Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.17 @ 21:07:31 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (331) 1655 Value Destroyed (14222) 14222 Prototype IDs (80) 1600 Alien Tech Used (0) 0 Bonus (9390) 9390 TOTAL SCORE: 33767 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3271 Follower Combat Kills 1751 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3292 Friendly Fire -1024 Cogmind --------- Core Integrity 243/1300 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (68) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Antigrav System > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Phase Gun > --- INVENTORY (5) ---- Improved Sensor Array Advanced Reaction Control System Graphene Brace Fusion Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum-Antimatter Reactor > --- PROPULSION ------- Flying Impulse-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Hacking Suite Improved Hacking Suite Experimental Hacking Suite Rainbow Chip > --- WEAPON ----------- Shotgun Kinetic Rail Construct/C > --- INVENTORY -------- Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Advanced Coolant Injector Zionite Biocell Advanced Matter Compressor Spectral Analyzer Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Reaction Control System Advanced Reaction Control System Centrium Light Armor Plating Advanced Focal Shield Experimental Focal Shield Advanced EM Shield High-powered Tractor Beam Vortex Rail Heavy Shock Bomb Launcher Scatter Rocket Array Improved Plasma Cutter [Rating: 165] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Subdweller Monowheel Hover Unit Zionite Glidesys II Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Utility Shielding Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Slots Evolved 14 | . . . 4 . . 4 . . . 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 2 . . 1 . . . . . . . . . . 2 Utility 7 | . . . 2 . . 1 . . . 2 . . . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 169 | 8 4 7 33 18 3 11 . 10 13 13 . 3 9 1 10 16 10 Power 17 | 1 . . 4 2 . 2 . . 3 2 . 1 . . . . 2 Engine 6 | 1 . . 1 2 . 1 . . 1 . . . . . . . . Core 7 | . . . 3 . . 1 . . . 2 . 1 . . . . . Reactor 4 | . . . . . . . . . 2 . . . . . . . 2 Propulsion 35 | 2 . 3 13 7 1 . . . . . . . . . . 7 2 Treads 24 | 2 . 2 9 7 1 . . . . . . . . . . 3 . Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight 5 | . . . 1 . . . . . . . . . . . . 4 . Utility 66 | 2 2 . 6 . 2 7 . 8 5 8 . 2 5 1 9 5 4 Device 31 | 1 . . 3 . 1 2 . 2 3 5 . 2 1 . 4 4 3 Storage 10 | 1 1 . . . 1 2 . . . 1 . . 1 . 3 . . Processor 14 | . 1 . . . . 1 . 6 1 1 . . 2 1 . 1 . Hackware 5 | . . . . . . 2 . . 1 1 . . . . 1 . . Protection 6 | . . . 3 . . . . . . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 3 2 4 10 9 . 2 . 2 5 3 . . 4 . 1 4 2 Energy Gun 14 | 2 1 1 4 3 . . . . 1 . . . 1 . . . 1 Energy Cannon 5 | . . 2 1 . . . . . . 1 . . 1 . . . . Ballistic Gun 10 | 1 . . 2 4 . . . . 1 1 . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . . . . . Launcher 9 | . 1 1 1 1 . 2 . . . 1 . . . . 1 1 . Special Weapon 8 | . . . 2 . . . . 2 2 . . . 2 . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . 5 5 1 . . 7 6 3 . 1 7 . 4 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . . . 2 . . . Parts Lost 43 | . . 4 10 2 1 5 . . 1 . . . . . . 12 8 Power 7 | . . . 2 . . 2 . . . . . . . . . 2 1 Propulsion 16 | . . 2 5 1 1 1 . . . . . . . . . 3 3 Utility 15 | . . . 2 1 . 2 . . 1 . . . . . . 6 3 Weapon 5 | . . 2 1 . . . . . . . . . . . . 1 1 Highest Loss Streak 6 | . . 1 3 1 1 5 . . 1 . . . . . . 6 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 13 | 1 9 13 13 13 12 13 14 14 8 8 14 14 14 14 18 16 5 Power . | . 1 1 1 1 . . . . . . . . . . . . . Propulsion . | . . . . 1 . . 2 . . . . . . . . . . Utility 7 | . 2 5 6 5 5 5 9 8 6 7 12 11 11 11 14 13 3 Weapon 3 | . 4 5 4 5 5 6 2 4 1 1 1 2 2 2 2 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 43 | . . 3 2 3 2 2 . 4 6 1 1 3 5 . 4 5 2 Power 2 | . . 1 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 2 1 . . . . . . . . Utility 21 | . . 1 . . 1 . . 2 2 . . 2 4 . 4 4 1 Weapon 16 | . . 1 . 3 1 2 . . 3 1 1 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 100 99 98 95 53 44 55 50 54 60 55 56 55 52 56 51 13 Engine 4 | . 14 14 3 6 8 6 6 4 6 . . . 1 . . . . Core 1 | . . . 5 2 . . 6 2 . 2 . 7 3 . . . . Reactor 1 | . . . . . . . . . 4 9 10 2 2 5 4 3 1 Treads 11 | . 28 22 29 36 14 1 . 2 3 . . . . . . 3 . Wheel 1 | . . 5 2 . . . . . 1 . . . . . . . . Flight 1 | . . . . . . 2 . . . 4 5 5 1 . 1 1 3 Device 8 | . 6 . 10 9 9 8 13 8 10 10 10 10 8 9 7 10 . Storage 7 | . 14 14 9 9 9 7 6 9 3 3 5 5 6 5 4 3 . Processor 7 | . 7 14 4 . . . 6 6 8 10 10 10 10 10 14 9 1 Hackware 4 | . . . . . . 3 . . 2 9 10 10 10 10 13 10 . Protection 2 | . . . 11 14 . . . . . . . . . . . 1 . Energy Gun 5 | . 14 22 11 7 3 . . . . . . . 2 . . . . Energy Cannon 1 | . . 4 1 . . 1 . . . 3 2 1 3 . . . . Ballistic Gun 2 | . 7 . 4 8 4 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 4 6 6 4 2 2 3 1 5 4 3 . Peak Build Rating 165 | 7 8 17 32 32 43 69 67 93 146 156 139 130 154 153 165 161 54 Average Rating 73 | 5 7 12 26 26 35 49 65 77 105 139 130 124 139 143 157 130 21 On Entrance 76 | . 