Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.08.25 @ 21:44:08 Player: Timo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1362) 1362 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5070 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Trap Scanner Improved Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Improved Gravmag System Improved Heat Sink Self-destruct Interrupter (23) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Trap Scanner Visual Processing Unit Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Makeshift Spear CR-A16's Pointy Stick > --- INVENTORY -------- Makeshift Power Source Improved Gravmag System Improved Heat Sink Self-destruct Interrupter [Rating: 56] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Visual Processing Unit Device Improved Trap Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Makeshift Spear Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 7 | . . . 2 . . . 5 Weapon . | . . . . . . . . Parts Attached 53 | . 5 10 15 . 2 4 17 Power 6 | . 1 2 1 . 1 . 1 Engine 5 | . 1 2 1 . 1 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | . 1 4 4 . . 2 6 Treads 1 | . . . 1 . . . . Leg 12 | . 1 4 3 . . 2 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 2 | . . . . . . . 2 Utility 12 | . 2 . 4 . . . 6 Device 2 | . . . 1 . . . 1 Storage 1 | . 1 . . . . . . Processor 6 | . . . 3 . . . 3 Hackware 1 | . . . . . . . 1 Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 18 | . 1 4 6 . 1 2 4 Energy Gun 6 | . 1 2 3 . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 3 . . 1 . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon 4 | . . . . . 1 . 3 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 34 | . 1 5 10 . 1 3 14 Power 4 | . . 1 2 . . . 1 Propulsion 14 | . 1 2 5 . . 1 5 Utility 7 | . . . 1 . 1 1 4 Weapon 9 | . . 2 2 . . 1 4 Highest Loss Streak 10 | . 1 3 10 . 1 3 10 Average Slot Usage (%) 75 | . 98 91 61 66 76 58 53 Engine 8 | . 14 13 5 . 10 6 . Treads 4 | . . . 4 11 11 4 . Leg 11 | . 27 27 6 . . 12 8 Storage 4 | . 14 14 5 . . . . Processor 18 | . . . 24 33 33 26 16 Protection 4 | . 13 14 . . . . . Energy Gun 3 | . 2 16 5 11 . . . Ballistic Gun 4 | . 25 1 . . . . . Launcher 4 | . . . 6 11 11 1 . Piercing Weapon 4 | . . . . . 10 6 5 Naked Turns . | . . . . . . . . Heaviest Build 27 | 10 19 27 19 2 7 7 18 Greatest Support 31 | 20 20 30 20 3 3 30 31 Greatest Overweight (x) 5 | . 1 1 5 . 2 2 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 5 Average Capacity 6 | 8 9 10 7 5 5 5 5 Most Carried 10 | 6 10 10 10 5 5 5 5 Average Carried 5 | 6 6 9 5 4 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 5 Final Carried 10 | 6 10 10 4 5 4 4 4 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 800 | 200 129 90 63 . 109 75 134 Remotely . | . . . . . . . . Salvage Created 1642 | . 516 198 214 . . 252 462 Parts 84 | . 36 10 11 . . 9 18 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 11 8 5 . . 4 7 Melee 8 | . . . . . . 2 6 Guns 19 | . 11 8 . . . . . Cannons 1 | . . . . . . . 1 AOE 7 | . . . 5 . . 2 . Classes Destroyed 11 | . 4 2 3 . . . 2 Builder 2 | . . 1 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . 1 . . . . . 1 Mechanic 1 | . . . 1 . . . . Watcher 2 | . 2 . . . . . . Swarmer 10 | . 3 4 . . . . 3 Grunt 19 | . 8 3 4 . . 4 . Sentry 3 | . . . 1 . . . 2 Demolisher 1 | . . 1 . . . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 3 4 . . 4 4 Combat Bots Only 4 | . 2 3 2 . . 4 3 Max Kills in Single Turn 2 | . 1 1 2 . . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . 2 . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4236 | . 396 677 876 . . 267 2020 Core 1452 | . 60 132 272 . . 124 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 41 | 100 . 23 . . . 1 . Volleys Fired 106 | . 45 36 15 . . 3 7 Largest 2 | . 2 2 1 . . 