Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.17 @ 13:05:40

Player: soporte tecnico

Result: Destroyed by SH-76B(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (4)       20
Value Destroyed (75)       75
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2235

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (3) ------
   Advanced Terrain Scan Processor
            0b10 Decoder Chip [Generic]
  Makeshift System Shield
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Ion Engine
            Visual Processing Unit
            ECM Suite
  Makeshift Hacking Suite

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
   Advanced Terrain Scan Processor
            0b10 Decoder Chip [Generic]
  Makeshift System Shield
>           --- WEAPON -----------
  Makeshift Axe
>           --- INVENTORY --------
            Ion Engine
            Visual Processing Unit
            ECM Suite
  Makeshift Hacking Suite
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Utility Shielding
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             29   | 6   8   5   .   8   2   
  Power                    4    | 1   1   1   .   1   .   
    Engine                 4    | 1   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   3   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   3   1   .   .   .   
  Utility                  12   | 1   3   3   .   5   .   
    Device                 2    | .   1   1   .   .   .   
    Storage                4    | 1   2   1   .   .   .   
    Processor              4    | .   .   .   .   4   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 2   1   .   .   2   1   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 6    | .   .   2   .   .   4   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   2   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   82  74  44  58  81  
  Engine                   11   | .   14  10  11  11  11  
  Leg                      2    | .   7   .   .   .   6   
  Flight                   22   | .   21  30  22  22  20  
  Device                   1    | .   5   8   .   .   .   
  Storage                  1    | .   5   8   .   .   .   
  Processor                8    | .   .   .   .   8   22  
  Hackware                 5    | .   .   .   .   6   11  
  Protection               7    | .   .   7   11  10  .   
  Energy Gun               1    | .   13  .   .   .   .   
  Ballistic Gun            1    | .   13  .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             14   | 14  14  12  6   11  10  
  Greatest Support         20   | 20  20  12  8   8   20  
  Greatest Overweight (x)  3    | .   1   1   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 6   6   7   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 2   3   3   5   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 1   5   5   5   5   4   

 Class Distribution 
--------------------
 53% | Hacker-Mutant
 46% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -7  -7  
-----------                Run  | Jun Mat Mat Min Zio Dee 
Matter Collected           489  | 160 113 95  .   71  50  
  Remotely                 95   | .   .   95  .   .   .   
Salvage Created            264  | .   47  48  .   .   169 
  Parts                    9    | .   5   2   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Combat Hostiles Destroyed  4    | .   3   1   .   .   .   
  Guns                     3    | .   3   .   .   .   .   
Classes Destroyed          2    | .   1   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   3   1   .   .   .   
  Combat Bots Only         3    | .   3   1   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Jun Mat Mat Min Zio Dee 
Damage Taken               827  | .   65  215 .   .   547 
  Core                     419  | .   17  68  .   .   334 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  3    | .   .   3   .   .   .   
Core Remaining (%)         96   | 100 93  .   .   .   .   
Volleys Fired              3    | .   3   .   .   .   .   
  Largest                  2    | .   2   .   .   .   .   
  Hottest                  60   | .   60  .   .   .   .   
Shots Fired                6    | .   6   .   .   .   .   
  Gun                      6    | .   6   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  3    | .   3   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          3    | .   3   .   .   .   .   
  Robot Hit Streak         3    | .   3   .   .   .   .   
  Robot Miss Streak        1    | .   1   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           11   | .   3   2   .   .   6   
  Core Hits                4    | .   3   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   .   
    Smash                  1    | .   .   1   .   .   .   
Melee Attacks              11   | .   .   2   .   3   6   
  Impact                   5    | .   .   2   .   3   .   
  Slashing                 6    | .   .   .   .   .   6   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           532  | .   36  48  .   .   448 
  Guns                     36   | .   36  .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    496  | .   .   48  .   .   448 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  15   | .   15  .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          21   | .   21  .   .   .   .   
  Impact                   48   | .   .   48  .   .   .   
  Slashing                 448  | .   .   .   .   .   448 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            276  | .   .   24  .   .   252 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    276  | .   .   24  .   .   252 
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        16   | .   .   16  .   .   5   
  Average Temperature      5    | .   .   5   .   .   5   
  Received Heat Transfer   351  | .   21  141 .   .   189 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              2    | .   .   2   .   .   .   
  Impact Corruptions       1    | .   .   1   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Peak Influence             163  | .   161 163 53  .   .   
  Initial                  57   | .   .   57  53  .   .   
  Average                  86   | .   90  115 53  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Mat Min Zio Dee 
Distress Signals           6    | .   1   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   9   20  .   .   5   
  Peak Tracking Total      15   | .   5   15  .   .   8   
  Tactical Retreats        4    | .   3   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -7  
----------                 Run  | Jun Mat Mat Min Zio Dee 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -7  
---------                  Run  | Jun Mat Mat Min Zio Dee 
Machines Accessed          6    | .   4   2   .   .   .   
  Terminals                6    | .   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   9   4   .   .   .   
  Successful               7    | .   6   1   .   .   .   
  Failed                   6    | .   3   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   
  Terminals                13   | .   9   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   6   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -7  
------------               Run  | Jun Mat Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -7  
--------                   Run  | Jun Mat Mat Min Zio Dee 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      149  | .   .   .   .   149 .   
  Highest-Rated Ally       38   | .   .   .   .   38  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -7  
-------                    Run  | Jun Mat Mat Min Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Dee  
Turns Passed               1986 | 56   259  153  26   1171 321  
Spaces Moved               2645 | 42   386  335  69   1577 236  
  Core                     18   | 8    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     237  | 34   38   .    .    .    165  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   2390 | .    348  335  69   1577 61   
  Fastest Speed            34   | 50   37   34   37   37   120  
  Average Speed            68   | 106  51   35   37   71   129  
  Slowest Speed            200  | 120  120  117  37   200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            15   | .    4    11   .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    40   29   21   92   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    .    5    .    
Spaces Dug                 1    | .    .    .    .    1    .    
Terrain Destroyed          1    | .    .    .    .    1    .    
  Melee                    1    | .    .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Dee  
Total                      2774 | 52   437  354  68   1618 245  
  Wait                     69   | .    30   18   .    21   .    
  Move                     2613 | 41   377  315  68   1576 236  
  Hop                      12   | .    4    8    .    .    .    
  Pick Up                  17   | 5    7    2    .    2    1    
  Fast Attach              9    | 2    1    .    .    6    .    
  Attach                   15   | 4    3    5    .    1    2    
  Detach                   6    | .    2    3    .    1    .    
  Swap                     5    | .    4    .    .    1    .    
  Drop                     14   | .    6    1    .    7    .    
  Fire                     3    | .    3    .    .    .    .    
  Melee                    11   | .    .    2    .    3    6    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 15)
   57 | -11/Junkyard  | Entered Materials
  225 | -10/Materials | Discovered new exit (range 8)
  301 | -10/Materials | Build established: Mutant
  316 | -10/Materials | Entered another Materials area
  316 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  457 | -9/Materials  | Discovered new exit (range 13)
  469 | -9/Materials  | Entered Mines
  470 | -9/Mines      | Assembled infested the area
  491 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  495 | -9/Mines      | Entered Zion
  585 | -7/Zion       | Acquired unknown access codes intercepted by a Zionite
  699 | -7/Zion       | Imprinted
  701 | -7/Zion       | Declared Zion's savior
  877 | -7/Zion       | Found Prototype Processor
  877 | -7/Zion       | Identified Exp. Target Analyzer
  880 | -7/Zion       | Found Prototype Processor
  880 | -7/Zion       | Identified Exp. Armor Integrity Analyzer
  995 | -7/Zion       | Identified exit to Deep Caves
 1193 | -7/Zion       | Found CR-A16's Pointy Stick
 1237 | -7/Zion       | Build established: Hacker-Mutant
 1639 | -7/Zion       | Opened final containment barrier to the Deep Caves
 1662 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 1666 | -7/Zion       | Entered Deep Caves
 1666 | -7/Deep Caves | Accompanied by 3 allies
 1953 | -7/Deep Caves | Attacked by Z-Imprinter
 1963 | -7/Deep Caves | Z-Facility disabled
 1975 | -7/Deep Caves | Core integrity fell below 50%
 1986 | -7/Deep Caves | Core integrity fell below 20%
 1987 | -7/Deep Caves | Destroyed by SH-76B(z) with Zionite Laser-S

