Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 22:44:12 Player: THN-L0C Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (187) 935 Value Destroyed (8234) 8234 Prototype IDs (52) 1040 Alien Tech Used (9) 1800 Bonus (18349) 18349 TOTAL SCORE: 39058 Bonus ------- High Alert Combat Kills 539 Follower Combat Kills 5483 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 4738 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -311 Cogmind --------- Core Integrity 312/1600 Matter 206/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Hacking Suite System Shield System Shield Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Drive Compact Wheel Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Armor Integrity Analyzer Advanced Remote Shield Wardrone Bay > --- WEAPON ----------- Improved Matter Neutralizer Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Experimental Cooling System Experimental Coolant Injector Matter Compressor Improved Phase Shifter Experimental Cloaking Device Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Experimental Focal Shield Transdimensional Reconstructor Hypervelocity Railgun Neutron Missile Launcher Thunder Hammer [Rating: 222] Favorites ----------- Power Vortex Chain Reactor Engine Makeshift Power Source Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Myomer Leg Treads Improved Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Neutron Missile Launcher Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Neutron Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Thunder Hammer Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . . . 2 . . . . . 2 . . . . . . 1 1 Utility 10 | . . . 2 . . . 3 2 . . . . . . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 582 | 7 9 7 23 9 14 57 25 22 14 15 21 9 33 2 38 32 13 54 80 65 33 Power 57 | 1 . 2 2 2 1 2 2 2 2 4 3 1 2 . 5 2 . 4 5 9 6 Engine 13 | 1 . 2 2 2 1 . 1 1 . . . . . . . . . . 2 1 . Core 16 | . . . . . . 1 1 . 2 4 3 . 2 . 3 . . . . . . Reactor 28 | . . . . . . 1 . 1 . . . 1 . . 2 2 . 4 3 8 6 Propulsion 151 | 2 2 2 2 . 2 9 5 4 3 4 11 2 12 . 1 17 1 16 30 18 8 Treads 15 | 2 2 2 2 . 1 3 . . . . . . . . 1 . . . . 2 . Leg 58 | . . . . . . 5 4 4 3 2 5 2 . . . 9 1 13 10 . . Wheel 7 | . . . . . 1 1 . . . . . . . . . . . 2 . . 3 Hover 49 | . . . . . . . . . . 1 . . 4 . . 6 . 1 20 12 5 Flight 22 | . . . . . . . 1 . . 1 6 . 8 . . 2 . . . 4 . Utility 228 | 2 4 3 10 4 7 30 8 8 6 4 7 5 18 . 13 8 10 19 31 23 8 Device 146 | 1 1 . 7 2 2 27 7 5 4 3 6 5 10 . 7 5 6 15 20 9 4 Storage 18 | 1 1 2 1 . 3 1 . . . . . . 1 . 1 . 1 2 . 4 . Processor 22 | . . . . . 1 . . . 2 1 . . 4 . . 3 . . 6 5 . Hackware 7 | . . . . . . . . 2 . . . . 1 . . . . . . . 4 Protection 31 | . 2 1 2 2 1 2 1 1 . . 1 . 2 . 5 . 3 2 4 2 . Artifact 4 | . . . . . . . . . . . . . . . . . . . 1 3 . Weapon 146 | 2 3 . 9 3 4 16 10 8 3 3 . 1 1 2 19 5 2 15 14 15 11 Energy Gun 16 | . 1 . 2 . . . 2 . 2 . . . . . . . . 1 . 4 4 Energy Cannon 11 | . . . . . . 1 1 . . . . . . . 2 2 . 2 . 2 1 Ballistic Gun 21 | 2 1 . 4 2 2 2 . 4 . . . . . . . . 1 . 1 1 1 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . 3 1 . Launcher 21 | . 1 . 1 1 . 4 1 . . . . 1 . 1 1 2 1 2 1 . 4 Special Weapon 4 | . . . . . . 3 1 . . . . . . . . . . . . . . Impact Weapon 16 | . . . 2 . . 3 . . . . . . . . . . . 4 4 3 . Slashing Weapon 28 | . . . . . 1 1 3 2 1 3 . . 1 1 7 1 . 4 2 1 . Piercing Weapon 15 | . . . . . . 2 2 2 . . . . . . . . . 2 3 3 1 Special Melee Weapon 10 | . . . . . 1 . . . . . . . . . 9 . . . . . . Unidentified Prototypes 43 | . . . . . . 5 1 1 . . 4 . 1 . . 11 . 8 4 3 5 Corrupted Parts 4 | . . . . . . 4 . . . . . . . . . . . . . . . System Corruption 25 | . . . . . . 25 . . . . . . . . . . . . . . . Parts Lost 115 | . 1 5 1 1 . . 7 2 7 8 . . 6 5 13 . . 3 13 17 26 Power 21 | . . 1 . . . . 3 . 2 2 . . . 1 1 . . . 2 4 5 Propulsion 42 | . . 2 . . . . 2 1 2 3 . . 3 2 3 . . 2 5 7 10 Utility 43 | . . 1 1 1 . . 2 1 3 2 . . 3 2 7 . . . 5 5 10 Weapon 9 | . 1 1 . . . . . . . 1 . . . . 2 . . 1 1 1 1 Highest Loss Streak 10 | . 1 4 1 1 . . 2 1 6 6 . . 3 4 10 . . 1 7 6 7 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 82 | . 99 95 98 98 99 98 88 92 96 90 98 99 95 88 50 55 56 58 67 85 43 Engine 3 | . 14 13 11 11 11 5 2 4 1 . . . . . . . . . . 1 . Core 2 | . . . . . . 5 1 . 7 7 10 10 6 9 2 . . . . . . Reactor 2 | . . . . . . . 5 4 . . . . 3 . . 3 5 4 5 11 5 Treads 5 | . 28 27 21 22 13 10 . . . . . . . . . . . . . 1 . Leg 11 | . . . . . . . 21 21 22 16 11 18 10 . . 13 26 27 22 . . Wheel 1 | . . . . . 8 10 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 1 . . 8 5 . 4 22 13 Flight 1 | . . . . . . . . . . 1 10 3 14 21 6 . . . . 1 . Device 16 | . 2 . 21 19 22 17 27 31 31 30 27 34 21 14 11 6 4 7 9 14 7 Storage 6 | . 14 14 11 11 10 11 6 5 5 5 5 5 5 5 2 . . 3 4 4 2 Processor 7 | . . . . . 10 11 6 4 4 13 13 5 9 21 12 12 5 4 6 17 10 Protection 3 | . 11 14 10 12 . 4 1 3 . . 3 5 5 4 2 . . . 1 1 . Energy Gun 1 | . 6 . 10 11 3 . 3 . . 5 . . . . . . . . . . . Ballistic Gun 3 | . 15 14 10 11 5 9 . 7 . . . . . . . . 2 . . . . Launcher 1 | . 5 11 . . . . . . . . . 2 1 . . 4 7 1 . . . Slashing Weapon 3 | . . . . . 