Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.08.25 @ 21:44:08

Player: Timo

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (1362)     1362
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 5070

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (9) ------
   Improved Trap Scanner
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
            Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
  Makeshift Power Source
   Improved Gravmag System
   Improved Heat Sink
            Self-destruct Interrupter (23)

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
>           --- PROPULSION -------
            Carbon-fiber Leg
    Armored Leg
     Cooled Cesium-ion Thruster
>           --- UTILITY ----------
   Improved Trap Scanner
            Visual Processing Unit
            Terrain Scan Processor
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Improved Light Armor Plating
            Hacking Suite
>           --- WEAPON -----------
  Makeshift Spear
            CR-A16's Pointy Stick
>           --- INVENTORY --------
  Makeshift Power Source
   Improved Gravmag System
   Improved Heat Sink
            Self-destruct Interrupter
[Rating: 56]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Visual Processing Unit
  Device                   Improved Trap Scanner
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Makeshift Spear
  Energy Gun               Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   2   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             53   | .   5   10  15  .   2   4   17  
  Power                    6    | .   1   2   1   .   1   .   1   
    Engine                 5    | .   1   2   1   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | .   1   4   4   .   .   2   6   
    Treads                 1    | .   .   .   1   .   .   .   .   
    Leg                    12   | .   1   4   3   .   .   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   .   2   
  Utility                  12   | .   2   .   4   .   .   .   6   
    Device                 2    | .   .   .   1   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   3   .   .   .   3   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             2    | .   1   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | .   1   4   6   .   1   2   4   
    Energy Gun             6    | .   1   2   3   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   3   .   .   1   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        4    | .   .   .   .   .   1   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   
Parts Lost                 34   | .   1   5   10  .   1   3   14  
  Power                    4    | .   .   1   2   .   .   .   1   
  Propulsion               14   | .   1   2   5   .   .   1   5   
  Utility                  7    | .   .   .   1   .   1   1   4   
  Weapon                   9    | .   .   2   2   .   .   1   4   
  Highest Loss Streak      10   | .   1   3   10  .   1   3   10  
Average Slot Usage (%)     75   | .   98  91  61  66  76  58  53  
  Engine                   8    | .   14  13  5   .   10  6   .   
  Treads                   4    | .   .   .   4   11  11  4   .   
  Leg                      11   | .   27  27  6   .   .   12  8   
  Storage                  4    | .   14  14  5   .   .   .   .   
  Processor                18   | .   .   .   24  33  33  26  16  
  Protection               4    | .   13  14  .   .   .   .   .   
  Energy Gun               3    | .   2   16  5   11  .   .   .   
  Ballistic Gun            4    | .   25  1   .   .   .   .   .   
  Launcher                 4    | .   .   .   6   11  11  1   .   
  Piercing Weapon          4    | .   .   .   .   .   10  6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 10  19  27  19  2   7   7   18  
  Greatest Support         31   | 20  20  30  20  3   3   30  31  
  Greatest Overweight (x)  5    | .   1   1   5   .   2   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  5   5   5   5   
  Average Capacity         6    | 8   9   10  7   5   5   5   5   
  Most Carried             10   | 6   10  10  10  5   5   5   5   
  Average Carried          5    | 6   6   9   5   4   4   4   4   
  Final Capacity           10   | 8   10  10  5   5   5   5   5   
  Final Carried            10   | 6   10  10  4   5   4   4   4   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro Fac 
Matter Collected           800  | 200 129 90  63  .   109 75  134 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1642 | .   516 198 214 .   .   252 462 
  Parts                    84   | .   36  10  11  .   .   9   18  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  35   | .   11  8   5   .   .   4   7   
  Melee                    8    | .   .   .   .   .   .   2   6   
  Guns                     19   | .   11  8   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      7    | .   .   .   5   .   .   2   .   
