Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 11:54:26 Player: Vect Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3816) 3816 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 8244 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 69/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Machine Analyzer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Authchip [Armor] Arc Projector Proton Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Signal Interpreter Heavy Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Proton Cannon Battle Rifle > --- INVENTORY -------- Deuterium Engine Improved Treads Improved Treads Energy Well IFF Parser Hardened Light Armor Plating Authchip [Armor] Arc Projector Arc Projector Subdweller Laser Proton Cannon Shock Bomb Launcher Advanced EMP Blaster Dirty Datajack [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Special Weapon Welding Torch Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Slots Evolved 8 | . . . . 4 . . 4 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . 3 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 82 | 6 9 3 3 36 8 3 14 Power 9 | 1 1 1 1 3 . . 2 Engine 8 | 1 1 1 1 2 . . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 22 | 2 4 1 . 8 5 1 1 Treads 13 | . . . . 6 5 1 1 Leg 7 | . 4 1 . 2 . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 1 2 . . 17 2 . 5 Device 8 | . 1 . . 5 . . 2 Storage 4 | 1 1 . . 2 . . . Processor 5 | . . . . 4 . . 1 Hackware 2 | . . . . . 1 . 1 Protection 8 | . . . . 6 1 . 1 Artifact . | . . . . . . . . Weapon 24 | 2 2 1 2 8 1 2 6 Energy Gun 8 | 1 1 1 . 1 1 1 2 Energy Cannon 3 | . . . . 1 . . 2 Ballistic Gun 8 | 1 . . 2 4 . 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . 1 . . 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 24 | . 1 . . 2 2 1 18 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . 1 . . 5 Utility 7 | . . . . . 2 . 5 Weapon 8 | . 1 . . 1 . 1 5 Highest Loss Streak 17 | . 1 . . 1 2 1 17 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 9 9 13 12 13 11 Power 1 | . 1 1 1 1 1 1 . Propulsion 3 | 2 4 4 4 4 3 3 1 Utility 3 | . . 1 1 3 3 4 3 Weapon 4 | . 2 2 2 4 4 5 4 Tool/Special . | . . . . . . . . Unused Backups 17 | . 3 . . 9 . . 5 Power 4 | . . . . 4 . . . Propulsion 2 | . 2 . . . . . . Utility 3 | . . . . 1 . . 2 Weapon 7 | . 1 . . 3 . . 3 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 91 | . 97 100 100 92 89 89 85 Engine 9 | . 14 14 14 6 9 9 11 Treads 12 | . . . . 11 18 18 17 Leg 6 | . 24 28 28 6 . . . Device 7 | . 13 14 14 12 2 . 2 Storage 9 | . 14 14 14 9 9 9 5 Processor 6 | . . . . 5 9 9 9 Hackware 3 | . . . . . 4 9 11 Protection 8 | . . . . 11 10 9 6 Energy Gun 9 | . 12 14 14 1 9 16 10 Energy Cannon 2 | . . . . 6 . . . Ballistic Gun 14 | . 13 12 14 17 17 9 5 Peak Build Rating 50 | 6 9 9 12 35 37 37 50 Average Rating 29 | 4 8 9 11 30 34 34 42 On Entrance 17 | . 6 7 9 12 35 37 33 Naked Turns . | . . . . . . . . Heaviest Build 66 | 11 21 21 21 62 59 54 66 Greatest Support 68 | 26 26 20 20 43 46 45 68 Greatest Overweight (x) 4 | 1 4 1 1 2 1 1 2 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 25 | 8 10 10 10 25 15 15 15 Average Capacity 14 | 6 9 10 10 15 15 15 14 Most Carried 15 | 6 10 10 10 15 15 15 15 Average Carried 13 | 3 9 9 9 14 13 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 5 Final Carried 15 | 6 10 10 10 15 14 15 3 Class Distribution -------------------- 62% | Tank 14% | Mutant 14% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Hacker-Tank | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Matter Collected 3248 | 203 247 108 84 1283 872 198 253 Remotely . | . . . . . . . . Salvage Created 4553 | . 