Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 12:21:26

Player: Komeiji O.

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (114)     570
Value Destroyed (2865)     2865
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (617)                617
              TOTAL SCORE: 7092

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      213
Entered DSFs               500
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/700
Matter                     66/300
Energy                     300/300
System Corruption          0%
Temperature                Critical (3690)
Movement                   Core (1750) Ox34
Location                   -7/DSF

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (4) ---
          Light Treads
>               --- UTILITY (5) ------
                Huge Storage Unit
                Weight Redist. System
                Visual Processing Unit
       Improved Terrain Scan Processor
                System Shield
>               --- WEAPON (3) -------
                Arc Projector
                Autogun
                Rocket Launcher
>               --- INVENTORY (25) ---
                Angular Momentum Engine
                VTOL Module
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Battery (250)
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Target Analyzer
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                Authchip [Propulsion]
   High-powered Tractor Beam
         Cooled Pulse Rifle
   High-powered Shotgun
                Gauss Rifle
                Slug Cannon
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Visual Processing Unit
   Experimental Sensor Array
       Improved Terrain Scan Processor
                System Shield
>               --- WEAPON -----------
                Arc Projector
         Cooled Pulse Rifle
         Cooled Pulse Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
                VTOL Module
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Battery
                Weight Redist. System
       Improved Terrain Scanner
       Improved Terrain Scan Processor
                Target Analyzer
                Hardlight Generator
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
   High-powered Shotgun
                Slug Cannon
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
                Missile Launcher
          Heavy Mace
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Visual Processing Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             148  | 6   22  7   30  4   54  5   20  
  Power                    15   | 1   3   1   1   1   6   .   2   
    Engine                 9    | 1   3   1   1   .   2   .   1   
    Core                   6    | .   .   .   .   1   4   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 4   5   .   7   1   12  .   3   
    Treads                 26   | 2   3   .   7   1   10  .   3   
    Leg                    4    | 2   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   .   .   
  Utility                  28   | 1   5   1   6   2   7   4   2   
    Device                 13   | .   2   .   2   1   5   2   1   
    Storage                9    | 1   1   1   3   1   .   1   1   
    Processor              3    | .   1   .   1   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             2    | .   1   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   73   | .   9   5   16  .   29  1   13  
    Energy Gun             24   | .   7   2   1   .   11  1   2   
    Energy Cannon          3    | .   .   .   .   .   3   .   .   
    Ballistic Gun          15   | .   .   .   8   .   4   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   3   6   .   8   .   8   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          4    | .   1   .   .   .   3   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   4   .   .   
Parts Lost                 27   | .   3   2   1   .   8   .   13  
  Power                    5    | .   1   .   .   .   2   .   2   
  Propulsion               8    | .   .   .   1   .   2   .   5   
  Utility                  2    | .   .   .   .   .   1   .   1   
  Weapon                   12   | .   2   2   .   .   3   .   5   
  Highest Loss Streak      11   | .   3   1   1   .   4   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  97  100 98  100 74  
  Engine                   7    | .   13  14  11  4   .   .   .   
  Core                     3    | .   .   .   .   6   8   7   3   
  Treads                   29   | .   20  28  32  33  35  30  13  
  Leg                      1    | .   7   .   .   .   .   .   .   
  Device                   6    | .   5   .   8   7   9   5   2   
  Storage                  12   | .   14  14  12  14  9   8   8   
  Processor                11   | .   6   14  11  11  13  15  15  
  Energy Gun               9    | .   22  5   .   .   12  23  6   
  Ballistic Gun            6    | .   .   .   15  22  4   .   5   
  Launcher                 4    | .   .   22  4   .   .   .   7   
Peak Build Rating          53   | 4   12  11  18  26  43  51  53  
  Average Rating           20   | 3   8   9   16  18  35  47  29  
  On Entrance              18   | .   4   10  10  18  19  38  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             104  | 10  20  32  96  95  103 101 104 
  Greatest Support         104  | 40  40  40  60  60  104 96  104 
  Greatest Overweight (x)  34   | 3   .   .   2   1   1   1   34  
  Average Overweight (x)   .    | .   .   .   .   1   .   1   2   
Largest Inventory Capacity 25   | 8   10  15  25  25  25  25  25  
  Average Capacity         19   | 7   8   13  24  25  25  25  25  
  Most Carried             25   | 6   10  12  25  25  25  23  23  
  Average Carried          18   | 4   7   10  21  24  24  22  18  
  Final Capacity           25   | 8   10  15  25  25  25  25  25  
  Final Carried            25   | 6   10  12  25  24  24  23  18  

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 28% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/DSF

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  
Matter Collected           2977 | 260  205  563  752  110  723  90   274  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3652 | .    645  321  731  159  1455 .    341  
  Parts                    246  | .    43   18   60   11   94   .    20   
Haulers Intercepted        4    | .    1    .    2    .    1    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Combat Hostiles Destroyed  98   | .   16  20  17  5   31  .   9   
  Melee                    1    | .   1   .   .   .   .   .   .   