Classes Destroyed          11   | .   4   2   3   .   .   .   2   
  Builder                  2    | .   .   1   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  10   | .   3   4   .   .   .   .   3   
  Grunt                    19   | .   8   3   4   .   .   4   .   
  Sentry                   3    | .   .   .   1   .   .   .   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   3   4   .   .   4   4   
  Combat Bots Only         4    | .   2   3   2   .   .   4   3   
Max Kills in Single Turn   2    | .   1   1   2   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Damage Taken               4236 | .    396  677  876  .    .    267  2020 
  Core                     1452 | .    60   132  272  .    .    124  864  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         41   | 100  .    23   .    .    .    1    .    
Volleys Fired              106  | .    45   36   15   .    .    3    7    
  Largest                  2    | .    2    2    1    .    .    1    1    
  Hottest                  125  | .    70   125  50   .    .    30   75   
Shots Fired                156  | .    90   41   15   .    .    3    7    
  Gun                      136  | .    90   41   5    .    .    .    .    
  Cannon                   7    | .    .    .    .    .    .    .    7    
  Launcher                 13   | .    .    .    10   .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  84   | .    84   .    .    .    .    .    .    
  Thermal                  52   | .    6    41   5    .    .    .    .    
  Explosive                13   | .    .    .    10   .    .    3    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    7    
  Robot Hit Streak         12   | .    12   8    4    .    .    3    7    
  Robot Miss Streak        3    | .    3    3    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    
Shots Hit Robots           117  | .    59   26   8    .    .    4    20   
  Core Hits                83   | .    32   13   13   .    .    13   12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    2    .    .    .    .    1    
    Burn                   3    | .    1    2    .    .    .    .    .    
    Puncture               1    | .    .    .    .    .    .    .    1    
Melee Attacks              51   | .    .    .    .    .    .    18   33   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    16   13   
  Piercing                 22   | .    .    .    .    .    .    2    20   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2745 | .    507  375  614  .    .    578  671  
  Guns                     920  | .    507  375  38   .    .    .    .    
  Cannons                  129  | .    .    .    .    .    .    .    129  
  Explosions               1088 | .    .    .    568  .    .    520  .    
  Melee                    600  | .    .    .    .    .    .    58   542  
  Ramming                  8    | .    .    .    8    .    .    .    .    
  Kinetic                  431  | .    431  .    .    .    .    .    .    
  Thermal                  568  | .    76   375  117  .    .    .    .    
  Explosive                1009 | .    .    .    489  .    .    520  .    
  Electromagnetic          129  | .    .    .    .    .    .    .    129  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 146  | .    .    .    .    .    .    .    146  
  Piercing                 454  | .    .    .    .    .    .    58   396  
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    85   .    .    14   15   
  Projectiles              7    | .    .    .    .    .    .    .    7    
  Explosions               99   | .    .    .    85   .    .    14   .    
  Melee                    8    | .    .    .    .    .    .    .    8    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    .    199  .    .    40   .    
  Shots                    6    | .    .    .    4    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    7    .    .    .    .    
  Kicked                   7    | .    .    .    7    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        359  | .    126  359  60   .    .    42   48   
  Average Temperature      66   | .    39   87   31   .    .    23   20   
  Received Heat Transfer   1002 | .    153  126  318  .    .    120  285  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    3    .    .    .    .    .    
  Heat Transferred         1654 | .    296  1147 211  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Peak Influence             478  | .   214 233 252 97  .   .   478 
  Initial                  97   | .   .   83  10  97  .   .   .   
