Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 13:31:47 Player: SelfCookedBird Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2352) 2352 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 6723 Bonus ------- High Alert Combat Kills 121 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Terrain Scan Processor Core Analyzer > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (15) --- Improved Sensor Array Weapon Cycler Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Core Analyzer Hacking Suite System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Hypervelocity Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Sensor Array Weapon Cycler Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating Arc Projector Beam Rifle Heavy Ion Cannon Gauss Rifle Improved Datajack Greatsword [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . . 1 . 1 . Parts Attached 83 | 6 6 . 11 9 37 2 12 Power 6 | 1 . . 1 1 3 . . Engine 3 | 1 . . 1 . 1 . . Core 3 | . . . . 1 2 . . Reactor . | . . . . . . . . Propulsion 25 | 2 2 . 7 3 9 . 2 Treads 9 | . 2 . 7 . . . . Leg 16 | 2 . . . 3 9 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 3 . 2 2 13 1 2 Device 8 | . 1 . . . 6 . 1 Storage 4 | 1 2 . . 1 . . . Processor 6 | . . . . 1 3 1 1 Hackware 1 | . . . . . 1 . . Protection 5 | . . . 2 . 3 . . Artifact . | . . . . . . . . Weapon 28 | 2 1 . 1 3 12 1 8 Energy Gun 6 | . . . . 2 2 . 2 Energy Cannon 6 | . . . . 1 4 . 1 Ballistic Gun 10 | 2 . . 1 . 3 1 3 Ballistic Cannon 1 | . . . . . 1 . . Launcher 3 | . 1 . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 29 | . . 1 1 . 4 . 23 Power 3 | . . . . . . . 3 Propulsion 8 | . . . 1 . . . 7 Utility 6 | . . . . . 2 . 4 Weapon 12 | . . 1 . . 2 . 9 Highest Loss Streak 18 | . . 1 1 . 2 . 18 To Critical Strikes . | . . . . . . . . Average Backups 15 | 3 10 19 19 19 14 12 11 Power 2 | . 1 2 2 2 2 1 . Propulsion 1 | 2 2 2 2 3 . 1 1 Utility 7 | . 4 9 11 10 6 5 5 Weapon 3 | . 1 3 2 1 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 22 | . 2 . 5 3 8 . 4 Power 2 | . . . . 1 1 . . Propulsion 3 | . 2 . . 1 . . . Utility 13 | . . . 4 1 5 . 3 Weapon 3 | . . . 1 . 1 . 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 97 | . 98 99 96 99 99 99 71 Engine 6 | . 14 14 11 1 1 6 3 Core 3 | . . . . 7 5 6 2 Treads 13 | . 20 28 39 27 . . . Leg 16 | . 7 . 1 8 30 26 16 Device 8 | . 11 14 3 . 8 6 4 Storage 9 | . 14 14 11 9 7 6 6 Processor 7 | . . . . 9 12 13 9 Hackware 1 | . . . . . 3 6 4 Protection 3 | . . . 7 9 3 . . Energy Gun 2 | . . . . 7 4 . 3 Energy Cannon 3 | . . . . 5 5 6 5 Ballistic Gun 10 | . 15 14 21 13 6 5 4 Ballistic Cannon 1 | . . . . . 3 6 3 Launcher 4 | . 12 13 . . 2 6 1 Peak Build Rating 60 | 6 8 9 22 31 50 57 60 Average Rating 28 | 4 7 8 12 27 42 55 41 On Entrance 21 | . 6 8 8 22 25 47 57 Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 51 51 57 66 55 60 63 Greatest Support 83 | 20 40 40 83 80 62 62 65 Greatest Overweight (x) 9 | 1 2 1 . 1 1 . 9 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 15 15 15 Average Capacity 16 | 7 17 20 20 19 15 15 15 Most Carried 20 | 6 13 20 20 20 15 14 15 Average Carried 15 | 3 10 19 19 19 14 13 12 Final Capacity 20 | 8 20 20 20 15 15 15 15 Final Carried 20 | 6 13 20 20 14 15 14 5 Class Distribution -------------------- 44% | Mutant 26% | Gunner 18% | Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Matter Collected 1919 | 165 . 