Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 17:48:01

Player: DaddyWalrus

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (214)     1070
Value Destroyed (9998)     9998
Prototype IDs (66)         1320
Alien Tech Used (10)       2000
Bonus (4112)               4112
              TOTAL SCORE: 26400

 Bonus
-------
High Alert Combat Kills    1065
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       54
Scanned by Researcher      1000
Pursued by Intercept       500
Friendly Fire              -107

 Cogmind 
---------
Core Integrity             0/1300
Matter                     77/425
Energy                     420/420
System Corruption          34%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
      Improved Quantum Reactor
>              --- PROPULSION (8) ---
      Enhanced Armored Leg
               Myomer Leg
>              --- UTILITY (12) -----
      Advanced Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
>              --- WEAPON (4) -------
               Helical Railgun
               Multirail
>              --- INVENTORY (15) ---
  Experimental Cooling System
               Gravity Neutralizer
  Experimental Cloaking Device
      Advanced Component Analysis Suite
               Coil Gun
               Coil Gun

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
      Enhanced Armored Leg
      Enhanced Armored Leg
               Myomer Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Kinecellerator
  Experimental Reaction Control System
      Improved Phase Shifter
               Phase Redirector
      Improved Corruption Screen
>              --- WEAPON -----------
               Helical Railgun
               Helical Railgun
               Sigix Broadsword
>              --- INVENTORY --------
         Light Antimatter Reactor
  Experimental Cooling System
               Gravity Neutralizer
  Experimental Cloaking Device
      Advanced Component Analysis Suite
  High-powered Shotgun
  High-powered Shotgun
               Coil Gun
               Coil Gun
               Multirail
[Rating: 207]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Biometal Medium Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Q-thruster
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
  Artifact                 Phase Redirector
Weapon                     Power Sword
  Energy Gun               Gamma Rifle
  Energy Cannon            Vortex Driver
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Slots Evolved              14   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   1   2   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             436  | 7   18  18  9   22  3   .   6   4   65  17  9   4   8   1   6   7   9   17  14  13  94  85  
  Power                    42   | 1   .   3   1   1   .   .   .   1   6   1   .   .   .   .   1   .   1   1   4   1   10  10  
    Engine                 10   | 1   .   3   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Core                   7    | .   .   .   1   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   .   10  8   
  Propulsion               119  | 2   9   5   3   7   1   .   3   1   29  5   1   .   3   .   .   .   .   6   2   4   24  14  
    Treads                 10   | 1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Leg                    59   | .   .   5   3   .   .   .   .   .   19  5   1   .   3   .   .   .   .   4   2   4   2   11  
    Wheel                  14   | 1   4   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  33   | .   .   .   .   7   1   .   3   1   3   .   .   .   .   .   .   .   .   1   .   .   16  1   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Utility                  178  | 2   2   4   4   11  1   .   3   1   25  9   7   .   3   1   5   6   7   8   5   7   34  33  
    Device                 97   | 1   .   .   .   3   1   .   .   1   6   6   4   .   1   1   4   2   4   6   3   5   23  26  
    Storage                13   | 1   2   .   1   3   .   .   .   .   2   .   .   .   1   .   1   .   .   .   .   .   2   .   
    Processor              20   | .   .   2   1   1   .   .   2   .   3   2   .   .   .   .   .   .   .   .   1   1   5   2   
    Hackware               12   | .   .   .   1   3   .   .   .   .   7   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             33   | .   .   2   1   1   .   .   1   .   7   1   3   .   1   .   .   3   3   2   1   1   2   4   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Weapon                   97   | 2   7   6   1   3   1   .   .   1   5   2   1   4   2   .   .   1   1   2   3   1   26  28  
    Energy Gun             12   | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   8   .   
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   4   
    Ballistic Gun          37   | 1   7   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   18  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   .   .   1   .   .   .   .   2   .   1   1   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   1   .   .   .   1   2   1   .   1   2   .   .   .   1   1   1   .   6   2   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  42   | .   1   .   .   .   1   .   .   .   4   1   .   .   3   .   .   .   .   8   .   1   11  12  
Parts Lost                 96   | .   .   .   1   1   .   .   5   3   23  .   .   .   .   .   1   .   4   .   8   2   18  30  
  Power                    15   | .   .   .   1   .   .   .   1   1   2   .   .   .   .   .   .   .   1   .   3   1   2   3   
  Propulsion               47   | .   .   .   .   .   .   .   4   2   15  .   .   .   .   .   .   .   1   .   2   1   13  9   
  Utility                  24   | .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   1   .   1   .   2   .   1   13  
  Weapon                   10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   2   5   
  Highest Loss Streak      15   | .   .   .   1   1   .   .   5   2   8   .   .   .   .   .   1   .   3   .   5   1   6   15  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 100 97  91  97  100 92  76  90  99  99  100 99  100 93  94  92  92  93  93  90  85  
  Engine                   3    | .   14  11  6   .   .   .   .   .   3   5   5   5   5   5   5   5   5   1   .   .   .   .   
  Core                     1    | .   .   .   2   7   7   7   6   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   5   6   6   8   7   
  Treads                   1    | .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Leg                      17   | .   .   33  27  .   .   .   .   .   11  26  26  27  27  27  25  25  23  27  29  26  4   14  
  Wheel                    1    | .   11  .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   29  34  35  35  23  5   .   .   .   .   .   .   .   .   .   .   .   11  6   
  Device                   9    | .   14  7   .   6   7   7   3   7   2   9   10  11  8   11  10  9   9   11  13  18  15  13  
  Storage                  6    | .   14  11  9   7   7   7   7   7   5   5   5   5   5   5   5   5   5   5   5   4   7   3   
  Processor                15   | .   .   11  17  7   7   7   10  14  12  16  16  16  16  16  15  15  15  15  16  18  22  22  
  Hackware                 12   | .   .   .   8   22  21  21  17  14  25  22  22  22  22  22  20  19  20  13  10  1   .   .   
