Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 12:21:26 Player: Komeiji O. Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (2865) 2865 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 7092 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 213 Entered DSFs 500 Friendly Fire -115 Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 300/300 System Corruption 0% Temperature Critical (3690) Movement Core (1750) Ox34 Location -7/DSF Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System Visual Processing Unit Improved Terrain Scan Processor System Shield > --- WEAPON (3) ------- Arc Projector Autogun Rocket Launcher > --- INVENTORY (25) --- Angular Momentum Engine VTOL Module Cesium-ion Thruster Cesium-ion Thruster High-capacity Battery (250) Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Hardlight Generator Hacking Suite Hacking Suite Authchip [Propulsion] High-powered Tractor Beam Cooled Pulse Rifle High-powered Shotgun Gauss Rifle Slug Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Experimental Sensor Array Improved Terrain Scan Processor System Shield > --- WEAPON ----------- Arc Projector Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads VTOL Module Cesium-ion Thruster Cesium-ion Thruster High-capacity Battery Weight Redist. System Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Hardlight Generator Hacking Suite Hacking Suite High-powered Tractor Beam High-powered Shotgun Slug Cannon EMP Blaster Rocket Launcher Rocket Launcher Missile Launcher Missile Launcher Heavy Mace [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 148 | 6 22 7 30 4 54 5 20 Power 15 | 1 3 1 1 1 6 . 2 Engine 9 | 1 3 1 1 . 2 . 1 Core 6 | . . . . 1 4 . 1 Reactor . | . . . . . . . . Propulsion 32 | 4 5 . 7 1 12 . 3 Treads 26 | 2 3 . 7 1 10 . 3 Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 28 | 1 5 1 6 2 7 4 2 Device 13 | . 2 . 2 1 5 2 1 Storage 9 | 1 1 1 3 1 . 1 1 Processor 3 | . 1 . 1 . 1 . . Hackware 1 | . . . . . . 1 . Protection 2 | . 1 . . . 1 . . Artifact . | . . . . . . . . Weapon 73 | . 9 5 16 . 29 1 13 Energy Gun 24 | . 7 2 1 . 11 1 2 Energy Cannon 3 | . . . . . 3 . . Ballistic Gun 15 | . . . 8 . 4 . 3 Ballistic Cannon . | . . . . . . . . Launcher 25 | . . 3 6 . 8 . 8 Special Weapon 1 | . 1 . . . . . . Impact Weapon 4 | . 1 . . . 3 . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 4 . . Parts Lost 27 | . 3 2 1 . 8 . 13 Power 5 | . 1 . . . 2 . 2 Propulsion 8 | . . . 1 . 2 . 5 Utility 2 | . . . . . 1 . 1 Weapon 12 | . 2 2 . . 3 . 5 Highest Loss Streak 11 | . 3 1 1 . 4 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 99 97 100 98 100 74 Engine 7 | . 13 14 11 4 . . . Core 3 | . . . . 6 8 7 3 Treads 29 | . 20 28 32 33 35 30 13 Leg 1 | . 7 . . . . . . Device 6 | . 5 . 8 7 9 5 2 Storage 12 | . 14 14 12 14 9 8 8 Processor 11 | . 6 14 11 11 13 15 15 Energy Gun 9 | . 22 5 . . 12 23 6 Ballistic Gun 6 | . . . 15 22 4 . 5 Launcher 4 | . . 22 4 . . . 7 Peak Build Rating 53 | 4 12 11 18 26 43 51 53 Average Rating 20 | 3 8 9 16 18 35 47 29 On Entrance 18 | . 4 10 10 18 19 38 51 Naked Turns . | . . . . . . . . Heaviest Build 104 | 10 20 32 96 95 103 101 104 Greatest Support 104 | 40 40 40 60 60 104 96 104 Greatest Overweight (x) 34 | 3 . . 2 1 1 1 34 Average Overweight (x) . | . . . . 1 . 1 2 Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 25 Average Capacity 19 | 7 8 13 24 25 25 25 25 Most Carried 25 | 6 10 12 25 25 25 23 23 Average Carried 18 | 4 7 10 21 24 24 22 18 Final Capacity 25 | 8 10 15 25 25 25 25 25 Final Carried 25 | 6 10 12 25 24 24 23 18 Class Distribution -------------------- 52% | Scavenger-Mutant 28% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 2977 | 260 205 563 752 110 723 90 274 Remotely . | . . . . . . . . Salvage Created 3652 | . 645 321 731 159 1455 . 341 Parts 246 | . 43 18 60 11 94 . 20 Haulers Intercepted 4 | . 