262 145 331 973 16 27 Remotely . | . . . . . . . . Salvage Created 2330 | . 64 126 150 472 1282 31 205 Parts 134 | . 2 14 12 21 64 2 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Combat Hostiles Destroyed 47 | . 2 6 3 9 23 . 4 Guns 15 | . . 1 3 7 2 . 2 Cannons 16 | . . . . . 14 . 2 AOE 16 | . 2 5 . 2 7 . . Classes Destroyed 12 | . 1 2 3 1 3 . 2 Worker 6 | . . 1 . . 5 . . Builder 4 | . . . . 1 3 . . Tunneler 2 | . . . . . 1 1 . Recycler 4 | . . . 1 . 3 . . Watcher 3 | . . . 1 . 1 1 . Swarmer 6 | . . 4 2 . . . . Grunt 28 | . 2 2 . 9 14 . 1 Sentry 5 | . . . 1 . 4 . . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . 2 . 1 Programmer 3 | . . . . . 3 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 2 3 2 7 7 2 2 Combat Bots Only 6 | . 2 3 2 6 5 . 2 Max Kills in Single Turn 3 | . 1 3 1 2 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 2 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Hostile Shots Fired 519 | . 8 40 18 61 191 . 201 Missed 181 | . 1 16 7 9 97 . 51 Hits 338 | . 7 24 11 52 94 . 150 Projectile 338 | . 7 24 11 52 94 . 150 Critical Strikes 11 | . . . . 3 1 . 7 Damage Taken 6083 | . 235 251 127 929 1565 . 2976 Core 1113 | . 47 22 16 17 143 . 868 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 120 | . . . . . 120 . . Core Remaining (%) 88 | 100 . 72 96 96 79 . . Volleys Fired 111 | . 4 6 12 19 48 2 20 Largest 4 | . 2 2 2 3 3 4 4 Hottest 210 | . 50 50 43 141 177 166 210 Shots Fired 301 | . 8 9 24 47 140 8 65 Gun 156 | . 4 6 24 41 48 2 31 Cannon 116 | . . . . 6 74 4 32 Launcher 29 | . 4 3 . . 18 2 2 Special . | . . . . . . . . Kinetic 166 | . 4 6 24 22 75 4 31 Thermal 76 | . . . . 12 31 2 31 Explosive 29 | . 4 3 . . 18 2 2 Electromagnetic 30 | . . . . 13 16 . 1 Robot Hit Streak 11 | . 3 2 9 10 11 6 8 Robot Miss Streak 4 | . 1 2 3 3 4 1 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 181 | . 3 3 16 34 77 6 42 Core Hits 129 | . 4 7 8 27 70 1 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 3 | . . . . . 2 . 1 Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . 1 . . Sever 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5852 | . 139 214 178 900 3273 210 938 Guns 1850 | . 29 28 172 555 615 33 418 Cannons 1768 | . . . . 41 1245 78 404 Explosions 2135 | . 110 175 . 295 1393 99 63 Melee 53 | . . . . . . . 53 Ramming 46 | . . 11 6 9 20 . . Kinetic 1983 | . 29 28 172 219 1070 85 380 Thermal 1695 | . . . . 410 832 26 427 Explosive 1576 | . 110 175 . . 1129 99 63 Electromagnetic 499 | . . . . 262 222 . 15 Impact . | . . . . . . . . Slashing 53 | . . . . . . . 53 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged 3 | . . . . . 3 . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 17 . . Message Errors 6 | . . . . . 6 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 3 | . . . . . 3 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . 4 23 49 . Projectiles 28 | . . . . . 5 23 . Explosions 48 | . . . . 4 18 26 . Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 905 | . 130 53 . 91 569 . 62 Shots 20 | . 2 2 . 2 12 . 2 Rammed 5 | . . 2 2 1 . . . Targets Rammed 10 | . . 2 3 3 2 . . Kicked 4 | . . . . 2 2 . . Crushed 1 | . . . 1 . . . . Highest Temperature 516 | . 9 5 9 516 424 192 266 Average Temperature 155 | . 4 3 4 248 128 96 91 Received Heat Transfer 1386 | . 57 9 18 522 255 . 525 Effects 21 | . . . . 15 6 . . Shutdowns 5 | . . . . 