Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 00:06:42 Player: huluvu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (594) 594 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3124 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 86/100 System Corruption 3% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Seismic Detector 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Makeshift Shrapnel Gun Ripper > --- INVENTORY (10) --- Improved Heat Sink Small Storage Unit Terrain Scanner 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Heavy Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] Experimental Armor Integrity Analyzer > --- WEAPON ----------- Heavy Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Experimental Signal Interpreter Terrain Scanner Seismic Detector 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Rocket Launcher Ripper [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 58 | 5 7 5 12 . 23 6 Power 5 | 1 1 1 1 . . 1 Engine 4 | 1 1 1 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 1 2 2 . . . Treads . | . . . . . . . Leg 7 | 2 1 2 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | . 4 . 6 . 21 1 Device 13 | . 2 . 4 . 7 . Storage 4 | . 2 . 1 . . 1 Processor 9 | . . . . . 9 . Hackware 3 | . . . . . 3 . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 14 | 2 1 2 3 . 2 4 Energy Gun 4 | 2 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 1 2 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 1 . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . Parts Lost 7 | . . . 1 . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 4 | . . . 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 90 99 98 100 99 79 Engine 10 | . 14 14 11 11 11 1 Core 1 | . . . . . . 8 Leg 28 | . 28 28 31 33 33 13 Device 8 | . 9 . 11 11 9 11 Storage 16 | . 9 28 22 22 15 11 Processor 3 | . . . . . 3 11 Protection 2 | . . . . . 4 . Energy Gun 9 | . 28 17 . . 6 1 Ballistic Gun 10 | . . 2 16 22 14 10 Slashing Weapon 2 | . . 7 5 . . 9 Peak Build Rating 28 | 5 9 10 13 11 28 21 Average Rating 13 | 3 7 8 11 11 14 18 On Entrance 8 | . 5 7 10 11 11 18 Naked Turns . | . . . . . . . Heaviest Build 21 | 8 16 17 20 17 20 21 Greatest Support 30 | 20 20 20 30 30 30 30 Greatest Overweight (x) 6 | . . . . . . 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 5 8 8 8 8 8 10 Average Capacity 7 | 5 7 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 7 Average Carried 7 | 3 6 7 7 8 7 5 Final Capacity 10 | 5 8 8 8 8 8 10 Final Carried 8 | 5 8 8 8 8 6 6 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 895 | 139 181 51 114 . 239 171 Remotely . | . . . . . . . Salvage Created 567 | . 298 77 114 . . 78 Parts 38 | . 17 8 7 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 4 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 7 4 2 . . 4 Melee 2 | . . 1 . . . 1 Guns 12 | . 7 3 1 . . 1 AOE 3 | . . . 1 . . 2 Classes Destroyed 7 | . 4 . 2 . . 1 Worker 2 | . 2 . . . . . Operator 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 8 | . 3 3 . . . 2 Grunt 5 | . 4 1 . . . . Sentry 3 | . . . 2 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 4 3 2 . . 3 Combat Bots Only 3 | . 3 3 1 . . 3 Max Kills in Single Turn 2 | . 2 1 1 . . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 189 | . 38 37 14 . . 100 Missed 63 | . 8 12 4 . . 39 Damage Taken 1680 | . 317 271 306 . . 786 Core 511 | . 39 68 30 . . 374 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 62 | . 24 18 8 . . 12 Largest 2 | . 2 2 2 . . 2 Hottest 100 | . 100 100 40 . . 89 Shots Fired 99 | . 48 25 13 . . 13 Gun 91 | . 48 25 10 . . 8 Cannon . | . . . . . . . Launcher 8 | . . . 3 . . 5 Special . | . . . . . . . Kinetic 28 | . . 11 10 . . 7 Thermal 63 | . 48 14 . . . 1 Explosive 8 | . . . 3 . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 9 3 10 . . 8 Robot Miss Streak 3 | . 3 2 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 73 | . 30 19 11 . . 13 Core Hits 42 | . 