Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 22:08:28 Player: Mr Goldstein Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (88) 440 Value Destroyed (4378) 4378 Prototype IDs (36) 720 Alien Tech Used (7) 1400 Bonus (29285) 29285 TOTAL SCORE: 46323 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 1371 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 314 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 289/300 Energy 48/450 System Corruption 5% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Target Analyzer Armor Integrity Analyzer Graphene Brace Advanced Force Field Improved Hacking Suite > --- WEAPON (4) ------- Sigix Broadsword > --- INVENTORY (5) ---- Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Target Analyzer Armor Integrity Analyzer Graphene Brace Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Supercharged Sigix Terminator Sigix Broadsword > --- INVENTORY -------- Sigix Sheargun Sigix Sheargun [Rating: 251] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Quantum Reactor Propulsion Electron Diverter Treads Advanced Treads Leg Sigix Exoskeleton Hover Unit Cooled Gravmag System Flight Unit Electron Diverter Utility Improved Signal Interpreter Device Graphene Brace Storage Advanced Energy Well Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Utility Shielding Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Heavy Neutron Cannon Launcher Heavy Rocket Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 2 . 2 . . . . 2 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . Utility 9 | . . . 1 1 . 1 . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 122 | . . 6 5 1 6 2 2 2 . 1 2 2 4 . 11 6 7 1 2 8 3 14 8 2 . 1 9 17 Power 11 | . . 1 . . . . . . . . . . . . 2 . 3 . . 1 . 1 1 1 . . 1 . Engine 5 | . . 1 . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . . 1 . Propulsion 34 | . . 3 1 . 4 1 . . . . 1 . 2 . 2 2 1 . . 3 1 10 3 . . . . . Treads 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . Flight 26 | . . 3 1 . . 1 . . . . 1 . 2 . 2 2 1 . . . 1 9 3 . . . . . Utility 41 | . . 1 3 . . 1 . 1 . . 1 1 . . 2 1 2 . . 3 . 2 1 . . 1 5 16 Device 18 | . . 1 . . . 1 . . . . 1 . . . 1 . . . . 2 . 1 . . . 1 2 8 Storage 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . Processor 11 | . . . 3 . . . . . . . . . . . 1 1 . . . . . . . . . . 1 5 Hackware 5 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . 1 1 Protection 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . . 1 1 1 2 . 2 1 . 1 . 1 2 . 5 3 1 1 2 1 2 1 3 1 . . 3 1 Energy Gun 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . 1 1 1 2 . . 1 . 1 . . 2 . 2 1 1 1 1 . 2 1 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 2 . . . . 1 . . 1 1 . . 1 1 . . 2 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . . . . . . . . . . . 3 2 1 . . 5 . 1 2 . . . . . Parts Lost 38 | . . . . 2 2 . . 2 . 2 . . 5 . . 3 1 3 1 . 6 2 5 4 . . . . Power 6 | . . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 . 1 . . . . . Propulsion 23 | . . . . 2 1 . . 2 . 1 . . 2 . . 1 1 2 . . 3 2 3 3 . . . . Utility 8 | . . . . . . . . . . 1 . . 3 . . 1 . . . . 1 . 1 1 . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 5 | . . . . 2 2 . . 1 . 2 . . 5 . . 2 1 4 5 . 3 2 3 4 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 54 | . . 11 53 54 67 51 53 42 46 40 36 37 39 23 55 58 66 56 47 69 65 64 77 53 36 43 57 69 Engine 1 | . . 3 11 9 7 . . . . . . . . . 4 2 7 5 . . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 4 2 4 7 9 9 7 7 Treads 3 | . . . . . 33 23 23 9 7 4 . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . 5 9 9 7 7 Hover 1 | . . . . . . . . . . . . . . . 4 2 . . . 8 15 8 . . . . . . Flight 8 | . . 7 29 16 . . . . . . 4 5 6 5 10 19 29 18 15 15 7 22 33 10 . . . . Device 5 | . . . . . . 5 7 7 7 4 4 5 3 . 2 5 . . . 6 10 9 6 1 . 7 11 14 Processor 16 | . . . 11 27 27 23 23 23 23 23 20 17 17 17 20 23 26 26 26 22 21 19 19 9 . . 4 10 Hackware 2 | . . . . . . . . 1 7 7 6 5 3 . . . . . . . . . 