Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 21:10:59 Player: Johge Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (3597) 3597 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 9404 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Matter Compressor (250) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding > --- WEAPON ----------- Flak Gun Enhanced Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Light Antimatter Reactor Matter Compressor Advanced Sensor Array Improved EM Shotgun Advanced Plasma Cannon Heavy Machine Gun Missile Launcher Missile Launcher [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . . Power 2 | . . . 1 . . . . . 1 . . Propulsion 3 | . . . . . 1 1 . . 1 . . Utility 6 | . . . 1 . 1 1 2 1 . . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 63 | 6 1 2 2 1 14 11 4 2 11 6 3 Power 15 | 1 1 . 1 . 2 2 1 . 3 1 3 Engine 10 | 1 1 . 1 . 2 1 . . 2 1 1 Core 3 | . . . . . . 1 1 . 1 . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 13 | 2 . . . . 6 2 . . 2 1 . Treads 10 | 2 . . . . 3 2 . . 2 1 . Leg 3 | . . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 . 2 1 . 1 5 3 1 3 3 . Device 9 | . . 2 1 . . 1 1 1 2 1 . Storage 3 | 1 . . . . . 2 . . . . . Processor 4 | . . . . . . . 2 . 1 1 . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 1 2 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 . . . 1 5 2 . 1 3 1 . Energy Gun 3 | . . . . 1 2 . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 5 | 2 . . . . 1 . . . 1 1 . Ballistic Cannon 4 | . . . . . . 2 . . 2 . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 3 . . . . . Parts Lost 50 | . . . . 2 9 3 . . 11 9 16 Power 11 | . . . . . 2 1 . . 3 . 5 Propulsion 10 | . . . . 1 1 . . . 2 5 1 Utility 13 | . . . . . 3 . . . 4 2 4 Weapon 16 | . . . . 1 3 2 . . 2 2 6 Highest Loss Streak 7 | . . . . 1 6 1 . . 6 6 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 1 4 7 6 5 3 8 14 14 13 8 5 Power 1 | . 3 3 2 2 . . 2 2 1 2 1 Propulsion . | . . . . . . 1 2 2 1 . . Utility 2 | . . . 1 1 . 2 5 5 4 2 2 Weapon 4 | . 1 2 3 2 2 4 5 5 6 4 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . 1 1 . . . . 1 1 . . 2 Power 1 | . 1 . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . 1 . . . . . 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 99 94 97 79 87 92 90 87 84 59 Engine 12 | . 14 14 16 22 17 14 11 5 7 9 6 Core 2 | . . . . . . . . 5 6 5 4 Treads 21 | . 28 28 22 19 10 28 26 23 25 18 3 Device 12 | . . 13 22 22 15 6 13 17 13 14 12 Storage 7 | . 14 14 11 11 9 7 6 5 5 5 4 Processor 4 | . . . . . . . 5 5 5 12 15 Protection 5 | . . . . . 5 14 13 11 6 1 . Energy Gun 1 | . . . . 8 8 . . . . . . Ballistic Gun 7 | . 28 28 22 13 2 3 . . 1 5 3 Ballistic Cannon 6 | . . . . . . 10 13 11 9 9 2 Peak Build Rating 73 | 6 8 17 22 22 24 45 56 66 72 73 65 Average Rating 42 | 4 7 11 21 21 19 35 52 62 67 68 51 On Entrance 32 | . 6 8 17 22 21 19 45 56 66 64 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 12 16 17 25 26 39 80 85 97 107 84 78 Greatest Support 120 | 40 40 40 40 40 62 90 90 90 120 120 30 Greatest Overweight (x) 18 | . . . . 1 7 . . 1 . 2 18 Average Overweight (x) . | . . . . . . . . . . . 3 Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 8 8 11 15 15 15 15 14 Most Carried 15 | 4 6 8 7 6 6 15 15 15 15 12 8 Average Carried 8 | 2 5 7 6 5 3 8 14 14 13 8 5 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 2 6 8 6 5 3 15 15 15 11 8 3 Class Distribution -------------------- 54% | Mutant 24% | Infiltrator-Gunner 9% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Tank | -4/Factory Infiltrator-Gunner | -4/Upper Caves Infiltrator-Gunner | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Matter Collected 3395 | 296 . 216 . 68 176 465 29 352 396 1048 349 Remotely . | . . . . . . . . . . . . Salvage Created 3602 | 125 . 