Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 01:10:38 Player: Mousetrap_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1266) 1266 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 3545 Bonus ------- High Alert Combat Kills 169 Cogmind --------- Core Integrity 327/550 Matter 127/300 Energy 12/100 System Corruption 0% Temperature Cool (66) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Core Shielding > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (10) --- Light Treads Medium Armor Plating Improved Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Shock Rifle Mini Grenade Launcher Mining Claw > --- INVENTORY -------- Light Treads Core Shielding Medium Armor Plating EM Shotgun EM Shotgun Beam Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Mining Claw Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 86 | 12 8 . 49 17 Power 8 | 2 . . 5 1 Engine 8 | 2 . . 5 1 Core . | . . . . . Reactor . | . . . . . Propulsion 32 | 4 2 . 22 4 Treads 4 | . . . 4 . Leg 17 | . 2 . 11 4 Wheel 11 | 4 . . 7 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 2 . 2 2 Device 3 | 1 1 . . 1 Storage 2 | 1 . . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 38 | 4 4 . 20 10 Energy Gun 16 | 4 2 . 4 6 Energy Cannon . | . . . . . Ballistic Gun 6 | . . . 5 1 Ballistic Cannon . | . . . . . Launcher 10 | . 1 . 7 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 6 | . 1 . 4 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | 1 . . . . System Corruption 2 | 2 . . . . Parts Lost 20 | . 1 . 6 13 Power 2 | . . . 1 1 Propulsion 8 | . . . 4 4 Utility 1 | . . . . 1 Weapon 9 | . 1 . 1 7 Highest Loss Streak 13 | . 1 . 3 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 100 96 87 Engine 10 | . 14 14 9 7 Treads 3 | . . . 4 . Leg 21 | . 15 28 21 28 Wheel 12 | . 12 . 15 . Device 4 | . 14 14 . 7 Storage 11 | . 14 14 11 9 Processor 8 | . . . 10 9 Energy Gun 8 | . 22 14 5 8 Ballistic Gun 3 | . . . 5 . Launcher 3 | . 2 . 2 8 Slashing Weapon 6 | . 2 14 7 6 Naked Turns . | . . . . . Heaviest Build 22 | 15 16 15 21 22 Greatest Support 64 | 32 32 20 64 40 Greatest Overweight (x) 4 | 1 1 . 4 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 8 8 8 10 10 Average Carried 7 | 5 7 8 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 8 8 8 10 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1194 | 329 75 . 656 134 Remotely . | . . . . . Salvage Created 1607 | 155 253 . 903 296 Parts 95 | 11 9 . 59 16 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 3 . 23 4 Melee 2 | . . . 2 . Guns 14 | . 2 . 12 . AOE 13 | . 1 . 9 3 Classes Destroyed 11 | 3 2 . 6 . Worker 5 | 2 1 . 1 1 Builder 5 | . 1 . 2 2 Tunneler 2 | 1 . . 1 . Hauler 2 | . . . 2 . Recycler 2 | 1 . . 1 . Operator 1 | . . . 1 . Watcher 3 | . . . 1 2 Swarmer 4 | . . . 4 . Grunt 22 | . 3 . 16 3 Brawler 1 | . . . 1 . Sentry 3 | . . . 2 1 Best Kill Streak 7 | 2 2 . 7 4 Combat Bots Only 4 | . 1 . 4 3 Max Kills in Single Turn 2 | 1 2 . 2 2 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2760 | . 342 . 1240 1178 Core 511 | . 26 . 262 223 Absorbed by Shields . | . . . . . Redirected to Shielding 28 | . . . . 28 Regen/Repaired (Parts) 77 | . . . 77 . Core Remaining (%) 74 | 100 . 89 34 . Volleys Fired 155 | 9 19 . 96 31 Largest 3 | 2 2 . 2 3 Hottest 124 | 80 80 . 80 124 Shots Fired 200 | 18 27 . 118 37 Gun 170 | 18 25 . 96 31 Cannon . | . . . . . Launcher 30 | . 2 . 22 6 Special . | . . . . . Kinetic 38 | . . . 33 5 Thermal 49 | . 1 . 44 4 Explosive 30 | . 2 . 22 6 Electromagnetic 83 | 18 24 . 19 22 Robot Hit Streak 17 | 3 3 . 17 6 Robot Miss Streak 4 | 2 4 . 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 128 | 8 12 . 86 22 Core Hits 89 | 4 9 . 59 17 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 2 | . 1 . 1 . Destroy 1 | . . . 1 . Corrupt 1 | . 1 . . . Melee Attacks 11 | . 1 . 10 . Impact . | . . . . . Slashing 11 | . 1 . 10 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3315 | 123 426 . 2075 691 Guns 1606 | 123 176 . 901 406 Cannons . | . . . . . Explosions 1514 | . 225 . 1004 285 Melee 195 | . 25 . 170 . Ramming . | . . . . . Kinetic 436 | . . . 381 55 Thermal 429 | . 20 . 364 45 Explosive 1494 | . 205 . 1004 285 Electromagnetic 761 | 123 176 . 156 306 Impact . | . . . . . Slashing 195 | . 25 . 170 . Piercing . | . . . . . Highest Corruption 3 | 2 3 3 . . Average Corruption 2 | 2 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | 2 5 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | 1 . . . . Heat Flow Errors 2 | 1 1 . . . Energy Discharges 1 | . 1 . . . Misfires 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 61 | . 10 . 46 5 Projectiles . | . . . . . Explosions 42 | . 10 . 27 5 Melee 19 | . . . 19 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 192 | . 62 . 90 40 Shots 5 | . 1 . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 292 | 292 212 . 30 72 Average Temperature 40 | 71 48 . 8 29 Received Heat Transfer 834 | . 123 . 558 153 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . 1 . 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 986 | . 50 . 825 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 864 | 20 230 89 864 429 Initial 320 | . 