6 4 . . 3 7 Energy Gun 4 | . . . . . . . . . . . . . . . 8 3 . . . . . . . 11 18 18 15 13 Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . 2 . . 3 1 . . 5 7 Naked Turns 149 | . 24 124 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Heaviest Build 61 | . . 3 3 3 3 1 1 1 1 1 2 6 4 . 28 21 29 29 16 31 34 20 27 22 22 23 50 61 Greatest Support 66 | 3 3 8 12 12 66 4 3 3 3 3 6 6 10 7 23 27 38 38 24 33 48 44 47 60 60 60 60 60 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 5 5 Average Carried 4 | . . 1 2 3 3 4 4 4 5 4 5 4 4 5 4 4 4 4 4 4 4 4 4 4 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 4 4 4 2 2 Class Distribution -------------------- 47% | Mutant 25% | Alien-Sigix 15% | Sprinter 6% | Scavenger-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 1933 | 184 . 11 4 6 . 50 243 78 . . . 89 43 . 192 113 . 18 . 119 195 47 . 95 . 85 117 244 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2662 | . . 46 6 33 . . 216 30 . 49 . 89 35 . 70 226 . 39 16 119 41 101 61 196 . 198 . 1091 Parts 117 | . . 7 5 6 . . 1 4 . 4 . 6 5 . 1 6 . 2 1 4 5 8 7 11 . 11 . 23 Haulers Intercepted 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 4 . 6 . . 3 . . 4 . . . 4 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 73 | . . 4 3 4 . . . 3 . 3 . . 4 . 3 4 . 4 4 . 4 4 3 8 . 3 . 15 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Guns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 AOE 64 | . . 4 3 4 . . . 3 . 3 . . 4 . 3 4 . 4 4 . 4 4 3 8 . . . 9 Classes Destroyed 13 | . . 2 . 1 . . . . . . . . . . 3 . . . . . . . 1 . . 2 . 4 Worker 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 Hauler 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Swarmer 49 | . . 3 3 4 . . . 3 . 2 . . 4 . . 4 . 4 4 . 4 4 3 5 . . . 2 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Grunt 4 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . Brawler 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Best Kill Streak 16 | . . 4 3 5 . . . 3 . 3 . 1 3 . 3 4 . 4 4 . 3 4 5 8 . 2 . 16 Combat Bots Only 10 | . . 4 3 4 . . . 3 . 3 . . 3 . 3 4 . 4 4 . 3 4 3 8 . 2 . 10 Max Kills in Single Turn 15 | . . 4 2 1 . . . 2 . 2 . 1 2 . 1 2 . 2 2 . 2 4 2 3 . 2 . 15 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . 4 2 1 . . . 2 . 2 . . 2 . 1 2 . 2 2 . 2 4 2 3 . . . 9 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 10447 | . . 207 . 500 610 80 78 120 . 221 . 97 621 90 17 374 185 314 242 . 923 200 386 523 14 398 45 4202 Core 3722 | . . 181 . 414 120 . . 17 . 142 . 77 376 67 . 148 25 56 160 . 220 116 97 127 4 123 15 1237 Absorbed by Shields 1967 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1967 Redirected to Shielding 273 | . . . . . . . . . . . . . 102 . . . . . . . 171 . . . . . . . Regen/Repaired (Parts) 151 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . 139 Core Remaining (%) 66 | 100 . 27 100 . 2 . . . . 77 100 . . . . 33 . . . . 59 . . 73 . 91 . . Volleys Fired 69 | . . 1 2 6 2 . . 5 . 2 . . 5 . 10 2 1 2 3 . 4 1 3 9 3 4 . 4 Largest 2 | . . 1 1 1 1 . . 1 . 1 . . 1 . 2 1 1 1 1 . 1 1 1 1 2 2 . 2 Hottest 200 | . . 33 33 33 33 . . 39 . 39 . . 39 . 80 39 39 39 39 . 39 39 39 100 200 200 . 200 Shots Fired 80 | . . 1 2 6 2 . . 5 . 2 . . 5 . 12 2 1 2 3 . 4 1 3 9 6 8 . 6 Gun 29 | . . . . . . . . . . . . . . . 5 . . . . . . . . 5 6 8 . 5 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 51 | . . 1 2 6 2 . . 5 . 2 . . 5 . 7 2 1 2 3 . 4 1 3 4 . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 Explosive 50 | . . 1 2 6 2 . . 5 . 2 . . 5 . 7 2 1 2 3 . 4 1 3 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . . . . . . . . . . . . . . 5 6 8 . 5 Entropic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robot Hit Streak 7 | . . 1 . 1 . . . . . . . . . . 2 . . 3 4 . . . . . 1 7 . 2 Robot Miss Streak 4 | . . . . 2 . . . 4 . . . . . . . . . . . . 1 . 2 3 4 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 81 | . . 1 . 1 . . 6 . . . . 1 . . 2 3 . 1 1 3 . . . 1 2 6 . 53 Core Hits 163 | . . 