Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 17:42:14 Player: Cipherpunk Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (225) 1125 Value Destroyed (8012) 8012 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3217) 3217 TOTAL SCORE: 18694 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 56 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1692 Cogmind --------- Core Integrity 0/1000 Matter 164/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (95) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Centrium Light Armor Plating > --- WEAPON (3) ------- Long-range Missile Launcher > --- INVENTORY (15) --- Improved Quantum Reactor Advanced Heat Sink Improved Cooling System High-capacity Matter Pod (200) 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Advanced System Restoration Module Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Centrium Light Armor Plating > --- WEAPON ----------- Barrage Gun Coil Gun Helical Railgun > --- INVENTORY -------- Improved Quantum Reactor Advanced Heat Sink Improved Cooling System High-capacity Matter Pod 0b10 Decoder Chip [Scout] Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Advanced System Restoration Module Mini Drone Bay Long-range Missile Launcher [Rating: 122] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Railgun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Slots Evolved 10 | . . 2 2 . 2 . . . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . Utility 7 | . . . 1 . 2 . . . . . . 2 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 243 | . 8 12 36 26 42 . 42 3 5 . 2 17 23 5 5 17 Power 26 | . 1 2 4 4 4 . 4 . 1 . 1 2 1 . . 2 Engine 13 | . . 2 3 3 . . 3 . 1 . 1 . . . . . Core 12 | . 1 . 1 1 4 . 1 . . . . 2 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 62 | . 3 5 16 12 8 . 10 . . . . 2 2 . . 4 Treads 25 | . 3 4 10 6 . . . . . . . 1 1 . . . Leg 24 | . . . 4 5 8 . 3 . . . . . . . . 4 Wheel 11 | . . 1 2 1 . . 6 . . . . 1 . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . Flight 1 | . . . . . . . 1 . . . . . . . . . Utility 79 | . 4 2 9 2 11 . 18 2 2 . . 8 12 3 1 5 Device 34 | . 1 . 3 . 6 . 8 . 1 . . 5 10 . . . Storage 16 | . 3 2 4 . 1 . 2 1 1 . . 1 . 1 . . Processor 19 | . . . 1 . 4 . 4 1 . . . 2 1 1 1 4 Hackware . | . . . . . . . . . . . . . . . . . Protection 10 | . . . 1 2 . . 4 . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | . . 3 7 8 19 . 10 1 2 . 1 5 8 2 4 6 Energy Gun 16 | . . . 2 2 11 . 1 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . . 1 1 . . . Ballistic Gun 27 | . . 2 4 2 3 . 5 1 1 . 1 3 1 . . 4 Ballistic Cannon 15 | . . . . 1 2 . 3 . . . . 1 4 1 2 1 Launcher 11 | . . . . 3 2 . . . . . . . 2 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 3 . . . . . . 2 . . . 6 Corrupted Parts 4 | . . . 4 . . . . . . . . . . . . . System Corruption 9 | . . . 9 . . . . . . . . . . . . . Parts Lost 71 | . 2 2 15 13 9 6 2 2 4 . 2 1 . 2 1 10 Power 10 | . 1 . 2 . . 1 2 1 1 . 1 . . . . 1 Propulsion 25 | . 1 1 7 7 2 4 . . 1 . . . . . 1 1 Utility 13 | . . . 2 1 3 . . 1 . . 1 . . 2 . 3 Weapon 23 | . . 1 4 5 4 1 . . 2 . . 1 . . . 5 Highest Loss Streak 9 | . 2 1 6 6 5 6 1 2 4 . 2 1 . 2 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 98 88 90 97 55 76 81 74 69 65 81 88 85 79 79 Engine 2 | . 7 9 8 8 . . 