Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.08 @ 13:02:03 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1692) 1692 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 4533 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 175 Friendly Fire -21 Cogmind --------- Core Integrity 525/550 Matter 300/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Cooling System Medium Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon Ion Cannon > --- INVENTORY (10) --- Cold Fusion Reactor Light Treads Improved Terrain Scanner Improved Trap Extractor (3/6 Blade) EM Pulse Cannon Heavy Particle Cannon Guided Missile Launcher Precision Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Seismic Detector Hardened Light Armor Plating Improved Trap Extractor > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Cold Fusion Reactor Light Treads Cooling System Improved Terrain Scanner EM Pulse Cannon Heavy Particle Cannon Guided Missile Launcher Precision Rocket Launcher Datajack [Rating: 31] Favorites ----------- Power Cold Fusion Reactor Engine Light Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 47 | 7 2 1 8 18 11 Power 9 | 1 . 1 4 3 . Engine 6 | 1 . 1 4 . . Core . | . . . . . . Reactor 3 | . . . . 3 . Propulsion 9 | 2 1 . 1 5 . Treads 8 | 2 1 . 1 4 . Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 . 1 . 5 Device 5 | 1 . . 1 . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 20 | 2 . . 2 10 6 Energy Gun 2 | . . . 2 . . Energy Cannon 13 | . . . . 8 5 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . . 4 . Parts Lost 5 | . . . 1 1 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 2 | . . . 1 1 . Highest Loss Streak 2 | . . . 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 95 98 92 Engine 6 | . 14 14 10 . . Reactor 5 | . . . . 10 9 Treads 29 | . 28 28 30 31 26 Device 19 | . 14 14 21 22 23 Storage 11 | . 14 14 11 11 9 Protection 1 | . . . . . 6 Energy Gun 1 | . . . 17 . . Energy Cannon 10 | . . . . 21 17 Ballistic Gun 11 | . 28 28 3 . . Naked Turns . | . . . . . . Heaviest Build 44 | 12 17 17 28 37 44 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 9 | 4 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 828 | 314 132 17 75 170 120 Remotely . | . . . . . . Salvage Created 2422 | 129 257 . 270 1205 561 Parts 135 | 7 20 . 19 59 30 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 40 | . 5 . 4 21 10 Guns 9 | . 5 . 4 . . Cannons 31 | . . . . 21 10 Classes Destroyed 11 | 2 2 . 3 4 . Tunneler 2 | 2 . . . . . Hauler 1 | . . . 1 . . Recycler 6 | 1 . . . 3 2 Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 4 | . 2 . . 1 1 Swarmer 7 | . . . . 3 4 Grunt 20 | . 5 . 3 10 2 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 10 | . . . 1 5 4 Best Kill Streak 6 | 2 4 . 2 6 5 Combat Bots Only 5 | . 3 . 2 5 4 Max Kills in Single Turn 2 | 1 1 . 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 1808 | . 310 50 220 522 706 Core 181 | . 58 12 39 47 25 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 72 . 78 . Volleys Fired 148 | 11 31 . 13 56 37 Largest 2 | 2 2 . 2 2 2 Hottest 150 | 40 40 . 90 136 150 Shots Fired 270 | 22 62 . 26 90 70 Gun 110 | 22 62 . 26 . . Cannon 160 | . . . . 90 70 Launcher . | . . . . . . Special . | . . . . . . Kinetic 84 | 22 62 . . . . Thermal 160 | . . . . 90 70 Explosive . | . . . . . . Electromagnetic 26 | . . . 26 . . Robot Hit Streak 10 | 5 6 . 3 10 10 Robot Miss Streak 4 | 2 4 . 4 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 151 | 16 33 . 13 53 36 Core Hits 70 | 6 13 . 7 30 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3132 | 167 356 4 245 1337 1023 Guns 729 | 167 356 . 206 . . Cannons 2360 | . . . . 1337 1023 Explosions 39 | . . . 39 . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 523 | 167 356 . . . . Thermal 2399 | . . . 39 1337 1023 Explosive . | . . . . . . Electromagnetic 206 | . . . 206 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . . . . 7 Projectiles 7 | . . . . . 7 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots 1 | . . . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 246 | . 27 . 1 28 246 Average Temperature 48 | . 11 . 1 14 91 Received Heat Transfer 765 | . 195 18 114 177 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 2 3 Heat Transferred 3898 | . . . 50 2331 1517 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 677 | 15 192 23 197 677 629 Initial 190 | . 9 23 . 78 190 Average 226 | 5 105 10 92 470 277 Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 58 | 100 100 100 100 13 21 Level 1 13 | . . . . 