Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.14 @ 13:28:55

Player: Joshua

Result: Destroyed Tau Ceti IV!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (41)      205
Value Destroyed (1729)     1729
Prototype IDs (80)         1600
Alien Tech Used (12)       2400
Bonus (18734)              18734
              TOTAL SCORE: 33168

 Bonus
-------
Pacifist                   834
Follower Combat Kills      100
Met MAIN.C                 5000
Met Architect              300
Started Test 138-B         500
Started Test 138-C         8000
Destroyed A2               1000
Win                        3000

 Cogmind 
---------
Core Integrity             1428/1850
Matter                     221/300
Energy                     860/1130
System Corruption          0%
Temperature                Cool (42)
Movement                   Flying (15)
Location                   Subspace

 Parts 
-------
>              --- POWER (1) --------
          Mini Fusion Reactor
>              --- PROPULSION (6) ---
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
        Cooled Field Propulsion Drive
               Impulse Thruster Array
>              --- UTILITY (15) -----
      Improved Fusion Compressor
         Large Storage Unit
  Experimental Energy Well
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
      Advanced Actuator Array
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Utility Shielding
      Advanced Thermal Shield
>              --- WEAPON (4) -------
               Plasma Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY (12) ---
          Mini Fusion Reactor
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Improved Transmission Jammer
       Layered Light Armor Plating
  Experimental Force Field
               Transdimensional Reconstructor
               Sigix Quantum Sheargun

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
>              --- PROPULSION -------
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
        Cooled Field Propulsion Drive
               Impulse Thruster Array
>              --- UTILITY ----------
      Improved Fusion Compressor
         Large Storage Unit
  Experimental Energy Well
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
      Advanced Actuator Array
      Advanced Reaction Control System
      Improved Propulsion Shielding
      Improved Utility Shielding
      Advanced Thermal Shield
               EM Disruption Field
>              --- WEAPON -----------
               Sigix Broadsword
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
          Mini Fusion Reactor
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
      Improved Transmission Jammer
       Layered Light Armor Plating
  Experimental Force Field
               Transdimensional Reconstructor
               Sigix Quantum Sheargun
               Plasma Lance
[Rating: 200]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Advanced Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Plasma Lance
  Energy Gun               Small Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   2   2   2   2   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  13   | .   .   .   .   2   2   2   2   .   .   2   .   .   2   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             160  | 3   4   4   .   5   15  9   9   .   6   4   1   9   13  10  22  7   5   19  11  4   
  Power                    9    | 1   .   1   .   1   4   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Engine                 4    | 1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   2   2   .   .   3   3   4   .   .   .   .   .   1   2   1   3   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 22   | .   2   2   .   .   3   3   4   .   .   .   .   .   1   2   1   3   .   1   .   .   
  Utility                  107  | .   1   1   .   3   7   4   3   .   5   3   1   7   12  6   17  3   3   17  11  3   
    Device                 59   | .   .   .   .   2   1   1   .   .   2   .   .   3   7   5   16  1   2   8   8   3   
    Storage                7    | .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   2   1   .   
    Processor              9    | .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   2   1   2   .   .   
    Hackware               15   | .   .   .   .   .   3   2   1   .   3   1   .   3   2   .   .   .   .   .   .   .   
    Protection             17   | .   .   .   .   .   1   .   1   .   .   2   1   1   2   1   1   .   .   5   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   .   .   1   1   2   1   .   1   .   .   2   .   2   4   1   2   1   .   1   
    Energy Gun             4    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   1   .   1   .   1   .   .   2   .   1   1   1   1   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   
Parts Lost                 6    | .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Average Slot Usage (%)     90   | .   50  80  88  85  83  90  91  94  94  94  94  94  93  95  88  87  91  91  90  86  
  Engine                   1    | .   .   11  11  2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   6   1   6   5   5   5   3   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   4   4   4   3   3   3   
  Flight                   18   | .   17  34  33  26  26  26  20  17  17  15  15  15  14  14  13  16  16  19  19  19  
  Device                   7    | .   .   .   .   9   7   6   5   5   10  5   5   5   11  9   10  10  8   5   18  21  
  Storage                  4    | .   .   .   .   .   4   6   5   5   5   5   5   5   4   4   4   4   4   4   5   7   
  Processor                8    | .   4   12  22  23  11  6   5   5   5   5   5   5   4   4   4   9   12  16  15  15  
  Hackware                 27   | .   .   .   .   .   13  30  35  35  35  36  36  36  33  38  37  29  29  23  4   .   
  Protection               5    | .   .   .   .   .   2   .   2   5   .   10  10  9   9   8   7   8   8   3   9   7   
  Ballistic Gun            1    | .   17  22  22  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   1   5   5   5   5   5   1   .   .   3   4   4   3   3   2   
  Piercing Weapon          4    | .   .   .   .   .   5   4   2   5   5   5   5   9   9   8   .   1   3   7   7   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 2   2   7   7   10  20  21  32  29  29  33  33  34  38  36  41  42  46  59  58  65  
  Greatest Support         66   | 3   8   14  14  10  20  21  34  34  34  34  34  34  41  41  41  53  53  60  60  66  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 4   4   4   4   4   8   8   10  10  10  10  10  10  16  10  12  12  12  18  18  12  
  Average Capacity         9    | 4   4   4   4   4   5   8   8   10  10  10  10  10  10  10  10  12  12  14  12  12  
  Most Carried             18   | 4   4   4   4   4   8   8   10  10  10  10  10  10  10  10  12  12  12  18  18  12  
  Average Carried          9    | 2   3   2   3   3   4   7   8   9   9   9   10  9   9   9   10  11  11  13  11  9   
  Final Capacity           18   | 4   4   4   4   4   8   8   10  10  10  10  10  10  10  10  12  12  12  18  12  12  
  Final Carried            18   | 4   4   4   4   4   8   8   10  10  10  10  10  10  10  10  12  12  12  18  12  8   