  Protection               1    | .   .   4   9   .   .   .   3   .   1   .   .   .   2   .   .   .   .   3   1   3   .   2   
  Ballistic Gun            3    | .   26  21  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Impact Weapon            1    | .   .   .   .   3   .   .   .   .   2   .   5   4   5   5   5   4   3   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   3   7   7   7   4   6   10  5   4   4   5   5   5   6   9   7   4   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 12  30  38  36  34  33  33  33  29  42  43  49  42  37  37  50  55  55  89  82  71  97  111 
  Greatest Support         222  | 20  40  39  45  45  36  36  36  28  90  85  85  85  125 125 125 125 125 170 175 170 222 170 
  Greatest Overweight (x)  4    | .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  14  15  15  15  15  13  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   12  15  15  15  15  13  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   8   14  14  14  13  13  13  11  11  14  15  15  14  15  14  15  14  14  13  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   12  15  15  15  13  13  12  14  15  15  15  15  15  15  15  15  15  15  14  15  14  6   

 Class Distribution 
--------------------
 22% | Wizard-Assassin
 18% | Hacker-Mutant
 17% | Scavenger-Mutant
 16% | Wizard-Mutant
 15% | Mutant
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Wizard-Mutant | -6/Factory
  Wizard-Assassin | -5/Factory
  Wizard-Assassin | -5/Upper Caves
  Wizard-Assassin | -5/Upper Caves
    Wizard-Mutant | -5/Zhirov
  Wizard-Assassin | -4/Proximity Caves
  Wizard-Assassin | -4/Factory
  Wizard-Assassin | -4/Upper Caves
  Wizard-Assassin | -4/Upper Caves
    Hacker-Mutant | -4/Warlord
    Hacker-Mutant | -3/Proximity Caves
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine
 Scavenger-Mutant | -3/Section 7

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Matter Collected           6523 | 243  248  808  187  211  116  44   .    88   608  180  113  53   65   .    .    157  126  55   228  254  1315 1424 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9867 | 23   262  1130 279  314  51   18   20   88   2012 180  189  91   65   .    .    57   199  4    792  690  1576 1827 
  Parts                    497  | 1    19   75   18   13   6    .    3    9    74   15   1    13   .    .    .    3    9    1    31   28   92   86   
Haulers Intercepted        5    | .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           5    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      143  | .    .    .    .    .    6    .    .    6    .    .    2    5    .    1    .    .    17   76   30   .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Combat Hostiles Destroyed  140  | .   7   16  5   2   3   .   .   2   18  2   3   8   .   .   .   1   3   1   11  7   20  31  
  Melee                    46   | .   .   .   .   .   .   .   .   2   15  2   1   .   .   .   .   .   2   1   9   .   3   11  
  Guns                     54   | .   6   16  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   15  11  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  AOE                      18   | .   1   .   .   .   3   .   .   .   .   .   .   8   .   .   .   .   .   .   1   .   .   5   
Classes Destroyed          19   | 1   4   5   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Worker                   16   | .   .   4   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Builder                  9    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 9    | .   1   1   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 13   | .   2   4   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   1   2   
  Watcher                  13   | .   .   2   1   4   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Swarmer                  22   | .   3   .   .   2   3   .   .   .   .   .   .   8   .   .   .   .   .   1   .   .   5   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    54   | .   4   13  3   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   9   3   4   8   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Sentry                   12   | .   .   2   2   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   3   .   1   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   4   2   
  Programmer               21   | .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   1   1   .   2   .   6   5   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   3   7   2   3   3   .   1   1   5   2   2   5   .   .   .   1   2   1   3   3   5   9   
  Combat Bots Only         6    | .   3   4   2   2   3   .   .   1   3   2   2   5   .   .   .   1   2   1   3   3   4   6   
Max Kills in Single Turn   9    | 1   2   2   1   1   3   1   1   1   1   1   1   5   .   .   .   1   1   1   1   1   2   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   5   
  Melee                    2    | .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   1   1   1   .   1   2   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   
Damage Taken               19549 | .     326   437   237   131   15    22    334   203   2847  146   250   464   .     .     23    143   441   12    2909  677   3370  6562  
  Core                     2721  | .     48    64    16    .     .     .     .     .     654   61    41    55    .     .     .     .     60    .     349   17    460   896   
  Absorbed by Shields      933   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     595   .     334   .     
  Reduced by Siege Mode    33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     
  Redirected to Core       315   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    297   
  Redirected to Shielding  233   | .     .     .     .     .     .     .     .     .     87    .     .     .     .     .     .     35    19    .     92    .     .     .     
  Regen/Repaired (Parts)   1229  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     196   1033  
Core Remaining (%)         79    | 100   80    84    97    .     .     .     .     100   23    .     .     .     .     84    .     .     .     .     64    .     .     .     
Volleys Fired              314   | 6     34    73    18    1     8     6     .     .     .     .     .     3     .     .     .     .     .     .     5     24    53    83    
  Largest                  4     | 2     2     2     2     1     1     1     .     .     .     .     .     1     .     .     .     .     .     .     1     2     3     4     
  Hottest                  260   | 60    60    46    46    5     33    33    .     .     .     .     .     43    .     .     .     .     .     .     260   140   200   200   
Shots Fired                607   | 7     68    140   36    1     8     6     .     .     .     .     .     3     .     .     .     .     .     .     6     39    135   158   
  Gun                      539   | 7     68    134   36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    123   131   
  Cannon                   38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    26    
  Launcher                 29    | .     .     6     .     .     8     6     .     .     .     .     .     3     .     .     .     .     .     .     5     .     .     1     
  Special                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  419   | 1     66    134   36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    131   
  Thermal                  72    | 6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     58    1     
  Explosive                23    | .     .     6     .     .     8     6     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          54    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     39    14    .     