5 1 5 . 9 5 11 8 8 9 5 . . 2 1 . . Piercing Weapon 1 | . . . . . . 3 2 1 . . . . . . . . . 1 3 3 . Peak Build Rating 222 | 7 12 12 18 18 35 54 83 92 92 97 105 106 125 118 100 202 198 222 221 182 173 Average Rating 98 | 5 11 11 16 17 27 39 70 83 86 84 99 102 114 109 62 126 195 203 196 151 84 On Entrance 84 | . 7 12 11 17 16 34 52 60 91 90 96 102 106 116 86 26 198 198 216 148 169 Naked Turns 83 | . . . . . . . . . . . . . . . . . . . . . 83 Heaviest Build 302 | 14 36 36 39 44 100 113 65 65 65 67 74 87 87 40 53 107 107 302 149 130 106 Greatest Support 160 | 40 46 46 46 46 46 56 96 81 68 53 53 78 78 42 70 145 125 160 158 108 102 Greatest Overweight (x) 20 | 1 . 1 . . 8 9 1 1 2 2 3 1 2 1 5 2 . 20 1 2 4 Average Overweight (x) 1 | . . . . . 3 7 . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 35 | 8 15 25 15 15 25 25 15 15 15 15 15 15 15 10 10 5 5 35 20 20 20 Average Capacity 16 | 7 11 15 15 15 20 24 15 15 15 15 15 15 13 10 7 5 5 27 20 20 15 Most Carried 35 | 2 15 15 15 15 24 25 15 15 15 15 15 15 15 10 10 5 5 35 20 20 20 Average Carried 15 | 1 10 13 14 15 17 24 14 14 14 14 14 14 13 10 6 4 5 23 19 17 13 Final Capacity 25 | 8 15 15 15 15 25 15 15 15 15 15 15 15 10 10 5 5 5 20 20 20 5 Final Carried 24 | 2 15 13 15 15 24 15 15 15 15 15 15 15 10 10 5 5 5 20 15 20 5 Class Distribution -------------------- 41% | Mutant 27% | Scavenger-Mutant 13% | Derelict-Mutant 7% | Derelict-Gladiator 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Gladiator | -5/Zhirov Derelict-Gladiator | -4/Proximity Caves Derelict-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 11315 | 282 1092 301 361 325 208 682 676 480 157 176 360 90 335 41 526 1232 921 819 945 968 338 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7887 | 72 345 160 408 188 167 230 301 471 237 188 433 72 329 317 267 969 779 206 250 621 877 Parts 373 | 6 20 14 38 15 2 4 33 16 14 8 3 3 18 7 11 22 13 20 3 33 70 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 2 46 . . 3 . 2 1 . 6 3 . 13 . . . . Prevented 8 | . . . . . . 7 . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 159 | . 7 26 11 9 . 3 5 7 1 2 . . 3 4 2 33 9 7 5 9 16 Melee 15 | . . . . . . 1 2 . 1 1 . . 3 1 1 . . . 2 3 . Guns 32 | . 7 . 7 6 . 1 . 7 . 1 . . . . . . . . . . 3 Cannons 5 | . . . . . . . . . . . . . . . . . . . . 4 1 AOE 102 | . . 26 4 3 . 1 2 . . . . . . 3 1 33 9 7 3 . 10 Classes Destroyed 22 | 2 4 2 2 . . 3 2 . 2 . . . . . 2 3 . . . . . Worker 10 | . . 1 . . . . . . . . . . . . . . . 4 . 2 3 Builder 14 | . . . . . . . 7 . . . . . 1 . . . . . . 1 5 Tunneler 3 | 1 . . . . . . . . . . . . . . . . . . . 2 . Hauler 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Recycler 4 | 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . Minesweeper 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . Watcher 8 | . 2 . 2 . . . . 1 . . . . . . . . . 1 2 . . Swarmer 49 | . 1 7 4 6 . . . . . . . . . 4 . 3 1 7 . 4 12 Grunt 49 | . 6 2 3 3 . . 1 6 . . . . . . . 18 7 . 1 . 2 Brawler 2 | . . . . . . . . . . . . . . . . 2 . . . . . Duelist 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . Sentry 6 | . . . 4 . . 1 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hunter 9 | . . . . . . . 2 . . 2 . . 1 . . 4 . . . . . Programmer 17 | . . . . . . 1 1 1 . . . . 2 . 1 . . . 4 5 2 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . Striker 3 | . . . . . . . . . . . . . . . . 3 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . . Decomposer 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . Samaritan 6 | . . . . . . . . . 3 1 . 1 . 1 . . . . . . . Assembled 17 | . . 17 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 19 | 2 3 19 4 3 . 1 9 3 1 1 . . 1 3 2 11 3 9 4 3 14 Combat Bots Only 18 | . 2 18 4 3 . 1 2 2 1 1 . . 1 3 1 11 3 7 3 3 12 Max Kills in Single Turn 9 | 1 1 4 2 3 . 1 2 2 1 1 . 1 1 2 1 5 2 9 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . 4 2 3 . 1 1 . . . . . . 2 1 5 2 7 2 . 5 Melee 1 | . . . . . . 1 1 . 1 1 . . 1 1 1 . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 1698 | . 32 51 47 54 . 31 275 39 15 66 . . 98 29 37 104 40 139 212 168 261 Missed 597 | . 8 12 11 16 . 12 135 12 4 20 . . 42 8 10 38 15 28 72 45 109 Damage Taken 22809 | . 410 799 452 360 . 458 1587 494 339 914 . . 1075 396 1577 1607 596 2356 3125 2923 3341 Core 4663 | . 37 82 130 30 . 40 278 36 29 137 . . 291 84 226 120 48 216 816 775 1288 Absorbed by Shields 287 | . . . . . . . . . . . . . . . . 105 . 110 72 . . Redirected to Core 654 | . . . . . . . . . . . . . . . . . . . 471 183 . Redirected to Shielding 595 | . . . . . . . 66 132 27 . . . 115 104 104 . . . 47 . . Ignored by Resistances 256 | . . . . . . . 118 60 . . . . . . . . . . . 78 . Regen/Repaired (Parts) 504 | . . . 208 . . . 18 . . . . . 35 . . 31 . . . 212 . Core Remaining (%) 49 | 100 . 52 . . . 50 67 . . . . 79 . . . . 33 . 19 28 19 Volleys Fired 398 | 3 27 24 31 21 . 36 27 29 . 10 . . . 3 3 36 45 13 29 32 29 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 . . . 1 1 1 1 1 1 1 1 Hottest 300 | 40 76 50 79 79 . 82 110 56 . 125 . . . 49 49 50 49 113 66 300 120 Shots Fired 520 | 6 49 25 58 40 . 40 35 53 . 20 . . . 