 Class Distribution 
--------------------
 61% | Wizard-Sprinter
 12% | Mutant
 11% | Wizard-Scout
  9% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
    Hacker-Sprinter | -6/Factory
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -5/Waste
    Wizard-Sprinter | -5/Factory
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -4/Waste
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Quarantine
    Wizard-Sprinter | -3/Section 7
       Wizard-Scout | -2/Research
       Wizard-Scout | -2/Testing
    Wizard-Sprinter | -1/Access
 Machinist-Sprinter | -1/Command
 Machinist-Sprinter | -1/Access_0

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Matter Collected           1929 | 219 31  .   55  .   190 80  90  .   .   124 10  70  47  210 315 74  .   280 50  84  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2520 | .   .   .   .   .   195 442 297 .   .   84  .   147 47  264 229 .   .   585 50  180 
  Parts                    138  | .   .   .   .   .   8   23  10  .   .   5   .   8   3   20  11  .   .   33  4   13  
Haulers Intercepted        10   | .   .   .   .   .   3   2   3   .   .   .   .   1   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   2   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   2   
Classes Destroyed          7    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   1   .   .   1   .   1   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   10   | .   .   .   .   .   3   2   3   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  22   | .   .   .   .   .   1   3   .   .   .   2   .   1   1   2   .   .   .   11  1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   .   .   .   .   1   2   1   .   .   1   .   1   1   2   1   .   .   3   1   2   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   .   .   1   .   1   1   1   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  A2 (-1/Access_0)

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Damage Taken               3060 | .    116  85   21   88   110  .    .    .    .    285  .    110  198  345  354  59   51   .    99   1139 
  Core                     759  | .    46   12   14   28   30   .    .    .    .    38   .    65   106  94   .    .    25   .    .    301  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  81   .    93   94   95   100  .    .    100  .    .    91   .    .    100  .    98   .    .    77   
Volleys Fired              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    .    .    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Hottest                  113  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  100  .    100  .    .    .    
Shots Fired                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    .    .    
  Gun                      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           113  | .    .    .    .    4    9    8    10   .    .    4    .    3    1    19   7    .    .    24   1    23   
  Core Hits                51   | .    .    .    .    .    4    6    4    .    .    2    .    2    1    6    3    .    .    14   1    8    
  Critical Hits            11   | .    .    .    .    .    .    1    .    .    .    2    .    .    .    3    1    .    .    2    .    2    
  Critical Kills           6    | .    .    .    .    .    .    1    .    .    .    2    .    .    .    1    .    .    .    2    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    
Melee Attacks              514  | .    .    .    .    7    42   21   39   1    31   26   .    23   43   52   57   29   8    89   22   24   
  Impact                   10   | .    .    .    .    7    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185  | .    .    .    .    .    .    7    25   1    25   6    .    2    .    .    56   28   6    14   6    9    
  Piercing                 319  | .    .    .    .    .    39   14   14   .    6    20   .    21   43   52   1    1    2    75   16   15   
  Sneak Attacks            23   | .    .    .    .    1    3    3    4    .    .    .    .    1    .    .    1    .    .    10   .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        25   | .    .    .    .    .    .    .    1    .    .    2    .    1    .    3    .    .    .    7    .    11   
Damage Inflicted           8776 | .    .    .    .    135  503  575  653  .    .    197  .    243  91   1118 931  .    .    2781 102  1447 
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8776 | .    .    .    .    135  503  575  653  .    .    197  .    243  91   1118 931  .    .    2781 102  1447 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   135  | .    .    .    .    135  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2598 | .    .    .    .    .    .    267  334  .    .    81   .    39   .    .    931  .    .    357  .    589  
  Piercing                 6043 | .    .    .    .    .    503  308  319  .    .    116  .    204  91   1118 .    .    .    2424 102  858  
Highest Corruption         7    | .    .    .    .    .    .    .    .    5    5    .    .    .    1    7    7    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    .    .    .    .    5    3    .    .    .    1    4    7    .    .    .    .    .    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    .    .    .    .    1    12   .    .    .    3    11   21   .    .    .    .    .    
    Message Errors         11   | .    .    .    .    .    .    .    .    .    5    .    .    .    1    2    3    .    .    .    .    .    
    Matter Fused           9    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    6    .    .    .    .    .    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    3    .    .    .    .    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    .    .    2    .    .    .    2    2    4    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            846  | .    .    .    .    42   33   11   27   .    .    4    .    .    .    90   5    .    .    634  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    846  | .    .    .    .    42   33   11   27   .    .    4    .    .    .    90   5    .    .    634  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        231  | .    .    .    .    2    .    .    .    .    231  11   .    11   .    177  220  .    13   .    .    .    
  Average Temperature      78   | .    .    .    .    2    .    .    .    .    106  6    .    7    .    77   79   .    13   .    .    .    
  Received Heat Transfer   477  | .    42   21   .    27   18   .    .    .    .    33   .    30   9    9    27   18   9    .    9    225  
  Effects                  2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Peak Influence             516  | .   66  91  93  93  130 483 516 236 223 62  12  92  404 238 161 117 87  371 407 .   
  Average Influence        101  | .   33  68  84  54  64  113 209 192 163 37  12  31  91  126 65  61  25  155 293 .   
Maximum Alert Level        2    | .   .   .   .   .   .   2   2   1   1   .   .   .   2   1   .   .   .   2   2   .   
  Low Security (%)         86   | 100 100 100 100 100 100 77  75  78  52  100 100 100 93  95  100 100 100 63  .   .   
  Level 1                  11   | .   .   .   .   .   .   22  7   21  47  .   .   .   .   4   .   .   .   36  96  .   
  Level 2                  1    | .   .   .   .   .   .   .   17  .   .   .   .   .   6   .   .   .   .   .   3   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   .   1   2   .   .   .   .   1   .   1   6   .   2   .   .   1   .   .   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   1   .   .   1   .   .   
  Reinforcement            5    | .   .   1   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   14  10  3   11  14  6   3   3   2   21  .   8   19  8   20  3   2   18  5   17  
  Peak Tracking Total      17   | .   7   9   3   9   5   2   2   3   1   16  .   4   7   3   8   1   2   4   4   17  
  Tactical Retreats        34   | .   3   .   1   1   4   1   .   .   .   3   .   2   8   .   8   .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            4    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   9   .   4   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   1   
  Garrison Access          9    | .   .   .   .   .   1   .   2   .   .   1   .   .   1   1   .   1   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   