3 . 3 . 1 . . . . . Core 3 | . 5 1 . . 6 4 1 5 . . . 3 5 5 5 4 Treads 8 | . 25 34 25 11 . . . . . . . 4 5 5 5 4 Leg 5 | . 2 . 2 11 29 15 2 . . . . . . . . 4 Wheel 4 | . . 8 1 6 . . 12 15 10 7 7 5 5 5 2 . Device 6 | . 10 11 6 5 8 8 5 . 2 7 2 6 12 11 5 4 Storage 7 | . 14 11 11 9 7 4 6 7 7 7 7 6 5 6 5 5 Processor 20 | . . . 6 9 19 8 14 23 27 23 23 33 30 24 28 29 Protection 2 | . . . 1 2 1 . 6 5 . . . . 1 5 5 4 Energy Gun 2 | . 14 5 2 4 12 12 . . . . . . . . . . Ballistic Gun 8 | . 14 12 11 14 1 . 15 3 5 7 11 9 5 5 5 5 Ballistic Cannon 6 | . . . . 3 2 . 4 18 11 7 7 7 7 10 9 10 Impact Weapon 1 | . . 4 9 1 . . . . . . . . . . . . Naked Turns 52 | . . . . . . 43 9 . . . . . . . . . Heaviest Build 102 | 12 88 88 102 41 41 38 50 43 47 39 49 50 71 83 83 81 Greatest Support 100 | 20 40 80 85 40 70 70 56 56 56 28 28 28 28 28 70 100 Greatest Overweight (x) 12 | . 3 2 4 12 1 6 1 . 1 1 1 1 2 2 2 1 Average Overweight (x) . | . . 1 1 1 . . . . . 1 1 1 1 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 8 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 9 17 22 15 15 11 7 9 13 15 15 15 15 15 15 15 Most Carried 25 | 6 10 15 25 15 15 15 8 10 15 15 15 15 15 15 15 15 Average Carried 13 | 6 9 12 19 13 14 11 7 9 12 15 15 14 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 5 8 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 13 12 15 15 5 8 9 15 15 15 15 15 15 15 11 Class Distribution -------------------- 52% | Gunner 28% | Mutant 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -7/Waste Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Matter Collected 5845 | 200 254 235 337 772 376 . 1159 303 390 . 92 203 465 563 218 278 Remotely 1511 | . 254 235 141 506 . . 375 . . . . . . . . . Salvage Created 7919 | . 254 235 1493 1065 992 . 1186 210 269 . 50 177 660 465 350 513 Parts 358 | . 12 10 38 55 39 . 56 9 10 . . 13 46 25 16 29 Haulers Intercepted 2 | . . . . . . . . . 1 . . . 1 . . . Recyclers Shooed 7 | . 1 . . 1 1 . 3 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . . 9 8 . . . . 23 13 75 Prevented 10 | . . . . . . . . . . . . . . . . 10 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 173 | . 6 10 23 22 21 . 14 7 6 . 1 6 16 17 12 12 Melee 19 | . . 3 10 . 6 . . . . . . . . . . . Guns 68 | . 6 5 3 15 7 . 13 3 . . . 2 4 4 2 4 Cannons 33 | . . . . 4 2 . 1 4 6 . . 2 3 8 2 1 AOE 41 | . . . 1 3 6 . . . . . . 2 9 5 8 7 Classes Destroyed 18 | . 1 4 4 1 2 . . . 2 . . . . . . 4 Worker 14 | . . . 3 2 . . 8 . . . . . 1 . . . Hauler 2 | . . . . . . . . . 1 . . . 1 . . . Recycler 19 | . . . 6 2 1 . 9 . . . . . 1 . . . Operator 5 | . . 1 1 2 1 . . . . . . . . . . . Watcher 11 | . . 1 2 1 3 . 2 . . . . 1 1 . . . Swarmer 56 | . . 8 4 . 7 . 5 2 . . . 4 10 11 5 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 63 | . 6 1 12 12 7 . 5 3 5 . . . 3 1 3 5 Brawler 2 | . . . . 1 1 . . . . . . . . . . . Duelist 10 | . . . . . 3 . 1 1 . . . . . 2 3 . Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 22 | . . 1 4 8 2 . 3 1 . . . 1 . 1 1 . Specialist 3 | . . . 2 . . . . . . . . . . . . 1 Hunter 4 | . . . 1 1 . . . . . . . . . 2 . . Programmer 8 | . . . . . 1 . . . . . 1 1 3 . . 2 Striker 1 | . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . 2 Thief 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 3 5 10 6 4 . 