Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.19 @ 00:28:05 Player: niceypoo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3095) 3095 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6529 Bonus ------- High Alert Combat Kills 139 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 12/300 Energy 50/100 System Corruption 10% Temperature Cool (9) Movement Core (950) Ox18 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Targeting Computer Kinecellerator > --- WEAPON (4) ------- Gatling Laser Ion Cannon > --- INVENTORY (20) --- VTOL Module VTOL Module Surge Thruster Improved Heat Sink High-capacity Storage Unit Phase Shifter Hardlight Generator Relay Coupler [Swarmer] (46) Relay Coupler [Swarmer] (46) Particle Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Targeting Computer Kinecellerator Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Particle Gun Gatling Laser Flak Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink Coolant Injector High-capacity Storage Unit Compact Battery Hardlight Generator Shock Rifle Beam Rifle Heavy Particle Cannon Ion Cannon Plasma Cannon EMP Blaster Mini Grenade Launcher Missile Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 131 | 7 9 23 13 58 21 Power 25 | 1 . 6 3 12 3 Engine 16 | 1 . 6 2 7 . Core 9 | . . . 1 5 3 Reactor . | . . . . . . Propulsion 19 | 2 2 5 . 5 5 Treads 12 | 2 . 3 . 4 3 Leg 2 | . 2 . . . . Wheel 3 | . . 2 . 1 . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 27 | 2 5 2 2 14 2 Device 9 | . . . 1 6 2 Storage 6 | 2 2 . . 2 . Processor 5 | . 2 . . 3 . Hackware . | . . . . . . Protection 7 | . 1 2 1 3 . Artifact . | . . . . . . Weapon 60 | 2 2 10 8 27 11 Energy Gun 20 | 1 1 2 3 10 3 Energy Cannon 11 | . . 4 1 4 2 Ballistic Gun 7 | 1 1 1 . 2 2 Ballistic Cannon 4 | . . 1 1 1 1 Launcher 12 | . . 2 3 7 . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . . 3 1 Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 29 | . . 5 . 13 11 Power 9 | . . 1 . 5 3 Propulsion 5 | . . 1 . 2 2 Utility 5 | . . 1 . 3 1 Weapon 10 | . . 2 . 3 5 Highest Loss Streak 4 | . . 3 . 4 4 To Critical Strikes 2 | . . 1 . 1 . Average Slot Usage (%) 91 | . 94 91 98 91 81 Engine 8 | . 12 10 10 7 . Core 3 | . . . 7 3 11 Treads 7 | . 5 11 . 7 8 Leg 6 | . 22 7 . . . Wheel 4 | . . 1 18 6 . Device 4 | . . . 7 7 10 Storage 9 | . 12 11 9 9 7 Processor 9 | . 9 11 9 11 7 Protection 6 | . 4 7 9 5 5 Energy Gun 8 | . 12 7 4 11 5 Energy Cannon 5 | . . 8 12 4 1 Ballistic Gun 6 | . 14 3 1 1 10 Ballistic Cannon 2 | . . 4 4 2 . Launcher 4 | . . 5 3 6 6 Naked Turns . | . . . . . . Heaviest Build 83 | 13 50 72 75 83 72 Greatest Support 56 | 40 40 40 32 56 48 Greatest Overweight (x) 22 | . 2 6 2 3 22 Average Overweight (x) 1 | . . 1 1 1 4 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | 5 8 14 20 20 20 Average Carried 11 | 2 4 5 16 16 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 18 | 3 5 12 18 16 11 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Gunner 20% | Tank 14% | Gunner 3% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 2706 | 275 135 717 320 968 291 Remotely . | . . . . . . Salvage Created 3479 | 139 31 1216 259 1558 276 Parts 217 | 6 5 79 20 87 20 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 1 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 66 | . . 23 8 22 13 Guns 18 | . . 8 1 4 5 Cannons 20 | . . 4 7 6 3 AOE 27 | . . 11 . 11 5 Classes Destroyed 14 | 2 1 7 . 3 1 Worker 8 | 2 1 1 . 4 . Builder 12 | . . 5 . 7 . Tunneler 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 12 | 1 . 6 . 5 . Operator 1 | . . . . 1 . Watcher 6 | . 1 2 1 1 1 Swarmer 20 | . . 8 4 2 6 Cutter 3 | . . . . . 3 Grunt 22 | . . 10 2 9 1 Brawler 2 | . . 1 . 1 . Sentry 10 | . . 4 2 3 1 Hunter 4 | . . . . 