 Hacking                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Machines Accessed          154  | .    1    1    .    5    19   12   7    .    13   9    .    13   12   14   14   7    4    19   3    1    
  Terminals                109  | .    1    1    .    4    14   8    4    .    8    6    .    7    10   9    12   5    3    14   3    .    
  Fabricators              18   | .    .    .    .    .    3    3    1    .    2    2    .    4    1    .    .    1    .    1    .    .    
  Repair Stations          6    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    2    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              9    | .    .    .    .    1    1    1    .    .    .    .    .    1    .    2    2    .    1    .    .    .    
  Garrison Access          11   | .    .    .    .    .    1    .    2    .    2    1    .    .    1    1    .    1    .    2    .    .    
Total Hacks                573  | .    3    4    .    20   61   50   27   .    51   37   .    64   47   41   41   33   11   72   7    4    
  Successful               471  | .    2    3    .    12   35   32   22   .    48   29   .    58   38   39   39   31   11   64   4    4    
  Failed                   101  | .    1    1    .    8    26   18   5    .    3    8    .    6    8    2    2    2    .    8    3    .    
    Catastrophic           9    | .    .    .    .    1    3    3    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Database Lockouts        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Manual                   331  | .    3    4    .    13   32   31   16   .    28   24   .    31   30   23   27   17   6    41   5    .    
  Terminals                424  | .    3    4    .    17   49   34   19   .    27   27   .    34   38   31   38   27   10   59   7    .    
  Fabricators              90   | .    .    .    .    .    7    11   5    .    15   9    .    25   8    .    .    5    .    5    .    .    
  Repair Stations          16   | .    .    .    .    .    .    .    .    .    3    .    .    3    .    4    .    .    .    6    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              23   | .    .    .    .    3    4    5    .    .    .    .    .    2    .    5    3    .    1    .    .    .    
  Garrison Access          16   | .    .    .    .    .    1    .    3    .    6    1    .    .    1    1    .    1    .    2    .    .    
Terminal Hacks             209  | .    .    .    .    4    17   16   11   .    16   12   .    18   21   16   21   14   6    32   1    4    
  Part Schematic           37   | .    .    .    .    2    4    7    7    .    2    1    .    4    6    1    1    1    .    1    .    .    
  Robot Schematic          2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Analysis           10   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    9    .    .    
  Prototype ID Bank        25   | .    .    .    .    .    2    1    1    .    3    3    .    4    3    1    1    3    2    1    .    .    
  Open Door                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    3    1    .    
  Level Access Points      4    | .    .    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
  Branch Access Points     5    | .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    1    .    .    
  Emergency Access Points  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  Machine Index            8    | .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    1    1    1    .    .    
  Terminal Index           5    | .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fabricator Index         3    | .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Station Index     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Scanalyzer Index         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Alert Level              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    1    .    .    
  Unreport Threat          18   | .    .    .    .    .    2    1    .    .    .    1    .    1    2    1    4    2    .    4    .    .    
  Locate Traps             21   | .    .    .    .    1    4    2    1    .    .    .    .    1    2    1    .    2    1    6    .    .    
  Recall Investigation     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Recall Extermination     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Hauler Manifests         9    | .    .    .    .    .    1    1    .    .    1    1    .    1    .    .    1    1    1    1    .    .    
  Registered Components    2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Registered Prototypes    5    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    1    .    1    .    .    
  Zone Layout              29   | .    .    .    .    .    2    1    .    .    2    3    .    3    3    7    5    2    .    1    .    .    
  Gate Test 138-A          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Gate Test 138-B          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Gate Test 138-C          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Fabricator Hacks           57   | .    .    .    .    .    5    5    4    .    9    5    .    15   6    .    .    4    .    4    .    .    
  Network Status           3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    
  Load Schematic           24   | .    .    .    .    .    2    3    1    .    3    2    .    6    3    .    .    2    .    2    .    .    
  Build                    30   | .    .    .    .    .    3    2    3    .    5    3    .    7    3    .    .    2    .    2    .    .    
Repair Station Hacks       14   | .    .    .    .    .    .    .    .    .    2    .    .    2    .    4    .    .    .    6    .    .    
  Scan Component           7    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    3    .    .    
  Repair                   7    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    3    .    .    
Recycling Unit Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 17   | .    .    .    .    3    3    3    .    .    .    .    .    2    .    4    2    .    .    .    .    .    
  Insert Component         12   | .    .    .    .    1    2    2    .    .    .    .    .    1    .    4    2    .    .    .    .    .    
  Analyze                  5    | .    .    .    .    2    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Garrison Access Hacks      9    | .    .    .    .    .    1    .    2    .    .    1    .    .    1    1    .    1    .    2    .    .    
  Seal Access              9    | .    .    .    .    .    1    .    2    .    .    1    .    .    1    1    .    1    .    2    .    .    
Unauthorized Hacks         165  | .    2    3    .    5    9    8    5    .    21   11   .    21   10   14   16   12   5    20   3    .    
  Terminals                126  | .    2    3    .    5    8    4    4    .    9    7    .    11   8    13   15   11   4    19   3    .    
    Track                  45   | .    .    1    .    2    4    1    .    .    2    2    .    3    2    7    8    3    .    7    3    .    
    Assimilate             22   | .    .    .    .    1    .    .    1    .    3    .    .    3    3    1    1    5    .    4    .    .    
    Botnet                 45   | .    1    1    .    2    3    3    3    .    3    4    .    3    2    4    4    3    3    6    .    .    
    Disrupt                2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Operators              12   | .    1    1    .    .    1    .    .    .    1    1    .    1    1    1    2    .    1    1    .    .    
  Fabricators              30   | .    .    .    .    .    1    4    1    .    6    4    .    10   2    .    .    1    .    1    .    .    
    Report                 5    | .    .    .    .    .    .    1    .    .    1    1    .    2    .    .    .    .    .    .    .    .    
    Prioritize             8    | .    .    .    .    .    .    1    .    .    2    1    .    3    1    .    .    .    .    .    .    .    
    Siphon                 14   | .    .    .    .    .    1    1    1    .    2    2    .    4    1    .    .    1    .    1    .    .    
    Haulers                3    | .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
    Researchers            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Garrison Access          6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
    Broadcast              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Redirect               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Reprogram              2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Watchers               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         108  | .    1    1    .    5    17   10   5    .    8    4    .    11   11   5    6    6    1    14   3    .    
  Full Trace Events        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Hackware Fried         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   40   | .    .    .    .    3    5    7    7    .    2    1    .    5    6    1    1    1    .    1    .    .    
  Parts Built              27   | .    .    .    .    .    3    2    3    .    4    2    .    6    3    .    .    2    .    2    .    .    
    Matter                 6061 | .    .    .    .    .    401  498  714  .    715  685  .    1216 732  .    .    476  .    624  .    .    
    Time                   1776 | .    .    .    .    .    145  114  252  .    243  199  .    421  142  .    .    112  .    148  .    .    
  Total Part Build Rating  166  | .    .    .    .    .    9    10   18   .    24   14   .    37   24   .    .    12   .    18   .    .    
Parts Repaired             7    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    3    .    .    
  Time                     243  | .    .    .    .    .    .    .    .    .    37   .    .    40   .    118  .    .    .    48   .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           5    | .    .    .    .    1    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Part Schematics Acquired 4    | .    .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Total Allies               60   | .   .   .   3   1   3   .   1   19  2   .   20  2   2   1   1   2   .   3   .   .   
  Largest Group            20   | .   .   .   3   1   3   .   1   19  2   1   20  3   2   1   1   2   2   3   .   .   
  Highest-Rated Group      765  | .   .   .   40  10  93  .   10  681 36  10  765 75  70  26  44  70  70  114 .   .   
  Highest-Rated Ally       50   | .   .   .   16  10  31  .   10  50  26  10  46  44  44  26  44  44  44  44  .   .   
Total Orders               18   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   1   10  .   1   .   .   
  STAY                     10   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   5   .   1   .   .   
  ROAM                     8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   
Ally Attacks               66   | .   .   .   16  .   9   .   .   20  .   .   .   21  .   .   .   .   .   .   .   .   
  Total Damage             1652 | .   .   .   215 .   188 .   .   889 .   .   .   360 .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   2   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Was Fac Fac Was Fac Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               8058  | 24   85   72   189  136  978  515  608  23   502  427  36   647  639  490  840  455  117  1085 115  75   
Spaces Moved               18054 | 32   184  174  541  281  2020 1282 1177 80   1076 1026 143  1378 1529 995  1755 648  276  2834 328  295  
  Core                     67    | 32   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17987 | .    149  174  541  281  2020 1282 1177 80   1076 1026 143  1378 1529 995  1755 648  276  2834 328  295  
  Fastest Speed            15    | 50   37   32   32   34   32   32   22   24   24   24   24   24   24   24   24   22   22   18   18   15   
  Average Speed            25    | 50   41   36   33   34   34   32   26   24   24   24   24   24   24   24   24   23   22   18   18   16   
  Slowest Speed            117   | 50   50   40   34   34   117  32   32   24   24   24   24   24   24   24   24   24   22   19   18   18   
  Overloaded Moves         118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            123   | .    4    3    3    2    7    11   1    .    2    21   .    21   13   9    8    2    3    8    4    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       44    | 3    47   28   85   42   54   46   24   62   28   29   87   32   38   83   81   15   52   48   21   28   
  Regions Visited          20
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    1    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 279   | .    .    .    .    1    27   12   22   1    28   16   .    14   31   19   19   28   4    42   15   .    
Terrain Destroyed          280   | .    .    .    .    1    27   12   22   1    28   16   .    14   31   20   19   28   4    42   15   .    
  Melee                    279   | .    .    .    .    1    27   12   22   1    28   16   .    14   31   19   19   28   4    42   15   .    
  Projectile               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Was  Fac  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      20729 | 38   187  178  543  304  2224 1342 1419 82   1273 1154 144  1644 1734 1185 2104 905  310  3278 370  311  
  Wait                     1988  | .    .    2    4    8    123  32   184  .    157  119  .    252  156  129  240  220  20   339  3    .    
  Move                     17796 | 31   176  167  535  276  2005 1259 1175 79   1071 985  142  1335 1502 976  1738 643  269  2818 321  293  
  Hop                      117   | .    3    3    2    2    7    11   1    .    2    20   .    21   13   9    8    2    3    7    2    1    
  Pick Up                  101   | 3    2    2    1    2    17   4    8    1    4    4    .    4    4    9    10   3    1    17   5    .    
  Fast Attach              57    | 3    3    2    .    2    7    2    3    .    2    .    .    .    6    .    16   2    2    7    .    .    
  Attach                   38    | .    1    2    .    1    3    2    3    .    .    2    .    1    2    2    8    2    .    3    2    4    
  Detach                   14    | 1    .    .    .    2    .    .    1    .    .    .    .    .    1    .    4    .    .    2    3    .    
  Swap                     75    | .    .    .    .    2    5    5    3    .    4    2    1    8    5    8    7    3    3    9    10   .    
  Drop                     103   | .    2    .    1    2    15   6    8    1    5    2    1    5    10   8    14   2    2    12   7    .    
  Fire                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    .    .    
  Melee                    434   | .    .    .    .    7    42   21   33   1    28   20   .    18   35   42   57   28   8    64   17   13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x3)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory (discovered 8 exits: Res x4 / Upp x2 / Ext x2)
-4/Waste
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 5 exits: *Res x2 / *Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 2 exits: [*Sur] / *Ac0)
-1/Access_0
Subspace