  Guns                     55   | .   13  3   11  5   19  .   4   
  Cannons                  1    | .   .   .   .   .   1   .   .   
  AOE                      39   | .   .   17  6   .   11  .   5   
Classes Destroyed          14   | .   5   5   1   .   2   .   1   
  Worker                   7    | .   .   2   .   1   4   .   .   
  Builder                  5    | .   1   1   1   .   2   .   .   
  Tunneler                 3    | .   .   1   1   .   1   .   .   
  Hauler                   4    | .   1   .   2   .   1   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   
  Watcher                  5    | .   3   .   1   .   1   .   .   
  Swarmer                  37   | .   5   3   8   3   11  .   7   
  Grunt                    28   | .   11  2   4   2   9   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   2   5   .   9   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                13   | .   .   13  .   .   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   5   10  4   3   8   .   4   
  Combat Bots Only         9    | .   4   9   4   3   5   .   4   
Max Kills in Single Turn   5    | .   1   3   3   1   5   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   .   2   .   4   
  Melee                    1    | .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  
Hostile Shots Fired        556  | .    98   53   78   16   229  .    82   
  Missed                   179  | .    31   18   33   3    70   .    24   
Damage Taken               5937 | .    649  617  510  128  2307 .    1726 
  Core                     1416 | .    129  102  21   11   449  .    704  
  Absorbed by Shields      157  | .    .    .    146  11   .    .    .    
  Regen/Repaired (Parts)   213  | .    160  .    39   .    14   .    .    
Core Remaining (%)         54   | 100  .    7    .    92   18   .    .    
Volleys Fired              312  | .    68   56   52   12   98   .    26   
  Largest                  3    | .    2    2    2    2    2    .    3    
  Hottest                  118  | .    105  105  70   46   118  .    116  
Shots Fired                569  | .    121  103  86   24   178  .    57   
  Gun                      438  | .    116  44   67   24   159  .    28   
  Cannon                   2    | .    .    .    .    .    2    .    .    
  Launcher                 124  | .    .    59   19   .    17   .    29   
  Special                  5    | .    5    .    .    .    .    .    .    
  Kinetic                  135  | .    .    .    65   24   36   .    10   
  Thermal                  242  | .    121  40   2    .    72   .    7    
  Explosive                87   | .    .    59   4    .    5    .    19   
  Electromagnetic          105  | .    .    4    15   .    65   .    21   
  Robot Hit Streak         18   | .    6    6    5    9    18   .    14   
  Robot Miss Streak        6    | .    3    5    3    3    6    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    1    
Shots Hit Robots           311  | .    64   26   50   13   121  .    37   
  Core Hits                215  | .    30   43   36   7    74   .    25   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    4    .    .    .    1    .    .    
    Burn                   5    | .    4    .    .    .    1    .    .    
Melee Attacks              9    | .    8    .    .    .    1    .    .    
  Impact                   9    | .    8    .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8098 | .    970  1458 1387 191  2810 .    1282 
  Guns                     3788 | .    735  155  617  191  1811 .    279  
  Cannons                  45   | .    .    .    .    .    45   .    .    
  Explosions               4030 | .    .    1303 770  .    954  .    1003 
  Melee                    235  | .    235  .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1232 | .    .    .    617  191  328  .    96   
  Thermal                  2327 | .    735  132  109  .    1235 .    116  
  Explosive                2707 | .    .    1303 318  .    321  .    765  
  Electromagnetic          1597 | .    .    23   343  .    926  .    305  
  Impact                   235  | .    235  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    1    1    .    .    .    
  Average Corruption       1    | .    2    2    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  42   | .    7    27   1    7    .    .    .    
    Message Errors         14   | .    3    8    .    3    .    .    .    
    Matter Fused           7    | .    .    6    .    1    .    .    .    
    Heat Flow Errors       4    | .    1    2    .    1    .    .    .    
    Energy Discharges      7    | .    2    3    .    2    .    .    .    