1 . 2 . 1 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 98 | . 16 20 17 5 31 . 9 Melee 1 | . 1 . . . . . . Guns 55 | . 13 3 11 5 19 . 4 Cannons 1 | . . . . . 1 . . AOE 39 | . . 17 6 . 11 . 5 Classes Destroyed 14 | . 5 5 1 . 2 . 1 Worker 7 | . . 2 . 1 4 . . Builder 5 | . 1 1 1 . 2 . . Tunneler 3 | . . 1 1 . 1 . . Hauler 4 | . 1 . 2 . 1 . . Recycler 2 | . . 2 . . . . . Operator 2 | . . . 1 . 1 . . Watcher 5 | . 3 . 1 . 1 . . Swarmer 37 | . 5 3 8 3 11 . 7 Grunt 28 | . 11 2 4 2 9 . . Duelist 1 | . . . . . 1 . . Sentry 16 | . . 2 5 . 9 . . Hunter 2 | . . . . . 1 . 1 Heavy 1 | . . . . . . . 1 Assembled 13 | . . 13 . . . . . Thug 1 | . . . 1 . . . . Best Kill Streak 10 | . 5 10 4 3 8 . 4 Combat Bots Only 9 | . 4 9 4 3 5 . 4 Max Kills in Single Turn 5 | . 1 3 3 1 5 . 4 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 3 . 2 . 4 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 556 | . 98 53 78 16 229 . 82 Missed 179 | . 31 18 33 3 70 . 24 Damage Taken 5937 | . 649 617 510 128 2307 . 1726 Core 1416 | . 129 102 21 11 449 . 704 Absorbed by Shields 157 | . . . 146 11 . . . Regen/Repaired (Parts) 213 | . 160 . 39 . 14 . . Core Remaining (%) 54 | 100 . 7 . 92 18 . . Volleys Fired 312 | . 68 56 52 12 98 . 26 Largest 3 | . 2 2 2 2 2 . 3 Hottest 118 | . 105 105 70 46 118 . 116 Shots Fired 569 | . 121 103 86 24 178 . 57 Gun 438 | . 116 44 67 24 159 . 28 Cannon 2 | . . . . . 2 . . Launcher 124 | . . 59 19 . 17 . 29 Special 5 | . 5 . . . . . . Kinetic 135 | . . . 65 24 36 . 10 Thermal 242 | . 121 40 2 . 72 . 7 Explosive 87 | . . 59 4 . 5 . 19 Electromagnetic 105 | . . 4 15 . 65 . 21 Robot Hit Streak 18 | . 6 6 5 9 18 . 14 Robot Miss Streak 6 | . 3 5 3 3 6 . 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 311 | . 64 26 50 13 121 . 37 Core Hits 215 | . 30 43 36 7 74 . 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 4 . . . 1 . . Burn 5 | . 4 . . . 1 . . Melee Attacks 9 | . 8 . . . 1 . . Impact 9 | . 8 . . . 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8098 | . 970 1458 1387 191 2810 . 1282 Guns 3788 | . 735 155 617 191 1811 . 279 Cannons 45 | . . . . . 45 . . Explosions 4030 | . . 1303 770 . 954 . 1003 Melee 235 | . 235 . . . . . . Ramming . | . . . . . . . . Kinetic 1232 | . . . 617 191 328 . 96 Thermal 2327 | . 735 132 109 . 1235 . 116 Explosive 2707 | . . 1303 318 . 321 . 765 Electromagnetic 1597 | . . 23 343 . 926 . 305 Impact 235 | . 235 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 1 1 . . . Average Corruption 1 | . 2 2 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . 7 27 1 7 . . . Message Errors 14 | . 3 8 . 3 . . . Matter Fused 7 | . . 6 . 1 . . . Heat Flow Errors 4 | . 1 2 . 1 . . . Energy Discharges 7 | . 2 3 . 2 . . . Data Loss (minor) 4 | . 1 2 1 . . . . Data Loss (major) 3 | . . 3 . . . . . Misfires 3 | . . 3 . . . . . Overload Shots 1 | . . . . . 1 . . Overflow Damage 127 | . 22 53 5 . 40 . 7 Projectiles . | . . . . . . . . Explosions 105 | . . 53 5 . 40 . 7 Melee 22 | . 22 . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 266 | . . 116 63 . 87 . . Shots 11 | . . 4 3 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 3690 | . 302 217 12 211 423 . 3690 Average Temperature 213 | . 58 46 4 112 40 . 1286 Received Heat Transfer 1470 | . 222 228 153 48 819 . . Effects 44 | . . . . 3 . . 41 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . . . 3 . . 3 Matter Decay 3 | . . . . . . . 3 Short Circuit 4 | . . . . . . . 4 Damage (minor) 4 | . . . . . . . 4 Damage (major) 17 | . . . . . . . 17 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . Combat Hostiles 2 | . 2 . . . . . . Parts Fried 9 | . 3 . 1 . 4 . 1 Impact Corruptions 3 | . 3 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 6 . 1 . 7 . . Heat Transferred 5460 | . 2384 321 150 . 2383 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . 3 . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 403 | . 400 159 389 125 403 167 305 Initial 167 | . . . . 45 23 167 116 Average 129 | . 66 50 181 61 191 167 217 Maximum Alert Level 2 | . 2 . 1 . 2 . 1 Low Security (%) 72 | 100 82 100 53 100 53 100 49 Level 1 27 | . 17 . 46 . 46 . 50 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 10 | . 4 . 2 . 3 . 1 Investigation 7 | . 4 . 1 . 2 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . 1 . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 12 | . 2 . 3 . 7 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 26 19 42 8 54 . 10 Peak Tracking Total 6 | . 5 3 5 4 6 . 4 Tactical Retreats 9 | . 1 . 2 1 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 11 | . 4 . 4 . 2 . 1 Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 13 | . . 2 3 1 6 . 1 Max in Single Turn 2 | . . 2 1 1 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 32 | . 10 . 10 . 11 1 . Terminals 26 | . 8 . 8 . 9 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 83 | . 23 . 29 . 30 1 . Successful 43 | . 16 . 13 . 13 1 . Failed 40 | . 7 . 16 . 17 . . Catastrophic 8 | . 2 . 2 . 4 . . Database Lockouts . | . . . . . . . . Manual 68 | . 18 . 26 . 24 . . Terminals 69 | . 18 . 26 . 24 1 . Fabricators . | . . . . . . . . Repair Stations 8 | . 4 . 2 . 2 . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 9 . 4 . 3 1 . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Alert Level 3 | . 1 . 1 . 1 . . Unreport Threat 7 | . 3 . 2 . 2 . . Transport Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 2 | . 2 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 4 . 2 . 2 . . Scan Component 4 | . 2 . 1 . 1 . . Repair 4 | . 2 . 1 . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 3 . 6 . 4 . . Terminals 12 | . 2 . 6 . 4 . . Botnet 12 | . 2 . 6 . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 7 . 9 . 11 1 . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 2 . 1 . 1 . . Time 128 | . 52 . 32 . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 4 . . . . Highest-Rated Group 86 | . . 86 71 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 70 | . . . 70 . . . . Total Damage 781 | . . . 781 . . . . Kills 13 | . . . 13 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 10247 | 87 1882 1651 2096 1036 2841 190 464 Spaces Moved 4478 | 45 988 920 788 410 1169 62 96 Core 13 | 12 . . . . . . 1 Treads 4174 | 33 697 920 788 410 1169 62 95 Legs 291 | . 291 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 160 240 160 Average Speed 188 | 161 148 160 230 240 184 240 343 Slowest Speed 1750 | 200 160 160 320 240 242 240 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 6 99 95 74 92 76 2 76 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug 230 | . 6 198 . . 26 . . Terrain Destroyed 598 | . 6 434 45 . 61 . 52 Melee 2 | . 1 . . . 1 . . Projectile 6 | . 5 . . . 1 . . AOE 590 | . . 434 45 . 59 . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 5693 | 57 1269 998 974 439 1676 103 177 Wait 608 | . 144 11 77 9 301 36 30 Move 4471 | 44 987 919 787 409 1168 61 96 Hop . | . . . . . . . . Pick Up 85 | 7 22 3 20 2 27 1 3 Fast Attach 17 | 3 5 1 5 . 1 . 2 Attach 37 | 1 6 1 4 1 13 2 9 Detach 2 | . . . . . 1 . 1 Swap 94 | 2 11 5 21 3 40 3 9 Drop 58 | . 18 2 8 3 26 . 1 Fire 312 | . 68 56 52 12 98 . 26 Melee 9 | . 8 . . . 