17 7 6 . . 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 2 . 1 . . . Burn 2 | . 2 . . . . . Destroy 1 | . . . 1 . . . Melee Attacks 14 | . . 4 1 . . 9 Impact . | . . . . . . . Slashing 14 | . . 4 1 . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1389 | . 379 271 153 . . 586 Guns 698 | . 379 170 76 . . 73 Cannons . | . . . . . . . Explosions 332 | . . . 41 . . 291 Melee 359 | . . 101 36 . . 222 Ramming . | . . . . . . . Kinetic 205 | . . 56 76 . . 73 Thermal 493 | . 379 114 . . . . Explosive 332 | . . . 41 . . 291 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 359 | . . 101 36 . . 222 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 4 8 Message Errors 2 | . . . . . . 2 Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . 21 17 . . 20 Projectiles . | . . . . . . . Explosions 37 | . . . 17 . . 20 Melee 21 | . . 21 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 161 | . . . 161 . . . Shots 3 | . . . 3 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 357 | . 357 348 7 . 120 44 Average Temperature 130 | . 131 181 5 . 61 13 Received Heat Transfer 540 | . 156 102 45 . . 237 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 1556 | . 1223 333 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 214 | . 214 70 189 73 . . Initial 73 | . . 5 27 73 . . Average 55 | . 93 16 101 73 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 92 100 100 100 . . Level 1 2 | . 7 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 9 5 3 . . 13 Peak Tracking Total 4 | . 3 3 1 . . 4 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 . 7 . . . Successful 7 | . 2 . 5 . . . Failed 4 | . 2 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 11 | . 4 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 . 5 . . . Record 3 | . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3381 | 72 405 529 186 15 1685 489 Spaces Moved 2335 | 65 227 384 113 13 1322 211 Core 104 | 29 . . . . . 75 Treads . | . . . . . . . Legs 2231 | 36 227 384 113 13 1322 136 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 125 | 88 120 120 120 120 120 190 Slowest Speed 350 | 120 120 120 120 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 34 75 17 4 93 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed 48 | . . . 35 . . 13 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 48 | . . . 35 . . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2675 | 79 313 427 149 12 1423 272 Wait 87 | . 33 1 5 . 20 28 Move 2329 | 64 226 383 112 12 1321 211 Hop . | . . . . . . . Pick Up 75 | 10 14 8 7 . 32 4 Fast Attach . | . . . . . . . Attach 26 | 5 2 1 3 . 13 2 Detach . | . . . . . . . Swap 39 | . 5 4 9 . 17 4 Drop 43 | . 9 8 4 . 20 2 Fire 62 | . 24 18 8 . . 12 Melee 14 | . . 4 1 . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 10) 478 | -10/Materials | Entered Mines 644 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 884 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 898 | -10/Mines | Learned location of Mines (-9) 903 | -10/Mines | Discovered new exit (range 9) 982 | -10/Mines | Discovered new exit (range 5) 1007 | -10/Mines | Entered Materials 1007 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1168 | -9/Materials | Discovered new exit (range 12) 1180 | -9/Materials | Build established: Scavenger-Mutant 1193 | -9/Materials | Entered Mines 1194 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1208 | -9/Mines | Entered Zion 1250 | -7/Zion | Visited the Megawrench Repair Shop 1272 | -7/Zion | Discovered new exit (range 15) 1343 | -7/Zion | Found Relay Coupler [Programmer] 1348 | -7/Zion | Found Relay Coupler [Programmer] 1351 | -7/Zion | Found Relay Coupler [Programmer] 1358 | -7/Zion | Found Relay Coupler [Programmer] 1361 | -7/Zion | Found Relay Coupler [Programmer] 1373 | -7/Zion | Learned location of Armory (-3) 1577 | -7/Zion | Learned location of 1 exit from Lower Caves 2042 | -7/Zion | Learned location of Quarantine (-3) 2145 | -7/Zion | Met Imprinter 2170 | -7/Zion | Imprinted 2173 | -7/Zion | Declared Zion's savior 2531 | -7/Zion | Found Prototype Processor 2532 | -7/Zion | Identified Exp. Targeting Computer 2535 | -7/Zion | Found Prototype Processor 2536 | -7/Zion | Identified Spectral Analyzer 2541 | -7/Zion | Found Prototype Processor 2543 | -7/Zion | Found Prototype Processor 2544 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2546 | -7/Zion | Identified Exp. Signal Interpreter 2816 | -7/Zion | Given the Hacking Drone Bay 2893 | -7/Zion | Entered Proximity Caves 2978 | -6/Proximity Caves | Spotter reported a threat 3040 | -6/Proximity Caves | Spotter reported a threat 3053 | -6/Proximity Caves | Spotter reported a threat 3085 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3131 | -6/Proximity Caves | Lost 4 parts (3n1w) 3138 | -6/Proximity Caves | Spotter reported a threat 3373 | -6/Proximity Caves | Core integrity fell below 50% 3377 | -6/Proximity Caves | Core integrity fell below 20% 3382 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03100_ Aluminum Leg destroyed. 03104_ Y-54 Guardian destroyed. 03112_ Acquired 23 matter. 03127_ Acquired 33 matter. 03131_ OW:WQ4#8W4G3SXZ4HBGE 03136_ N-01 Spotter is scanning... 03138_ ALERT: Unidentified potential threat approaching Complex 0b10. 03158_ YOMS1BRV S# BX:#Y=DADS1KH= :JHPRG,C 03182_ System corrupted: Matter fused (-6). 03258_ Searching scrap... 03258_ Found Mak. Shrapnel Gun. 03258_ Found Med. Storage Unit. 03258_ Found 67 Matter. 03259_ Acquired 67 matter. 03264_ Acquired Med. Storage Unit. 03270_ Acquired Mak. Shrapnel Gun. 03290_ System corrupted: Matter fused (-10). 03374_ Mic. Nuclear Core destroyed. 03380_ Lgt. Assault Rifle destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#######???????????????????????????????????? | | ???????#"""" #???????????????????????????????????? | | ???????#"" "#??????????????????????############## | | ???????#" ""#??????????????????????# | | ????????#" #???????????????????????# | | ???????##" ##??????????????????????# | | ???????#" ""##?????????????????????# "" " """" | | ??????## ##????????????????????# "" " """ | | ??????# #????????????????????# " " "" | | ?????## #??#####?????????????# """" " | | ????## ###?## ##????????????# "" "" | | ???## #???# #???????###### """" "" " | | ??## ##### #??????## | | ??# ##?###?## """" """ | | ??## # ##?## ### # """" """ | | ???#### # #### ## # """ "" | | ??????## ggg " " "" | | ???????# ## #### #### " """" | | ???????# ######??# #??#@ #### """ """ | | ???????####??????## ##?# ####??# | | ?????????????##### #?###?????##### | | ?????????????# #?????????????# | | ?????????????## ##?????###?????###### ##### | | ??????????????## #?????## ############# ##???? | | ???????????????## ##????# ####????# | | ????????????????## ##??## #???????# | | ?????????????????# ** #### ######### #???????# | | ?????????????????# #???????# ####????# | | ????????????????## ##???????# #????# | | ??? ##### ##????????#### #????# | | ??? ##???????????# #????# | | ??? ## #???????????# #????# | | ??? ##### #### #??????????# #????# | | ????# ???????# ##??## #????????# #????? | | ????????????? #????## #???????# #????? | | ??????????? #?????#### #???????# #????? | | ?????????? ????????? #???????# #????? | | ????????? ????????? #??#???# #????? | | ????????? ?????????? ? ???# #???## | | ???????? #????????? ? ??# #??## | | ??????? ????????? ### ?# #??# | | ??????? ###### ?????????? #?# ?# #??# | | ????????? #??????## ???????????# ##?# # ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 55 Defensive Hacking 14 Item Schematics ----------------- Imp. System Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Robot Respite The One Challenges ------------ None Game ------ Seed ExplosiveSpacefoldBooster Manual? 0 Play Time 00:40:31 Cumulative 12.8 hours Start 2024.12.22 @ 23:23:26 End 2024.12.23 @ 00:06:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37f21507-0d16-4444-a745-b3915a97ca40