Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 22:44:12

Player: THN-L0C

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (187)     935
Value Destroyed (8234)     8234
Prototype IDs (52)         1040
Alien Tech Used (9)        1800
Bonus (18349)              18349
              TOTAL SCORE: 39058

 Bonus
-------
High Alert Combat Kills    539
Follower Combat Kills      5483
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      4738
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -311

 Cogmind 
---------
Core Integrity             312/1600
Matter                     206/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
      Advanced Hacking Suite
               System Shield
               System Shield
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Matter Drive
       Compact Wheel
               Core Cannon

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Enhanced Biometal Leg
       Enhanced Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Armor Integrity Analyzer
       Advanced Remote Shield
                Wardrone Bay
>               --- WEAPON -----------
       Improved Matter Neutralizer
       Enhanced Force Lance
>               --- INVENTORY --------
          Micro Antimatter Reactor
          Light Quantum Reactor
       Improved Antigrav System
       Improved Antigrav System
       Improved Linear Gravjet
       Improved Linear Gravjet
         Cooled Antigrav System
   Experimental Cooling System
   Experimental Coolant Injector
                Matter Compressor
       Improved Phase Shifter
   Experimental Cloaking Device
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
   Experimental Focal Shield
                Transdimensional Reconstructor
  Hypervelocity Railgun
                Neutron Missile Launcher
                Thunder Hammer
[Rating: 222]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Makeshift Power Source
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Myomer Leg
  Treads                   Improved Treads
  Leg                      Myomer Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Neutron Missile Launcher
  Energy Gun               Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Neutron Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Utility                  10   | .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             582  | 7   9   7   23  9   14  57  25  22  14  15  21  9   33  2   38  32  13  54  80  65  33  
  Power                    57   | 1   .   2   2   2   1   2   2   2   2   4   3   1   2   .   5   2   .   4   5   9   6   
    Engine                 13   | 1   .   2   2   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Core                   16   | .   .   .   .   .   .   1   1   .   2   4   3   .   2   .   3   .   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   2   2   .   4   3   8   6   
  Propulsion               151  | 2   2   2   2   .   2   9   5   4   3   4   11  2   12  .   1   17  1   16  30  18  8   
    Treads                 15   | 2   2   2   2   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Leg                    58   | .   .   .   .   .   .   5   4   4   3   2   5   2   .   .   .   9   1   13  10  .   .   
    Wheel                  7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   
    Hover                  49   | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   6   .   1   20  12  5   
    Flight                 22   | .   .   .   .   .   .   .   1   .   .   1   6   .   8   .   .   2   .   .   .   4   .   
  Utility                  228  | 2   4   3   10  4   7   30  8   8   6   4   7   5   18  .   13  8   10  19  31  23  8   
    Device                 146  | 1   1   .   7   2   2   27  7   5   4   3   6   5   10  .   7   5   6   15  20  9   4   
    Storage                18   | 1   1   2   1   .   3   1   .   .   .   .   .   .   1   .   1   .   1   2   .   4   .   
    Processor              22   | .   .   .   .   .   1   .   .   .   2   1   .   .   4   .   .   3   .   .   6   5   .   
    Hackware               7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   4   
    Protection             31   | .   2   1   2   2   1   2   1   1   .   .   1   .   2   .   5   .   3   2   4   2   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Weapon                   146  | 2   3   .   9   3   4   16  10  8   3   3   .   1   1   2   19  5   2   15  14  15  11  
    Energy Gun             16   | .   1   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   4   4   
    Energy Cannon          11   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   2   .   2   .   2   1   
    Ballistic Gun          21   | 2   1   .   4   2   2   2   .   4   .   .   .   .   .   .   .   .   1   .   1   1   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
    Launcher               21   | .   1   .   1   1   .   4   1   .   .   .   .   1   .   1   1   2   1   2   1   .   4   
    Special Weapon         4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   4   3   .   
    Slashing Weapon        28   | .   .   .   .   .   1   1   3   2   1   3   .   .   1   1   7   1   .   4   2   1   .   
    Piercing Weapon        15   | .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   2   3   3   1   
    Special Melee Weapon   10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Unidentified Prototypes  43   | .   .   .   .   .   .   5   1   1   .   .   4   .   1   .   .   11  .   8   4   3   5   
  Corrupted Parts          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 115  | .   1   5   1   1   .   .   7   2   7   8   .   .   6   5   13  .   .   3   13  17  26  
  Power                    21   | .   .   1   .   .   .   .   3   .   2   2   .   .   .   1   1   .   .   .   2   4   5   
  Propulsion               42   | .   .   2   .   .   .   .   2   1   2   3   .   .   3   2   3   .   .   2   5   7   10  
  Utility                  43   | .   .   1   1   1   .   .   2   1   3   2   .   .   3   2   7   .   .   .   5   5   10  
  Weapon                   9    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   1   
  Highest Loss Streak      10   | .   1   4   1   1   .   .   2   1   6   6   .   .   3   4   10  .   .   1   7   6   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   99  95  98  98  99  98  88  92  96  90  98  99  95  88  50  55  56  58  67  85  43  
  Engine                   3    | .   14  13  11  11  11  5   2   4   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Core                     2    | .   .   .   .   .   .   5   1   .   7   7   10  10  6   9   2   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   4   .   .   .   .   3   .   .   3   5   4   5   11  5   
  Treads                   5    | .   28  27  21  22  13  10  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Leg                      11   | .   .   .   .   .   .   .   21  21  22  16  11  18  10  .   .   13  26  27  22  .   .   
  Wheel                    1    | .   .   .   .   .   8   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   5   .   4   22  13  
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   1   10  3   14  21  6   .   .   .   .   1   .   
  Device                   16   | .   2   .   21  19  22  17  27  31  31  30  27  34  21  14  11  6   4   7   9   14  7   
  Storage                  6    | .   14  14  11  11  10  11  6   5   5   5   5   5   5   5   2   .   .   3   4   4   2   
  Processor                7    | .   .   .   .   .   10  11  6   4   4   13  13  5   9   21  12  12  5   4   6   17  10  
  Protection               3    | .   11  14  10  12  .   4   1   3   .   .   3   5   5   4   2   .   .   .   1   1   .   
  Energy Gun               1    | .   6   .   10  11  3   .   3   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   15  14  10  11  5   9   .   7   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Launcher                 1    | .   5   11  .   .   .   .   .   .   .   .   .   2   1   .   .   4   7   1   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   5   1   5   .   9   5   11  8   8   9   5   .   .   2   1   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   1   3   3   .   