  Average                  80   | .   80  112 82  97  .   .   54  
Maximum Alert Level        2    | .   1   1   1   .   .   .   2   
  Low Security (%)         90   | 100 86  83  95  100 .   .   97  
  Level 1                  8    | .   13  16  4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   1   2   .   .   .   2   
  Investigation            3    | .   1   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Distress Signals           6    | .   4   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              76   | .   19  10  20  .   .   4   23  
  Peak Tracking Total      11   | .   4   3   11  .   .   4   9   
  Tactical Retreats        4    | .   1   .   3   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Disabled          4    | .   .   .   4   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac 
Machines Accessed          14   | .   5   1   3   .   .   .   5   
  Terminals                9    | .   5   .   2   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                28   | .   13  1   7   .   .   .   7   
  Successful               14   | .   8   1   3   .   .   .   2   
  Failed                   14   | .   5   .   4   .   .   .   5   
    Catastrophic           3    | .   1   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   11   | .   7   .   .   .   .   .   4   
  Terminals                18   | .   13  .   2   .   .   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   .   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Terminal Hacks             10   | .   7   1   1   .   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         2    | .   2   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   2   .   .   .   4   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               4337 | 3    771  568  323  20   1407 498  747  
Spaces Moved               3426 | 3    469  375  328  37   1088 586  540  
  Core                     1973 | .    .    .    270  37   1088 531  47   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1337 | 3    469  375  58   .    .    55   377  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    116  | .    .    .    .    .    .    .    116  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  50   50   50   50   50   
  Average Speed            109  | 120  121  124  73   50   128  75   110  
  Slowest Speed            300  | 120  200  200  300  50   150  150  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       43   | 2    61   60   38   10   84   80   14   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    1    .    .    3    1    .    
Spaces Dug                 32   | .    .    .    8    .    .    16   8    
Terrain Destroyed          103  | .    .    1    62   .    .    32   8    
  Melee                    24   | .    .    .    .    .    .    16   8    
  Projectile               1    | .    .    1    .    .    .    .    .    
  AOE                      78   | .    .    .    62   .    .    16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      3817 | 2    601  434  385  37   1100 618  640  
  Wait                     122  | .    63   3    15   .    .    2    39   
  Move                     3418 | 2    468  374  327  36   1087 585  539  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  23   | .    11   4    1    1    3    1    2    
  Fast Attach              30   | .    2    5    8    .    2    2    11   
  Attach                   21   | .    2    5    7    .    1    2    4    
  Detach                   11   | .    2    2    3    .    .    3    1    
  Swap                     3    | .    1    .    .    .    .    .    2    
  Drop                     21   | .    7    5    2    .    4    2    1    
  Fire                     106  | .    45   36   15   .    .    3    7    
  Melee                    51   | .    .    .    .    .    .    18   33   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    7    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    1    
  Rewire                   3    | .    .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    4 | -11/Scrapyard      | Entered Materials
  139 | -10/Materials      | Discovered new exit (range 3)
  302 | -10/Materials      | Discovered new exit (range 14)
  313 | -10/Materials      | Build established: Mutant
  416 | -10/Materials      | Discovered new exit (range 3)
  775 | -10/Materials      | Entered Mines
  818 | -10/Mines          | Learned location of 1 exit from Materials
  825 | -10/Mines          | Met a Derelict shopkeep closing up shop
  961 | -10/Mines          | Discovered new exit (range 4)
 1081 | -10/Mines          | Core integrity fell below 50%
 1134 | -10/Mines          | Assembled infested the area
 1209 | -10/Mines          | Learned location of Zion (-7)
 1260 | -10/Mines          | Found a hidden stash of uninstalled traps
 1335 | -10/Mines          | Lost 3 parts (1p1n1w)
 1343 | -10/Mines          | Entered Materials
 1343 | -9/Materials       | Evolved 2 slots: Utility x2
 1344 | -9/Materials       | Identified exit to Materials
 1358 | -9/Materials       | Discovered new exit (range 17)
 1409 | -9/Materials       | Repaired Grenade Launcher
 1486 | -9/Materials       | Core integrity fell below 50%
 1531 | -9/Materials       | Lost 10 parts (2p5n1u2w)
 1617 | -9/Materials       | Discovered exit to Materials (range 12)
 1658 | -9/Materials       | Discovered new exit (range 17)
 1666 | -9/Materials       | Entered Mines
 1676 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1677 | -9/Mines           | Found Prototype Device
 1683 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1686 | -9/Mines           | Entered Zion
 1710 | -7/Zion            | Given A8's code to call for help
 1711 | -7/Zion            | Discovered new exit (range 9)
 2332 | -7/Zion            | Found CR-A16's Pointy Stick
 2928 | -7/Zion            | Identified Exp. Sensor Array
 3093 | -7/Zion            | Entered Proximity Caves
 3289 | -6/Proximity Caves | Identified exit to Factory
 3308 | -6/Proximity Caves | Core integrity fell below 20%
 3340 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 3508 | -6/Proximity Caves | Spotted B-75 Beast
 3591 | -6/Proximity Caves | Entered Factory
 3591 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
 3698 | -6/Factory         | Crushed by falling debris
 4319 | -6/Factory         | Cargo convoy interrupted
 4319 | -6/Factory         | Core integrity fell below 50%
 4326 | -6/Factory         | Core integrity fell below 20%
 4338 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04314_ H-66 Slayer destroyed.
