Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 23:41:39 Player: Suuhn'Tavo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (660) 660 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2650 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Melee Analysis Suite > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Lightning Gun Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Lightning Gun Hammer > --- INVENTORY -------- Beam Rifle Heavy Assault Rifle Axe [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 34 | 7 . . 7 20 Power 4 | 1 . . 1 2 Engine 4 | 1 . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . . 3 8 Treads . | . . . . . Leg 9 | 2 . . 1 6 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 3 | . . . 2 1 Utility 7 | 2 . . 1 4 Device 3 | 1 . . . 2 Storage 2 | 1 . . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . . 2 6 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | . . . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 8 | . . . . 8 Parts Lost 19 | . . . 7 12 Power 4 | . . . 2 2 Propulsion 10 | . . . 2 8 Utility 2 | . . . 1 1 Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . . . 6 5 To Critical Strikes . | . . . . . Average Backups 3 | 1 4 6 5 2 Power . | . 1 1 . . Propulsion . | . . 2 3 . Utility . | . 1 1 1 . Weapon 1 | . 1 2 1 2 Tool/Special . | . . . . . Unused Backups 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 100 100 85 72 Engine 8 | . 14 14 15 4 Leg 19 | . 28 28 28 13 Flight 7 | . . . . 12 Device 8 | . 14 14 10 5 Storage 10 | . 14 14 11 9 Processor 6 | . . . . 10 Energy Gun 7 | . 28 28 6 . Ballistic Gun 2 | . . . 9 1 Impact Weapon 4 | . . . . 8 Slashing Weapon 3 | . . . . 6 Peak Build Rating 18 | 7 7 8 9 18 Average Rating 10 | 5 7 7 7 13 On Entrance 5 | . 7 7 8 4 Avg Prop Armor Cover (%) 9 | . . . . 9 Naked Turns . | . . . . . Heaviest Build 24 | 15 15 15 24 20 Greatest Support 40 | 20 20 20 30 40 Greatest Overweight (x) 5 | 4 . . 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 8 | 2 5 8 7 4 Average Carried 3 | . 4 6 5 2 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 2 5 8 3 3 Class Distribution -------------------- 63% | Mutant 27% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 679 | 270 . . 66 343 Remotely . | . . . . . Salvage Created 1097 | 94 38 216 129 620 Parts 65 | 2 5 13 17 28 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 3 5 4 8 Melee 3 | . . . . 3 Guns 16 | . 3 5 4 4 Classes Destroyed 9 | 2 1 2 2 2 Worker 3 | . . 1 . 2 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Recycler 4 | 1 . 1 . 2 Watcher 1 | . . . . 1 Swarmer 9 | . 3 3 3 . Grunt 7 | . . 2 . 5 Sentry 3 | . . . 1 2 Hunter 1 | . . . . 1 Best Kill Streak 5 | 2 2 5 4 5 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 285 | . 26 12 93 154 Missed 98 | . 7 4 41 46 Hits 187 | . 19 8 52 108 Melee 2 | . . . . 2 Projectile 185 | . 19 8 52 106 Critical Strikes 6 | . . . 1 5 Damage Taken 2629 | . 148 87 701 1693 Core 727 | . 13 20 140 554 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 . 86 65 . Volleys Fired 78 | 8 12 17 17 24 Largest 2 | 2 2 2 2 1 Hottest 100 | 100 100 100 80 55 Shots Fired 133 | 16 24 34 34 25 Gun 128 | 16 24 34 29 25 Cannon 5 | . . . 5 . Launcher . | . . . . . Special . | . . . . . Kinetic 38 | . . . 17 21 Thermal 91 | 16 24 34 17 . Explosive . | . . . . . Electromagnetic 4 | . . . . 4 Robot Hit Streak 10 | 3 4 9 9 10 Robot Miss Streak 4 | 3 3 2 4 1 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 110 | 9 14 21 21 45 Core Hits 42 | 3 3 12 8 16 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 9 | 1 . 2 2 4 Burn 5 | 1 . 2 2 . Destroy 1 | . . . . 1 Smash 1 | . . . . 1 Sever 2 | . . . . 2 Melee Attacks 28 | . . . . 28 Impact 11 | . . . . 11 Slashing 17 | . . . . 17 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . . . 7 Damage Inflicted 2146 | 112 88 290 254 1402 Guns 1212 | 112 88 290 237 485 Cannons 17 | . . . 17 . Explosions 49 | . . . . 49 Melee 868 | . . . . 868 Ramming . | . . . . . Kinetic 555 | . . . 136 419 Thermal 657 | 112 88 290 118 49 Explosive . | . . . . . Electromagnetic 66 | . . . . 66 Impact 216 | . . . . 216 Slashing 652 | . . . . 652 Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . . 18 Message Errors 3 | . . . . 3 Matter Fused 7 | . . . . 7 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 148 | . . . . 148 Projectiles . | . . . . . Explosions . | . . . . . Melee 148 | . . . . 148 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . . . 56 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | 237 336 220 189 134 Average Temperature 112 | 132 159 104 74 60 Received Heat Transfer 1131 | . . 33 189 909 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 . . 1 . Heat Transferred 2196 | 407 259 999 481 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 90 | 5 60 79 90 88 Initial 24 | . . 4 24 . Average 22 | . 