  Entropic                 38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    26    
  Robot Hit Streak         19    | 6     4     19    9     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     11    10    11    
  Robot Miss Streak        6     | .     4     3     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     4     5     6     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Secondary Targets        5     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Shots Hit Robots           657   | 6     37    97    27    18    .     1     1     6     102   8     8     1     2     .     .     6     5     2     40    32    123   135   
  Core Hits                317   | 2     16    40    14    4     4     1     1     2     33    5     2     9     .     .     .     1     1     1     23    16    55    87    
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Critical Parts Destroyed 20    | .     .     .     .     2     .     .     .     .     4     .     3     .     1     .     .     4     3     .     .     .     1     2     
  Critical Strikes         81    | .     .     .     .     3     .     .     .     1     12    .     4     .     1     .     .     4     3     .     8     7     19    19    
    Burn                   10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
    Destroy                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     
    Corrupt                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     
    Smash                  18    | .     .     .     .     2     .     .     .     .     5     .     3     .     1     .     .     4     3     .     .     .     .     .     
    Sever                  23    | .     .     .     .     1     .     .     .     1     5     .     1     .     .     .     .     .     .     .     8     .     .     7     
    Impale                 6     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Sunder                 9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     6     
Melee Attacks              564   | .     .     .     .     73    1     1     4     7     187   13    8     5     2     .     13    14    13    4     54    8     68    89    
  Impact                   94    | .     .     .     .     37    .     .     .     .     24    .     6     3     2     .     2     11    9     .     .     .     .     .     
  Slashing                 379   | .     .     .     .     36    1     1     4     7     126   13    2     2     .     .     11    3     4     4     54    8     35    68    
  Piercing                 91    | .     .     .     .     .     .     .     .     .     37    .     .     .     .     .     .     .     .     .     .     .     33    21    
  Sneak Attacks            40    | .     .     .     .     5     .     1     1     .     16    1     1     .     .     .     .     1     .     .     .     2     8     4     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     .     
  Follow-up Attacks        24    | .     .     .     .     .     .     .     .     .     8     1     2     .     .     .     .     .     .     .     9     .     1     3     
Damage Inflicted           34073 | 68    707   1508  416   1008  119   62    80    238   4828  386   372   710   241   .     .     358   270   84    2012  1000  5479  14127 
  Guns                     8674  | 68    482   1508  402   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     788   2069  3357  
  Cannons                  1432  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   1095  
  Explosions               7705  | .     225   .     .     .     119   .     .     .     .     .     .     710   .     .     .     .     .     .     391   .     .     6260  
  Melee                    16248 | .     .     .     .     1008  .     62    80    238   4828  386   372   .     241   .     .     358   270   84    1621  212   3073  3415  
  Ramming                  14    | .     .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6476  | .     471   1508  402   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     738   3357  
  Thermal                  7828  | 68    11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     391   .     1098  6260  
  Explosive                1054  | .     225   .     .     .     119   .     .     .     .     .     .     710   .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          1021  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     788   233   .     
  Impact                   2379  | .     .     .     .     715   .     .     .     .     624   .     297   .     241   .     .     271   231   .     .     .     .     .     
  Slashing                 11505 | .     .     .     .     293   .     62    80    238   3685  386   75    .     .     .     .     87    39    84    1621  212   1444  3199  
  Piercing                 2364  | .     .     .     .     .     .     .     .     .     519   .     .     .     .     .     .     .     .     .     .     .     1629  216   
  Entropic                 1432  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     337   1095  
Highest Corruption         33    | .     1     .     .     .     .     .     .     2     9     1     .     .     .     .     .     4     4     4     5     4     14    33    
  Average Corruption       8     | .     1     .     .     .     .     .     .     1     6     1     .     .     .     .     .     3     4     4     4     3     9     16    
  Corruption Purged        15    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     6     6     
  Corruption Blocked       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Effects                  191   | .     .     .     .     .     .     .     .     .     52    .     .     .     .     .     .     2     11    .     6     4     28    88    
    Message Errors         44    | .     .     .     .     .     .     .     .     .     17    .     .     .     .     .     .     .     4     .     3     2     2     16    
    Matter Fused           40    | .     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     2     .     2     1     7     17    
    Heat Flow Errors       27    | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     8     14    
    Energy Discharges      19    | .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     1     2     .     .     .     5     5     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      23    | .     .     .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     2     .     .     1     4     8     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     1     .     .     .     1     5     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3831  | .     .     .     .     421   .     .     .     2     729   34    192   49    228   .     .     220   169   .     29    57    777   924   
  Projectiles              18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Explosions               515   | .     .     .     .     .     .     .     .     .     .     .     .     49    .     .     .     .     .     .     .     .     .     466   
  Melee                    3298  | .     .     .     .     421   .     .     .     2     729   34    192   .     228   .     .     220   169   .     29    57    777   440   
Knockbacks                 7     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     2     .     .     .     .     .     
  Impact                   7     | .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     3     2     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      142   | .     64    .     .     .     15    22    .     .     .     .     .     41    .     .     .     .     .     .     .     .     .     .     
