Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.23 @ 20:10:05 Player: Cod_fish Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (126) 630 Value Destroyed (4499) 4499 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 9079 Bonus ------- High Alert Combat Kills 195 Friendly Fire -125 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Improved Deuterium Engine Neutrino Core High-capacity Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Energy Filter Energy Filter Layered Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Laser Improved Spread Laser > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Armored Treads Medium Treads Medium Treads Medium Treads Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Huge Storage Unit Energy Filter Hardened Heavy Armor Plating Layered Light Armor Plating Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gatling Laser [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . 1 . . Utility 6 | . . 1 2 1 1 1 Weapon 1 | . . . . . 1 . Parts Attached 125 | 8 6 29 33 26 23 . Power 14 | 1 1 8 1 1 2 . Engine 13 | 1 1 8 . 1 2 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 40 | 2 1 9 11 11 6 . Treads 33 | . . 5 11 11 6 . Leg 7 | 2 1 4 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 2 1 6 13 10 9 . Device 18 | . . 4 4 4 6 . Storage 4 | 2 1 . . 1 . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 18 | . . 2 8 5 3 . Artifact . | . . . . . . . Weapon 30 | 3 3 6 8 4 6 . Energy Gun 18 | 1 1 2 5 3 6 . Energy Cannon 5 | . . 2 2 1 . . Ballistic Gun 7 | 2 2 2 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 4 4 . 1 . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 41 | . 1 2 5 6 15 12 Power 4 | . . 1 . 1 1 1 Propulsion 10 | . . 1 . 1 4 4 Utility 16 | . . . 3 3 6 4 Weapon 11 | . 1 . 2 1 4 3 Highest Loss Streak 12 | . 1 2 2 1 10 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 96 96 94 89 54 Engine 7 | . 14 10 8 4 5 3 Core 1 | . . . . 2 . . Treads 23 | . . 21 26 29 23 17 Leg 5 | . 28 11 . . . . Device 11 | . . 11 10 14 15 3 Storage 10 | . 27 11 9 7 6 4 Processor 4 | . . . 9 7 4 . Protection 9 | . . 7 14 10 11 7 Energy Gun 12 | . 2 13 10 14 19 14 Energy Cannon 2 | . . 5 6 . . . Ballistic Gun 3 | . 25 3 . . . . Naked Turns 6 | . . . . . . 6 Heaviest Build 84 | 16 28 41 48 83 84 81 Greatest Support 88 | 20 20 60 60 83 88 68 Greatest Overweight (x) 15 | 3 1 1 . 1 2 15 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 16 | 7 8 15 15 19 20 19 Most Carried 20 | 6 15 15 15 20 20 7 Average Carried 15 | 3 7 14 14 18 16 6 Final Capacity 20 | 8 15 15 15 20 20 5 Final Carried 18 | 6 15 15 15 18 6 5 Class Distribution -------------------- 84% | Mutant 11% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1730 | 280 143 498 335 269 205 . Remotely . | . . . . . . . Salvage Created 5874 | 86 367 1061 1812 1928 550 70 Parts 273 | 3 20 65 77 89 17 2 Haulers Intercepted 4 | . . 2 1 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 91 | . 7 17 27 29 10 1 Guns 67 | . 7 14 12 28 5 1 Cannons 16 | . . 3 12 1 . . AOE 5 | . . . 3 . 2 . Classes Destroyed 15 | 1 3 5 2 3 1 . Worker 1 | . . . 1 . . . Builder 2 | . . 1 . . 1 . Hauler 4 | . . 2 1 1 . . Recycler 10 | 1 2 2 3 2 . . Mechanic 1 | . . . . 1 . . Operator 3 | . . 1 1 1 . . Drone 1 | . . . . . 1 . Watcher 14 | . 2 3 4 5 . . Swarmer 14 | . 5 6 3 . . . Grunt 42 | . 2 5 14 15 5 1 Brawler 2 | . . 1 . . 1 . Duelist 1 | . . . . 1 . . Sentry 20 | . . 5 9 5 1 . Hunter 7 | . . . 1 3 3 . Programmer 5 | . . . . 5 . . Best Kill Streak 6 | 1 3 6 5 4 5 1 Combat Bots Only 6 | . 3 6 4 4 5 1 Max Kills in Single Turn 3 | 1 1 2 2 1 3 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 10746 | . 