7 8 13 29 24 43 66 67 90 146 139 129 122 148 149 163 36 Avg Prop Armor Cover (%) 13 | . . 15 9 . 11 . . . . . . . . . . 31 16 Naked Turns 80 | . . . . . . . . . . . . . . . . . 80 Heaviest Build 89 | 15 30 38 43 46 43 58 54 56 64 84 77 68 64 62 86 89 24 Greatest Support 193 | 40 40 40 80 80 80 78 74 138 193 193 119 119 119 119 119 97 30 Greatest Overweight (x) 9 | . . 1 1 . 1 9 . . . . . . . . 1 7 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 9 11 15 15 15 15 19 17 5 Most Carried 20 | 2 15 15 15 15 15 15 15 15 15 14 15 15 15 15 20 20 5 Average Carried 13 | 1 9 14 14 14 12 13 14 14 8 8 14 14 14 14 18 16 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 5 15 15 15 15 15 20 5 5 Final Carried 20 | 2 15 14 15 15 15 15 14 15 5 14 15 15 15 15 20 5 5 Scrap Engine Consumption 241 | . . . . . 48 27 1 12 31 25 6 17 28 . 29 17 . Constructs Created 9 | . . . . . 3 1 . 1 2 . . . 1 . . 1 . Constructs Modified 90 | . . . . . 14 10 . 5 12 8 3 9 12 . 8 9 . Class Distribution -------------------- 32% | Hacker-Construct 29% | Mutant 18% | Construct 8% | Commander-Construct 6% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Commander-Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Warlord Hacker-Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Armory Mutant | -3/Research Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Matter Collected 12193 | 308 33 488 1256 863 150 483 82 243 334 366 83 357 941 384 1470 4193 159 Remotely 3062 | . . . . . . 26 . . . . . . . . 802 2234 . Salvage Created 15367 | 135 73 476 2302 1756 36 981 . . 809 948 . 304 1131 258 2084 3819 255 Parts 708 | 6 9 34 131 99 . 45 . . 28 48 . 7 51 . 90 147 13 Haulers Intercepted 13 | . . . 5 5 . . . . . 1 . . . . 2 . . Recyclers Shooed 9 | . . . 2 2 . 3 . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . 9 . . . . . 6 25 . . . . 1 . . . Prevented 7 | . . . . . . . . . 5 . . 1 . 1 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Combat Hostiles Destroyed 262 | . 3 10 46 32 . 20 . . 24 17 . 4 27 3 24 50 2 Melee 2 | . . . . . . . . . . . . . . . . 2 . Guns 71 | . 1 6 33 25 . . . . . . . . 5 . . . 1 Cannons 99 | . . 1 . . . 13 . . 7 12 . . 8 . 14 44 . AOE 84 | . 2 3 12 7 . 7 . . 16 5 . 4 14 3 8 3 . Classes Destroyed 26 | 2 2 3 9 2 . 1 . . 2 2 . . 1 . 1 1 . Worker 11 | . . . 4 2 . 3 . . . 2 . . . . . . . Builder 10 | . 1 . 4 . . . . . . 1 . . . . 3 . 1 Tunneler 5 | 3 1 . . . . . . . . 1 . . . . . . . Hauler 13 | . . . 5 5 . . . . . 1 . . . . 2 . . Recycler 7 | 1 . . 2 2 . 1 . . . . . . . . 1 . . Mechanic 4 | . . . 1 . . . . . . . . . . . . 3 . Operator 4 | . . . 2 . . . . . . . . . . . 1 1 . Turret 2 | . . 2 . . . . . . . . . . . . . . . Watcher 8 | . . . 3 . . . . . . 1 . . . . 2 2 . Swarmer 52 | . 3 4 6 4 . 10 . . 8 8 . 4 . . 5 . . Saboteur 4 | . . . . . . . . . 2 . . . . . . 2 . Grunt 116 | . . . 27 16 1 5 . . 8 4 . . 14 3 11 25 2 Brawler 9 | . . . . 1 . 1 . . . . . . 2 . . 5 . Duelist 8 | . . . 2 . . . . . . . . . 1 . . 5 . Protector 7 | . . . . 2 . . . . 1 . . . 3 . . 1 . Sentry 30 | . . . 9 9 . 2 . . 1 2 . . . . 3 4 . Demolisher 4 | . . . . . . . . . . . . . . . . 4 . Specialist 2 | . . . . . . . . . 1 . . . 1 . . . . Hunter 9 | . . . 2 . . 1 . . 1 . . . 1 . 2 2 . Programmer 13 | . . . . . . 1 . . 2 2 . . 3 . 3 2 . Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . . Striker 1 | . . . . . . . . . . . . . 1 . . . . Artisan 2 | . . 2 . . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 24 | 4 3 4 7 5 . 9 . . 11 10 . 4 11 3 14 24 2 Combat Bots Only 16 | . 2 4 4 5 . 8 . . 11 8 . 4 11 3 10 16 2 Max Kills in Single Turn 6 | 1 2 2 4 3 1 3 . . 4 5 . 4 6 2 3 3 1 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 3 . 3 . . 4 3 . 4 4 2 3 3 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Hostile Shots Fired 1428 | . 10 76 229 105 2 159 3 . 76 87 . 6 45 18 159 343 110 Missed 502 | . 4 25 59 30 1 57 3 . 33 43 . 3 20 10 51 128 35 Hits 926 | . 6 51 170 75 1 102 . . 43 44 . 3 25 8 108 215 75 Melee 16 | . . . . 2 . 1 . . . . . . . . . 13 . Projectile 910 | . 6 51 170 73 1 101 . . 43 44 . 3 25 8 108 202 75 AOE 19 | . . 5 . . . . . . . . . . . . . 14 . Critical Strikes 36 | . . 1 6 5 . 4 . . . . . . 2 . 9 7 2 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . . . Damage Taken 17110 | . 59 1015 2261 1299 59 1653 15 . 741 844 . 71 786 237 2237 4140 1693 Core 3173 | . 10 181 241 140 5 414 . . 43 31 . . 81 . 169 801 1057 Absorbed by Shields 1213 | . . . 438 . . . . . . . . 18 6 . . 751 . Redirected to Shielding 45 | . . . 25 20 . . . . . . . . . . . . . Ignored by Resistances 84 | . . . . 51 . . . . . . . . . . 11 22 . Regen/Repaired (Parts) 5185 | . . . . . 10 517 . 209 657 423 189 81 336 . 1680 1083 . Core Remaining (%) 50 | 100 . 23 . . 29 . . . 46 . . . . 88 . 15 . Volleys Fired 802 | 10 13 83 154 118 3 59 . 3 24 60 . 20 62 18 48 108 19 Largest 2 | 2 2 2 2 2 2 2 . 1 2 2 . 1 2 1 1 1 1 Hottest 227 | 70 70 130 124 124 86 197 . 197 197 227 . 198 112 67 100 171 88 Shots Fired 1186 | 20 18 147 280 228 4 87 . 3 27 65 . 