  Shots                    4     | .     1     .     .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        264   | .     6     4     19    .     4     4     .     .     264   .     .     .     .     .     .     .     .     .     200   8     196   187   
  Average Temperature      67    | .     6     1     4     .     4     4     .     .     95    .     .     .     .     .     .     .     .     .     166   3     73    72    
  Received Heat Transfer   2396  | .     90    201   144   18    .     .     .     6     717   .     45    72    .     .     .     .     .     .     727   123   145   108   
Siege Activations          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Total Turns              55    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    .     
  Longest Duration         30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     
Robots Corrupted           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
  Parts Fried              15    | .     .     .     .     5     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     7     1     .     
  Impact Corruptions       49    | .     .     .     .     16    .     .     .     .     11    .     4     .     9     .     .     6     3     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Heat Transferred         3109  | 150   25    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     480   .     2454  .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Peak Influence             1335 | 5    372  295  320  218  .    .    .    .    556  193  .    .    .    .    44   .    .    .    .    170  301  1335 
  Initial                  146  | .    3    87   124  54   .    .    .    .    25   99   .    .    .    .    .    .    .    .    .    .    29   146  
  Average                  192  | .    173  159  210  76   .    .    .    .    131  84   .    .    .    .    26   .    .    .    .    55   172  535  
Maximum Alert Level        4    | .    1    1    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Low Security (%)         68   | 100  49   63   46   96   .    .    .    .    72   100  .    .    .    .    100  .    .    .    .    100  56   38   
  Level 1                  23   | .    50   36   53   3    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    43   27   
  Level 2                  2    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    3    3    .    2    .    1    .    .    7    2    .    1    .    .    1    .    .    .    .    2    4    21   
  Investigation            5    | .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    1    2    3    
  Reinforcement            22   | .    3    2    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    1    2    10   
  Assault                  2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Distress Signals           6    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Times Spotted              271  | .   22  25  10  12  .   3   4   3   39  4   6   17  .   3   2   1   5   1   13  9   32  60  
  Peak Tracking Total      15   | .   4   6   6   4   .   9   4   1   9   2   3   15  .   4   1   1   2   1   5   4   4   9   
  Tactical Retreats        29   | .   1   .   2   4   .   2   .   .   7   .   3   .   .   2   .   .   .   .   .   1   4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Traps Triggered            11   | .   5   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                18   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   13  .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Machines Disabled          30   | .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   20  
  Max in Single Turn       6    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Garrison Access          6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Machines Accessed          55   | .   2   5   5   5   .   .   4   .   7   3   2   .   4   .   3   .   .   3   .   1   5   6   
  Terminals                31   | .   1   4   5   2   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   1   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                168  | .   4   20  15  10  .   .   30  .   26  8   2   .   17  .   13  .   .   4   .   1   6   12  
  Successful               112  | .   2   12  9   6   .   .   30  .   12  3   2   .   17  .   7   .   .   4   .   .   3   5   
  Failed                   56   | .   2   8   6   4   .   .   .   .   14  5   .   .   .   .   6   .   .   .   .   1   3   7   
    Catastrophic           14   | .   .   1   .   1   .   .   .   .   4   1   .   .   .   .   4   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   3   16  9   7   .   .   .   .   20  6   .   .   .   .   12  .   .   1   .   1   1   7   
  Terminals                100  | .   3   19  15  7   .   .   .   .   21  6   .   .   .   .   11  .   .   .   .   1   5   12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   1   .   .   .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             76   | .   .   4   4   1   .   .   30  .   5   .   2   .   17  .   2   .   .   4   .   .   2   5   
  Record                   20   | .   .   .   .   .   .   .   11  .   1   .   .   .   5   .   .   .   .   2   .   .   1   .   
  Part Schematic           15   | .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   1   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   2   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Locate Traps             3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   1   .   .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         5    | .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              6    | .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         22   | .   1   7   5   2   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Terminals                21   | .   1   7   5   2   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 13   | .   .   4   5   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Used                     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         24   | .   1   3   3   2   .   .   .   .   5   2   .   .   .   .   1   .   .   .   .   .   3   4   
  Full Trace Events        3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   .   .   .   .   .   13  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   .   .   .   .   .   .   .   .   13  3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   3   2   .   1   .   .   2   .   .   1   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Turns Passed               15425 | 85   557  1103 447  937  283  245  67   201  2233 641  667  561  218  410  579  380  458  639  537  646  1820 1711 
Spaces Moved               11729 | 39   388  660  279  1228 475  484  105  169  1672 335  517  353  161  282  343  236  324  463  320  357  1322 1217 
  Core                     63    | 1    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    14   .    
  Treads                   323   | 28   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    248  .    
  Legs                     5929  | .    .    660  279  13   .    .    .    .    542  335  517  353  161  282  343  236  324  463  320  357  145  599  
  Wheels                   989   | 10   341  .    .    .    .    .    .    .    594  .    .    .    .    .    .    .    .    .    .    .    44   .    
  Hover                    4425  | .    .    .    .    1215 475  484  105  169  488  .    .    .    .    .    .    .    .    .    .    .    871  618  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            41    | 50   95   120  120  48   44   44   44   48   44   120  120  120  120  120  120  120  120  112  112  113  41   46   
  Average Speed            92    | 136  103  120  120  48   44   44   44   79   95   120  120  120  120  120  120  120  120  115  112  116  81   80   
  Slowest Speed            250   | 160  160  120  120  120  48   44   48   176  190  120  120  120  120  120  120  120  120  120  113  120  250  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       45    | 5    61   46   25   35   64   67   77   37   33   6    61   46   62   55   10   34   52   68   54   9    75   55   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    .    1    .    .    .    
