Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.07 @ 15:04:44 Player: Raix Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1787) 1787 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 6920 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 193 Met Imprinter 300 Was Imprinted 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1000 Matter 17/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Cold Fusion Reactor Improved Signal Interpreter Advanced Plasma Cannon KE Penetrator Peak State ------------ > --- POWER ------------ Makeshift Power Source Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg Makeshift Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Cold Fusion Reactor Enhanced Optical Array Improved Signal Interpreter Improved Assault Rifle Magnetic Acceleration Cannon [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 2 . . . 2 . Utility 3 | . . . . . . . 2 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 39 | 6 . . 9 6 4 3 8 3 Power 5 | 1 . . 1 1 . 1 1 . Engine 4 | 1 . . 1 . . 1 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 5 5 4 . 3 . Treads . | . . . . . . . . . Leg 14 | 2 . . 3 5 2 . 2 . Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 2 . 1 . Utility 4 | 1 . . 1 . . . 2 . Device 1 | . . . . . . . 1 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . . 2 . . 2 2 3 Energy Gun 2 | . . . . . . 1 . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 5 | 2 . . 2 . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 . . Parts Lost 18 | . . . . 1 . 1 1 15 Power 2 | . . . . . . . . 2 Propulsion 8 | . . . . 1 . 1 1 5 Utility 3 | . . . . . . . . 3 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 9 | . . . . 1 . 1 1 9 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 3 4 5 6 7 7 7 7 6 Power 2 | . 1 2 2 1 1 3 3 2 Propulsion 1 | 1 2 2 1 2 2 . . . Utility 1 | . . . . 2 2 2 1 1 Weapon 1 | 1 1 1 1 2 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . . 8 4 2 3 5 8 Power 13 | . . . 4 1 . 1 4 3 Propulsion 5 | . . . . 2 2 1 . . Utility 4 | . . . 1 1 . . . 2 Weapon 8 | . . . 3 . . 1 1 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 85 85 98 99 98 95 88 47 Engine 11 | . 14 14 11 11 11 11 12 4 Leg 26 | . 28 28 38 43 33 22 16 5 Flight 8 | . . . . . 9 17 12 5 Device 1 | . . . . . . . 5 3 Storage 9 | . 14 14 11 11 11 11 6 3 Processor 10 | . . . 10 11 11 11 12 9 Ballistic Gun 17 | . 28 28 21 22 22 19 7 3 Launcher 1 | . . . . . . . 5 2 Peak Build Rating 53 | 6 6 6 17 17 30 31 53 53 Average Rating 27 | 3 6 6 15 16 22 28 48 29 On Entrance 17 | . 6 6 6 17 17 30 24 53 Naked Turns . | . . . . . . . . . Heaviest Build 36 | 12 12 12 19 19 19 24 36 36 Greatest Support 64 | 20 20 20 40 40 40 38 64 59 Greatest Overweight (x) 6 | . . . . . 6 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 6 5 5 8 8 8 8 8 8 Average Carried 7 | 3 4 5 6 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 5 5 8 8 8 8 7 5 Class Distribution -------------------- 36% | Scavenger-Mutant 25% | Derelict-Mutant 21% | Mutant 9% | Derelict-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1196 | 229 47 . 169 316 48 94 215 78 Remotely . | . . . . . . . . . Salvage Created 1781 | . 47 . 245 473 . 206 563 247 Parts 94 | . 3 . 24 23 . 11 22 11 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 2 9 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 37 | . 1 . 7 12 . 4 8 5 Guns 25 | . 1 . 7 12 . 4 . 1 Cannons 1 | . . . . . . . . 1 AOE 11 | . . . . . . . 8 3 Classes Destroyed 14 | . 1 . 3 . . 2 7 1 Worker 3 | . . . . . . . 2 1 Builder 3 | . . . . . . . . 3 Hauler 1 | . . . . . . . 1 . Recycler 1 | . . . . . . . 1 . Operator 1 | . . . . . . . 1 . Drone 1 | . . . . . . 1 . . Watcher 4 | . . . 2 . . . 2 . Swarmer 6 | . . . 4 2 . . . . Grunt 24 | . 1 . 1 10 . 3 4 5 Sentry 2 | . . . 2 . . . . . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . Best Kill Streak 8 | . 1 . 6 4 . 3 6 8 Combat Bots Only 5 | . 1 . 