Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 15:52:11 Player: Lazz Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (121) 605 Value Destroyed (4671) 4671 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1495) 1495 TOTAL SCORE: 14191 Bonus ------- High Alert Combat Kills 271 Follower Combat Kills 1054 Met Imprinter 300 Was Imprinted 300 Friendly Fire -430 Cogmind --------- Core Integrity 0/1600 Matter 122/300 Energy 98/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Kinecellerator Advanced Point Defense System Advanced Recalibrator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Biometal Medium Treads Cooled Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Matter Filter Improved Kinecellerator Improved Weapon Cycler Graphene Brace > --- WEAPON ----------- Railgun Railgun Gauss Cannon Slug Cannon Enhanced Gauss Cannon Heavy Pick > --- INVENTORY -------- Wheel Antigrav System Advanced Heat Sink Improved Cooling System Medium Matter Pod Large Matter Pod Improved Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Weapon Cycler Improved Weapon Cycler High-powered Tractor Beam Advanced Recalibrator Heavy Rocket Launcher Plasma Cutter Improved Plasma Cutter Great Axe [Rating: 133] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Gauss Cannon Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . 1 . . 1 . Propulsion 4 | . . . 1 . 1 . . . . . 1 . 1 . Utility 8 | . . . 1 1 . . . . . 1 1 2 . 2 Weapon 4 | . . 2 . 1 1 . . . . . . . . . Parts Attached 121 | 7 3 9 21 12 4 4 2 3 1 7 10 8 5 25 Power 16 | 1 1 2 3 1 . . . . . 1 2 1 1 3 Engine 8 | 1 1 2 1 1 . . . . . 1 1 . . . Core 4 | . . . 2 . . . . . . . 1 1 . . Reactor 4 | . . . . . . . . . . . . . 1 3 Propulsion 33 | 2 . 2 9 . 1 4 . 1 . . 1 2 2 9 Treads 20 | 2 . 1 5 . 1 4 . 1 . . 1 2 1 2 Leg 5 | . . . 4 . . . . . . . . . . 1 Wheel 2 | . . 1 . . . . . . . . . . 1 . Hover 6 | . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . Utility 38 | 2 1 . 4 6 . . . 2 1 2 4 5 1 10 Device 25 | 1 . . 2 1 . . . 1 1 1 4 3 1 10 Storage 3 | 1 1 . . 1 . . . . . . . . . . Processor 5 | . . . 1 1 . . . . . 1 . 2 . . Hackware 2 | . . . . 2 . . . . . . . . . . Protection 3 | . . . 1 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 1 5 5 5 3 . 2 . . 4 3 . 1 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 15 | 2 1 5 1 2 . . 1 . . . 2 . 1 . Ballistic Cannon 12 | . . . 3 1 3 . . . . 4 1 . . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . . 1 2 Parts Lost 86 | . 2 4 19 1 . . . . 1 . 11 5 2 41 Power 12 | . 1 . 2 . . . . . . . 3 1 . 5 Propulsion 28 | . 1 1 6 . . . . . . . 3 1 2 14 Utility 21 | . . . 3 . . . . . 1 . 2 1 . 14 Weapon 25 | . . 3 8 1 . . . . . . 3 2 . 8 Highest Loss Streak 18 | . 1 1 9 1 . . . . 1 . 7 5 2 18 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 16 | 2 7 8 14 16 18 19 20 19 19 19 17 15 18 13 Power . | . . . 1 1 1 1 1 1 2 1 1 1 . . Propulsion 1 | . 1 . . 2 1 1 2 2 3 3 1 . 1 3 Utility 9 | . 1 5 10 12 13 12 13 12 8 7 8 9 11 8 Weapon 2 | 1 4 2 1 . 1 3 3 3 5 6 5 3 2 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . . . 1 . 1 2 1 3 . 1 1 . . 14 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 19 | . . . . . 1 1 1 3 . . . . . 13 Weapon 2 | . . . 1 . . . . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 92 77 88 96 100 100 99 99 99 97 96 88 65 Engine 6 | . 12 11 6 7 6 6 6 6 6 11 9 4 4 1 Treads 22 | . 27 11 17 23 26 26 26 26 26 23 25 21 21 10 Device 8 | . 14 11 8 2 . . . 