Peak Build Rating          222  | 7   12  12  18  18  35  54  83  92  92  97  105 106 125 118 100 202 198 222 221 182 173 
  Average Rating           98   | 5   11  11  16  17  27  39  70  83  86  84  99  102 114 109 62  126 195 203 196 151 84  
  On Entrance              84   | .   7   12  11  17  16  34  52  60  91  90  96  102 106 116 86  26  198 198 216 148 169 
Naked Turns                83   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   83  
Heaviest Build             302  | 14  36  36  39  44  100 113 65  65  65  67  74  87  87  40  53  107 107 302 149 130 106 
  Greatest Support         160  | 40  46  46  46  46  46  56  96  81  68  53  53  78  78  42  70  145 125 160 158 108 102 
  Greatest Overweight (x)  20   | 1   .   1   .   .   8   9   1   1   2   2   3   1   2   1   5   2   .   20  1   2   4   
  Average Overweight (x)   1    | .   .   .   .   .   3   7   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   15  25  15  15  25  25  15  15  15  15  15  15  15  10  10  5   5   35  20  20  20  
  Average Capacity         16   | 7   11  15  15  15  20  24  15  15  15  15  15  15  13  10  7   5   5   27  20  20  15  
  Most Carried             35   | 2   15  15  15  15  24  25  15  15  15  15  15  15  15  10  10  5   5   35  20  20  20  
  Average Carried          15   | 1   10  13  14  15  17  24  14  14  14  14  14  14  13  10  6   4   5   23  19  17  13  
  Final Capacity           25   | 8   15  15  15  15  25  15  15  15  15  15  15  15  10  10  5   5   5   20  20  20  5   
  Final Carried            24   | 2   15  13  15  15  24  15  15  15  15  15  15  15  10  10  5   5   5   20  15  20  5   

 Class Distribution 
--------------------
 41% | Mutant
 27% | Scavenger-Mutant
 13% | Derelict-Mutant
  7% | Derelict-Gladiator
  4% | Hauler-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Mines
     Derelict-Mutant | -7/Zion
              Mutant | -6/Proximity Caves
    Scavenger-Mutant | -6/Factory
    Scavenger-Mutant | -5/Factory
    Scavenger-Mutant | -5/Upper Caves
     Derelict-Mutant | -5/Upper Caves
  Derelict-Gladiator | -5/Zhirov
  Derelict-Gladiator | -4/Proximity Caves
  Derelict-Gladiator | -4/Factory
 Scavenger-Gladiator | -4/Upper Caves
 Scavenger-Gladiator | -4/Upper Caves
              Mutant | -4/Warlord
              Mutant | -3/Proximity Caves
       Hauler-Mutant | -3/Research
    Scavenger-Mutant | -3/Quarantine
    Scavenger-Mutant | -2/Research
    Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Matter Collected           11315 | 282  1092 301  361  325  208  682  676  480  157  176  360  90   335  41   526  1232 921  819  945  968  338  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7887  | 72   345  160  408  188  167  230  301  471  237  188  433  72   329  317  267  969  779  206  250  621  877  
  Parts                    373   | 6    20   14   38   15   2    4    33   16   14   8    3    3    18   7    11   22   13   20   3    33   70   
Haulers Intercepted        2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76    | .    .    .    .    .    2    46   .    .    3    .    2    1    .    6    3    .    13   .    .    .    .    
  Prevented                8     | .    .    .    .    .    .    7    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Combat Hostiles Destroyed  159  | .   7   26  11  9   .   3   5   7   1   2   .   .   3   4   2   33  9   7   5   9   16  
  Melee                    15   | .   .   .   .   .   .   1   2   .   1   1   .   .   3   1   1   .   .   .   2   3   .   
  Guns                     32   | .   7   .   7   6   .   1   .   7   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  AOE                      102  | .   .   26  4   3   .   1   2   .   .   .   .   .   .   3   1   33  9   7   3   .   10  
Classes Destroyed          22   | 2   4   2   2   .   .   3   2   .   2   .   .   .   .   .   2   3   .   .   .   .   .   
  Worker                   10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   3   
  Builder                  14   | .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   1   5   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  8    | .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Swarmer                  49   | .   1   7   4   6   .   .   .   .   .   .   .   .   .   4   .   3   1   7   .   4   12  
  Grunt                    49   | .   6   2   3   3   .   .   1   6   .   .   .   .   .   .   .   18  7   .   1   .   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   2   .   .   2   .   .   1   .   .   4   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   1   .   .   .   4   5   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                6    | .   .   .   .   .   .   .   .   .   3   1   .   1   .   1   .   .   .   .   .   .   .   
  Assembled                17   | .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           19   | 2   3   19  4   3   .   1   9   3   1   1   .   .   1   3   2   11  3   9   4   3   14  
  Combat Bots Only         18   | .   2   18  4   3   .   1   2   2   1   1   .   .   1   3   1   11  3   7   3   3   12  
Max Kills in Single Turn   9    | 1   1   4   2   3   .   1   2   2   1   1   .   1   1   2   1   5   2   9   2   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   4   2   3   .   1   1   .   .   .   .   .   .   2   1   5   2   7   2   .   5   
  Melee                    1    | .   .   .   .   .   .   1   1   .   1   1   .   .   1   1   1   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -7    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Acc   
Hostile Shots Fired        1698  | .     32    51    47    54    .     31    275   39    15    66    .     .     98    29    37    104   40    139   212   168   261   
  Missed                   597   | .     8     12    11    16    .     12    135   12    4     20    .     .     42    8     10    38    15    28    72    45    109   
Damage Taken               22809 | .     410   799   452   360   .     458   1587  494   339   914   .     .     1075  396   1577  1607  596   2356  3125  2923  3341  
  Core                     4663  | .     37    82    130   30    .     40    278   36    29    137   .     .     291   84    226   120   48    216   816   775   1288  
  Absorbed by Shields      287   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   .     110   72    .     .     
  Redirected to Core       654   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     471   183   .     
  Redirected to Shielding  595   | .     .     .     .     .     .     .     66    132   27    .     .     .     115   104   104   .     .     .     47    .     .     
  Ignored by Resistances   256   | .     .     .     .     .     .     .     118   60    .     .     .     .     .     .     .     .     .     .     .     78    .     
  Regen/Repaired (Parts)   504   | .     .     .     208   .     .     .     18    .     .     .     .     .     35    .     .     31    .     .     .     212   .     