20 95 18 48 107 19 Gun 715 | 20 12 128 249 221 3 30 . . . . . . 33 . . . 19 Cannon 377 | . . 8 8 . . 49 . 3 11 65 . 19 62 15 33 104 . Launcher 73 | . 6 11 18 7 1 8 . . . . . 1 . 3 15 3 . Special 21 | . . . 5 . . . . . 16 . . . . . . . . Kinetic 567 | 10 7 8 105 111 1 79 . 3 11 51 . 19 . 15 33 104 10 Thermal 443 | 10 4 129 165 110 2 . . . . 14 . . . . . . 9 Explosive 53 | . 6 3 10 7 1 4 . . 16 . . 1 . 3 2 . . Electromagnetic 28 | . 1 7 . . . 4 . . . . . . . . 13 3 . Entropic 95 | . . . . . . . . . . . . . 95 . . . . Robot Hit Streak 45 | 5 4 22 19 45 7 13 . . 4 12 . 5 6 4 9 11 10 Robot Miss Streak 10 | 3 4 3 4 3 . 3 . . 5 4 . 10 5 3 4 10 4 Penetration Max 3 | . . . . . . . . . . . . . 3 . . 3 . Secondary Targets 8 | . . 1 4 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . Shots Hit Robots 775 | 12 9 64 195 171 3 53 . . 19 41 . 11 49 5 34 96 13 Core Hits 618 | 5 9 37 107 65 8 36 . . 39 27 . 12 50 18 61 139 5 Critical Kills 7 | . . . 1 . . . . . . . . 1 . . . 5 . Critical Parts Destroyed 20 | . . . 1 1 . . . . 1 1 . 1 11 . . 4 . Critical Strikes 51 | 1 . 4 13 4 . . . . 4 1 . 3 11 . . 9 1 Burn 20 | 1 . 4 11 3 . . . . . . . . . . . . 1 Destroy 16 | . . . 2 1 . . . . . 1 . 3 . . . 9 . Smash 1 | . . . . . . . . . 1 . . . . . . . . Sever 3 | . . . . . . . . . 3 . . . . . . . . Detonate 11 | . . . . . . . . . . . . . 11 . . . . Melee Attacks 17 | . . . . 4 . . . 3 4 . . . . . . . 6 Impact 11 | . . . . 4 . . . 3 4 . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 42332 | 181 263 1781 5622 3722 204 2263 . . 3860 3527 . 783 5904 845 3776 9159 442 Guns 9572 | 175 98 824 3383 2986 47 378 . . . . . . 1355 . . . 326 Cannons 16617 | . . 86 132 . . 1049 . . 249 2347 . 463 1634 191 1882 8584 . Explosions 15193 | . 155 871 2093 711 157 768 . . 2909 1180 . 320 2915 654 1894 566 . Melee 405 | . . . . . . . . . 319 . . . . . . . 86 Ramming 162 | 6 10 . 14 25 . 68 . . . . . . . . . 9 30 Kinetic 19357 | 99 50 319 2387 1574 15 1427 . . 249 2026 . 463 . 191 1882 8584 91 Thermal 10067 | 76 37 845 2144 1412 32 251 . . . 1501 . . 2915 . 387 232 235 Explosive 7172 | . 155 552 1077 711 157 200 . . 2909 . . 320 . 654 437 . . Electromagnetic 1797 | . 11 65 . . . 317 . . . . . . . . 1070 334 . Impact 319 | . . . . . . . . . 319 . . . . . . . . Slashing 469 | . . . . . . . . . 383 . . . . . . . 86 Piercing . | . . . . . . . . . . . . . . . . . . Entropic 2989 | . . . . . . . . . . . . . 2989 . . . . Highest Corruption 7 | . . . 1 1 1 1 1 1 . 1 1 1 5 7 1 2 . Average Corruption 1 | . . . 1 1 1 1 1 1 . 1 1 1 4 5 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 75 | . . . 1 9 9 . 1 1 . 1 1 5 18 18 5 6 . Message Errors 21 | . . . . 3 1 . . . . . . 2 8 5 1 1 . Matter Fused 15 | . . . . 2 4 . 1 . . 1 . 1 2 2 1 1 . Heat Flow Errors 6 | . . . 1 . 1 . . . . . . . 2 2 . . . Energy Discharges 9 | . . . . 1 . . . 1 . . . 2 3 1 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . 2 . . . . . 1 . 2 4 1 2 . Data Loss (major) 6 | . . . . . 1 . . . . . . . . 4 . 1 . Misfires 1 | . . . . 1 . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . 1 . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1477 | . . 95 60 7 5 96 . . 246 273 . 142 154 65 44 290 . Projectiles 785 | . . . . . . 46 . . 63 93 . 117 98 65 13 290 . Explosions 527 | . . 95 60 7 5 50 . . 18 180 . 25 56 . 31 . . Melee 165 | . . . . . . . . . 165 . . . . . . . . Knockbacks 96 | . . . . . . 7 . . 4 17 . 3 . . 10 54 1 Impact 3 | . . . . . . . . . 2 . . . . . . . 1 Kinetic 86 | . . . . . . 7 . . 2 17 . 2 . . 10 48 . Secondary 7 | . . . . . . . . . . . . 1 . . . 6 . Self-Inflicted Damage 478 | . 14 90 14 36 44 4 . . . . . 45 . 69 144 4 14 Shots 16 | . 1 2 1 2 1 . . . . . . 2 . 3 4 . . Rammed 18 | 1 2 . 4 3 . 3 . . . . . . . . . 3 2 Targets Rammed 20 | 1 2 . 4 4 . 4 . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . 1 . . . . . . . . . . . Highest Temperature 1003 | 90 27 24 248 31 193 1003 . 456 428 462 . 303 244 170 468 387 68 Average Temperature 114 | 46 12 5 46 6 107 253 . 246 202 159 . 119 62 38 120 147 28 Received Heat Transfer 3569 | . . 180 960 621 9 279 . . 45 51 . . 69 30 600 599 126 Effects 59 | . . . 1 . . 34 . 1 4 5 . 1 . . 2 11 . Shutdowns 9 | . . . . . . 4 . . 1 2 . . . . 1 1 . Energy Bleed 10 | . . . . . . 6 . . 3 . . . . . . 1 . Interference 12 | . . . 1 . . 3 . . . 2 . . . . . 6 . Matter Decay 7 | . . . . . . 4 . . . . . . . . 1 2 . Short Circuit 4 | . . . . . . . . 1 . 1 . 1 . . . 1 . Damage (minor) 3 | . . . . . . 3 . . . . . . . . . . . Damage (major) 12 | . . . . . . 12 . . . . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 3 . . . . . 3 2 . Combat Hostiles 5 | . . . . . . . . . 2 . . . . . 2 1 . Parts Fried 14 | . . . . . . . . . 1 . . . 1 . 9 3 . Impact Corruptions 10 | . . . . . . . . . 9 . . . . . . 1 . Robots Melted 2 | . . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . . 1 Parts Melted 22 | . 1 1 9 6 . . . . . 1 . . 1 . . . 3 Heat Transferred 14975 | 296 111 2257 4995 3052 74 150 . . . 1183 . . 1950 . 200 300 407 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . 1 . . . . . . . . 4 4 . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Maximum Alert Level 5 | . . . 