385 946 1369 2616 3034 2396 Core 1838 | . 46 127 70 165 413 1017 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 268 | . . 47 114 107 . . Core Remaining (%) 77 | 100 81 68 87 76 51 . Volleys Fired 330 | 5 35 63 81 111 30 5 Largest 3 | 1 2 2 2 2 3 2 Hottest 213 | 40 60 113 124 149 213 122 Shots Fired 671 | 5 70 125 157 219 85 10 Gun 569 | 5 70 115 73 211 85 10 Cannon 102 | . . 10 84 8 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 140 | . 58 77 5 . . . Thermal 421 | . . 10 97 219 85 10 Explosive . | . . . . . . . Electromagnetic 110 | 5 12 38 55 . . . Robot Hit Streak 19 | 3 7 15 19 19 18 11 Robot Miss Streak 7 | 2 3 3 4 3 7 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 2 . 2 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 477 | 3 40 86 114 162 64 8 Core Hits 249 | 2 17 41 64 82 38 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 19 | . . 2 6 6 4 1 Burn 15 | . . . 4 6 4 1 Destroy 2 | . . 2 . . . . Corrupt 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10304 | 41 462 1321 2762 3784 1785 149 Guns 7622 | 41 462 1102 1074 3487 1307 149 Cannons 1589 | . . 127 1325 137 . . Explosions 1085 | . . 92 355 160 478 . Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 855 | . 331 506 18 . . . Thermal 7582 | . . 219 1645 3784 1785 149 Explosive . | . . . . . . . Electromagnetic 1859 | 41 131 596 1091 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 . 3 . . Average Corruption 2 | . . 2 . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . 35 . 8 . . Message Errors 9 | . . 8 . 1 . . Matter Fused 7 | . . 6 . 1 . . Heat Flow Errors 8 | . . 6 . 2 . . Energy Discharges 8 | . . 6 . 2 . . Data Loss (minor) 5 | . . 5 . . . . Data Loss (major) 4 | . . 3 . 1 . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 146 | . . 10 10 60 66 . Projectiles . | . . . . . . . Explosions 146 | . . 10 10 60 66 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 603 | . . . 116 85 402 . Shots 7 | . . . 2 1 4 . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 613 | . 30 263 342 254 613 426 Average Temperature 107 | . 15 59 74 51 256 248 Received Heat Transfer 3194 | . 108 261 594 735 596 900 Effects 26 | . . 1 . 1 19 5 Shutdowns 4 | . . . . . 3 1 Energy Bleed 5 | . . 1 . . 4 . Interference 6 | . . . . 1 3 2 Matter Decay 2 | . . . . . 2 . Short Circuit 6 | . . . . . 4 2 Damage (minor) 1 | . . . . . 1 . Damage (major) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | 1 . 2 10 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Melted 33 | . . . 7 17 8 1 Heat Transferred 13663 | . . 272 3051 7115 2855 370 Parts Sabotaged 3 | . . . . . 3 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 2 6 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 652 | 5 162 310 440 569 652 271 Initial 275 | . 3 . 32 37 275 226 Average 164 | 2 61 146 252 143 397 221 Maximum Alert Level 2 | . . 1 2 2 2 1 Low Security (%) 66 | 100 100 76 35 73 . 13 Level 1 26 | . . 23 55 17 52 86 Level 2 7 | . . . 8 8 47 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 2 6 8 4 . Investigation 6 | . . . 3 1 2 . Extermination 5 | . . . . 5 . . Reinforcement 6 | . . 2 2 2 . . Assault 2 | . . . . . 2 . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . . 5 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | . 15 27 41 43 17 11 Peak Tracking Total 9 | . 4 5 4 4 7 9 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . 1 2 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . 2 1 2 5 4 . Max in Single Turn 4 | . 1 1 1 2 4 . Garrison Access 3 | . . . 1 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 56 | . 10 13 13 17 2 1 Terminals 35 | . 