Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 14:27:12 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2137) 2137 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 6348 Bonus ------- High Alert Combat Kills 374 Follower Combat Kills 412 Friendly Fire -150 Cogmind --------- Core Integrity 660/850 Matter 277/300 Energy 150/150 System Corruption 5% Temperature Cool (174) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit Targeting Computer Matter Filter Integration Mediator > --- WEAPON (4) ------- Flak Gun Flak Gun > --- INVENTORY (6) ---- Ion Engine Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Matter Filter Improved Light Armor Plating Improved Hardlight Generator Integration Mediator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun > --- INVENTORY -------- Ion Engine Light Antimatter Reactor [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 2 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 61 | 6 1 21 5 12 1 15 Power 7 | 1 . 2 1 1 . 2 Engine 7 | 1 . 2 1 1 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 2 1 2 . 1 Treads 7 | 2 . 2 1 2 . . Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 6 2 2 1 6 Device 10 | . . 4 1 1 1 3 Storage 2 | 1 . 1 . . . . Processor 3 | . . 1 1 . . 1 Hackware . | . . . . . . . Protection 4 | . 1 . . 1 . 2 Artifact . | . . . . . . . Weapon 27 | 2 . 11 1 7 . 6 Energy Gun 11 | 1 . 7 . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 . 2 1 2 . 5 Ballistic Cannon 2 | . . 2 . . . . Launcher 3 | . . . . 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . . 6 . 10 . 14 Power 3 | . . 1 . 1 . 1 Propulsion 5 | . . 1 . 2 . 2 Utility 10 | . . 2 . 2 . 6 Weapon 12 | . . 2 . 5 . 5 Highest Loss Streak 10 | . . 3 . 10 . 7 Average Slot Usage (%) 87 | . 98 84 98 88 99 74 Engine 10 | . 14 10 9 8 9 10 Treads 17 | . 28 20 18 15 18 10 Device 17 | . . 20 25 17 26 11 Storage 9 | . 14 10 9 9 9 6 Processor 4 | . . 1 9 9 9 5 Protection 3 | . 12 1 . 2 . 5 Energy Gun 8 | . 14 12 . 7 9 1 Ballistic Gun 8 | . 14 4 9 7 9 15 Ballistic Cannon 2 | . . 2 18 2 . . Launcher 2 | . . . . 7 9 3 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 20 22 26 26 22 48 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 8 | . . . . 8 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 5 6 6 6 6 Most Carried 6 | 6 6 6 6 6 5 6 Average Carried 4 | 3 5 4 5 2 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 3 5 2 Class Distribution -------------------- 30% | Mutant 25% | Scavenger-Mutant 18% | Commander-Mutant 15% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1474 | 247 74 316 51 410 15 361 Remotely . | . . . . . . . Salvage Created 2342 | . 281 885 84 401 135 556 Parts 156 | . 18 61 18 21 12 26 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 52 | . 7 18 4 8 4 11 Melee 1 | . . . . . . 1 Guns 30 | . 5 16 1 1 . 7 Cannons 8 | . . 2 3 3 . . AOE 13 | . 2 . . 4 4 3 Classes Destroyed 12 | . 2 4 . 2 1 3 Worker 3 | . . 1 . . . 2 Builder 3 | . . . . 2 . 1 Recycler 2 | . . 1 . 1 . . Operator 1 | . . . . 1 . . Drone 4 | . . . . . 4 . Watcher 5 | . 1 2 1 . . 1 Swarmer 8 | . . 3 3 . . 2 Grunt 29 | . 7 10 . 5 1 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 9 | . . 5 1 3 . . Best Kill Streak 7 | . 5 6 4 7 4 7 Combat Bots Only 7 | . 4 6 3 7 4 5 Max Kills in Single Turn 4 | . 2 1 1 3 4 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 . . 2 4 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 4101 | . 357 1135 102 1195 . 1312 Core 786 | . 145 229 8 214 . 190 Absorbed by Shields 52 | . . . . . . 52 Core Remaining (%) 60 | 100 42 42 . . 59 . Volleys Fired 161 | 1 18 61 10 28 3 40 Largest 4 | 2 2 2 3 3 2 4 Hottest 132 | 60 60 101 101 109 79 132 Shots Fired 350 | 2 36 104 30 65 5 108 Gun 274 | 2 36 92 10 28 4 102 Cannon 57 | . . 12 20 25 . . Launcher 19 | . . . . 12 1 6 Special . | . . . . . . . Kinetic 236 | 1 18 50 30 40 2 95 Thermal 52 | . . 30 . 13 2 7 Explosive 19 | . . . . 12 1 6 Electromagnetic 43 | 1 18 24 . . . . Robot Hit Streak 21 | . 6 21 3 15 1 8 Robot Miss Streak 6 | 2 3 5 4 2 2 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 213 | . 21 66 10 44 2 70 Core Hits 152 | . 16 39 6 37 6 48 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5231 | 15 719 1110 239 1220 204 1724 Guns 2780 | 15 290 948 39 306 31 1151 Cannons 686 | . . 146 200 340 . . Explosions 1733 | . 428 . . 561 171 573 Melee . | . . . . . . . Ramming 32 | . 1 16 . 13 2 . Kinetic 2437 | . 