Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.29 @ 17:02:52 // Winter2019/RPGLIKE Player: David Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1785) 1785 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (281) 281 TOTAL SCORE: 5736 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/800 Matter 206/300 Energy 475/480 System Corruption 0% Temperature Cool (21) Movement Walking (126) Location -6/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (4) ------- Heavy Laser Heavy Laser Remote Datajack Scythe > --- INVENTORY (3) ---- Improved Transmission Jammer Improved Shield Generator System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Heavy Laser Remote Datajack Scythe > --- INVENTORY -------- Improved Transmission Jammer Improved Shield Generator System Backup Module [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Sensor Array Device Sensor Array Processor Advanced Signal Interpreter Hackware System Shield Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Minigun Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 12 | 3 . 5 1 2 1 . Power 1 | . . 1 . . . . Propulsion 2 | 1 . 1 . . . . Utility 6 | 1 . 2 1 1 1 . Weapon 3 | 1 . 1 . 1 . . Parts Attached 66 | 5 7 14 24 9 7 . Power 10 | 1 2 1 6 . . . Engine 6 | 1 2 . 3 . . . Core 4 | . . 1 3 . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 5 3 1 . Treads . | . . . . . . . Leg 10 | 2 . . 4 3 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 18 | . 1 5 4 2 6 . Device 11 | . . 4 1 2 4 . Storage . | . . . . . . . Processor 5 | . 1 1 1 . 2 . Hackware 2 | . . . 2 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 2 4 8 9 4 . . Energy Gun 14 | 2 2 1 5 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 7 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 94 | . 71 95 94 99 99 100 Engine 8 | . 14 8 1 13 12 12 Core 4 | . . 2 12 . . . Leg 20 | . 28 21 19 19 18 18 Device 11 | . . 18 13 12 8 6 Processor 13 | . . 10 13 13 20 25 Hackware 7 | . . . 5 13 12 12 Energy Gun 11 | . 26 7 7 12 12 12 Ballistic Gun 7 | . 1 24 9 . . . Special Weapon 2 | . . . . 6 6 6 Slashing Weapon 3 | . . . 4 6 6 6 Naked Turns . | . . . . . . . Heaviest Build 38 | 7 13 19 28 37 38 34 Greatest Support 60 | 20 20 20 33 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 3 | 2 2 2 2 2 3 3 Average Capacity 2 | 2 2 2 2 2 2 3 Most Carried 3 | 2 2 2 2 2 3 3 Average Carried 1 | . . . 1 1 1 3 Final Capacity 3 | 2 2 2 2 2 3 3 Final Carried 3 | . 1 1 2 2 3 3 Class Distribution -------------------- 41% | Hacker-Assassin 24% | Gunner 13% | Mutant 11% | Assassin 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 1557 | 216 41 506 613 170 11 . Remotely . | . . . . . . . Salvage Created 2106 | . 388 679 737 291 11 . Parts 147 | . 16 60 50 18 1 2 Haulers Intercepted 7 | . . 2 5 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 44 | . 6 21 10 6 . 1 Melee 4 | . . . . 3 . 1 Guns 36 | . 2 21 10 3 . . AOE 4 | . 4 . . . . . Classes Destroyed 10 | . 2 7 . 1 . . Worker 3 | . . 2 1 . . . Builder 4 | . 3 . 1 . . . Hauler 7 | . . 2 5 . . . Recycler 1 | . . 1 . . . . Operator 6 | . . 1 3 1 1 . Watcher 5 | . . 3 2 . . . Swarmer 15 | . . 13 . 2 . . Grunt 19 | . 6 5 7 . . 1 Sentry 9 | . . 3 3 3 . . Programmer 1 | . . . . 1 . . Best Kill Streak 11 | . 7 11 3 2 1 1 Combat Bots Only 5 | . 4 5 2 2 . 1 Max Kills in Single Turn 7 | . 7 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 4 . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 2542 | 1 473 589 677 528 . 274 Core 2016 | . 374 466 547 406 . 223 Absorbed by Shields 422 | . . 178 244 . . . Redirected to Core 1691 | . 338 372 437 377 . 167 Core Remaining (%) 56 | 100 37 69 49 27 . . Volleys Fired 154 | . 28 53 43 25 5 . Largest 3 | . 2 3 3 2 2 . Hottest 149 | . 80 102 130 149 138 . Shots Fired 348 | . 55 155 94 38 6 . Gun 331 | . 55 155 93 26 2 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 17 | . . . 1 12 4 . Kinetic 184 | . . 125 59 . . . Thermal 118 | . 