    Data Loss (minor)      4    | .    1    2    1    .    .    .    .    
    Data Loss (major)      3    | .    .    3    .    .    .    .    .    
    Misfires               3    | .    .    3    .    .    .    .    .    
Overload Shots             1    | .    .    .    .    .    1    .    .    
Overflow Damage            127  | .    22   53   5    .    40   .    7    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               105  | .    .    53   5    .    40   .    7    
  Melee                    22   | .    22   .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266  | .    .    116  63   .    87   .    .    
  Shots                    11   | .    .    4    3    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        3690 | .    302  217  12   211  423  .    3690 
  Average Temperature      213  | .    58   46   4    112  40   .    1286 
  Received Heat Transfer   1470 | .    222  228  153  48   819  .    .    
  Effects                  44   | .    .    .    .    3    .    .    41   
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           6    | .    .    .    .    3    .    .    3    
    Matter Decay           3    | .    .    .    .    .    .    .    3    
    Short Circuit          4    | .    .    .    .    .    .    .    4    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    
    Damage (major)         17   | .    .    .    .    .    .    .    17   
    Damage (core)          6    | .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    2    .    .    .    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    .    .    .    
  Parts Fried              9    | .    3    .    1    .    4    .    1    
  Impact Corruptions       3    | .    3    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    6    .    1    .    7    .    .    
  Heat Transferred         5460 | .    2384 321  150  .    2383 .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    3    .    3    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Peak Influence             403  | .   400 159 389 125 403 167 305 
  Initial                  167  | .   .   .   .   45  23  167 116 
  Average                  129  | .   66  50  181 61  191 167 217 
Maximum Alert Level        2    | .   2   .   1   .   2   .   1   
  Low Security (%)         72   | 100 82  100 53  100 53  100 49  
  Level 1                  27   | .   17  .   46  .   46  .   50  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          10   | .   4   .   2   .   3   .   1   
  Investigation            7    | .   4   .   1   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Distress Signals           12   | .   2   .   3   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              159  | .   26  19  42  8   54  .   10  
  Peak Tracking Total      6    | .   5   3   5   4   6   .   4   
  Tactical Retreats        9    | .   1   .   2   1   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Traps Triggered            11   | .   4   .   4   .   2   .   1   
  Indirectly               1    | .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Machines Disabled          13   | .   .   2   3   1   6   .   1   
  Max in Single Turn       2    | .   .   2   1   1   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Machines Accessed          32   | .   10  .   10  .   11  1   .   
  Terminals                26   | .   8   .   8   .   9   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                83   | .   23  .   29  .   30  1   .   
  Successful               43   | .   16  .   13  .   13  1   .   
  Failed                   40   | .   7   .   16  .   17  .   .   
    Catastrophic           8    | .   2   .   2   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   68   | .   18  .   26  .   24  .   .   
  Terminals                69   | .   18  .   26  .   24  1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   4   .   2   .   2   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   9   .   4   .   3   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Alert Level              3    | .   1   .   1   .   1   .   .   
  Unreport Threat          7    | .   3   .   2   .   2   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   2   .   2   .   .   
  Scan Component           4    | .   2   .   1   .   1   .   .   
  Repair                   4    | .   2   .   1   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   .   6   .   4   .   .   
  Terminals                12   | .   2   .   6   .   4   .   .   
    Botnet                 12   | .   2   .   6   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   .   9   .   11  1   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   1   .   1   .   .   
  Time                     128  | .   52  .   32  .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Total Allies               5    | .   .   5   .   .   .   .   .   
  Largest Group            5    | .   .   5   4   .   .   .   .   
  Highest-Rated Group      86   | .   .   86  71  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               70   | .   .   .   70  .   .   .   .   
  Total Damage             781  | .   .   .   781 .   .   .   .   
  Kills                    13   | .   .   .   13  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  
Turns Passed               10247 | 87   1882 1651 2096 1036 2841 190  464  
Spaces Moved               4478  | 45   988  920  788  410  1169 62   96   
  Core                     13    | 12   .    .    .    .    .    .    1    
  Treads                   4174  | 33   697  920  788  410  1169 62   95   
  Legs                     291   | .    291  .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  240  160  240  160  
  Average Speed            188   | 161  148  160  230  240  184  240  343  
  Slowest Speed            1750  | 200  160  160  320  240  242  240  1750 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 6    99   95   74   92   76   2    76   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     3     | .    1    1    .    1    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    1    .    .    