4 1 . . Energy Bleed 2 | . . . . 1 1 . . Interference 6 | . . . . 3 3 . . Short Circuit 5 | . . . . 4 1 . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 4 1 . Heat Transferred 2500 | . . . . 546 1223 37 694 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Maximum Alert Level 3 | . . . . . 3 1 1 Low Security (%) 67 | 100 100 100 100 100 41 . 44 Level 1 20 | . . . . . 32 100 55 Level 2 9 | . . . . . 22 . . Level 3 1 | . . . . . 3 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 709 | . 101 121 44 142 709 334 235 Initial 334 | . . 27 44 . 37 334 193 Average 143 | . 16 22 10 43 258 293 181 Influence Increases 1805 | . 111 235 92 228 1005 32 102 Destroy 0b10 Robot/C 940 | . 40 120 60 180 460 . 80 Destroy 0b10 Robot/NC 95 | . . 5 10 5 65 10 . Destroy Leader 226 | . 10 30 22 20 132 2 10 Successful Hack 18 | . . . . . 14 4 . Disable Machine 180 | . 15 30 . 15 120 . . Destroy Structure 256 | . 46 20 . 8 154 16 12 Lose Combat Pursuer 90 | . . 30 . . 60 . . Influence Decreases 1740 | . 40 191 207 144 406 439 313 Entered New Map 594 | . . 44 71 . 47 349 83 Time Decay 866 | . 40 137 136 144 319 90 . Lost Part 280 | . . 10 . . 40 . 230 Squads Dispatched 14 | . . . . 1 12 . 1 Investigation 4 | . . . . 1 3 . . Extermination 4 | . . . . . 4 . . Reinforcement 6 | . . . . . 5 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 2 10 8 11 31 1 8 Peak Tracking Total 7 | . 2 3 3 7 3 1 5 Tactical Retreats 4 | . . 1 . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Traps Triggered 3 | . . . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Disabled 12 | . 1 2 . 1 8 . . Max in Single Turn 2 | . 1 1 . 1 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Accessed 8 | . 1 1 1 . 4 1 . Terminals 6 | . 1 1 1 . 2 1 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 12 | . 1 1 1 . 7 2 . Successful 5 | . . 1 . . 3 1 . Failed 7 | . 1 . 1 . 4 1 . Catastrophic 3 | . . . 1 . 2 . . Database Lockouts . | . . . . . . . . Manual 4 | . 1 . 1 . 2 . . Terminals 8 | . 1 1 1 . 3 2 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 4 | . . 1 . . 2 1 . Record 3 | . . 1 . . 2 . . Open DSF 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . 1 . 3 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 53 | . . . . . 53 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Active Infowar (turns) 3871 | . 322 965 160 . 2180 194 50 Optics 2424 | . . . . . 2180 194 50 Sensors 103 | . . . . . 103 . . Terrain 1447 | . 322 965 160 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Turns Passed 4976 | 71 370 965 553 408 2190 194 225 Spaces Moved 2797 | 47 171 384 302 183 1481 160 69 Core 14 | 8 . . . . . . 6 Treads 924 | . 109 384 302 129 . . . Legs 1859 | 39 62 . . 54 1481 160 63 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 160 120 105 115 115 Average Speed 152 | 121 199 240 160 174 123 115 179 Slowest Speed 500 | 190 260 240 170 250 190 115 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 15 68 22 17 37 4 49 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 314 | . 59 20 . 6 196 20 13 Melee . | . . . . . . . . Projectile 12 | . . . . . 12 . . AOE 302 | . 59 20 . 6 184 20 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total 3288 | 58 192 417 353 232 1745 165 126 Wait 170 | . . 19 . 5 132 . 14 Move 2790 | 46 170 383 301 182 1480 159 69 Hop . | . . . . . . . . Pick Up 51 | 6 8 7 10 4 15 1 . Fast Attach 17 | 6 2 . 