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   25 | -11/Scrapyard      | Entered Materials
  106 | -10/Materials      | Discovered new exit (range 11)
  109 | -10/Materials      | Identified exit to Materials
  110 | -10/Materials      | Entered another Materials area
  110 | -9/Materials       | Evolved 2 slots: Propulsion x2
  135 | -9/Materials       | Discovered new exit (range 3)
  142 | -9/Materials       | Identified exit to Storage
  178 | -9/Materials       | Discovered new exit (range 12)
  182 | -9/Materials       | Identified exit to Mines
  182 | -9/Materials       | Entered Mines
  184 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  187 | -9/Mines           | Discovered new exit (range 11)
  309 | -9/Mines           | Build established: Mutant
  350 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  366 | -9/Mines           | Identified exit to Materials
  371 | -9/Mines           | Entered Materials
  371 | -8/Materials       | Evolved 2 slots: Utility x2
  502 | -8/Materials       | Discovered new exit (range 13)
  506 | -8/Materials       | Identified exit to Factory
  507 | -8/Materials       | Entered Factory
  507 | -7/Factory         | Evolved 2 slots: Utility x2
  610 | -7/Factory         | Discovered new exit (range 5)
  612 | -7/Factory         | Identified exit to Factory
 1175 | -7/Factory         | Discovered exit to Factory (range 12)
 1184 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 1310 | -7/Factory         | Fabricated Hacking Suite (x1)
 1317 | -7/Factory         | Fabricated Hacking Suite?
 1347 | -7/Factory         | Fabricated Hacking Suite?
 1478 | -7/Factory         | Discovered exit to Factory (range 16)
 1485 | -7/Factory         | Entered another Factory area
 1485 | -6/Factory         | Evolved 2 slots: Utility x2
 1607 | -6/Factory         | Discovered new exit (range 11)
 1610 | -6/Factory         | Identified exit to Lower Caves
 1701 | -6/Factory         | Build established: Hacker-Sprinter
 1734 | -6/Factory         | Discovered exit to Lower Caves (range 16)
 1823 | -6/Factory         | Fabricated Exp. Signal Interpreter?
 1863 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 1883 | -6/Factory         | Local fabrication network quarantined
 1926 | -6/Factory         | Identified exit to Factory
 2000 | -6/Factory         | Entered another Factory area
 2000 | -5/Factory         | Evolved 2 slots: Utility x2
 2046 | -5/Factory         | Discovered new exit (range 16)
 2050 | -5/Factory         | Identified exit to Factory
 2107 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 2209 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 2285 | -5/Factory         | Build established: Wizard-Sprinter
 2296 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 2504 | -5/Factory         | Local fabrication network quarantined
 2608 | -5/Factory         | Manually triggered Chute Trap
 2608 | -5/Factory         | Sucked down chute
 2608 | -5/Factory         | Entered Waste
 2609 | -5/Waste           | Met a frightened Derelict
 2616 | -5/Waste           | Met Warlord forces unprepared to attack
 2620 | -5/Waste           | Spotted C-40 Crusher
 2623 | -5/Waste           | EMP discharged
 2625 | -5/Waste           | Spotted C-40 Crusher
 2625 | -5/Waste           | Spotted C-40 Crusher
 2626 | -5/Waste           | Spotted C-40 Crusher
 2628 | -5/Waste           | Discovered new exit (range 16)
 2630 | -5/Waste           | Spotted C-40 Crusher
 2631 | -5/Waste           | Identified exit to Factory
 2631 | -5/Waste           | Entered Factory
 2695 | -5/Factory         | Repaired Adv. Cloaking Device
 2845 | -5/Factory         | Identified exit to Upper Caves
 2940 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 2970 | -5/Factory         | Fabricated Adv. System Shield (x1)
 2993 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 3054 | -5/Factory         | Fabricated Kinetic Spear (x1)
 3122 | -5/Factory         | Spotted B-75 Beast
 3133 | -5/Factory         | Entered another Factory area
 3133 | -4/Factory         | Accompanied by 1 ally
 3133 | -4/Factory         | Evolved 2 slots: Utility x2
 3221 | -4/Factory         | Identified exit to Research
 3391 | -4/Factory         | Fabricated Mni. Fusion Reactor (x1)
 3422 | -4/Factory         | Fabricated Mni. Fusion Reactor (x1)
 3533 | -4/Factory         | Identified exit to Upper Caves
 3533 | -4/Factory         | Identified exit to Extension
 3560 | -4/Factory         | Manually triggered Chute Trap
 3560 | -4/Factory         | Sucked down chute
 3560 | -4/Factory         | Entered Waste
 3561 | -4/Waste           | Joined by Warlord forces that had cleared the area
 3589 | -4/Waste           | Discovered new exit (range 12)
 3595 | -4/Waste           | Identified exit to Factory
 3596 | -4/Waste           | Entered Factory
 3596 | -4/Factory         | Accompanied by 3 allies
 3668 | -4/Factory         | Repaired Exp. Sensor Array
 3675 | -4/Factory         | Discovered exit to Upper Caves (range 15)
 3798 | -4/Factory         | Fabricated Exp. Terrain Scanner (x1)
 3851 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 3904 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 3958 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 3964 | -4/Factory         | Spotted B-86 Titan
 4148 | -4/Factory         | Fabricated Plasma Lance?
 4211 | -4/Factory         | Fabricated Imp. Fusion Compressor (x1)
 4243 | -4/Factory         | Entered Research
 4243 | -3/Research        | Accompanied by 1 ally
 4243 | -3/Research        | Evolved 2 slots: Utility x2
 4277 | -3/Research        | Adv. System Shield fried by hacking feedback
 4311 | -3/Research        | Identified exit to Armory
 4311 | -3/Research        | Identified exit to Quarantine
 4455 | -3/Research        | Discovered new exit (range 15)
 4601 | -3/Research        | Found Prototype Device
 4603 | -3/Research        | Discovered new exit (range 14)