Spaces Dug                 206   | .    .    10   .    46   13   9    .    .    44   3    .    3    .    .    11   6    5    1    .    6    22   27   
Terrain Destroyed          635   | .    28   66   .    46   76   79   .    .    44   3    .    53   .    .    11   6    5    1    16   6    33   162  
  Melee                    166   | .    .    .    .    46   1    .    .    .    44   3    .    3    .    .    11   6    5    1    .    6    18   22   
  Projectile               26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   11   
  AOE                      443   | .    28   66   .    .    75   79   .    .    .    .    .    50   .    .    .    .    .    .    16   .    .    129  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Total                      14893 | 60   473  839  360  1463 537  507  120  225  2043 555  550  478  182  353  494  306  369  564  418  534  1825 1638 
  Wait                     1410  | 3    11   40   31   83   49   16   .    42   62   176  12   116  .    71   128  51   26   57   30   120  196  90   
  Move                     11707 | 38   387  659  278  1227 474  483  104  168  1671 334  516  352  160  281  342  235  323  462  319  356  1321 1217 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  184   | 6    12   22   10   19   .    .    3    2    35   7    2    .    2    .    2    .    1    7    4    6    27   17   
  Fast Attach              180   | 7    8    3    2    .    2    .    .    1    31   8    3    .    8    .    1    2    1    13   6    4    39   41   
  Attach                   114   | .    .    6    3    8    2    .    5    2    17   2    .    .    .    .    .    .    1    .    5    5    19   39   
  Detach                   76    | .    .    5    .    3    .    .    3    2    11   .    .    .    .    .    .    .    .    2    .    3    20   27   
  Swap                     156   | .    10   9    4    14   .    .    1    1    17   7    6    4    1    1    5    5    7    4    3    4    37   16   
  Drop                     222   | .    11   22   13   22   1    .    .    .    29   10   5    .    9    .    5    1    .    16   2    4    50   22   
  Fire                     314   | 6    34   73   18   1    8    6    .    .    .    .    .    3    .    .    .    .    .    .    5    24   53   83   
  Melee                    495   | .    .    .    .    73   1    1    4    7    157  11   6    3    2    .    11   12   10   3    44   8    63   79   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    13   .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    7    
  Rewire                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp / Ext)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 14)
    86 | -11/Scrapyard      | Entered Materials
   323 | -10/Materials      | Build established: Mutant
   413 | -10/Materials      | Discovered new exit (range 9)
   503 | -10/Materials      | Discovered new exit (range 8)
   589 | -10/Materials      | Discovered new exit (range 15)
   643 | -10/Materials      | Entered another Materials area
   643 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1016 | -9/Materials       | Discovered new exit (range 16)
  1660 | -9/Materials       | Discovered new exit (range 10)
  1746 | -9/Materials       | Entered another Materials area
  1746 | -8/Materials       | Evolved 2 slots: Utility x2
  1961 | -8/Materials       | Identified exit to Factory
  2193 | -8/Materials       | Entered Factory
  2193 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2517 | -7/Factory         | Build established: Hacker-Mutant
  3091 | -7/Factory         | Discovered new exit (range 15)
  3095 | -7/Factory         | Discovered new exit (range 15)
  3130 | -7/Factory         | Identified exit to Lower Caves
  3130 | -7/Factory         | Entered Lower Caves
  3140 | -7/Lower Caves     | Found Alien Artifact
  3140 | -7/Lower Caves     | Identified Core Expander
  3140 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  3167 | -7/Lower Caves     | Learned location of Zion (-6)
  3168 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3205 | -7/Lower Caves     | Learned Factory emergency access door positions
  3410 | -7/Lower Caves     | Discovered new exit (range 6)
  3412 | -7/Lower Caves     | Identified exit to Lower Caves
  3413 | -7/Lower Caves     | Entered another Lower Caves area
  3475 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  3530 | -7/Lower Caves     | Learned Factory stockpile data
  3655 | -7/Lower Caves     | Discovered new exit (range 6)
  3657 | -7/Lower Caves     | Identified exit to Data Miner
  3658 | -7/Lower Caves     | Entered Data Miner
  3658 | -7/Data Miner      | Discovered new exit (range 6)
  3661 | -7/Data Miner      | Identified exit to Proximity Caves
  3667 | -7/Data Miner      | Met Data Miner
  3675 | -7/Data Miner      | Learned location of Section 7 (-3)
  3675 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  3683 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  3694 | -7/Data Miner      | Destroyed Data Miner
  3698 | -7/Data Miner      | Found Prototype Hackware
  3700 | -7/Data Miner      | Found Prototype Hackware
  3701 | -7/Data Miner      | Found Prototype Hackware
  3705 | -7/Data Miner      | Data Conduit disabled
  3725 | -7/Data Miner      | Entered Proximity Caves
  3745 | -6/Proximity Caves | Identified exit to Factory
  3754 | -6/Proximity Caves | Lost 5 parts (1p4n)
  3926 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3926 | -6/Proximity Caves | Entered Factory
  3926 | -6/Factory         | Evolved 2 slots: Utility x2
