Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 11:12:05

Player: Inkie

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1109)     1109
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-156)               -156
              TOTAL SCORE: 2743

 Bonus
-------
High Alert Combat Kills    13
Friendly Fire              -169

 Cogmind 
---------
Core Integrity             191/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -9/Exiles

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (4) ------
               Heat Sink
               Huge Storage Unit
>              --- WEAPON (2) -------
               Ion Cannon
               Ion Cannon
>              --- INVENTORY (25) ---
               Ion Engine
         Light Nuclear Core
      Improved Treads
       Armored Wheel
               Coolant Injector
  Experimental Sensor Array
      Improved Trap Extractor (0/6)
      Improved EM Shotgun
        Medium Laser
        Medium Laser
         Small Laser
               Beam Rifle
               Ion Cannon
               Ion Cannon
         Light Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               Autogun
               Autogun
     Makeshift Shrapnel Gun
               Grenade Launcher
               Grenade Launcher
               Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Huge Storage Unit
     Light Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved EM Shotgun
    Medium Laser
    Medium Laser
     Small Laser
           Beam Rifle
  Improved Medium Laser
           Ion Cannon
           Ion Cannon
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Rocket Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 5   4   1   17  3   .   
  Power                    2    | 1   .   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   4   .   .   
    Treads                 5    | 2   1   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   1   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   2   .   5   1   .   
    Device                 2    | .   .   .   1   1   .   
    Storage                2    | .   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   .   1   7   2   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   3   1   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 10   | .   3   .   5   2   .   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               5    | .   2   .   3   .   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   1    | .   .   .   1   .   .   
  Highest Loss Streak      2    | .   2   .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   69  71  82  77  77  
  Core                     5    | .   .   .   6   11  11  
  Treads                   16   | .   16  14  8   22  22  
  Wheel                    3    | .   3   .   9   .   .   
  Device                   5    | .   .   .   6   10  11  
  Storage                  11   | .   10  14  11  11  11  
  Protection               8    | .   7   14  18  .   .   
  Energy Cannon            11   | .   .   .   12  22  22  
  Ballistic Gun            10   | .   28  27  4   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 7   25  27  108 107 98  
  Greatest Support         40   | 40  40  20  40  40  40  
  Greatest Overweight (x)  6    | .   1   1   6   2   2   
  Average Overweight (x)   1    | .   .   1   2   2   2   
Largest Inventory Capacity 25   | 5   15  15  25  25  25  
  Average Capacity         18   | 5   12  15  18  25  25  
  Most Carried             24   | 1   6   6   18  24  24  
  Average Carried          12   | .   3   6   11  21  24  
  Final Capacity           25   | 5   15  15  25  25  25  
  Final Carried            24   | 1   6   6   18  24  24  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           702  | 236 132 6   292 36  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1531 | .   445 13  811 262 .   
  Parts                    71   | .   21  2   39  9   .   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  38   | .   8   3   22  5   .   
  Guns                     15   | .   8   .   7   .   .   
  Cannons                  14   | .   .   .   10  4   .   
  AOE                      9    | .   .   3   5   1   .   
Classes Destroyed          5    | .   4   .   1   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   
  Swarmer                  15   | .   3   3   9   .   .   
  Grunt                    15   | .   5   .   5   5   .   
  Sentry                   8    | .   .   .   8   .   .   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   3   3   4   3   .   
  Combat Bots Only         4    | .   3   3   4   3   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               1696 | .    470  90   880  256  .    
  Core                     269  | .    52   8    173  36   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   179  | .    .    .    179  .    .    
Core Remaining (%)         88   | 100  .    76   .    .    .    
Volleys Fired              125  | .    47   3    64   11   .    
  Largest                  2    | .    2    1    2    2    .    
  Hottest                  120  | .    40   30   120  120  .    
Shots Fired                233  | .    94   3    115  21   .    
  Gun                      149  | .    94   .    55   .    .    
  Cannon                   76   | .    .    .    56   20   .    
  Launcher                 8    | .    .    3    4    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  121  | .    94   .    27   .    .    
  Thermal                  104  | .    .    .    84   20   .    
  Explosive                8    | .    .    3    4    1    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         24   | .    24   .    24   4    .    
  Robot Miss Streak        4    | .    4    1    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           151  | .    66   .    73   12   .    
  Core Hits                69   | .    26   3    32   8    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    1    .    2    .    .    
    Burn                   2    | .    .    .    2    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2622 | .    522  233  1534 333  .    
  Guns                     993  | .    520  .    473  .    .    
  Cannons                  1032 | .    .    .    757  275  .    
  Explosions               595  | .    .    233  304  58   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  2    | .    2    .    .    .    .    
  Kinetic                  718  | .    520  .    198  .    .    
  Thermal                  1307 | .    .    .    1032 275  .    
  Explosive                595  | .    .    233  304  58   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            39   | .    .    33   6    .    .    