Core Remaining (%)         49    | 100   .     52    .     .     .     50    67    .     .     .     .     79    .     .     .     .     33    .     19    28    19    
Volleys Fired              398   | 3     27    24    31    21    .     36    27    29    .     10    .     .     .     3     3     36    45    13    29    32    29    
  Largest                  2     | 2     2     2     2     2     .     2     2     2     .     2     .     .     .     1     1     1     1     1     1     1     1     
  Hottest                  300   | 40    76    50    79    79    .     82    110   56    .     125   .     .     .     49    49    50    49    113   66    300   120   
Shots Fired                520   | 6     49    25    58    40    .     40    35    53    .     20    .     .     .     3     3     36    46    13    30    35    28    
  Gun                      324   | 6     48    1     54    38    .     16    17    53    .     20    .     .     .     .     .     .     32    9     12    .     18    
  Cannon                   61    | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     2     1     .     3     13    35    3     
  Launcher                 114   | .     1     24    4     2     .     10    7     .     .     .     .     .     .     3     1     35    14    1     5     .     7     
  Special                  21    | .     .     .     .     .     .     14    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  219   | 6     26    1     27    19    .     16    .     53    .     .     .     .     .     .     .     .     32    .     24    12    3     
  Thermal                  153   | .     22    .     27    19    .     .     21    .     .     10    .     .     .     .     .     .     .     12    1     23    18    
  Explosive                107   | .     1     24    4     2     .     10    7     .     .     .     .     .     .     3     1     35    14    1     5     .     .     
  Electromagnetic          19    | .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     2     .     .     .     .     .     7     
  Entropic                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Robot Hit Streak         18    | 2     12    4     11    13    .     7     6     10    .     8     .     .     .     1     2     8     18    4     3     3     11    
  Robot Miss Streak        6     | 2     2     2     5     4     .     1     6     3     .     2     .     .     .     1     .     2     3     3     1     1     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        2     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           430   | 3     35    10    44    20    14    20    19    41    11    21    9     2     21    10    14    23    31    15    24    28    15    
  Core Hits                436   | 3     22    55    22    11    1     20    20    20    4     7     6     1     7     7     6     97    35    15    16    10    51    
  Critical Kills           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     3     1     .     
  Critical Strikes         37    | .     2     .     3     .     .     1     2     .     2     3     .     .     3     .     4     .     2     2     3     8     2     
    Burn                   9     | .     2     .     3     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     2     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                5     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Smash                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     
    Sever                  16    | .     .     .     .     .     .     .     1     .     2     2     .     .     3     .     4     .     .     2     .     2     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Melee Attacks              457   | .     .     .     5     .     14    52    28    6     15    13    9     5     63    23    42    .     .     32    75    73    2     
  Impact                   69    | .     .     .     5     .     .     6     .     .     .     .     .     .     .     .     .     .     .     10    41    7     .     
  Slashing                 248   | .     .     .     .     .     9     17    15    2     15    13    9     5     63    23    40    .     .     20    9     8     .     
  Piercing                 135   | .     .     .     .     .     .     29    13    4     .     .     .     .     .     .     2     .     .     2     25    58    2     
  Sneak Attacks            43    | .     .     .     .     .     5     3     1     1     5     .     .     1     5     1     10    .     .     3     1     7     .     
    Combat Hostiles        9     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     7     .     .     .     .     .     .     
  Follow-up Attacks        13    | .     .     .     .     .     .     .     1     .     .     .     .     .     4     1     .     .     .     2     2     3     .     
Damage Inflicted           35300 | 33    516   1681  936   437   652   1789  983   974   591   627   783   189   1251  1066  916   10626 2774  1888  2360  2264  1964  
  Guns                     4188  | 33    484   .     654   333   .     273   229   880   .     348   .     .     .     .     .     .     507   170   .     .     277   
  Cannons                  1128  | .     .     .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     966   124   
  Explosions               20989 | .     32    1658  282   96    .     1255  380   .     .     .     .     .     .     397   62    10626 2267  1123  1248  .     1563  
  Melee                    8964  | .     .     .     .     .     652   261   336   94    591   279   783   189   1251  669   854   .     .     595   1112  1298  .     
  Ramming                  31    | .     .     23    .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2672  | 33    223   .     331   171   .     273   .     880   .     .     .     .     .     .     .     .     507   .     .     254   .     
  Thermal                  3556  | .     261   .     323   162   .     .     267   .     .     191   .     .     .     .     .     28    .     652   .     712   960   
  Explosive                18811 | .     32    1658  282   96    .     1255  380   .     .     .     .     .     .     397   62    10493 2267  641   1248  .     .     
  Electromagnetic          1266  | .     .     .     .     .     .     .     .     .     .     157   .     .     .     .     .     105   .     .     .     .     1004  
  Impact                   1377  | .     .     .     .     .     .     191   .     .     .     .     .     .     .     .     .     .     .     209   764   213   .     
  Slashing                 6178  | .     .     .     .     .     652   70    199   .     591   279   783   189   1251  669   844   .     .     354   156   141   .     
  Piercing                 1409  | .     .     .     .     .     .     .     137   94    .     .     .     .     .     .     10    .     .     32    192   944   .     
Highest Corruption         26    | .     .     .     .     .     .     26    .     1     1     1     1     1     4     .     22    22    1     10    18    14    14    
  Average Corruption       5     | .     .     .     .     .     .     1     .     1     1     1     1     1     3     .     14    22    1     7     10    10    9     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     
  Corruption Blocked       13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     
  Effects                  227   | .     .     .     .     .     .     10    .     .     7     6     1     2     17    .     49    1     9     45    26    38    16    
    Message Errors         55    | .     .     .     .     .     .     3     .     .     1     .     .     .     3     .     14    .     2     12    7     9     4     
    Matter Fused           56    | .     .     .     .     .     .     2     .     .     1     3     .     .     7     .     13    .     2     13    5     8     2     
    Heat Flow Errors       29    | .     .     .     .     .     .     .     .     .     1     1     1     .     3     .     9     .     3     4     3     3     1     
    Energy Discharges      27    | .     .     .     .     .     .     1     .     .     1     1     .     1     2     .     3     .     1     7     3     3     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     1     .     .     
    Data Loss (minor)      24    | .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     5     .     .     6     2     6     2     
    Data Loss (major)      11    | .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     3     1     .     1     1     1     1     
    Misfires               7     | .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     1     3     .     
