Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 21:20:24 Player: ClassActJerk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1309) 1309 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4119 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 657/700 Matter 261/450 Energy 465/465 System Corruption 2% Temperature Warm (169) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Large Battery Compact Matter Pod Utility Shielding Light Armor Plating Light Armor Plating > --- WEAPON (3) ------- Beam Cannon Ion Cannon Minigun > --- INVENTORY (15) --- Light Nuclear Core Improved Targeting Computer ECM Suite Heavy Armor Plating Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Battery Compact Matter Pod ECM Suite Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Targeting Computer Utility Shielding Light Armor Plating Heavy Armor Plating Beam Cannon Ion Cannon Minigun Enhanced Autogun [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon 1 | . . . . 1 . Parts Attached 52 | 6 2 14 2 20 8 Power 14 | 1 . 5 1 6 1 Engine 12 | 1 . 4 1 5 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 3 . 5 . Treads 7 | . . 3 . 4 . Leg 2 | 2 . . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 2 . 5 4 Device 4 | . 1 . . 2 1 Storage 4 | 1 1 1 . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 14 | 2 . 4 1 4 3 Energy Gun 3 | 1 . 1 . 1 . Energy Cannon 2 | . . . . . 2 Ballistic Gun 7 | 1 . 3 1 1 1 Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 5 . 5 1 Power 4 | . . 2 . 2 . Propulsion 3 | . . 1 . 1 1 Utility 1 | . . . . 1 . Weapon 3 | . . 2 . 1 . Highest Loss Streak 3 | . . 3 . 2 1 To Critical Strikes . | . . . . . . Average Backups 3 | 1 1 1 2 5 4 Power . | . . . . 1 . Propulsion . | . . . 1 . . Utility 1 | . . . 1 1 3 Weapon 1 | 1 1 . . 2 1 Tool/Special . | . . . . . . Unused Backups 4 | . . . . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 84 98 98 97 Engine 16 | . 14 16 20 17 7 Core 1 | . . 1 . . 6 Treads 14 | . . 10 22 17 14 Leg 3 | . 28 6 . . . Device 5 | . 6 9 . 5 . Storage 17 | . 14 12 22 18 22 Processor 4 | . . 7 11 2 . Protection 6 | . . . . 9 22 Energy Gun 5 | . 14 7 . 7 . Energy Cannon 1 | . . . . . 13 Ballistic Gun 13 | . 14 13 22 10 6 Ballistic Cannon 3 | . . . . 8 . Peak Build Rating 23 | 6 7 13 13 20 23 Average Rating 14 | 4 6 10 12 16 22 On Entrance 9 | . 6 7 12 12 17 Avg Prop Armor Cover (%) 8 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 55 | 13 29 41 39 51 55 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 3 | . 1 1 . 3 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 Most Carried 12 | 5 2 5 3 12 11 Average Carried 3 | 2 1 1 2 5 5 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 1 1 2 3 12 6 Class Distribution -------------------- 40% | Scavenger-Tank 31% | Scavenger-Mutant 21% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1368 | 194 79 281 56 692 66 Remotely 281 | . . 281 . . . Salvage Created 1388 | . 79 553 52 608 96 Parts 78 | . 3 26 6 39 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 2 12 3 21 3 Guns 31 | . 2 12 3 14 . Cannons 10 | . . . . 7 3 Classes Destroyed 5 | . 1 1 2 . 1 Worker 1 | . . . 1 . . Swarmer 15 | . . . 3 10 2 Grunt 15 | . 2 8 . 5 . Sentry 10 | . . 4 . 6 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 2 4 3 6 2 Combat Bots Only 6 | . 2 4 3 6 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 357 | . 16 105 18 189 29 Missed 96 | . 3 23 8 56 6 Hits 261 | . 13 82 10 133 23 Projectile 261 | . 13 82 10 133 23 Critical Strikes 3 | . . . . 3 . Damage Taken 3140 | . 143 1074 77 1501 345 Core 512 | . 33 222 10 204 43 Absorbed by Shields 243 | . . . . 243 . Redirected to Shielding 4 | . . . . . 4 Core Remaining (%) 72 | 100 86 . 42 62 . Volleys Fired 132 | . 8 65 3 47 9 Largest 3 | . 2 2 2 3 3 Hottest 145 | . 60 76 46 116 145 Shots Fired 283 | . 16 101 6 133 27 Gun 226 | . 16 101 6 94 9 Cannon 57 | . . . . 39 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 192 | . 8 65 6 104 9 Thermal 91 | . 8 36 . 29 18 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 9 12 10 9 3 Robot Miss Streak 8 | . 1 4 1 8 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 1 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 182 | . 14 76 3 78 11 Core Hits 85 | . 4 26 4 47 4 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . Critical Strikes 6 | . . 2 . 4 . Burn 4 | . . 1 . 3 . Destroy 2 | . . 1 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2502 | . 158 884 56 1143 261 Guns 1824 | . 158 884 56 712 14 Cannons 678 | . . . . 431 247 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1544 | . 82 539 56 853 14 Thermal 958 | . 76 345 . 290 247 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 7 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 499 | . 78 316 8 499 396 Average Temperature 126 | . 46 114 6 124 193 Received Heat Transfer 1233 | . 78 471 . 684 . Effects 12 | . . . . 9 3 Shutdowns 6 | . . . . 5 1 Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Matter Decay 3 | . . . . 1 2 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 . 1 3 Heat Transferred 2435 | . 175 928 . 