Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:29:07 Player: N.W.L. Result: Destroyed by AN-V32(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (3059) 3059 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1022) 1022 TOTAL SCORE: 6696 Bonus ------- Follower Combat Kills 222 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 274/280 System Corruption 0% Temperature Cool (68) Movement Treading (180) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Overtuned Treads Overtuned Treads > --- UTILITY (3) ------ Scrap Suit Huge Storage Unit > --- WEAPON (3) ------- Overtuned Pulse Rifle Barrage Gun Enhanced Autogun > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Disposable Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Force Field Force Field Scrapoid Pod Scrapoid Pod Rocket Launcher Rocket Launcher Precision Rocket Launcher Voltaic Drivehammer (14/40) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit Huge Storage Unit > --- WEAPON ----------- Overtuned Pulse Rifle Enhanced Autogun Voltaic Drivehammer > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Cooling System Disposable Heat Sink High-capacity Storage Unit Medium Matter Pod High-capacity Matter Pod Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Force Field Force Field Rocket Launcher Rocket Launcher Precision Rocket Launcher Plasma Cutter [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 75 | 8 8 1 18 19 6 15 Power 8 | 1 3 . 2 1 . 1 Engine 8 | 1 3 . 2 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 . 2 6 2 5 Treads 17 | 2 2 . 2 6 . 5 Leg . | . . . . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 . 3 7 2 4 Device 9 | 1 . . 1 4 . 3 Storage 5 | 1 2 . . 1 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . . . 2 2 1 1 Artifact . | . . . . . . . Weapon 28 | 3 1 1 11 5 2 5 Energy Gun 8 | 1 . . 4 1 . 2 Energy Cannon 5 | . . . 4 . 1 . Ballistic Gun 5 | 2 . . 1 . . 2 Ballistic Cannon 2 | . . . 1 1 . . Launcher 3 | . . . 1 2 . . Special Weapon 4 | . 1 1 . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 4 | . . . 2 1 . 1 Parts Lost 14 | . 3 1 3 1 1 5 Power 2 | . 1 . . . . 1 Propulsion 4 | . 2 . 1 . . 1 Utility 2 | . . . 1 1 . . Weapon 6 | . . 1 1 . 1 3 Highest Loss Streak 3 | . 1 1 2 1 1 3 To Critical Strikes . | . . . . . . . Average Backups 20 | 2 6 11 16 19 29 29 Power 2 | . 1 3 3 3 3 2 Propulsion 3 | . . . 2 3 7 7 Utility 8 | . 1 5 6 8 13 14 Weapon 3 | 1 2 3 4 4 3 3 Tool/Special . | . . . . . . . Unused Backups 29 | . 1 . 7 2 3 16 Power 4 | . 1 . 1 . . 2 Propulsion 5 | . . . . . . 5 Utility 16 | . . . 5 2 3 6 Weapon 2 | . . . 1 . . 1 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 94 | . 100 99 96 99 87 87 Engine 11 | . 14 14 11 11 11 10 Treads 20 | . 28 28 22 22 2 19 Wheel 2 | . . . . . 19 2 Device 11 | . 14 14 10 13 10 10 Storage 11 | . 14 14 11 11 11 11 Protection 3 | . . . 8 8 . . Energy Gun 5 | . 10 13 12 . . 1 Energy Cannon 19 | . . . 9 31 31 29 Ballistic Gun 5 | . 17 14 7 . . 1 Peak Build Rating 40 | 7 8 8 22 26 23 40 Average Rating 17 | 6 7 7 15 22 21 24 On Entrance 12 | . 7 8 8 22 23 22 Naked Turns . | . . . . . . . Heaviest Build 161 | 14 50 50 64 104 161 161 Greatest Support 43 | 40 40 40 40 40 40 43 Greatest Overweight (x) 10 | . 1 1 1 2 10 8 Average Overweight (x) 1 | . . 1 1 1 4 3 Largest Inventory Capacity 30 | 8 20 20 20 25 30 30 Average Capacity 22 | 7 13 20 20 20 29 29 Most Carried 30 | 4 13 12 20 22 30 30 Average Carried 20 | 2 6 11 16 20 29 29 Final Capacity 30 | 8 20 20 20 25 30 25 Final Carried 30 | 4 12 11 20 22 30 24 Class Distribution -------------------- 31% | Commander-Gunner 15% | Tank 13% | Scavenger-Mutant 13% | Mutant 9% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Matter Collected 2599 | 380 371 33 784 463 173 395 Remotely . | . . . . . . . Salvage Created 5386 | 248 769 280 1133 1372 888 696 Parts 318 | 21 61 15 64 83 36 38 Haulers Intercepted 12 | . 