Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 08:15:56 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (507) 507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 4131 Bonus ------- Follower Combat Kills 150 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Makeshift ECM Suite Battle Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Battle Rifle Battle Rifle > --- INVENTORY -------- Reinforced Ion Engine Cloaking Device Improved Medium Laser Plasma Cutter Great Maul [Rating: 43] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Particle Charger Storage Small Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Battle Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 5 | . . 2 2 1 . . . . . Utility 1 | . . . . 1 . . . . . Weapon . | . . . . . . . . . . Parts Attached 51 | 6 6 7 13 4 9 . . 3 3 Power 9 | 1 1 1 4 . 2 . . . . Engine 7 | 1 1 1 3 . 1 . . . . Core 2 | . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 3 3 8 3 3 . . . . Treads 1 | . . . . 1 . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 11 | . 3 3 3 2 . . . . . Flight 8 | . . . 5 . 3 . . . . Utility 11 | 1 . 1 1 1 2 . . 3 2 Device 4 | . . . . 1 1 . . . 2 Storage 2 | 1 . . 1 . . . . . . Processor . | . . . . . . . . . . Hackware 4 | . . 1 . . . . . 3 . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 2 2 . . 2 . . . 1 Energy Gun 4 | 1 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 1 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 22 | . 1 1 5 3 1 . . . 11 Power 1 | . . . 1 . . . . . . Propulsion 16 | . 1 1 4 3 1 . . . 6 Utility 4 | . . . . . . . . . 4 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 8 | . 1 1 3 3 1 . . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 84 96 93 88 67 92 . 92 67 Engine 5 | . 14 11 5 . 4 . . . . Core 3 | . . . 3 7 2 7 . 7 5 Wheel 2 | . 11 . . . . . . . . Hover 15 | . 15 43 33 22 2 . . . . Flight 19 | . . . 14 23 27 46 . 46 29 Device 2 | . . . . 3 7 7 . 2 . Storage 6 | . 14 11 9 7 1 . . . . Hackware 9 | . . 8 9 7 7 7 . 18 21 Energy Gun 8 | . 14 12 18 15 2 . . . . Ballistic Gun 7 | . 14 9 . . 5 15 . 15 10 Peak Build Rating 43 | 6 6 16 34 35 39 39 39 43 43 Average Rating 22 | 4 5 11 24 32 27 39 39 41 30 On Entrance 25 | . 6 6 16 30 33 39 39 39 43 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 27 | 11 11 14 26 27 27 18 18 18 17 Greatest Support 36 | 20 20 24 36 24 28 21 21 21 33 Greatest Overweight (x) 4 | . . . 3 4 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 5 5 5 Average Capacity 7 | 6 8 8 9 10 5 5 5 5 5 Most Carried 10 | . 8 8 10 9 9 5 5 5 5 Average Carried 6 | . 5 7 8 7 5 5 5 4 4 Final Capacity 10 | 8 8 8 10 10 5 5 5 5 5 Final Carried 10 | . 8 8 10 7 5 5 5 5 4 Class Distribution -------------------- 70% | Mutant 19% | Hacker-Sprinter 6% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Matter Collected 769 | 233 125 54 146 15 166 . . 30 . Remotely . | . . . . . . . . . . Salvage Created 850 | . 267 121 395 67 . . . . . Parts 61 | . 24 15 17 5 . . . . . Haulers Intercepted 2 | . 1 . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 17 | . 8 5 3 1 . . . . . Guns 16 | . 8 5 2 1 . . . . . Classes Destroyed 9 | . 4 1 4 . . . . . . Worker 1 | . 1 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . . Recycler 2 | . . . 2 . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 8 | . 4 4 . . . . . . . Grunt 5 | . 4 1 . . . . . . . Sentry 3 | . . . 2 1 . . . . . Hunter 1 | . . . 1 . . . . . . Best Kill Streak 5 | . 4 5 3 1 . . . . . Combat Bots Only 5 | . 3 5 2 1 . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 235 | . 43 18 31 36 1 . . . 106 Missed 98 | . 15 10 5 12 . . . . 56 Damage Taken 2121 | . 269 112 375 178 123 . . . 1064 Core 877 | . 88 19 61 55 . . . . 654 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 46 | . . . . . 46 . . . . Core Remaining (%) 86 | 100 64 95 88 . . . . . . Volleys Fired 88 | . 33 15 21 5 11 . . . 3 Largest 2 | . 2 2 2 2 2 . . . 1 Hottest 112 | . 60 60 112 112 50 . . . 39 Shots Fired 173 | . 66 30 42 10 22 . . . 3 Gun 170 | . 66 30 42 10 22 . . . . Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 70 | . 33 15 . . 22 . . . . Thermal 100 | . 33 15 42 10 . . . . . Explosive 3 | . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 5 3 10 3 8 . . . 2 Robot Miss Streak 5 | . 4 4 5 3 4 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 99 | . 35 15 26 5 16 . . . 2 Core Hits 40 | . 16 7 10 3 4 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . 3 . . . . . . Burn 3 | . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1481 | . 336 168 478 95 335 . . . 69 Guns 1412 | . 336 168 478 95 335 . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 69 | . . . . . . . . . 69 Kinetic 566 | . 153 78 . . 335 . . . . Thermal 846 | . 183 90 478 95 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 7 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 65 | . . . . . . . . . 65 Shots 1 | . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 357 | . 172 62 357 222 108 . . . 238 Average Temperature 98 | . 64 26 151 108 58 . . . 111 Received Heat Transfer 498 | . 90 6 90 48 . . . . 264 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 2068 | . 425 200 1258 185 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Peak Influence 292 | . 267 292 275 154 148 87 . . . Initial 124 | . . 112 120 124 53 87 . . . Average 133 | . 125 197 204 138 70 87 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . Low Security (%) 74 | 100 73 57 39 100 100 100 . . . Level 1 25 | . 26 42 60 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 1 . . . . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Distress Signals 5 | . 2 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 15 10 7 1 12 . . . 32 Peak Tracking Total 12 | . 5 4 5 1 6 . . . 12 Tactical Retreats 11 | . 3 1 1 . 1 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 2 | . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 7 | . 1 3 2 1 . . . . . Terminals 4 | . 1 2 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 12 | . 2 4 3 3 . . . . . Successful 8 | . 2 4 2 . . . . . . Failed 4 | . . . 1 3 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 2 1 . . . . . . . Terminals 6 | . 2 2 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 . 3 . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 3 | . 1 1 1 . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . Terminals 2 | . 1 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 2 . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Total Allies 20 | . . 1 . . 19 . . . . Largest Group 19 | . . 1 . . 19 . . . . Highest-Rated Group 475 | . . 10 . . 475 . . . . Highest-Rated Ally 35 | . . 10 . . 35 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 100 | . . . . . 100 . . . . Total Damage 5229 | . . . . . 5229 . . . . Kills 19 | . . . . . 19 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Turns Passed 1538 | 46 256 185 244 103 325 13 5 130 231 Spaces Moved 2395 | 48 172 223 236 77 452 49 17 443 678 Core 42 | 5 . . . . . . . . 37 Treads 27 | . . . . 5 22 . . . . Legs . | . . . . . . . . . . Wheels 126 | 43 83 . . . . . . . . Hover 608 | . 89 223 224 72 . . . . . Flight 1592 | . . . 12 . 430 49 17 443 641 Fastest Speed 22 | 50 56 48 31 48 26 27 27 27 22 Average Speed 43 | 76 67 48 63 76 52 27 27 27 29 Slowest Speed 300 | 80 80 52 280 300 240 27 27 27 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 2 25 21 26 4 96 2 3 44 72 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 12 | . . . . . . . . . 12 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 12 | . . . . . . . . . 12 Terrain Rammed 6 | . . . . . . . . . 6 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Total 2713 | 53 250 276 284 112 516 47 16 453 706 Wait 135 | . 28 17 9 26 42 . . . 13 Move 2381 | 47 171 222 235 77 451 46 16 442 674 Hop 3 | . . . . . . 1 . . 2 Pick Up 25 | . 9 9 3 . . . . 4 . Fast Attach 17 | 6 . . 5 1 5 . . . . Attach 11 | . 1 4 2 3 . . . . 1 Detach 2 | . . . . . 2 . . . . Swap 24 | . 5 3 7 . 4 . . 3 2 Drop 18 | . 3 6 2 . 1 . . 4 2 Fire 88 | . 33 15 21 5 11 . . . 3 Melee . | . . . . . . . . . . Ram 9 | . . . . . . . . . 9 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x2 325 | -9/Materials | Build established: Mutant 461 | -9/Materials | Discovered new exit (range 11) 488 | -9/Materials | Entered another Materials area 488 | -8/Materials | Evolved 2 slots: Propulsion x2 683 | -8/Materials | Lost 3 parts (1p2n) 694 | -8/Materials | Discovered new exit (range 16) 732 | -8/Materials | Entered Factory 732 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 833 | -7/Factory | Lost 3 parts (3n) 835 | -7/Factory | Sucked down chute 835 | -7/Factory | Entered Waste 895 | -7/Waste | Spotted C-40 Crusher 901 | -7/Waste | Spotted C-40 Crusher 902 | -7/Waste | Spotted C-40 Crusher 906 | -7/Waste | Spotted C-40 Crusher 913 | -7/Waste | Spotted C-40 Crusher 914 | -7/Waste | Spotted