Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 20:35:25 Player: FrigidRock Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (221) 1105 Value Destroyed (9381) 9381 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (1121) 1121 TOTAL SCORE: 19507 Bonus ------- Pacifist 200 High Alert Combat Kills 78 Follower Combat Kills 243 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Armored Heavy Treads Advanced Heavy Treads Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Energy Well Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Wave Gun Heavy Wave Gun Cooled Plasma Cannon Mass Driver > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Improved Treads Matter Compressor Phase Shifter Improved Medium Armor Plating Improved Shock Absorption System Hardlight Generator Improved Field Recycling Unit KE Penetrator [Rating: 106] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . . . 2 Power 2 | . . . . . 1 . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . . 1 . . . . . Utility 8 | . . 1 1 2 1 . . . . 1 . . . . . 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . Parts Attached 245 | 7 . 26 6 24 19 9 3 . 15 96 9 10 3 9 8 1 Power 37 | 2 . 8 . 3 4 . 1 . 2 9 4 1 1 1 1 . Engine 18 | 2 . 7 . 2 4 . . . 1 2 . . . . . . Core 17 | . . 1 . 1 . . 1 . 1 7 3 1 1 . 1 . Reactor 2 | . . . . . . . . . . . 1 . . 1 . . Propulsion 32 | 2 . 6 1 3 . 1 . . 2 15 1 1 . . . . Treads 21 | . . 3 1 3 . 1 . . 1 10 1 1 . . . . Leg 11 | 2 . 3 . . . . . . 1 5 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 102 | 1 . 3 2 11 9 6 . . 2 50 1 4 2 7 4 . Device 57 | . . . 1 3 2 5 . . . 33 . 4 2 4 3 . Storage 25 | 1 . 1 . 4 2 . . . . 13 1 . . 2 1 . Processor 6 | . . 1 . 1 2 . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 14 | . . 1 1 3 3 1 . . 1 3 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 74 | 2 . 9 3 7 6 2 2 . 9 22 3 4 . 1 3 1 Energy Gun 36 | 2 . 7 2 3 3 2 1 . 4 6 1 2 . 1 2 . Energy Cannon 10 | . . . . 2 . . . . . 4 1 1 . . 1 1 Ballistic Gun 11 | . . . 1 . . . . . . 9 . 1 . . . . Ballistic Cannon 9 | . . 2 . 2 2 . . . . 2 1 . . . . . Launcher 8 | . . . . . 1 . 1 . 5 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . 1 1 1 . . . 4 1 . . 6 . . Corrupted Parts 2 | . . . . . . . . . . 2 . . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . . Parts Lost 64 | . . 1 . 2 1 1 1 . 5 23 . 3 3 . 20 4 Power 14 | . . . . 1 1 . 1 . 1 4 . 1 1 . 4 . Propulsion 11 | . . 1 . . . 1 . . 2 3 . 1 . . 3 . Utility 19 | . . . . 1 . . . . 1 5 . . 2 . 6 4 Weapon 20 | . . . . . . . . . 1 11 . 1 . . 7 . Highest Loss Streak 12 | . . 1 . 1 1 1 1 . 2 8 . 2 3 . 12 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 87 92 96 97 99 99 100 87 90 94 93 93 93 62 17 Engine 4 | . 14 10 9 6 7 13 7 6 6 1 2 . . . . . Core 5 | . . . . . 3 . 4 6 3 9 10 10 14 12 3 . Treads 12 | . . 4 27 23 20 19 20 20 10 6 15 14 15 15 4 . Leg 3 | . 28 22 . . . . . . . 8 . . . . . . Device 8 | . . . 2 13 13 12 13 13 8 6 5 12 14 12 3 . Storage 8 | . 14 11 9 13 9 6 6 6 6 9 10 6 5 5 4 . Processor 18 | . . 9 9 7 19 20 20 20 23 21 21 21 21 21 21 14 Protection 3 | . . 6 9 7 2 5 6 6 6 1 5 . . 2 5 2 Energy Gun 11 | . 28 18 3 9 10 20 20 20 19 6 9 8 5 5 8 . Energy Cannon 3 | . . . . 6 . . . . . 2 8 6 10 9 4 . Ballistic Gun 2 | . . . 5 . . . . . . 7 . 1 5 5 1 . Ballistic Cannon 2 | . . 2 18 5 8 . . . . 1 1 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 87 | 14 12 33 38 54 56 51 51 47 65 73 87 85 68 81 79 10 Greatest Support 130 | 20 20 66 66 72 72 78 78 78 78 100 130 130 83 83 83 3 Greatest Overweight (x) 16 | 1 . 9 . . . 1 . . 2 4 . . . . 16 3 Average Overweight (x) . | . . . . . . . . . . . . . . . 