1 1 Hottest 125 | . 70 125 50 . . 30 75 Shots Fired 156 | . 90 41 15 . . 3 7 Gun 136 | . 90 41 5 . . . . Cannon 7 | . . . . . . . 7 Launcher 13 | . . . 10 . . 3 . Special . | . . . . . . . . Kinetic 84 | . 84 . . . . . . Thermal 52 | . 6 41 5 . . . . Explosive 13 | . . . 10 . . 3 . Electromagnetic 7 | . . . . . . . 7 Robot Hit Streak 12 | . 12 8 4 . . 3 7 Robot Miss Streak 3 | . 3 3 2 . . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 117 | . 59 26 8 . . 4 20 Core Hits 83 | . 32 13 13 . . 13 12 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 1 2 . . . . 1 Burn 3 | . 1 2 . . . . . Puncture 1 | . . . . . . . 1 Melee Attacks 51 | . . . . . . 18 33 Impact . | . . . . . . . . Slashing 29 | . . . . . . 16 13 Piercing 22 | . . . . . . 2 20 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2745 | . 507 375 614 . . 578 671 Guns 920 | . 507 375 38 . . . . Cannons 129 | . . . . . . . 129 Explosions 1088 | . . . 568 . . 520 . Melee 600 | . . . . . . 58 542 Ramming 8 | . . . 8 . . . . Kinetic 431 | . 431 . . . . . . Thermal 568 | . 76 375 117 . . . . Explosive 1009 | . . . 489 . . 520 . Electromagnetic 129 | . . . . . . . 129 Impact . | . . . . . . . . Slashing 146 | . . . . . . . 146 Piercing 454 | . . . . . . 58 396 Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 114 | . . . 85 . . 14 15 Projectiles 7 | . . . . . . . 7 Explosions 99 | . . . 85 . . 14 . Melee 8 | . . . . . . . 8 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 239 | . . . 199 . . 40 . Shots 6 | . . . 4 . . 2 . Rammed . | . . . . . . . . Targets Rammed 7 | . . . 7 . . . . Kicked 7 | . . . 7 . . . . Crushed . | . . . . . . . . Highest Temperature 359 | . 126 359 60 . . 42 48 Average Temperature 66 | . 39 87 31 . . 23 20 Received Heat Transfer 1002 | . 153 126 318 . . 120 285 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 3 . . . . . Heat Transferred 1654 | . 296 1147 211 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 478 | . 214 233 252 97 . . 478 Initial 97 | . . 83 10 97 . . . Average 80 | . 80 112 82 97 . . 54 Maximum Alert Level 2 | . 1 1 1 . . . 2 Low Security (%) 90 | 100 86 83 95 100 . . 97 Level 1 8 | . 13 16 4 . . . . Level 2 . | . . . . . . . 2 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 2 . . . 2 Investigation 3 | . 1 1 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 4 . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 19 10 20 . . 4 23 Peak Tracking Total 11 | . 4 3 11 . . 4 9 Tactical Retreats 4 | . 1 . 3 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 4 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 5 1 3 . . . 5 Terminals 9 | . 5 . 2 . . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 28 | . 13 1 7 . . . 7 Successful 14 | . 8 1 3 . . . 2 Failed 14 | . 5 . 4 . . . 5 Catastrophic 3 | . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 11 | . 7 . . . . . 4 Terminals 18 | . 13 . 2 . . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Terminal Hacks 10 | . 7 1 1 . . . 1 Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . 4 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4337 | 3 771 568 323 20 1407 498 747 Spaces Moved 3426 | 3 469 375 328 37 1088 586 540 Core 1973 | . . . 270 37 1088 531 47 Treads . | . . . . . . . . Legs 1337 | 3 469 375 58 . . 55 377 Wheels . | . . . . . . . . Hover 116 | . . . . . . . 116 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 50 50 50 50 50 Average Speed 109 | 120 121 124 73 50 128 75 110 Slowest Speed 300 | 120 200 200 300 50 150 150 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 43 | 2 61 60 38 10 84 80 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . 3 1 . Spaces Dug 32 | . . . 8 . . 16 8 Terrain Destroyed 103 | . . 1 62 . . 32 8 Melee 24 | . . . . . . 16 8 Projectile 1 | . . 1 . . . . . AOE 78 | . . . 62 . . 