8 8 8 9 1 1 Fabricators 3 | . . . . 3 . . Repair Stations 6 | . 1 2 1 2 . . Recycling Units 5 | . 1 2 2 . . . Scanalyzers 4 | . . 1 1 2 . . Garrison Access 3 | . . . 1 1 1 . Total Hacks 159 | . 28 54 34 37 5 1 Successful 93 | . 20 32 21 18 1 1 Failed 66 | . 8 22 13 19 4 . Catastrophic 6 | . 1 . 3 2 . . Database Lockouts . | . . . . . . . Manual 81 | . 18 26 19 15 3 . Terminals 106 | . 23 40 22 18 2 1 Fabricators 6 | . . . . 6 . . Repair Stations 15 | . 2 5 2 6 . . Recycling Units 10 | . 3 3 4 . . . Scanalyzers 15 | . . 6 4 5 . . Garrison Access 7 | . . . 2 2 3 . Terminal Hacks 32 | . 12 11 6 2 . 1 Robot Analysis 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Alert Level 6 | . 1 1 3 1 . . Unreport Threat 2 | . . . 2 . . . Locate Traps 8 | . 5 2 . 1 . . Recall Investigation 2 | . . 1 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 5 | . 3 2 . . . . Fabricator Hacks 3 | . . . . 3 . . Load Schematic 2 | . . . . 2 . . Build 1 | . . . . 1 . . Repair Station Hacks 11 | . 1 3 2 5 . . Scan Component 7 | . 1 2 1 3 . . Repair 4 | . . 1 1 2 . . Recycling Unit Hacks 8 | . 2 3 3 . . . Report Inventory 3 | . 1 2 . . . . Retrieve Components 5 | . 1 1 3 . . . Scanalyzer 12 | . . 6 4 2 . . Insert Component 6 | . . 3 2 1 . . Analyze 6 | . . 3 2 1 . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks 25 | . 5 9 5 5 1 . Terminals 23 | . 5 9 5 4 . . Assimilate 2 | . . 1 . 1 . . Botnet 13 | . 3 4 4 2 . . Disrupt 3 | . 1 2 . . . . Operators 5 | . 1 2 1 1 . . Fabricators 1 | . . . . 1 . . Report 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 47 | . 8 11 11 14 2 1 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 3 2 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 73 | . . . . 73 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired 3 | . . 1 1 1 . . Time 140 | . . 32 26 82 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 28 | . 9 9 10 . . . Parts Scanalyzed 6 | . . 3 2 1 . . Part Schematics Acquired 6 | . . 3 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . 1 . 1 . . Largest Group 1 | . . 1 1 1 1 . Highest-Rated Group 26 | . . 10 10 26 26 . Highest-Rated Ally 26 | . . 10 10 26 26 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 11963 | 122 1254 2902 2036 4945 498 206 Spaces Moved 6201 | 71 875 1526 932 2545 200 52 Core 22 | 21 . . . . . 1 Treads 4811 | . . 1083 932 2545 200 51 Legs 1368 | 50 875 443 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 162 246 Average Speed 156 | 130 122 161 160 162 169 256 Slowest Speed 800 | 200 190 240 160 243 330 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 98 86 66 56 4 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 94 | . . 7 30 32 25 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 94 | . . 7 30 32 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7835 | 91 1000 1861 1334 3143 291 115 Wait 1009 | 2 62 189 241 427 31 57 Move 6195 | 70 874 1525 931 2544 199 52 Hop . | . . . . . . . Pick Up 69 | 6 13 19 13 14 3 1 Fast Attach 45 | 7 2 13 11 5 7 . Attach 35 | . 1 5 4 10 15 . Detach 9 | . 2 1 1 3 2 . Swap 45 | 1 3 11 18 11 1 . Drop 96 | . 8 35 32 18 3 . Fire 330 | 5 35 63 81 111 30 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 12) 510 | -10/Materials | Discovered new exit (range 16) 1231 | -10/Materials | Build established: Scavenger-Mutant 1377 | -10/Materials | Entered another Materials area 1377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Discovered new exit (range 15) 2127 | -9/Materials | Discovered new exit (range 10) 2625 | -9/Materials | Discovered new exit (range 6) 2666 | -9/Materials | Build established: Mutant 2732 | -9/Materials | Discovered new exit (range 