1 5 10 17 22 20 18 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 4 4 3 Processor 6 | . . . 5 6 6 6 6 6 6 10 7 8 8 7 Hackware 4 | . . . . 9 13 13 13 10 . . . . . . Ballistic Gun 13 | . 28 43 16 7 13 13 13 13 13 11 13 9 4 3 Ballistic Cannon 12 | . . . 5 7 12 20 20 20 20 17 13 13 9 6 Slashing Weapon 1 | . . . 3 7 3 . . . . . 1 . . 1 Piercing Weapon 3 | . . . . 4 6 6 6 6 6 5 1 4 4 2 Peak Build Rating 133 | 7 8 13 31 49 59 66 68 72 72 83 96 118 129 133 Average Rating 61 | 6 7 10 20 39 55 63 67 67 70 81 92 110 115 94 On Entrance 54 | . 7 7 13 31 49 59 66 68 69 72 83 89 92 119 Avg Prop Armor Cover (%) 9 | . . 9 12 . . . . . . . . . . 9 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 139 | 14 30 34 50 75 81 81 83 97 97 102 110 126 135 139 Greatest Support 175 | 40 40 40 60 60 90 114 112 112 112 112 142 147 175 119 Greatest Overweight (x) 12 | . 1 1 8 1 1 . . . . . . 1 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 15 17 20 20 20 20 20 20 20 20 20 17 Most Carried 20 | 5 8 15 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 7 8 14 16 19 19 20 19 19 19 17 15 18 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 15 15 20 20 20 20 20 20 20 15 20 20 5 Class Distribution -------------------- 39% | Derelict-Executioner 10% | Mutant 9% | Scavenger-Gunner 8% | Hacker-Executioner 5% | Scavenger-Executioner 5% | Scavenger-Mutant 4% | Scavenger-Assassin 4% | Hacker-Mutant 4% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -6/Lower Caves Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Zion Derelict-Executioner | -5/Proximity Caves Derelict-Executioner | -5/Factory Derelict-Executioner | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gladiator | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 4603 | 351 344 293 676 220 88 417 140 60 381 80 890 184 127 352 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4667 | 168 343 379 939 140 88 330 227 . 232 188 889 194 127 423 Parts 246 | 9 21 29 67 10 8 10 9 . 11 10 29 13 5 15 Haulers Intercepted 3 | . . 1 1 . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 13 9 1 15 . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 98 | . 9 10 25 3 4 6 4 . 8 3 16 2 2 6 Melee 4 | . . . . 2 . . . . . . . . . 2 Guns 50 | . 9 10 7 . 1 2 3 . 3 3 11 . 1 . Cannons 41 | . . . 16 1 3 4 1 . 5 . 5 2 1 3 AOE 3 | . . . 2 . . . . . . . . . . 1 Classes Destroyed 22 | 3 2 2 5 1 . 1 . . 3 . 4 1 . . Worker 6 | 2 1 . . . . . . . . . 1 1 . 1 Builder 5 | . . . 1 . . . . . . . . 1 . 3 Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . 1 . . . . Recycler 2 | 1 . . . . . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 2 | . . . 1 . . . . . . . . . 1 . Swarmer 28 | . 3 3 7 . 4 . . . 4 3 4 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 39 | . 6 6 13 . . 5 2 . . . 4 . . 3 Brawler 3 | . . . . . . . . . . . 2 . . 1 Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 12 | . . 1 2 1 . 1 1 . 1 . 2 1 2 . Specialist 2 | . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 6 | . . . . 2 . . 1 . . . 1 . . 2 Heavy 2 | . . . 1 . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 4 3 3 11 1 4 2 3 . 3 3 8 3 1 6 Combat Bots Only 9 | . 3 3 9 1 4 2 3 . 3 3 7 2 1 3 Max Kills in Single Turn 3 | 1 1 1 3 1 1 2 1 . 1 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 1148 | . 84 48 267 53 20 45 13 . 39 3 177 37 16 346 Missed 355 | . 31 11 94 18 7 11 4 . 15 1 56 6 4 97 Hits 793 | . 53 37 173 35 13 34 9 . 24 2 121 31 12 249 Melee 6 | . . . . . . . . . . . 