10 4 5 . 1 4 5 5 7 8 Combat Bots Only 8 | . 3 4 7 4 4 . 5 4 5 . 1 4 5 5 7 8 Max Kills in Single Turn 5 | . 1 1 3 5 2 . 2 1 1 . 1 3 5 5 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 3 2 . . . . . . 2 5 5 4 3 Melee 1 | . . 1 1 . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Damage Taken 13775 | . 687 411 2293 1715 1559 305 1039 804 287 . 292 367 933 666 193 2224 Core 2449 | . 149 81 251 262 337 124 83 59 16 . 45 27 343 79 18 575 Absorbed by Shields 422 | . . . 422 . . . . . . . . . . . . . Redirected to Shielding 109 | . . . 109 . . . . . . . . . . . . . Regen/Repaired (Parts) 230 | . . . . . . . . . . . . 230 . . . . Core Remaining (%) 54 | 100 40 79 . 6 . . . . . . 5 96 . . . . Volleys Fired 388 | . 41 24 10 66 51 6 52 21 17 . 8 8 25 18 12 29 Largest 3 | . 2 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 Hottest 181 | . 60 63 100 135 156 130 144 144 181 . 158 161 161 144 144 144 Shots Fired 923 | . 77 45 19 168 119 20 142 52 39 . 24 22 69 52 24 51 Gun 650 | . 77 45 19 137 100 20 127 15 2 . 8 12 24 17 9 38 Cannon 251 | . . . . 28 14 . 15 37 37 . 16 10 43 33 11 7 Launcher 22 | . . . . 3 5 . . . . . . . 2 2 4 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 657 | . 36 36 . 131 27 . 140 52 26 . 16 20 58 50 20 45 Thermal 172 | . 41 9 . 34 36 20 . . 13 . 8 2 9 . . . Explosive 22 | . . . . 3 5 . . . . . . . 2 2 4 6 Electromagnetic 72 | . . . 19 . 51 . 2 . . . . . . . . . Robot Hit Streak 32 | . 17 13 12 10 16 12 12 13 10 . 15 15 32 19 14 15 Robot Miss Streak 8 | . 3 3 1 6 6 1 7 8 1 . 2 2 1 1 1 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . 1 Secondary Targets 3 | . . . . 2 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . 1 Shots Hit Robots 745 | . 57 36 77 123 89 17 114 28 32 . 20 14 45 34 21 38 Core Hits 470 | . 19 9 22 76 60 4 139 12 9 . 4 13 27 22 20 34 Critical Kills 8 | . . . 4 1 . . . . . . 1 . . . . 2 Critical Parts Destroyed 15 | . . 1 12 . . . . . . . . . . . 2 . Critical Strikes 47 | . . 1 17 3 7 1 1 2 3 . 2 1 . 4 2 3 Burn 6 | . . . . 2 3 1 . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . Destroy 5 | . . . . 1 . . . . . . . . . . 2 2 Blast 13 | . . . . . . . 1 2 3 . 1 1 . 4 . 1 Corrupt 2 | . . . 1 . 1 . . . . . . . . . . . Smash 17 | . . 1 16 . . . . . . . . . . . . . Sever 3 | . . . . . 3 . . . . . . . . . . . Melee Attacks 111 | . . 11 77 . 19 . 4 . . . . . . . . . Impact 88 | . . 11 77 . . . . . . . . . . . . . Slashing 19 | . . . . . 19 . . . . . . . . . . . Piercing 4 | . . . . . . . 4 . . . . . . . . . Sneak Attacks 14 | . . 1 10 . . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22304 | . 570 738 3553 2350 2619 322 2188 699 939 . 529 611 2052 1463 1505 2166 Guns 7906 | . 570 313 287 1427 1105 322 1703 194 42 . 101 178 414 364 236 650 Cannons 4999 | . . . . 515 249 . 290 505 897 . 428 221 683 765 310 136 Explosions 5196 | . . . 238 408 697 . 13 . . . . 212 955 334 959 1380 Melee 4203 | . . 425 3028 . 568 . 182 . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 9734 | . 194 247 . 1566 389 . 1977 699 663 . 258 333 947 1129 546 786 Thermal 2784 | . 376 66 238 376 489 322 . . 276 . 271 66 304 . . . Explosive 4597 | . . . . 408 503 . . . . . . 212 801 334 959 1380 Electromagnetic 986 | . . . 287 . 670 . 29 . . . . . . . . . Impact 3453 | . . 