3 4 2 2 . . . 4 . . . . 3 5 4 Low Security (%) 16 | 100 100 . 10 . 25 . . . . . . . . . 33 . . Level 1 31 | . . . 43 8 59 54 . . . 36 . . . . 3 19 . Level 2 31 | . . . 35 54 15 45 . . . 28 . . . . 52 16 . Level 3 13 | . . . 10 28 . . . . . 30 . . . . 10 20 59 Level 4 5 | . . . . 8 . . . . . 4 . . . . . 25 40 Level 5 1 | . . . . . . . . . . . . . . . . 16 . High Security . | . . . . . . . . . . . . . . . . 1 . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1951 | 10 89 . 876 1171 519 548 . . . 1117 . . . . 736 1951 1381 Initial 1100 | . . . 108 369 451 349 . . . 262 . . . . . 347 1100 Average 492 | 2 28 . 422 684 289 386 . . . 582 . . . . 383 998 1150 Influence Increases 12179 | 20 190 240 1508 1352 288 1227 60 . 935 1368 . 100 705 165 1046 2404 571 Destroy 0b10 Robot/C 5920 | . 60 120 920 660 40 440 . . 640 420 . 80 480 60 540 1220 240 Destroy 0b10 Robot/NC 415 | 20 10 . 105 65 . 30 . . 20 30 . 10 15 5 50 35 20 Destroy Leader 1032 | . 10 . 246 184 . 104 . . 50 74 . 10 . 10 100 204 40 Allied During Kill 938 | . . . . 189 28 73 . . 210 53 . . . . 29 230 126 Successful Hack 176 | . . . 21 36 36 55 . . . 8 . . . . 20 . . Select Force Hacks 210 | . 60 . . . 150 . . . . . . . . . . . . Disable Machine 795 | . . . 90 90 . 60 . . . 300 . . . . 105 150 . Destroy Structure 1388 | . 35 . 111 83 19 60 . . . 408 . . . . 202 400 70 Advance Influence 300 | . . . . . . 300 . . . . . . . . . . . Partial Spotted 30 | . . . . . 15 . . . . . . . . . . . 15 Lose Combat Pursuer 975 | . 15 120 15 45 . 105 60 . 15 75 . . 210 90 . 165 60 Influence Decreases 10946 | 20 117 104 843 1067 1329 803 231 371 518 675 571 453 442 614 336 1203 1249 Entered New Map 4567 | . . 36 101 505 708 69 201 371 . 155 411 103 186 449 . 363 909 Time Decay 5059 | 20 117 58 642 502 571 464 30 . 448 410 160 350 256 165 296 440 130 Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . . . . . . Lost Part 400 | . . 10 100 20 10 50 . . 10 . . . . . . 120 80 Lost Ally 820 | . . . . 40 40 120 . . 60 110 . . . . 40 280 130 Squads Dispatched 59 | . 3 . 9 6 . 8 . . 1 9 . . . . 6 14 3 Investigation 14 | . 2 . 4 2 . 3 . . . 1 . . . . 1 . 1 Extermination 8 | . . . . . . 2 . . . 1 . . . . 2 2 1 Reinforcement 15 | . 1 . 3 1 . 3 . . . 2 . . . . 1 3 1 Assault 17 | . . . 1 2 . . . . 1 2 . . . . 2 9 . Garrison 5 | . . . 1 1 . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . 2 . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Distress Signals 23 | . 1 . 3 1 . 1 . . . 2 . . 1 . 2 7 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 479 | . 8 26 63 42 4 33 2 . 29 33 . 4 73 7 36 95 24 Peak Tracking Total 16 | . 5 7 5 5 2 6 4 . 11 6 . 4 16 4 8 11 11 Tactical Retreats 34 | . 1 2 1 3 . 5 1 . 1 3 . . 7 2 . 6 2 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Traps Triggered 18 | . . 1 7 3 . 1 . . . . . . . . 4 . 2 Indirectly 3 | . . . . . . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Machines Disabled 65 | . . 5 6 6 . 4 . . 2 20 . . 2 . 10 10 . Max in Single Turn 6 | . . 2 1 1 . 4 . . 2 6 . . 1 . 6 1 . Garrison Access 5 | . . . 1 1 . 1 . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Machines Accessed 64 | . 2 2 11 13 11 9 . . . 4 1 2 2 . 4 2 1 Terminals 31 | . . . 6 12 5 7 . . . . . 1 . . . . . Fabricators 5 | . . . . . . . . . . 2 . . . . 2 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . 2 . 5 . . . . 1 . . . . 1 1 1 Scanalyzers 3 | . . . 2 . . 1 . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . 1 . . . 1 . . . . 1 . . Total Hacks 182 | . 8 14 37 31 34 27 . . . 9 1 2 6 . 8 3 2 Successful 107 | . 5 14 22 12 21 10 . . . 7 1 2 6 . 5 2 . Failed 74 | . 3 . 14 19 13 17 . . . 2 . . . . 3 1 2 Catastrophic 12 | . . . 2 4 . 4 . . . . . . . . . 1 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 164 | . 4 . 25 16 24 18 . . . 37 . . . . 10 10 20 Terminals 97 | . . . 26 29 19 22 . . . . . 1 . . . . . Fabricators 14 | . . . . . . . . . . 6 . . . . 6 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 30 | . 8 . 3 . 13 . . . . 2 . . . . 1 1 2 Scanalyzers 11 | . . . 7 . . 4 . . . . . . . . . . . Garrison Access 6 | . . . 1 2 . 1 . . . 1 . . . . 1 . . Terminal Hacks 39 | . . 14 4 5 5 2 . . . . 1 2 6 . . . . Record 14 | . . 13 . . . . . . . . . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . Prototype ID Bank 7 | . . . 1 . . 1 . . . . . . 5 . . . . Open Door 6 | . . . . 3 . . . . . . 1 1 1 . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . . . . . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 2 . . . . 2 1 . Network Status 3 | . . . . . . . . . . 1 . . . . 1 1 . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . 1 . 3 . . . . 1 . . . . . . . Retrieve Components 7 | . 2 . 1 . 3 . . . . 1 . . . . . . . Scanalyzer 8 | . . . 6 . . 2 . . . . . . . . . . . Insert Component 3 | . . . 2 . . 1 . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . Retrieve Study 3 | . . . 2 . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . 1 . . . 1 . . . . 1 . . Seal Access 5 | . . . 1 1 . 1 . . . 1 . . . . 1 . . Unauthorized Hacks 43 | . 3 . 10 6 13 5 . . . 3 . . . . 2 1 . Terminals 29 | . . . 10 6 8 5 . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . Botnet 12 | . . . 3 1 3 5 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . Skim 15 | . . . 5 5 5 . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 2 . . . . 2 1 . Prioritize 2 | . . . . . . . . . . 1 . . . . 1 . . Haulers 3 | . . . . . . . . . . 1 . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . 5 . . . . 1 . . . . . . . Recyclers 2 | . 1 . . . . . . . . 1 . . . . . . . Tunnel 7 | . 2 . . . 5 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 1 . 9 12 9 8 . . . 2 . 1 . . 3 2 1 Full Trace Events 9 | . . . 4 2 1 1 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . 1 . . . . 14 . 26 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 29 | . . . . . . . . . . . . . . . 29 . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . . Part Studies Acquired 3 | . . . 2 . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 10 . 9 . 8 . . . . 1 . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . 2 . . . . . . 7 . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Total Allies 58 | . . . . 12 . . . 4 2 6 . . . . 5 21 8 Largest Group 11 | . . . . 10 10 7 . 4 4 3 . . . . 2 11 5 Highest-Rated Group 508 | . . . . 173 173 125 . 153 165 210 . . . . 206 508 288 Highest-Rated Ally 103 | . . . . 31 29 29 . 39 49 70 . . . . 103 103 96 Zionite Dispatches 13 | . . . . . . . . . . 3 . . . . 3 3 4 Heavy 3 | . . . . . . . . . . . . . . . 2 1 . Light 2 | . . . . . . . . . . 1 . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 1 Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 5 | . . . . . . . . . . 1 . . . . 1 2 1 DROP 5 | . . . . . . . . . . 1 . . . . 1 2 1 Ally Attacks 294 | . . . . 45 41 34 . . 43 34 . . . . 15 53 29 Total Damage 8143 | . . . . 551 633 412 . . 888 754 . . . . 1389 1667 1849 Kills 60 | . . . . 5 8 5 . . 9 4 . . . . 4 12 13 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 4 . Allies Melted 5 | . . . . 1 1 . . . . . . . 2 . 1 . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Active Infowar (turns) 3591 | 36 245 . . . . 330 67 267 . 360 244 739 40 545 622 96 . Optics 4 | . . . . . . . . . . . . . 4 . . . . Sensors 3293 | . . . . . . 330 67 254 . 360 244 739 36 545 622 96 . Terrain 13 | . . . . . . . . 13 . . . . . . . . . Seismic 281 | 36 245 . . . . . . . . . . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . 1 . 3 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . 7 . . . . . . 3 Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Turns Passed 18059 | 126 568 1940 2304 1352 1725 1172 67 1310 1146 995 335 784 1183 649 1042 1100 261 Spaces Moved 12615 | 54 321 1154 1069 578 928 771 83 975 746 1291 525 647 1063 639 760 673 338 Core 228 | 4 . . . . . 3 . . . . . . . . . 71 150 Treads 5016 | 50 321 666 887 578 816 229 . 536 528 . . . . . 69 335 1 Legs 297 | . . . . . 30 73 . . . . . . . . 170 24 . Wheels 1012 | . . 488 182 . 82 . . . 125 135 . . . . . . . Hover 2047 | . . . . . . 96 83 439 93 . . . 481 639 186 . 30 Flight 4015 | . . . . . . 370 . . . 1156 525 647 582 . 335 243 157 Fastest Speed 27 | 50 160 120 102 160 160 71 71 71 83 56 56 43 43 80 70 35 27 Average Speed 104 | 151 160 143 153 161 167 114 71 74 83 58 62 68 58 80 112 115 51 Slowest Speed 500 | 160 160 160 170 165 240 500 71 83 83 83 106 106 80 80 182 400 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 4 . . . 7 4 2 . . 1 5 1 Potential Cave-ins 1 | . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 50 89 81 94 97 25 10 89 73 40 68 69 86 72 19 59 14 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 24 | . 2 1 . . 5 . . 1 . 15 . . . . . . . Known Exits Taken 13 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 2 . . 2 5 . . . . . Spaces Dug 184 | . 9 . 4 1 . 4 . . 16 72 . 3 11 35 12 12 5 Terrain Destroyed 1540 | . 47 102 118 93 19 61 . . 206 254 . 80 85 82 97 291 5 Melee 6 | . . . . 1 . . . . . . . . . . . . 5 Projectile 591 | . . . 9 . . 15 . . 19 136 . 27 54 12 36 283 . AOE 939 | . 47 102 109 92 19 46 . . 187 118 . 53 31 70 61 4 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Zio Pro Fac Upp Upp War Pro Fac Arm Res Total 16345 | 74 353 1297 1443 802 1103 977 90 1548 1244 1461 529 963 1532 754 901 883 391 Wait 2185 | . . 27 113 38 140 112 6 520 366 64 5 285 359 91 37 18 4 Move 12551 | 53 320 1153 1068 577 927 762 82 974 745 1277 516 642 1062 638 757 662 336 Hop 23 | . . . . . . 4 . . . 6 4 2 . . 1 5 1 Pick Up 139 | 2 12 12 19 8 5 9 . 8 18 15 1 3 6 . 12 8 1 Fast Attach 111 | 7 . 1 18 8 1 3 . 10 12 10 . 1 8 . 7 10 15 Attach 56 | . . 4 12 1 4 8 1 2 6 3 . 1 1 1 5 7 . Detach 58 | . . . 6 1 9 5 . 8 3 4 1 1 6 1 7 6 . Swap 137 | 1 6 6 24 21 2 6 1 7 3 8 1 4 3 4 13 27 . Drop 173 | . . 11 24 21 12 5 . 13 23 14 1 4 17 . 11 10 7 Fire 802 | 10 13 83 154 118 3 59 . 3 24 60 . 20 62 18 48 108 19 Melee 17 | . . . . 4 . . . 3 4 . . . . . . . 6 Ram 6 | . . . . . . 1 . . . . . . . . . 3 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 14 | 1 2 . 4 4 . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 63 | . . . . . . . . . 40 . . . . 1 3 19 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . 1 1 . . . . . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 12) 688 | -10/Materials | Discovered new exit (range 5) 695 | -10/Materials | Entered Subcaves 753 | -10/Subcaves | Learned location of Storage (-8) 779 | -10/Subcaves | Visited Clippyterm 784 | -10/Subcaves | Learned Research machine intel 784 | -10/Subcaves | Learned Factory stockpile data 788 | -10/Subcaves | Ambushed by swarm of Subdwellers 792 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 794 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 797 | -10/Subcaves | Ambushed by Subdweller buried in earth 1183 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1219 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1251 | -10/Subcaves | Discovered new exit (range 8) 1548 | -10/Subcaves | Discovered new exit (range 9) 1741 | -10/Subcaves | Visited 4L-MR0's lab 1760 | -10/Subcaves | Found Rainbow Chip 1921 | -10/Subcaves | Core integrity fell below 50% 2035 | -10/Subcaves | Shifting Twisted Machinery released Slug Cannon 2063 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2129 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2497 | -10/Subcaves | Discovered new exit (range 11) 2635 | -10/Subcaves | Entered Materials 2635 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2942 | -8/Materials | Discovered new exit (range 9) 2994 | -8/Materials | Garrison activated, responded to threat 3226 | -8/Materials | Discovered new exit (range 4) 3233 | -8/Materials | Build established: Scavenger-Mutant 3257 | -8/Materials | Discovered new exit (range 10) 3435 | -8/Materials | Central database locked down 3527 | -8/Materials | Lost 3 parts (1p1n1u) 4101 | -8/Materials | Build established: Mutant 4235 | -8/Materials | First assault squad dispatched 4286 | -8/Materials | Discovered new exit (range 4) 4734 | -8/Materials | Identified exit to Storage 4939 | -8/Materials | Entered Storage 5135 | -8/Storage | Garrison activated, responded to threat 5176 | -8/Storage | Core integrity fell below 50% 5451 | -8/Storage | Met a pair of Derelict thieves 5897 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5933 | -8/Storage | Identified exit to Recycling 6042 | -8/Storage | Discovered new exit (range 16) 6193 | -8/Storage | Build established: Commander-Mutant 6268 | -8/Storage | Used back door to open Recycling access 6291 | -8/Storage | Entered Recycling 6291 | -8/Recycling | Accompanied by 10 allies 6292 | -8/Recycling | Met a Zionite searching for Scraptown 6413 | -8/Recycling | Entered Scraplab 6447 | -8/Recycling | Found Prototype Device 6447 | -8/Recycling | Identified Scrap Engine 7164 | -8/Recycling | Build established: Commander-Construct 7254 | -8/Recycling | Discovered new exit (range 16) 8016 | -8/Recycling | Entered Factory 8016 | -6/Factory | Accompanied by 7 allies 8016 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8366 | -6/Factory | Search patrols dispatched 8392 | -6/Factory | Spotted B-75 Beast 8443 | -6/Factory | Lost 5 allies 8639 | -6/Factory | Discovered new exit (range 12) 8648 | -6/Factory | Build established: Construct 8743 | -6/Factory | Destroyed 8 combat bots 8769 | -6/Factory | Lost 5 parts (2p1n2u) 8861 | -6/Factory | Identified exit to Lower Caves 9188 | -6/Factory | Entered Lower Caves 9212 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9255 | -6/Lower Caves | Identified exit to Zion 9255 | -6/Lower Caves | Entered Zion 9285 | -6/Zion | Found Prototype Special Weapon 9285 | -6/Zion | Identified RU-N14's Throwing Claymores 9289 | -6/Zion | Found RU-N14's Throwing Claymores 9294 | -6/Zion | Found RU-N14's Throwing Claymores 9295 | -6/Zion | Found RU-N14's Throwing Claymores 9329 | -6/Zion | Received a visual enhancement algorithm 9347 | -6/Zion | Discovered new exit (range 14) 9378 | -6/Zion | System corruption cleaned by Quarantine Array 9637 | -6/Zion | Met Imprinter 9648 | -6/Zion | Imprinted 9650 | -6/Zion | Declared Zion's savior 10122 | -6/Zion | Found Prototype Processor 10122 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10126 | -6/Zion | Found Prototype Processor 10126 | -6/Zion | Identified Spectral Analyzer 10134 | -6/Zion | Found Prototype Processor 10134 | -6/Zion | Identified Exp. Targeting Computer 10137 | -6/Zion | Found Prototype Processor 10137 | -6/Zion | Identified Exp. Signal Interpreter 10196 | -6/Zion | Found Prototype Processor 10196 | -6/Zion | Identified Exp. Target Analyzer 10203 | -6/Zion | Found Exp. Armor Integrity Analyzer 10206 | -6/Zion | Found Prototype Hackware 10221 | -6/Zion | Found Faulty Spectral Analyzer 10237 | -6/Zion | Found Faulty Exp. Armor Integrity Analyzer 10254 | -6/Zion | Given the Hacking Drone Bay 10258 | -6/Zion | Found Prototype Device 10258 | -6/Zion | Identified Hacking Drone Bay 10517 | -6/Zion | Identified exit to Proximity Caves 10565 | -6/Zion | Entered Proximity Caves 10565 | -5/Proximity Caves | Accompanied by 4 allies 10573 | -5/Proximity Caves | Spotted B-75 Beast 10614 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11063 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 11100 | -5/Proximity Caves | Core integrity fell below 50% 11125 | -5/Proximity