26 30 34 26 2 . Explosive . | . . . . . . . Electromagnetic 29 | . 29 . . . . . Robot Hit Streak 8 | . 8 8 6 5 4 . Robot Miss Streak 6 | . 4 4 6 3 2 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 202 | . 18 77 62 35 5 5 Core Hits 99 | . 14 35 34 12 1 3 Critical Hits 3 | . . . 2 . . 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks 43 | . . . 22 15 1 5 Impact . | . . . . . . . Slashing 43 | . . . 22 15 1 5 Piercing . | . . . . . . . Sneak Attacks 6 | . . . 5 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4505 | 3 704 1138 1615 801 84 160 Guns 2619 | . 206 1138 837 394 44 . Cannons . | . . . . . . . Explosions 498 | . 498 . . . . . Melee 1385 | . . . 778 407 40 160 Ramming 3 | 3 . . . . . . Kinetic 1591 | . . 984 607 . . . Thermal 883 | . 61 154 230 394 44 . Explosive 498 | . 498 . . . . . Electromagnetic 145 | . 145 . . . . . Impact . | . . . . . . . Slashing 1385 | . . . 778 407 40 160 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 182 | . 8 . 70 94 10 . Projectiles . | . . . . . . . Explosions 8 | . 8 . . . . . Melee 174 | . . . 70 94 10 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 218 | 1 217 . . . . . Shots 3 | . 3 . . . . . Rammed 1 | 1 . . . . . . Targets Rammed 1 | 1 . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 598 | . 196 412 336 598 105 11 Average Temperature 120 | . 69 137 102 171 40 3 Received Heat Transfer 841 | . 129 184 321 84 . 123 Effects 17 | . . 4 1 12 . . Shutdowns 5 | . . 1 . 4 . . Energy Bleed 4 | . . 1 . 3 . . Interference 2 | . . . 1 1 . . Matter Decay 2 | . . . . 2 . . Short Circuit 4 | . . 2 . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 1 1 . Heat Transferred 1657 | . 125 370 481 607 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 523 | . 276 454 349 523 421 294 Average Influence 202 | . 184 269 179 256 108 290 Maximum Alert Level 2 | . 1 2 1 2 2 1 Low Security (%) 57 | 100 43 16 75 48 92 . Level 1 33 | . 56 80 24 19 . 100 Level 2 9 | . . 3 . 31 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 1 2 1 . Investigation 1 | . . 1 . . . . Extermination 3 | . . . . 2 1 . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 11 28 27 12 1 4 Peak Tracking Total 7 | . 5 5 7 4 1 5 Tactical Retreats 6 | . 1 1 4 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 8 | . 5 2 1 . . . Max in Single Turn 2 | . 2 1 1 . . . Garrison Access 3 | . . . 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 2 | . . . . 1 1 . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 26 | . 3 1 10 7 5 . Terminals 14 | . 2 1 6 2 3 . Fabricators 3 | . . . . 2 1 . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 2 1 . . Garrison Access 4 | . . . 1 2 1 . Total Hacks 81 | . 10 3 38 18 12 . Successful 58 | . 5 1 27 16 9 . Failed 23 | . 5 2 11 2 3 . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 50 | . 7 3 26 7 7 . Fabricators 9 | . . . . 5 4 . Repair Stations 5 | . 3 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 13 | . . . 9 4 . . Garrison Access 4 | . . . 1 2 1 . Terminal Hacks 28 | . 2 1 15 6 4 . Record 9 | . . . 5 2 2 . Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 2 | . . 1 1 . . . Emergency Access Points 4 | . 1 . 1 1 1 . Fabricator Index 1 | . . . . 1 . . Repair Station Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Assault Status 1 | . . . 1 . . . Zone Layout 5 | . 1 . 3 1 . . Fabricator Hacks 8 | . . . . 4 4 . Load Schematic 1 | . . . . . 1 . Build 7 | . . . . 4 3 . Repair Station Hacks 5 | . 3 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 13 | . . . 9 4 . . Insert Component 6 | . . . 4 2 . . Analyze 7 | . . . 5 2 . . Garrison Access Hacks 4 | . . . 1 2 1 . Unlock Access 1 | . . . . . 1 . Seal Access 3 | . . . 1 2 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 4 | . . 1 1 1 1 . Used 1 | . . . . 1 . . Hacking Detections 14 | . 2 1 4 3 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built 5 | . . . . 3 2 . Matter 558 | . . . . 252 306 . Time 229 | . . . . 