425 3028 . . . . . . . . . . . . . Slashing 568 | . . . . . 568 . . . . . . . . . . . Piercing 182 | . . . . . . . 182 . . . . . . . . . Highest Corruption 9 | . . . 9 9 2 9 9 . . . . . 3 . . 9 Average Corruption 4 | . . . 3 9 1 8 5 . . . . . 2 . . 8 Corruption Purged 13 | . . . . . . . 10 . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 68 | . . . 14 28 9 4 5 . . . . . 4 . . 4 Message Errors 13 | . . . 3 7 3 . . . . . . . . . . . Matter Fused 12 | . . . 3 6 . . . . . . . . 2 . . 1 Heat Flow Errors 7 | . . . 1 2 1 . 1 . . . . . . . . 2 Energy Discharges 7 | . . . 2 1 3 1 . . . . . . . . . . Parts Rejected 2 | . . . 1 1 . . . . . . . . . . . . Data Loss (minor) 11 | . . . 2 4 1 . 2 . . . . . 2 . . . Data Loss (major) 6 | . . . . 4 . 1 1 . . . . . . . . . Misfires 3 | . . . . . . 2 1 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . Weapon Failures 6 | . . . 1 3 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1577 | . . 199 910 31 9 . 48 . 19 . . 10 255 27 32 37 Projectiles 138 | . . . . . . . 29 . 19 . . 10 46 27 7 . Explosions 311 | . . . . 31 9 . . . . . . . 209 . 25 37 Melee 1128 | . . 199 910 . . . 19 . . . . . . . . . Knockbacks 78 | . . 1 14 30 9 . 2 . 5 . . 3 5 5 2 2 Impact 15 | . . 1 14 . . . . . . . . . . . . . Kinetic 61 | . . . . 30 8 . 2 . 5 . . 2 5 5 2 2 Secondary 2 | . . . . . 1 . . . . . . 1 . . . . Self-Inflicted Damage 562 | . . . 44 73 68 . 128 . . . . . 246 . 3 . Shots 11 | . . . 1 1 2 . 3 . . . . . 3 . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 479 | . 261 14 177 421 479 403 312 400 449 . 231 78 400 9 111 247 Average Temperature 107 | . 101 8 74 90 106 195 70 204 183 . 101 33 173 4 59 77 Received Heat Transfer 3207 | . 390 78 831 747 213 . 252 129 171 . 36 18 210 12 36 84 Effects 17 | . 2 . . 1 3 . 2 3 4 . . . 2 . . . Shutdowns 6 | . . . . 1 2 . . 1 1 . . . 1 . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . Interference 4 | . 2 . . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . Short Circuit 4 | . . . . . 1 . . 1 1 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 29 | . . 3 18 . 8 . . . . . . . . . . . Impact Corruptions 41 | . . 9 31 . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Parts Melted 9 | . . . . 3 3 . . . . . 3 . . . . . Heat Transferred 5163 | . 850 150 150 1110 1212 703 . . 333 . 296 74 285 . . . Parts Sabotaged 5 | . . . . . . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 3 . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Peak Influence 623 | . 80 265 345 623 470 174 558 . . . . 237 422 . . . Initial 282 | . . 27 65 145 282 159 90 . . . . . 60 . . . Average 208 | . 31 122 142 346 306 146 300 . . . . 98 257 . . . Maximum Alert Level 2 | . . 1 1 2 2 . 2 . . . . 1 2 . . . Low Security (%) 48 | 100 100 82 72 15 10 100 31 . . . . 79 16 . . . Level 1 40 | . . 17 27 51 78 . 38 . . . . 20 65 . . . Level 2 10 | . . . . 33 10 . 29 . . . . . 18 . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 5 5 6 . 1 . . . . 2 5 . . . Investigation 3 | . . . . . 1 . . . . . . 1 1 . . . Extermination 5 | . . . . . 2 . 1 . . . . 1 1 . . . Reinforcement 14 | . 1 1 5 2 3 . . . . . . . 2 . . . Assault 1 | . . . . . . . . . . . . . 1 . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 1 2 . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Distress Signals 12 | . . . 