2 . 2 . 5 Attach 20 | . . . 2 2 6 2 8 Detach 1 | . 1 . . . . . . Swap 59 | . 4 . 9 8 33 1 4 Drop 57 | . 3 . 14 9 27 . 4 Fire 111 | . 4 6 12 19 48 2 20 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 4 | . . . . 2 2 . . Crush 6 | . . 2 3 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 442 | -10/Materials | Entered Mines 462 | -10/Mines | Learned location of Mines (-9) 1289 | -10/Mines | Discovered new exit (range 7) 1407 | -10/Mines | Entered Materials 1407 | -9/Materials | Evolved 2 slots: Propulsion x2 1902 | -9/Materials | Discovered new exit (range 4) 1960 | -9/Materials | Entered another Materials area 1960 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2363 | -8/Materials | Discovered new exit (range 4) 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Fabricated Adv. Cooling System (x2) 2757 | -7/Factory | Build established: Gunner 3154 | -7/Factory | Build established: Tank 3645 | -7/Factory | Build established: Skirmisher 4191 | -7/Factory | Build established: Gunner 4497 | -7/Factory | Discovered new exit (range 9) 4558 | -7/Factory | Entered another Factory area 4558 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4747 | -6/Factory | Identified exit to DSF 4752 | -6/Factory | Entered DSF 4772 | -6/DSF | Additional patrols routed to DSF 4866 | -6/DSF | Lost 5 parts (1p2n1u1w) 4950 | -6/DSF | Core integrity fell below 50% 4969 | -6/DSF | Core integrity fell below 20% 4977 | -6/DSF | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04929_ Slug penetrates Wall. 04936_ Acquired Terrain Scan Processor. 04938_ Slug penetrates Wall. 04939_ Acquired Imp. System Restoration Module. 04943_ Dropped Gauss Rifle. 04943_ Critical hit (Burn: +37). 04944_ Penetrated by Slug. 04944_ Imp. Titanium Leg destroyed. 04944_ Penetrated by Slug. 04946_ Imp. System Restoration Module destroyed. 04949_ Slug penetrates Wall. 04955_ Hvy. Ion Cannon destroyed. 04960_ Penetrated by Slug. 04971_ G-50 Soldier Carbon-fiber Leg severed. 04972_ Penetrated by Slug. 04972_ Greatsword destroyed. 04975_ Jacked G-50 Soldier... >>parse_system Reading system data... 04976_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????####?????????????????????? | | ?????????""#?????????####????????? | | ?????????#"#?????????# ?????????? | | ??????####"##???????## ######????? | | ??????#"""""#########[[/// #????? | | ??????#"""% #[[[#[ /// #????? | | ???#"##"" % % #????? | | ???#"""" ! % #????? | | ???####"" ##[[#[[[# ###????? | | ??????## # [[#[[[# #??????? | | ???????## # ####### #????? | | ???????#[ [[# #????# ^ #????? | | ???????#[ [[###????# ^ #????? | | ???????## ###??????# ###????? | | ???????# #??????#==!! !??????? | | ???????# #??????#==!%!!!?????? | | ???????#!=* #??????#===!=!!#????? | | ??????### =###?##???###!%%###????? | | ??????#!!g%#?? #???#?? =[#??????? | | ??????#=g@h## #!!!## = ??????? | | ??????#[![= ??????? | | ??????#!! ??????? | | ??????#!! ??????? | | ??????# ## #]]]## #?????? | | ??????# #? #??]#?? ##?????? | | ??????######??###?????? #??????? | | ??????????????????????? ???????? | | ??????????????????????? ???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed GyrokineticStasisInitializer Manual? 0 Play Time 00:51:14 Cumulative 11.2 hours Start 2025.05.12 @ 13:27:50 End 2025.05.13 @ 13:31:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00363769-c022-43a4-8cf6-90604c797165