Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 15:16:18 Player: CogEmotions! Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1279) 1279 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4419 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 530/700 Matter 9/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Targeting Computer Target Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON (3) ------- Minigun Gauss Cannon > --- INVENTORY (20) --- Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Cooling System Compact Matter Pod (0) Improved Salvage Targeting Computer Advanced ECM Suite Advanced ECM Suite Authchip [R/Combat] Authchip [R/Combat] Cooled Pulse Rifle Plasma Cannon Improved Datajack Mining Laser Enhanced Flamer Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Target Analyzer Weapon Cycler Improved Shield Generator > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Treads Armored Huge Wheel Armored Huge Wheel Improved Cooling System Compact Matter Pod Improved Salvage Targeting Computer Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Minigun Assault Cannon Gauss Cannon Improved Datajack Mining Laser Enhanced Flamer Powered Hammer [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . 2 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 43 | 6 1 6 1 13 14 2 Power 5 | 1 . . . 2 2 . Engine 4 | 1 . . . 1 2 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 8 | 2 . . . 5 1 . Treads 4 | 2 . . . 2 . . Leg . | . . . . . . . Wheel 2 | . . . . 1 1 . Hover 2 | . . . . 2 . . Flight . | . . . . . . . Utility 11 | 1 1 2 1 2 4 . Device 3 | . . 1 . . 2 . Storage 3 | 1 . . 1 . 1 . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 3 | . 1 . . 1 1 . Artifact . | . . . . . . . Weapon 19 | 2 . 4 . 4 7 2 Energy Gun 2 | . . . . . 2 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 7 | 2 . 3 . 1 . 1 Ballistic Cannon 3 | . . . . 1 1 1 Launcher 2 | . . 1 . 1 . . Special Weapon 3 | . . . . 1 2 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 7 | . . . . 5 1 1 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 1 . 1 Highest Loss Streak 4 | . . . . 4 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 91 94 100 88 83 83 Engine 8 | . 14 11 11 3 . 7 Core 1 | . . . . 4 6 . Treads 16 | . 28 22 22 10 . . Wheel 2 | . . . . 1 15 15 Device 8 | . . 6 11 9 14 7 Storage 10 | . 14 11 11 9 7 7 Processor 10 | . . 10 11 12 15 15 Protection 8 | . 6 11 11 10 . 7 Energy Gun 1 | . . . . . 8 2 Ballistic Gun 18 | . 28 18 22 18 2 4 Ballistic Cannon 1 | . . . . 3 3 11 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 15 19 54 61 72 72 Greatest Support 56 | 40 40 40 40 40 56 56 Greatest Overweight (x) 16 | . . . 1 16 1 1 Average Overweight (x) . | . . . . 2 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 14 | 7 8 8 14 20 20 20 Most Carried 20 | 5 3 8 8 20 20 18 Average Carried 8 | 1 1 3 7 9 17 17 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 18 | 1 2 8 8 17 17 18 Class Distribution -------------------- 67% | Mutant 20% | Gunner 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 895 | 253 85 157 180 60 160 . Remotely . | . . . . . . . Salvage Created 1260 | . 183 286 146 314 269 62 Parts 65 | . 14 21 4 13 10 3 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . . 5 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 38 | . 8 9 3 11 5 2 Guns 24 | . 8 4 3 5 4 . Cannons 6 | . . . . 3 1 2 AOE 8 | . . 5 . 3 . . Classes Destroyed 7 | . 2 3 . 1 1 . Builder 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Swarmer 13 | . 6 4 . 3 . . Grunt 20 | . 2 3 3 6 4 2 Brawler 1 | . . . . 1 . . Sentry 3 | . . 2 . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 3 4 3 7 4 2 Combat Bots Only 7 | . 3 4 3 7 4 2 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 209 | . 22 23 11 61 45 47 Missed 49 | . 6 4 2 10 14 13 Damage Taken 2268 | . 145 202 75 728 477 641 Core 357 | . 15 28 15 129 . 170 Absorbed by Shields 218 | . . 21 29 123 45 . Core Remaining (%) 89 | 100 94 . 89 76 . . Volleys Fired 89 | . 12 22 10 23 10 12 Largest 3 | . 2 2 2 3 3 3 Hottest 150 | . 40 50 46 126 150 117 Shots Fired 213 | . 24 44 21 64 29 31 Gun 157 | . 24 37 21 46 17 12 Cannon 34 | . . . . 3 12 19 Launcher 10 | . . 7 . 3 . . Special 12 | . . . . 12 . . Kinetic 164 | . 24 37 21 49 2 31 Thermal 31 | . . . . 12 19 . Explosive 10 | . . 7 . 3 . . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 9 | . 6 8 7 9 3 3 Robot Miss Streak 4 | . 3 3 1 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 129 | . 15 24 14 45 14 17 Core Hits 68 | . 10 17 5 23 7 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 2 . . Burn 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3148 | . 199 719 221 1401 287 321 Guns 1540 | . 198 308 221 533 208 72 Cannons 394 | . . . . 67 79 248 Explosions 1103 | . . 398 . 705 . . Melee . | . . . . . . . Ramming 15 | . 1 13 . . . 1 Kinetic 1647 | . 198 308 221 600 . 320 Thermal 461 | . . . . 247 214 . Explosive 846 | . . 398 . 448 . . Electromagnetic 179 | . . . . 106 73 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 1 . 7 7 Average Corruption 2 | . . 1 1 . 