Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.11 @ 15:08:09 Player: maxwell Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (1651) 1651 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 4651 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 14 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 287/300 Energy 280/280 System Corruption 0% Temperature Cool (20) Movement Treading (320) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (2) ------ Disposable Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Medium Storage Unit Faulty Experimental Sensor Array Cloak of Protection Propulsion Shielding Hardened Light Armor Plating Hacking Suite Tractor Beam Improved Assault Rifle Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Medium Storage Unit Experimental Sensor Array Propulsion Shielding Hardened Light Armor Plating Hacking Suite Tractor Beam Improved Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Makeshift Sword [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Disposable Heat Sink Device Disposable Heat Sink Storage Huge Storage Unit Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 31 | . 8 . 23 . . . Power 5 | . 1 . 4 . . . Engine 5 | . 1 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | . 2 . 9 . . . Treads 11 | . 2 . 9 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 3 . 2 . . . Device 3 | . 2 . 1 . . . Storage 2 | . 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | . 2 . 8 . . . Energy Gun 6 | . 1 . 5 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | . 1 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 6 . . . Parts Lost 12 | . 4 . 6 1 . 1 Power 1 | . 1 . . . . . Propulsion 7 | . . . 5 1 . 1 Utility 1 | . 1 . . . . . Weapon 3 | . 2 . 1 . . . Highest Loss Streak 3 | . 3 . 3 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 98 95 88 . Engine 11 | . 14 14 11 11 11 . Treads 36 | . 18 28 42 39 33 . Leg 1 | . 9 . . . . . Device 11 | . 12 14 11 11 11 . Storage 11 | . 14 14 11 11 11 . Energy Gun 8 | . 5 14 16 . . . Ballistic Gun 14 | . 22 14 5 22 22 . Naked Turns . | . . . . . . . Heaviest Build 95 | 12 17 17 95 95 95 . Greatest Support 80 | 20 40 40 80 80 60 . Greatest Overweight (x) 1 | . . . 1 1 1 . Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 25 | . 10 10 25 25 25 25 Average Capacity 19 | . 8 10 21 25 25 25 Most Carried 25 | . 8 10 23 25 23 23 Average Carried 16 | . 6 9 16 22 22 23 Final Capacity 25 | 8 10 10 25 25 25 25 Final Carried 23 | 6 8 10 23 22 23 23 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Matter Collected 873 | 200 163 78 375 57 . . Remotely . | . . . . . . . Salvage Created 2436 | . 513 105 1745 73 . . Parts 152 | . 39 7 105 1 . . Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Combat Hostiles Destroyed 54 | . 13 4 31 6 . . Guns 50 | . 13 4 27 6 . . AOE 4 | . . . 4 . . . Classes Destroyed 11 | . 5 . 4 2 . . Worker 5 | . 1 . 2 2 . . Builder 1 | . . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 1 | . . . 1 . . . Operator 2 | . 1 . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 21 | . 6 3 10 2 . . Grunt 20 | . 7 1 12 . . . Sentry 9 | . . . 9 . . . Demolisher 2 | . . . . 2 . . Assembled 2 | . . . . 2 . . Best Kill Streak 6 | . 4 3 6 2 . . Combat Bots Only 6 | . 4 3 6 2 . . Max Kills in Single Turn 3 | . 1 2 3 2 . . Gunslinging 1 | . . 1 1 1 . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Damage Taken 2531 | . 704 91 1334 347 . 55 Core 585 | . 128 53 308 76 . 20 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 . 27 . . . . Volleys Fired 183 | . 80 8 84 10 . 1 Largest 2 | . 2 2 2 2 . 2 Hottest 90 | . 70 70 90 46 . 46 Shots Fired 366 | . 159 17 168 20 . 2 Gun 366 | . 159 17 168 20 . 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 236 | . 138 9 67 20 . 2 Thermal 38 | . 21 8 9 . . . Explosive . | . . . . . . . Electromagnetic 92 | . . . 92 . . . Robot Hit Streak 15 | . 7 9 15 6 . 4 Robot Miss Streak 9 | . 9 2 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 247 | . 86 12 132 15 . 2 Core Hits 124 | . 34 9 72 9 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Burn 2 | . . . 2 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4018 | . 790 137 2791 268 . 32 Guns 3303 | . 790 126 2123 232 . 32 Cannons . | . . . . . . . Explosions 647 | . . . 647 . . . Melee . | . . . . . . . Ramming 68 | . . 11 21 36 . . Kinetic 1600 | . 625 40 671 232 . 32 Thermal 820 | . 165 86 569 . . . Explosive 165 | . . . 165 . . . Electromagnetic 1365 | . . . 1365 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 7 11 . . . . Message Errors 4 | . 1 3 . . . . Matter Fused 6 | . 2 4 . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 3 | . 1 2 . . . . Data Loss (minor) 3 | . 2 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 135 | . . . 135 . . . Projectiles . | . . . . . . . Explosions 135 | . . . 135 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 545 | . . . 545 . . . Shots 11 | . . . 11 . . . Rammed 10 | . . 3 4 3 . . Targets Rammed 12 | . . 3 4 5 . . Kicked . | . . . . . . . Crushed 2 | . . . . 2 . . Highest Temperature 266 | . 266 29 114 . . 2 Average Temperature 26 | . 34 13 24 . . 2 Received Heat Transfer 486 | . 213 36 201 9 . 27 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . 8 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1697 | . 481 259 957 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . . . 10 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Peak Influence 508 | . 282 135 508 184 . . Initial 179 | . . 65 . 179 . . Average 139 | . 136 36 243 45 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 73 | . 83 100 42 100 . 100 Level 1 19 | . 16 . 40 . . . Level 2 7 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 22 5 41 10 . 