Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.25 @ 11:36:15

Player: Big Tortoise

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (31)      155
Value Destroyed (964)      964
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (313)                313
              TOTAL SCORE: 4032

 Bonus
-------
High Alert Combat Kills    13
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     204/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flying Fortress v7
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Small Storage Unit
   Compact Matter Pod (150)
           Core Analyzer
    Medium Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Flying Fortress v7
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
     Small Storage Unit
   Compact Matter Pod
           Core Analyzer
    Medium Laser
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flying Fortress v7
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             38   | 6   3   .   13  8   4   2   2   
  Power                    4    | 1   .   .   2   1   .   .   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   4   3   .   .   1   
    Treads                 1    | .   .   .   1   .   .   .   .   
    Leg                    8    | 2   .   .   3   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  8    | 1   3   .   1   2   .   .   1   
    Device                 4    | .   2   .   .   1   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   6   2   4   2   .   
    Energy Gun             2    | .   .   .   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          9    | 2   .   .   4   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   2   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   2   .   1   
Parts Lost                 4    | .   .   .   .   1   3   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   
  Highest Loss Streak      2    | .   .   .   .   1   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 94  93  98  70  49  
  Engine                   8    | .   14  14  10  10  .   .   .   
  Core                     2    | .   .   .   .   .   10  .   .   
  Leg                      28   | .   28  28  29  27  33  33  4   
  Device                   12   | .   13  14  11  15  11  6   4   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                3    | .   .   .   .   2   11  11  9   
  Protection               3    | .   .   .   8   4   .   .   .   
  Ballistic Gun            19   | .   28  28  20  15  21  .   .   
  Launcher                 2    | .   .   .   .   6   .   8   18  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             35   | 13  19  19  25  25  35  15  16  
  Greatest Support         50   | 20  20  20  30  30  30  30  50  
  Greatest Overweight (x)  1    | 1   .   .   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  
  Most Carried             10   | 3   8   9   10  10  10  10  8   
  Average Carried          7    | 1   5   8   7   7   9   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 3   8   9   7   10  10  8   4   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           987  | 243  22   41   405  214  24   38   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1334 | .    63   .    1045 134  .    92   .    
  Parts                    76   | .    4    .    65   6    .    1    .    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  27   | .   .   .   19  5   .   3   .   
  Guns                     23   | .   .   .   19  4   .   .   .   
  AOE                      4    | .   .   .   .   1   .   3   .   
Classes Destroyed          9    | .   2   .   6   1   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   4   .   .   .   .   
  Grunt                    13   | .   .   .   7   3   .   3   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   
Best Kill Streak           5    | .   2   .   5   2   .   3   .   
  Combat Bots Only         4    | .   .   .   4   2   .   3   .   
Max Kills in Single Turn   2    | .   1   .   2   2   .   2   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               1099 | .    .    .    499  177  347  66   10   
  Core                     149  | .    .    .    61   9    41   38   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  49   | .    .    .    37   12   .    .    .    
  Regen/Repaired (Parts)   107  | .    .    .    107  .    .    .    .    
Core Remaining (%)         87   | 100  .    100  .    .    .    62   .    
Volleys Fired              64   | .    4    .    47   10   .    3    .    
  Largest                  2    | .    2    .    2    2    .    2    .    
  Hottest                  73   | .    40   .    73   53   .    63   .    
Shots Fired                126  | .    8    .    94   17   1    6    .    
  Gun                      118  | .    8    .    94   15   1    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 8    | .    .    .    .    2    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  114  | .    8    .    90   15   1    .    .    
  Thermal                  4    | .    .    .    4    .    .    .    .    
  Explosive                8    | .    .    .    .    2    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    8    .    28   11   .    6    .    
  Robot Miss Streak        2    | .    .    .    2    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    3    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    
Shots Hit Robots           104  | .    8    .    79   15   .    2    .    
  Core Hits                59   | .    4    .    38   11   .    6    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           1884 | .    77   .    1201 308  .    298  .    
  Guns                     1482 | .    77   .    1190 215  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               391  | .    .    .    .    93   .    298  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  11   | .    .    .    11   .    .    .    .    
  Kinetic                  1431 | .    77   .    1139 215  .    .    .    
  Thermal                  51   | .    .    .    51   .    .    .    .    
  Explosive                391  | .    .    .    .    93   .    298  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    3    3    7    7    .    
  Average Corruption       3    | .    .    .    3    3    3    7    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    9    23   7    2    .    
    Message Errors         11   | .    .    .    3    6    2    .    .    
    Matter Fused           11   | .    .    .    2    7    1    1    .    
    Heat Flow Errors       5    | .    .    .    .    4    1    .    .    
    Energy Discharges      4    | .    .    .    1    2    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    2    2    .    .    .    
    Data Loss (major)      2    | .    .    .    1    1    .    .    .    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76   | .    .    .    .    52   .    24   .    
  Shots                    3    | .    .    .    .    2    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        239  | .    .    .    42   239  141  2    .    
  Average Temperature      61   | .    .    .    11   95   76   2    .    
  Received Heat Transfer   450  | .    .    .    237  66   120  27   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    .    148  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             478  | .   45  14  478 269 .   110 36  