3 3 36 46 13 30 35 28 Gun 324 | 6 48 1 54 38 . 16 17 53 . 20 . . . . . . 32 9 12 . 18 Cannon 61 | . . . . . . . 4 . . . . . . . 2 1 . 3 13 35 3 Launcher 114 | . 1 24 4 2 . 10 7 . . . . . . 3 1 35 14 1 5 . 7 Special 21 | . . . . . . 14 7 . . . . . . . . . . . . . . Kinetic 219 | 6 26 1 27 19 . 16 . 53 . . . . . . . . 32 . 24 12 3 Thermal 153 | . 22 . 27 19 . . 21 . . 10 . . . . . . . 12 1 23 18 Explosive 107 | . 1 24 4 2 . 10 7 . . . . . . 3 1 35 14 1 5 . . Electromagnetic 19 | . . . . . . . . . . 10 . . . . 2 . . . . . 7 Entropic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robot Hit Streak 18 | 2 12 4 11 13 . 7 6 10 . 8 . . . 1 2 8 18 4 3 3 11 Robot Miss Streak 6 | 2 2 2 5 4 . 1 6 3 . 2 . . . 1 . 2 3 3 1 1 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 430 | 3 35 10 44 20 14 20 19 41 11 21 9 2 21 10 14 23 31 15 24 28 15 Core Hits 436 | 3 22 55 22 11 1 20 20 20 4 7 6 1 7 7 6 97 35 15 16 10 51 Critical Kills 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . Critical Parts Destroyed 6 | . . . . . . 1 . . . . . . . . . . 1 . 3 1 . Critical Strikes 37 | . 2 . 3 . . 1 2 . 2 3 . . 3 . 4 . 2 2 3 8 2 Burn 9 | . 2 . 3 . . . 1 . . 1 . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . Destroy 5 | . . . . . . 1 . . . . . . . . . . 2 . . 2 . Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 . Smash 3 | . . . . . . . . . . . . . . . . . . . 3 . . Sever 16 | . . . . . . . 1 . 2 2 . . 3 . 4 . . 2 . 2 . Impale 2 | . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 457 | . . . 5 . 14 52 28 6 15 13 9 5 63 23 42 . . 32 75 73 2 Impact 69 | . . . 5 . . 6 . . . . . . . . . . . 10 41 7 . Slashing 248 | . . . . . 9 17 15 2 15 13 9 5 63 23 40 . . 20 9 8 . Piercing 135 | . . . . . . 29 13 4 . . . . . . 2 . . 2 25 58 2 Sneak Attacks 43 | . . . . . 5 3 1 1 5 . . 1 5 1 10 . . 3 1 7 . Combat Hostiles 9 | . . . . . . 1 . . . . . . 1 . 7 . . . . . . Follow-up Attacks 13 | . . . . . . . 1 . . . . . 4 1 . . . 2 2 3 . Damage Inflicted 35300 | 33 516 1681 936 437 652 1789 983 974 591 627 783 189 1251 1066 916 10626 2774 1888 2360 2264 1964 Guns 4188 | 33 484 . 654 333 . 273 229 880 . 348 . . . . . . 507 170 . . 277 Cannons 1128 | . . . . . . . 38 . . . . . . . . . . . . 966 124 Explosions 20989 | . 32 1658 282 96 . 1255 380 . . . . . . 397 62 10626 2267 1123 1248 . 1563 Melee 8964 | . . . . . 652 261 336 94 591 279 783 189 1251 669 854 . . 595 1112 1298 . Ramming 31 | . . 23 . 8 . . . . . . . . . . . . . . . . . Kinetic 2672 | 33 223 . 331 171 . 273 . 880 . . . . . . . . 507 . . 254 . Thermal 3556 | . 261 . 323 162 . . 267 . . 191 . . . . . 28 . 652 . 712 960 Explosive 18811 | . 32 1658 282 96 . 1255 380 . . . . . . 397 62 10493 2267 641 1248 . . Electromagnetic 1266 | . . . . . . . . . . 157 . . . . . 105 . . . . 1004 Impact 1377 | . . . . . . 191 . . . . . . . . . . . 209 764 213 . Slashing 6178 | . . . . . 652 70 199 . 591 279 783 189 1251 669 844 . . 354 156 141 . Piercing 1409 | . . . . . . . 137 94 . . . . . . 10 . . 32 192 944 . Highest Corruption 26 | . . . . . . 26 . 1 1 1 1 1 4 . 22 22 1 10 18 14 14 Average Corruption 5 | . . . . . . 1 . 1 1 1 1 1 3 . 14 22 1 7 10 10 9 Corruption Purged 4 | . . . . . . . . . . . . 1 . . 3 . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . . . . . 13 . . Effects 227 | . . . . . . 10 . . 7 6 1 2 17 . 49 1 9 45 26 38 16 Message Errors 55 | . . . . . . 3 . . 1 . . . 3 . 14 . 2 12 7 9 4 Matter Fused 56 | . . . . . . 2 . . 1 3 . . 7 . 13 . 2 13 5 8 2 Heat Flow Errors 29 | . . . . . . . . . 1 1 1 . 3 . 9 . 3 4 3 3 1 Energy Discharges 27 | . . . . . . 1 . . 1 1 . 1 2 . 3 . 1 7 3 3 4 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Parts Fused 5 | . . . . . . . . . 1 . . . 1 . . . . 2 1 . . Data Loss (minor) 24 | . . . . . . 2 . . . . . . 1 . 5 . . 6 2 6 2 Data Loss (major) 11 | . . . . . . . . . 2 . . 1 . . 3 1 . 1 1 1 1 Misfires 7 | . . . . . . 1 . . . 1 . . . . . . 1 . 1 3 . Alerts 4 | . . . . . . 1 . . . . . . . . . . . . . 3 . Misdirections 6 | . . . . . . . . . . . . . . . 1 . . . 2 2 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 4 | . . . . . . . 2 . . 2 . . . . . . . . . . . Overflow Damage 2710 | . . 37 10 . 278 159 . . 99 25 175 87 183 281 . 159 102 97 459 552 7 Projectiles 166 | . . . . . . . . . . . . . . . . . . . . 165 1 Explosions 469 | . . 37 10 . . . . . . . . . . 34 . 159 102 97 24 . 6 Melee 2075 | . . . . . 278 159 . . 99 25 175 87 183 247 . . . . 435 387 . Knockbacks 13 | . . . . . . 1 . . . . . . . . . . . 1 5 6 . Impact 9 | . . . . . . 1 . . . . . . . . . . . 1 5 2 . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 4 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 475 | . . 282 . . . 13 44 . . . . . . . . 35 52 . . . 49 Shots 20 | . . 10 . . . 1 2 . . . . . . . . 1 1 . . . 5 Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 231 28 117 198 . 147 . 197 50 145 140 . 219 . 247 10 236 276 231 199 338 Average Temperature 87 | . 82 14 32 104 . 56 . 128 50 69 92 . 80 . 106 4 89 97 117 86 100 Received Heat Transfer 1562 | . 180 44 144 75 . 21 243 210 9 27 . . 12 36 36 50 120 28 63 90 174 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Parts Fried 8 | . . . . . . . . . . 