15) 2764 | -9/Materials | Identified exit to Materials 3636 | -9/Materials | Discovered new exit (range 12) 4127 | -9/Materials | Repaired Hrd. Light Armor Plating 4279 | -9/Materials | Entered another Materials area 4279 | -8/Materials | Accompanied by 1 ally 4279 | -8/Materials | Evolved 2 slots: Utility x2 5416 | -8/Materials | Repaired Lgt. Treads 5632 | -8/Materials | Garrison activated, responded to threat 6209 | -8/Materials | Discovered new exit (range 16) 6315 | -8/Materials | Entered Factory 6315 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8968 | -7/Factory | Fabricated Arm. Treads (x2) 9281 | -7/Factory | Discovered new exit (range 8) 10973 | -7/Factory | Repaired Lyr. Light Armor Plating 11260 | -7/Factory | Entered another Factory area 11260 | -6/Factory | Accompanied by 1 ally 11260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11610 | -6/Factory | First assault squad dispatched 11611 | -6/Factory | Lost 3 parts (2n1w) 11687 | -6/Factory | Lost 10 parts (1p2n4u3w) 11723 | -6/Factory | Discovered new exit (range 10) 11758 | -6/Factory | Entered another Factory area 11758 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11955 | -5/Factory | Core integrity fell below 50% 11961 | -5/Factory | Core integrity fell below 20% 11964 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11956_ Penetrated by Slug. 11956_ K-01 Serf collects debris. 11957_ U-05 Engineer lays Concrete. 11957_ Penetrated by Slug. 11957_ U-05 Engineer lays Concrete. 11958_ Hcp. Storage Unit destroyed. 11958_ U-05 Engineer lays Concrete. 11960_ Penetrated by Slug. 11960_ Slug penetrates K-01 Serf. 11960_ Critical hit (Burn: +37). 11960_ Penetrated by Slug. 11960_ K-01 Serf collects debris. 11961_ U-05 Engineer lays Concrete. 11962_ K-01 Serf collects debris. 11963_ U-05 Engineer builds a Wall. 11963_ U-05 Engineer lays Concrete. 11963_ Penetrated by Slug. 11963_ U-05 Engineer lays Concrete. 11963_ Penetrated by Slug. 11964_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????+ ??????????????????????????????????? | | ????????# ??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# ###+####???????????????????????????? | | ????????# #???????????????????????????? | | ????????# ^^ ####????????????????????????? | | ????????# """"" +???????????????????????? | | ????????+ """"" #####???????????????????????? | | ????????# "" F" #???????????????????????????? | | ????????# ####????????????????????????? | | ######### %// uu # ##########???????????????? | | // u u @g k #?????????????? | | // kgYg k#?????????????? | | u kh % w k??????????? | | h #####?????????? | | u % #?????????????? | | ###+#######+##;;;;;;;;##+##### #?????????????? | | #?????? ;# ???? #?????????????? | | #?????? ?# ? ????? #?????????????? | | #???????""" ??# ?= ?????? + ????????????? | | """ #???????? ???# ?? ??????? # ????????????? | | """ #????????"????# ?? ???????? #?????????????? | | """ #?????????????#??? ?????????#?????????????? | | #????????????????? ???????????????????????? | | """ #????????????????? ???????????????????????? | | """ #????????????????? ???????????????????????? | | """ #????????????????? ???????????????????????? | | #???????????????????????????????????????????? | | ??#???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 45 Particle Charging 15 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryCarbideCompactor Manual? 0 Play Time 01:53:25 Cumulative 44.6 hours Start 2022.11.23 @ 13:03:23 End 2022.11.23 @ 20:10:05 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 39 Adventurer 33 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce40e35a-7a19-47da-824f-5f7d1add4dca