 Last Messages 
---------------
01735_ as-10498 destroyed.
01741_ Sneak attack on as-66551.
01741_ Destroyed Asb. Hover Unit.
01741_ as-66551 destroyed.
01753_ Sneak attack on J8-T5A(l).
01753_ Destroyed Carbon-fiber Leg.
01755_ Sneak attack on J8-T5A(l).
01755_ Destroyed Carbon-fiber Leg.
01755_ J8-T5A(l) destroyed.
01767_ Acquired Flexi-carbon Leg.
01769_ Acquired 10 matter.
01939_ NEW_ZION: Z-Facility proximity alert.
01949_ XZ-GC2(o) is busy at the terminal.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
01963_ Broken Flight Unit destroyed.
01963_ Z-Facility disabled.
01967_ Flexi-carbon Leg destroyed.
01971_ Flight Unit destroyed.
01986_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????###############?????? |
| ??????????????????????????####             ##????? |
| ?????????????????????#???##                 #????# |
| ?????????????????????# ?##                  ###### |
| ???????????###   ????# ##                     ## # |
| ???????????#     z  ##                             |
| ??????????        z                                |
| ??????????       z       @                         |
| ??????????                              z          |
| ??????????                              I          |
| ???????????                """"   """""            |
| ???????????               """""""""""""            |
| ????????????              """"""""""""""           |
| ????????????              """"""""""""""           |
| ????????????              """""""""""              |
| ?????????????             ""??""""""""""           |
| ?????????????             "???????""""""           |
| ??????????????            "????????"""""           |
| ??????????????            ??????????""""           |
| ????????????????          ??????????" "            |
| ??????????????????        ?????????"               |
| ?????????????????????     ?????????                |
| ???????????????????????   ?????????"               |
| ??????????????????????????????????""               |
| ??????????????????????????????????""""             |
| ??????????????????????????????????""""""           |
| ?????????????????????????????????????              |
| ???????????????????????????????????????            |
| ???????????????????????????????????????"           |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                63
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
               Kinecellerator | -7/Zion | Archive
          Imp. Actuator Array | -7/Zion | Archive
          EM Disruption Field | -7/Zion | Archive
                 Recalibrator | -7/Zion | Archive
           Spk. Medium Treads | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
                Plasma Flamer | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
             Stasis Canceller | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
           Mak. System Shield | -7/Zion | Archive

 Robot Schematics 
------------------
 O-24 Administrator | -7/Zion | Archive
     R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Robot Respite
Signs Are For Wimps
The One

 Challenges 
------------
None

 Game 
------
Seed              ZhirovPowerProcessor
  Manual?         0
Play Time         00:42:49
  Cumulative      12.8 hours
  Start           2023.03.16 @ 22:03:11
  End             2023.03.17 @ 13:05:40
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           0
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5bc5a84-cd33-4713-9ecb-2c1523b67635