962 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 99 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 205 | . 40 143 61 205 65 Initial 65 | . . . 21 . 65 Average 44 | . 7 57 10 62 21 Influence Increases 1303 | . 50 400 133 625 95 Destroy 0b10 Robot/C 860 | . 40 240 100 420 60 Destroy 0b10 Robot/NC 5 | . . . 5 . . Destroy Leader 230 | . 10 80 20 100 20 Allied During Kill 8 | . . . 8 . . Successful Hack 5 | . . 5 . . . Disable Machine 15 | . . . . 15 . Lose Combat Pursuer 180 | . . 75 . 90 15 Influence Decreases 1272 | . 50 344 189 480 209 Entered New Map 115 | . . . 35 . 80 Time Decay 1039 | . 50 294 154 422 119 Lost Part 105 | . . 50 . 45 10 Purge Threat 13 | . . . . 13 . Squads Dispatched 11 | . 1 4 . 5 1 Investigation 2 | . . 1 . 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 3 . 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 3 30 4 41 4 Peak Tracking Total 6 | . 2 5 4 6 3 Tactical Retreats 10 | . . 4 . 5 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . . 1 . 5 . Terminals 5 | . . 1 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . . 4 . 12 . Successful 10 | . . 3 . 7 . Failed 6 | . . 1 . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . 4 . 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 3 . 6 . Record 3 | . . . . 3 . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 1 . 2 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 26 | . . . 6 20 . Total Damage 268 | . . . 87 181 . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 3 | . . . . . 3 ECM 3 | . . . . . 3 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4639 | 55 290 1085 816 1950 443 Spaces Moved 1697 | 42 118 393 379 618 147 Core 10 | 10 . . . . . Treads 1336 | . . 250 379 560 147 Legs 293 | 32 118 143 . . . Wheels 58 | . . . . 58 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 135 240 Average Speed 199 | 103 146 201 160 229 241 Slowest Speed 320 | 120 190 240 160 320 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 22 26 61 43 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2729 | 52 220 594 583 1061 219 Wait 757 | . 90 99 196 323 49 Move 1692 | 41 117 392 378 617 147 Hop . | . . . . . . Pick Up 59 | 5 2 16 3 32 1 Fast Attach 2 | 2 . . . . . Attach 47 | 4 1 14 1 19 8 Detach 1 | . . . . . 1 Swap 7 | . 1 1 1 4 . Drop 32 | . 1 7 1 19 4 Fire 132 | . 8 65 3 47 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1126 | -9/Materials | Lost 3 parts (1p1n1w) 1182 | -9/Materials | Core integrity fell below 50% 1421 | -9/Materials | Discovered new exit (range 6) 1431 | -9/Materials | Entered Mines 1522 | -9/Mines | Build established: Scavenger-Mutant 1607 | -9/Mines | Discovered new exit (range 7) 1626 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1765 | -9/Mines | Found a hidden stash of uninstalled traps 1956 | -9/Mines | Learned location of Zion (-6) 2247 | -9/Mines | Entered Materials 2247 | -8/Materials | Accompanied by 3 allies 2247 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2315 | -8/Materials | Garrison activated, responded to threat 2359 | -8/Materials | Lost 3 allies 3012 | -8/Materials | Build established: Scavenger-Tank 4152 | -8/Materials | Discovered new exit (range 15) 4197 | -8/Materials | Entered Factory 4197 | -7/Factory | Evolved 2 slots: Utility x2 4198 | -7/Factory | Identified exit to Storage 4198 | -7/Factory | Identified exit to Lower Caves 4640 | -7/Factory | Self-destructed Last Messages --------------- detected, Programmers report to Factory Zone 7P. 04514_ ALERT: All DSF locations entering lockdown mode. 04517_ S-27 Virus destroyed. 04536_ Lgt. Nuclear Core melted. 04536_ VTOL Module melted. 04536_ S-27 Virus destroyed. 04541_ Acquired 24 matter. 04620_ Lgt. Treads destroyed. 04623_ P-60 Hacker heat damages Shock Rifle. 04625_ Shock Rifle melted. 04625_ P-60 Hacker destroyed. 04626_ Acquired 42 matter. 04629_ Overheating: Matter decay (-61). 04633_ Power failure, Lgt. Nuclear Core shutdown. 04634_ Overheating: Matter decay (-38). 04634_ Acquired Lgt. Nuclear Core. 04639_ Dropped Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ###### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ???????????##############?????????????# # | | ???????????# #?????????????# # | | ???????????# """""" ############### # | | ???????????# ! """""" =# k # | | ???????????# """""" # # | | ???????????# """""" %#= + | | ???????????# /@ # | | ???????????# """""" [#= # | | ???????????# """""" ! # ###########+### | | ???????????# """""" # #?????????????# | | ???????????# """""" # #?????????????# | | ???????????# # #?????????????# | | ???????????+ # s#?????????????# | | ???????????##+####+###### +?????????????###### | | ????????????????????????# !] # ?????????????????? | | ????????????????????????# [ # ????????????????? | | ????????????????????????# #? ???????????????? | | ????????????????????????## T###?? ??????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 630 Matter Stores 375 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed MomentumRecoilMediator Manual? 0 Play Time 00:41:39 Cumulative 14.6 hours Start 2025.10.28 @ 20:40:49 End 2025.10.28 @ 21:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9640d36-3255-45e1-a9c3-eb9479d20f46