4 3 1 . 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 251 | . 10 16 42 32 30 6 26 7 8 . 2 9 19 16 11 17 Peak Tracking Total 12 | . 4 4 5 5 5 6 5 4 5 . 1 4 5 6 6 12 Tactical Retreats 14 | . . 1 3 2 . . 3 . 1 . . 2 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Traps Triggered 21 | . . . 2 2 10 . 2 . . . . 2 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 . . . . . . . 15 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Disabled 20 | . . . 1 2 1 . 5 . . . . 3 5 1 2 . Max in Single Turn 4 | . . . 1 1 1 . 4 . . . . 2 4 1 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Machines Accessed 20 | . 1 . . 5 . . . . . 4 . 4 2 . 1 3 Terminals 5 | . . . . 5 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units 5 | . 1 . . . . . . . . . . 2 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Total Hacks 59 | . 1 . . 7 . . . . . 32 . 7 2 . 1 9 Successful 54 | . 1 . . 4 . . . . . 32 . 5 2 . 1 9 Failed 5 | . . . . 3 . . . . . . . 2 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 2 | . . . . 1 . . . . . . . . . . . 1 Terminals 7 | . . . . 7 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . Recycling Units 6 | . 1 . . . . . . . . . . 3 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Terminal Hacks 46 | . . . . 4 . . . . . 32 . . . . 1 9 Record 13 | . . . . . . . . . . 11 . . . . . 2 Part Schematic 11 | . . . . . . . . . . 11 . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . Prototype ID Bank 9 | . . . . . . . . . . 3 . . . . . 6 Open Door 6 | . . . . 4 . . . . . . . . . . 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . 2 2 . . . Retrieve Components 5 | . 1 . . . . . . . . . . 2 2 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . Hacking Detections 8 | . . . . 4 . . . . . . . 3 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 3 . . . . . . . . . . 8 4 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Total Allies 1 | . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . 1 2 . . . . Total Damage 134 | . . . . . . . . . . . 47 87 . . . . Kills 1 | . . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . . . 1 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Turns Passed 12190 | 3 500 505 1383 750 1255 113 844 468 578 105 526 1086 886 717 593 1878 Spaces Moved 7058 | 3 220 275 445 306 701 126 591 375 465 92 431 827 618 493 325 765 Core 107 | . 1 . . 2 . 88 16 . . . . . . . . . Treads 1437 | . 182 40 304 81 . . . . . . . . . . 112 718 Legs 921 | 3 37 . 50 41 701 38 4 . . . . . . . . 47 Wheels 4439 | . . 235 91 182 . . 417 375 465 92 431 827 618 493 213 . Hover . | . . . . . . . . . . . . . . . . . Flight 154 | . . . . . . . 154 . . . . . . . . . Fastest Speed 40 | 120 120 110 110 120 120 50 40 100 100 115 115 115 115 130 130 90 Average Speed 138 | 120 154 128 229 143 127 76 84 100 107 115 115 115 121 130 167 230 Slowest Speed 650 | 120 320 240 490 650 195 350 200 100 115 115 115 115 130 130 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 46 24 42 52 21 93 23 52 61 74 65 21 17 63 54 86 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . . . . . . 2 3 . 1 . . 5 2 . Spaces Dug 14 | . . . . . . . . . . . . . 14 . . . Terrain Destroyed 359 | . . . 6 27 47 . 8 15 10 . 1 30 76 50 65 24 Melee . | . . . . . . . . . . . . . . . . . Projectile 101 | . . . . . . . 