16 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3817 | 2 601 434 385 37 1100 618 640 Wait 122 | . 63 3 15 . . 2 39 Move 3418 | 2 468 374 327 36 1087 585 539 Hop . | . . . . . . . . Pick Up 23 | . 11 4 1 1 3 1 2 Fast Attach 30 | . 2 5 8 . 2 2 11 Attach 21 | . 2 5 7 . 1 2 4 Detach 11 | . 2 2 3 . . 3 1 Swap 3 | . 1 . . . . . 2 Drop 21 | . 7 5 2 . 4 2 1 Fire 106 | . 45 36 15 . . 3 7 Melee 51 | . . . . . . 18 33 Ram . | . . . . . . . . Kick 7 | . . . 7 . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 775 | -10/Materials | Entered Mines 818 | -10/Mines | Learned location of 1 exit from Materials 825 | -10/Mines | Met a Derelict shopkeep closing up shop 961 | -10/Mines | Discovered new exit (range 4) 1081 | -10/Mines | Core integrity fell below 50% 1134 | -10/Mines | Assembled infested the area 1209 | -10/Mines | Learned location of Zion (-7) 1260 | -10/Mines | Found a hidden stash of uninstalled traps 1335 | -10/Mines | Lost 3 parts (1p1n1w) 1343 | -10/Mines | Entered Materials 1343 | -9/Materials | Evolved 2 slots: Utility x2 1344 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Discovered new exit (range 17) 1409 | -9/Materials | Repaired Grenade Launcher 1486 | -9/Materials | Core integrity fell below 50% 1531 | -9/Materials | Lost 10 parts (2p5n1u2w) 1617 | -9/Materials | Discovered exit to Materials (range 12) 1658 | -9/Materials | Discovered new exit (range 17) 1666 | -9/Materials | Entered Mines 1676 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1677 | -9/Mines | Found Prototype Device 1683 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1686 | -9/Mines | Entered Zion 1710 | -7/Zion | Given A8's code to call for help 1711 | -7/Zion | Discovered new exit (range 9) 2332 | -7/Zion | Found CR-A16's Pointy Stick 2928 | -7/Zion | Identified Exp. Sensor Array 3093 | -7/Zion | Entered Proximity Caves 3289 | -6/Proximity Caves | Identified exit to Factory 3308 | -6/Proximity Caves | Core integrity fell below 20% 3340 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 3508 | -6/Proximity Caves | Spotted B-75 Beast 3591 | -6/Proximity Caves | Entered Factory 3591 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 3698 | -6/Factory | Crushed by falling debris 4319 | -6/Factory | Cargo convoy interrupted 4319 | -6/Factory | Core integrity fell below 50% 4326 | -6/Factory | Core integrity fell below 20% 4338 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04314_ H-66 Slayer destroyed. 04318_ C-30 ARC bursts open, deploying its payload. 04318_ P-60 Hacker unfolds itself. 04318_ X-62 Marksman unfolds itself. 04318_ I-36 Angel unfolds itself. 04318_ Slug penetrates Y-54 Guardian. 04319_ ALERT: Cargo convoy interrupted, dispatching reinforcements. 04321_ R-10 Processor collects Lgt. Fission Core. 04321_ Arm. Leg destroyed. 04324_ Penetrated by Slug. 04324_ R-10 Processor collects Targeting Computer. 04324_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 04325_ R-10 Processor collects Gauss Rifle. 04326_ Y-54 Guardian destroyed. 04326_ Terrain Scan Processor destroyed. 04327_ Visual Processing Unit destroyed. 04328_ R-10 Processor collects Gatling Laser. 04328_ CR-A16's Pointy Stick destroyed. 04330_ Penetrated by Slug. 04337_ K-01 Serf cleans the Fabricator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? #??????????????????????????????????? | | #########??? #######????????????????????????????? | | " #? ????????????????????????????? | | " # ?????????????????????????????? | | + ""????????????????????????????????? | | #????????????????????????????????????????? | | "" "" #?????????"??????????????????????????????? | | ""G"" #???????? ????????????????????????????? | | #########????????"" ????????????????????????????? | | ############? 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