 4606 | -3/Research        | Identified exit to Research
 4696 | -3/Research        | Identified EM Disruption Field
 4731 | -3/Research        | Central database locked down
 4778 | -3/Research        | Fabricated Adv. System Shield (x1)
 4834 | -3/Research        | Fabricated Femtoactuators (x1)
 4842 | -3/Research        | Local fabrication network quarantined
 4868 | -3/Research        | Fabricated Adv. Reaction Control System (x1)
 4882 | -3/Research        | Entered Quarantine
 4949 | -3/Quarantine      | Found Alien Impact Weapon
 5060 | -3/Quarantine      | Discovered exit to Research (range 11)
 5142 | -3/Quarantine      | Found Alien Artifact
 5149 | -3/Quarantine      | Identified Core Reset Matrix
 5149 | -3/Quarantine      | Identified Core Stripper
 5184 | -3/Quarantine      | Found Alien Artifact
 5238 | -3/Quarantine      | Found Alien Slashing Weapon
 5268 | -3/Quarantine      | Repaired Exp. Cesium-ion Thruster
 5309 | -3/Quarantine      | Repaired Exp. Cesium-ion Thruster
 5347 | -3/Quarantine      | Identified Transdimensional Reconstructor
 5347 | -3/Quarantine      | Identified Sigix Broadsword
 5355 | -3/Quarantine      | Spotted Fortress
 5371 | -3/Quarantine      | Discovered new exit (range 5)
 5372 | -3/Quarantine      | Identified exit to Section 7
 5372 | -3/Quarantine      | Entered Section 7
 5476 | -3/Section 7       | Found Alien Artifact
 5476 | -3/Section 7       | Identified Integrity Redistributor
 5476 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-34)
 5543 | -3/Section 7       | Spotted S7 Guard
 5546 | -3/Section 7       | Found Alien Artifact
 5549 | -3/Section 7       | Identified Core Membrane
 5549 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 5568 | -3/Section 7       | Destroyed S7 Guard
 5667 | -3/Section 7       | Discovered exit to Research (range 11)
 5673 | -3/Section 7       | Found Alien Artifact
 5673 | -3/Section 7       | Identified Integrated Dissipator
 5673 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5794 | -3/Section 7       | Found Alien Artifact
 5794 | -3/Section 7       | Identified Integrated Reactor
 5794 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 5860 | -3/Section 7       | Spotted Executioner
 5910 | -3/Section 7       | Found Alien Artifact
 5910 | -3/Section 7       | Identified Core Expander
 5910 | -3/Section 7       | Installed Core Expander, added new Weapon slot
 5924 | -3/Section 7       | Found Alien Artifact
 5924 | -3/Section 7       | Identified LRC Armor
 5924 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 5925 | -3/Section 7       | Found Alien Artifact
 5925 | -3/Section 7       | Identified LRC Storage
 5925 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 6056 | -3/Section 7       | Found Alien Energy Gun
 6057 | -3/Section 7       | Found Alien Energy Gun
 6075 | -3/Section 7       | Found Transdimensional Reconstructor
 6106 | -3/Section 7       | Spotted S7 Guard
 6109 | -3/Section 7       | Identified Sigix Quantum Sheargun
 6114 | -3/Section 7       | Found Alien Artifact
 6114 | -3/Section 7       | Identified Core Regenerator
 6114 | -3/Section 7       | Used Core Regenerator, restored core integrity (+234)
 6177 | -3/Section 7       | Spotted S7 Guard
 6178 | -3/Section 7       | Found Alien Artifact
 6192 | -3/Section 7       | Identified Integrated Heat Negator
 6192 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 6212 | -3/Section 7       | Entered Research
 6212 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6483 | -2/Research        | Fabricated Exp. Terrain Scan Processor (x1)
 6545 | -2/Research        | Fabricated Exp. Melee Analysis Suite (x1)
 6581 | -2/Research        | Identified exit to Testing
 6667 | -2/Research        | Entered Testing
 6667 | -2/Testing         | Accompanied by 2 allies
 6708 | -2/Testing         | Build established: Wizard-Scout
 6709 | -2/Testing         | Found Prototype Device
 6709 | -2/Testing         | Identified Exp. Hardlight Generator
 6773 | -2/Testing         | Discovered new exit (range 26)
 6774 | -2/Testing         | Spotted PH-YY1ZWV1HJH
 6781 | -2/Testing         | Spotted PP-NCLI6ABH4V
 6784 | -2/Testing         | Identified exit to Access
 6784 | -2/Testing         | Entered Access
 6784 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 6915 | -1/Access          | Discovered new exit (range 25)
 7015 | -1/Access          | Repaired Adv. Reaction Control System
 7027 | -1/Access          | Repaired Imp. Propulsion Shielding
 7060 | -1/Access          | Identified exit to Command
 7147 | -1/Access          | Found Unknown Device
 7147 | -1/Access          | Identified Quantum Capacitor
 7279 | -1/Access          | Fabricated Exp. Armor Integrity Analyzer?
 7314 | -1/Access          | Repaired Imp. Utility Shielding
 7328 | -1/Access          | Found Exp. Core Analyzer
 7370 | -1/Access          | Fabricated Exp. Force Field?
 7583 | -1/Access          | Local fabrication network quarantined
 7616 | -1/Access          | Build established: Wizard-Sprinter
 7617 | -1/Access          | Found Prototype Launcher
 7869 | -1/Access          | Entered Command
 7938 | -1/Command         | Spotted Combat Programmer
 7956 | -1/Command         | Met MAIN.C
 7963 | -1/Command         | 0b10 Conduit disabled
 7974 | -1/Command         | Discovered new exit (range 8)
 7982 | -1/Command         | Warped through subspace to slip node
 7982 | -1/Command         | Discovered new exit (range 5)
 7984 | -1/Command         | Entered Access_0
 7985 | -1/Access_0        | Met Architect
 7997 | -1/Access_0        | Subspace Access Node disabled
 8014 | -1/Access_0        | A6 warped into view
 8042 | -1/Access_0        | Destroyed A2
 8049 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 8059 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 8059 | -1/Access_0        | Started Test 138-C, cascade imminent
 8059 | ***                | Destroyed Tau Ceti IV!