5 4 . 3 3 4 Max Kills in Single Turn 5 | . 1 . 1 1 . 1 5 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 327 | . 20 . 34 48 . 37 19 169 Missed 103 | . 6 . 14 17 . 7 6 53 Hits 224 | . 14 . 20 31 . 30 13 116 Projectile 224 | . 14 . 20 31 . 30 13 116 Critical Strikes 8 | . 1 . . . . 2 1 4 Damage Taken 3467 | . 181 . 188 368 . 519 214 1997 Core 1243 | . 30 . 7 58 . 127 19 1002 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 191 | . . . . . 191 . . . Core Remaining (%) 84 | 100 . 88 . . . 52 97 . Volleys Fired 114 | . 5 . 24 30 . 8 18 29 Largest 3 | . 2 . 2 2 . 2 3 3 Hottest 95 | . 40 . 46 46 . 62 90 95 Shots Fired 213 | . 10 . 48 60 . 16 34 45 Gun 183 | . 10 . 48 60 . 15 21 29 Cannon 10 | . . . . . . . . 10 Launcher 20 | . . . . . . 1 13 6 Special . | . . . . . . . . . Kinetic 193 | . 10 . 48 60 . 15 21 39 Thermal . | . . . . . . . . . Explosive 20 | . . . . . . 1 13 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 4 . 6 7 . 7 11 8 Robot Miss Streak 4 | . 1 . 4 3 . 1 4 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 133 | . 7 . 26 39 . 13 16 32 Core Hits 98 | . 3 . 11 20 . 13 26 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 1 | . . . . . . . 1 . Destroy 1 | . . . . . . . 1 . Melee Attacks 3 | . . . . . . . 2 1 Impact . | . . . . . . . . . Slashing 3 | . . . . . . . 2 1 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4501 | . 88 . 409 562 . 323 1778 1341 Guns 1885 | . 88 . 409 562 . 198 147 481 Cannons 221 | . . . . . . . . 221 Explosions 2210 | . . . . . . 125 1482 603 Melee 179 | . . . . . . . 143 36 Ramming 6 | . . . . . . . 6 . Kinetic 2106 | . 88 . 409 562 . 198 147 702 Thermal 628 | . . . . . . . 628 . Explosive 1582 | . . . . . . 125 854 603 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 179 | . . . . . . . 143 36 Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 12 2 Average Corruption 7 | . . . . . . . 8 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . . 28 . Message Errors 11 | . . . . . . . 11 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 4 | . . . . . . . 4 . Data Loss (minor) 4 | . . . . . . . 4 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 190 | . . . . . . . 175 15 Projectiles 3 | . . . . . . . . 3 Explosions 147 | . . . . . . . 141 6 Melee 40 | . . . . . . . 34 6 Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . . . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . 40 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 292 | . 9 . 8 8 . 45 292 20 Average Temperature 54 | . 5 . 4 2 . 27 76 11 Received Heat Transfer 977 | . 129 . 33 180 . 257 27 351 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 400 | . . . . . . . 400 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Maximum Alert Level 2 | . . . 1 1 . . 2 1 Low Security (%) 34 | 100 100 100 86 31 . . . 36 Level 1 45 | . . . 13 68 . . 52 63 Level 2 19 | . . . . . . . 47 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 614 | . 30 3 222 263 . . 614 322 Initial 302 | . . 3 . 73 . . 302 216 Average 258 | . 6 . 119 206 . . 405 231 Influence Increases 2055 | . 30 . 399 350 . 116 912 248 Destroy 0b10 Robot/C 860 | . 20 . 280 240 . 60 160 100 Destroy 0b10 Robot/NC 85 | . . . 20 . . 10 35 20 Destroy Leader 192 | . 10 . 66 50 . 10 46 10 Allied During Kill 36 | . . . 30 . . 6 . . Disable Machine 210 | . . . . . . . 195 15 Destroy Structure 237 | . . . 3 . . . 146 88 Advance Influence 300 | . . . . . . . 300 . Lose Combat Pursuer 135 | . . . . 60 . 30 30 15 Influence Decreases 1901 | . 20 10 210 348 191 111 475 536 Entered New Map 543 | . . 7 . 116 191 . 3 226 Time Decay 1078 | . 20 3 150 222 . 101 422 160 Lost Part 180 | . . . . 10 . 10 10 150 Lost Ally 100 | . . . 60 . . . 40 . Squads Dispatched 7 | . 1 . 1 . . . 3 2 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . 1 . 1 . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 7 . 18 13 . 7 12 11 Peak Tracking Total 6 | . 4 . 5 4 . 