1 . . 5 Projectile 787 | . 53 37 173 35 13 34 9 . 24 2 120 31 12 244 AOE 1 | . . . . . . . . . . . 1 . . . Critical Strikes 28 | . . 2 8 . . 1 . . . . 5 4 . 8 Actively Blocked 13 | . . . 2 . . . . . . . . 4 . 7 Part Disruptions 3 | . . . 2 . . . . . . . . 1 . . Damage Taken 14676 | . 577 396 2536 509 197 494 77 . 435 27 2672 825 324 5607 Core 2657 | . 128 78 438 12 17 44 21 . 31 . 241 24 . 1623 Absorbed by Shields 80 | . . . . . . . . . . . . . . 80 Redirected to Shielding 53 | . . . 53 . . . . . . . . . . . Core Remaining (%) 80 | 100 48 80 20 98 . . . . 86 100 79 98 100 . Volleys Fired 287 | 29 37 30 83 4 5 12 5 . 13 3 39 7 7 13 Largest 6 | 2 2 4 4 3 3 5 5 . 5 5 6 5 5 3 Hottest 230 | 40 40 83 99 93 93 176 178 . 178 189 230 202 197 120 Shots Fired 873 | 58 74 115 159 12 15 57 25 . 65 15 179 35 29 35 Gun 563 | 58 74 115 87 8 10 24 10 . 26 6 109 14 10 12 Cannon 305 | . . . 72 4 5 33 15 . 39 9 70 21 19 18 Launcher 5 | . . . . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . Kinetic 867 | 58 74 115 159 12 15 57 25 . 65 15 179 35 29 29 Thermal 1 | . . . . . . . . . . . . . . 1 Explosive 5 | . . . . . . . . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 27 | 7 9 10 10 8 5 10 21 . 11 3 27 11 8 5 Robot Miss Streak 7 | 4 6 3 7 3 4 3 1 . 2 3 3 3 1 3 Penetration Max 1 | . . . 1 . . 1 . . . . 1 1 . 1 Secondary Targets 8 | . 3 1 2 . . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 . . . Shots Hit Robots 555 | 38 40 69 111 16 11 37 12 . 37 5 105 24 20 30 Core Hits 243 | 8 17 22 52 9 10 16 7 . 13 4 48 10 7 20 Critical Kills 2 | . 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . . . . . . . 1 . . . Critical Strikes 26 | . 1 . 5 1 . 2 1 . 3 . 6 . 2 5 Destroy 5 | . 1 . 1 1 . . . . . . 1 . . 1 Blast 18 | . . . 4 . . 2 1 . 3 . 5 . 2 1 Sever 1 | . . . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 54 | . . . 1 19 . . . . . 4 5 5 2 18 Impact . | . . . . . . . . . . . . . . . Slashing 14 | . . . 1 5 . . . . . . 3 . . 5 Piercing 40 | . . . . 14 . . . . . 4 2 5 2 13 Sneak Attacks 3 | . . . 1 . . . . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 3 Damage Inflicted 13424 | 416 534 704 2727 366 195 793 297 . 838 177 3171 938 681 1587 Guns 6343 | 416 534 704 665 157 126 264 181 . 390 104 1998 331 207 266 Cannons 5610 | . . . 1890 87 69 529 116 . 448 . 1111 549 474 337 Explosions 710 | . . . 113 . . . . . . . 62 . . 535 Melee 752 | . . . 50 122 . . . . . 73 . 58 . 449 Ramming 9 | . . . 9 . . . . . . . . . . . Kinetic 11953 | 416 534 704 2555 244 195 793 297 . 838 104 3109 880 681 603 Thermal . | . . . . . . . . . . . . . . . Explosive 597 | . . . . . . . . . . . 62 . . 535 Electromagnetic 113 | . . . 113 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 167 | . . . 50 . . . . . . . . . . 117 Piercing 585 | . . . . 122 . . . . . 73 . 58 . 332 Highest Corruption 25 | . . . . 2 . . . . . . 3 4 . 25 Average Corruption 7 | . . . . 1 . . . . . . 1 3 . 13 Corruption Purged 2 | . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . . . . 1 . . . . . . 7 1 . 18 Message Errors 5 | . . . . . . . . . . . 2 . . 3 Matter Fused 5 | . . . . . . . . . . . 3 . . 2 Heat Flow Errors 5 | . . . . . . . . . . . . 1 . 4 Energy Discharges 4 | . . . . 1 . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 288 | . . . 86 . . 25 . . 28 . 7 36 4 102 Projectiles 213 | . . . 86 . . 25 . . 28 . 7 36 4 27 Explosions 50 | . . . . . . . . . . . . . . 50 Melee 25 | . . . . . . . . . . . . . . 