  3927 | -6/Factory         | Identified exit to Lower Caves
  3928 | -6/Factory         | Identified exit to Factory
  4269 | -6/Factory         | Identified Ghost Barrier
  4271 | -6/Factory         | Identified Deep Network Scanner
  4272 | -6/Factory         | Identified System Mapper
  4484 | -6/Factory         | Lost 8 parts (1p5n2u)
  4554 | -6/Factory         | Build established: Wizard-Mutant
  4679 | -6/Factory         | Core integrity fell below 50%
  4713 | -6/Factory         | Lost 8 parts (1p5n1u1w)
  4769 | -6/Factory         | Discovered exit to Lower Caves (range 7)
  6159 | -6/Factory         | Entered another Factory area
  6159 | -5/Factory         | Evolved 2 slots: Utility x2
  6781 | -5/Factory         | Discovered new exit (range 18)
  6799 | -5/Factory         | Identified exit to Upper Caves
  6800 | -5/Factory         | Entered Upper Caves
  6810 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7052 | -5/Upper Caves     | Learned 8 Factory zone layouts
  7101 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7141 | -5/Upper Caves     | Build established: Wizard-Assassin
  7356 | -5/Upper Caves     | Discovered new exit (range 18)
  7372 | -5/Upper Caves     | Learned Factory trap positions
  7381 | -5/Upper Caves     | Identified exit to Upper Caves
  7467 | -5/Upper Caves     | Entered another Upper Caves area
  7497 | -5/Upper Caves     | Discovered new exit (range 6)
  7502 | -5/Upper Caves     | Identified exit to Factory
  7565 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7991 | -5/Upper Caves     | Discovered new exit (range 18)
  8001 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8027 | -5/Upper Caves     | Identified exit to Zhirov
  8028 | -5/Upper Caves     | Entered Zhirov
  8030 | -5/Zhirov          | Discovered new exit (range 3)
  8052 | -5/Zhirov          | Met Zhirov
  8090 | -5/Zhirov          | Learned location of Quarantine (-3)
  8090 | -5/Zhirov          | Learned location of Testing (-2)
  8090 | -5/Zhirov          | Learned location of Command (-1)
  8097 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8116 | -5/Zhirov          | Found Alien Artifact
  8116 | -5/Zhirov          | Identified Integrated Dissipator
  8116 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8134 | -5/Zhirov          | Found Alien Artifact
  8245 | -5/Zhirov          | Identified exit to Proximity Caves
  8246 | -5/Zhirov          | Entered Proximity Caves
  8566 | -4/Proximity Caves | Learned Research emergency access door positions
  8637 | -4/Proximity Caves | Discovered exit to Factory (range 18)
  8656 | -4/Proximity Caves | Entered Factory
  8656 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  8657 | -4/Factory         | Identified exit to Research
  8657 | -4/Factory         | Identified exit to Extension
  8658 | -4/Factory         | Loaded intel: 118 trap records
  8720 | -4/Factory         | Discovered exit to Research (range 20)
  9169 | -4/Factory         | Discovered new exit (range 24)
  9234 | -4/Factory         | Identified exit to Upper Caves
  9235 | -4/Factory         | Entered Upper Caves
  9235 | -4/Upper Caves     | Accompanied by 1 ally
  9364 | -4/Upper Caves     | Learned location of Armory (-3)
  9470 | -4/Upper Caves     | Discovered new exit (range 24)
  9602 | -4/Upper Caves     | Identified exit to Upper Caves
  9615 | -4/Upper Caves     | Entered another Upper Caves area
  9692 | -4/Upper Caves     | Discovered exit to Research (range 22)
  9925 | -4/Upper Caves     | Learned Research stockpile data
  9934 | -4/Upper Caves     | Lost 3 parts (1p1n1w)
 10047 | -4/Upper Caves     | Discovered new exit (range 20)
 10072 | -4/Upper Caves     | Identified exit to Warlord
 10073 | -4/Upper Caves     | Entered Warlord
 10095 | -4/Warlord         | Discovered new exit (range 20)
 10113 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10216 | -4/Warlord         | Met Warlord
 10232 | -4/Warlord         | Opened Warlord's prototype stash
 10241 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10262 | -4/Warlord         | Found Prototype Device
 10262 | -4/Warlord         | Identified Exp. Cloaking Device
 10271 | -4/Warlord         | Found Prototype Device
 10271 | -4/Warlord         | Identified Exp. Focal Shield
 10279 | -4/Warlord         | Found Prototype Reactor
 10279 | -4/Warlord         | Identified Vortex Chain Reactor
 10404 | -4/Warlord         | Found Prototype Energy Cannon
 10404 | -4/Warlord         | Identified Vortex Driver
 10410 | -4/Warlord         | Found Vortex Driver
 10527 | -4/Warlord         | Build established: Hacker-Mutant
 10572 | -4/Warlord         | Opened side exit
 10591 | -4/Warlord         | Warlord forces counterattacked
 10710 | -4/Warlord         | Identified exit to Proximity Caves
 10712 | -4/Warlord         | Entered Proximity Caves
 10928 | -3/Proximity Caves | Lost 5 parts (2p1n2u)
 11236 | -3/Proximity Caves | Discovered exit to Research (range 12)
 11249 | -3/Proximity Caves | Entered Research
 11249 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11638 | -3/Research        | Build established: Scavenger-Mutant
 11760 | -3/Research        | Discovered new exit (range 11)
 11894 | -3/Research        | Identified exit to Quarantine
 11895 | -3/Research        | Entered Quarantine
 11958 | -3/Quarantine      | Scanned by Researcher
 12076 | -3/Quarantine      | Lost 5 parts (2n1u2w)
 12099 | -3/Quarantine      | Found Antimissile System
 12105 | -3/Quarantine      | Spotted Alpha 7
 12275 | -3/Quarantine      | Found Alien Artifact