142 504 239 487 16 1049 Thermal 670 | . 49 233 . 159 15 214 Explosive 1572 | . 379 . . 561 171 461 Electromagnetic 520 | 15 148 357 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 3 . . . 5 Average Corruption 4 | . . 2 . . . 5 Corruption Purged . | . . . . . . . Effects 12 | . . 2 . . . 10 Message Errors 2 | . . 1 . . . 1 Matter Fused 1 | . . 1 . . . . Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Targeting Errors 5 | . . . . . . 5 Overload Shots . | . . . . . . . Overflow Damage 150 | . 87 . . 9 . 54 Projectiles . | . . . . . . . Explosions 150 | . 87 . . 9 . 54 Melee . | . . . . . . . Knockbacks 11 | . . . 5 6 . . Impact 1 | . . . . 1 . . Kinetic 8 | . . . 4 4 . . Secondary 2 | . . . 1 1 . . Self-Inflicted Damage 471 | . 113 . . 170 . 188 Shots 12 | . 1 . . 6 . 5 Rammed 11 | . 1 7 . 2 1 . Targets Rammed 12 | . 1 7 . 2 1 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 329 | . 88 12 . 63 . 329 Average Temperature 73 | . 27 4 . 26 . 140 Received Heat Transfer 1576 | . 132 534 9 468 . 433 Effects 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . . 1 Heat Transferred 1397 | . 100 581 . 407 37 272 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1470 | . 232 378 332 874 452 1470 Initial 1089 | . . 97 126 139 262 1089 Average 453 | . 62 256 216 519 333 1287 Maximum Alert Level 4 | . 1 1 1 3 2 4 Low Security (%) 26 | 100 95 27 36 7 . . Level 1 43 | . 4 72 63 27 79 . Level 2 9 | . . . . 45 20 . Level 3 5 | . . . . 19 . 16 Level 4 14 | . . . . . . 83 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 4 3 1 9 . 6 Investigation 7 | . 2 1 . 1 . 3 Extermination . | . . . . . . . Reinforcement 6 | . 2 2 . 2 . . Assault 2 | . . . . . . 2 Garrison 8 | . . . 1 6 . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 9 | . . 7 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 14 35 7 24 10 27 Peak Tracking Total 7 | . 3 7 4 6 4 7 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 6 | . 1 4 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 9 | . 2 1 . 2 1 3 Max in Single Turn 3 | . 2 1 . 1 . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 18 | . 1 8 2 3 1 3 Terminals 9 | . 1 4 1 2 . 1 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . 2 . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers 2 | . . 1 . . . 1 Garrison Access 2 | . . . 1 1 . . Total Hacks 62 | . 4 34 6 9 2 7 Successful 42 | . 1 32 2 4 2 1 Failed 20 | . 3 2 4 5 . 6 Catastrophic 6 | . 1 . 3 . . 2 Database Lockouts . | . . . . . . . Manual 33 | . 4 8 6 10 . 5 Terminals 24 | . 4 11 2 5 . 2 Fabricators 3 | . . . . . . 3 Repair Stations 16 | . . 16 . . . . Recycling Units 5 | . . 3 . . 2 . Scanalyzers 6 | . . 4 . . . 2 Garrison Access 8 | . . . 4 4 . . Terminal Hacks 7 | . . 5 . 2 . . Record 2 | . . 2 . . . . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . Repair Station Index 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . . 16 . . . . Scan Component 8 | . . 8 . . . . Repair 8 | . . 8 . . . . Recycling Unit Hacks 5 | . . 3 . . 2 . Process 1 | . . 1 . . . . Report Inventory 2 | . . 1 . . 1 . Retrieve Matter 1 | . . 1 . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 4 2 2 . 1 Terminals 6 | . 1 4 1 . . . Botnet 4 | . . 3 1 . . . Detonate 1 | . . 1 . . . . Search 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Extract 1 | . . . . . . 1 Garrison Access 3 | . . . 1 2 . . Reprogram 2 | . . . 1 1 . . Intercept 1 | . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 1 7 2 2 . 3 Full Trace Events 9 | . . 3 2 2 . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 . 3 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . 8 . . . . Time 232 | . . 232 . . . . Parts Recycled . | . . . . . . . Recycled Matter 61 | . . 61 . . . . Retrieved Matter 61 | . . 61 . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies 12 | . . . 1 11 . . Largest Group 10 | . . . 1 10 10 4 Highest-Rated Group 173 | . . . 15 173 167 64 Highest-Rated Ally 29 | . . . 15 29 25 16 Total Orders . | . . . . . . . Ally Attacks 143 | . . . . 46 81 16 Total Damage 1420 | . . . . 696 536 188 Kills 25 | . . . . 12 13 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 2652 | 106 240 948 219 429 251 459 Spaces Moved 1090 | 64 105 325 110 183 122 181 Core 22 | 12 . . . 10 . . Treads 1068 | 52 105 325 110 173 122 181 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 100 160 160 Average Speed 161 | 139 160 160 160 164 160 174 Slowest Speed 450 | 160 160 160 160 450 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 4 23 32 9 32 24 7 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . 36 1 1 43 12 46 Melee . | . . . . . . . Projectile 4 | . . 1 1 2 . . AOE 135 | . 36 . . 41 12 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 1654 | 76 141 639 131 253 172 242 Wait 302 | . 13 220 . 25 44 . Move 1084 | 63 104 324 109 182 121 181 Hop . | . . . . . . . Pick Up 16 | 6 2 1 3 1 2 1 Fast Attach 33 | 6 1 14 1 4 1 6 Attach 20 | . . 5 1 6 . 8 Detach 9 | . . 5 . 1 . 3 Swap 8 | . . 2 3 2 . 1 Drop 7 | . 2 . 4 . . 1 Fire 161 | 1 18 61 10 28 3 40 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 1 7 . 2 1 1 Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 7) 337 | -10/Materials | Core integrity fell below 50% 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Utility x2 404 | -9/Materials | Identified exit to Mines 507 | -9/Materials | Lost 3 parts (1u2w) 564 | -9/Materials | Lost 3 parts (1p1n1u) 652 | -9/Materials | Repaired EM Shotgun 695 | -9/Materials | Repaired Lgt. Treads 729 | -9/Materials | Repaired Beam Rifle 762 | -9/Materials | Repaired Hvy. Assault Rifle 791 | -9/Materials | Repaired Sml. Storage Unit 871 | -9/Materials | Repaired Heat Sink 997 | -9/Materials | Repaired Ion Engine 1030 | -9/Materials | Repaired Beam Rifle 1268 | -9/Materials | Discovered new exit (range 10) 1271 | -9/Materials | Core integrity fell below 50% 1281 | -9/Materials | Identified exit to Materials 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1296 | -8/Materials | Discovered new exit (range 8) 1306 | -8/Materials | Identified exit to Storage 1514 | -8/Materials | Entered Storage 1598 | -8/Storage | Destroyed 7 combat bots 1631 | -8/Storage | Lost 10 parts (1p2n2u5w) 1692 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1884 | -8/Storage | Identified exit to Recycling 1914 | -8/Storage | Used back door to open Recycling access 1943 | -8/Storage | Entered Recycling 1943 | -8/Recycling | Accompanied by 10 allies 1994 | -8/Recycling | Spotter reported a threat 2002 | -8/Recycling | Spotter reported a threat 2018 | -8/Recycling | Build established: Commander-Mutant 2025 | -8/Recycling | Spotter reported a threat 2030 | -8/Recycling | Spotter reported a threat 2050 | -8/Recycling | Spotter reported a threat 2055 | -8/Recycling | Spotter reported a threat 2058 | -8/Recycling | Spotter reported a threat 2068 | -8/Recycling | Spotter reported a threat 2078 | -8/Recycling | Spotter reported a threat 2098 | -8/Recycling | Spotter reported a threat 2099 | -8/Recycling | Spotter reported a threat 2124 | -8/Recycling | Discovered new exit (range 6) 2132 | -8/Recycling | Identified exit to Factory 2194 | -8/Recycling | Entered Factory 2194 | -6/Factory | Accompanied by 4 allies 2194 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2260 | -6/Factory | Garrison activated, responded to threat 2520 | -6/Factory | Lost 7 parts (1n3u3w) 2544 | -6/Factory | First assault squad dispatched 2653 | -6/Factory | Self-destructed Last Messages --------------- 02630_ System corrupted: Flak Gun misfires. 02630_ Imp. Hardlight Generator destroyed. 02631_ K-01 Serf collects debris. 02632_ R-10 Processor collects Hvy. Laser. 02633_ Acquired 70 matter. 02635_ K-01 Serf collects debris. 02637_ Overheating: Energy bleed (-20). 02639_ Imp. Light Armor Plating destroyed. 02644_ Overheating: System interference. 02644_ Flak Gun temporarily disabled. 02647_ Lgt. Angular Momentum Engine destroyed. 02648_ C-30 ARC bursts open, deploying its payload. 02648_ G-67 Veteran unfolds itself. 02648_ B-48 Gladiator unfolds itself. 02648_ L-41 Fighter unfolds itself. 02648_ M-28 Smith unfolds itself. 02649_ UTQWVUXRZ9AHK2BCWJXI5Z8 /0PEXD 02651_ K-01 Serf collects debris. 02651_ Lgt. Treads destroyed. 02652_ K-01 Serf collects debris. 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Light Armor Plating | -6/Factory | Extracted Magnetic Acceleration Cannon | -6/Factory | Extracted Adv. Terrain Scan Processor | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseNeutrinoMaul Manual? 0 Play Time 00:19:30 Cumulative 323.4 hours Start 2020.12.10 @ 19:24:40 End 2020.12.11 @ 14:27:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 42 Adventurer 52 Explorer 105 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 62 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0f2d607-1016-4acf-9d02-ced606346ff4