309 120 84 1512 1359 225 944 Parts 277 | . 24 9 6 102 62 16 58 Haulers Intercepted 4 | . 1 . . 3 . . . Recyclers Shooed 10 | . . . . 1 . . 9 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Combat Hostiles Destroyed 92 | . 8 5 2 41 24 5 7 Guns 72 | . 6 4 2 26 24 5 5 Cannons 5 | . . . . 5 . . . AOE 14 | . 2 1 . 10 . . 1 Classes Destroyed 15 | . 4 . 1 5 3 1 1 Worker 7 | . . . . 2 1 . 4 Builder 8 | . . . . 2 1 . 5 Tunneler 1 | . . . . 1 . . . Hauler 4 | . 1 . . 3 . . . Recycler 4 | . . . . . 2 . 2 Mechanic 1 | . . . . . . . 1 Operator 2 | . . . . 1 1 . . Watcher 7 | . 2 . . 3 1 . 1 Swarmer 23 | . 3 3 . 15 2 . . Grunt 39 | . 5 2 . 17 11 . 4 Duelist 1 | . . . . . 1 . . Sentry 22 | . . . . 9 9 2 2 Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 1 1 Subdweller 4 | . . . 2 . . 2 . Best Kill Streak 8 | . 3 3 1 8 3 1 7 Combat Bots Only 7 | . 3 3 1 7 3 1 3 Max Kills in Single Turn 6 | . 2 1 1 4 3 1 6 Gunslinging 1 | . 1 . . . 1 . . Exploded 3 | . 2 1 . 3 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Hostile Shots Fired 558 | . 41 17 14 145 131 18 192 Missed 188 | . 17 5 4 50 47 8 57 Hits 370 | . 24 12 10 95 84 10 135 Projectile 370 | . 24 12 10 95 84 10 135 Critical Strikes 18 | . 1 1 1 5 7 . 3 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5873 | . 269 113 212 1235 1139 176 2729 Core 1251 | . 58 19 48 191 72 . 863 Absorbed by Shields 112 | . . . . . 112 . . Ignored by Resistances 36 | . . . . 36 . . . Regen/Repaired (Parts) 188 | . . . . . 188 . . Core Remaining (%) 67 | 100 . . 50 . . 52 . Volleys Fired 250 | . 30 9 13 91 62 12 33 Largest 3 | . 2 2 2 3 3 3 3 Hottest 161 | . 76 76 89 123 144 149 161 Shots Fired 650 | . 56 14 26 239 184 37 94 Gun 574 | . 55 13 26 180 182 37 81 Cannon 57 | . . . . 49 . . 8 Launcher 19 | . 1 1 . 10 2 . 5 Special . | . . . . . . . . Kinetic 381 | . 29 5 13 173 116 14 31 Thermal 226 | . 26 8 13 56 62 23 38 Explosive 11 | . 1 1 . 9 . . . Electromagnetic 32 | . . . . 1 6 . 25 Robot Hit Streak 18 | . 5 6 8 11 9 18 10 Robot Miss Streak 18 | . 5 4 2 17 18 5 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 2 1 . . 4 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 401 | . 26 8 16 151 123 19 58 Core Hits 365 | . 17 6 4 155 114 13 56 Critical Kills 3 | . 1 1 . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 2 Critical Strikes 10 | . 2 1 1 2 1 1 2 Burn 4 | . 1 . 1 1 1 . . Destroy 6 | . 1 1 . 1 . 1 2 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . . 3 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9762 | . 537 165 263 3550 2419 380 2448 Guns 6689 | . 389 100 263 2357 2267 380 933 Cannons 678 | . . . . 509 . . 169 Explosions 2386 | . 148 65 . 684 152 . 1337 Melee 9 | . . . . . . . 9 Ramming . | . . . . . . . . Kinetic 4638 | . 157 29 148 2263 1554 199 288 Thermal 3234 | . 232 71 115 603 680 181 1352 Explosive 777 | . 148 65 . 564 . . . Electromagnetic 1104 | . . . . 120 185 . 799 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 9 | . . . . . . . 9 Highest Corruption 7 | . . . . 3 3 5 7 Average Corruption 3 | . . . . 2 3 4 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 117 | . . . . 39 27 50 1 Message Errors 23 | . . . . 8 7 8 . Matter Fused 35 | . . . . 9 11 15 . Heat Flow Errors 18 | . . . . 7 2 9 . Energy Discharges 10 | . . . . 3 2 4 1 Parts Fused 3 | . . . . 2 . 1 . Data Loss (minor) 11 | . . . . 5 2 4 . Data Loss (major) 5 | . . . . 