3 . . . . . 1 . . . 1 3 Impact Corruptions 17 | . . . . . . 4 . . . . . . . . . . . . 11 2 . Robots Melted 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Parts Melted 17 | . 2 . 4 . . . 2 1 . 2 . . . . . . . . . 4 2 Heat Transferred 4726 | . 814 . 1036 407 . . 470 . . 396 . . . . . 50 . 513 . 148 892 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . . . . . . . . . . 9 . 1 . . 4 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Peak Influence 1109 | 10 212 188 307 232 . . 483 382 . . . . 958 . . . . 607 793 732 1109 Initial 445 | . 6 . 72 20 . . 130 167 . . . . . . . . . . 341 445 372 Average 320 | 5 38 110 148 136 . . 330 299 . . . . 119 . . . . 320 525 545 770 Maximum Alert Level 4 | . 1 . 1 1 . . 2 1 . . . . 3 . . . . 2 3 3 4 Low Security (%) 41 | 100 99 100 83 84 . . 13 15 . . . . 86 . . . . 33 . . . Level 1 16 | . . . 16 15 . . 53 84 . . . . 2 . . . . 14 10 . 11 Level 2 36 | . . . . . . . 32 . . . . . . . . . . 52 85 96 12 Level 3 5 | . . . . . . . . . . . . . 10 . . . . . 3 3 74 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . . . . 5 3 . . . . 7 . . . . 7 9 8 4 Investigation 7 | . . . . . . . 1 1 . . . . 2 . . . . 1 . 1 1 Extermination 19 | . . . . . . . 1 1 . . . . 2 . . . . 5 5 4 1 Reinforcement 11 | . . . . . . . 2 1 . . . . 2 . . . . 1 2 2 1 Assault 4 | . . . . . . . . . . . . . 1 . . . . . 2 1 . Garrison 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 1 . . . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 89 | . . . . . . 68 1 4 . . . . 5 . . 1 . . 1 3 6 Communications Jammed 3 | . . . . . . . . . . . . . 3 . . . . . . . . Distress Signals 3 | . . . . . . . . . . . . . 3 . . . . . . . . Times Spotted 448 | . 14 26 16 9 . 17 30 19 3 3 . . 37 10 4 48 12 47 46 49 58 Peak Tracking Total 16 | . 3 16 4 3 . 3 5 5 5 1 . . 10 7 2 14 5 8 8 7 11 Tactical Retreats 50 | . . 1 1 . . 4 5 4 3 . . . 5 2 3 2 . 1 3 9 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 7 | . . . . . . 1 2 . . . . . . . 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . 4 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . 5 . . . . . . . . . . . . . . . Triggered 21 | . . . . . . 6 . . . . . . . . . 14 . . . . 1 Most Traps Carried 3 | . . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 53 | . . 6 . . . 5 4 . . . . . 23 . . 3 . 4 6 1 1 Max in Single Turn 2 | . . 1 . . . 1 2 . . . . . . . . 2 . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 46 | . 7 . 8 . . . 3 1 1 1 4 1 5 1 2 3 . 2 2 3 2 Terminals 14 | . 7 . 6 . . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 6 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Scanalyzers 7 | . . . 1 . . . . . . . . . 1 . . . . 2 2 1 . Garrison Access 4 | . . . . . . . 2 . . . . . 1 . . . . . . 1 . Total Hacks 133 | . 27 . 34 . . . 7 4 1 1 17 1 13 1 2 9 . 3 6 3 4 Successful 88 | . 13 . 23 . . . 2 1 1 1 17 1 9 1 2 9 . . 6 1 1 Failed 44 | . 13 . 11 . . . 5 3 . . . . 4 . . . . 3 . 2 3 Catastrophic 6 | . 1 . 1 . . . 1 1 . . . . . . . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 134 | . 25 . 18 . 1 1 21 12 . . . . 19 . . . . 13 10 3 11 Terminals 46 | . 27 . 18 . . . . . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 22 | . . . 8 . . . 2 4 . . . . 5 . . . . . . . 3 Recycling Units 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 Scanalyzers 22 | . . . 8 . . . . . . . . . 4 . . . . 3 6 1 . Garrison Access 8 | . . . . . . . 5 . . . . . 2 . . . . . . 1 . Terminal Hacks 34 | . 2 . . . . . . . 1 1 17 1 . 1 2 9 . . . . . Record 14 | . . . . . . . . . . . 5 1 . . . 8 . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . . . . . . Open Door 6 | . . . . . . . . . 1 1 . . . 1 2 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 15 | . . . 7 . . . 2 1 . . . . 4 . . . . . . . 1 Scan Component 9 | . . . 4 . . . 1 1 . . . . 2 . . . . . . . 1 Repair 6 | . . . 3 . . . 1 . . . . . 2 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 17 | . . . 7 . . . . . . . . . 4 . . . . . 6 . . Insert Component 8 | . . . 3 . . . . . . . . . 2 . . . . . 3 . . Analyze 9 | . . . 4 . . . . . . . . . 2 . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 11 . 9 . . . . . . . . . . . . . . . . . . Terminals 20 | . 11 . 9 . . . . . . . . . . . . . . . . . . Assimilate 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 7 . 7 . . . 3 1 . . . . 5 . . . . 2 1 2 2 Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 3 . . . 15 . . . 4 . 2 . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 3 . . . 1 . . . . . 2 . . . . . . . . Time 200 | . . . 90 . . . 26 . . . . . 84 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . 10 . . . . . . . . Parts Scanalyzed 7 | . . . 3 . . . . . . . . . 2 . . . . . 2 . . Part Schematics Acquired 7 | . . . 3 . . . . . . . . . 2 . . . . . 2 . . Parts Damaged 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 5 . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . . . . . . Combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . 5 . . . . . . . . . . . . . . . . parse_system 5 | . . . . . 5 . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 70 | . 1 . 1 . 6 2 7 8 . . . . 