2 . Largest Inventory Capacity 20 | 8 8 10 10 20 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 1 2 9 9 10 10 10 8 7 10 10 10 10 10 10 9 5 Average Carried 7 | . 1 3 7 9 8 8 7 7 8 7 7 8 8 9 6 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 2 7 9 10 8 8 7 7 8 7 10 10 9 9 4 5 Class Distribution -------------------- 44% | Scavenger-Gunner 37% | Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Generator-Gunner | -4/Zhirov Gunner | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 6970 | 187 . 495 416 507 681 10 150 . 280 3110 283 629 65 . 147 10 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 9617 | . . 752 414 900 747 461 340 . 484 3309 283 1091 291 . 499 46 Parts 449 | . . 44 32 57 24 19 12 . 20 156 22 20 20 . 18 5 Haulers Intercepted 4 | . . 1 . . . . . . . 3 . . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . 2 . . . . . . Parts Field Recycled 81 | . . . . . 1 . . . . 80 . . . . . . Retrieved Matter 786 | . . . . . 10 . . . . 776 . . . . . . Parts Self-Destructed 113 | . . . . . . 18 12 . 21 . . 24 20 . 18 . Prevented 3 | . . . . . . . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 179 | . . 17 12 20 14 9 10 . 15 42 4 21 8 . 7 . Guns 106 | . . 12 4 11 9 9 7 . 9 24 2 9 3 . 7 . Cannons 39 | . . 2 8 7 4 . . . . 4 . 10 4 . . . AOE 24 | . . 2 . 2 . . 2 . 6 12 . . . . . . Classes Destroyed 15 | . . 5 5 2 . . 1 . 1 1 . . . . . . Worker 13 | . . . 1 1 . . . . . 9 . . . . . 2 Builder 4 | . . . 1 1 . . . . . 1 1 . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 4 | . . 1 . . . . . . . 3 . . . . . . Recycler 10 | . . . 1 1 1 . . . . 7 . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . Watcher 9 | . . . 2 1 1 . . . . 5 . . . . . . Swarmer 43 | . . 3 6 3 3 3 4 . 5 5 . 5 5 . 1 . Grunt 75 | . . 7 4 9 9 5 5 . 7 17 . 10 . . 2 . Brawler 3 | . . 1 . . . . . . . 1 . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 20 | . . 6 1 1 1 1 . . 2 3 2 1 1 . 1 . Hunter 12 | . . . 1 3 . . . . . 3 . 4 . . 1 . Programmer 24 | . . . . 4 1 . . . . 13 2 . 2 . 2 . Best Kill Streak 10 | . . 5 10 8 3 4 4 . 5 7 3 7 6 . 5 1 Combat Bots Only 8 | . . 5 8 4 3 4 4 . 5 5 3 7 6 . 5 . Max Kills in Single Turn 4 | . . 1 2 4 2 2 2 . 2 3 2 1 1 . 1 1 Gunslinging 1 | . . . . . 1 1 1 . 1 1 . . . . . . Exploded 2 | . . 1 . 1 . . 2 . 2 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Damage Taken 12556 | . . 650 465 810 374 402 290 . 604 3730 356 1519 297 . 1675 1384 Core 2476 | . . 135 20 54 57 44 . . 27 489 . 141 19 . 184 1306 Absorbed by Shields 613 | . . . . 61 . . . . . 66 . 300 100 . 86 . Redirected to Shielding 261 | . . . . . . . . . . 109 . . . . 109 43 Regen/Repaired (Parts) 178 | . . . . 85 . . . . . 93 . . . . . . Core Remaining (%) 81 | 100 100 66 96 92 . . . . 84 51 . . . . 63 . Volleys Fired 421 | . . 39 26 45 38 14 15 . 22 119 8 53 12 . 28 2 Largest 4 | . . 2 3 3 3 3 3 . 3 4 4 4 4 . 4 1 Hottest 314 | . . 121 144 169 126 60 60 . 180 239 294 261 261 . 314 81 Shots Fired 1186 | . . 74 78 129 113 42 39 . 45 337 28 194 46 . 59 2 Gun 748 | . . 62 26 51 73 42 36 . 35 250 16 90 24 . 43 . Cannon 406 | . . 12 52 78 40 . . . . 68 12 104 22 . 16 2 Launcher 32 | . . . . . . . 3 . 10 19 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 417 | . . 12 71 46 40 . . . . 174 . 54 12 . 8 . Thermal 547 | . . 22 7 49 73 42 36 . 35 30 28 140 34 . 51 . Explosive 32 | . . . . . . . 3 . 10 19 . . . . . . Electromagnetic 190 | . . 40 . 34 . . . . . 114 . . . . . 2 Robot Hit Streak 32 | . . 21 12 28 27 26 30 . 17 32 22 24 9 . 23 1 Robot Miss Streak 3 | . . 3 3 3 2 1 1 . 1 3 1 3 1 . 2 1 Penetration Max 1 | . . . 1 . . . . . . 1 . . . . . . Secondary Targets 19 | . . 3 . 1 1 3 2 . 6 3 . . . . . . Max Gunslinging Chain 2 | . . 1 . 1 1 1 1 . 