Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 23:53:20 Player: freddy fastbear Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1537) 1537 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 6222 Bonus ------- Follower Combat Kills 560 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 91/100 System Corruption 3% Temperature Hot (222) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Storm Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Weapon Shielding Bomb Factory No. 2 > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Advanced Weight Redist. System 0b10 Decoder Chip [Scout] Beamcaster Heavy Battle Rifle Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light EM Pulse Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 55 | 7 6 9 . 6 2 25 Power 12 | 1 1 . . 1 . 9 Engine 6 | 1 1 . . . . 4 Core 4 | . . . . . . 4 Reactor 2 | . . . . 1 . 1 Propulsion 14 | 2 . 2 . 1 2 7 Treads 4 | . . . . . . 4 Leg 7 | 2 . 2 . 1 2 . Wheel 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 4 . 2 . 8 Device 8 | . . 3 . . . 5 Storage 4 | 1 2 . . 1 . . Processor 4 | . 1 . . 1 . 2 Hackware 1 | . . . . . . 1 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 11 | 3 2 3 . 2 . 1 Energy Gun 4 | 1 . 1 . 1 . 1 Energy Cannon 4 | . 2 2 . . . . Ballistic Gun 3 | 2 . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Corrupted Parts 2 | . . . . . 2 . System Corruption 17 | . . . . . 17 . Parts Lost 22 | . . 2 . . . 20 Power 8 | . . . . . . 8 Propulsion 6 | . . . . . . 6 Utility 4 | . . . . . . 4 Weapon 4 | . . 2 . . . 2 Highest Loss Streak 6 | . . 2 . . . 6 To Critical Strikes 1 | . . . . . . 1 Average Backups 5 | 3 7 6 7 5 4 5 Power . | . . . . . . . Propulsion 1 | 2 3 1 2 . . . Utility 2 | . 1 2 3 2 2 3 Weapon 1 | . 1 1 2 2 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | 1 2 . . 3 . 5 Power 1 | . . . . . . 1 Propulsion 5 | 1 2 . . 1 . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . . . 2 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 97 92 100 100 100 66 Engine 8 | . 14 11 11 10 . 6 Reactor 2 | . . . . . 11 . Treads 5 | . . . . . . 14 Leg 20 | . 28 33 33 33 33 1 Device 1 | . . 2 . . . 4 Storage 9 | . 14 11 11 11 11 5 Processor 11 | . 13 11 11 11 11 12 Hackware 1 | . . . . . . 4 Protection 5 | . . 1 11 11 11 2 Energy Gun 5 | . 2 1 . 8 11 5 Energy Cannon 7 | . 22 19 22 5 . . Ballistic Gun 4 | . 2 . . 8 11 1 Peak Build Rating 65 | 6 10 12 12 27 36 65 Average Rating 29 | 3 8 10 12 18 34 50 On Entrance 14 | . 6 9 12 12 27 36 Avg Prop Armor Cover (%) 12 | . . . . . . 12 Naked Turns . | . . . . . . . Heaviest Build 86 | 14 23 20 19 32 32 86 Greatest Support 80 | 20 20 30 30 30 50 80 Greatest Overweight (x) 4 | 4 1 . . 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 10 10 10 Average Capacity 9 | 7 9 8 8 8 10 9 Most Carried 10 | 5 10 8 7 10 10 10 Average Carried 7 | 3 7 6 7 8 9 7 Final Capacity 10 | 8 8 8 8 10 10 5 Final Carried 10 | 4 6 7 7 10 10 4 Class Distribution -------------------- 67% | Mutant 11% | Gunner 11% | Scavenger-Gunner 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 886 | 221 126 70 . 90 122 257 Remotely . | . . . . . . . Salvage Created 1902 | . 532 377 . 36 87 870 Parts 102 | . 33 27 . . 5 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . 3 12 . Prevented 2 | . . . . . 2 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | . 11 10 . . 2 13 Guns 16 | . . 1 . . 2 13 Cannons 15 | . 9 6 . . . . AOE 5 | . 2 3 . . . . Classes Destroyed 8 | . 4 1 . . 1 2 Worker 1 | . . . . . . 1 Recycler 3 | . 1 . . . . 2 Operator 1 | . . . . . . 1 Watcher 4 | . 2 1 . . . 1 Swarmer 12 | . 3 3 . . . 6 Grunt 18 | . 8 6 . . 1 3 Sentry 2 | . . 1 . . . 