4 . Programmer 5 | . . . . 3 2 Best Kill Streak 10 | 3 1 10 4 7 3 Combat Bots Only 7 | . . 7 4 5 3 Max Kills in Single Turn 8 | 1 1 8 1 4 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 5307 | . 38 1025 171 2522 1551 Core 874 | . . 137 36 309 392 Absorbed by Shields 5 | . . . . . 5 Redirected to Shielding 94 | . 3 . . 91 . Regen/Repaired (Parts) 3 | . 3 . . . . Core Remaining (%) 89 | 100 100 65 93 . . Volleys Fired 164 | 5 8 53 21 49 28 Largest 4 | 2 2 3 3 4 4 Hottest 244 | 70 70 156 182 244 202 Shots Fired 437 | 10 16 120 51 161 79 Gun 209 | 10 16 52 13 75 43 Cannon 158 | . . 53 36 55 14 Launcher 67 | . . 15 2 31 19 Special 3 | . . . . . 3 Kinetic 179 | 5 8 86 19 27 34 Thermal 151 | 5 8 12 30 74 22 Explosive 44 | . . 7 2 16 19 Electromagnetic 60 | . . 15 . 44 1 Robot Hit Streak 22 | 7 12 13 17 22 17 Robot Miss Streak 4 | . 2 1 3 4 3 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 263 | 7 9 76 24 104 43 Core Hits 213 | 5 5 47 22 98 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . 1 . Burn 2 | . 1 . . 1 . Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8199 | 81 93 2540 595 3587 1303 Guns 2373 | 81 93 606 61 1081 451 Cannons 2301 | . . 728 464 852 257 Explosions 3442 | . . 1206 66 1591 579 Melee . | . . . . . . Ramming 83 | . . . 4 63 16 Kinetic 2346 | 19 32 1089 217 469 520 Thermal 2198 | 62 61 167 308 1412 188 Explosive 2341 | . . 903 66 793 579 Electromagnetic 1231 | . . 381 . 850 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . 1 2 3 14 14 Average Corruption 9 | . 1 1 1 10 10 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 99 | . . 3 3 45 48 Message Errors 23 | . . 2 . 9 12 Matter Fused 25 | . . . 3 12 10 Heat Flow Errors 8 | . . . . 6 2 Energy Discharges 13 | . . . . 5 8 Parts Rejected 3 | . . . . 2 1 Data Loss (minor) 10 | . . 1 . 4 5 Data Loss (major) 6 | . . . . 2 4 Misfires 3 | . . . . . 3 Alerts 2 | . . . . 1 1 Misdirections 2 | . . . . 1 1 Weapon Failures 4 | . . . . 3 1 Overload Shots . | . . . . . . Overflow Damage 180 | . . 76 . 82 22 Projectiles 49 | . . 25 . 24 . Explosions 129 | . . 51 . 56 22 Melee 2 | . . . . 2 . Knockbacks 10 | . . 4 1 2 3 Impact 1 | . . . . 1 . Kinetic 8 | . . 4 1 1 2 Secondary 1 | . . . . . 1 Self-Inflicted Damage 529 | . . 136 2 230 161 Shots 25 | . . 6 . 13 6 Rammed 18 | . . . 1 10 7 Targets Rammed 18 | . . . 1 10 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 535 | 40 50 224 412 535 190 Average Temperature 98 | 20 22 53 149 120 75 Received Heat Transfer 1664 | . . 459 54 558 593 Effects 14 | . . . 2 12 . Shutdowns 3 | . . . . 3 . Interference 7 | . . . 2 5 . Short Circuit 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 4 | . . 2 . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 3 . Heat Transferred 4278 | 185 259 296 481 2661 396 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 2 . 7 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 943 | 15 37 442 330 367 943 Initial 226 | . 8 . 159 34 226 Average 232 | 6 11 235 223 138 664 Maximum Alert Level 3 | . . 2 1 1 3 Low Security (%) 54 | 100 100 39 45 71 . Level 1 25 | . . 43 54 28 7 Level 2 11 | . . 17 . . 44 Level 3 8 | . . . . . 47 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . . 7 . Investigation 1 | . 1 . . . . Extermination 2 | . . . . 2 . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 1 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 5 28 14 34 19 Peak Tracking Total 6 | . 1 6 4 4 5 Tactical Retreats 5 | . . 2 . 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 9 | . 2 . 4 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 21 | . . 9 2 9 1 Max in Single Turn 2 | . . 2 1 2 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 18 | . 7 3 3 5 . Terminals 10 | . 5 2 . 