3 15 10 . 1 1 25 29 10 7 AOE 258 | . . . 6 27 47 . 5 . . . . 29 51 21 55 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp War Total 8501 | 2 314 363 631 475 931 131 821 427 512 91 444 947 699 531 350 832 Wait 399 | . 21 24 20 58 79 . 66 24 11 . 4 64 10 4 3 11 Move 7043 | 2 219 274 444 305 701 125 590 374 464 91 430 826 617 492 324 765 Hop . | . . . . . . . . . . . . . . . . . Pick Up 142 | . 14 9 21 9 19 . 26 3 11 . . 10 8 6 3 3 Fast Attach 105 | . 5 2 16 16 13 . 21 . 1 . 1 8 10 . . 12 Attach 65 | . 2 4 10 8 11 . 10 1 3 . . 6 2 3 . 5 Detach 24 | . 3 2 . 5 1 . 4 . 1 . . 2 2 1 . 3 Swap 73 | . 1 6 10 2 18 . 11 2 1 . 1 3 11 2 5 . Drop 135 | . 8 7 23 6 19 . 29 2 3 . . 12 14 5 3 4 Fire 388 | . 41 24 10 66 51 6 52 21 17 . 8 8 25 18 12 29 Melee 111 | . . 11 77 . 19 . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 8 . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 14) 330 | -10/Materials | Build established: Mutant 431 | -10/Materials | Core integrity fell below 50% 499 | -10/Materials | Discovered new exit (range 3) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Propulsion x2 960 | -9/Materials | Discovered new exit (range 14) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1126 | -8/Materials | Discovered new exit (range 5) 1778 | -8/Materials | Lost 5 parts (1p3n1w) 2009 | -8/Materials | Lost 3 parts (2n1w) 2193 | -8/Materials | Discovered new exit (range 8) 2328 | -8/Materials | Destroyed 7 combat bots 2328 | -8/Materials | Lost 6 parts (1p2n1u2w) 2392 | -8/Materials | Entered Storage 2480 | -8/Storage | Core integrity fell below 50% 2595 | -8/Storage | Garrison activated, responded to threat 2851 | -8/Storage | Core integrity fell below 20% 2882 | -8/Storage | Lost 6 parts (3n1u2w) 3124 | -8/Storage | Discovered new exit (range 15) 3142 | -8/Storage | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Utility x2 3428 | -7/Factory | Build established: Scavenger-Skirmisher 3493 | -7/Factory | Lost 5 parts (1n2u2w) 3762 | -7/Factory | Build established: Scavenger-Mutant 4347 | -7/Factory | Discovered new exit (range 16) 4397 | -7/Factory | Sucked down chute 4397 | -7/Factory | Entered Waste 4412 | -7/Waste | EMP discharged 4419 | -7/Waste | Spotted C-40 Crusher 4439 | -7/Waste | Spotted C-40 Crusher 4453 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4459 | -7/Waste | Spotted C-40 Crusher 4459 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4462 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4463 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4467 | -7/Waste | Released all parts (3) 4468 | -7/Waste | Core integrity fell below 50% 4473 | -7/Waste | Spotted C-40 Crusher 4474 | -7/Waste | Spotted C-40 Crusher 4484 | -7/Waste | Spotted C-40 Crusher 4494 | -7/Waste | Lost 6 parts (1p4n1w) 4506 | -7/Waste | Discovered new exit (range 10) 4510 | -7/Waste | Entered Factory 5325 | -7/Factory | Discovered new exit (range 20) 5354 | -7/Factory | Entered Lower Caves 5365 | -7/Lower Caves | Learned Factory terminal intel 5512 | -7/Lower Caves | Encountered a Warlord checkpoint 5562 | -7/Lower Caves | Build established: Gunner 5712 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5738 | -7/Lower Caves | Core integrity fell below 