25 Knockbacks 35 | . . . 8 . 3 9 1 . . . 6 6 . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 32 | . . . 7 . 3 9 1 . . . 6 4 . 2 Secondary 3 | . . . 1 . . . . . . . . 2 . . Self-Inflicted Damage 203 | . . . 34 . . . . . . . 79 . . 90 Shots 4 | . . . 1 . . . . . . . 1 . . 2 Rammed 2 | . . . 1 . . . . . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . . . . . 1 Kicked 1 | . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 473 | . . 120 295 99 6 309 306 . 357 360 473 471 369 212 Average Temperature 117 | . . 44 87 55 2 134 137 . 142 190 131 189 132 92 Received Heat Transfer 2102 | . 135 195 729 36 . 198 18 . 33 . 524 9 36 189 Effects 9 | . . . . . . 1 . . 1 2 2 1 2 . Shutdowns 2 | . . . . . . . . . . . 1 . 1 . Energy Bleed 2 | . . . . . . . . . . . . 1 1 . Interference 3 | . . . . . . 1 . . . 2 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 3 | . . . 1 . . . . . . 2 3 2 . 1 Low Security (%) 78 | 100 100 100 93 100 100 . . . . 35 52 . 100 95 Level 1 11 | . . . 6 . . . . . . 60 1 69 . 4 Level 2 4 | . . . . . . . . . . 3 9 30 . . Level 3 5 | . . . . . . . . . . . 37 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 955 | 10 81 94 319 142 140 . . . . 409 955 468 189 217 Initial 468 | . . 2 28 142 16 . . . . 409 110 468 189 58 Average 150 | . 27 22 90 25 59 . . . . 265 431 353 131 37 Influence Increases 5064 | 30 217 253 763 127 150 185 90 . 406 464 1437 196 109 637 Destroy 0b10 Robot/C 2460 | . 180 200 500 60 80 120 80 . 240 80 600 80 40 200 Destroy 0b10 Robot/NC 120 | 30 5 5 20 . . . . . 10 5 10 10 5 20 Destroy Leader 490 | . 30 42 114 30 10 20 10 . 40 12 100 30 22 30 Allied During Kill 549 | . . . . . . . . . 116 38 346 25 . 24 Successful Hack 36 | . . 6 . 18 . . . . . . 12 . . . Disable Machine 135 | . . . 15 15 . . . . . 15 45 15 15 15 Anti-Garrison Action 150 | . . . . . . . . . . . 150 . . . Destroy Structure 404 | . 2 . 24 4 . . . . . 14 144 36 27 153 Advance Influence 300 | . . . . . . . . . . 300 . . . . Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 405 | . . . 90 . 60 45 . . . . 30 . . 180 Influence Decreases 4982 | 30 210 191 519 406 144 225 90 . 232 411 771 753 347 653 Entered New Map 1044 | . . 5 41 171 18 15 . . . 65 117 425 147 40 Time Decay 2888 | 30 190 166 288 235 126 210 90 . 222 246 404 278 180 223 Search Patrol Dispatched 200 | . . . . . . . . . . 100 . . . 100 Lost Part 670 | . 20 20 190 . . . . . 10 . 110 50 20 250 Lost Ally 180 | . . . . . . . . . . . 140 . . 40 Squads Dispatched 25 | . 1 2 6 1 1 . . . . 1 8 1 2 2 Investigation 3 | . 1 2 . . . . . . . . . . . . Extermination 8 | . . . . 1 1 . . . . 1 2 1 1 1 Reinforcement 10 | . . . 5 . . . . . . . 3 . 1 1 Assault 2 | . . . . . . . . . . . 2 . . . Garrison 2 | . . . 1 . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 5 | . 2 . 2 . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 198 | . 15 14 36 3 9 9 4 . 13 7 38 5 9 36 Peak Tracking Total 14 | . 4 4 7 1 4 3 3 . 5 4 10 3 5 14 Tactical Retreats 10 | . . . 3 . 1 1 . . . . 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 10 | . 2 1 . 2 . . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 10 | . . . 1 1 . . . . . 1 4 1 1 1 Max in Single Turn 2 | . . . 1 1 . . . . . 1 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 11 | . 1 1 1 2 2 1 . . . . 2 . 1 . Terminals 7 | . 1 1 1 2 2 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 26 | . 2 3 2 7 5 1 . . . . 5 . 1 . Successful 10 | . . 