Scrap Searched             4     | .    .    3    .    1    .    .    .    
Spaces Dug                 230   | .    6    198  .    .    26   .    .    
Terrain Destroyed          598   | .    6    434  45   .    61   .    52   
  Melee                    2     | .    1    .    .    .    1    .    .    
  Projectile               6     | .    5    .    .    .    1    .    .    
  AOE                      590   | .    .    434  45   .    59   .    52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  DSF  
Total                      5693 | 57   1269 998  974  439  1676 103  177  
  Wait                     608  | .    144  11   77   9    301  36   30   
  Move                     4471 | 44   987  919  787  409  1168 61   96   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 7    22   3    20   2    27   1    3    
  Fast Attach              17   | 3    5    1    5    .    1    .    2    
  Attach                   37   | 1    6    1    4    1    13   2    9    
  Detach                   2    | .    .    .    .    .    1    .    1    
  Swap                     94   | 2    11   5    21   3    40   3    9    
  Drop                     58   | .    18   2    8    3    26   .    1    
  Fire                     312  | .    68   56   52   12   98   .    26   
  Melee                    9    | .    8    .    .    .    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
    88 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   745 | -10/Materials | Discovered new exit (range 4)
   815 | -10/Materials | Lost 3 parts (1p2w)
   879 | -10/Materials | Core integrity fell below 50%
   994 | -10/Materials | Discovered new exit (range 6)
  1232 | -10/Materials | Discovered new exit (range 6)
  1495 | -10/Materials | Discovered new exit (range 17)
  1556 | -10/Materials | Build established: Scavenger-Mutant
  1560 | -10/Materials | Repaired Lgt. Treads
  1587 | -10/Materials | Repaired Lgt. Treads
  1970 | -10/Materials | Entered Mines
  1970 | -10/Mines     | Discovered new exit (range 14)
  1971 | -10/Mines     | Assembled infested the area
  1977 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2130 | -10/Mines     | Destroyed 9 combat bots
  2347 | -10/Mines     | Core integrity fell below 20%
  2557 | -10/Mines     | Learned location of Storage (-7)
  2718 | -10/Mines     | Discovered new exit (range 14)
  2852 | -10/Mines     | Build established: Mutant
  3072 | -10/Mines     | Found a hidden stash of uninstalled traps
  3502 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3621 | -10/Mines     | Entered Materials
  3621 | -9/Materials  | Accompanied by 4 allies
  3621 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3626 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3875 | -9/Materials  | Discovered new exit (range 18)
  4007 | -9/Materials  | Build established: Scavenger-Mutant
  5091 | -9/Materials  | Repaired Rocket Launcher
  5318 | -9/Materials  | Discovered new exit (range 11)
  5485 | -9/Materials  | Discovered new exit (range 6)
  5717 | -9/Materials  | Entered Mines
  5793 | -9/Mines      | Met a Derelict bent on vengeance
  5962 | -9/Mines      | Learned Materials stockpile data
  6128 | -9/Mines      | Identified exit to Materials
  6256 | -9/Mines      | Discovered exit to Materials (range 5)
  6388 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6429 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  6434 | -9/Mines      | Found Prototype Device
  6434 | -9/Mines      | Identified Exp. Sensor Array
  6753 | -9/Mines      | Entered Materials
  6753 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  7991 | -8/Materials  | Build established: Mutant
  8275 | -8/Materials  | Repaired Broken VTOL Module
  8763 | -8/Materials  | Discovered new exit (range 11)
  8894 | -8/Materials  | Build established: Skirmisher
  9310 | -8/Materials  | Core integrity fell below 50%
  9402 | -8/Materials  | Discovered new exit (range 17)
  9421 | -8/Materials  | Core integrity fell below 20%
  9429 | -8/Materials  | Lost 4 parts (1p2n1w)
  9594 | -8/Materials  | Entered Factory
  9594 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  9782 | -7/Factory    | Identified exit to DSF
  9784 | -7/Factory    | Entered DSF
  9833 | -7/DSF        | Additional patrols routed to DSF
  9964 | -7/DSF        | Lost 11 parts (1p4n1u5w)
 10066 | -7/DSF        | Sterilization system engaged
 10086 | -7/DSF        | Ambient heat levels rising (+10)
 10101 | -7/DSF        | Ambient heat levels rising (+10)
 10116 | -7/DSF        | Ambient heat levels rising (+10)
 10127 | -7/DSF        | Discovered new exit (range 18)
 10131 | -7/DSF        | Ambient heat levels rising (+10)
 10146 | -7/DSF        | Ambient heat levels rising (+10)
 10161 | -7/DSF        | Ambient heat levels rising (+10)
 10176 | -7/DSF        | Ambient heat levels rising (+10)
 10191 | -7/DSF        | Ambient heat levels rising (+10)
 10206 | -7/DSF        | Ambient heat levels rising (+10)
 10221 | -7/DSF        | Ambient heat levels rising (+10)
 10233 | -7/DSF        | Core integrity fell below 50%
 10236 | -7/DSF        | Ambient heat levels rising (+10)
 10245 | -7/DSF        | Core integrity fell below 20%
 10249 | -7/DSF        | Core destroyed

 Last Messages 
---------------
10216_ Overheating: Short circuit.