3 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 23 4 10 7 . Successful 42 | . 22 4 10 6 . Failed 2 | . 1 . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 11 3 . 5 . Fabricators 1 | . . . . 1 . Repair Stations 7 | . 7 . . . . Recycling Units 9 | . 5 1 3 . . Scanalyzers 7 | . . . 7 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 18 | . 11 3 . 4 . Record 9 | . 5 2 . 2 . Open DSF 1 | . . . . 1 . Alert Level 4 | . 4 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 6 | . 6 . . . . Scan Component 3 | . 3 . . . . Repair 3 | . 3 . . . . Recycling Unit Hacks 9 | . 5 1 3 . . Recycle Component 3 | . 2 . 1 . . Process 2 | . 1 . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . . . 1 . . Scanalyzer 7 | . . . 7 . . Insert Component 4 | . . . 4 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 1 2 3 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled 3 | . 2 . 1 . . Recycled Matter 661 | . 307 . 354 . . Retrieved Matter 433 | . 433 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 3 1 Non-combat 1 | . . . . 1 . Combat 3 | . . . . 2 1 Robot Hacks Applied 5 | . . . . 4 1 parse_system 4 | . . . . 3 1 no_distress 1 | . . . . 1 . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 6525 | 226 1255 1577 800 1555 1112 Spaces Moved 2815 | 124 633 542 509 737 270 Core 27 | 4 . . . . 23 Treads 1066 | 120 141 315 . 265 225 Legs 637 | . 492 145 . . . Wheels 1063 | . . 82 509 472 . Hover . | . . . . . . Flight 22 | . . . . . 22 Fastest Speed 50 | 50 120 130 115 115 240 Average Speed 196 | 156 190 242 129 168 338 Slowest Speed 1150 | 160 260 540 130 320 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 9 86 36 37 24 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 399 | . . 66 25 161 147 Melee . | . . . . . . Projectile 17 | . . 6 9 1 1 AOE 382 | . . 60 16 160 146 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 3442 | 149 675 696 614 922 386 Wait 75 | . . 44 21 4 6 Move 2811 | 123 632 541 508 737 270 Hop . | . . . . . . Pick Up 135 | 11 16 23 29 39 17 Fast Attach . | . . . . . . Attach 73 | 7 7 15 3 26 15 Detach 9 | 1 1 5 1 . 1 Swap 58 | . 2 8 10 32 6 Drop 73 | 2 9 7 20 20 15 Fire 164 | 5 8 53 21 49 28 Melee 4 | . . . . 4 . Ram 16 | . . . 1 11 4 Kick . | . . . . . . Crush 3 | . . . . . 3 Escape Stasis 21 | . . . . . 21 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low / Gar) -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 227 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 12) 597 | -10/Materials | Discovered new exit (range 13) 738 | -10/Materials | Discovered new exit (range 17) 1291 | -10/Materials | Discovered new exit (range 18) 1312 | -10/Materials | Repaired EM Pulse Gun 1312 | -10/Materials | Repaired Ion Engine 1338 | -10/Materials | Repaired Power Shielding? 1482 | -10/Materials | Entered another Materials area 1482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1941 | -9/Materials | Lost 3 parts (1n1u1w) 2686 | -9/Materials | Build established: Tank 2815 | -9/Materials | Destroyed 7 combat bots 2851 | -9/Materials | Discovered new exit (range 18) 3059 | -9/Materials | Entered another Materials area 3059 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3844 | -8/Materials | Discovered new exit (range 4) 3859 | -8/Materials | Entered Factory 3859 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3935 | -7/Factory | Discovered new exit (range 11) 3947 | -7/Factory | Discovered new exit (range 17) 3948 | -7/Factory | Identified exit to Lower Caves 4203 | -7/Factory | Build established: Gunner 4261 | -7/Factory | Lost 4 parts (2p2u) 4391 | -7/Factory | System corruption reached 10% 4464 | -7/Factory | Lost 3 parts (1n2w) 4859 | -7/Factory | Build established: Scavenger-Gunner 4927 | -7/Factory | Garrison activated, responded to threat 5268 | -7/Factory | Lost 3 parts (1p1n1w) 5414 | -7/Factory | Identified exit to Garrison 5414 | -7/Factory | Entered Garrison 5462 | -7/Garrison | Core integrity fell below 50% 5706 | -7/Garrison | Triggered checkpoint 5808 | -7/Garrison | Triggered checkpoint 5995 | -7/Garrison | Garrison Relay disabled 6300 | -7/Garrison | Triggered checkpoint 6330 | -7/Garrison | Lost 4 parts (2p1u1w) 6346 | -7/Garrison | Core integrity fell below 20% 6400 | -7/Garrison | Lost 4 parts (1p1n2w) 6526 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06388_ The unstable cave ceiling collapses. 06410_ System corrupted: Matter fused (-7). 06436_ System corrupted: IFF burst signal emitted. 06454_ System corrupted: Component data lost. 06459_ Dropped Flak Cannon. 06464_ Imp. Datajack destroyed. 06470_ Lgt. Treads destroyed. 06492_ Critical hit (Burn: +37). 06496_ Shock Rifle destroyed. 06496_ Critical hit (Burn: +37). 06500_ ALERT: Garrison interior compromised. 06501_ System corrupted: Component data lost. 06511_ Slammed into G-47 Trooper. 06518_ System corrupted: Substantial component data lost. 06518_ Critical hit (Burn: +37). 06522_ Jacked G-47 Trooper... >>parse_system Reading system data... 06524_ Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ????????????????????## # ####???????????????? | | ????????????????????# ##[ ## ###?????????????? | | ????????????????##### =[== ####??????????? | | ????????????????#!!!# # # # ! !#??????????? | | ????????????????#! !# # ##?## #??????????? | | ????????????????#! !# ### ##?### # !#?######???? | | ?????????????????# ## [ ####### # ##?# #???? | | ?????????????????# = = =+ #??# #???? | | ?????????????????#### ### ### ###??# #???? | | ????????????????????# ###?# #?### #????# ###???? | | ????????????????????# #???# #???#=##????# #?????? | | ????????????????????# #???# #???# ##????# #?????? | | ????????????????????# #???# #??## ###???# #?????? | | ????????????????????# #???# #?## #???# #?????? | | ????????????????????# #???# #?# ##???# #?????? | | ????????????????????# #???# #?## ##???# #?????? | | ????????????????????# ##### #??# #???# #?????? | | ????????????????????#]# # # #?## ##???# #?????? | | ????????????????????# ###### # ##### #?????? | | ???????????????????## % * #?????? | | ???????????????????# @ #?????? | | ???????????????????## #g# # # #########?????? | | ????????????????????# ### # #???# #??????? | | ????????????????????# # #???# #??????? | | ???????????????????## #### # #??# #??????? | | ???????????????????## ## # #??# #??????? | | ???????????????????# # ##### ###????? | | ?????????## ##""""# # # # ## ## !!!#????? | | ?????????# ##### # # !#????? | | ?????????# ^ ! #????? | | ?????????# ^ =#= [#????? | | ?????????# ## ## ############! [[[]#????? | | ?????????# ???# ?# #??????????#######=##????? | | ???????????? "????????????????###?????? | | ?????????? "????????????????????????? | | ?????????" "????????????????????????? | | ?????????" "????????????????????????? | | ?????????? ## ## #????????????????????????? | | ?????????? ?# ?# #????????????????????????? | | ????????????? ? ????????????????????????? | | ????????????? ?? ????????????????????????? | | ???????????? ?? ????????????????????????? | | ?????????????##""??######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 24 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Troublemaker Challenges ------------ None Game ------ Seed SpacefoldStorageTorch Manual? 0 Play Time 02:10:33 Cumulative 6.6 hours Start 2022.04.18 @ 17:41:44 End 2022.04.19 @ 00:28:05 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/TerminusBold Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f94101f7-f156-4ac7-b9a7-1c9a22e07196