Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.03 @ 23:29:12 Player: RUPERT_T_BLADE Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (1347) 1347 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7107) 7107 TOTAL SCORE: 11749 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 2200 Friendly Fire -93 Cogmind --------- Core Integrity 0/700 Matter 17/900 Energy 90/100 System Corruption 25% Temperature Cool (0) Movement Rolling (115) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Faulty Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel (fused) > --- UTILITY (5) ------ X0-1V1's Piety Tracker > --- WEAPON (3) ------- D4-RBY's Behemoth Befriender Bore Cannon Bore Cannon > --- INVENTORY (5) ---- Small Storage Unit Makeshift Hammer Impact Mace Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Compact Battery Compact Battery Improved Terrain Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Improved Grenade Launcher > --- INVENTORY -------- Wheel Gravmag System Small Storage Unit Makeshift Hammer Impact Mace [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device X0-1V1's Piety Tracker Storage Small Storage Unit Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Slots Evolved 6 | . . . . 6 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . 2 . . . Weapon 2 | . . . . 2 . . . Parts Attached 59 | 9 3 8 3 33 1 1 1 Power 7 | 1 . 1 1 4 . . . Engine 5 | 1 . 1 1 2 . . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 3 . 9 . . . Treads 4 | . . 3 . 1 . . . Leg 2 | 2 . . . . . . . Wheel 3 | . . . . 3 . . . Hover 5 | . . . . 5 . . . Flight . | . . . . . . . . Utility 15 | 3 1 1 . 9 1 . . Device 10 | 2 1 1 . 5 1 . . Storage 3 | 1 . . . 2 . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 23 | 3 2 3 2 11 . 1 1 Energy Gun 5 | 1 . . . 3 . 1 . Energy Cannon 4 | . . . . 4 . . . Ballistic Gun 5 | 2 1 1 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . 1 . 3 . . . Special Weapon 2 | . 1 1 . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . 1 . . 3 . 1 . Corrupted Parts 1 | . . . . 1 . . . System Corruption 6 | . . . . 6 . . . Parts Lost 39 | . . 10 3 25 . . 1 Power 7 | . . 1 1 5 . . . Propulsion 11 | . . 3 . 7 . . 1 Utility 7 | . . 1 . 6 . . . Weapon 14 | . . 5 2 7 . . . Highest Loss Streak 9 | . . 8 2 9 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 6 | 6 7 5 6 6 2 2 2 Power . | 1 1 . . . . . . Propulsion . | 1 2 1 . . . . . Utility 1 | . 2 2 3 1 1 1 1 Weapon 3 | 1 2 1 3 4 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 5 | 2 . . 1 2 . . . Power 2 | 2 . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 3 | . . . 1 2 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 80 | . 99 80 96 71 31 43 50 Engine 11 | . 14 9 17 10 . . . Treads 10 | . . 6 28 7 . . . Leg 5 | . 28 14 . . . . . Wheel 1 | . . . . 1 15 15 15 Hover 2 | . . . . 5 . . . Device 13 | . 14 13 14 14 1 7 7 Storage 10 | . 14 14 14 7 . . . Energy Gun 3 | . . . . 6 . 4 7 Energy Cannon 2 | . . . . 5 . . . Ballistic Gun 7 | . 24 10 7 1 . . . Launcher 2 | . . 5 . 3 . . . Special Weapon 1 | . 3 6 . . . . . Impact Weapon 4 | . . . 13 2 7 7 2 Peak Build Rating 51 | 9 20 23 27 51 32 38 44 Average Rating 26 | 5 7 18 25 36 22 35 42 On Entrance 20 | . 7 20 23 27 19 32 38 Avg Prop Armor Cover (%) 10 | . . 13 . 5 . . . Naked Turns 3 | . . . . 3 . . . Heaviest Build 58 | 13 14 15 24 58 12 16 31 Greatest Support 68 | 20 20 40 40 68 38 38 38 Greatest Overweight (x) 9 | 1 . 3 . 9 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 7 5 5 5 Most Carried 8 | 8 8 8 8 8 2 2 3 Average Carried 6 | 6 7 5 6 6 2 2 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 7 8 4 8 2 2 2 3 Class Distribution -------------------- 71% | Mutant 12% | Skirmisher 6% | Tank 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Matter Collected 1219 | 221 134 165 159 513 . 27 . Remotely . | . . . . . . . . Salvage Created 1677 | 250 43 88 244 1025 . 27 . Parts 109 | 24 8 7 10 60 . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Combat Hostiles Destroyed 24 | . 3 6 3 12 . . . Melee 1 | . . . . 1 . . . Guns 6 | . 3 . 1 2 . . . Cannons 3 | . . . . 3 . . . AOE 12 | . . 6 . 6 . . . Classes Destroyed 13 | 3 1 3 1 4 . 1 . Worker 7 | 2 . . . 5 . . . Builder 6 | . . . . 6 . . . Tunneler 8 | 7 . . . 