303 . 50 402 439 34 208 287 1348 406 Parts 135 | 7 . 25 . . 18 24 6 11 13 17 14 Haulers Intercepted 3 | . . . . . 1 2 . . . . . Recyclers Shooed 3 | 1 . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . 16 12 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 67 | . . 13 . 4 11 7 . 4 9 14 5 Guns 26 | . . 13 . 4 4 . . . 2 2 1 Cannons 27 | . . . . . . 6 . 3 7 9 2 AOE 13 | . . . . . 7 1 . . . 3 2 Classes Destroyed 15 | 2 . 3 . 1 3 2 . . 1 2 1 Worker 5 | . . 1 . . . 2 . . 2 . . Builder 2 | . . . . . . . . . 2 . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 3 | . . . . . 1 2 . . . . . Recycler 2 | 1 . . . . . 1 . . . . . Watcher 8 | . . . . . 2 1 3 1 1 . . Swarmer 16 | . . 9 . . 3 . . . . 4 . Grunt 25 | . . 4 . . 7 2 . . 5 6 1 Brawler 2 | . . . . . . . . . . 1 1 Sentry 6 | . . . . . 1 1 . 1 . 2 1 Hunter 7 | . . . . . . 2 . 1 2 . 2 Programmer 6 | . . . . . . 2 . 2 2 . . Behemoth 1 | . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . 1 Assembled 4 | . . . . 4 . . . . . . . Best Kill Streak 8 | 3 . 6 . 4 8 4 3 3 6 6 2 Combat Bots Only 7 | . . 6 . 4 7 2 . 2 3 6 2 Max Kills in Single Turn 3 | 1 . 2 . 1 3 3 1 1 2 2 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . . . 3 1 . . . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 584 | . . 43 . 16 67 48 12 29 147 97 125 Missed 173 | . . 11 . . 16 15 7 12 46 33 33 Hits 411 | . . 32 . 16 51 33 5 17 101 64 92 Melee 5 | . . . . 5 . . . . . . . Projectile 406 | . . 32 . 11 51 33 5 17 101 64 92 Critical Strikes 19 | . . . . . . 1 . 2 10 1 5 Damage Taken 7511 | . . 280 . 336 724 487 74 293 2061 1333 1923 Core 1389 | . . 78 . . 55 64 . 39 135 116 902 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 58 | . . . . . . . . . . 58 . Regen/Repaired (Parts) 118 | . . . . . . . . . 118 . . Core Remaining (%) 92 | 100 . 68 . 100 90 90 100 96 . . . Volleys Fired 240 | 6 . 31 . 14 42 29 9 10 37 34 28 Largest 3 | 2 . 2 . 2 2 2 2 3 3 3 3 Hottest 178 | 40 . 40 . 85 85 80 80 178 178 126 128 Shots Fired 492 | 12 . 62 . 24 63 57 18 21 89 101 45 Gun 220 | 12 . 62 . 24 50 4 . . 11 39 18 Cannon 253 | . . . . . . 53 18 21 78 58 25 Launcher 19 | . . . . . 13 . . . . 4 2 Special . | . . . . . . . . . . . . Kinetic 410 | 12 . 62 . 16 16 57 18 20 81 97 31 Thermal 37 | . . . . 8 9 . . 1 8 . 11 Explosive 19 | . . . . . 13 . . . . 4 2 Electromagnetic 26 | . . . . . 25 . . . . . 1 Robot Hit Streak 12 | 8 . 10 . 3 8 9 3 8 6 10 12 Robot Miss Streak 5 | 3 . 3 . 2 3 5 2 3 4 5 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 5 | . . 2 . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . Shots Hit Robots 321 | 9 . 42 . 15 38 30 8 14 55 77 33 Core Hits 222 | 4 . 19 . 9 29 26 5 8 43 62 17 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 25 | . . . . . 1 5 . . 7 11 1 Blast 24 | . . . . . . 5 . . 7 11 1 Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9589 | 116 . 572 . 195 1422 998 235 497 2081 2472 1001 Guns 2563 | 116 . 562 . 195 458 20 . . 211 708 293 Cannons 4622 | . . . . . . 782 230 469 1240 1411 490 Explosions 2285 | . . . . . 959 190 . . 603 353 180 Melee . | . . . . . . . . . . . . Ramming 119 | . . 10 . . 5 6 5 28 27 . 38 Kinetic 6325 | 116 . 562 . 142 204 802 230 431 1286 2119 433 Thermal 683 | . . . . 53 100 . . 38 165 . 327 Explosive 2114 | . . . . . 904 74 . . 603 353 180 Electromagnetic 348 | . . . . . 209 116 . . . . 23 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 3 2 2 2 Average Corruption 2 | . . . . . . . 1 2 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 26 | . . . . . . . . 4 1 15 6 Message Errors 8 | . . . . . . . . 2 1 4 1 Matter Fused 4 | . . . . . . . . 1 . 2 1 Heat Flow Errors 4 | . . . . . . . . 1 . 3 . Energy Discharges 4 | . . . . . . . . . . 2 2 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 373 | . . . . . 