    Alerts                 4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     2     1     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             4     | .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2710  | .     .     37    10    .     278   159   .     .     99    25    175   87    183   281   .     159   102   97    459   552   7     
  Projectiles              166   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     165   1     
  Explosions               469   | .     .     37    10    .     .     .     .     .     .     .     .     .     .     34    .     159   102   97    24    .     6     
  Melee                    2075  | .     .     .     .     .     278   159   .     .     99    25    175   87    183   247   .     .     .     .     435   387   .     
Knockbacks                 13    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     5     6     .     
  Impact                   9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     5     2     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      475   | .     .     282   .     .     .     13    44    .     .     .     .     .     .     .     .     35    52    .     .     .     49    
  Shots                    20    | .     .     10    .     .     .     1     2     .     .     .     .     .     .     .     .     1     1     .     .     .     5     
  Rammed                   5     | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             5     | .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        338   | .     231   28    117   198   .     147   .     197   50    145   140   .     219   .     247   10    236   276   231   199   338   
  Average Temperature      87    | .     82    14    32    104   .     56    .     128   50    69    92    .     80    .     106   4     89    97    117   86    100   
  Received Heat Transfer   1562  | .     180   44    144   75    .     21    243   210   9     27    .     .     12    36    36    50    120   28    63    90    174   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Parts Fried              8     | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     1     3     
  Impact Corruptions       17    | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     11    2     .     
Robots Melted              2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             17    | .     2     .     4     .     .     .     2     1     .     2     .     .     .     .     .     .     .     .     .     4     2     
  Heat Transferred         4726  | .     814   .     1036  407   .     .     470   .     .     396   .     .     .     .     .     50    .     513   .     148   892   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     1     .     .     4     

 Alert                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Peak Influence             1109 | 10   212  188  307  232  .    .    483  382  .    .    .    .    958  .    .    .    .    607  793  732  1109 
  Initial                  445  | .    6    .    72   20   .    .    130  167  .    .    .    .    .    .    .    .    .    .    341  445  372  
  Average                  320  | 5    38   110  148  136  .    .    330  299  .    .    .    .    119  .    .    .    .    320  525  545  770  
Maximum Alert Level        4    | .    1    .    1    1    .    .    2    1    .    .    .    .    3    .    .    .    .    2    3    3    4    
  Low Security (%)         41   | 100  99   100  83   84   .    .    13   15   .    .    .    .    86   .    .    .    .    33   .    .    .    
  Level 1                  16   | .    .    .    16   15   .    .    53   84   .    .    .    .    2    .    .    .    .    14   10   .    11   
  Level 2                  36   | .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    52   85   96   12   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    3    3    74   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    .    .    .    .    .    .    5    3    .    .    .    .    7    .    .    .    .    7    9    8    4    
  Investigation            7    | .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    1    .    1    1    
  Extermination            19   | .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    5    5    4    1    
  Reinforcement            11   | .    .    .    .    .    .    .    2    1    .    .    .    .    2    .    .    .    .    1    2    2    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    
  Garrison                 2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Distress Signals           89   | .   .   .   .   .   .   68  1   4   .   .   .   .   5   .   .   1   .   .   1   3   6   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Times Spotted              448  | .   14  26  16  9   .   17  30  19  3   3   .   .   37  10  4   48  12  47  46  49  58  
  Peak Tracking Total      16   | .   3   16  4   3   .   3   5   5   5   1   .   .   10  7   2   14  5   8   8   7   11  
  Tactical Retreats        50   | .   .   1   1   .   .   4   5   4   3   .   .   .   5   2   3   2   .   1   3   9   7   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   14  .   .   .   .   1   
Most Traps Carried         3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Machines Disabled          53   | .   .   6   .   .   .   5   4   .   .   .   .   .   23  .   .   3   .   4   6   1   1   
  Max in Single Turn       2    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Machines Accessed          46   | .   7   .   8   .   .   .   3   1   1   1   4   1   5   1   2   3   .   2   2   3   2   
  Terminals                14   | .   7   .   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              7    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Total Hacks                133  | .   27  .   34  .   .   .   7   4   1   1   17  1   13  1   2   9   .   3   6   3   4   
  Successful               88   | .   13  .   23  .   .   .   2   1   1   1   17  1   9   1   2   9   .   .   6   1   1   
  Failed                   44   | .   13  .   11  .   .   .   5   3   .   .   .   .   4   .   .   .   .   3   .   2   3   
    Catastrophic           6    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   134  | .   25  .   18  .   1   1   21  12  .   .   .   .   19  .   .   .   .   13  10  3   11  
  Terminals                46   | .   27  .   18  .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          22   | .   .   .   8   .   .   .   2   4   .   .   .   .   5   .   .   .   .   .   .   .   3   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Scanalyzers              22   | .   .   .   8   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   6   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Terminal Hacks             34   | .   2   .   .   .   .   .   .   .   1   1   17  1   .   1   2   9   .   .   .   .   .   
  Record                   14   | .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   8   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       15   | .   .   .   7   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   .   1   
  Scan Component           9    | .   .   .   4   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Repair                   6    | .   .   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   7   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   
  Insert Component         8    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   
  Analyze                  9    | .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   11  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                20   | .   11  .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   .   7   .   .   .   3   1   .   .   .   .   5   .   .   .   .   2   1   2   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   3   .   .   .   15  .   .   .   4   .   2   .   .   .   .   .   6   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Time                     200  | .   .   .   90  .   .   .   26  .   .   .   .   .   84  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 7    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total Allies               70    | .    1    .    1    .    6    2    7    8    .    .    .    .    5    .    .    .    .    4    .    14   22   
  Largest Group            8     | .    1    1    1    .    6    6    4    4    2    .    .    .    3    .    .    .    .    3    .    7    8    
  Highest-Rated Group      345   | .    10   10   10   .    341  341  116  112  55   .    .    .    288  .    .    .    .    288  .    269  345  
  Highest-Rated Ally       269   | .    10   10   10   .    96   96   32   28   28   .    .    .    103  .    .    .    .    96   .    269  115  
Zionite Dispatches         15    | .    .    .    .    .    .    .    2    3    .    .    .    .    2    .    .    .    .    2    .    1    5    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Light                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacking Resupply         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               66    | .    .    .    .    .    .    6    .    1    7    2    .    4    .    .    .    .    9    15   18   .    4    
  ROAM                     4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  DROP                     5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  9     | .    .    .    .    .    .    .    .    .    3    2    .    4    .    .    .    .    .    .    .    .    .    
  RETURN                   43    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    9    15   17   .    .    