5 . . . . 4 . 14 22 Largest Group 8 | . 1 1 1 . 6 6 4 4 2 . . . 3 . . . . 3 . 7 8 Highest-Rated Group 345 | . 10 10 10 . 341 341 116 112 55 . . . 288 . . . . 288 . 269 345 Highest-Rated Ally 269 | . 10 10 10 . 96 96 32 28 28 . . . 103 . . . . 96 . 269 115 Zionite Dispatches 15 | . . . . . . . 2 3 . . . . 2 . . . . 2 . 1 5 Heavy 1 | . . . . . . . . . . . . . 1 . . . . . . . . Light 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fire 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 3 | . . . . . . . . 1 . . . . . . . . . . . . 2 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 66 | . . . . . . 6 . 1 7 2 . 4 . . . . 9 15 18 . 4 ROAM 4 | . . . . . . 4 . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . 2 . . 1 . . . . . . . . . 1 . . DROP 5 | . . . . . . . . 1 . . . . . . . . . . . . 4 PICKUP 1 | . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 9 | . . . . . . . . . 3 2 . 4 . . . . . . . . . RETURN 43 | . . . . . . . . . 2 . . . . . . . 9 15 17 . . Ally Attacks 468 | . . . . . . 75 44 26 2 . . . 22 . . . 9 70 44 68 108 Total Damage 25905 | . . . . . . 2471 969 441 22 . . . 1893 . . . 1240 7745 5106 2237 3781 Kills 141 | . . . . . . 23 9 7 . . . . 14 . . . 6 35 23 9 15 Allies Corrupted 8 | . . . . . . 1 . 1 . . . . . . . . . 2 1 1 2 Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Robot Analysis Total 5 | . 1 . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 3 . . . 2 1 . . . 1 3 . . . . . . Drone Launches 47 | . . . . . . . . . 3 2 . 3 . . . . 8 15 16 . . Drone Recoveries 43 | . . . . . . . . . 3 1 . 1 . . . . 8 15 15 . . Zionite Intel Received 9 | . . . . . . . 3 1 . . . . 2 . . . . 1 2 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . . Active Terminals 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 27337 | 92 1371 693 1272 360 2416 3026 1260 653 960 844 550 1384 1078 250 1313 989 2457 2146 1983 1588 652 Spaces Moved 17334 | 46 538 375 534 177 1399 1141 776 390 518 274 270 505 1079 386 1473 851 1845 1258 1484 1303 712 Core 1105 | 3 . . . . . . . . . . . . . . 555 308 . . . . 239 Treads 2059 | 43 538 375 534 177 262 . . . . . . . . . 130 . . . . . . Legs 7461 | . . . . . . 1 776 390 518 274 190 505 273 . . 277 1845 1257 1155 . . Wheels 2330 | . . . . . 1137 1140 . . . . . . . . . . . 1 . . 52 Hover 2351 | . . . . . . . . . . . . . 32 . . 266 . . 329 1303 421 Flight 2028 | . . . . . . . . . . . 80 . 774 386 788 . . . . . . Fastest Speed 14 | 50 160 160 160 160 120 120 120 120 120 120 106 190 14 17 35 50 112 112 41 33 38 Average Speed 122 | 153 160 160 160 160 167 205 124 121 124 187 179 190 73 49 70 90 112 146 102 87 71 Slowest Speed 390 | 160 160 240 160 160 320 225 190 190 260 260 330 190 190 106 385 180 112 390 135 159 250 Overloaded Moves 98 | . . . . . . . . . . . . . 67 22 1 . . . . 7 1 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . 5 . . . . . . . 3 Cave-ins Triggered 6 | . . . . . . . . . . . . . . 1 3 . . . 1 . 1 Teleports 5 | . . . . . . . . . . . . . . . . . . . 1 4 . Exploration Rate (%) 57 | 4 75 80 51 39 90 61 27 11 93 88 60 89 25 58 91 88 98 18 62 33 21 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 21 | . . 1 2 . 1 . 10 . 1 1 3 . . . 2 . . . . . . Known Exits Taken 3 | . . 1 . . . . . . . . . . . 1 . . . 1 . . . Unknown Exits Taken 18 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 19 | . . 1 . 1 5 . . . 2 2 . 3 . . 4 . 1 . . . . Spaces Dug 269 | . . 6 5 . . 25 18 3 1 5 . 3 28 11 24 . 28 15 39 55 3 Terrain Destroyed 1353 | . 4 128 43 13 . 34 76 5 1 5 . 3 28 92 67 259 349 39 89 101 17 Melee 213 | . . . 5 . . 25 18 3 1 5 . 3 28 11 24 . . 15 33 40 2 Projectile 84 | . . . . . . 3 2 2 . . . . . . . . 5 . 10 61 1 AOE 1056 | . 4 128 38 13 . 6 56 . . . . . . 81 43 259 344 24 46 . 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 22110 | 58 1003 440 885 212 1463 1697 971 497 808 569 322 922 1268 411 1679 1026 2188 1503 1792 1578 818 Wait 2794 | 1 400 27 275 2 4 310 100 42 249 239 . 393 86 2 102 84 272 71 50 64 21 Move 17293 | 45 537 374 533 176 1398 1140 775 389 517 273 269 504 1068 385 1469 850 1844 1257 1483 1302 705 Hop 8 | . . . . . . . . . . . . . 5 . . . . . . . 3 Pick Up 226 | 2 20 2 9 . 28 20 5 3 7 9 7 4 11 . 5 3 . 33 33 19 6 Fast Attach 166 | 7 1 1 4 . 1 1 8 7 7 8 4 1 5 . 17 17 12 10 16 22 17 Attach 103 | . . 3 3 . 1 7 5 3 2 2 1 . 2 . 5 2 . 16 18 21 12 Detach 66 | . . . . . . 6 3 . . . 2 . . . 5 8 . 16 3 12 11 Swap 321 | . 8 3 16 9 12 49 12 12 5 5 17 8 26 2 16 13 1 28 49 26 4 Drop 256 | . 10 2 9 3 5 33 5 3 6 11 13 7 13 . 16 13 13 30 42 14 8 Fire 398 | 3 27 24 31 21 . 36 27 29 . 10 . . . 3 3 36 45 13 29 32 29 Melee 420 | . . . 5 . 14 52 27 6 15 12 9 5 52 19 38 . . 29 69 66 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 4 . 1 . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . 8 . . . . . . . . 3 . . . . . . Rewire 38 | . . . . . . 30 4 3 . . . . . . . . 1 . . . . Trap 5 | . . . . . . 