3 4 6 Tactical Retreats 7 | . . . . 2 . 2 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . . . . . . . 3 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 14 | . . . . . . . 13 1 Max in Single Turn 8 | . . . . . . . 8 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 1 | . . . . . . . . 1 Terminals 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 3 | . . . . . . . . 3 Successful . | . . . . . . . . . Failed 3 | . . . . . . . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 1 1 Terminals 3 | . . . . . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 9 | . . 3 . . 4 . 2 . Largest Group 4 | . . 3 3 . 4 4 2 . Highest-Rated Group 192 | . . 40 40 . 151 151 192 . Highest-Rated Ally 96 | . . 16 16 . 40 40 96 . Total Orders . | . . . . . . . . . Ally Attacks 99 | . . . 71 . . 20 8 . Total Damage 1193 | . . . 776 . . 162 255 . Kills 10 | . . . 9 . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Active Infowar (turns) 1363 | . . . . . . . 1031 332 Optics 1363 | . . . . . . . 1031 332 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4669 | 74 103 95 357 464 1427 784 1033 332 Spaces Moved 3417 | 58 73 80 235 293 1080 571 745 282 Core 229 | 15 . . . . 6 . . 208 Treads . | . . . . . . . . . Legs 3105 | 43 73 80 154 293 1072 571 745 74 Wheels 81 | . . . 81 . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Fastest Speed 50 | 50 120 120 80 120 120 130 126 50 Average Speed 121 | 101 120 120 106 120 124 130 127 87 Slowest Speed 350 | 120 120 120 120 120 350 130 130 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 21 21 25 49 90 66 19 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 2 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 254 | . . . . . . 4 170 80 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . 1 4 AOE 249 | . . . . . . 4 169 76 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 3768 | 73 78 79 301 354 1163 599 796 325 Wait 76 | . . . . 4 64 8 . . Move 3409 | 57 72 79 234 292 1079 570 744 282 Hop . | . . . . . . . . . Pick Up 73 | 10 1 . 20 11 8 4 14 5 Fast Attach . | . . . . . . . . . Attach 30 | 6 . . 5 1 4 1 9 4 Detach 2 | . . . . . . . . 2 Swap 14 | . . . 4 6 . 3 1 . Drop 46 | . . . 14 10 8 5 7 2 Fire 114 | . 5 . 24 30 . 8 18 29 Melee 3 | . . . . . . . 2 1 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 178 | -10/Materials | Entered Mines 197 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 243 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 264 | -10/Mines | Discovered new exit (range 8) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Accompanied by 3 allies 273 | -9/Materials | Evolved 2 slots: Propulsion x2 326 | -9/Materials | Build established: Mutant 617 | -9/Materials | Discovered new exit (range 12) 630 | -9/Materials | Entered Mines 637 | -9/Mines | Met a Derelict bent on vengeance 718 | -9/Mines | Found a hidden stash of uninstalled traps 990 | -9/Mines | Build established: Scavenger-Mutant 1017 | -9/Mines | Learned Materials stockpile data 1028 | -9/Mines | Learned location of Storage (-7) 1084 | -9/Mines | Discovered new exit (range 10) 1088 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1094 | -9/Mines | Entered Zion 1561 | -7/Zion | Met Imprinter 1588 | -7/Zion | Imprinted 1591 | -7/Zion | Declared Zion's savior 1738 | -7/Zion | Learned Factory emergency access door positions 1820 | -7/Zion | Given A8's code to call for help 2016 | -7/Zion | Visited the Megawrench Repair Shop 2016 | -7/Zion | Megawrench repaired 5 parts 2224 | -7/Zion | Build established: Derelict-Mutant 2423 | -7/Zion | Discovered new exit (range 16) 2521 | -7/Zion | Entered Proximity Caves 2521 | -6/Proximity Caves | Accompanied by 4 allies 2524 | -6/Proximity Caves | Spotter reported a threat 2633 | -6/Proximity Caves | Spotter reported a threat 2833 | -6/Proximity Caves | Learned 4 Factory zone layouts 2878 | -6/Proximity Caves | Learned 12 Factory zone layouts 