 12275 | -3/Quarantine      | Identified Phase Redirector
 12332 | -3/Quarantine      | Discovered new exit (range 18)
 12478 | -3/Quarantine      | Found Alien Artifact
 12478 | -3/Quarantine      | Identified Subatomic Replicator
 12502 | -3/Quarantine      | Identified exit to Research
 13057 | -3/Quarantine      | Found Alien Slashing Weapon
 13057 | -3/Quarantine      | Identified Sigix Broadsword
 13075 | -3/Quarantine      | Found Gamma Bomb Array
 13123 | -3/Quarantine      | Found Unknown Piercing Weapon
 13123 | -3/Quarantine      | Identified Enh. Force Lance
 13188 | -3/Quarantine      | Found Alien Artifact
 13263 | -3/Quarantine      | System corruption reached 10%
 13347 | -3/Quarantine      | Destroyed Alpha 7
 13350 | -3/Quarantine      | Found Prototype Ballistic Gun
 13350 | -3/Quarantine      | Identified Multirail
 13353 | -3/Quarantine      | Found Prototype Device
 13353 | -3/Quarantine      | Identified Exp. ECM Suite
 13360 | -3/Quarantine      | Found Prototype Processor
 13360 | -3/Quarantine      | Identified Exp. Targeting Computer
 13375 | -3/Quarantine      | Lost 6 parts (1p5n)
 13391 | -3/Quarantine      | Found Alien Launcher
 13680 | -3/Quarantine      | Spotted Fortress
 13712 | -3/Quarantine      | Discovered new exit (range 6)
 13714 | -3/Quarantine      | Identified exit to Section 7
 13715 | -3/Quarantine      | Entered Section 7
 13821 | -3/Section 7       | Spotted S7 Guard
 13925 | -3/Section 7       | Found Integrated Dissipator
 13925 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13949 | -3/Section 7       | Found Integrated Dissipator
 13949 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 14087 | -3/Section 7       | Spotted S7 Guard
 14104 | -3/Section 7       | Identified Transdimensional Reconstructor
 14104 | -3/Section 7       | Warped through subspace
 14121 | -3/Section 7       | Scanned by Researcher
 14128 | -3/Section 7       | Spotted B-86 Titan
 14152 | -3/Section 7       | Spotted S7 Guard
 14228 | -3/Section 7       | Lost 3 parts (1n2u)
 14281 | -3/Section 7       | Identified Hpw. Transdimensional Reconstructor
 14281 | -3/Section 7       | Warped through subspace
 14282 | -3/Section 7       | Core integrity fell below 50%
 14292 | -3/Section 7       | Spotted Executioner
 14294 | -3/Section 7       | Intercept squad dispatched
 14310 | -3/Section 7       | Spotted Executioner
 14312 | -3/Section 7       | Destroyed Executioner
 14318 | -3/Section 7       | Destroyed Executioner
 14321 | -3/Section 7       | Spotted Tracker
 14330 | -3/Section 7       | Destroyed Tracker
 14347 | -3/Section 7       | Found Prototype Device
 14347 | -3/Section 7       | Identified Adv. Kinecellerator
 14357 | -3/Section 7       | Found Prototype Processor
 14357 | -3/Section 7       | Identified Exp. Core Analyzer
 14382 | -3/Section 7       | Spotted Combat Programmer
 14394 | -3/Section 7       | Destroyed Combat Programmer
 14411 | -3/Section 7       | Found Prototype Special Weapon
 14411 | -3/Section 7       | Identified Exp. Remote Datajack
 14449 | -3/Section 7       | Spotted Striker
 14449 | -3/Section 7       | Spotted Striker
 14674 | -3/Section 7       | Destroyed Striker
 14687 | -3/Section 7       | Destroyed Striker
 14804 | -3/Section 7       | Intercept squad dispatched
 14829 | -3/Section 7       | Spotted Tracker
 14830 | -3/Section 7       | Spotted Tracker
 14850 | -3/Section 7       | Identified Sigix Terminator
 14851 | -3/Section 7       | Fired Sigix Terminator
 14851 | -3/Section 7       | Destroyed Tracker
 14851 | -3/Section 7       | Destroyed Tracker
 14881 | -3/Section 7       | Spotted Combat Programmer
 14881 | -3/Section 7       | Spotted Combat Programmer
 14905 | -3/Section 7       | Destroyed Combat Programmer
 14924 | -3/Section 7       | Destroyed Combat Programmer
 14947 | -3/Section 7       | Lost 4 parts (1p1n2u)
 14973 | -3/Section 7       | Spotted B-99 Colossus
 15057 | -3/Section 7       | System corruption reached 30%
 15242 | -3/Section 7       | Found Alien Artifact
 15242 | -3/Section 7       | Identified Integrity Redistributor
 15242 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity to core (+177)
 15285 | -3/Section 7       | Found Alien Artifact
 15285 | -3/Section 7       | Identified LRC Matter Compressor
 15285 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 15306 | -3/Section 7       | Build established: Scavenger-Gladiator
 15329 | -3/Section 7       | Used Subatomic Replicator to replicate Core Expander
 15330 | -3/Section 7       | Found Core Expander
 15330 | -3/Section 7       | Installed Core Expander, added new Utility slot
 15332 | -3/Section 7       | Installed Core Expander, added new Propulsion slot
 15335 | -3/Section 7       | Found Core Expander
 15335 | -3/Section 7       | Installed Core Expander, added new Propulsion slot
 15338 | -3/Section 7       | Found Core Expander
 15338 | -3/Section 7       | Installed Core Expander, added new Weapon slot
 15363 | -3/Section 7       | Intercept squad dispatched
 15382 | -3/Section 7       | Spotted Tracker
 15382 | -3/Section 7       | Spotted Tracker
 15403 | -3/Section 7       | Core integrity fell below 20%
 15411 | -3/Section 7       | Spotted Combat Programmer
 15413 | -3/Section 7       | Destroyed Tracker
 15413 | -3/Section 7       | Destroyed Tracker
 15426 | -3/Section 7       | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
15413_ Tracker destroyed.
15413_ Switching to secondary target: Combat Programmer.
15413_ Slug penetrates Reinforced Barrier.
15414_ Penetrated by EMDS Slug.