2 1 . . . . . . Shots Hit Robots 870 | . . 60 51 89 89 34 30 . 39 247 22 133 26 . 49 1 Core Hits 422 | . . 34 23 45 37 20 21 . 34 126 9 44 11 . 16 2 Critical Kills 17 | . . . 2 . . . . . . 11 . 3 1 . . . Critical Parts Destroyed 12 | . . . . . . . . . . 11 . . . . 1 . Critical Strikes 85 | . . 1 3 5 8 1 3 . 4 35 2 18 1 . 4 . Burn 34 | . . . . 3 5 1 3 . 4 . 2 13 . . 3 . Meltdown 3 | . . . . . . . . . . . . 2 1 . . . Destroy 28 | . . . 2 . . . . . . 24 . 1 . . 1 . Blast 9 | . . 1 1 2 3 . . . . . . 2 . . . . Corrupt 11 | . . . . . . . . . . 11 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26275 | . . 1239 1109 2488 1976 686 1120 . 2875 8078 694 3770 841 . 1368 31 Guns 13329 | . . 784 389 870 1170 686 550 . 1059 4377 452 1572 374 . 1046 . Cannons 6821 | . . 230 720 1201 806 . . . . 618 242 2198 467 . 322 17 Explosions 6072 | . . 225 . 392 . . 570 . 1816 3069 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 53 | . . . . 25 . . . . . 14 . . . . . 14 Kinetic 7134 | . . 230 1038 612 806 . . . . 3093 . 1091 91 . 173 . Thermal 11371 | . . 438 71 1277 1170 686 550 . 1059 802 694 2679 750 . 1195 . Explosive 5178 | . . . . . . . 570 . 1816 2792 . . . . . . Electromagnetic 2539 | . . 571 . 574 . . . . . 1377 . . . . . 17 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . 1 . 3 . . . . . 16 . . . . 2 6 Average Corruption 5 | . . 1 . 2 . . . . . 8 . . . . 1 4 Corruption Purged 5 | . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 129 | . . 2 . 6 . . . . . 115 . . . . 6 . Message Errors 30 | . . 1 . 1 . . . . . 27 . . . . 1 . Matter Fused 26 | . . 1 . 2 . . . . . 20 . . . . 3 . Heat Flow Errors 18 | . . . . 2 . . . . . 15 . . . . 1 . Energy Discharges 12 | . . . . . . . . . . 12 . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 20 | . . . . . . . . . . 20 . . . . . . Data Loss (major) 5 | . . . . . . . . . . 4 . . . . 1 . Misfires 8 | . . . . . . . . . . 8 . . . . . . Alerts 3 | . . . . . . . . . . 3 . . . . . . Weapon Failures 6 | . . . . 1 . . . . . 5 . . . . . . Overload Shots 36 | . . . . . . . . . 32 4 . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . Overflow Damage 481 | . . . 55 88 5 . . . 26 204 . 90 . . 13 . Projectiles 193 | . . . 55 2 5 . . . . 28 . 90 . . 13 . Explosions 288 | . . . . 86 . . . . 26 176 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 44 | . . . 11 3 14 . . . . 7 . 9 . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . Kinetic 41 | . . . 11 3 13 . . . . 5 . 9 . . . . Secondary 2 | . . . . . 1 . . . . 1 . . . . . . Self-Inflicted Damage 327 | . . 47 . 124 . . 12 . 5 132 . . . . . 7 Shots 11 | . . 2 . 2 . . 2 . 1 4 . . . . . . Rammed 4 | . . . . 2 . . . . . 1 . . . . . 1 Targets Rammed 4 | . . . . 2 . . . . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 720 | . . 482 449 219 75 27 . . 350 579 720 468 328 . 451 . Average Temperature 141 | . . 139 173 62 26 17 . . 134 120 325 168 140 . 193 . Received Heat Transfer 2562 | . . 282 180 194 198 225 93 . 219 609 54 237 27 . 217 27 Effects 51 | . . 11 8 . . . . . 1 7 11 7 2 . 4 . Shutdowns 17 | . . 1 2 . . . . . 1 3 6 1 . . 3 . Energy Bleed 6 | . . . 1 . . . . . . . 1 3 1 . . . Interference 14 | . . 3 3 . . . . . . 2 2 3 1 . . . Matter Decay 4 | . . 2 1 . . . . . . . 1 . . . . . Short Circuit 3 | . . . 1 . . . . . . 1 1 . . . . . Damage (minor) 3 | . . 1 . . . . . . . 1 . . . . 1 . Damage (major) 4 | . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . 1 . . . . . . . 3 . . . . . . Combat Hostiles 3 | . . 1 . . . . . . . 2 . . . . . . Parts Fried 22 | . . 1 . 5 . . . . . 16 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 1 . 1 . . . 2 2 1 . . . Combat Hostiles 7 | . . . . . 1 . 1 . . . 2 2 1 . . . Parts Melted 47 | . . 