10217_ Overheating: Matter decay (-13).
10221_ Overheating: Broken Rocket Launcher damaged (-19).
10221_ ALERT: Ambient heat levels +10.
10222_ Overheating: System interference.
10222_ Arc Projector temporarily disabled.
10223_ Overheating: Angular Momentum Engine damaged (-10).
10225_ Overheating: Core damaged (-77).
10226_ Overheating: Matter decay (-16).
10229_ Lgt. Treads broken.
10229_ Overheating: Short circuit.
10232_ Overheating: System Shield damaged (-1).
10232_ Overheating: Broken Weight Redist. System damaged (-2).
10233_ Overheating: Core damaged (-77).
10236_ ALERT: Ambient heat levels +10.
10241_ Overheating: Core damaged (-112).
10244_ Overheating: Arc Projector damaged (-8).
10244_ Overheating: Autogun damaged (-29).
10245_ Overheating: Core damaged (-84).
10249_ Overheating: Core damaged (-140).

 Map 
-----
+----------------------------------------------------+
|   ??????####"###??????####""###???????##"####????? |
|   ??????#""""" ########  ///  #########"""""#????? |
|   ???#??#"" "     #   #  ///  #   #  ##"""""#????? |
|   ???#"##" [ ===[                         ""#????? |
|   ???#"""" [ ===                          """""#?? |
|   ???####"   %%#!!#   ###   ###!!!#!!##   ""####?? |
|   ??????## %  =#!!    #?#   ""#!!!#!!###  ###????? |
|   ???????##  ###### ###!!     ########?#  #??????? |
|   ???????#!  !!#??# ### !     #????????!  !#?????? |
|   ???????#!  !!#??###?#       #????????!  !#?????? |
|   ???????##  ###??????       ##???????##  ##?????? |
|   ???????#! [  #?????  !!   !!##???????   !??????? |
|   ???????#!    #????#       !! ????????   !??????? |
|   ???????#!    #????#       !!  ???????   !#?????? |
|   ??????###  ##########     ## ####????#  ##?????? |
|   ??????#    ##   #!! ###   ###!!!#?? ##   ??????? |
|   ??????#    ##   #! ! #     # !!!#   ##   ??????? |
|   ??????#!!                               ]??????? |
|   ??????#!!                              ^]??????? |
|   ??????#!!                               ]]?????? |
|   ??????#[[  ##!!!#*  #      ##!!!#  ??#   ??????? |
|   ??????#[[  ##!!!#***#     #  !!!#??????????????? |
|   ??????###  ############   #######??????????????? |
|   ????????!  !????????#!!   **#??????????????????? |
|   ???????#!  !????????#!!   **#??????????????????? |
|   ???????#!  !????????#!!@  **#??????????????????? |
|   ???????##  #????????###   ###??????????????????? |
|   ????????!  ???????????=   !!???????????????????? |
|   ????????!  ???????????=   !!#??????????????????? |
|   ????????#  ??????????==   !!#??????????????????? |
|   ????????#  ??????????##   ###??????????????????? |
|   ????????"  ???????????#   #????????????????????? |
|   ????????"  ???????????     ????????????????????? |
|   ?????????< ???????????     ????????????????????? |
|   ??????????????????????      ???????????????????? |
|   ??????????????????????      ???????????????????? |
|   ??????????????????????######???????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            410
Matter Stores              300
Matter Capacity            450
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Cesium-ion Thruster | -8/Materials | Scanalyzed
         VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicEncryptedBasin
  Manual?         0
Play Time         02:04:40
  Cumulative      50.6 hours
  Start           2024.10.02 @ 10:10:25
  End             2024.10.02 @ 12:21:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          28
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 46272d7f-afb9-4df7-8328-7e350ed32abf