04318_ C-30 ARC bursts open, deploying its payload.
04318_ P-60 Hacker unfolds itself. <x2>
04318_ X-62 Marksman unfolds itself. <x2>
04318_ I-36 Angel unfolds itself.
04318_ Slug penetrates Y-54 Guardian.
04319_ ALERT: Cargo convoy interrupted, dispatching reinforcements.
04321_ R-10 Processor collects Lgt. Fission Core.
04321_ Arm. Leg destroyed.
04324_ Penetrated by Slug.
04324_ R-10 Processor collects Targeting Computer.
04324_ P-60 Hacker resets X-62 Marksman, system corruption cleaned.
04325_ R-10 Processor collects Gauss Rifle.
04326_ Y-54 Guardian destroyed.
04326_ Terrain Scan Processor destroyed.
04327_ Visual Processing Unit destroyed.
04328_ R-10 Processor collects Gatling Laser.
04328_ CR-A16's Pointy Stick destroyed.
04330_ Penetrated by Slug.
04337_ K-01 Serf cleans the Fabricator.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????? #??????????????????????????????????? |
| #########???  #######????????????????????????????? |
| "       #?           ????????????????????????????? |
| "       #           ?????????????????????????????? |
|         +      ""????????????????????????????????? |
|         #????????????????????????????????????????? |
|   "" "" #?????????"??????????????????????????????? |
|   ""G"" #????????    ????????????????????????????? |
| #########????????""  ????????????????????????????? |
| ############?  """"  ????????????????????????????? |
| ##         ##  """"   ???????????????????????????? |
| ##         #?         ???????????????????????????? |
| ##         ##         ???????????????????????????? |
| ##         /    k     #####??????????????????????? |
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|  #         #?  """        #??????????????????????? |
|  +         ##  "F         #??????????????????????? |
|  #         ##  """        #??????????????????????? |
|  #######+#+##   ""       @#######+#??????????????? |
|          #                        #??????????????? |
|          #                 ss     ##?????????????? |
|        ###          ####s###       #?????????????? |
| ##     #?#          ##     /       +?????????????? |
| ##     ###         #?#     ####    #?????????????? |
|                    #?#  !!!#????   #?????????????? |
|                    #?#  !!!#?????  #?????????????? |
|                    #?#  !!!#??????   ?? #????????? |
|                    #?#     #???????      ????????? |
|                    #?#     #???????     #????????? |
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|                    #?##p#######         #????????? |
|        ########    #??#  =*=%"%"        #????????? |
|   #############    ####  %[%[ "              ????? |
|   #           +           !=        ######???????? |
|   #           #                     #????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ChainEnergyWheel
  Manual?         0
Play Time         00:41:44
  Cumulative      70.2 hours
  Start           2021.08.25 @ 20:57:51
  End             2021.08.25 @ 21:44:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          50
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: acfa32db-f844-46b5-a0ec-b7a98672e5f8