1 . 4 4 2 6 . 4 1 4 12 4 . 5 . Heat Transferred 19752 | . . 818 185 2180 2590 1406 1295 . 1581 1042 1051 4908 918 . 1778 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 5 . 1 . . . . . 4 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Peak Influence 524 | . 4 468 524 476 291 . . . . 392 152 . . . . 20 Initial 204 | . . 1 96 204 178 . . . . 55 . . . . . . Average 155 | . 1 203 308 180 171 . . . . 145 12 . . . . 7 Maximum Alert Level 2 | . . 2 2 2 1 . . . . 1 . . . . . . Low Security (%) 64 | 100 100 43 35 46 68 . . . . 69 100 . . . . 100 Level 1 32 | . . 48 24 48 31 . . . . 30 . . . . . . Level 2 3 | . . 8 40 4 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 2 2 7 5 . . . 1 10 2 . . . . . Investigation 4 | . . . . . 1 . . . . 2 1 . . . . . Extermination 13 | . . . . 4 2 . . . . 6 1 . . . . . Reinforcement 9 | . . 2 . 3 2 . . . . 2 . . . . . . Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . . 3 1 1 1 . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 250 | . . 22 17 25 17 10 10 . 25 59 4 24 8 . 11 18 Peak Tracking Total 17 | . . 5 4 3 4 5 4 . 5 6 4 7 5 . 7 17 Tactical Retreats 16 | . . 2 1 2 . . . . 2 5 . 1 . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 5 | . . 4 . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 20 | . . 1 4 8 . . . . . 4 1 2 . . . . Max in Single Turn 8 | . . 1 1 8 . . . . . 4 1 1 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 39 | . 2 3 1 4 3 1 1 3 . 6 4 2 . 9 . . Terminals 14 | . 2 2 1 2 2 . 1 . . 2 2 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . 1 . . . . . 1 1 . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . . Total Hacks 111 | . 2 5 1 9 5 1 2 17 . 13 7 2 . 47 . . Successful 95 | . 2 5 1 5 2 1 2 17 . 8 3 2 . 47 . . Failed 16 | . . . . 4 3 . . . . 5 4 . . . . . Catastrophic 2 | . . . . . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 22 | . 2 3 1 4 3 . 2 . . 4 3 . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . Repair Stations 8 | . . . . 2 . . . . . 3 3 . . . . . Recycling Units 4 | . . . . 3 . . . . . . 1 . . . . . Scanalyzers 4 | . . 2 . . . . . . . 2 . . . . . . Garrison Access 4 | . . . . . 2 . . . . 2 . . . . . . Terminal Hacks 80 | . 2 3 1 1 2 1 2 17 . 1 1 2 . 47 . . Record 46 | . . . . . . . 2 8 . . . . . 36 . . Part Schematic 9 | . . . . . . . . 6 . . . . . 3 . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 11 | . . 1 1 1 . . . 3 . 1 . . . 4 . . Open Door 3 | . . . . . . 1 . . . . . 2 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . 1 . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . 2 1 . . . . . Scan Component 3 | . . . . 1 . . . . . 1 1 . . . . . Repair 2 | . . . . 1 . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . . 2 . . . . . . Insert Component 2 | . . 1 . . . . . . . 1 . . . . . . Analyze 2 | . . 1 . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 2 . 3 3 . 1 . . 5 3 . . . . . Full Trace Events 4 | . . . . . 1 . . . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . . . 6 . 1 . . . 3 . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . . . . . . Time 100 | . . . . 38 . . . . . 62 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 1 . 1 . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 5 | . . . . 1 . 1 . . 2 1 . . . . . . Largest Group 3 | . . . . 1 . 1 1 1 3 1 . . . . . . Highest-Rated Group 146 | . . . . 19 . 20 20 20 146 99 . . . . . . Highest-Rated Ally 99 | . . . . 19 . 20 20 20 96 99 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . 4 . 23 1 . . . . . . Total Damage 1120 | . . . . . . . 76 . 938 106 . . . . . . Kills 6 | . . . . . . . . . 6 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . . . . 2 2 . 3 . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . 25 11 . . . . 3 Traps 26 | . . . . . . . . . . 16 8 . . . . 2 Emergency Access 12 | . . . . . . . . . . 8 3 . . . . 1 Garrisons 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 15068 | 59 117 810 379 1411 1047 852 659 120 1778 3630 474 1605 707 336 935 149 Spaces Moved 7537 | 43 97 415 181 771 579 481 390 78 710 1439 245 865 415 195 378 255 Core 478 | 7 . 1 . . . . . . . 4 . . . . 211 255 Treads 5951 | . . 66 181 771 579 481 390 78 710 808 245 865 415 195 167 . Legs 1108 | 36 97 348 . . . . . . . 627 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 150 150 155 155 152 160 166 160 160 160 50 50 Average Speed 166 | 113 120 147 145 147 150 155 155 155 220 189 166 163 160 160 222 51 Slowest Speed 850 | 120 120 500 145 150 150 232 155 155 320 320 166 166 160 160 850 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 3 23 51 24 25 17 59 57 69 86 24 5 69 51 62 64 9 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . . 1 1 2 . . . . 3 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 12 | . . . . . . 1 2 . 3 . . 2 3 . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 433 | . . 27 6 32 4 . 16 . 92 180 4 53 12 . 7 . Melee . | . . . . . . . . . . . . . . . . . Projectile 117 | . . 2 6 11 4 . . . 4 14 4 53 12 . 7 . AOE 315 | . . 25 . 21 . . 16 . 88 165 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 9184 | 50 97 537 237 943 672 556 413 77 883 2131 296 945 431 217 425 274 Wait 679 | . . 28 23 65 9 7 1 . 123 379 23 7 . . 9 5 Move 7521 | 42 96 414 180 770 578 480 389 77 709 1438 244 864 414 194 377 255 Hop . | . . . . . . . . . . . . . . . . . Pick Up 110 | 1 1 16 2 15 11 3 . . 2 30 8 7 2 6 2 4 Fast Attach 66 | 6 . 9 1 6 5 3 . . 2 33 1 . . . . . Attach 89 | . . 5 1 4 2 3 1 . 3 48 3 4 3 3 8 1 Detach 42 | . . 1 . 2 . 3 . . 1 33 . . . . 1 1 Swap 92 | 1 . 12 4 14 12 3 2 . 10 15 5 6 . 8 . . Drop 110 | . . 13 . 19 17 9 . . . 35 4 4 . 4 . 5 Fire 421 | . . 39 26 45 38 14 15 . 22 119 8 53 12 . 28 2 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 3 | . . . . 2 . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 50 | . . . . 1 . 31 5 . 11 . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 422 | -9/Materials | Discovered new exit (range 8) 562 | -9/Materials | Discovered new exit (range 15) 914 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1190 | -8/Materials | Garrison activated, responded to threat 1245 | -8/Materials | Destroyed 8 combat bots 1299 | -8/Materials | Build established: Gunner 1327 | -8/Materials | Discovered new exit (range 15) 1366 | -8/Materials | Entered Factory 1366 | -7/Factory | Evolved 2 slots: Utility x2 2331 | -7/Factory | Repaired Adv. Treads 2769 | -7/Factory | Discovered new exit (range 8) 2777 | -7/Factory | Entered another Factory area 2777 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3081 | -6/Factory | Build established: Scavenger-Gunner 3235 | -6/Factory | Discovered new exit (range 9) 3258 | -6/Factory | Identified exit to Factory 3647 | -6/Factory | Identified exit to Lower Caves 3647 | -6/Factory | Identified exit to Extension 3750 | -6/Factory | Build established: Gunner 3824 | -6/Factory | Entered Lower Caves 3843 | -6/Lower Caves | Encountered a Warlord checkpoint 3889 | -6/Lower Caves | Learned location of 1 exit from Factory 4071 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4379 | -6/Lower Caves | Found Prototype Device 4417 | -6/Lower Caves | Identified Heart of Steel 4656 | -6/Lower Caves | Discovered new exit (range 12) 4674 | -6/Lower Caves | Identified exit to Lower Caves 4676 | -6/Lower Caves | Entered another Lower Caves area 4676 | -6/Lower Caves | Accompanied by 1 ally 4677 | -6/Lower Caves | Encountered a Warlord checkpoint 4686 | -6/Lower Caves | Discovered exit to Factory (range 7) 5267 | -6/Lower Caves | Discovered new exit (range 15) 5329 | -6/Lower Caves | Identified exit to Data Miner 5335 | -6/Lower Caves | Entered Data Miner 5335 | -6/Data Miner | Accompanied by 1 ally 5335 | -6/Data Miner | Discovered new exit (range 6) 5365 | -6/Data Miner | Met Data Miner 5393 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5393 | -6/Data Miner | Learned location of Section 7 (-2) 5421 | -6/Data Miner | Received God Mode back door access code from Data Miner 5453 | -6/Data Miner | Identified exit to Proximity Caves 5455 | -6/Data Miner | Entered Proximity Caves 5455 | -5/Proximity Caves | Accompanied by 1 ally 5468 | -5/Proximity Caves | Learned location of Warlord (-5) 5529 | -5/Proximity Caves | Escorted by Enhanced Grunt 5656 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5892 | -5/Proximity Caves | Learned Factory stockpile data 6671 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6708 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6724 | -5/Proximity Caves | Build established: Scavenger-Gunner 7154 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7233 | -5/Proximity Caves | Entered Factory 7233 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7234 | -5/Factory | Identified exit to Upper Caves 7245 | -5/Factory | Build established: Gunner 8427 | -5/Factory | Build established: Scavenger-Gunner 9453 | -5/Factory | Incoming investigation squad redirected 9555 | -5/Factory | Fabricated Hvy. Siege Treads (x2) 9901 | -5/Factory | System corruption reached 10% 10051 | -5/Factory | Lost 3 parts (3w) 10199 | -5/Factory | Heart of Steel transformed into Warbot 10459 | -5/Factory | Lost 8 parts (1p2n2u3w) 10683 | -5/Factory | Repaired Hvy. Siege Treads 10831 | -5/Factory | Discovered new exit (range 7) 10858 | -5/Factory | Identified exit to Factory 10863 | -5/Factory | Entered another Factory area 10863 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11324 | -4/Factory | Discovered new exit (range 9) 11336 | -4/Factory | Identified exit to Upper Caves 11337 | -4/Factory | Entered Upper Caves 11827 | -4/Upper Caves | Learned Research garrison access intel 12208 | -4/Upper Caves | Destroyed 7 combat bots 12238 | -4/Upper Caves | Discovered new exit (range 11) 12256 | -4/Upper Caves | Identified exit to Upper Caves 12316 | -4/Upper Caves | Attracted the attention of an 0b10 base 12736 | -4/Upper Caves | Learned Research stockpile data 12942 | -4/Upper Caves | Entered another Upper Caves area 12990 | -4/Upper Caves | Lost 3 parts (1p2u) 13161 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13636 | -4/Upper Caves | Discovered new exit (range 9) 13647 | -4/Upper Caves | Identified exit to Zhirov 13649 | -4/Upper Caves | Entered Zhirov 13649 | -4/Zhirov | Discovered new exit (range 3) 13659 | -4/Zhirov | Identified exit to Proximity Caves 13683 | -4/Zhirov | Met Zhirov 13718 | -4/Zhirov | Learned location of Command (-1) 13718 | -4/Zhirov | Learned location of Quarantine (-2) 13718 | -4/Zhirov | Learned location of Testing (-3) 13750 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13781 | -4/Zhirov | Found Alien Artifact 13783 | -4/Zhirov | Identified Integrated Reactor 13783 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13876 | -4/Zhirov | Found Alien Artifact 13877 | -4/Zhirov | Identified Transdimensional Reconstructor 13877 | -4/Zhirov | Warped through subspace 13985 | -4/Zhirov | Entered Proximity Caves 14113 | -3/Proximity Caves | Build established: Generator-Gunner 14244 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14341 | -3/Proximity Caves | Lost 12 parts (2p3n3u4w) 14615 | -3/Proximity Caves | Build established: Gunner 14872 | -3/Proximity Caves | Lost 8 parts (2p3u3w) 14906 | -3/Proximity Caves | Discovered new exit (range 10) 14911 | -3/Proximity Caves | Identified exit to Research 14920 | -3/Proximity Caves | Entered Research 14920 | -3/Research | Evolved 2 slots: Utility x2 14921 | -3/Research | Identified exit to Armory 14923 | -3/Research | Loaded intel: 4 garrison access locations 15043 | -3/Research | Core integrity fell below 50% 15059 | -3/Research | Core integrity fell below 20% 15067 | -3/Research | Lost 4 parts (4u) 15069 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 15009_ Imp. Targeting Computer destroyed. 15009_ System corrupted by crushing effect (+1). 15009_ K-01 Serf collects debris. 15013_ Exp. Core Shielding destroyed. 15017_ Particle Synthesizer disabled. 15019_ Dropped Matter Compressor. 15019_ Dropped Disruptor Cannon. 15020_ Dropped Adv. Energy Well. 15020_ Dropped Med. Storage Unit. 15020_ Particle Synthesizer disabled. 15023_ >> DECODED: Emergency access location. 15025_ Acquired Arm. Heavy Treads. 15026_ Imp. Target Analyzer destroyed. 15028_ P-80 Master resets S-43 Plague, system corruption cleaned. 15031_ Acquired Adv. Heavy Treads. 15036_ 0b10 Decoder Chip [Scout] destroyed. 15050_ Slug penetrates Wall. 15063_ Penetrated by Slug. 15063_ C-30 ARC bursts open, deploying its payload. 15063_ H-77 Assassin unfolds itself. Map ----- +----------------------------------------------------+ | ???????????# #? ?# Y"# """ | | ???????????# ## # ""# """ | | ???????????# ## # ""# """ | | ???????????# ## # # "" ? | | ???????????# ##! # # " ?? | | ???????????# ## #####/### "F ?? | | ???????????############### "" ? | | ?????????????????????????# ? | | ????????????????#######??# ? | | ????????????????# ?# ? | | ????????????????? ?# #############/###??? | | ????????????????? """ # #???????????? ?????? | | ????????????????# """ # #??????????????????? | | ????????????????# """ + +??????????????????? | | ????????????????# """ # #??????????????????? | | ????????????????? """ # #??????????????????? | | ????????????????? ?# #??????????????????? | | ????????????????# ?# #??????????????????? | | ????????????????#######??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ??????????????############ #??????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? #############s#;###????????????????? | | ???????????????????# @s #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """h """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# h #????????????????? | | ???????????????????# % #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# *** #????????????????? | | ???????????????????# ** #????????????????? | | ???????????????????# ** #????????????????? | | ???????????????????####Y#########????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 59 Energy Capacity 1105 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 40 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Hvy. Siege Treads | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Hyb. Antimatter Reactor | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Med. Treads | -5/Factory | Scanalyzed Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hvy. Siege Treads | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Maybe Next Time I'll Detach My Launcher Overkill Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed HeartSubatomicActivator Manual? 0 Play Time 02:50:42 Cumulative 38.8 hours Start 2022.04.18 @ 16:37:06 End 2022.04.18 @ 20:35:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2090f37-1696-4325-97d3-46d5bcd45a05