1 1 3 . Misfires 6 | . . . . 3 . 3 . Alerts 3 | . . . . . . 3 . Weapon Failures 3 | . . . . 1 2 . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . 8 . . 6 . . 89 Projectiles 23 | . . . . . . . 23 Explosions 80 | . 8 . . 6 . . 66 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 215 | . . . . 38 . . 177 Shots 10 | . . . . 2 . . 8 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 445 | . 138 60 . 264 439 308 445 Average Temperature 111 | . 37 31 . 53 129 108 192 Received Heat Transfer 1792 | . 138 27 . 531 559 24 513 Effects 15 | . . . . 2 8 1 4 Shutdowns 5 | . . . . . 2 . 3 Energy Bleed 2 | . . . . . 1 1 . Interference 5 | . . . . 2 3 . . Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . 1 . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 1 . . . 1 Heat Transferred 6025 | . 666 185 370 1073 1332 309 2090 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . . . 6 Alert | -11 -10 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Maximum Alert Level 3 | . . . . 2 3 . . Low Security (%) 45 | 100 100 100 . 7 . 100 100 Level 1 40 | . . . . 81 51 . . Level 2 13 | . . . . 11 48 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 701 | . 134 133 . 528 701 147 83 Initial 219 | . . 39 . . 219 147 . Average 206 | . 27 104 . 296 431 15 23 Influence Increases 3063 | . 272 124 . 1212 1001 76 378 Destroy 0b10 Robot/C 1780 | . 160 100 . 820 480 60 160 Destroy 0b10 Robot/NC 190 | . 15 . . 60 45 . 70 Destroy Leader 442 | . 46 20 . 182 142 . 52 Allied During Kill 2 | . . . . . . . 2 Successful Hack 92 | . 10 . . 42 40 . . Disable Machine 150 | . 30 . . 75 15 15 15 Anti-Garrison Action 200 | . . . . . 200 . . Destroy Structure 72 | . 11 4 . 33 4 1 19 Partial Spotted 15 | . . . . . 15 . . Lose Combat Pursuer 120 | . . . . . 60 . 60 Influence Decreases 3010 | . 170 113 113 692 1143 454 325 Entered New Map 655 | . . 63 60 . 301 231 . Time Decay 1805 | . 160 50 53 672 522 213 135 Lost Part 230 | . 10 . . 20 20 10 170 Lost Ally 20 | . . . . . . . 20 Purge Threat 300 | . . . . . 300 . . Squads Dispatched 16 | . 2 . . 5 4 . 5 Investigation 3 | . . . . 2 1 . . Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 2 . . 1 2 . 3 Assault . | . . . . . . . . Garrison 3 | . . . . 2 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Distress Signals 9 | . 1 . . 5 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 16 5 2 55 31 4 32 Peak Tracking Total 8 | . 4 2 1 6 6 1 8 Tactical Retreats 6 | . . . . . 3 . 3 Traps | -11 -10 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Traps Triggered 5 | . 3 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Machines Disabled 10 | . 2 . . 5 1 1 1 Max in Single Turn 1 | . 1 . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Machines Accessed 32 | . 2 . . 10 11 6 3 Terminals 23 | . 2 . . 7 7 6 1 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units 3 | . . . . 1 1 . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 93 | . 8 . . 28 32 19 6 Successful 54 | . 6 . . 18 18 10 2 Failed 39 | . 2 . . 10 14 9 4 Catastrophic 4 | . . . . 1 . 1 2 Database Lockouts . | . . . . . . . . Manual 39 | . 2 . . 15 12 9 1 Terminals 69 | . 8 . . 20 19 19 3 Fabricators 1 | . . . . . . . 1 Repair Stations 10 | . . . . . 10 . . Recycling Units 7 | . . . . 3 2 . 2 Scanalyzers 3 | . . . . 3 . . . Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 24 | . 4 . . 4 7 7 2 Record 2 | . . . . . . 1 1 Robot Analysis 4 | . 1 . . . . 2 1 Prototype ID Bank 5 | . 1 . . 2 . 2 . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . 1 . . . . . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 2 | . 1 . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Zone Layout 4 | . . . . 2 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 3 | . . . . . 3 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . 2 1 . . Report Inventory 2 | . . . . 1 1 . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 19 | . 2 . . 8 6 3 . Terminals 16 | . 2 . . 7 4 3 . Botnet 12 | . 1 . . 5 4 2 . Disrupt 1 | . . . . 1 . . . Operators 3 | . 1 . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 1 . . Reject 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Jam 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 2 . . 7 10 6 3 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . 9 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 58 | . . . . . . . 58 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . . 4 Total Damage 40 | . . . . . . . 40 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Active Infowar (turns) 7215 | . 627 109 345 2469 1445 1667 553 IFF 176 | . . . . . . . 176 Structural 2051 | . 627 109 345 970 . . . T.N.C. 811 | . . . . 811 . . . Machine Analysis 4353 | . . . . 688 1445 1667 553 Triangulation 73 | . . . . . . . 73 Robot Analysis Total 4 | . 1 . . . . 2 1 Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Turns Passed 7448 | 68 644 109 345 2604 1458 1667 553 Spaces Moved 3087 | 65 382 61 167 984 490 694 244 Core 59 | 28 1 . . . . . 30 Treads 1993 | . . . . 595 490 694 214 Legs 933 | . 316 61 167 389 . . . Wheels 102 | 37 65 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 160 232 232 50 Average Speed 202 | 82 135 128 180 220 238 232 147 Slowest Speed 260 | 100 250 190 190 260 240 232 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 62 19 8 78 65 93 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 59 | . 10 4 . 29 . . 16 Melee . | . . . . . . . . Projectile 14 | . . . . 14 . . . AOE 45 | . 10 4 . 15 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Total 3762 | 76 454 77 186 1238 635 725 371 Wait 187 | . 8 . . 50 63 13 53 Move 3080 | 64 381 60 166 983 489 693 244 Hop . | . . . . . . . . Pick Up 50 | 6 9 1 1 22 4 2 5 Fast Attach 35 | 6 7 1 . 15 1 2 3 Attach 21 | . . 1 . 4 2 . 14 Detach 6 | . . . . 4 . . 2 Swap 60 | . 9 3 3 29 10 1 5 Drop 70 | . 10 2 3 40 4 2 9 Fire 250 | . 30 9 13 91 62 12 33 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 3) 713 | -10/Materials | Entered Mines 804 | -10/Mines | Discovered new exit (range 16) 822 | -10/Mines | Entered Subcaves 860 | -10/Subcaves | Discovered new exit (range 14) 891 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 905 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 919 | -10/Subcaves | Learned location of 1 exit from Materials 1167 | -10/Subcaves | Entered Materials 1167 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1168 | -8/Materials | Identified exit to Factory 1365 | -8/Materials | Destroyed 7 combat bots 1754 | -8/Materials | Build established: Tank 2046 | -8/Materials | Discovered exit to Factory (range 13) 2552 | -8/Materials | Build established: Scavenger-Tank 3380 | -8/Materials | Build established: Tank 3664 | -8/Materials | Discovered new exit (range 7) 3771 | -8/Materials | Entered Storage 4451 | -8/Storage | Garrison activated, responded to threat 4608 | -8/Storage | Repaired Hvy. Armor Plating 4812 | -8/Storage | Identified exit to Recycling 5220 | -8/Storage | Used back door to open Recycling access 5229 | -8/Storage | Entered Recycling 5802 | -8/Recycling | Discovered