2929 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3292 | -6/Proximity Caves | Discovered new exit (range 12) 3305 | -6/Proximity Caves | Entered Factory 3305 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3306 | -6/Factory | Identified exit to Factory 3306 | -6/Factory | Identified exit to Lower Caves 3597 | -6/Factory | Build established: Derelict-Gunner 4128 | -6/Factory | Spotted B-75 Beast 4148 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4150 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4202 | -6/Factory | System corruption reached 10% 4338 | -6/Factory | Entered another Factory area 4338 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4368 | -5/Factory | Build established: Scavenger-Mutant 4453 | -5/Factory | Lost 4 parts (1p3n) 4591 | -5/Factory | Core integrity fell below 50% 4624 | -5/Factory | Lost 9 parts (1p1n3u4w) 4667 | -5/Factory | Core integrity fell below 20% 4670 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04632_ Triggered Tesla Bomb Trap. 04632_ A bubble of electromagnetic force engulfs the area. 04632_ Door malfunctions. 04632_ Tesla Bomb Trap short circuited. 04632_ A bubble of electromagnetic force engulfs the area. 04632_ Tesla Bomb Trap short circuited. 04632_ A bubble of electromagnetic force engulfs the area. 04655_ Slug penetrates Wall. 04662_ Penetrated by Slug. 04662_ Slug penetrates Wall. 04667_ Penetrated by Slug. 04667_ Manufacturing Mainframe disabled. 04667_ Penetrated by Slug. 04669_ Slug penetrates Wall. 04670_ Penetrated by Slug. 04670_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????#####+#####????????? #??????????? | | ??????????# #????????#"" #??????????? | | ??????????# #????????#"" #??????????? | | ??????????# #????????#""" #??????????? | | ??????????# #????????#""" ! #??????????? | | ??????????# #????????#""" #??????????? | | ??????????# #????????? #??????????? | | ??????????# #??????????? #??????????? | | ??????????# #????????????? #??????????? | | ??????????#####+####################+#########+### | | ???????????# | | ???????????# | | ???????????# | | ???????????# ###############+### #### | | ???????????# #?????????# # ## | | ???????????########## #?????????# """" # ## " | | ???????????# # #?????????# """" # ## " | | ???????????# """ # #?????????# """" # ## " | | ???????????# """ + Y/?????????# """" / / " | | ???????????# """ # #?????????# """" #### " | | ???????????# # #?????????# """" #??# | | ???????????# """ ?# #?????????# #??# " | | ???????????# """ ?# #?????????# ! #??# " | | ???????????# """??# h ########### #??# " | | ???????????# ??# h# ## #??# " | | ???????????######???# @/ ## #??# " | | ????????????????????# #h ## ! #??# | | ????????????????????# h# ## [] #??### | | ????????????????????# # """" ## [ #????? | | ????????????????????# # """" ## [ #????? | | ????????????????????# # """" ## #????? | | ????????????????????# # """ ##########????? | | ????????????????????# # #?????????????? | | ????????????????????# ##+#######?????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ???????????????######+#+#########????????????????? | | ???????????????# #????????????????? | | ???????????????# #????????????????? | | ???????????????# """" """" """" #????????????????? | | ???????????????# """" """" """" #????????????????? | | ???????????????# """" """" """" #????????????????? | | ???????????????# """" """" """" #????????????????? | | ???????????????# """" """" """" #????????????????? | | ???????????????# """" """" """" #????????????????? | | ????????????????? ?#????????????????? | | ??????????????????#############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Remodeling Challenges ------------ None Game ------ Seed SpliceTitaniumCloak Manual? 0 Play Time 00:34:53 Cumulative 18.5 hours Start 2025.07.07 @ 14:31:23 End 2025.07.07 @ 15:04:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 161bc76d-dbd1-44cb-82ab-5c64bf2473af