2 . 5 5 . . Recyclers Shooed 6 | . 2 . 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 75 | . 14 6 18 22 3 12 Guns 33 | . 13 4 9 1 . 6 Cannons 29 | . . . 3 20 3 3 AOE 12 | . 1 2 6 . . 3 Classes Destroyed 16 | 3 6 . 2 1 . 4 Worker 8 | 2 3 1 1 1 . . Builder 4 | . 2 . 2 . . . Tunneler 6 | 5 1 . . . . . Hauler 12 | . 2 . 5 5 . . Recycler 16 | 1 2 . 3 2 8 . Mechanic 2 | . . . . 2 . . Operator 3 | . 1 . 1 1 . . Watcher 7 | . 3 . 2 2 . . Swarmer 17 | . 6 . 4 7 . . Grunt 29 | . 9 6 8 5 1 . Duelist 1 | . . . 1 . . . Sentry 18 | . . . 5 10 3 . Federalist 1 | . . . . . . 1 Explorer 2 | . . . . . . 2 Ranger 1 | . . . . . . 1 Scrapper 8 | . . . . . . 8 Best Kill Streak 8 | 2 8 2 5 7 4 4 Combat Bots Only 7 | . 3 2 4 7 1 4 Max Kills in Single Turn 6 | 1 6 2 2 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 2 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Hostile Shots Fired 366 | . 77 21 80 103 6 79 Missed 97 | . 24 8 26 22 1 16 Hits 269 | . 53 13 54 81 5 63 Melee 3 | . . 3 . . . . Projectile 266 | . 53 10 54 81 5 63 Critical Strikes 9 | . 1 . 3 2 . 3 Damage Taken 3452 | . 603 188 700 903 67 991 Core 539 | . 82 42 137 83 14 181 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 38 | . . . . 38 . . Core Remaining (%) 75 | 100 . 50 . . . . Volleys Fired 315 | 25 83 19 82 61 18 27 Largest 3 | 2 2 2 3 3 3 3 Hottest 216 | 40 100 100 204 204 204 216 Shots Fired 689 | 50 158 26 190 159 38 68 Gun 398 | 50 156 22 133 4 . 33 Cannon 268 | . . . 50 151 38 29 Launcher 17 | . . . 7 4 . 6 Special 6 | . 2 4 . . . . Kinetic 291 | 50 124 6 80 4 . 27 Thermal 330 | . 2 4 100 151 38 35 Explosive 17 | . . . 7 4 . 6 Electromagnetic 51 | . 32 16 3 . . . Robot Hit Streak 17 | 6 7 13 17 9 10 9 Robot Miss Streak 6 | 2 5 2 6 4 1 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 356 | 27 75 15 94 73 32 40 Core Hits 178 | 11 38 12 48 34 13 22 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 11 | . 2 1 5 1 . 2 Burn 6 | . . . 4 . . 2 Meltdown 1 | . . . . 1 . . Destroy 2 | . 2 . . . . . Blast 1 | . . . 1 . . . Corrupt 1 | . . 1 . . . . Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . . . 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7381 | 306 1624 313 1966 1624 556 992 Guns 3030 | 306 965 232 1074 38 . 415 Cannons 2847 | . . . 461 1586 556 244 Explosions 1499 | . 659 76 431 . . 333 Melee . | . . . . . . . Ramming 5 | . . 5 . . . . Kinetic 1997 | 306 713 65 531 75 . 307 Thermal 4159 | . 659 76 967 1549 556 352 Explosive 764 | . . . 431 . . 333 Electromagnetic 456 | . 252 167 37 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 1 1 1 . Average Corruption 1 | . . 2 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . 8 5 16 13 . Message Errors 9 | . . 2 1 3 3 . Matter Fused 16 | . . 1 2 8 5 . Heat Flow Errors 6 | . . 2 1 1 2 . Energy Discharges 4 | . . 1 . 2 1 . Data Loss (minor) 4 | . . . 1 1 2 . Data Loss (major) 2 | . . 1 . 1 . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 244 | . 90 . 60 32 32 30 Projectiles 64 | . . . . 32 32 . Explosions 180 | . 90 . 60 . . 30 Melee . | . . . . . . . Knockbacks 2 | . . . 1 1 . . Impact . | . . . . . . . Kinetic 2 | . . . 1 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 160 | . 39 . 30 20 . 71 Shots 5 | . 1 . 2 1 . 1 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 400 | . 40 209 283 400 262 347 Average Temperature 89 | . 11 22 73 127 92 96 Received Heat Transfer 1185 | . 147 60 246 225 18 489 Effects 4 | . . . . 2 2 . Interference 4 | . . . . 2 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 17 | . 1 . 5 2 3 6 Heat Transferred 7386 | . 450 100 2479 2738 962 657 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . 1 . . 2 1 . Low Security (%) 82 | 100 67 100 100 59 88 . Level 1 15 | . 32 . . 28 11 . Level 2 2 | . . . . 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 427 | 10 294 57 179 427 253 . Initial 160 | . . 54 . 56 160 . Average 110 | 1 159 10 61 194 103 . Influence Increases 2781 | 40 707 167 626 908 333 . Destroy 0b10 Robot/C 1300 | . 280 120 360 440 100 . Destroy 0b10 Robot/NC 300 | 40 70 5 70 65 50 . Destroy Leader 358 | . 80 20 114 144 . . Allied During Kill 77 | . . . . . 77 . Successful Hack 76 | . 38 . 10 12 16 . Select Force Hacks 120 | . 30 . . . 90 . Disable Machine 225 | . 75 . 30 120 . . Destroy Structure 100 | . 14 7 42 37 . . Lose Combat Pursuer 225 | . 120 15 . 90 . . Influence Decreases 2781 | 40 567 307 492 629 746 . Entered New Map 417 | . . 86 . 78 253 . Time Decay 2153 | 40 537 221 361 511 483 . Lost Part 60 | . 30 . 10 10 10 . Purge Threat 151 | . . . 121 30 . . Squads Dispatched 10 | . 4 . 3 3 . . Investigation 4 | . 3 . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 3 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 29 11 33 27 3 24 Peak Tracking Total 7 | . 4 7 5 7 3 4 Tactical Retreats 11 | . 6 1 . 4 . . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Disabled 18 | . 5 . 2 8 . 3 Max in Single Turn 4 | . 4 . 1 1 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Machines Accessed 35 | . 8 . 6 8 9 4 Terminals 24 | . 7 . 5 6 6 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 4 | . 1 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 117 | . 28 . 15 25 19 30 Successful 71 | . 11 . 6 11 13 30 Failed 45 | . 16 . 9 14 6 . Catastrophic 6 | . 2 . 3 1 . . Database Lockouts 1 | . 1 . . . . . Manual 60 | . 22 . 12 11 15 . Terminals 69 | . 25 . 13 18 13 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 3 . . Recycling Units 9 | . 3 . . . 6 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 38 | . 2 . 2 3 1 30 Record 29 | . . . . . . 29 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 2 | . . . 1 1 . . Zone Layout 1 | . . . . . 1 . Proto ID Catalog 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 28 | . 8 . 4 5 11 . Terminals 24 | . 7 . 4 5 8 . Botnet 3 | . 1 . . . 2 . Operators 2 | . 1 . . 1 . . Skim 19 | . 5 . 4 4 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . . 3 . Tunnel 4 | . 1 . . . 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 8 . 6 9 6 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 2 | . . . . . 2 . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . parse_system 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 8 | . 1 . . . 7 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Rec Scr Total Allies 18 | . 1 . . 10 7 . Largest Group 16 | . 1 . . 10 16 16 Highest-Rated Group 167 | . 7 . . 88 167 167 Highest-Rated Ally 27 | . 7 . . 16 27 27 Total Orders 4 | . . . . . 2 2 STAY 2 | . . . . . 1 1 FOLLOW 1 | . . . . . 1 . PICKUP 1 | . . . . . . 1 Ally Attacks 91 | . . . . . 9 82 Total Damage 944 | . . . . . 55 889 Kills 11 | . . . . . 2 9 Allies Corrupted . | . . . . . . . Allies Melted 10 | . . . . . . 10 Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Rec Scr Active Infowar (turns) 4274 | 141 1898 1377 444 414 . . Seismic 4274 | 141 1898 1377 444 414 . . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Turns Passed 13341 | 246 1898 1377 2219 2253 1531 3817 Spaces Moved 4575 | 106 822 537 763 776 562 1009 Core 8 | 8 . . . . . . Treads 3848 | 98 822 537 763 776 33 819 Legs . | . . . . . . . Wheels 719 | . . . . . 529 190 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 175 Average Speed 244 | 151 192 240 240 241 184 338 Slowest Speed 720 | 160 240 240 240 320 480 720 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 7 97 95 58 74 72 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 7 | . 