 Last Messages 
---------------
08051_ Machine disabled.
08059_ Connecting with Gate Controls...
08059_ Current location identified: Access_0
>>Gate Test 138-A
Running Singularity Gate diagnostics...
  All systems nominal.
>>Gate Test 138-B
Preparing Singularity Gate activation...
  Stable singularity established.
08059_ Connecting with Gate Controls...
>>Gate Test 138-C
Initiating Test 138-C...
  Warning: Experimental formulas incomplete.
  Potential effects include instability.
  Repeat command to confirm test.
>>Gate Test 138-C
Initiating Test 138-C...
  Applying incomplete calculations....
  INSTABILITY DETECTED, CASCADE IMMINENT.
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| ??#?#?#?#??#######      ####  #################### |
| ###?#???###?#?#?#       ####      ################ |
| #??##????????#??#      ##?######  ################ |
| ??#???????#??#?##      #########  ################ |
| ????#????#?#?#####    ##??######      ############ |
| ?????#?#??#??#?#?##   ##########      ############ |
| #????####??#######   ###############  ############ |
| #???#??##?#???#?#    ###############  ############ |
| ???#?#######????#      #####??######  ############ |
| ???##??##?#?#####      #############  ############ |
| ??????????##?#####     #############  ############ |
| ?##?#?###??#####?#     #############  ############ |
| ##??#?###?#?######     #############  ############ |
| ??#?#???#??##"""""     """""########  ############ |
| ??##?##?###??#""""     """"####### #  ############ |
| ??#?#????#?###"           "#####      ############ |
| ?#?#??#??#?##""           ""###       ############ |
| #??#???#??###""           ""###       ############ |
| ?###?###?##?##"           "#####      ############ |
| ###?##?##?##?#"           "######    #####"#####"# |
| ##?#???##?#?##"           "######   ####"" " ""  " |
| ?##?##????#?##"           "#######  ####"          |
| ?#?##?????#?##"           "#######               ! |
| ???#????#??##""           ""#####                ! |
| ?????##??####""           ""##        # "          |
| #?????????##?#"          @"###        ##"  """ " " |
| ????###?#??###""""      A""####       ####"#####"# |
| ??#?????????#"""""     """""####      ############ |
| ????#??#???#?#?###     ##########    ############# |
| ?????#??#?#???#?##     ###########  ############## |
| #????#?#??####?#?#     ########### ############### |
| ??????#???###?#?##     #?###?###   ############### |
| ?#?#?#????##??#?##     ########    ############### |
| ??#?#??????????#?#     # ######    ####??######### |
| ?#?????#?#????#?##          ###   ###############? |
| ???#??#?##??#?#??#     #          ################ |
| ????#???#?#???##??     ##          ############### |
| ?#?#??????#?#?#?????   #?  ####  ?  ############## |
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| ?#?#?#?#?#??????#?? ?? ####  ####    ############# |
| ?????????#??????#?? ????####  ###    ############# |
| ???????????#???#?#???? ??###  ####    ############ |
| ??????????????#??# ?? ?#?##     ####  ############ |
| ???????#???#??#??#???????? ?     ###  ############ |
| ???????????????????????#? ?       ##  ############ |
| ????????????????##???????????##       ############ |
| ?????????????????????????? ??##       ############ |
| ???????????????????? ??#?????## ?     ######?##### |
| ??????????????????? ??????????   ?    ############ |
| ????????????????????????????? ? ??     ########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          37
Energy Capacity            1130
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       1010
Jamming Range              12
Cloak Strength             4
Armor Coverage             150
Resistance: TH             30
Resistance: EM             50
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          50
Evasion (%)                80
Melee Accuracy             28
Core Analysis              10
Offensive Hacking          82
Defensive Hacking          28