1 . . . Recycler 7 | 1 . . 1 5 . . . Turret 2 | . . 2 . . . . . Watcher 1 | . . . . 1 . . . Swarmer 6 | . 3 3 . . . . . Grunt 5 | . . 2 . 3 . . . Sentry 5 | . . . 3 2 . . . Hunter 1 | . . . . 1 . . . Programmer 6 | . . . . 6 . . . Subdweller 1 | . . 1 . . . . . Tinkerer 1 | . . . . . . 1 . Best Kill Streak 5 | 4 3 5 1 4 . . . Combat Bots Only 3 | . 3 3 1 2 . . . Max Kills in Single Turn 2 | 1 2 2 1 2 . 1 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 . 2 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Hostile Shots Fired 508 | . 23 110 30 326 . . 19 Missed 162 | . 5 37 6 111 . . 3 Hits 346 | . 18 73 24 215 . . 16 Projectile 346 | . 18 73 24 215 . . 16 AOE 1 | . . . . 1 . . . Critical Strikes 10 | . 1 1 1 7 . . . Part Disruptions 4 | . . . . 4 . . . Damage Taken 4922 | 30 130 1080 366 3033 . . 283 Core 1094 | . 26 275 91 683 . . 19 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 38 | . . . . 38 . . . Core Remaining (%) 88 | 100 . . 76 . . . . Volleys Fired 161 | 35 22 43 8 53 . . . Largest 3 | 2 2 2 2 3 . . . Hottest 191 | 40 100 120 125 191 . . . Shots Fired 273 | 58 38 59 9 108 . . 1 Gun 200 | 58 32 47 8 54 . . 1 Cannon 34 | . . . . 34 . . . Launcher 29 | . . 9 . 20 . . . Special 10 | . 6 3 1 . . . . Kinetic 136 | 49 32 45 8 2 . . . Thermal 72 | . 6 3 1 62 . . . Explosive 29 | . . 9 . 20 . . . Electromagnetic 36 | 9 . 2 . 24 . . 1 Robot Hit Streak 32 | 14 3 32 7 12 . . . Robot Miss Streak 5 | 1 5 1 3 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 197 | 45 12 54 10 75 . 1 . Core Hits 80 | 16 4 15 4 41 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 9 | 2 . 1 2 4 . . . Critical Strikes 15 | 2 . 1 2 10 . . . Burn 6 | . . . . 6 . . . Destroy 3 | 2 . 1 . . . . . Smash 6 | . . . 2 4 . . . Melee Attacks 39 | . . . 14 24 . 1 . Impact 39 | . . . 14 24 . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 2 4 . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4813 | 431 91 721 347 3139 . 73 11 Guns 1619 | 402 91 256 93 777 . . . Cannons 434 | . . . . 434 . . . Explosions 1399 | 29 . 417 . 953 . . . Melee 1231 | . . . 254 904 . 73 . Ramming 82 | . . . . 71 . . 11 Kinetic 773 | 311 91 256 93 22 . . . Thermal 1041 | 29 . 48 . 964 . . . Explosive 1336 | . . 417 . 919 . . . Electromagnetic 350 | 91 . . . 259 . . . Impact 1231 | . . . 254 904 . 73 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 25 | . . . . 25 25 25 25 Average Corruption 13 | . . . . 11 25 25 25 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 69 | . . . . 56 2 6 5 Message Errors 20 | . . . . 15 1 2 2 Matter Fused 14 | . . . . 13 . 1 . Heat Flow Errors 9 | . . . . 5 1 1 2 Energy Discharges 6 | . . . . 5 . 1 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . . 2 . 1 . Data Loss (major) 2 | . . . . 2 . . . Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . 2 . . . Misdirections 3 | . . . . 3 . . . Weapon Failures 7 | . . . . 7 . . . Overload Shots . | . . . . . . . . Overflow Damage 645 | . . 12 135 450 . 48 . Projectiles 11 | . . . . 11 . . . Explosions 22 | . . 12 . 10 . . . Melee 612 | . . . 135 429 . 48 . Knockbacks 5 | . . . . 5 . . . Impact 4 | . . . . 4 . . . Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 487 | 30 . 155 . 297 . . 5 Shots 13 | 1 . 6 . 6 . . . Rammed 4 | . . . . 2 . . 2 Targets Rammed 4 | . . . . 2 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 457 | 12 80 18 63 457 168 70 263 Average Temperature 109 | 12 38 11 29 119 100 36 127 Received Heat Transfer 1029 | . . 444 108 477 . . . Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Interference 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . 2 3 . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 9 | 1 . . . 5 . 3 . Impact Corruptions 23 | . . . 3 19 . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 4 . . . Heat Transferred 2111 | . . 100 . 2011 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 1 . . . 1 . . . Alert | -11 -10 -10 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Maximum Alert Level 2 | . . . . 2 . . . Low Security (%) 95 | 100 100 . 100 90 . . . Level 1 3 | . . . . 6 . . . Level 2 1 | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 530 | 15 60 . 25 530 . . . Initial 10 | . . . 10 5 . . . Average 42 | 1 8 . 