Ally Attacks               468   | .    .    .    .    .    .    75   44   26   2    .    .    .    22   .    .    .    9    70   44   68   108  
  Total Damage             25905 | .    .    .    .    .    .    2471 969  441  22   .    .    .    1893 .    .    .    1240 7745 5106 2237 3781 
  Kills                    141   | .    .    .    .    .    .    23   9    7    .    .    .    .    14   .    .    .    6    35   23   9    15   
Allies Corrupted           8     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    1    1    2    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   3   .   .   .   2   1   .   .   .   1   3   .   .   .   .   .   .   
Drone Launches             47   | .   .   .   .   .   .   .   .   .   3   2   .   3   .   .   .   .   8   15  16  .   .   
  Drone Recoveries         43   | .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   8   15  15  .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   1   2   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Turns Passed               27337 | 92   1371 693  1272 360  2416 3026 1260 653  960  844  550  1384 1078 250  1313 989  2457 2146 1983 1588 652  
Spaces Moved               17334 | 46   538  375  534  177  1399 1141 776  390  518  274  270  505  1079 386  1473 851  1845 1258 1484 1303 712  
  Core                     1105  | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    555  308  .    .    .    .    239  
  Treads                   2059  | 43   538  375  534  177  262  .    .    .    .    .    .    .    .    .    130  .    .    .    .    .    .    
  Legs                     7461  | .    .    .    .    .    .    1    776  390  518  274  190  505  273  .    .    277  1845 1257 1155 .    .    
  Wheels                   2330  | .    .    .    .    .    1137 1140 .    .    .    .    .    .    .    .    .    .    .    1    .    .    52   
  Hover                    2351  | .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    266  .    .    329  1303 421  
  Flight                   2028  | .    .    .    .    .    .    .    .    .    .    .    80   .    774  386  788  .    .    .    .    .    .    
  Fastest Speed            14    | 50   160  160  160  160  120  120  120  120  120  120  106  190  14   17   35   50   112  112  41   33   38   
  Average Speed            122   | 153  160  160  160  160  167  205  124  121  124  187  179  190  73   49   70   90   112  146  102  87   71   
  Slowest Speed            390   | 160  160  240  160  160  320  225  190  190  260  260  330  190  190  106  385  180  112  390  135  159  250  
  Overloaded Moves         98    | .    .    .    .    .    .    .    .    .    .    .    .    .    67   22   1    .    .    .    .    7    1    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    1    .    1    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
Exploration Rate (%)       57    | 4    75   80   51   39   90   61   27   11   93   88   60   89   25   58   91   88   98   18   62   33   21   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     21    | .    .    1    2    .    1    .    10   .    1    1    3    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      18    | 1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    1    1    .    
Scrap Searched             19    | .    .    1    .    1    5    .    .    .    2    2    .    3    .    .    4    .    1    .    .    .    .    
Spaces Dug                 269   | .    .    6    5    .    .    25   18   3    1    5    .    3    28   11   24   .    28   15   39   55   3    
Terrain Destroyed          1353  | .    4    128  43   13   .    34   76   5    1    5    .    3    28   92   67   259  349  39   89   101  17   
  Melee                    213   | .    .    .    5    .    .    25   18   3    1    5    .    3    28   11   24   .    .    15   33   40   2    
  Projectile               84    | .    .    .    .    .    .    3    2    2    .    .    .    .    .    .    .    .    5    .    10   61   1    
  AOE                      1056  | .    4    128  38   13   .    6    56   .    .    .    .    .    .    81   43   259  344  24   46   .    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Acc  
Total                      22110 | 58   1003 440  885  212  1463 1697 971  497  808  569  322  922  1268 411  1679 1026 2188 1503 1792 1578 818  
  Wait                     2794  | 1    400  27   275  2    4    310  100  42   249  239  .    393  86   2    102  84   272  71   50   64   21   
  Move                     17293 | 45   537  374  533  176  1398 1140 775  389  517  273  269  504  1068 385  1469 850  1844 1257 1483 1302 705  
  Hop                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    3    
  Pick Up                  226   | 2    20   2    9    .    28   20   5    3    7    9    7    4    11   .    5    3    .    33   33   19   6    
  Fast Attach              166   | 7    1    1    4    .    1    1    8    7    7    8    4    1    5    .    17   17   12   10   16   22   17   
  Attach                   103   | .    .    3    3    .    1    7    5    3    2    2    1    .    2    .    5    2    .    16   18   21   12   
  Detach                   66    | .    .    .    .    .    .    6    3    .    .    .    2    .    .    .    5    8    .    16   3    12   11   
  Swap                     321   | .    8    3    16   9    12   49   12   12   5    5    17   8    26   2    16   13   1    28   49   26   4    
  Drop                     256   | .    10   2    9    3    5    33   5    3    6    11   13   7    13   .    16   13   13   30   42   14   8    
  Fire                     398   | 3    27   24   31   21   .    36   27   29   .    10   .    .    .    3    3    36   45   13   29   32   29   
  Melee                    420   | .    .    .    5    .    14   52   27   6    15   12   9    5    52   19   38   .    .    29   69   66   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Rewire                   38    | .    .    .    .    .    .    30   4    3    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 14)
    93 | -11/Scrapyard      | Entered Materials
   255 | -10/Materials      | Discovered new exit (range 15)
   314 | -10/Materials      | Build established: Mutant
   595 | -10/Materials      | Central database locked down
   708 | -10/Materials      | Discovered new exit (range 16)
   932 | -10/Materials      | Discovered new exit (range 14)
  1036 | -10/Materials      | Loaded intel: 11 interactive machine locations
  1114 | -10/Materials      | Loaded intel: 21 trap records
  1182 | -10/Materials      | Learned location of 2 exits from Mines
  1290 | -10/Materials      | Learned Materials emergency access door positions