3 Peak Tracking Total 5 | . 5 3 4 4 . 3 Tactical Retreats 3 | . 3 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Machines Disabled 7 | . . . 7 . . . Max in Single Turn 3 | . . . 3 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Machines Accessed 5 | . 3 . . . 2 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 5 . . . 2 . Successful 2 | . . . . . 2 . Failed 5 | . 5 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 5 . . . 1 . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . . 2 . Record 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Exi Min Total Allies 3 | . . 1 . 2 . . Largest Group 2 | . . 1 . 2 . . Highest-Rated Group 47 | . . 31 . 47 . . Highest-Rated Ally 31 | . . 31 . 31 . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . 19 . . Total Damage 229 | . . . . 229 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Turns Passed 6753 | . 769 859 2480 1751 892 2 Spaces Moved 2719 | 1 355 517 939 535 372 . Core . | . . . . . . . Treads 2588 | . 225 517 939 535 372 . Legs 131 | 1 130 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 . Average Speed 204 | 120 145 160 216 240 240 . Slowest Speed 240 | 120 160 160 240 240 240 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 2 63 98 75 96 86 6 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . . . 94 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 94 | . . . 94 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Exi Min Total 3583 | . 477 533 1221 979 372 1 Wait 568 | . 24 4 121 419 . . Move 2713 | . 354 516 938 534 371 . Hop . | . . . . . . . Pick Up 48 | . 8 2 32 5 1 . Fast Attach 11 | . 2 . 9 . . . Attach 15 | . 5 . 10 . . . Detach . | . . . . . . . Swap 5 | . 1 . 4 . . . Drop 28 | . 3 . 19 6 . . Fire 183 | . 80 8 84 10 . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . . 3 4 5 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 5) 392 | -10/Materials | Discovered new exit (range 8) 509 | -10/Materials | Lost 3 parts (1u2w) 516 | -10/Materials | Core integrity fell below 50% 770 | -10/Materials | Entered Mines 773 | -10/Mines | Received a Mining Laser from a helpful Derelict 1017 | -10/Mines | Discovered new exit (range 6) 1075 | -10/Mines | Learned Materials non-interactive machine intel 1165 | -10/Mines | Discovered new exit (range 8) 1477 | -10/Mines | Discovered new exit (range 10) 1629 | -10/Mines | Entered Materials 1629 | -9/Materials | Evolved 2 slots: Propulsion x2 1630 | -9/Materials | Loaded intel: 39 non-interactive machine locations 1957 | -9/Materials | Discovered new exit (range 14) 2652 | -9/Materials | Discovered new exit (range 6) 2970 | -9/Materials | Discovered new exit (range 10) 3164 | -9/Materials | Discovered new exit (range 6) 3497 | -9/Materials | Discovered new exit (range 3) 3522 | -9/Materials | Core integrity fell below 50% 3552 | -9/Materials | Lost 3 parts (2n1w) 4109 | -9/Materials | Entered Mines 4263 | -9/Mines | Discovered new exit (range 10) 4385 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4824 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4829 | -9/Mines | Found Prototype Device 4871 | -9/Mines | Discovered new exit (range 7) 4879 | -9/Mines | Core integrity fell below 20% 5024 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5050 | -9/Mines | Assembled infested the area 5850 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5850 | -9/Mines | Discovered new exit (range 5) 5860 | -9/Mines | Entered Exiles 5920 | -9/Exiles | Met 8R-AWN 5959 | -9/Exiles | Met EX-HEX 6028 | -9/Exiles | Met EX-BIN 6060 | -9/Exiles | Met EX-DEC 6069 | -9/Exiles | Learned location of Zion (-7) 6166 | -9/Exiles | Visited The Gauntlet 6458 | -9/Exiles | Aligned with FarCom system 6460 | -9/Exiles | Given EX-Vault access code 6516 | -9/Exiles | Opened EX-Vault 6532 | -9/Exiles | Found Cloak of Protection 6579 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6733 | -9/Exiles | Discovered new exit (range 10) 6752 | -9/Exiles | Left Exiles lab with Cloak of Protection 6752 | -9/Exiles | Entered Mines 6754 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field Lobotomy Kit Longsword +1 Deploy-a-Sentry 06532_ Acquired Cloak of Protection. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 06733_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06752_ Receiving FarCom transmissions... 06753_ T-07 Excavator is excavating. 06754_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????g???????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ???????g????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????g?g?????# ??????????????????????? | | ????????????????# #??????????????????????? | | ?????????????#### ##?????????????????????? | | ????????????## ##????????????????????? | | ????????????# @ #????????????????????? | | ????????????# #????????????????????? | | ???????????# #???????????????????? | | ????????? #???????????????????? | | ????????#t #??????????????????? | | ????????## ##??????????????????? | | ?????????##gg ## ##???????????????????? | | ??????????# g #?? #????????????????????? | | ??????????# ??? #????????????????????? | | ??????????## #??? #????????????????????? | | ???????????###???? #????????????????????? | | ?????????????????? ????????????????????? | | ??????????????????###????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularPulsePlating Manual? 0 Play Time 00:15:29 Cumulative 373.6 hours Start 2023.09.11 @ 10:01:24 End 2023.09.11 @ 15:08:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 526 Adventurer 4 Explorer 23 Win Type - Total 20 Types 14/0/2/2/1/0/0/1/0 Lore% 81 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c4f0c43-04e6-4751-b8a7-c66fd9027190