3 77 . . . Influence Increases 1589 | 50 89 170 157 1123 . . . Destroy 0b10 Robot/C 500 | . 60 140 60 240 . . . Destroy 0b10 Robot/NC 145 | 50 . . 5 90 . . . Destroy Leader 112 | . 10 . . 102 . . . Disable Machine 240 | . 15 . 90 135 . . . Destroy Structure 175 | . 4 . 2 169 . . . Lose Combat Pursuer 195 | . . 30 . 165 . . . Miscellaneous 222 | . . . . 222 . . . Influence Decreases 1589 | 50 89 148 165 609 216 312 . Entered New Map 529 | . . . 12 9 196 312 . Time Decay 800 | 50 89 118 143 380 20 . . Lost Part 260 | . . 30 10 220 . . . Squads Dispatched 9 | . . . . 9 . . . Investigation . | . . . . . . . . Extermination 4 | . . . . 4 . . . Reinforcement 5 | . . . . 5 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 4 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 6 9 3 31 . 1 2 Peak Tracking Total 5 | . 3 3 1 5 . 1 2 Tactical Retreats 7 | . . 1 . 5 . 1 . Traps | -11 -10 -10 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Traps Triggered 3 | . . . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Machines Disabled 18 | . 1 2 6 9 . . . Max in Single Turn 4 | . 1 2 1 4 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 176 | . 6 15 . 70 . 85 . Average Entertainment 17 | . 6 11 9 16 27 100 74 Good Acts 22 | . . 6 8 6 1 . 1 Bad Acts 19 | . . 2 3 13 . 1 . Intel | -11 -10 -10 -9 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Active Infowar (turns) 2039 | 103 585 . . 1351 . . . Optics 465 | . . . . 465 . . . Terrain 449 | 90 . . . 359 . . . Seismic 1589 | 13 585 . . 991 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Turns Passed 5157 | 294 600 776 1115 2132 43 82 115 Spaces Moved 3278 | 141 434 448 655 1366 46 87 101 Core 256 | 12 . 168 . 76 . . . Treads 1342 | . . 109 655 578 . . . Legs 734 | 129 434 171 . . . . . Wheels 401 | . . . . 167 46 87 101 Hover 545 | . . . . 545 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 120 120 160 48 90 90 90 Average Speed 131 | 128 120 143 160 125 90 90 90 Slowest Speed 500 | 190 120 200 160 500 90 90 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 46 24 91 31 8 10 16 Regions Visited 7 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 11 | . 4 . 2 5 . . . Terrain Destroyed 221 | 1 4 45 2 169 . . . Melee 7 | . . . 2 5 . . . Projectile 5 | . 4 . . 1 . . . AOE 208 | 1 . 45 . 162 . . . Terrain Rammed 1 | . . . . 1 . . . Walls Destroyed 1 | . . . . 1 . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Rec Fac Low Zio Pro Total 3782 | 206 467 516 697 1639 46 88 123 Wait 162 | . 4 9 11 120 . . 18 Move 3271 | 140 433 447 654 1365 45 86 101 Hop . | . . . . . . . . Pick Up 38 | 16 1 5 6 10 . . . Fast Attach 26 | 1 2 1 1 19 1 1 . Attach 33 | 8 . 9 2 14 . . . Detach 5 | 2 . . . 3 . . . Swap 21 | 1 3 2 1 12 . . 2 Drop 15 | 3 2 . . 10 . . . Fire 161 | 35 22 43 8 53 . . . Melee 39 | . . . 14 24 . 1 . Ram 5 | . . . . 3 . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . 6 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 4 exits: [*Mat] / [*Rec] / [*Scr x2]) -9/Recycling -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 13) 295 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 8) 880 | -10/Materials | Prayed at D.C.S.S. Altar Unit 895 | -10/Materials | Entered Subcaves 896 | -10/Subcaves | Continued accompanying wandering Federalists (5) 896 | -10/Subcaves | Approached by a straggling Scientist 1020 | -10/Subcaves | Learned location of 1 exit from Materials 1082 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1083 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x3) 1104 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1110 | -10/Subcaves | X0-1V1 sent you into danger 1175 | -10/Subcaves | Core integrity fell below 50% 1198 | -10/Subcaves | X0-1V1 activates XOMVISION 1224 | -10/Subcaves | Lost 8 parts (1p2n1u4w) 1232 | -10/Subcaves | Core integrity restored by X0-1V1 (+62) 1426 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1428 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1440 | -10/Subcaves | Discovered new exit (range 11) 1453 | -10/Subcaves | Core integrity fell below 20% 1501 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+350) 1601 | -10/Subcaves | Discovered new exit (range 6) 1607 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1642 | -10/Subcaves | Core integrity restored by X0-1V1 (+150) 1671 | -10/Subcaves | Entered Recycling 1672 | -9/Recycling | Met a Zionite searching for Scraptown 1814 | -9/Recycling | X0-1V1 activates XOMVISION 2255 | -9/Recycling | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 2280 | -9/Recycling | X0-1V1 mutated your Weapon slot to Power slot 2418 | -9/Recycling | X0-1V1 activates XOMVISION 2520 | -9/Recycling | Identified exit to Factory 2520 | -9/Recycling | X0-1V1 revealed exit location to -7/Factory 2786 | -9/Recycling | Entered Factory 2786 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3255 | -7/Factory | Build established: Skirmisher 3352 | -7/Factory | Sight range permanently improved by X0-1V1 (+2; -300 max core) 3820 | -7/Factory | Build established: Tank 4016 | -7/Factory | Lost 4 parts (1p1n2w) 4174 | -7/Factory | X0-1V1 mutated your Power slot to Utility slot 4198 | -7/Factory | System corruption reached 10% 4199 | -7/Factory | Build established: Mutant 4231 | -7/Factory | Core integrity fell below 50% 4252 | -7/Factory | Lost 3 parts (1p2w) 4759 | -7/Factory | X0-1V1 redirected Transport squads to designated parking area 4783 | -7/Factory | X0-1V1 upgraded hostiles (x2) 4854 | -7/Factory | Core integrity fell below 20% 4866 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 4890 | -7/Factory | Lost 9 parts (1p3n3u2w) 4902 | -7/Factory | Discovered new exit (range 11) 4918 | -7/Factory | Entered Lower Caves 4919 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4924 | -7/Lower Caves | Learned Factory trap positions 4961 | -7/Lower Caves | Entered Zion 4985 | -6/Zion | Attacked by Zionites 4989 | -6/Zion | Found Prototype Energy Gun 4989 | -6/Zion | Identified D4-RBY's Behemoth Befriender 5031 | -6/Zion | Discovered new exit (range 14) 5043 | -6/Zion | Entered Proximity Caves 5121 | -5/Proximity Caves | Learned Factory interactive machine intel 5158 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- UYS% PRXYGDIO=2R2EBSV#SF0XFC&D System corrupted: FCS attempts to trigger D4-RBY's Behemoth Befriender. System corrupted: D4-RBY's Behemoth Befriender misfires. X0-1V1 smiles upon you. (Received Bore Cannon x2) System corrupted: Heat flow error (+202). Acquired derelict log, extracted data. Data stored: Factory interactive machine intel. System corrupted: Heat flow error (+297). Penetrated by Slug. Slug penetrates Wall. VDF KXH2 MBXR3H=3>VSAUEAC Penetrated by Slug. Wheel destroyed. Slammed into H-66 Slayer. Penetrated by Slug. X0-1V1 guffaws! [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????####?????????????????????????????????????? | | ????##### #####??????????????###????????????????? | | ????# ########????## ###??????????????? | | ????# ### #???# ## ??????? | | ????# #?## #### #### #?????????? | | ????# #??##### ##??# @ #??????????? | | ????# ####???####???# hh #???????????? | | ##### # ##?????????###### #####???????????? | | #??????????????? #???????????????? | | ##??????????????# #??????????????? | | ##### ##?????????????? #??????????????? | | ????# ##????????????? #?????????????? | | ???## ##????????????? #????????????? | | ???# #????????????? #????????????? | | #?## #????????????? #???????????? | | ### #?????????????? ## #???????????? | | #?????????????? ##?? #???????????? | | #??????????????? #????#???????????? | | #??????????????? #????????????????? | | #?????????????? ##????????????????? | | ##### #??????????????#?????????????????? | | ##???# ?????????????????????????????? | | ##????# ???????????????????????????? | | ??????## ??????????????????????????? | | ???????? ##### ## ??????????????????????????? | | ???????? #????# #????????????????????????????? | | ???????? #?????#????????????????????????????? | | ???????? ??????????????????????????????????? | | ????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 1860 Matter Stores 228 Matter Capacity 900 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Backstab Chaos Is Inevitable Construction Begets Destruction Let's See Who's Tougher Nice Directions, Buddy Oops Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed MasterHeartEdition Manual? 0 Play Time 01:04:13 Cumulative 4.1 hours Start 2026.11.03 @ 22:21:10 End 2026.11.03 @ 23:29:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afbe1417-9a07-4fd5-addb-ace8bbada2f8