20% 5776 | -7/Lower Caves | Discovered new exit (range 9) 5822 | -7/Lower Caves | Entered another Lower Caves area 5841 | -7/Lower Caves | Learned Factory garrison access intel 5846 | -7/Lower Caves | Encountered a Warlord checkpoint 6149 | -7/Lower Caves | Lost 4 parts (1p1n2w) 6387 | -7/Lower Caves | Discovered new exit (range 8) 6400 | -7/Lower Caves | Entered Data Miner 6400 | -7/Data Miner | Discovered new exit (range 6) 6422 | -7/Data Miner | Met Data Miner 6461 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6461 | -7/Data Miner | Learned location of Section 7 (-2) 6480 | -7/Data Miner | Received God Mode back door access code from Data Miner 6505 | -7/Data Miner | Entered Proximity Caves 6577 | -6/Proximity Caves | Learned Factory emergency access door positions 6695 | -6/Proximity Caves | Spotted B-75 Beast 6698 | -6/Proximity Caves | Escorted by Enhanced Grunt 6713 | -6/Proximity Caves | Allies destroyed B-75 Beast 7012 | -6/Proximity Caves | Discovered new exit (range 12) 7031 | -6/Proximity Caves | Entered Factory 7031 | -6/Factory | Accompanied by 1 ally 7031 | -6/Factory | Evolved 2 slots: Utility x2 7033 | -6/Factory | Loaded intel: 28 terminal locations 7034 | -6/Factory | Loaded intel: 4 garrison access locations 7121 | -6/Factory | Repaired Arm. Huge Wheel 7340 | -6/Factory | Spotted B-75 Beast 7659 | -6/Factory | Incoming investigation squad redirected 7997 | -6/Factory | Discovered new exit (range 4) 8117 | -6/Factory | Entered another Factory area 8117 | -5/Factory | Evolved 2 slots: Utility x2 8191 | -5/Factory | Spotted B-75 Beast 8417 | -5/Factory | First assault squad dispatched 8447 | -5/Factory | Incoming assault squad redirected 8548 | -5/Factory | Incoming investigation squad redirected 8967 | -5/Factory | Discovered new exit (range 16) 9003 | -5/Factory | Entered Upper Caves 9069 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9218 | -5/Upper Caves | Identified exit to Upper Caves 9229 | -5/Upper Caves | Spotted B-75 Beast 9305 | -5/Upper Caves | Encountered a Warlord checkpoint 9720 | -5/Upper Caves | Entered another Upper Caves area 9724 | -5/Upper Caves | Learned Factory garrison access intel 9733 | -5/Upper Caves | Encountered a Warlord checkpoint 9733 | -5/Upper Caves | Discovered new exit (range 15) 9753 | -5/Upper Caves | Identified exit to Factory 10059 | -5/Upper Caves | Destroyed 7 combat bots 10289 | -5/Upper Caves | Discovered new exit (range 11) 10311 | -5/Upper Caves | Identified exit to Warlord 10313 | -5/Upper Caves | Entered Warlord 11457 | -5/Warlord | Met Warlord 11477 | -5/Warlord | Warlord's base attacked by MAIN.C 11481 | -5/Warlord | Opened Warlord's prototype stash 11523 | -5/Warlord | Found Prototype Processor 11523 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 11827 | -5/Warlord | Warlord forces counterattacked 12038 | -5/Warlord | Spotted Striker 12039 | -5/Warlord | Spotted Executioner 12056 | -5/Warlord | Core integrity fell below 50% 12077 | -5/Warlord | Destroyed Striker 12111 | -5/Warlord | Core integrity fell below 20% 12111 | -5/Warlord | Destroyed Executioner 12118 | -5/Warlord | Found Exp. Targeting Computer 12120 | -5/Warlord | Found Prototype Processor 12120 | -5/Warlord | Identified Exp. Core Analyzer 12123 | -5/Warlord | Found Exp. Core Analyzer 12135 | -5/Warlord | Lost 9 parts (1p1n3u4w) 12152 | -5/Warlord | Warlord base infiltrated, sounded retreat 12171 | -5/Warlord | Spotted Executioner 12175 | -5/Warlord | Spotted Executioner 12185 | -5/Warlord | Destroyed Executioner 12191 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 12181_ Barrage Gun destroyed. 