C-40 Crusher 914 | -7/Waste | Discovered new exit (range 12) 936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1025 | -7/Waste | Warlord forces began an assault 1084 | -7/Waste | Allies destroyed C-40 Crusher 1095 | -7/Waste | Allies destroyed C-40 Crusher 1116 | -7/Waste | Allies destroyed C-40 Crusher 1126 | -7/Waste | Lost 11 allies 1129 | -7/Waste | Allies destroyed C-40 Crusher 1153 | -7/Waste | Allies destroyed C-40 Crusher 1160 | -7/Waste | Entered Factory 1170 | -7/Factory | Discovered new exit (range 15) 1173 | -7/Factory | Entered Lower Caves 1175 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1178 | -7/Lower Caves | Entered Zion 1186 | -6/Zion | Lost 5 allies 1275 | -6/Zion | Learned 4 Factory zone layouts 1303 | -6/Zion | Discovered new exit (range 16) 1308 | -6/Zion | Entered Proximity Caves 1311 | -5/Proximity Caves | Spotter reported a threat 1311 | -5/Proximity Caves | Spotter reported a threat 1341 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 1364 | -5/Proximity Caves | Spotter reported a threat 1364 | -5/Proximity Caves | Spotter reported a threat 1374 | -5/Proximity Caves | Learned Factory emergency access door positions 1392 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1417 | -5/Proximity Caves | Spotter reported a threat 1435 | -5/Proximity Caves | Spotter reported a threat 1512 | -5/Proximity Caves | Core integrity fell below 50% 1525 | -5/Proximity Caves | Spotter reported a threat 1534 | -5/Proximity Caves | Core integrity fell below 20% 1539 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01523_ N-01 Spotter is scanning... 01524_ Slammed into N-01 Spotter. 01524_ Destabilizing: Core damaged (-7). 01525_ Slammed into N-01 Spotter. 01525_ N-01 Spotter sends a signal. 01525_ ALERT: Unidentified potential threat approaching Complex 0b10. 01533_ Slammed into Wall. 01533_ Destabilizing: Core damaged (-35). 01534_ Slammed into Wall. 01534_ Destabilizing: Core damaged (-28). 01535_ Slammed into Wall. 01535_ Destabilizing: System corrupted (+2). 01536_ Slammed into Wall. 01536_ Destabilizing: System corrupted (+1). 01537_ Slammed into Wall. 01537_ Mak. Hacking Suite destroyed. 01537_ System corrupted by crushing effect (+3). 01538_ Slammed into Wall. 01538_ Mak. System Shield destroyed. 01538_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########???????###?????????????????????######???? | | ##????### ##??????????????????# #???? | | ##?### #??????###?????### ??????? | | ## ### ##????## ###??# #?????????? | | #### ## ###### ### #??????????? | | #?## ### ##?????????? | | #?# #?# #?????????? | | ##?## #?# #### ## #?????????? | | ##???# ##?# #??# #?# #????#####? | | #####??# #??# #??# #??# #???## #? | | #?# #??## #??# # #?# #?# #???# #? | | ## #???## #??# ## #?## ##?# #???# ## | | #????## ??#### #??## ####???# #???# # | | #??????## ### #???###???????# #### | | ##???????## ##?????????????# | | ###??????????### ### [ ##?##??????????## ## | | ???????????????? #??# % #?# #??????????##### #?? | | ?????????????????#?##ss ### ###?????#####?# #?? | | ???????????????????# ss @## ##??### #?# #?? | | ???####???????????## #####?# #### ### #?? | | ???# ###????????## ##???????# ## ## ### | | #### #??????### #???????## ## | | #????### ##??????## ## | | ###### ###???????# ## ### | | ##?????????# ######?# | | #### ##??????????## ######## | | ###?## ##???????????## # | | ##??## ##???????????## ## | | #???# #????????????# ##? | | ##???# #??????###???# ## ## #####?? | | ## ##??### ##?????## #### ### #####?????? | | ## ##???# ##??????# ## ### #?????????? | | ?# #????# ##???????# ## ## #???????### | | ?# #????# #???????## ### #####??## # | | ?# #????# #???????# #?# ## #### | | ?# #???## ###?????### #### | | ?# ##### # #???????## ##### | | ?# #????????# ##?## ### | | ?# # # ####????## #??# ### ### | | ?####### # ###### #??# ## ##?## | | ???????# # #??# # #???## | | ???????# # #??# # ##?##?# | | ???????# ### ### ##### ##? ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Remote Force Field | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Power Sword | -6/Zion | Archive Antigrav System | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Fission Core | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroBeamUnit Manual? 0 Play Time 00:27:30 Cumulative 130.1 hours Start 2024.11.07 @ 07:53:38 End 2024.11.07 @ 08:15:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 343fbb1f-b0f2-428e-8376-f5f5dfdd0af5