22 34 26 21 Influence Increases 623 | 10 77 130 113 293 Destroy 0b10 Robot/C 400 | . 60 100 80 160 Destroy 0b10 Robot/NC 50 | 10 . 10 5 25 Destroy Leader 92 | . 10 20 20 42 Successful Hack 18 | . 7 . 8 3 Destroy Structure 3 | . . . . 3 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 623 | 10 65 78 177 293 Entered New Map 48 | . . 8 40 . Time Decay 475 | 10 65 70 97 233 Lost Part 100 | . . . 40 60 Squads Dispatched 4 | . 2 . . 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 4 5 11 21 Peak Tracking Total 6 | . 3 3 6 6 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 3 . 1 1 Terminals 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 8 . 6 6 Successful 10 | . 5 . 2 3 Failed 10 | . 3 . 4 3 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 12 | . 2 . 5 5 Terminals 18 | . 6 . 6 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 2 3 Record 7 | . 2 . 2 3 Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Process 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 1 1 Full Trace Events 3 | . 2 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 62 | . 62 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 642 | 31 200 143 268 . Seismic 642 | 31 200 143 268 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1685 | 110 200 143 276 956 Spaces Moved 853 | 56 133 70 171 423 Core 18 | 9 . . . 9 Treads . | . . . . . Legs 613 | 47 133 70 169 194 Wheels . | . . . . . Hover 12 | . . . . 12 Flight 210 | . . . 2 208 Fastest Speed 34 | 50 120 120 120 34 Average Speed 111 | 132 120 120 124 99 Slowest Speed 300 | 250 120 120 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 27 15 23 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile . | . . . . . AOE 2 | . . . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1403 | 72 149 95 199 888 Wait 390 | . 2 4 . 384 Move 849 | 55 132 69 170 423 Hop . | . . . . . Pick Up 13 | 2 3 4 2 2 Fast Attach 23 | 7 . . . 16 Attach 8 | . . . 4 4 Detach 4 | . . . . 4 Swap 7 | . . . 3 4 Drop 10 | . . 1 3 6 Fire 78 | 8 12 17 17 24 Melee 21 | . . . . 21 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 411 | -10/Mines | Discovered new exit (range 9) 454 | -10/Mines | Entered Materials 454 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 700 | -9/Materials | Discovered new exit (range 16) 730 | -9/Materials | Entered another Materials area 730 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -8/Materials | Lost 6 parts (1p2n1u2w) 1158 | -8/Materials | Build established: Scavenger-Mutant 1388 | -8/Materials | Lost 3 parts (3n) 1672 | -8/Materials | Core integrity fell below 50% 1684 | -8/Materials | Core integrity fell below 20% 1686 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Axe follow-up attack on G-47 Trooper. System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. Imp. Titanium Leg destroyed. Axe follow-up attack on G-47 Trooper. Destroyed Imp. Heat Sink. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. K-01 Serf collects debris. Hammer destroyed. Aluminum Leg destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). M-28 Smith repairs G-50 Soldier. K-01 Serf collects debris. M-28 Smith fits Backup Propulsion III on G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????? ?????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????+ k/????????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ????????### #####????????????????? | | ???????? ?????????????????? | | ????????? g ??????????????????? | | ?????????? ag ???????????????????? | | ??????????# #????????????????????? | | ??????????# #????????????????????? | | ??????????#@l #????????????????????? | | ??????????#g #????????????????????? | | ??????????#m #????????????????????? | | ??????????# g #????????????????????? | | ?????????## =##???????????????????? | | ?????????# g #??????????????###### | | ?????????# ################ | | ?????????# + """ | | ?????????# ################ """ | | ?????????# #??????????????# """ | | ?????????#######??????????????# | | ??????????????????????????????# """ | | ??????????????????????????????# """ | | ??????????????????????????????# """ | | ??????????????????????????????# | | ??????????????????????????????###### | | ???????????????????????????????????? | | ?????????????????????????????????### | | ??????????????????????????######## | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????# + | | ??????????????????????????# ### | | ??????????????????????????# #?? | | ??????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Hammer Time Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed NuclearMasterDisintegrator Manual? 0 Play Time 00:43:21 Cumulative 4.5 hours Start 2026.10.30 @ 22:54:31 End 2026.10.30 @ 23:41:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 13% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d87bd81a-6b7f-4a18-b6f9-f4ee515f010c