12181_ Penetrated by Slug. 12181_ Slug penetrates Wall. 12182_ G-50 Soldier suffers critical hit (Burn). 12183_ Cesium-ion Thruster fries itself beyond repair. 12183_ G-67 Veteran destroyed. 12183_ G-50 Soldier destroyed. 12184_ The unstable cave ceiling collapses. 12185_ Segregator fries itself beyond repair. 12185_ Cesium-ion Thruster fries itself beyond repair. 12185_ Critical hit (Burn: +37). 12185_ Executioner destroyed. 12185_ G-67 Veteran destroyed. 12185_ Penetrated by Slug. 12185_ Slug penetrates Wall. 12189_ The unstable cave ceiling collapses. 12190_ G-50 Soldier destroyed. 12190_ Destroyed Lgt. Angular Momentum Engine. 12190_ G-50 Soldier destroyed. 12191_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ #????## ### """ """ #???????????????????? | | #?????# #?# """ """ #???????????????????? | | #######?????# #??? """ """ ????????????????????? | | #####???????# ###??? ??????????????????????? | | #! [#???????# # ######+##??????????????????????? | | #!&/#???????# #??????????????????????? | | # #???????# #??????""??????????????? | | # ] #???????# #?????#""#?????????????? | | ###+##??????### #?????#""#?????????????? | | # #????????# ######""#####?????????? | | #????????# %=! # "" "########### | | #????????# * % "" """""""""""" | | # #????????# = ] ] !!!"" """""""""""" | | ####"#????????# !%= =]! [%=|% & | | ??##"########## % = %%%%!%% | | ??# # = * = ^ ^ | | ??# # % | | ??# """ """ d ; d E "" """""""""""" | | ??# """ # "" """""""""""" | | ??# """ " * # "" "########### | | ??# = # #""#####?????????? | | ??# ! #""#?????????????? | | ??##"#### # % ##""#?????????????? | | ???###?### ^ [% ??#""#?????????????? | | ???????# [ ?????""??????????????? | | ???????## % [ @#??????????????????????? | | ????????# [% % [=#??????????????????????? | | ???????## % [ *#??????????????????????? | | #####??# #??????????????????????? | | ???##=== % ## #??????????????????????? | | """?####%%!%! # #??????????????????????? | | """ + ==[*!= #####; #??????????????????????? | | """ ####]]%%% ""#???#; #??????????????????????? | | """ ??# #????#; #??????????????????????? | | #?# #????#; ##?????????????????????? | | #?# !=####?# #?????????????????????? | | ### !!! %%##"### ! #?????????????????????? | | ###"" " [%% %!!+ #?????????????????????? | | ??##### =%* [*###### * #?????????????????????? | | ??????# = /#????# #?????????????????????? | | ??????# #????###+;##?????????????????????? | | ??????###"##"####????????????????????????????????? | | ????????##?# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????###???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 8 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Reappropriation Challenges ------------ None Game ------ Seed DamperSpreadWarhead Manual? 0 Play Time 02:31:45 Cumulative 130.3 hours Start 2022.03.20 @ 14:31:12 End 2022.03.20 @ 17:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: 3b089cea-04fc-4afb-abd9-d0bc55515570