57 33 11 18 88 158 8 Projectiles 138 | . . . . . . 33 11 . 9 85 . Explosions 217 | . . . . . 57 . . . 79 73 8 Melee 18 | . . . . . . . . 18 . . . Knockbacks 29 | . . 1 . . . 3 4 1 17 2 1 Impact 2 | . . 1 . . . . . . . . 1 Kinetic 23 | . . . . . . 2 4 1 14 2 . Secondary 4 | . . . . . . 1 . . 3 . . Self-Inflicted Damage 361 | . . . . . 28 62 . . 160 31 80 Shots 7 | . . . . . 1 1 . . 2 1 2 Rammed 41 | . . 4 . . 2 1 1 1 6 . 26 Targets Rammed 44 | . . 5 . . 2 1 1 1 8 . 26 Kicked . | . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . . 2 . . Highest Temperature 429 | . . . . . 108 419 16 169 429 275 176 Average Temperature 118 | . . . . . 32 152 8 38 157 67 77 Received Heat Transfer 1190 | . . 48 . . 315 75 . 18 201 205 328 Effects 15 | . . . . . . 10 . . 5 . . Shutdowns 7 | . . . . . . 4 . . 3 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 3 | . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . . 2 . . 1 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . . 3 . . . Impact Corruptions 2 | . . . . . . . . 1 . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . 1 Heat Transferred 1072 | . . . . 111 161 . . 50 250 . 500 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Maximum Alert Level 2 | . . . . . 1 . . . 2 . . Low Security (%) 92 | 100 100 100 100 100 94 100 100 100 56 . . Level 1 6 | . . . . . 5 . . . 34 . . Level 2 1 | . . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 429 | 10 . 165 5 1 215 153 68 69 429 . . Initial 90 | . . . . 1 . 90 68 . 23 . . Average 53 | 1 . 81 3 . 23 43 11 26 149 . . Influence Increases 2370 | 15 . 342 5 . 392 395 31 139 641 300 110 Destroy 0b10 Robot/C 1280 | . . 280 . . 220 140 . 80 180 280 100 Destroy 0b10 Robot/NC 110 | 15 . 5 . . 15 30 15 5 25 . . Destroy Leader 242 | . . 40 . . 46 66 6 32 22 20 10 Allied During Kill 2 | . . 2 . . . . . . . . . Successful Hack 32 | . . . 5 . 12 . 5 10 . . . Disable Machine 375 | . . . . . 15 120 . . 240 . . Destroy Structure 314 | . . . . . 84 39 5 12 174 . . Lose Combat Pursuer 15 | . . 15 . . . . . . . . . Influence Decreases 2370 | 15 . 342 . 5 193 453 172 90 309 605 186 Entered New Map 369 | . . . . 4 . 109 73 . 26 142 15 Time Decay 1740 | 15 . 342 . 1 124 334 99 90 173 433 129 Lost Part 261 | . . . . . 69 10 . . 110 30 42 Squads Dispatched 13 | . . 1 . . 1 6 2 1 2 . . Investigation 4 | . . 1 . . . 2 . 1 . . . Extermination 5 | . . . . . . 3 1 . 1 . . Reinforcement 4 | . . . . . 1 1 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Distress Signals 3 | . . . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 1 12 . 5 18 10 5 6 15 14 7 Peak Tracking Total 5 | . 2 3 . 3 5 3 2 3 4 3 2 Tactical Retreats 4 | . . 1 . . . . . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Machines Disabled 28 | . . . . . 1 8 . . 16 2 1 Max in Single Turn 4 | . . . . . 1 3 . . 4 1 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Machines Accessed 11 | . . 1 1 . 2 4 1 1 1 . . Terminals 9 | . . 1 1 . 2 3 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 26 | . . 3 3 . 4 10 1 3 2 . . Successful 14 | . . 2 2 . 2 3 1 2 2 . . Failed 12 | . . 1 1 . 2 7 . 1 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . . 3 3 . 4 9 1 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 11 | . . 2 2 . 2 2 1 2 . . . Record 5 | . . 2 . . 1 . . 2 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 1 1 . 1 3 . 1 . . . Full Trace Events 3 | . . 1 . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 26 | . . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Total Allies 3 | . . 2 . 1 . . . . . . . Largest Group 3 | . . 2 2 3 2 . . . . . . Highest-Rated Group 77 | . . 46 46 77 46 . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . 6 . 3 8 . . . . . . Total Damage 259 | . . 109 . 43 107 . . . . . . Kills 2 | . . 