5 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 5 10 . 10 8 Message Errors 3 | . . 1 . . 2 . Matter Fused 9 | . . 2 2 . 2 3 Heat Flow Errors 5 | . . . 3 . 1 1 Energy Discharges 6 | . . . 1 . 5 . Data Loss (minor) 2 | . . . 1 . . 1 Data Loss (major) 4 | . . 2 1 . . 1 Misfires 2 | . . . 1 . . 1 Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . . 7 . 71 . . Projectiles . | . . . . . . . Explosions 78 | . . 7 . 71 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 104 | . . . . 104 . . Shots 4 | . . . . 4 . . Rammed 6 | . 1 4 . . . 1 Targets Rammed 7 | . 1 5 . . . 1 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 532 | . 2 23 276 278 341 532 Average Temperature 140 | . 2 10 89 95 152 280 Received Heat Transfer 846 | . 24 67 40 286 123 306 Effects 13 | . . . . . 2 11 Shutdowns 3 | . . . . . 1 2 Energy Bleed 2 | . . . . . 1 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 3 2 . Heat Transferred 1599 | . . . . 1190 409 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 311 | . 205 311 70 252 176 188 Initial 123 | . . 1 56 27 50 123 Average 86 | . 74 156 32 134 62 136 Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 84 | 100 89 56 100 64 100 100 Level 1 15 | . 10 43 . 35 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 2 . . 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 2 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 10 20 3 16 6 8 Peak Tracking Total 6 | . 5 4 3 5 4 6 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 4 | . . 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 3 | . 1 . . 1 1 . Max in Single Turn 1 | . 1 . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 4 | . 1 2 . . 1 . Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 7 | . 2 4 . . 1 . Successful 2 | . . 1 . . 1 . Failed 5 | . 2 3 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 2 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 2 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 3300 | 64 439 564 1073 572 385 203 Spaces Moved 1666 | 45 246 296 526 167 267 119 Core 19 | 17 . . . 2 . . Treads 1215 | 28 246 296 526 119 . . Legs . | . . . . . . . Wheels 432 | . . . . 46 267 119 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 130 115 115 Average Speed 170 | 118 160 160 197 263 115 115 Slowest Speed 850 | 160 160 160 240 850 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 46 30 94 17 6 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 9 | . . 9 . . . . Terrain Destroyed 54 | . . 39 . 14 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 53 | . . 39 . 14 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1945 | 55 267 338 543 245 331 166 Wait 55 | . 6 2 1 16 17 13 Move 1661 | 44 245 295 525 166 267 119 Hop . | . . . . . . . Pick Up 50 | 5 2 8 3 19 11 2 Fast Attach 2 | 2 . . . . . . Attach 27 | 4 1 2 . 9 11 . Detach 5 | . . . . 1 4 . Swap 14 | . . 4 1 4 3 2 Drop 19 | . . . 3 7 8 1 Fire 89 | . 12 22 10 23 10 12 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 6 | . 1 5 . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 960 | -9/Materials | Discovered new exit (range 7) 1068 | -9/Materials | Entered Mines 1078 | -9/Mines | Learned Materials security intel 1084 | -9/Mines | Discovered new exit (range 6) 1106 | -9/Mines | Learned location of Zion (-6) 1129 | -9/Mines | Learned Materials terminal intel 1402 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1989 | -9/Mines | Discovered new exit (range 4) 2141 | -9/Mines | Entered Materials 2141 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2143 | -8/Materials | Loaded intel: 11 terminal locations 2370 | -8/Materials | Lost 4 parts (1p2n1w) 2373 | -8/Materials | Destroyed 7 combat bots 2673 | -8/Materials | Discovered new exit (range 7) 2713 | -8/Materials | Entered Factory 2713 | -7/Factory | Evolved 2 slots: Propulsion x2 2939 | -7/Factory | Build established: Gunner 3098 | -7/Factory | Identified exit to Garrison 3098 | -7/Factory | Entered Garrison 3301 | -7/Garrison | Self-destructed Last Messages --------------- 03259_ Overheating: Core damaged (-98). 03262_ Overheating: System interference. 03262_ Minigun temporarily disabled. 03264_ Slug penetrates Wall. 03265_ Overheating: Matter decay (-1). 03269_ Overheating: Gauss Cannon damaged (-59). 03269_ Overheating: Arm. Huge Wheel damaged (-66). 03269_ Overheating: Minigun damaged (-45). 03269_ Overheating: Assault Cannon damaged (-60). 03271_ Power failure, Imp. Deuterium Engine shutdown. 03272_ Slammed into G-47 Trooper. 03273_ Overheating: Energy bleed (-55). 03274_ System corrupted: FCS attempts to trigger Minigun. 03274_ System corrupted: Minigun misfires. 03276_ Critical hit (Burn: +37). 03299_ Assault Cannon destroyed. 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"#????????????# # | | ?????????????????????#""""""""""#????????????##### | | ?????????????????????############????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftOmegaAccelerator Manual? 0 Play Time 00:43:00 Cumulative 20.5 hours Start 2024.07.02 @ 10:38:22 End 2024.07.02 @ 15:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12d1f405-9661-452f-82c4-bd605c484f8e