  1330 | -10/Materials      | Identified exit to Materials
  1382 | -10/Materials      | Learned Storage stockpile data
  1443 | -10/Materials      | Learned Materials emergency access door positions
  1464 | -10/Materials      | Entered Mines
  1464 | -10/Mines          | Accompanied by 1 ally
  1465 | -10/Mines          | Identified exit to Subcaves
  1476 | -10/Mines          | Met a Derelict bent on vengeance
  1853 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1860 | -10/Mines          | Assembled infested the area
  1918 | -10/Mines          | Lost 4 parts (1p2n1u)
  1929 | -10/Mines          | Destroyed 18 combat bots
  1976 | -10/Mines          | Learned location of Storage (-7)
  2110 | -10/Mines          | Discovered exit to Materials (range 9)
  2157 | -10/Mines          | Entered Materials
  2157 | -9/Materials       | Evolved 2 slots: Utility x2
  2469 | -9/Materials       | Discovered new exit (range 16)
  2857 | -9/Materials       | Discovered new exit (range 13)
  3038 | -9/Materials       | Identified exit to Materials
  3095 | -9/Materials       | Learned Materials emergency access door positions
  3101 | -9/Materials       | Repaired Imp. Treads
  3134 | -9/Materials       | Repaired Imp. Treads
  3144 | -9/Materials       | Loaded intel: 2 repair station locations
  3162 | -9/Materials       | Repaired Seismic Detector
  3218 | -9/Materials       | Learned location of Zion (-7)
  3240 | -9/Materials       | Learned 2 Storage zone layouts
  3252 | -9/Materials       | Learned location of 1 exit from Recycling
  3274 | -9/Materials       | Learned location of 1 exit from Recycling
  3429 | -9/Materials       | Entered Mines
  3742 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3773 | -9/Mines           | Discovered exit to Materials (range 5)
  3789 | -9/Mines           | Entered Zion
  3813 | -7/Zion            | Found CR-A16's Pointy Stick
  3969 | -7/Zion            | Discovered new exit (range 12)
  4310 | -7/Zion            | Given A8's code to call for help
  4675 | -7/Zion            | Learned Factory emergency access door positions
  4678 | -7/Zion            | Learned Factory machine intel
  4868 | -7/Zion            | Build established: Derelict-Mutant
  4997 | -7/Zion            | Learned location of Warlord (-4)
  5699 | -7/Zion            | Met Imprinter
  5747 | -7/Zion            | Imprinted
  5749 | -7/Zion            | Declared Zion's savior
  5932 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5932 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  6205 | -7/Zion            | Entered Proximity Caves
  6205 | -6/Proximity Caves | Accompanied by 6 allies
  6572 | -6/Proximity Caves | Build established: Mutant
  6664 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  6750 | -6/Proximity Caves | Found Prototype Special Weapon
  6951 | -6/Proximity Caves | Build established: Derelict-Mutant
  7321 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
  7536 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
  7672 | -6/Proximity Caves | Build established: Mutant
  7761 | -6/Proximity Caves | Found Prototype Device
  7761 | -6/Proximity Caves | Identified Exp. Thermal Shield
  8242 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8798 | -6/Proximity Caves | Identified Molecular Deconstructor
  8964 | -6/Proximity Caves | Build established: Mutant
  9199 | -6/Proximity Caves | Discovered new exit (range 3)
  9210 | -6/Proximity Caves | System corruption reached 10%
  9231 | -6/Proximity Caves | Entered Factory
  9231 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  9232 | -6/Factory         | Identified exit to Lower Caves
  9234 | -6/Factory         | Loaded intel: 262 machine locations
  9396 | -6/Factory         | Zion Fire squad teleported in
  9407 | -6/Factory         | Garrison activated, responded to threat
  9438 | -6/Factory         | Retrieved Zion intel report: Active Terminals
  9459 | -6/Factory         | Lost 4 allies
  9525 | -6/Factory         | Build established: Scavenger-Mutant
  9755 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  9988 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-6
  9989 | -6/Factory         | Zion Recon squad teleported in
 10054 | -6/Factory         | Repaired Seismic Detector
 10247 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 10475 | -6/Factory         | Discovered new exit (range 13)
 10491 | -6/Factory         | Entered another Factory area
 10491 | -5/Factory         | Evolved 2 slots: Utility x2
 10592 | -5/Factory         | Zion Fire squad teleported in
 10740 | -5/Factory         | Lost 3 allies
 10949 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 10950 | -5/Factory         | Zion Fire squad teleported in
 11001 | -5/Factory         | Discovered new exit (range 16)
 11089 | -5/Factory         | Zion Hacking Resupply teleported in
 11144 | -5/Factory         | Entered Upper Caves
 11144 | -5/Upper Caves     | Accompanied by 2 allies
 11278 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11381 | -5/Upper Caves     | Lost 6 parts (2p1n3u)
 11653 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11930 | -5/Upper Caves     | Discovered new exit (range 89)
 12104 | -5/Upper Caves     | Entered another Upper Caves area
 12283 | -5/Upper Caves     | Discovered new exit (range 27)
 12392 | -5/Upper Caves     | Discovered new exit (range 104)
 12409 | -5/Upper Caves     | Build established: Derelict-Mutant
 12576 | -5/Upper Caves     | Lost 6 parts (1p2n2u1w)
 12636 | -5/Upper Caves     | Found DCF Scrap (14 items)
 12942 | -5/Upper Caves     | Build established: Derelict-Gladiator
 12942 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12948 | -5/Upper Caves     | Entered Zhirov
 12948 | -5/Zhirov          | Discovered new exit (range 3)
 12983 | -5/Zhirov          | Met Zhirov
 13017 | -5/Zhirov          | Learned location of Quarantine (-3)
 13017 | -5/Zhirov          | Learned location of Testing (-2)
 13017 | -5/Zhirov          | Learned location of Command (-1)
 13036 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13071 | -5/Zhirov          | Found Alien Artifact
 13071 | -5/Zhirov          | Identified Integrated Reactor
 13071 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 13251 | -5/Zhirov          | Found Alien Artifact
 13498 | -5/Zhirov          | Entered Proximity Caves
 14377 | -4/Proximity Caves | Discovered new exit (range 11)
 14415 | -4/Proximity Caves | Found DCF Scrap (10 items)
 14510 | -4/Proximity Caves | Build established: Derelict-Mutant
 14882 | -4/Proximity Caves | Entered Factory
 14882 | -4/Factory         | Evolved 2 slots: Propulsion x2
 14883 | -4/Factory         | Identified exit to Armory
 14986 | -4/Factory         | Repaired Phasing Sabre