  Projectiles              6    | .    .    .    6    .    .    
  Explosions               33   | .    .    33   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    21   12   .    .    
  Shots                    3    | .    .    1    2    .    .    
  Rammed                   3    | .    3    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        225  | .    18   .    225  111  .    
  Average Temperature      53   | .    9    .    67   48   .    
  Received Heat Transfer   672  | .    237  .    327  108  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         2627 | .    .    .    2183 444  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             433  | .   221 83  433 271 .   
  Initial                  148  | .   .   1   31  148 .   
  Average                  93   | .   49  6   186 75  .   
Maximum Alert Level        2    | .   1   .   2   1   .   
  Low Security (%)         76   | 100 92  100 50  78  .   
  Level 1                  23   | .   7   .   48  21  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           3    | .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   19  3   33  6   .   
  Peak Tracking Total      4    | .   4   3   4   3   .   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          12   | .   5   .   6   1   .   
  Terminals                9    | .   5   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                26   | .   12  .   13  1   .   
  Successful               15   | .   6   .   8   1   .   
  Failed                   11   | .   6   .   5   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   11  .   4   .   .   
  Terminals                19   | .   12  .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   3   1   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   .   .   
  Terminals                4    | .   3   .   1   .   .   
    Botnet                 3    | .   2   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     58   | .   .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   1   
  Highest-Rated Group      42   | .   .   .   .   42  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               5561 | 97   1438 442  1463 1490 631  
Spaces Moved               2031 | 59   590  181  565  439  197  
  Core                     4    | 4    .    .    .    .    .    
  Treads                   1653 | 55   590  181  191  439  197  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   374  | .    .    .    374  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  100  320  320  
  Average Speed            240  | 152  217  240  183  320  320  
  Slowest Speed            560  | 160  240  240  560  320  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 5    89   43   51   80   57   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 2    | .    .    .    2    .    .    
Terrain Destroyed          63   | .    .    13   39   11   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    5    4    .    
  AOE                      54   | .    .    13   34   7    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Total                      2492 | 64  666 186 877 502 197 
  Wait                     278  | .   18  2   213 45  .   
  Move                     2024 | 58  589 180 564 436 197 
  Hop                      1    | .   .   .   .   1   .   
  Pick Up                  29   | 1   5   .   17  6   .   
  Fast Attach              16   | 5   4   .   6   1   .   
  Attach                   4    | .   .   .   4   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     10   | .   .   1   7   2   .   
  Drop                     2    | .   .   .   2   .   .   
  Fire                     125  | .   47  3   64  11  .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   98 | -11/Junkyard  | Entered Materials
  152 | -10/Materials | Discovered new exit (range 16)
  308 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 4)
  724 | -10/Materials | Discovered new exit (range 15)
 1061 | -10/Materials | Identified exit to Mines
 1536 | -10/Materials | Entered Mines
 1583 | -10/Mines     | Met a Derelict bent on vengeance
 1943 | -10/Mines     | Discovered new exit (range 10)
 1978 | -10/Mines     | Entered Materials
 1978 | -9/Materials  | Evolved 2 slots: Utility x2
 2590 | -9/Materials  | Discovered new exit (range 5)
 2718 | -9/Materials  | Repaired Lgt. Armor Plating
 2752 | -9/Materials  | Repaired Med. Armor Plating
 3021 | -9/Materials  | Identified exit to Mines
 3441 | -9/Materials  | Entered Mines
 3524 | -9/Mines      | Learned Materials security intel
 3603 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3610 | -9/Mines      | Found Prototype Device
 3713 | -9/Mines      | Discovered new exit (range 10)
 4055 | -9/Mines      | Discovered new exit (range 6)
 4286 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4310 | -9/Mines      | Core integrity fell below 50%
 4791 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4918 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4918 | -9/Mines      | Discovered new exit (range 5)
 4931 | -9/Mines      | Entered Exiles
 4931 | -9/Exiles     | Found Exiles lab abandoned
 4931 | -9/Exiles     | Accompanied by 1 ally
 4961 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 5562 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
04309_ Explosive Trap short circuited. <x2>
04309_ Machine disabled.
04309_ 56-G06(z) destroyed.
04309_ An explosion rips through the floor.
04309_ Machine disabled.
04309_ An explosion rips through the floor.
04309_ Machine disabled.
04314_ SN-CWX(g) destroyed.
04320_ Acquired Corrupted Imp. Trap Extractor.
04331_ Acquired Coolant Injector.
04334_ The unstable cave ceiling collapses.
04791_ A Mak. Shrapnel Gun has been hastily shoved under some rubble with
  a note attached: "In case of Swarmers."
04798_ Acquired Mak. Shrapnel Gun.
04864_ T-07 Excavator is excavating. <x3>
04918_ "No threat detected, you may enter."
04918_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04961_ FG-C7G(g): "This place seems safe enough for now, thank you."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldTachyonAutocannon
  Manual?         0
Play Time         00:20:33
  Cumulative      459.1 hours
  Start           2023.04.17 @ 10:50:34
  End             2023.04.17 @ 11:12:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          497
  Rogue           488
  Adventurer      8
  Explorer        1
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             81
Gallery%          91
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2e79dc0-6852-4a56-8bcb-999e68f2b535