13 89 34 320 Average 345 | 6 114 89 443 364 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 28 | 100 74 100 14 . Level 1 38 | . 25 . 35 80 Level 2 14 | . . . 18 19 Level 3 18 | . . . 30 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 5 2 Investigation 4 | . 1 . 2 1 Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . . . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 4 . 32 11 Peak Tracking Total 7 | . 2 . 5 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 6 | . 2 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . 3 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 10 | . 2 . 7 1 Max in Single Turn 2 | . 1 . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 2 . 5 1 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 8 . 26 3 Successful 25 | . 4 . 21 . Failed 12 | . 4 . 5 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 8 . 10 3 Fabricators . | . . . . . Repair Stations 12 | . . . 12 . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 . 6 . Prototype ID Bank 1 | . 1 . . . Recycling Unit Index 1 | . . . 1 . Disarm Traps 2 | . 2 . . . Dispatch Records 1 | . . . 1 . Transport Status 1 | . . . 1 . Registered Components 2 | . 1 . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . . . 11 . Scan Component 6 | . . . 6 . Repair 5 | . . . 5 . Recycling Unit Hacks 4 | . . . 4 . Retrieve Matter 1 | . . . 1 . Retrieve Components 3 | . . . 3 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 4 1 Full Trace Events 6 | . 2 . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . . 5 . Time 142 | . . . 142 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 21 | . . . 21 . Retrieved Components 9 | . . . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1575 | 126 236 8 958 247 Spaces Moved 778 | 67 146 7 433 125 Core 15 | 1 . . 13 1 Treads . | . . . . . Legs 487 | . 58 7 298 124 Wheels 276 | 66 88 . 122 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 100 120 Average Speed 114 | 91 109 120 115 124 Slowest Speed 250 | 100 190 120 250 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 35 7 40 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . 6 . Terrain Destroyed 233 | . 37 . 148 48 Melee . | . . . . . Projectile . | . . . . . AOE 233 | . 37 . 148 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1229 | 111 191 6 745 176 Wait 125 | 8 10 . 106 1 Move 774 | 66 145 6 432 125 Hop . | . . . . . Pick Up 38 | 11 3 . 22 2 Fast Attach 36 | 9 3 . 17 7 Attach 16 | 3 1 . 4 8 Detach 2 | . . . 2 . Swap 34 | . 4 . 28 2 Drop 38 | 5 5 . 28 . Fire 155 | 9 19 . 96 31 Melee 11 | . 1 . 10 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered Mines 363 | -10/Mines | Discovered new exit (range 7) 371 | -10/Mines | Entered Materials 371 | -9/Materials | Evolved 2 slots: Propulsion x2 585 | -9/Materials | Repaired Grenade Launcher 623 | -9/Materials | Repaired Imp. Terrain Scanner 840 | -9/Materials | Core integrity fell below 50% 1176 | -9/Materials | Repaired Aluminum Leg 1176 | -9/Materials | Repaired Aluminum Leg 1202 | -9/Materials | Repaired Aluminum Leg 1259 | -9/Materials | Lost 3 parts (3n) 1289 | -9/Materials | Discovered new exit (range 14) 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1538 | -8/Materials | Build established: Scavenger-Mutant 1576 | -8/Materials | Self-destructed Last Messages --------------- 01550_ Mni. Grenade Launcher destroyed. 01552_ G-47 Trooper destroyed. 01554_ Penetrated by Slug. 01554_ Mni. Grenade Launcher destroyed. 01555_ Penetrated by Slug. 01559_ U-05 Engineer lays Concrete. 01559_ Penetrated by Slug. 01560_ U-05 Engineer builds a Wall. 01561_ Penetrated by Slug. 01564_ U-05 Engineer lays Concrete. 01567_ U-05 Engineer builds a Wall. 01568_ Penetrated by Slug. 01571_ U-05 Engineer lays Concrete. 01571_ Chain reaction triggered in Lgt. Deuterium Engine. 01571_ W-25 Informer destroyed. 01571_ EM Shotgun destroyed. 01571_ Destroyed EM Shotgun. 01571_ Imp. Assault Rifle destroyed. 01572_ U-05 Engineer lays Concrete. 01574_ U-05 Engineer builds a Wall. 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"??????????????? | | ??????????????# " #????????????????????? | | ????? ????????# " "% #???#????????????????? | | ??????? ??????# """# #???????#??#?????????? | | ?????"????????# """# ##??? ? ??????????????? | | ?????????????## ?????????????#???????? | | ?????? ???????# * ?????????????????????? | | ??????#???????######## #????????????????????? | | ??????????#????#?##???# = #??????? ????????????? | | ????????? ?#???????#?? # % #? ?????????????????? | | ?????????????????#???? #u #? ???#??????????????? | | ??????????????????????##!= #????????????????????? | | ??????????????????????##%| ## ???????????????????? | | ???????????????????????#* ##????????????????????? | | ???????????????????#???# ##????????????????????? | | ???????????????????????" #?????#?#?????????????? | | ???????????????????????" % #?????????????????????? | | ?????????????????????#?#[% #????????#????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #??????? ?????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetShrapnelStabilizer Manual? 0 Play Time 01:01:41 Cumulative 11.3 hours Start 2022.04.28 @ 21:46:23 End 2022.04.29 @ 01:10:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b66be68b-9ba5-4385-b317-169af1ab9a6f