15414_ Imp. Corruption Screen intercepted 1% system corruption.
15414_ Imp. Corruption Screen expended.
15416_ Penetrated by EMDS Slug.
15416_ Slug penetrates Combat Programmer.
15416_ Slug penetrates B-99 Colossus.
15418_ Slug penetrates Reinforced Barrier.
15419_ Penetrated by EMDS Slug.
15420_ Slug penetrates Reinforced Barrier.
15421_ Penetrated by EMDS Slug.
15421_ Helical Railgun destroyed.
15424_ Slug penetrates Combat Programmer.
15424_ Combat Programmer suffers critical hit (Destroy).
15424_ Destroyed Prototype Device.
15424_ Slug penetrates Reinforced Barrier. <x3>
15424_ Penetrated by EMDS Slug. <x2>
15426_ Hpw. Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ???????????????????????????????????????????????    |
| ??????????????????????????????????????????         |
| ?????????????????????????????????? " " " ""        |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ???????????????????? ?????????????"                |
| ??????????????????    ????????????"             "" |
| ??????????????????    ?????""""""""            ""? |
| ?????????????????       ???"                    "" |
| ??????????????????      "?"""                      |
| ???????????????????      ""                        |
| ????????????????????"    "                         |
| ????????????????????"                              |
| ????????????????????"                              |
| ??????????????? """""                              |
| ??????????????                                     |
| ??????????????                        =            |
| ??????????????                        =            |
| ??????????????              """""""""" !" """""""" |
| ????????????????""      h  ###"" """" """""""""""" |
| ????????????????""      hBB###      %""""""""""""" |
| ????????????????####  ###BB## #################### |
| ???????????????????#????#p!# ##??????????????????? |
| ????????????????????????#@!###???????????????????? |
| ????????????????????????#  ##????????????????????? |
| ????????????????????????#  #??###############????? |
| ????????????????????????#! #??#""""""    """""???? |
| ????????????????????????#  #??#""""""    """""???? |
| ????????????????????????#  #??#""""""        ????? |
| ?????????????############  ####   "      """""#??? |
| ?????????????#            =[             """""#??? |
| ?????????????#                           """""#??? |
| ?????????????#  ###############"         """""#??? |
| ?????????#####  #?????????????#""            "#??? |
| ??????####   #  #####?????????#"      "      "#??? |
| ??????#" " """  """"#?????????#""""""""   "" "#??? |
| ??????#"         """#?????????#########  # ####??? |
| ??????#"         """#?????????????????#  ###?????? |
| ??????#"""""     """#?????????????????#  #???????? |
| ??????#"""""     """#?????????????????#  #???????? |
| ??????#"""""     """#?????????????????#  #???????? |
| ??????#"""""     """#??##############?#  #???????? |
| ??????#"        """"#?#"""""""""""""#?#  #???????? |
| ??????#"""""     """#?#"" """"      #?#  #???????? |
| ??????#"""""    """"#?#"" """"      #?#  #???????? |
| ??????########  #####?#"" """"      ###  #???????? |
| ?????????????#  #?????#"" """"           #???????? |
| ?????????????#  #?????#                  #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           144
Energy Generation          67
Energy Capacity            700
Matter Stores              300
Matter Capacity            600
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    12
Corruption Block           15
Armor Coverage             975
Resistance: KI             30
Core Shielding             30
Utility Shielding          90
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         12
Melee Accuracy             16
Target Analysis            12
Core Analysis              8
Recoil Reduction           6
Kinecelleration            50
Offensive Hacking          55
Defensive Hacking          42

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
           Cld. Aerolev Unit | -7/Data Miner | Free
       Exp. Weapon Shielding | -7/Data Miner | Free
      Imp. Heavy Machine Gun | -7/Data Miner | Free
                 Hvy. Treads | -7/Data Miner | Free
            Recoil Nullifier | -7/Data Miner | Free
          Imp. Plasma Cutter | -7/Data Miner | Free
         Imp. Gravmag System | -7/Data Miner | Free
      Imp. Corruption Screen | -7/Data Miner | Free
            Hvy. Mass Driver | -7/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
           Cld. Phase Cannon | -3/Section 7  | Archive
        Hvy. Hardcell Cannon | -3/Section 7  | Archive
      Exp. Matter Compressor | -3/Section 7  | Archive
                Plasma Sword | -3/Section 7  | Archive
  Exp. Thermal Defense Suite | -3/Section 7  | Archive
      Lgt. Antimatter Cannon | -3/Section 7  | Archive
          Lgt. Neutrino Core | -3/Section 7  | Archive
           Exp. Focal Shield | -3/Section 7  | Archive
        Cld. Antigrav System | -3/Section 7  | Archive
 Cld. Field Propulsion Drive | -3/Section 7  | Archive
    Adv. Gravity Neutralizer | -3/Section 7  | Archive
        Tri-rail Accelerator | -3/Section 7  | Archive
          Prc. Energy Filter | -3/Section 7  | Archive

 Robot Schematics 
------------------
       E-15 Imp | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
    C-17 Slicer | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 T-07 Excavator | -3/Section 7  | Archive
       W-44 Eye | -3/Section 7  | Archive
      K-01 Serf | -3/Section 7  | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Phase Redirector
Subatomic Replicator
Sigix Broadsword
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Sigix Terminator
Integrity Redistributor
LRC Matter Compressor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingThermicBattery
  Manual?         0
Play Time         05:36:50
  Cumulative      194.2 hours
  Start           2022.04.12 @ 09:14:25
  End             2022.04.12 @ 17:48:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             59
Gallery%          70
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ce50d60-53e2-4bf4-8a57-c140e32abbcf