 Item Schematics 
-----------------
                 Hacking Suite | -8/Materials  | Hacked
             Adv. Sensor Array | -8/Materials  | Hacked
     Imp. Propulsion Shielding | -8/Materials  | Scanalyzed
        Imp. Utility Shielding | -7/Factory    | Hacked
          Lrn. Terrain Scanner | -7/Factory    | Hacked
                 System Shield | -7/Factory    | Hacked
       Adv. Signal Interpreter | -7/Factory    | Hacked
   Adv. Terrain Scan Processor | -7/Factory    | Scanalyzed
     Adv. Melee Analysis Suite | -6/Factory    | Scanalyzed
       Exp. Signal Interpreter | -6/Factory    | Hacked
      Exp. Cesium-ion Thruster | -6/Factory    | Hacked
             Exp. Sensor Array | -6/Factory    | Hacked
             Mic. Fission Core | -6/Factory    | Hacked
                Adv. ECM Suite | -6/Factory    | Hacked
            Imp. Hacking Suite | -6/Factory    | Hacked
           Adv. Actuator Array | -5/Factory    | Hacked
          Exp. Terrain Scanner | -5/Factory    | Hacked
   Exp. Terrain Scan Processor | -5/Factory    | Hacked
            Adv. Hacking Suite | -5/Factory    | Hacked
            Adv. System Shield | -5/Factory    | Hacked
        Exp. Utility Shielding | -5/Factory    | Hacked
     Exp. Propulsion Shielding | -5/Factory    | Hacked
                 Kinetic Spear | -5/Factory    | Hacked
             Adv. Focal Shield | -5/Factory    | Hacked
           Mni. Fusion Reactor | -4/Factory    | Hacked
                  Plasma Lance | -4/Factory    | Hacked
        Imp. Fusion Compressor | -4/Factory    | Hacked
     Exp. Melee Analysis Suite | -4/Factory    | Hacked
              Adv. Force Field | -4/Factory    | Hacked
 Adv. Armor Integrity Analyzer | -4/Factory    | Scanalyzed
           EM Dispersion Field | -3/Research   | Hacked
           Exp. Actuator Array | -3/Research   | Hacked
 Exp. Armor Integrity Analyzer | -3/Research   | Hacked
                Femtoactuators | -3/Research   | Hacked
              Exp. Force Field | -3/Research   | Hacked
  Adv. Reaction Control System | -3/Research   | Hacked
              Exp. Energy Well | -3/Quarantine | Hacked
          Imp. Quantum Reactor | -3/Section 7  | Hacked
      Exp. Transmission Jammer | -2/Research   | Hacked
          Exp. Target Analyzer | -1/Access     | Hacked