2 2 2 . 1 . . . . 3 . . . Failed 16 | . 2 1 . 5 5 . . . . . 2 . 1 . Catastrophic 5 | . 1 . . 1 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 2 3 1 5 2 . . . . . 9 3 4 4 Terminals 19 | . 2 3 2 7 5 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . 3 . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . . 2 2 2 . 1 . . . . . . . . Robot Analysis 4 | . . 2 1 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . Report 1 | . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 1 1 2 2 . . . . . 2 . 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 16 | . . . . . . . . 4 . . 7 2 . 3 Largest Group 7 | . . . . . . . . 4 4 4 7 2 . 3 Highest-Rated Group 511 | . . . . . . . . 158 158 158 511 206 . 291 Highest-Rated Ally 122 | . . . . . . . . 41 41 41 103 103 . 122 Zionite Dispatches 5 | . . . . . . . . . . . 2 1 . 2 Heavy 3 | . . . . . . . . . . . 1 1 . 1 Fire 1 | . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . . . . 31 10 83 8 . 10 Total Damage 5263 | . . . . . . . . . 492 75 3490 521 . 685 Kills 29 | . . . . . . . . . 6 1 16 2 . 4 Allies Corrupted 2 | . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 4982 | 119 498 573 447 248 . . . 348 157 506 888 586 357 255 Sensors 2028 | . . . . . . . . . . 506 888 586 . 48 Terrain 1186 | . . . . . . . . . . . 88 554 357 187 Seismic 2390 | 119 498 573 447 248 . . . 348 157 . . . . . Cloaking 53 | . . . . . . . . . . . . . . 53 Robot Analysis Total 4 | . . 2 1 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 10977 | 215 498 573 1093 1053 347 766 687 1907 518 522 1078 600 363 757 Spaces Moved 5279 | 74 182 159 356 428 184 432 415 1177 277 281 490 241 195 388 Core 87 | 2 . . 2 . . . . . . . . . . 83 Treads 4892 | 72 182 68 297 428 184 432 415 1177 277 281 490 241 195 153 Legs 80 | . . . 57 . . . . . . . . . . 23 Wheels 96 | . . 91 . . . . . . . . . . . 5 Hover 124 | . . . . . . . . . . . . . . 124 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 115 120 170 167 160 160 160 160 160 160 156 157 50 Average Speed 167 | 157 164 160 164 224 174 162 160 160 160 160 160 195 157 149 Slowest Speed 450 | 160 240 240 450 250 250 167 160 160 160 160 160 255 236 320 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . 2 . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 26 | 3 39 19 31 12 5 56 44 89 49 9 17 6 5 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 13 | . . . . . . 4 5 3 1 . . . . . Spaces Dug 13 | . . . . 3 . . . . . 2 1 2 1 4 Terrain Destroyed 204 | . . . 18 3 . 14 4 . 14 10 71 9 8 53 Melee 12 | . . . . 3 . . . . . 2 1 2 1 3 Projectile 128 | . . . 18 . . 14 4 . 14 8 49 7 7 7 AOE 64 | . . . . . . . . . . . 21 . . 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Res Res Acc Total 6793 | 118 307 418 725 483 200 468 427 1203 321 342 688 344 235 514 Wait 915 | 3 81 209 253 15 2 12 2 11 30 35 124 72 16 50 Move 5264 | 73 181 158 355 427 183 431 414 1176 276 280 489 240 194 387 Hop . | . . . . . . . . . . . . . . . Pick Up 74 | 5 4 10 5 5 2 3 1 5 1 7 7 7 5 7 Fast Attach 58 | 7 1 2 14 8 1 . . . . . 3 3 3 16 Attach 48 | . . 5 5 . 1 . . 2 1 2 12 2 6 12 Detach 3 | . . . . . . . . . . . . . 1 2 Swap 45 | . 2 3 4 5 3 4 2 3 . 6 7 6 . . Drop 49 | 1 1 1 3 4 3 6 3 6 . 5 2 2 1 11 Fire 287 | 29 37 30 83 4 5 12 5 . 13 3 39 7 7 13 Melee 46 | . . . 1 15 . . . . . 4 5 5 2 14 Ram 1 | . . . . . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 216 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Core integrity fell below 50% 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Weapon x2 1024 | -9/Materials | Build established: Gunner 1269 | -9/Materials | Discovered new exit (range 11) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1533 | -8/Materials | Build established: Scavenger-Gunner 1815 | -8/Materials | Lost 9 parts (1p2n1u5w) 1990 | -8/Materials | Core integrity fell below 50% 2036 | -8/Materials | Lost 8 parts (1p3n2u2w) 2311 | -8/Materials | Garrison activated, responded to threat 2349 | -8/Materials | Build established: Scavenger-Mutant 2360 | -8/Materials | Discovered new exit (range 7) 2367 | -8/Materials | Destroyed 9 combat bots 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3087 | -7/Factory | Build established: Hacker-Mutant 3373 | -7/Factory | Discovered new exit (range 8) 3433 | -7/Factory | Entered another Factory area 3433 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3568 | -6/Factory | Build established: Hacker-Gunner 3703 | -6/Factory | Discovered new exit (range 10) 3780 | -6/Factory | Entered Lower Caves 3907 | -6/Lower Caves | Build established: Hacker-Executioner 3917 | -6/Lower Caves | Learned Factory trap positions 4355 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4423 | -6/Lower Caves | Discovered new exit (range 15) 4546 | -6/Lower Caves | Entered another Lower Caves area 4698 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4875 | -6/Lower Caves | Build established: Derelict-Executioner 4979 | -6/Lower Caves | Discovered new exit (range 8) 5018 | -6/Lower Caves | Learned 4 Factory zone layouts 5233 | -6/Lower Caves | Entered Zion 5382 | -6/Zion | Given A8's code to call for help 5689 | -6/Zion | Learned Factory stockpile data 6447 | -6/Zion | Met Imprinter 6485 | -6/Zion | Imprinted 6487 | -6/Zion | Declared Zion's savior 7089 | -6/Zion | Received a visual enhancement algorithm 7100 | -6/Zion | Discovered new exit (range 13) 7140 | -6/Zion | Entered Proximity Caves 7140 | -5/Proximity Caves | Accompanied by 4 allies 7145 | -5/Proximity Caves | Spotter reported a threat 7156 | -5/Proximity Caves | Spotter reported a threat 7294 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7356 | -5/Proximity Caves | Spotted B-75 Beast 7365 | -5/Proximity Caves | Destroyed B-75 Beast 7623 | -5/Proximity Caves | Discovered new exit (range 15) 7658 | -5/Proximity Caves | Entered Factory 7658 | -5/Factory | Accompanied by 4 allies 7658 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7660 | -5/Factory | Loaded intel: 73 trap records 7958 | -5/Factory | Search patrols dispatched 8166 | -5/Factory | Discovered new exit (range 5) 8172 | -5/Factory | Identified exit to Factory 8180 | -5/Factory | Entered another Factory area 8180 | -4/Factory | Accompanied by 4 allies 8180 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8651 | -4/Factory | Ran a visual enhancement algorithm 8652 | -4/Factory | Zion Heavy squad teleported in 8656 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8656 | -4/Factory | Enhanced Grunt warped into view, answering call for help 8749 | -4/Factory | Garrison activated, responded to threat 8804 | -4/Factory | Lost 3 allies 8864 | -4/Factory | Zion Fire squad teleported in 8945 | -4/Factory | Lost 5 allies 8954 | -4/Factory | Lost 7 parts (2p2n1u2w) 8970 | -4/Factory | Destroyed 7 combat bots 9050 | -4/Factory | Build established: Scavenger-Executioner 9219 | -4/Factory | Discovered new exit (range 14) 9257 | -4/Factory | Identified exit to Research 9258 | -4/Factory | Entered Research 9258 | -3/Research | Evolved 2 slots: Utility x2 9528 | -3/Research | Zion Heavy squad teleported in 9563 | -3/Research | Build established: Scavenger-Assassin 9825 | -3/Research | P-80 Master assimilated allied D0-S11(Z) 9847 | -3/Research | Discovered new exit (range 7) 9856 | -3/Research | Identified exit to Research 9858 | -3/Research | Entered another Research area 9858 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 9888 | -2/Research | Lost 5 parts (1p1n1u2w) 10181 | -2/Research | Discovered new exit (range 16) 10220 | -2/Research | Identified exit to Access 10221 | -2/Research | Entered Access 10221 | -1/Access | Evolved 2 slots: Utility x2 10457 | -1/Access | Lost 5 parts (1p1n1u2w) 10685 | -1/Access | Build established: Scavenger-Gladiator 10708 | -1/Access | System corruption reached 10% 10710 | -1/Access | Energy Cycler disabled 10727 | -1/Access | Crushed by falling debris 10777 | -1/Access | Lost 18 parts (2p5n5u6w) 10834 | -1/Access | Core integrity fell below 50% 10839 | -1/Access | Zion Demo squad teleported in 10842 | -1/Access | Zion Heavy squad teleported in 10892 | -1/Access | Lost 14 parts (2p6n6u) 10893 | -1/Access | Core integrity fell below 20% 10899 | -1/Access | Lost 3 allies 10959 | -1/Access | Found Prototype Device 10959 | -1/Access | Identified Exp. EM Shield 10971 | -1/Access | Search patrols dispatched 10978 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10962_ Slug penetrates Wall. 10962_ Adv. Sensor Array destroyed. 10962_ Slug penetrates Wall. 10964_ Slug penetrates Door. 10966_ Wall collapses. 10967_ Penetrated by Slug. 10971_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 10974_ Penetrated by Slug. 10975_ GSNM1 VH T:QFYW|ZFI3 10975_ Imp. Thunder Leg destroyed. 10975_ Penetrated by Slug. 10975_ Slug penetrates Wall. 10975_ Imp. System Restoration Module destroyed. 10975_ Slug penetrates Wall. 10976_ Dropped Enh. Nova Cannon. 10977_ Dropped Rnf. Quantum Reactor. 10977_ M-36 Artificer repairs H-88 Terminator. 10978_ Penetrated by Slug. 10978_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????######???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# #?########??????????????????????????? | | ????????# ### #??????####????????????????? | | ????##### + # ! #????? """G""????????????? | | ??# + # # #????? """ """???????????? | | # ###### # #????? ??????????? | | + " h #???? ??????????? | | ##### " h #???? ??????????? | | ## hh######;##### ?????????? | | # h ?????????? | | # k m ????????? | | ! + ]* ????????? | | # @ ????????? | | # #######+## ????????? | | +### #######+###???? #?# ????????? | | #?# #???????????? #??? ?????????? | | ### #??????????# #???? ?????????? | | #??????????# #?????? ??????????? | | #??????????# #??????? ? ??????????? | | #??????????# #??????????????????????? | | #??????????# ! #??????????????????????? | | #??????????# #??????????????????????? | | #??????????# #??????????????????????? | | #??????????#########??????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ###### #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Medium Treads | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldThermicAutominer Manual? 0 Play Time 01:28:40 Cumulative 170.0 hours Start 2026.04.11 @ 20:26:01 End 2026.04.12 @ 15:52:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dbde8cb-be59-4849-ba0b-f47724d04b93