1 Programmer 4 | . . . . . 1 3 Best Kill Streak 6 | . 4 5 . . 1 6 Combat Bots Only 5 | . 3 5 . . 1 3 Max Kills in Single Turn 3 | . 2 3 . . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 375 | . 44 26 . . 14 291 Missed 117 | . 9 7 . . 4 97 Hits 258 | . 35 19 . . 10 194 Projectile 258 | . 35 19 . . 10 194 AOE 2 | . . . . . . 2 Critical Strikes 5 | . . 1 . . . 4 Damage Taken 4824 | . 407 285 . . 180 3952 Core 1134 | . 139 102 . . 34 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 38 | . . . . . 16 22 Regen/Repaired (Parts) 87 | . 82 . . 5 . . Core Remaining (%) 70 | 100 44 . . . 66 . Volleys Fired 78 | . 22 15 . 6 5 30 Largest 2 | . 2 2 . 2 2 2 Hottest 250 | . 112 112 . 108 108 250 Shots Fired 128 | . 39 28 . 12 11 38 Gun 65 | . . 4 . 12 11 38 Cannon 63 | . 39 24 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 20 | . . . . 6 5 9 Thermal 45 | . . 4 . 6 6 29 Explosive . | . . . . . . . Electromagnetic 63 | . 39 24 . . . . Robot Hit Streak 17 | . 4 17 . 4 5 8 Robot Miss Streak 14 | . 2 2 . 2 2 14 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 84 | . 22 21 . 8 8 25 Core Hits 70 | 1 14 13 . 2 2 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Burn 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3107 | 6 646 503 . 129 181 1642 Guns 1784 | . . 39 . 129 181 1435 Cannons 918 | . 515 403 . . . . Explosions 378 | . 125 58 . . . 195 Melee . | . . . . . . . Ramming 27 | 6 6 3 . . . 12 Kinetic 277 | . . . . 64 92 121 Thermal 1885 | . 125 97 . 65 89 1509 Explosive . | . . . . . . . Electromagnetic 918 | . 515 403 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 18 3 Average Corruption 7 | . . . . . 17 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . . 25 17 Message Errors 10 | . . . . . 6 4 Matter Fused 11 | . . . . . 8 3 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 5 | . . . . . 2 3 Parts Fused 2 | . . . . . 2 . Data Loss (minor) 5 | . . . . . 4 1 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 107 | . 12 10 . . . 85 Projectiles 10 | . . 10 . . . . Explosions 97 | . 12 . . . . 85 Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 80 | . 39 36 . . . 5 Shots 2 | . 1 1 . . . . Rammed 2 | . . . . . . 2 Targets Rammed 5 | 1 1 1 . . . 2 Kicked 3 | 1 1 1 . . . . Crushed . | . . . . . . . Highest Temperature 521 | . 222 90 . 234 366 521 Average Temperature 96 | . 71 32 . 117 129 114 Received Heat Transfer 711 | . 126 111 . . 72 402 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 1 . . . 7 Heat Transferred 2655 | . 100 211 . 111 222 2011 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 74 | 100 100 64 100 . . 60 Level 1 19 | . . 35 . . . 27 Level 2 6 | . . . . . . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 483 | . 179 244 63 . . 483 Initial 63 | . . 59 63 . . 32 Average 111 | . 54 153 43 . . 140 Influence Increases 1993 | . 334 294 . 7 224 1134 Destroy 0b10 Robot/C 1100 | . 220 200 . . 140 540 Destroy 0b10 Robot/NC 50 | . 15 5 . 5 . 25 Destroy Leader 238 | . 54 32 . . 20 132 Allied During Kill 150 | . . . . 2 64 84 Successful Hack 21 | . 8 9 . . . 4 Disable Machine 210 | . 30 30 . . . 150 Destroy Structure 44 | . 7 3 . . . 34 Lose Combat Pursuer 180 | . . 15 . . . 165 Influence Decreases 1584 | . 193 272 140 30 172 777 Entered New Map 225 | . . 82 100 23 . 20 Time Decay 1024 | . 193 170 40 7 172 442 Lost Part 220 | . . 20 . . . 200 Lost Ally 115 | . . . . . . 115 Squads Dispatched 13 | . 4 . . . . 9 Investigation 5 | . 1 . . . . 4 Extermination 4 | . . . . . . 4 Reinforcement 4 | . 3 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 16 12 . . 6 43 Peak Tracking Total 8 | . 3 5 . . 3 8 Tactical Retreats 6 | . . 1 . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 14 | . 2 2 . . . 10 Max in Single Turn 10 | . 1 1 . . . 10 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 15 | . 4 3 . . . 8 Terminals 6 | . 2 3 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . 1 . . . . 1 Recycling Units 3 | . 1 . . . . 2 Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Total Hacks 45 | . 12 9 . . . 24 Successful 32 | . 8 5 . . . 19 Failed 13 | . 4 4 . . . 5 Catastrophic 5 | . 1 1 . . . 3 Database Lockouts . | . . . . . . . Manual 10 | . . . . . . 10 Terminals 16 | . 6 9 . . . 1 Fabricators 1 | . . . . . . 1 Repair Stations 6 | . 4 . . . . 2 Recycling Units 5 | . 2 . . . . 3 Scanalyzers 16 | . . . . . . 16 Garrison Access 1 | . . . . . . 1 Terminal Hacks 8 | . 2 5 . . . 1 Record 5 | . 1 4 . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 5 | . 2 . . . . 3 Process 1 | . . . . . . 1 Report Inventory 3 | . 1 . . . . 2 Retrieve Components 1 | . 1 . . . . . Scanalyzer 14 | . . . . . . 14 Insert Component 4 | . . . . . . 4 Analyze 5 | . . . . . . 5 Retrieve Study 5 | . . . . . . 5 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 3 2 . . . 7 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . . . . 5 Parts Repaired 2 | . 2 . . . . . Time 64 | . 64 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 6 | . . . . . . 6 Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 3 | . . . . . . 3 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 210 | . . . . 151 151 210 Highest-Rated Ally 70 | . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 97 | . . . . . 24 73 Total Damage 2188 | . . . . . 715 1473 Kills 20 | . . . . . 5 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 1571 | . . . . . . 1571 Decoding 1571 | . . . . . . 1571 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 31 | . . . . . . 31 Traps 20 | . . . . . . 20 Emergency Access 7 | . . . . . . 7 Garrisons 4 | . . . . . . 4 Zionite Intel Received 1 | . . . . . . 1 Emergency Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4934 | 64 898 345 98 1026 773 1730 Spaces Moved 3038 | 44 448 213 82 786 400 1065 Core 85 | 26 . . . . . 59 Treads 555 | . . . . . . 555 Legs 2002 | 18 448 213 82 786 400 55 Wheels 396 | . . . . . . 396 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 135 | 101 169 120 120 122 126 140 Slowest Speed 250 | 250 190 120 120 190 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 52 22 32 75 53 34 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . 7 2 . . . 16 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 24 | . 7 2 . . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3701 | 63 549 275 81 841 658 1234 Wait 392 | . 47 22 . 20 242 61 Move 3032 | 43 447 212 81 785 399 1065 Hop . | . . . . . . . Pick Up 76 | 11 14 9 . 11 5 26 Fast Attach . | . . . . . . . Attach 40 | 6 3 6 . 1 . 24 Detach 11 | . . 2 . . . 9 Swap 26 | 1 6 4 . 5 2 8 Drop 40 | 1 9 4 . 12 5 9 Fire 78 | . 22 15 . 6 5 30 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 3 | 1 1 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Repaired Lgt. EM Pulse Cannon 819 | -10/Materials | Repaired Lgt. EM Pulse Cannon 827 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -9/Materials | Discovered new exit (range 13) 1308 | -9/Materials | Entered Mines 1393 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1393 | -9/Mines | Met a Derelict bent on vengeance 1406 | -9/Mines | Entered Zion 1453 | -7/Zion | Discovered new exit (range 15) 1574 | -7/Zion | Found Prototype Energy Gun 1922 | -7/Zion | Met Imprinter 1944 | -7/Zion | Imprinted 1946 | -7/Zion | Declared Zion's savior 2047 | -7/Zion | Learned Factory terminal