Caves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 11127 | -5/Proximity Caves | Identified Exp. Hacking Suite 11139 | -5/Proximity Caves | Destroyed 11 combat bots 11422 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11503 | -5/Proximity Caves | Discovered new exit (range 4) 11508 | -5/Proximity Caves | Learned 4 Factory zone layouts 11532 | -5/Proximity Caves | Identified exit to Factory 11711 | -5/Proximity Caves | Entered Factory 11711 | -5/Factory | Accompanied by 3 allies 11711 | -5/Factory | Evolved 2 slots: Utility x2 11939 | -5/Factory | Zion Infowar Resupply teleported in 12016 | -5/Factory | Build established: Hacker-Construct 12033 | -5/Factory | Retrieved Zion intel report: Trap Installations 12052 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12134 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12163 | -5/Factory | Retrieved Zion intel report: Emergency Access 12311 | -5/Factory | First assault squad dispatched 12321 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12322 | -5/Factory | Zion Hacker squad teleported in 12322 | -5/Factory | Cargo convoy interrupted 12331 | -5/Factory | Garrison activated, responded to threat 12359 | -5/Factory | Spotted B-75 Beast 12372 | -5/Factory | Discovered new exit (range 15) 12374 | -5/Factory | Destroyed B-75 Beast 12387 | -5/Factory | Identified exit to Factory 12419 | -5/Factory | Retrieved Zion intel report: Component Schematics 12433 | -5/Factory | Destroyed 8 combat bots 12512 | -5/Factory | Found Scatter Rocket Array 12528 | -5/Factory | Discovered new exit (range 12) 12589 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12590 | -5/Factory | Zion Light squad teleported in 12705 | -5/Factory | Identified exit to Upper Caves 12706 | -5/Factory | Entered Upper Caves 12729 | -5/Upper Caves | Learned 4 Factory zone layouts 12769 | -5/Upper Caves | Learned 12 Factory zone layouts 12925 | -5/Upper Caves | Identified exit to Upper Caves 13041 | -5/Upper Caves | Entered another Upper Caves area 13159 | -5/Upper Caves | Learned 4 Factory zone layouts 13178 | -5/Upper Caves | Discovered exit to Factory (range 8) 13449 | -5/Upper Caves | Spotted B-75 Beast 13813 | -5/Upper Caves | Discovered new exit (range 11) 13817 | -5/Upper Caves | Identified exit to Warlord 13825 | -5/Upper Caves | Entered Warlord 13840 | -5/Warlord | System corruption cleaned by Quarantine Array 14016 | -5/Warlord | Found Exp. Targeting Computer 14022 | -5/Warlord | Found Prototype Device 14081 | -5/Warlord | Found Prototype Special Weapon 14081 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 14094 | -5/Warlord | Visited the Vortex Lab 14098 | -5/Warlord | Found Prototype Energy Gun 14098 | -5/Warlord | Identified Vortex Rail 14115 | -5/Warlord | Warlord's base attacked by MAIN.C 14162 | -5/Warlord | Rebuked by Warlord 14294 | -5/Warlord | Spotted B-75 Beast 14328 | -5/Warlord | Destroyed B-75 Beast 14347 | -5/Warlord | Warlord forces counterattacked 14415 | -5/Warlord | Spotted Striker 14427 | -5/Warlord | Destroyed 11 combat bots 14431 | -5/Warlord | Destroyed Striker 14466 | -5/Warlord | Destroyed 11 combat bots 14467 | -5/Warlord | Lost 4 allies 14589 | -5/Warlord | Spotted B-86 Titan 14606 | -5/Warlord | Spotted B-75 Beast 14645 | -5/Warlord | Spotted B-86 Titan 14659 | -5/Warlord | Spotted B-75 Beast 14723 | -5/Warlord | Spotted Executioner 14790 | -5/Warlord | Warlord base infiltrated, sounded retreat 14805 | -5/Warlord | Spotted Striker 14853 | -5/Warlord | Spotted Striker 14862 | -5/Warlord | Spotted Striker 14882 | -5/Warlord | Spotted Executioner 14902 | -5/Warlord | Discovered new exit (range 15) 14905 | -5/Warlord | Found Corrupted Prototype Processor 14915 | -5/Warlord | Identified exit to Proximity Caves 14925 | -5/Warlord | Spotted Striker 14934 | -5/Warlord | Spotted Striker 14937 | -5/Warlord | Found Prototype Processor 14937 | -5/Warlord | Identified Exp. Core Analyzer (x2) 14949 | -5/Warlord | Found Prototype Device 14949 | -5/Warlord | Identified Exp. Shock Absorption System 14972 | -5/Warlord | Lost 8 allies 15008 | -5/Warlord | Entered Proximity Caves 15577 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15657 | -4/Proximity Caves | Entered Factory 15657 | -4/Factory | Evolved 2 slots: Utility x2 15658 | -4/Factory | Identified exit to Armory 15658 | -4/Factory | Identified exit to Research 15674 | -4/Factory | Zion Resource Resupply teleported in 15967 | -4/Factory | Zion Heavy squad teleported in 15980 | -4/Factory | P-70 Sage assimilated allied YL-E3G(Z) 16045 | -4/Factory | Found Adv. EM Shield 16047 | -4/Factory | Found Adv. EM Shield 16058 | -4/Factory | Destroyed 10 combat bots 16075 | -4/Factory | Discovered new exit (range 6) 16079 | -4/Factory | Identified exit to Upper Caves 16145 | -4/Factory | Fabricated Adv. Reaction Control System? 