67 162 . Total Robot Build Rating 14 | . . . . 12 2 . Part Schematics Acquired 7 | . . . 4 3 . . Parts Built 1 | . . . . . 1 . Matter 190 | . . . . . 190 . Time 95 | . . . . . 95 . Total Part Build Rating 5 | . . . . . 5 . Parts Repaired 2 | . 1 . 1 . . . Time 58 | . 26 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 4 2 . . Part Schematics Acquired 6 | . . . 4 2 . . Parts Damaged 2 | . . . 1 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 11 | . . . 1 8 2 . Non-combat 8 | . . . . 6 2 . Combat 3 | . . . 1 2 . . Robot Hacks Applied 14 | . . . 1 11 2 . parse_system 6 | . . . 1 4 1 . no_distress 4 | . . . . 4 . . find_chute 1 | . . . . 1 . . find_fabricator 1 | . . . . 1 . . find_recycling 1 | . . . . 1 . . check_alert 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . 1 . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies 5 | . . . . 3 2 . Largest Group 3 | . . . . 3 2 2 Highest-Rated Group 60 | . . . . 60 12 12 Highest-Rated Ally 20 | . . . . 20 6 6 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . 12 . . Total Damage 145 | . . . . 145 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 5312 | 55 485 947 1634 1232 870 89 Spaces Moved 2921 | 48 293 607 828 717 379 49 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 2902 | 29 293 607 828 717 379 49 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 126 Average Speed 127 | 92 120 120 128 135 129 126 Slowest Speed 155 | 120 120 120 150 155 130 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 58 37 54 21 13 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . 78 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 78 | . 78 . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 4203 | 58 372 730 1296 923 753 71 Wait 867 | . 32 6 328 135 349 17 Move 2915 | 47 292 606 827 716 378 49 Hop . | . . . . . . . Pick Up 49 | 4 7 11 14 6 7 . Fast Attach 21 | 2 1 4 8 4 2 . Attach 34 | 3 2 8 14 3 4 . Detach 3 | . . 2 1 . . . Swap 11 | . 4 2 2 2 1 . Drop 50 | 1 6 11 17 9 6 . Fire 154 | . 28 53 43 25 5 . Melee 43 | . . . 22 15 1 5 Ram . | . . . . . . . Kick 1 | 1 . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 55 | . . 27 20 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 13 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Core integrity fell below 50% 277 | -10/Materials | Discovered new exit (range 17) 316 | -10/Materials | Build established: Mutant 418 | -10/Materials | Repaired Sml. Laser 498 | -10/Materials | Discovered new exit (range 10) 532 | -10/Materials | Identified exit to Materials 541 | -10/Materials | Entered another Materials area 542 | -9/Materials | Core integrity fell below 50% 543 | -9/Materials | Reached level 2 545 | -9/Materials | Upgraded with Weapon slot (x1) 685 | -9/Materials | Reached level 3 722 | -9/Materials | Upgraded with Utility slot (x1) 803 | -9/Materials | Build established: Gunner 999 | -9/Materials | Reached level 4 1181 | -9/Materials | Identified exit to Materials 1338 | -9/Materials | Discovered new exit (range 10) 1354 | -9/Materials | Identified exit to Storage 1386 | -9/Materials | Upgraded with Power slot (x1) 1386 | -9/Materials | Upgraded with Propulsion slot (x1) 1386 | -9/Materials | Upgraded with Utility slot (x1) 1488 | -9/Materials | Entered another Materials area 1490 | -8/Materials | Reached level 5 1659 | -8/Materials | Reached level 6 2242 | -8/Materials | Upgraded with Utility slot (x1) 2346 | -8/Materials | Repaired Shield Generator 2368 | -8/Materials | Build established: Assassin 2646 | -8/Materials | Core integrity fell below 50% 2963 | -8/Materials | Build established: Scavenger-Assassin 3075 | -8/Materials | Discovered new exit (range 11) 3075 | -8/Materials | Identified exit to Factory 3122 | -8/Materials | Entered Factory 3123 | -7/Factory | Core integrity fell below 50% 3124 | -7/Factory | Reached level 7 3125 | -7/Factory | Upgraded with Utility slot (x1) 3125 | -7/Factory | Upgraded with Weapon slot (x1) 3396 | -7/Factory | Build established: Hacker-Assassin 3724 | -7/Factory | Local fabrication network quarantined 3736 | -7/Factory | Fabricated B-48 Gladiator (x3) 3844 | -7/Factory | Reached level 8 4295 | -7/Factory | Discovered new exit (range 19) 4351 | -7/Factory | Identified exit to Factory 4354 | -7/Factory | Entered another Factory area 4355 | -6/Factory | Core integrity fell below 50% 4356 | -6/Factory | Reached level 9 4488 | -6/Factory | Upgraded with Utility slot (x1) 5021 | -6/Factory | Fabricated Imp. Transmission Jammer (x1) 5105 | -6/Factory | Fabricated K-01 Serf (x1) 5158 | -6/Factory | Local fabrication network quarantined 5186 | -6/Factory | Fabricated K-01 Serf (x1) 5201 | -6/Factory | Identified exit to Garrison 5224 | -6/Factory | Entered Garrison 5224 | -6/Garrison | Accompanied by 2 allies 5226 | -6/Garrison | Reached level 10 5298 | -6/Garrison | Core integrity fell below 20% 5313 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- ALERT: Fabrication network compromised, local systems quarantined. Fabricator completes K-01 Serf. K-01 Serf cleans the Fusion Modulator. ALERT: Rogue bot located, Programmers report to Factory Zone 3A. K-01 Serf cleans the Fusion Modulator. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Dropped Imp. Titanium Leg. Acquired Flexi-carbon Leg. Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE Reached level 10. Serf 5b destroyed. Garrison Door opened remotely. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########### ## #???????? | | ?????????????????????# ????? | | ?????????????????????# % ????? | | ?????????????????????# ######## ????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #???#????????????????????? | | ?????????????????????# #?? #????????????????????? | | ?????????????????????# #?? ?????????????????????? | | ?????????????????????# #?%#?????????????????????? | | ????????????##########g ##+###### #?????????????? | | ????????????# g@=* #?????????????? | | ????????????# #?????????????? | | ????????????# ####### #############?????????????? | | ????????????# #?????# #?????????????????????????? | | ????????????# #?????# #?????????????????????????? | | ????????????# #?????# #?????????????????????????? | | ????????????# #?????# #?????????????????????????? | | ????????????# #?????#^ ?????????????????????????? | | ????????????# #?????###?????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ??????????### #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ??????????######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 10 Resistance: TH 10 Evasion (%) 50 Melee Accuracy 14 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Force Rifle | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -6/Factory | Hacked Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Imp. Transmission Jammer | x1 | -6/Factory | Preloaded K-01 Serf | x1 | -6/Factory K-01 Serf | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Just What I Needed Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Levels Raised 9 | . . 3 2 2 1 1 XP Earned 16795 | 3000 1155 4423 3010 2862 1645 700 XP Spent 14985 | 2950 . 4360 1525 3050 3100 . Upgrades 27 | 7 . 9 3 5 3 . Power Slot 1 | . . 1 . . . . Propulsion Slot 2 | 1 . 1 . . . . Utility Slot 6 | 1 . 2 1 1 1 . Weapon Slot 3 | 1 . 1 . 1 . . Core Integrity 4 | . . 2 . 2 . . Inventory Capacity 3 | 2 . . . . 1 . Sight Range 1 | . . 1 . . . . Sensor Range 2 | . . . 2 . . . TH Resistance % 2 | . . . . 1 1 . KI Damage % 1 | . . 1 . . . . TH Damage % 2 | 2 . . . . . . Protomatter Created 618 | . . 271 225 72 . 50 Integrity Restored 1238 | . . 624 434 180 . . Core 1216 | . . 624 412 180 . . Parts 22 | . . . 22 . . . Protomatter Decayed 163 | . . 58 79 26 . . Game ------ Seed AntigravDisposableSabre Manual? 0 Play Time 01:18:55 Cumulative 37.2 hours Start 2020.02.29 @ 15:38:53 End 2020.02.29 @ 17:02:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5420aa4-0844-4e83-a3f5-69592d0a9f78