1 1 . . 5 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 6 | . . 1 . . . 5 Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 168 | . 11 12 41 50 . 54 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 166 | . 11 12 41 50 . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Rec Scr Total 6103 | 142 982 590 1014 988 1019 1368 Wait 903 | . 53 31 86 75 377 281 Move 4569 | 105 821 536 762 775 561 1009 Hop . | . . . . . . . Pick Up 72 | 4 10 . 30 10 11 7 Fast Attach 24 | 7 . . 7 3 2 5 Attach 16 | . 3 1 4 1 2 5 Detach 12 | . . . 3 2 4 3 Swap 67 | 1 8 1 14 26 4 13 Drop 68 | . 3 . 26 16 5 18 Fire 315 | 25 83 19 82 61 18 27 Melee 8 | . . . . . 8 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire 28 | . 1 . . . 27 . Trap . | . . . . . . . Miscellaneous 19 | . . . . 19 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 247 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 16) 803 | -10/Materials | Central database locked down 1142 | -10/Materials | Discovered new exit (range 15) 1513 | -10/Materials | Identified exit to Materials 1601 | -10/Materials | Identified exit to Subcaves 1653 | -10/Materials | Learned 4 Recycling zone layouts 1666 | -10/Materials | Learned location of 2 exits from Subcaves 1678 | -10/Materials | Learned location of 2 exits from Mines 1735 | -10/Materials | Learned Storage emergency access door positions 2037 | -10/Materials | Build established: Scavenger-Mutant 2045 | -10/Materials | Discovered new exit (range 7) 2145 | -10/Materials | Entered Mines 2636 | -10/Mines | Learned location of Storage (-9) 2704 | -10/Mines | Excavation squad dispatched 2704 | -10/Mines | A large section of the Mines collapsed 3522 | -10/Mines | Entered Materials 3522 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3523 | -9/Materials | Identified exit to Storage 3872 | -9/Materials | Build established: Scavenger-Gunner 4029 | -9/Materials | Discovered new exit (range 7) 4282 | -9/Materials | Build established: Scavenger-Tank 5435 | -9/Materials | Discovered new exit (range 16) 5599 | -9/Materials | Build established: Tank 5741 | -9/Materials | Entered Storage 5742 | -9/Storage | Identified exit to Recycling 7074 | -9/Storage | Build established: Gunner 7110 | -9/Storage | Core integrity fell below 50% 7137 | -9/Storage | Destroyed 7 combat bots 7406 | -9/Storage | Build established: Tank 7562 | -9/Storage | Repaired Cooling System 7780 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7959 | -9/Storage | Used back door to open Recycling access 7994 | -9/Storage | Entered Recycling 7994 | -9/Recycling | Accompanied by 10 allies 7995 | -9/Recycling | Identified exit to Factory 8737 | -9/Recycling | Build established: Commander-Gunner 8917 | -9/Recycling | Learned Storage stockpile data 9065 | -9/Recycling | Identified exit to Scraptown 9108 | -9/Recycling | Scanned before Scraplab entrance 9261 | -9/Recycling | Learned location of 1 exit from Recycling 9321 | -9/Recycling | Learned location of 2 exits from Materials 9444 | -9/Recycling | Entered Scraplab 9525 | -9/Recycling | Entered Scraptown 9525 | -9/Scraptown | Accompanied by 16 allies 9525 | -9/Scraptown | System corruption cleaned by C-Scrubber 9808 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9967 | -9/Scraptown | Discovered new exit (range 13) 10095 | -9/Scraptown | Visited Comm Corps 10251 | -9/Scraptown | Visited Shadow of the Wyrm 10375 | -9/Scraptown | Visited CR-KLE's Repair Center 10419 | -9/Scraptown | Visited Spacefarers 10631 | -9/Scraptown | Visited Cyclists 10699 | -9/Scraptown | Visited Cave Peace 10907 | -9/Scraptown | Visited Supply Room 11002 | -9/Scraptown | Visited UFD Registry 11002 | -9/Scraptown | Registered with UFD as "Dataforce" 11102 | -9/Scraptown | Visited Junk Repository 11158 | -9/Scraptown | Visited Abandonware Association 11198 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 11198 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 11286 | -9/Scraptown | Visited Science Guys 11606 | -9/Scraptown | Visited LU-1G1's Boring Crew 11662 | -9/Scraptown | Visited Scrapoid Pod Storage 11730 | -9/Scraptown | Visited Scrap Suit Storage 11766 | -9/Scraptown | Visited DA-N13 Charitable Foundation 11782 | -9/Scraptown | Found DCF Scrap (29 items) 12091 | -9/Scraptown | Met Optimus 12091 | -9/Scraptown | Accepted into 0bPrime 12491 | -9/Scraptown | Civil war broke out across Scraptown 12549 | -9/Scraptown | Lost 17 allies 12586 | -9/Scraptown | Identified exit to Factory 12678 | -9/Scraptown | Lost 11 allies 12741 | -9/Scraptown | Lost 4 allies 12795 | -9/Scraptown | Lost 4 allies 12824 | -9/Scraptown | Optimus destroyed in the chaos of civil war 12827 | -9/Scraptown | Build established: Hauler-Gunner 12962 | -9/Scraptown | Lost 5 allies 13001 | -9/Scraptown | Core integrity fell below 20% 13008 | -9/Scraptown | Lost 3 parts (1p1n1w) 13096 | -9/Scraptown | Found Scrap Suit 13185 | -9/Scraptown | Found Voltaic Drivehammer 13187 | -9/Scraptown | Lost 3 allies 13288 | -9/Scraptown | Found Scrapoid Pod 13290 | -9/Scraptown | Lost 7 allies 13298 | -9/Scraptown | Found Scrapoid Pod 13342 | -9/Scraptown | Destroyed by AN-V32(j) with Overtuned Pulse Rifle Last Messages --------------- 13248_ Dropped Ovr. Pulse Rifle. 13249_ Scrap Suit secures Ovr. Barrage Gun. 13249_ Destroyed Ion Engine. 13251_ Destroyed Salvaging Laser. 13251_ QV-JQB(g) destroyed. 13251_ Critical hit (Burn: +50). 13255_ Mak. Salvage Targeting Computer melted. 13255_ 6F-WC9(j) destroyed. 13274_ GH-9GW(x) destroyed. 13287_ Dropped Med. Matter Pod. 13288_ Dropped Heat Sink. 13288_ Acquired Scrapoid Pod. 13295_ Dropped Lgt. Treads. 13295_ Dropped Cooling System. 13298_ Acquired Scrapoid Pod. 13308_ Acquired 8 matter. 13315_ Acquired 64 matter. 13321_ Acquired 6 matter. 13339_ Ovr. Barrage Gun destroyed. 13339_ Critical hit (Burn: +50). 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" !"#????????????????? | | !%=%%!!!%=*[%=!gj [ ! " "#????????????????? | | =!!=/%%![=[!!= %= #= !"#????????????????? | | ####"*==#!#==%==! # ! "! "#????????????????? | | ""#?## ###!!*/ !! ## "! "#????????????????? | | ##?????# # ! [ "# # #####????????????????? | | X"#?????## #*%%= = ######????????????????????? | | ##??????##[[=!!% #?????????????????????????? | | ##########=%!=!! = # ##????????????????????????? | | """"""" ""!%%!%[ ![ !#########????????????????? | | ="!"""*[!!*[[=%%=[!%[ !%%[=%!% #????????????????? | | =!=!!!%!=%=! %!= ! =# =[##[!*###????????????????? | | %!==[[!!==!=!!!=!=**# # = #????????????????? | | ==*!*=%*!!*!*![![=%[ # """ #????????????????? | | !%[=!!!*%*%![!*[!=!! # "#" #????????????????? | | %%!=%!*==!!=!%!=%!=%!! # """ #????????????????? | | ![!"%=%"=%[!["==!==![# # #????????????????? | | #########=%#"#[##%!%[# ### #####????????????????? | | ! #?#" !=%!! **[[=!## ????????????????????? | | ### / %=%! [#%!%#########????????????????????? | | ##" %==!= #[!==#???????????????????????????? | | ##" ! *%!| #!/%!#???????????????????????????? | | ##" % =[ #[!%==???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 24% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidSwordDesublimator Manual? 0 Play Time 01:15:03 Cumulative 484.1 hours Start 2025.05.06 @ 10:47:20 End 2025.05.07 @ 16:29:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 213 Rogue 213 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/2/6/0/0/0/0/0/0/0 Lore% 88 Gallery% 83 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dedf1b81-49cd-461c-a3c7-76ebb7b22afe