5 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 595 | -10/Materials | Central database locked down 708 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Discovered new exit (range 14) 1036 | -10/Materials | Loaded intel: 11 interactive machine locations 1114 | -10/Materials | Loaded intel: 21 trap records 1182 | -10/Materials | Learned location of 2 exits from Mines 1290 | -10/Materials | Learned Materials emergency access door positions 1330 | -10/Materials | Identified exit to Materials 1382 | -10/Materials | Learned Storage stockpile data 1443 | -10/Materials | Learned Materials emergency access door positions 1464 | -10/Materials | Entered Mines 1464 | -10/Mines | Accompanied by 1 ally 1465 | -10/Mines | Identified exit to Subcaves 1476 | -10/Mines | Met a Derelict bent on vengeance 1853 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1860 | -10/Mines | Assembled infested the area 1918 | -10/Mines | Lost 4 parts (1p2n1u) 1929 | -10/Mines | Destroyed 18 combat bots 1976 | -10/Mines | Learned location of Storage (-7) 2110 | -10/Mines | Discovered exit to Materials (range 9) 2157 | -10/Mines | Entered Materials 2157 | -9/Materials | Evolved 2 slots: Utility x2 2469 | -9/Materials | Discovered new exit (range 16) 2857 | -9/Materials | Discovered new exit (range 13) 3038 | -9/Materials | Identified exit to Materials 3095 | -9/Materials | Learned Materials emergency access door positions 3101 | -9/Materials | Repaired Imp. Treads 3134 | -9/Materials | Repaired Imp. Treads 3144 | -9/Materials | Loaded intel: 2 repair station locations 3162 | -9/Materials | Repaired Seismic Detector 3218 | -9/Materials | Learned location of Zion (-7) 3240 | -9/Materials | Learned 2 Storage zone layouts 3252 | -9/Materials | Learned location of 1 exit from Recycling 3274 | -9/Materials | Learned location of 1 exit from Recycling 3429 | -9/Materials | Entered Mines 3742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3773 | -9/Mines | Discovered exit to Materials (range 5) 3789 | -9/Mines | Entered Zion 3813 | -7/Zion | Found CR-A16's Pointy Stick 3969 | -7/Zion | Discovered new exit (range 12) 4310 | -7/Zion | Given A8's code to call for help 4675 | -7/Zion | Learned Factory emergency access door positions 4678 | -7/Zion | Learned Factory machine intel 4868 | -7/Zion | Build established: Derelict-Mutant 4997 | -7/Zion | Learned location of Warlord (-4) 5699 | -7/Zion | Met Imprinter 5747 | -7/Zion | Imprinted 5749 | -7/Zion | Declared Zion's savior 5932 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5932 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6205 | -7/Zion | Entered Proximity Caves 6205 | -6/Proximity Caves | Accompanied by 6 allies 6572 | -6/Proximity Caves | Build established: Mutant 6664 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 6750 | -6/Proximity Caves | Found Prototype Special Weapon 6951 | -6/Proximity Caves | Build established: Derelict-Mutant 7321 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7536 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 7672 | -6/Proximity Caves | Build established: Mutant 7761 | -6/Proximity Caves | Found Prototype Device 7761 | -6/Proximity Caves | Identified Exp. Thermal Shield 8242 | -6/Proximity Caves | Build established: Scavenger-Mutant 8798 | -6/Proximity Caves | Identified Molecular Deconstructor 8964 | -6/Proximity Caves | Build established: Mutant 9199 | -6/Proximity Caves | Discovered new exit (range 3) 9210 | -6/Proximity Caves | System corruption reached 10% 9231 | -6/Proximity Caves | Entered Factory 9231 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 9232 | -6/Factory | Identified exit to Lower Caves 9234 | -6/Factory | Loaded intel: 262 machine locations 9396 | -6/Factory | Zion Fire squad teleported in 9407 | -6/Factory | Garrison activated, responded to threat 9438 | -6/Factory | Retrieved Zion intel report: Active Terminals 9459 | -6/Factory | Lost 4 allies 9525 | -6/Factory | Build established: Scavenger-Mutant 9755 | -6/Factory | Allied Derelicts emerged from ambush trap array 9988 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9989 | -6/Factory | Zion Recon squad teleported in 10054 | -6/Factory | Repaired Seismic Detector 10247 | -6/Factory | Retrieved Zion intel report: Component Schematics 10475 | -6/Factory | Discovered new exit (range 13) 10491 | -6/Factory | Entered another Factory area 10491 | -5/Factory | Evolved 2 slots: Utility x2 10592 | -5/Factory | Zion Fire squad teleported in 10740 | -5/Factory | Lost 3 allies 10949 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10950 | -5/Factory | Zion Fire squad teleported in 11001 | -5/Factory | Discovered new exit (range 16) 11089 | -5/Factory | Zion Hacking Resupply teleported in 11144 | -5/Factory | Entered Upper Caves 11144 | -5/Upper Caves | Accompanied by 2 allies 11278 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11381 | -5/Upper Caves | Lost 6 parts (2p1n3u) 11653 | -5/Upper Caves | Learned location of 1 exit from Factory 11930 | -5/Upper Caves | Discovered new exit (range 89) 12104 | -5/Upper Caves | Entered another Upper Caves area 12283 | -5/Upper Caves | Discovered new exit (range 27) 12392 | -5/Upper Caves | Discovered new exit (range 104) 12409 | -5/Upper Caves | Build established: Derelict-Mutant 12576 | -5/Upper Caves | Lost 6 parts (1p2n2u1w) 12636 | -5/Upper Caves | Found DCF Scrap (14 items) 12942 | -5/Upper Caves | Build established: Derelict-Gladiator 12942 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12948 | -5/Upper Caves | Entered Zhirov 12948 | -5/Zhirov | Discovered new exit (range 3) 12983 | -5/Zhirov | Met Zhirov 13017 | -5/Zhirov | Learned location of Quarantine (-3) 13017 | -5/Zhirov | Learned location of Testing (-2) 13017 | -5/Zhirov | Learned location of Command (-1) 13036 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13071 | -5/Zhirov | Found Alien Artifact 13071 | -5/Zhirov | Identified Integrated Reactor 13071 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13251 | -5/Zhirov | Found Alien Artifact 13498 | -5/Zhirov | Entered Proximity Caves 14377 | -4/Proximity Caves | Discovered new exit (range 11) 14415 | -4/Proximity Caves | Found DCF Scrap (10 items) 14510 | -4/Proximity Caves | Build established: Derelict-Mutant 14882 | -4/Proximity Caves | Entered Factory 14882 | -4/Factory | Evolved 2 slots: Propulsion x2 14883 | -4/Factory | Identified exit to Armory 14986 | -4/Factory | Repaired Phasing Sabre 15234 | -4/Factory | Lost 3 parts (2n1u) 15239 | -4/Factory | Repaired Broken Cld. Nuclear Pulse Thruster 15418 | -4/Factory | Retrieved Zion intel report: Trap Installations 15419 | -4/Factory | Zion Light squad teleported in 15484 | -4/Factory | Build established: Derelict-Gladiator 15497 | -4/Factory | Found Prototype Protection 15497 | -4/Factory | Identified Zio. Weapon Casing 15538 | -4/Factory | Lost 3 allies 15625 | -4/Factory | Found Zio. Weapon Casing 15721 | -4/Factory | Spotted B-86 Titan 15732 | -4/Factory | Lost 3 parts (1n2u) 15796 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15797 | -4/Factory | Zion Heavy squad teleported in 15882 | -4/Factory | First assault squad dispatched 15915 | -4/Factory | Discovered new exit (range 4) 15927 | -4/Factory | Discovered new exit (range 7) 15960 | -4/Factory | Entered Upper Caves 15988 | -4/Upper Caves | Build established: Scavenger-Sprinter 16023 | -4/Upper Caves | Encountered a Warlord checkpoint 16033 | -4/Upper Caves | Identified exit to Upper Caves 16173 | -4/Upper Caves | Crushed by falling debris 16176 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16210 | -4/Upper Caves | Entered another Upper Caves area 16218 | -4/Upper Caves | Learned location of Armory (-4) 16231 | -4/Upper Caves | Lost 4 parts (1p1n2u) 16383 | -4/Upper Caves | Build established: Scavenger-Gladiator 16742 | -4/Upper Caves | Crushed by falling debris 16743 | -4/Upper Caves | System corruption reached 10% 16765 | -4/Upper Caves | Crushed by falling debris 16771 | -4/Upper Caves | Crushed by falling debris 16782 | -4/Upper Caves | Spotted B-86 Titan 16799 | -4/Upper Caves | Core integrity fell below 50% 16829 | -4/Upper Caves | Lost 10 parts (1p2n6u1w) 16994 | -4/Upper Caves | Destroyed B-86 Titan 17225 | -4/Upper Caves | Discovered new exit (range 4) 17523 | -4/Upper Caves | Entered Warlord 17535 | -4/Warlord | Build established: Mutant 17541 | -4/Warlord | System corruption cleaned by Quarantine Array 17643 | -4/Warlord | Rebuked by Warlord 17668 | -4/Warlord | Warlord's base attacked by MAIN.C 17757 | -4/Warlord | Found Prototype Energy Cannon 17757 | -4/Warlord | Identified Vortex Cannon 17837 | -4/Warlord | Found Prototype Reactor 17837 | -4/Warlord | Identified Vortex Chain Reactor 17860 | -4/Warlord | Found Prototype Device 17860 | -4/Warlord | Identified Exp. Cloaking Device 17877 | -4/Warlord | Found Prototype Processor 17877 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 17880 | -4/Warlord | Found Prototype Device 17880 | -4/Warlord | Identified System Purifier 18018 | -4/Warlord | Warlord forces counterattacked 18023 | -4/Warlord | Spotted Striker 18038 | -4/Warlord | Destroyed Striker 18040 | -4/Warlord | Spotted Executioner 18044 | -4/Warlord | Spotted Striker 18044 | -4/Warlord | Destroyed Striker 18070 | -4/Warlord | Destroyed 11 combat bots 18099 | -4/Warlord | Found Prototype Device 18099 | -4/Warlord | Identified Wardrone Bay 18311 | -4/Warlord | Destroyed Executioner 18343 | -4/Warlord | Warlord base infiltrated, sounded retreat 18408 | -4/Warlord | Spotted Striker 18411 | -4/Warlord | Spotted Striker 18421 | -4/Warlord | Destroyed Striker 18423 | -4/Warlord | Spotted Executioner 18442 | -4/Warlord | Destroyed 10 combat bots 18492 | -4/Warlord | Spotted Executioner 18504 | -4/Warlord | Discovered new exit (range 8) 18512 | -4/Warlord | Entered Proximity Caves 18536 | -3/Proximity Caves | Lost 11 allies 19126 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19320 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19994 | -3/Proximity Caves | Found Imp. Powered Armor 20045 | -3/Proximity Caves | Discovered new exit (range 9) 20969 | -3/Proximity Caves | Entered Research 20969 | -3/Research | Evolved 2 slots: Utility x2 20970 | -3/Research | Identified exit to Quarantine 21016 | -3/Research | Zion Melee Resupply teleported in 21381 | -3/Research | Build established: Hauler-Mutant 21433 | -3/Research | Found Quantum Capacitor 