intel 2247 | -7/Zion | Found Prototype Device 2353 | -7/Zion | Learned location of Warlord (-4) 2432 | -7/Zion | Entered Proximity Caves 2432 | -6/Proximity Caves | Accompanied by 4 allies 2523 | -6/Proximity Caves | System corruption reached 10% 2936 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3112 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3180 | -6/Proximity Caves | Discovered new exit (range 8) 3205 | -6/Proximity Caves | Entered Factory 3205 | -6/Factory | Accompanied by 4 allies 3205 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3205 | -6/Factory | Identified Bomb Factory No. 2 3206 | -6/Factory | Loaded intel: 26 terminal locations 3208 | -6/Factory | Identified Storm Laser 3351 | -6/Factory | Lost 4 allies 3499 | -6/Factory | Build established: Gunner 3785 | -6/Factory | Retrieved Zion intel report: Emergency Access 4020 | -6/Factory | Build established: Scavenger-Gunner 4177 | -6/Factory | Spotted B-75 Beast 4305 | -6/Factory | Lost 3 parts (1p2n) 4407 | -6/Factory | Zion Light squad teleported in 4567 | -6/Factory | Build established: Derelict-Mutant 4749 | -6/Factory | Terminal network hard line cut 4779 | -6/Factory | Lost 3 allies 4801 | -6/Factory | Lost 6 parts (3p1n2w) 4834 | -6/Factory | Core integrity fell below 50% 4865 | -6/Factory | Lost 4 parts (1n3u) 4907 | -6/Factory | Core integrity fell below 20% 4935 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Nuclear Reactor explodes. K-01 Serf destroyed. Nuclear Reactor explodes. K-01 Serf destroyed. Nuclear Reactor explodes. U-05 Engineer lays Concrete. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+296). U-05 Engineer lays Concrete. Overheating: System interference. Adv. Targeting Computer temporarily disabled. U-05 Engineer lays Concrete. Penetrated by Slug. Critical hit (Destroy). Arm. Huge Wheel destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Nuclear Reactor. 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""""?????????????? | | ?? ### """ """ ###"" """" #???????????? | | ??? # # ?????????????? | | ##### # ##+###???????????? | | h ????????? | | @ ????????? | | """?????????""??? | | """?????????""??? | | h u """?????????"T??? | | ?# ????????""??? | | ?# """ ???????""??? | | ?# ""??? ??????????? | | ?# u ""??????????????? | | ?# R ??????????????? | | ?## % ?????????????? | | ??# % ????????????? | | ??# ###### # ###????????????? | | ### " ! #### # # ###??????????????? | | # # ??? ! ! ????????????????? | | """ # """ """ #???? ???????????????????? | | """ # """ """ #????"?????????????????????? | | """ + """ "???#??????????????????????????? | | # ?? ??????????????????????? #?????? | | """ # ??? ???+???????????????? #?????? | | """ # ?????????############### #?????? | | """ #??????????# + ""G"" #?????? | | #??????????# """ # "" "" #?????? | | """ #??????????# """ # #?????? | | %"" #??????????# "S # #?????? | | %%" #??????????# """ # ^ #???### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -6/Factory | Scanalyzed Beamcaster | -6/Factory | Scanalyzed Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 50% | -10/Materials Lgt. EM Pulse Cannon | 32% | -10/Materials Studied --------- Arm. Treads | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me About That Survey... Botjacking DATA ERROR: Steam Global Achievement% For Emergencies Only I'm Back, Baby! Item+ Organ Harvest Robot Respite The One There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed LightCommShielding Manual? 0 Play Time 01:10:42 Cumulative 8.9 hours Start 2025.10.22 @ 22:35:49 End 2025.10.22 @ 23:53:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27599bf6-309e-4d22-9f43-bf3f47aed08f