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 4) 815 | -10/Materials | Lost 3 parts (1p2w) 879 | -10/Materials | Core integrity fell below 50% 994 | -10/Materials | Discovered new exit (range 6) 1232 | -10/Materials | Discovered new exit (range 6) 1495 | -10/Materials | Discovered new exit (range 17) 1556 | -10/Materials | Build established: Scavenger-Mutant 1560 | -10/Materials | Repaired Lgt. Treads 1587 | -10/Materials | Repaired Lgt. Treads 1970 | -10/Materials | Entered Mines 1970 | -10/Mines | Discovered new exit (range 14) 1971 | -10/Mines | Assembled infested the area 1977 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2130 | -10/Mines | Destroyed 9 combat bots 2347 | -10/Mines | Core integrity fell below 20% 2557 | -10/Mines | Learned location of Storage (-7) 2718 | -10/Mines | Discovered new exit (range 14) 2852 | -10/Mines | Build established: Mutant 3072 | -10/Mines | Found a hidden stash of uninstalled traps 3502 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3621 | -10/Mines | Entered Materials 3621 | -9/Materials | Accompanied by 4 allies 3621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3626 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3875 | -9/Materials | Discovered new exit (range 18) 4007 | -9/Materials | Build established: Scavenger-Mutant 5091 | -9/Materials | Repaired Rocket Launcher 5318 | -9/Materials | Discovered new exit (range 11) 5485 | -9/Materials | Discovered new exit (range 6) 5717 | -9/Materials | Entered Mines 5793 | -9/Mines | Met a Derelict bent on vengeance 5962 | -9/Mines | Learned Materials stockpile data 6128 | -9/Mines | Identified exit to Materials 6256 | -9/Mines | Discovered exit to Materials (range 5) 6388 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6429 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6434 | -9/Mines | Found Prototype Device 6434 | -9/Mines | Identified Exp. Sensor Array 6753 | -9/Mines | Entered Materials 6753 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7991 | -8/Materials | Build established: Mutant 8275 | -8/Materials | Repaired Broken VTOL Module 8763 | -8/Materials | Discovered new exit (range 11) 8894 | -8/Materials | Build established: Skirmisher 9310 | -8/Materials | Core integrity fell below 50% 9402 | -8/Materials | Discovered new exit (range 17) 9421 | -8/Materials | Core integrity fell below 20% 9429 | -8/Materials | Lost 4 parts (1p2n1w) 9594 | -8/Materials | Entered Factory 9594 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9782 | -7/Factory | Identified exit to DSF 9784 | -7/Factory | Entered DSF 9833 | -7/DSF | Additional patrols routed to DSF 9964 | -7/DSF | Lost 11 parts (1p4n1u5w) 10066 | -7/DSF | Sterilization system engaged 10086 | -7/DSF | Ambient heat levels rising (+10) 10101 | -7/DSF | Ambient heat levels rising (+10) 10116 | -7/DSF | Ambient heat levels rising (+10) 10127 | -7/DSF | Discovered new exit (range 18) 10131 | -7/DSF | Ambient heat levels rising (+10) 10146 | -7/DSF | Ambient heat levels rising (+10) 10161 | -7/DSF | Ambient heat levels rising (+10) 10176 | -7/DSF | Ambient heat levels rising (+10) 10191 | -7/DSF | Ambient heat levels rising (+10) 10206 | -7/DSF | Ambient heat levels rising (+10) 10221 | -7/DSF | Ambient heat levels rising (+10) 10233 | -7/DSF | Core integrity fell below 50% 10236 | -7/DSF | Ambient heat levels rising (+10) 10245 | -7/DSF | Core integrity fell below 20% 10249 | -7/DSF | Core destroyed Last Messages --------------- 10216_ Overheating: Short circuit. 10217_ Overheating: Matter decay (-13). 10221_ Overheating: Broken Rocket Launcher damaged (-19). 10221_ ALERT: Ambient heat levels +10. 10222_ Overheating: System interference. 10222_ Arc Projector temporarily disabled. 10223_ Overheating: Angular Momentum Engine damaged (-10). 10225_ Overheating: Core damaged (-77). 10226_ Overheating: Matter decay (-16). 10229_ Lgt. Treads broken. 10229_ Overheating: Short circuit. 10232_ Overheating: System Shield damaged (-1). 10232_ Overheating: Broken Weight Redist. System damaged (-2). 10233_ Overheating: Core damaged (-77). 10236_ ALERT: Ambient heat levels +10. 10241_ Overheating: Core damaged (-112). 10244_ Overheating: Arc Projector damaged (-8). 10244_ Overheating: Autogun damaged (-29). 10245_ Overheating: Core damaged (-84). 10249_ Overheating: Core damaged (-140). 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