1 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Active Infowar (turns) 4882 | . . 775 17 666 416 . . 286 827 1337 558 Optics 2063 | . . . . . . . . . 168 1337 558 Sensors 1874 | . . 775 17 666 416 . . . . . . Jamming 2024 | . . . . . . . . . 167 1337 520 ECM 945 | . . . . . . . . 286 659 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Turns Passed 7312 | 118 92 818 17 666 544 1421 563 286 892 1337 558 Spaces Moved 3627 | 60 54 428 10 280 268 787 335 138 436 715 116 Core 31 | 8 . . . . 8 . . . . . 15 Treads 3439 | 52 54 428 10 280 103 787 335 138 436 715 101 Legs 157 | . . . . . 157 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 158 158 158 150 150 50 Average Speed 168 | 145 160 160 160 176 150 158 158 185 157 169 342 Slowest Speed 950 | 160 160 160 160 240 400 158 158 238 159 305 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 5 14 86 3 69 28 25 10 5 11 98 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 347 | . . . . . 100 37 5 6 109 68 22 Melee . | . . . . . . . . . . . . Projectile 73 | . . . . . . 7 5 6 24 22 9 AOE 274 | . . . . . 100 30 . . 85 46 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Upp Upp Total 4353 | 79 60 497 11 429 340 919 355 154 564 762 183 Wait 289 | . . 25 . 135 . 62 . . 67 . . Move 3616 | 59 53 427 9 279 267 786 334 137 435 714 116 Hop . | . . . . . . . . . . . . Pick Up 70 | 8 5 5 . . 11 22 4 3 5 5 2 Fast Attach 1 | . . . . . . . . . 1 . . Attach 56 | 6 . 1 2 1 10 8 2 2 9 8 7 Detach . | . . . . . . . . . . . . Swap 19 | . 1 1 . . 5 7 2 . 2 1 . Drop 14 | . 1 2 . . 3 4 3 1 . . . Fire 240 | 6 . 31 . 14 42 29 9 10 37 34 28 Melee . | . . . . . . . . . . . . Ram 26 | . . . . . . . . . . . 26 Kick . | . . . . . . . . . . . . Crush 18 | . . 5 . . 2 1 1 1 8 . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 4 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 119 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Met a group of wandering Federalists 174 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 427 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 691 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 805 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 808 | -10/Mines | Found Prototype Device 809 | -10/Mines | Identified Exp. Sensor Array 1002 | -10/Mines | Discovered new exit (range 12) 1029 | -10/Mines | Entered Materials 1029 | -9/Materials | Accompanied by 2 allies 1029 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1030 | -9/Materials | Discovered new exit (range 8) 1034 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1046 | -9/Materials | Entered Mines 1046 | -9/Mines | Accompanied by 2 allies 1047 | -9/Mines | Assembled infested the area 1286 | -9/Mines | Received a Mining Laser from a helpful Derelict 1564 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1633 | -9/Mines | Discovered new exit (range 6) 1712 | -9/Mines | Entered Materials 1712 | -8/Materials | Accompanied by 2 allies 1712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1850 | -8/Materials | Lost 6 parts (2p1n1u2w) 2221 | -8/Materials | Discovered new exit (range 12) 2233 | -8/Materials | Lost 3 parts (2u1w) 2245 | -8/Materials | Destroyed 7 combat bots 2256 | -8/Materials | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2887 | -7/Factory | Allied Derelicts emerged from ambush trap array 2936 | -7/Factory | Found Prototype Launcher 2937 | -7/Factory | Identified Rocket Array 3387 | -7/Factory | Lost 3 allies 3595 | -7/Factory | Discovered new exit (range 15) 3677 | -7/Factory | Entered another Factory area 3677 | -6/Factory | Evolved 2 slots: Utility x2 3718 | -6/Factory | Identified exit to DSF 4218 | -6/Factory | Discovered new exit (range 15) 4240 | -6/Factory | Entered another Factory area 4240 