  Initial                  157  | .   .   14  4   157 .   .   36  
  Average                  114  | .   23  14  199 117 .   39  36  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   
  Low Security (%)         75   | 100 100 100 49  77  .   100 100 
  Level 1                  21   | .   .   .   39  22  .   .   .   
  Level 2                  2    | .   .   .   10  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   1   .   1   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              47   | .   2   .   24  7   8   3   3   
  Peak Tracking Total      11   | .   1   .   7   3   11  3   3   
  Tactical Retreats        4    | .   .   .   3   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          4    | .   .   .   .   .   1   3   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          17   | .   6   .   7   1   3   .   .   
  Terminals                9    | .   5   .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                64   | .   14  .   23  1   26  .   .   
  Successful               44   | .   6   .   11  1   26  .   .   
  Failed                   20   | .   8   .   12  .   .   .   .   
    Catastrophic           4    | .   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   7   .   7   .   4   .   .   
  Terminals                26   | .   13  .   13  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   5   .   6   1   26  .   .   
  Record                   27   | .   .   .   1   .   26  .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   7   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     80   | .   .   .   80  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat 
Turns Passed               2409 | 63  273 122 542 892 455 48  14  
Spaces Moved               1622 | 43  202 80  222 663 368 27  17  
  Core                     2    | 2   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1605 | 41  202 80  222 663 368 27  2   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   .   15  
  Fastest Speed            50   | 50  120 120 120 120 120 120 50  
  Average Speed            124  | 120 120 120 133 127 120 120 58  
  Slowest Speed            190  | 190 120 120 190 190 190 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 5   40  19  28  98  75  15  7   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   
  Known Exits Taken        5    | .   1   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          45   | .   .   .   .   23  .   22  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      45   | .   .   .   .   23  .   22  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      1887 | 51  225 106 375 692 380 36  22  
  Wait                     123  | .   11  26  79  2   .   5   .   
  Move                     1615 | 42  201 79  221 662 367 26  17  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  14   | 3   4   1   2   3   1   .   .   
  Fast Attach              27   | 6   3   .   8   5   4   .   1   
  Attach                   11   | .   .   .   5   3   .   2   1   
  Detach                   7    | .   1   .   3   3   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     24   | .   1   .   8   4   8   .   3   
  Fire                     64   | .   4   .   47  10  .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 15)
  296 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Entered Mines
  343 | -10/Mines     | Met a Derelict bent on vengeance
  358 | -10/Mines     | Learned Materials terminal intel
  364 | -10/Mines     | Discovered new exit (range 4)
  459 | -10/Mines     | Entered Materials
  459 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  460 | -9/Materials  | Loaded intel: 12 terminal locations
  613 | -9/Materials  | Identified exit to Mines
  613 | -9/Materials  | Identified exit to Storage
  821 | -9/Materials  | Repaired Imp. Ion Engine
  909 | -9/Materials  | Repaired Broken Imp. Assault Rifle
 1001 | -9/Materials  | Entered Mines
 1160 | -9/Mines      | Assembled infested the area
 1165 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1294 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1423 | -9/Mines      | Learned location of Storage (-9)
 1681 | -9/Mines      | Discovered new exit (range 5)
 1711 | -9/Mines      | Discovered new exit (range 11)
 1722 | -9/Mines      | Identified exit to Materials
 1784 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1888 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1888 | -9/Mines      | Discovered new exit (range 5)
 1891 | -9/Mines      | Identified exit to Exiles
 1893 | -9/Mines      | Entered Exiles
 1909 | -9/Exiles     | Discovered new exit (range 15)
 1926 | -9/Exiles     | Met 8R-AWN
 1944 | -9/Exiles     | Met EX-HEX
 1977 | -9/Exiles     | Met EX-BIN
 2042 | -9/Exiles     | Aligned with FarCom system
 2043 | -9/Exiles     | Given EX-Vault access code
 2103 | -9/Exiles     | Build established: Scavenger-Mutant
 2105 | -9/Exiles     | Opened EX-Vault
 2113 | -9/Exiles     | Found Prototype Energy Cannon
 2113 | -9/Exiles     | Identified YOLO Cannon
 2123 | -9/Exiles     | Found Prototype Special Weapon
 2123 | -9/Exiles     | Identified Field Lobotomy Kit
 2137 | -9/Exiles     | Found Prototype Flight Unit
 2160 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2201 | -9/Exiles     | Met EX-DEC
 2243 | -9/Exiles     | Visited The Gauntlet
 2297 | -9/Exiles     | Attacked by the Exiles
 2337 | -9/Exiles     | Discovered new exit (range 10)
 2345 | -9/Exiles     | Identified exit to Mines
 2348 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
 2348 | -9/Exiles     | Entered Mines
 2371 | -8/Mines      | Discovered exit to Materials (range 13)
 2396 | -8/Mines      | Entered Materials
 2396 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2400 | -8/Materials  | Identified Flying Fortress v7
 2410 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02376_ Pulverizer disabled.
02376_ Core Extractor disabled.
02377_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
02379_ G-50 Soldier destroyed.
02379_ G-47 Trooper destroyed.
02379_ Pulverizer disabled.
02382_ G-47 Trooper destroyed.
02387_ K-01 Serf collects debris.
02390_ Acquired 12 matter.
02390_ K-01 Serf collects debris. <x2>
02392_ Acquired 26 matter.
02393_ System corrupted: Matter fused (-8).
02394_ K-01 Serf collects debris. <x2>
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=MATERIALS
GOAL=ESCAPE
02399_ Dropped Aluminum Leg. <x3>
02400_ Identified Flying Fortress v7.
02407_ Acquired Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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|     ????????? u                 #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                60
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagCloakThruster
  Manual?         0
Play Time         00:22:31
  Cumulative      171.3 hours
  Start           2022.04.25 @ 11:12:06
  End             2022.04.25 @ 11:36:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          38
  Rogue           7
  Adventurer      30
  Explorer        1
Win Type          -
  Total           11
  Types           4/0/3/4/0/0/0/0/0
Lore%             53
Gallery%          63
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcae9113-2575-481f-8469-3180a4f61aaf