new exit (range 15) 6896 | -8/Recycling | Entered Factory 6896 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7127 | -6/Factory | Discovered new exit (range 11) 7189 | -6/Factory | Identified exit to Factory 7423 | -6/Factory | Core integrity fell below 50% 7430 | -6/Factory | Core integrity fell below 20% 7449 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- B-48 Gladiators are better armored than the B-36, replace the hammer with a slightly more damaging mace, and like other B-series brawlers are only dispatched in coordination with grunts. 07442_ U-05 Engineer lays Concrete. 07443_ K-01 Serf collects debris. 07444_ U-05 Engineer builds a Wall. 07445_ U-05 Engineer lays Concrete. 07446_ Dropped Proton Cannon. 07446_ G-50 Soldier IFF system glitched. 07447_ U-05 Engineer lays Concrete. 07447_ >> Machine Analyzer network decryption results: 07447_ Repair Station x1 07448_ R-10 Processor collects Med. Matter Pod. 07448_ U-05 Engineer destroyed. 07449_ >> Machine Analyzer network decryption results: 07449_ Terminal x1 Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????""???? | | ????????????????????????????????????????????"T???? | | ????????????????????????????????????????????""???? | | ????????????????????????????????????????????""???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????"""?"""?????????????????????????????????? | | ?????????"""?"""?????????????????????????????????? | | #????????"""?"""??????????A??????????????????????? | | #??????????????????""????? ??????????????????????? | | #??????????????????T"##### ??????????????????????? | | #?????????????????? #?????????????????????? | | #??????????????????? k#?????????????????????? | | #??????????????????? #?????????????????????? | | #??????????????????? #?###???##????????????? | | #???????????????????? #? ? #????????????? | | #????????????????????# A# ! ]// #????????????? | | #???????T????????????# # ]/ #????????????? | | #????????????????????# # ]/ #????????????? | | #??????????????????### # #????????????? | | #??????????????????? # " " #????????????? | | ????????"""""""??????# # "R" #????????????? | | ????????"""""""??????# # """ ??????????????? | | ??????#?"""""""??????# @ # ????????????????? | | ????? #?"""""""??????# k ###+#############?????? | | ????? #??????????????# ! ??? | | ????? #??????????????# ] ??? | | ##### # /#??????# " """" """" """"? | | + #??????# T "%"" """"?""""? | | ## # #?????## %= " """" """"?""""? | | ?# #?????????????#########gg ????? | | ?# #?????????????# % "gx """" """??""""? | | ?# #?????????????#!% ! H" g """" ?????""""? | | ##+## #?????????????# ! # """" ""???""""? | | # #?????????????# ! ????????? | | # #?????????????#% ! !# """" """"?""""? | | # #?????????????# ][=[%#% """" """"?""""? | | """ # #????##########%!![[=%#! """" """"?""""? | | """ # ###### ## ![% %# ???????? | | """ # ######/###!% ???????? | | # %%%%*==|= #???????? | | """ + < =%* %!%!! #???????? | | """ # *=%*[* % #???????? | | """ # #######+##=! % ????????? | | ######## ## ##########/##????????? | | """ #??????####+##### "" %##???????????????????? | | """ #??????# =# ""F % ##????????????""?????? | | """ #??????# """" # "" ##????????????"""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Armor Plating | 37% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed BraceXenonExoskeleton Manual? 0 Play Time 01:35:07 Cumulative 46.5 hours Start 2025.05.25 @ 17:05:55 End 2025.05.26 @ 11:54:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a70b7b57-88de-4b52-a0b5-efb5409ec29e