16402 | -4/Factory | Zion Heavy squad teleported in 16407 | -4/Factory | First assault squad dispatched 16699 | -4/Factory | Entered Armory 16949 | -4/Armory | First assault squad dispatched 17141 | -4/Armory | Found Gamma Bomb Array 17568 | -4/Armory | Identified Exp. Focal Shield 17629 | -4/Armory | Destroyed 16 combat bots 17634 | -4/Armory | Lost 6 parts (1p1n3u1w) 17688 | -4/Armory | Zion Heavy squad teleported in 17697 | -4/Armory | Core integrity fell below 50% 17725 | -4/Armory | Zion Heavy Resupply teleported in 17729 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 17759 | -4/Armory | Zion Melee Resupply teleported in 17782 | -4/Armory | High security lockdown imminent 17784 | -4/Armory | Discovered exit to Research (range 16) 17789 | -4/Armory | Core integrity fell below 20% 17799 | -4/Armory | Entered Research 17799 | -3/Research | Evolved 2 slots: Propulsion x2 17800 | -3/Research | Loaded intel: 110 machine locations 17827 | -3/Research | Lost 7 allies 17830 | -3/Research | Retrieved Zion intel report: Active Terminals 17832 | -3/Research | Found Unknown Launcher 17872 | -3/Research | Retrieved Zion intel report: Active Garrisons 17938 | -3/Research | Retrieved Zion intel report: Guard Positions 17939 | -3/Research | Zion Heavy Resupply teleported in 17945 | -3/Research | Core integrity fell below 50% 17946 | -3/Research | Lost 3 parts (2n1u) 17960 | -3/Research | Zion Light squad teleported in 17974 | -3/Research | Zion Demo squad teleported in 17982 | -3/Research | Zion Fire squad teleported in 18056 | -3/Research | Core integrity fell below 20% 18060 | -3/Research | Self-destructed Last Messages --------------- 18051_ U-05 Engineer builds a Wall. 18052_ G-67 Veteran suffers critical hit (Burn). 18052_ U-05 Engineer lays Concrete. 18053_ K-01 Serf collects debris. 18053_ U-05 Engineer lays Concrete. 18055_ Exp. Heat Sink destroyed. 18055_ R-10 Processor collects Lgt. Antimatter Reactor. 18055_ U-05 Engineer lays Concrete. 18055_ U-05 Engineer builds a Wall. 18056_ U-05 Engineer lays Concrete. 18058_ G-67 Veteran overheating. 18058_ K-01 Serf collects debris. 18058_ Lgt. Antimatter Reactor destroyed. 18059_ G-67 Veteran critical meltdown. 18059_ Adv. Heat Sink melted. 18059_ Lgt. Antimatter Reactor melted. 18059_ U-05 Engineer lays Concrete. 18059_ R-10 Processor collects Lgt. Ion Engine. 18059_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ####+######???????????? | | ??????????????????????# # =#???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# # " #???????????? | | ??????????????????????# # T #???????????? | | ??????????????????????# # " #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# + #???????????? | | ??????????????????????# gg# ! #???????????? | | ??????????????????????# ###########???????????? | | ??????????????????????# # #????????????? | | ??????????????????????# # #????????????? | | ????????????????????### g# "" #????????????? | | ????????????????????# # [ #????????????? | | ????????????????????# + #????????????? | | ????????????########### % # #????????????? | | ????????????# #A # ""% !!#????????????? | | ????????????# ; # !!#????????????? | | ????????????# *# # #????????????? | | ????????????# = # % ######## #????????????? | | ????????????# #= # #?????##????????????? | | ????????????# | +% @R###???????????????????? | | ????????????# =%= #%%%u #???????????????????? | | ????????????# !* #u %=##########????????????? | | ????????????###/##### #!=%!| #????????????? | | ????????????????????### *=%# #????????????? | | ????????????????????= #=!!=# #????????????? | | ??????????????????? #!%%w# """" #????????????? | | ??????????????????? # !!|+| """" #????????????? | | ??????????????????? ?# !=!# """"???????????????? | | ??????????????????##?? 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""" """?????????????? | | ??? ##????? ?? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 100 Energy Generation 63 Energy Capacity 910 Matter Stores 438 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 225 Resistance: KI 30 Resistance: EX 75 Resistance: EM 50 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 38 Defensive Hacking 12 Item Schematics ----------------- Multitool | -8/Materials | Scanalyzed Angular Momentum Engine | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Power Sword | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Cld. Plasma Cannon | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Phase Shifter | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Arc Projector | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Arm. Huge Wheel | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Magnetic Acceleration Cannon | -5/Factory | Z-intel Imp. Heavy Armor Plating | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Imp. Hardlight Generator | -5/Factory | Z-intel Linear Gravjet | -5/Factory | Z-intel Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Adv. Reaction Control System | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Grenade Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingLauncherPerforator Manual? 0 Play Time 02:58:06 Cumulative 398.8 hours Start 2025.10.17 @ 16:55:56 End 2025.10.17 @ 21:07:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 16 Types 9/1/4/1/0/0/0/1/0/0 Lore% 89 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c257104-0201-43d2-9690-68e0fd24d93a