21884 | -3/Research | Destroyed 7 combat bots 22058 | -3/Research | Retrieved Zion intel report: Guard Positions 22059 | -3/Research | Zion Light squad teleported in 22105 | -3/Research | Found Zio. Weapon Casing 22108 | -3/Research | Found Zio. Weapon Casing 22113 | -3/Research | Lost 3 allies 22193 | -3/Research | Terminal network hard line cut 22468 | -3/Research | Found Prototype Device 22468 | -3/Research | Identified Exp. Focal Shield 22602 | -3/Research | Build established: Mutant 22764 | -3/Research | System corruption reached 10% 23115 | -3/Research | Entered Quarantine 23658 | -3/Quarantine | Retrieved Zion intel report: Branch Access 23665 | -3/Quarantine | Found Alien Artifact 23665 | -3/Quarantine | Identified Core Reset Matrix 23665 | -3/Quarantine | Identified Transdimensional Reconstructor 23665 | -3/Quarantine | Used Core Reset Matrix 23669 | -3/Quarantine | Detected hypermatrix surge 23669 | -3/Quarantine | Sensed 15 artifacts in vicinity 23723 | -3/Quarantine | Found Phase Armor 23784 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 23921 | -3/Quarantine | Found Core Cannon 24098 | -3/Quarantine | Found Matter Drive 24365 | -3/Quarantine | First assault squad dispatched 24378 | -3/Quarantine | Build established: Scavenger-Mutant 24619 | -3/Quarantine | Terminal network hard line cut 24733 | -3/Quarantine | Found Prototype Device 24733 | -3/Quarantine | Identified Adv. Kinecellerator 24790 | -3/Quarantine | Spotted Alpha 7 24874 | -3/Quarantine | Lost 7 parts (2p2n3u) 24912 | -3/Quarantine | Crushed by falling debris 24923 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24924 | -3/Quarantine | Found Transdimensional Reconstructor 24935 | -3/Quarantine | Found Transdimensional Reconstructor 24943 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 24958 | -3/Quarantine | Found Sigix Broadsword 24964 | -3/Quarantine | Discovered new exit (range 2) 24981 | -3/Quarantine | Found Dimensional Node Initializer 24995 | -3/Quarantine | Initialized slip node 25020 | -3/Quarantine | Core integrity fell below 50% 25070 | -3/Quarantine | Lost 3 parts (2n1u) 25097 | -3/Quarantine | Warped through subspace to slip node 25098 | -3/Quarantine | Core integrity fell below 20% 25098 | -3/Quarantine | Entered Research 25098 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 25192 | -2/Research | Lost 3 parts (1p2n) 25452 | -2/Research | Warped through subspace 25599 | -2/Research | Spotted B-90 Cyclops 25747 | -2/Research | System corruption reached 10% 25769 | -2/Research | Lost 6 parts (4n1u1w) 25922 | -2/Research | Warped through subspace 25923 | -2/Research | Core integrity fell below 50% 26071 | -2/Research | Warped through subspace 26211 | -2/Research | Lost 3 parts (1p2u) 26348 | -2/Research | First assault squad dispatched 26432 | -2/Research | Warped through subspace 26462 | -2/Research | Zion Experimental squad teleported in 26540 | -2/Research | Spotted B-90 Cyclops 26546 | -2/Research | Terminal network hard line cut 26552 | -2/Research | Emitted hypermatrix ping 26557 | -2/Research | Assembled emerged from beneath the floor 26583 | -2/Research | Assembled emerged from beneath the floor 26616 | -2/Research | Lost 7 allies 26664 | -2/Research | Discovered new exit (range 15) 26686 | -2/Research | Entered Access 26686 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 26790 | -1/Access | Found Unknown Launcher 26790 | -1/Access | Identified Gamma Bomb Array 26878 | -1/Access | Destroyed 12 combat bots 26885 | -1/Access | Lost 6 parts (1p3n2u) 26901 | -1/Access | Zion Hacker squad teleported in 26995 | -1/Access | Lost 6 parts (2p1n3u) 27010 | -1/Access | Zion Light squad teleported in 27041 | -1/Access | Lost 5 parts (2n2u1w) 27063 | -1/Access | Crushed by falling debris 27063 | -1/Access | System corruption reached 10% 27069 | -1/Access | Lost 3 allies 27094 | -1/Access | Lost 7 parts (2p4n1u) 27119 | -1/Access | Spotted B-99 Colossus 27122 | -1/Access | Released all parts (8) 27127 | -1/Access | Core integrity fell below 50% 27134 | -1/Access | Spotted B-99 Colossus 27134 | -1/Access | Spotted B-99 Colossus 27137 | -1/Access | Emitted hypermatrix ping 27142 | -1/Access | Assembled emerged from beneath the floor 27226 | -1/Access | Zion Zionite Resupply teleported in 27239 | -1/Access | Assembled emerged from beneath the floor 27239 | -1/Access | Zion Hacking Resupply teleported in 27245 | -1/Access | Found Prototype Hackware 27245 | -1/Access | Identified Exp. System Shield 27252 | -1/Access | Zion Hacking Resupply teleported in 27292 | -1/Access | Garrison activated, responded to threat 27337 | -1/Access | Discovered new exit (range 5) 27338 | -1/Access | Core integrity fell below 20% 27338 | *** | Heading to fleet! Last Messages --------------- 27292_ H-88 Terminator calls for garrison reinforcements. 27292_ ALERT: Activating Garrison Access A002. 27293_ Dropped Com. Wheel. 27298_ System corrupted: Energy discharge (-21). 27298_ Acquired Unknown Ballistic Gun. 27304_ Identified KE Penetrator. 27307_ Slug penetrates Main Access Shell. 27310_ Slug penetrates Wall. 27314_ D5L9=QZ&QS