 Robot Schematics 
------------------
 K-01 Serf | -5/Factory | Hacked
 P-70 Sage | -5/Factory | Hacked

 Fabricated
------------
                 Hacking Suite | x1 | -7/Factory  
                 Hacking Suite | x1 | -7/Factory  
                 Hacking Suite | x1 | -7/Factory  
       Exp. Signal Interpreter | x1 | -6/Factory  
             Exp. Sensor Array | x1 | -6/Factory  
      Exp. Cesium-ion Thruster | x1 | -5/Factory  
      Exp. Cesium-ion Thruster | x1 | -5/Factory  
      Exp. Cesium-ion Thruster | x1 | -5/Factory  
            Adv. Hacking Suite | x1 | -5/Factory  
            Adv. System Shield | x1 | -5/Factory  
            Adv. Hacking Suite | x1 | -5/Factory  
                 Kinetic Spear | x1 | -5/Factory  
           Mni. Fusion Reactor | x1 | -4/Factory  
           Mni. Fusion Reactor | x1 | -4/Factory  
          Exp. Terrain Scanner | x1 | -4/Factory  
            Adv. Hacking Suite | x1 | -4/Factory  
            Adv. Hacking Suite | x1 | -4/Factory  
            Adv. Hacking Suite | x1 | -4/Factory  
                  Plasma Lance | x1 | -4/Factory  
        Imp. Fusion Compressor | x1 | -4/Factory  
            Adv. System Shield | x1 | -3/Research 
                Femtoactuators | x1 | -3/Research 
  Adv. Reaction Control System | x1 | -3/Research 
   Exp. Terrain Scan Processor | x1 | -2/Research 
     Exp. Melee Analysis Suite | x1 | -2/Research 
 Exp. Armor Integrity Analyzer | x1 | -1/Access   
              Exp. Force Field | x1 | -1/Access   

 Alien Tech Used 
-----------------
Sigix Broadsword
Integrity Redistributor
Core Membrane
Integrated Dissipator
Integrated Reactor
Core Expander
LRC Armor
LRC Storage
Sigix Quantum Sheargun
Core Regenerator
Integrated Heat Negator
Transdimensional Reconstructor

 Achievements 
--------------
True Flier

 Challenges 
------------
None

 Game 
------
Seed              DefenseScatterPlating
  Manual?         0
Play Time         04:39:46
  Cumulative      518.2 hours
  Start           2020.06.13 @ 12:15:33
  End             2020.06.14 @ 13:28:55
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          5
  Total           43
  Types           24/4/5/3/2/2/3
Lore%             96
Gallery%          98
Achievement%      91
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5cd4f4cf-0959-472b-b7fd-7481c125169e