4 72 Level 2 28 | . . . . 82 6 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . 1 4 4 Investigation 4 | . 1 . . 1 2 Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 1 1 Assault 3 | . . . . 2 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 5 | . 2 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 12 2 10 34 23 Peak Tracking Total 8 | . 4 2 3 8 7 Tactical Retreats 7 | . . . . . 7 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts 11 | . . . . . 11 Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . . . 3 Reused . | . . . . . . Traps Extracted 3 | . . . . . 3 Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . . . . 3 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 4 | . . . . 1 3 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 23 | . 5 1 1 11 5 Terminals 20 | . 4 . 1 11 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 58 | . 15 1 3 26 13 Successful 35 | . 7 1 2 18 7 Failed 23 | . 8 . 1 8 6 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual 10 | . 5 . 1 3 1 Terminals 52 | . 14 . 3 26 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . . 4 Terminal Hacks 31 | . 6 1 1 16 7 Part Schematic 3 | . . . . 3 . Robot Schematic 1 | . . . . 1 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 5 | . 1 . . 2 2 Open Door 6 | . . 1 . 5 . Branch Access Points 3 | . 1 . 1 . 1 Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . . . 1 . Locate Traps 2 | . . . . . 2 Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Hauler Manifests 3 | . 1 . . 1 1 Registered Components 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . 1 2 . Terminals 3 | . . . 1 2 . Botnet 3 | . . . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 3 . 1 6 4 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 32 | . . . . 32 . Total Damage 530 | . . . . 530 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3750 | 181 521 846 361 1247 594 Spaces Moved 1934 | 85 256 508 183 631 271 Core 3 | 3 . . . . . Treads 1931 | 82 256 508 183 631 271 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 Average Speed 161 | 156 160 160 160 162 165 Slowest Speed 245 | 160 160 160 160 165 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 6 44 89 24 87 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . 1 1 . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 19 | . . . 4 . 15 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 4 | . . . 4 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2311 | 110 312 544 230 771 344 Wait 96 | . 20 26 13 28 9 Move 1929 | 84 255 507 182 630 271 Hop . | . . . . . . Pick Up 33 | 8 2 4 5 13 1 Fast Attach 24 | 7 . . 4 8 5 Attach 5 | . . . 2 2 1 Detach 3 | . . . 1 2 . Swap 18 | . 2 1 2 8 5 Drop 43 | . 2 5 8 24 4 Fire 148 | 11 31 . 13 56 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 11 | . . . . . 11 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Discovered new exit (range 7) 703 | -10/Materials | Entered Mines 763 | -10/Mines | Learned location of Zion (-6) 1287 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1510 | -10/Mines | Discovered new exit (range 9) 1522 | -10/Mines | Identified exit to Materials 1549 | -10/Mines | Entered Materials 1549 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1755 | -9/Materials | Identified exit to Mines 1755 | -9/Materials | Identified exit to Storage 1883 | -9/Materials | Discovered new exit (range 15) 1910 | -9/Materials | Entered Storage 1975 | -9/Storage | Met a pair of Derelict thieves 2391 | -9/Storage | Discovered new exit (range 9) 2737 | -9/Storage | Found Prototype Launcher 2737 | -9/Storage | Identified Gui. Missile Launcher 3157 | -9/Storage | Entered Materials 3157 | -8/Materials | Evolved 2 slots: Utility x2 3650 | -8/Materials | Build established: Scavenger-Mutant 3751 | -8/Materials | Self-destructed Last Messages --------------- 03726_ Heat Sink melted. 03726_ Y-45 Defender destroyed. 03727_ K-01 Serf collects debris. 03728_ R-06 Scavenger collects Lgt. Assault Rifle. 03729_ R-06 Scavenger destroyed. 03730_ K-01 Serf collects debris. 03735_ R-06 Scavenger collects Com. Wheel. 03737_ K-01 Serf collects debris. 03738_ R-06 Scavenger collects Hvy. Particle Cannon. 03739_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Alarm Trap Map updated. 03740_ K-01 Serf collects debris. 03742_ R-06 Scavenger collects Flight Unit. 03744_ K-01 Serf collects debris. 03745_ U-05 Engineer builds a Door. 03745_ R-06 Scavenger collects Lgt. Assault Rifle. 03747_ K-01 Serf collects debris. 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