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4487 | -5/Factory | Discovered new exit (range 13) 4526 | -5/Factory | Entered another Factory area 4526 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4578 | -4/Factory | Repaired Lgt. Treads 4695 | -4/Factory | Build established: Tank 5157 | -4/Factory | Lost 6 parts (2p4u) 5262 | -4/Factory | Spotted B-86 Titan 5393 | -4/Factory | Discovered new exit (range 15) 5396 | -4/Factory | Lost 4 parts (1p2n1w) 5418 | -4/Factory | Entered Upper Caves 5556 | -4/Upper Caves | Build established: Infiltrator-Gunner 5669 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6292 | -4/Upper Caves | Spotted B-86 Titan 6565 | -4/Upper Caves | Destroyed B-86 Titan 6591 | -4/Upper Caves | Lost 6 parts (3n2u1w) 6713 | -4/Upper Caves | Discovered new exit (range 10) 6755 | -4/Upper Caves | Entered another Upper Caves area 7101 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7152 | -4/Upper Caves | Lost 7 parts (2p1n1u3w) 7258 | -4/Upper Caves | Core integrity fell below 50% 7291 | -4/Upper Caves | Core integrity fell below 20% 7313 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Critical hit (Burn: +37). Slammed into G-67 Veteran. V3DZS|N ET>I3ZKQDV7G/H3ZJHQCVZ:JNT S-27 Virus springs to life. Slammed into G-67 Veteran. Transmission Jammer destroyed. Slammed into G-67 Veteran. Critical hit (Burn: +50). Slammed into G-67 Veteran. System corrupted: Matter fused (-9). Acquired 3 matter. Slammed into G-67 Veteran. Acquired 3 matter. Slammed into G-67 Veteran. Acquired 5 matter. Imp. EM Shotgun destroyed. Slammed into G-67 Veteran. G-67 Veteran knocked back. Lrg. Storage Unit destroyed. Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###??????? | | ???????????????????????????????????????## ##?????? | | ?????????????????????????????????????### ??????? | | ?????????????????????????########???## #??????? | | ?????????????????????????# ## ##??# #??????? | | ?????????????????????????# ##?# #??????? | | ?????????????????????????# #### #??????? | | ?????????????????????????# #?# ##??????? | | ?????????????????????????# ### ##??????? | | ??????????????????????#### ##?????? | | ??????????????????????# ## ##????? | | ??????????????????????# #### ##???# | | ??????????????????????# %%#??## ## #???# | | ??????????????????????# g@%#???## ### ##???# | | ??????????????????????# %%#????# #?# #????# | | ????????????????????#### % ###### #### ##???? | | ????????????????????# % ## # ## ##??? | | ??????????????# ### ### ## " ## #### | | ??????????????# ?# s " ##??# # | | ??????????????#### ??#"% % " / ###???# # | | ?????????????????# ???#"%# % "##????# ## # | | ?????????????????#????#"%## %""#?????# ## # | | ??????????????????????#"%%% # ####??? ## | | ??????????????????????#"%%" "# #???? ### # | | ??????????????????????######## #?# ##?# # | | ????????????????????????????? #?# ##??# # | | ???????????????????????????? #?## #????# # | | ??????????????????????????? ??### ##?????# # | | ?????????????????????????? ????# ???????# # | | ????????????????????????? #???# ???????# # | | ???????????????????????? #???# ???????? | | ??????????????????????? ???# ???????? | | ?????????????????????? ???# ???????? | | ????????????????????? ??? ?????????# | | ????????????????????? ?? ?????????### | | ?????????????????????? ?#????????????? | | ???????????????????????? #??????????????? | | ?????????????????????????#### ####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 41 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 825 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed EtherialCompactGreatsword Manual? 0 Play Time 00:53:52 Cumulative 37.5 hours Start 2025.07.13 @ 20:19:40 End 2025.07.13 @ 21:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5ef25c0-5e9d-4926-914b-81494f96aba4