 15234 | -4/Factory         | Lost 3 parts (2n1u)
 15239 | -4/Factory         | Repaired Broken Cld. Nuclear Pulse Thruster
 15418 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 15419 | -4/Factory         | Zion Light squad teleported in
 15484 | -4/Factory         | Build established: Derelict-Gladiator
 15497 | -4/Factory         | Found Prototype Protection
 15497 | -4/Factory         | Identified Zio. Weapon Casing
 15538 | -4/Factory         | Lost 3 allies
 15625 | -4/Factory         | Found Zio. Weapon Casing
 15721 | -4/Factory         | Spotted B-86 Titan
 15732 | -4/Factory         | Lost 3 parts (1n2u)
 15796 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 15797 | -4/Factory         | Zion Heavy squad teleported in
 15882 | -4/Factory         | First assault squad dispatched
 15915 | -4/Factory         | Discovered new exit (range 4)
 15927 | -4/Factory         | Discovered new exit (range 7)
 15960 | -4/Factory         | Entered Upper Caves
 15988 | -4/Upper Caves     | Build established: Scavenger-Sprinter
 16023 | -4/Upper Caves     | Encountered a Warlord checkpoint
 16033 | -4/Upper Caves     | Identified exit to Upper Caves
 16173 | -4/Upper Caves     | Crushed by falling debris
 16176 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 16210 | -4/Upper Caves     | Entered another Upper Caves area
 16218 | -4/Upper Caves     | Learned location of Armory (-4)
 16231 | -4/Upper Caves     | Lost 4 parts (1p1n2u)
 16383 | -4/Upper Caves     | Build established: Scavenger-Gladiator
 16742 | -4/Upper Caves     | Crushed by falling debris
 16743 | -4/Upper Caves     | System corruption reached 10%
 16765 | -4/Upper Caves     | Crushed by falling debris
 16771 | -4/Upper Caves     | Crushed by falling debris
 16782 | -4/Upper Caves     | Spotted B-86 Titan
 16799 | -4/Upper Caves     | Core integrity fell below 50%
 16829 | -4/Upper Caves     | Lost 10 parts (1p2n6u1w)
 16994 | -4/Upper Caves     | Destroyed B-86 Titan
 17225 | -4/Upper Caves     | Discovered new exit (range 4)
 17523 | -4/Upper Caves     | Entered Warlord
 17535 | -4/Warlord         | Build established: Mutant
 17541 | -4/Warlord         | System corruption cleaned by Quarantine Array
 17643 | -4/Warlord         | Rebuked by Warlord
 17668 | -4/Warlord         | Warlord's base attacked by MAIN.C
 17757 | -4/Warlord         | Found Prototype Energy Cannon
 17757 | -4/Warlord         | Identified Vortex Cannon
 17837 | -4/Warlord         | Found Prototype Reactor
 17837 | -4/Warlord         | Identified Vortex Chain Reactor
 17860 | -4/Warlord         | Found Prototype Device
 17860 | -4/Warlord         | Identified Exp. Cloaking Device
 17877 | -4/Warlord         | Found Prototype Processor
 17877 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 17880 | -4/Warlord         | Found Prototype Device
 17880 | -4/Warlord         | Identified System Purifier
 18018 | -4/Warlord         | Warlord forces counterattacked
 18023 | -4/Warlord         | Spotted Striker
 18038 | -4/Warlord         | Destroyed Striker
 18040 | -4/Warlord         | Spotted Executioner
 18044 | -4/Warlord         | Spotted Striker
 18044 | -4/Warlord         | Destroyed Striker
 18070 | -4/Warlord         | Destroyed 11 combat bots
 18099 | -4/Warlord         | Found Prototype Device
 18099 | -4/Warlord         | Identified Wardrone Bay
 18311 | -4/Warlord         | Destroyed Executioner
 18343 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 18408 | -4/Warlord         | Spotted Striker
 18411 | -4/Warlord         | Spotted Striker
 18421 | -4/Warlord         | Destroyed Striker
 18423 | -4/Warlord         | Spotted Executioner
 18442 | -4/Warlord         | Destroyed 10 combat bots
 18492 | -4/Warlord         | Spotted Executioner
 18504 | -4/Warlord         | Discovered new exit (range 8)
 18512 | -4/Warlord         | Entered Proximity Caves
 18536 | -3/Proximity Caves | Lost 11 allies
 19126 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 19320 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19994 | -3/Proximity Caves | Found Imp. Powered Armor
 20045 | -3/Proximity Caves | Discovered new exit (range 9)
 20969 | -3/Proximity Caves | Entered Research
 20969 | -3/Research        | Evolved 2 slots: Utility x2
 20970 | -3/Research        | Identified exit to Quarantine
 21016 | -3/Research        | Zion Melee Resupply teleported in
 21381 | -3/Research        | Build established: Hauler-Mutant
 21433 | -3/Research        | Found Quantum Capacitor
 21884 | -3/Research        | Destroyed 7 combat bots
 22058 | -3/Research        | Retrieved Zion intel report: Guard Positions
 22059 | -3/Research        | Zion Light squad teleported in
 22105 | -3/Research        | Found Zio. Weapon Casing
 22108 | -3/Research        | Found Zio. Weapon Casing
 22113 | -3/Research        | Lost 3 allies
 22193 | -3/Research        | Terminal network hard line cut
 22468 | -3/Research        | Found Prototype Device
 22468 | -3/Research        | Identified Exp. Focal Shield
 22602 | -3/Research        | Build established: Mutant
 22764 | -3/Research        | System corruption reached 10%
 23115 | -3/Research        | Entered Quarantine
 23658 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 23665 | -3/Quarantine      | Found Alien Artifact
 23665 | -3/Quarantine      | Identified Core Reset Matrix
 23665 | -3/Quarantine      | Identified Transdimensional Reconstructor
 23665 | -3/Quarantine      | Used Core Reset Matrix
 23669 | -3/Quarantine      | Detected hypermatrix surge
 23669 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 23723 | -3/Quarantine      | Found Phase Armor
 23784 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 23921 | -3/Quarantine      | Found Core Cannon
 24098 | -3/Quarantine      | Found Matter Drive
 24365 | -3/Quarantine      | First assault squad dispatched
 24378 | -3/Quarantine      | Build established: Scavenger-Mutant
 24619 | -3/Quarantine      | Terminal network hard line cut
 24733 | -3/Quarantine      | Found Prototype Device
 24733 | -3/Quarantine      | Identified Adv. Kinecellerator
 24790 | -3/Quarantine      | Spotted Alpha 7
 24874 | -3/Quarantine      | Lost 7 parts (2p2n3u)
 24912 | -3/Quarantine      | Crushed by falling debris
 24923 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 24924 | -3/Quarantine      | Found Transdimensional Reconstructor
 24935 | -3/Quarantine      | Found Transdimensional Reconstructor
 24943 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 24958 | -3/Quarantine      | Found Sigix Broadsword
 24964 | -3/Quarantine      | Discovered new exit (range 2)
 24981 | -3/Quarantine      | Found Dimensional Node Initializer
 24995 | -3/Quarantine      | Initialized slip node
 25020 | -3/Quarantine      | Core integrity fell below 50%
 25070 | -3/Quarantine      | Lost 3 parts (2n1u)
 25097 | -3/Quarantine      | Warped through subspace to slip node
 25098 | -3/Quarantine      | Core integrity fell below 20%
 25098 | -3/Quarantine      | Entered Research
 25098 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 25192 | -2/Research        | Lost 3 parts (1p2n)
 25452 | -2/Research        | Warped through subspace
 25599 | -2/Research        | Spotted B-90 Cyclops
 25747 | -2/Research        | System corruption reached 10%
 25769 | -2/Research        | Lost 6 parts (4n1u1w)
 25922 | -2/Research        | Warped through subspace
 25923 | -2/Research        | Core integrity fell below 50%
 26071 | -2/Research        | Warped through subspace
 26211 | -2/Research        | Lost 3 parts (1p2u)
 26348 | -2/Research        | First assault squad dispatched
 26432 | -2/Research        | Warped through subspace
 26462 | -2/Research        | Zion Experimental squad teleported in
 26540 | -2/Research        | Spotted B-90 Cyclops
 26546 | -2/Research        | Terminal network hard line cut
 26552 | -2/Research        | Emitted hypermatrix ping
 26557 | -2/Research        | Assembled emerged from beneath the floor
 26583 | -2/Research        | Assembled emerged from beneath the floor
 26616 | -2/Research        | Lost 7 allies
 26664 | -2/Research        | Discovered new exit (range 15)
 26686 | -2/Research        | Entered Access
 26686 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 26790 | -1/Access          | Found Unknown Launcher
 26790 | -1/Access          | Identified Gamma Bomb Array
 26878 | -1/Access          | Destroyed 12 combat bots
 26885 | -1/Access          | Lost 6 parts (1p3n2u)
 26901 | -1/Access          | Zion Hacker squad teleported in
 26995 | -1/Access          | Lost 6 parts (2p1n3u)
 27010 | -1/Access          | Zion Light squad teleported in
 27041 | -1/Access          | Lost 5 parts (2n2u1w)
 27063 | -1/Access          | Crushed by falling debris
 27063 | -1/Access          | System corruption reached 10%
 27069 | -1/Access          | Lost 3 allies
 27094 | -1/Access          | Lost 7 parts (2p4n1u)
 27119 | -1/Access          | Spotted B-99 Colossus
 27122 | -1/Access          | Released all parts (8)
 27127 | -1/Access          | Core integrity fell below 50%
 27134 | -1/Access          | Spotted B-99 Colossus
 27134 | -1/Access          | Spotted B-99 Colossus
 27137 | -1/Access          | Emitted hypermatrix ping
 27142 | -1/Access          | Assembled emerged from beneath the floor
 27226 | -1/Access          | Zion Zionite Resupply teleported in
 27239 | -1/Access          | Assembled emerged from beneath the floor
 27239 | -1/Access          | Zion Hacking Resupply teleported in
 27245 | -1/Access          | Found Prototype Hackware
 27245 | -1/Access          | Identified Exp. System Shield
 27252 | -1/Access          | Zion Hacking Resupply teleported in
 27292 | -1/Access          | Garrison activated, responded to threat
 27337 | -1/Access          | Discovered new exit (range 5)
 27338 | -1/Access          | Core integrity fell below 20%
 27338 | ***                | Heading to fleet!

 Last Messages 
---------------
27292_ H-88 Terminator calls for garrison reinforcements.
27292_ ALERT: Activating Garrison Access A002.
27293_ Dropped Com. Wheel.
27298_ System corrupted: Energy discharge (-21).
27298_ Acquired Unknown Ballistic Gun.
27304_ Identified KE Penetrator.
27307_ Slug penetrates Main Access Shell. <x2>
27310_ Slug penetrates Wall. <x2>
27314_ D5L9=QZ&QS<J48XXTUM:7CMOZGF8/<KRY7
27318_ Acquired 60 matter.
27319_ Door malfunctions.
27320_ as-48665 destroyed.
27322_ Slug penetrates as-80137.
27323_ Dropped KE Penetrator.
27323_ Acquired Com. Wheel.
27336_ The unstable cave ceiling collapses.
27337_ Main Access Shell breached.
27337_ EXIT=FOUND
[Achievement: Home At Last?]
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #???????????????????###????###"??????????????????? |
| #???????????????????"  ????   "??????????????????? |
| #??????#????????????"  ????   "??????????????????? |
| ######"###     ?????" """"""  "??????????????????? |
|                 ????" "    "  "??????????????????? |
|                 ????" " "@ "  "??????????????????? |
|                 ????" " "" "  "??????????????????? |
|                ?????" "    "  "??????????????????? |
| ######+###     ?????" ""      "??????????????????? |
| #??      #      ????"         "??????????????????? |
| #??      "   ???????"        p"??????????????????? |
| #?       "#?????????########p "#?????????????????? |
| ##       #?????????????????#d   ?????????????????? |
|  +       #?????????????#####    ####????#????????? |
| ##       #?????????????#  "    ""  #??? #????????? |
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| #?????   +????????#     H %    %  %      #???????? |
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| ??????????????????#                     #????????? |
| #############?????                      #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Coolant Potential          120
Energy Generation          80
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       150
EM Shielding               2
Corruption Containment     12
Corruption Block           13
Armor Coverage             625
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                67
Targeting Accuracy         12
Melee Accuracy             8
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           2
Matter Filtering           50
Energy Filtering           50
Particle Charging          20
Salvage Targeting          2
Offensive Hacking          14
Defensive Hacking          36

 Item Schematics 
-----------------
            Shock Maul | -3/Quarantine | Archive
      Exp. Energy Well | -3/Quarantine | Archive
     Exp. Focal Shield | -3/Quarantine | Archive
 Com. Particle Reactor | -3/Quarantine | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Dimensional Node Initializer
Phase Armor
Transdimensional Reconstructor
Core Cannon
Sigix Broadsword
High-powered Transdimensional Reconstructor
Matter Drive

 Achievements 
--------------
Derelict Escape
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              BiometalMissileMonowheel
  Manual?         0
Play Time         05:40:00
  Cumulative      322.6 hours
  Start           2024.10.08 @ 16:38:37
  End             2024.10.08 @ 22:44:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          252
  Rogue           252
  Adventurer      0
  Explorer        0
Win Type          2
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37a3905b-e6b3-4723-90ce-fc82ba45c119