4 3 8 1 . 3 3 . 9 . 1 3 . 17 6 . 6 4 1 11 7 8 24 . 6 . 38 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 104 | . . . . . . . 6 . . . . 1 . . 4 3 . . 1 3 . . 5 4 . . 4 73 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 104 | . . . . . . . 6 . . . . 1 . . 4 3 . . 1 3 . . 5 4 . . 4 73 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32203 | . . 232 196 245 11 13 442 293 . 442 . 83 385 . 791 562 . 349 489 226 323 210 438 1221 . 656 . 24596 Guns 826 | . . . . . . . . . . . . . . . 24 . . . . . . . . . . 617 . 185 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 21253 | . . 232 196 245 . . . 293 . 442 . . 385 . 767 338 . 349 489 . 323 210 438 1144 . . . 15402 Melee 10061 | . . . . . . . 442 . . . . 83 . . . 224 . . . 226 . . . 77 . . . 9009 Ramming 63 | . . . . . 11 13 . . . . . . . . . . . . . . . . . . . 39 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 15426 | . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . 15402 Explosive 5851 | . . 232 196 245 . . . 293 . 442 . . 385 . 767 338 . 349 489 . 323 210 438 1144 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10863 | . . . . . . . 442 . . . . 83 . . . 224 . . . 226 . . . 77 . 617 . 9194 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 4 4 4 4 4 . 1 1 1 1 . . . . . . 1 2 2 . . . 5 Average Corruption 2 | . . . . . . 2 4 4 4 4 . 1 1 1 1 . . . . . . 1 1 2 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . 1 2 3 . 2 . . 1 . . . . . . . . . . 1 . . . 3 Message Errors 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Matter Fused 5 | . . . . . . . 1 1 . 1 . . . . . . . . . . . . . 1 . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3832 | . . . . . . . 198 . . . . . 61 . . 104 . 28 111 . . . 15 77 . . . 3238 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1533 | . . . . . . . . . . . . . 61 . . . . 28 111 . . . 15 20 . . . 1298 Melee 2299 | . . . . . . . 198 . . . . . . . . 104 . . . . . . . 57 . . . 1940 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 751 | . . . . . 32 6 . 13 . . . . . . . . . . . . . . . . . . . 700 Shots 4 | . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 Rammed 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . 3 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 71 | . . 2 . 9 . . 71 4 . . . 10 . . 9 . 19 4 . . . 24 . 44 . 18 . . Average Temperature 14 | . . 2 . 9 . . 37 4 . . . 10 . . 6 . 10 4 . . . 8 . 19 . 13 . . Received Heat Transfer 1323 | . . 102 . 144 207 21 . 6 . 45 . 46 27 12 9 12 39 42 33 . 57 33 42 78 . 117 . 251 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 586 | . . . . . . . . . . . . . . . 74 . . . . . . . . . . . . 512 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1948 | . . 234 200 269 275 252 . . . . 84 167 . . . . 455 . . . . 355 596 1948 1627 1774 1133 863 Initial 1104 | . . . 91 84 113 120 . . . . 84 40 . . . . 288 . . . . 155 188 335 1104 1100 1100 724 Average 533 | . . 65 169 192 182 153 . . . . 84 107 . . . . 345 . . . . 252 441 994 1432 1640 1111 775 Maximum Alert Level 5 | . . 1 1 1 1 1 . . . . . . . . . . 2 . . . . 1 2 5 5 5 4 5 Low Security (%) 27 | 100 100 88 48 30 47 78 . . . . 100 100 . . . . . . . . . 31 . . . . . . Level 1 20 | . . 11 51 69 52 21 . . . . . . . . . . 78 . . . . 68 28 20 . . . . Level 2 13 | . . . . . . . . . . . . . . . . . 21 . . . . . 71 35 . . . 12 Level 3 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 1 100 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . 43 64 98 . . Squads Dispatched 38 | . . . . 5 3 2 . . . . . . . . . . 1 . . . 1 . 4 7 . 9 . 6 Investigation 9 | . . . . 1 2 2 . . . . . . . . . . . . . . . . 2 . . . . 2 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Reinforcement 11 | . . . . 2 1 . . . . . . . . . . . 1 . . . . . 2 1 . 2 . 2 Assault 15 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . 6 . 7 . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 5 | . . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 416 | . . 11 2 25 22 4 5 5 . 9 . 7 24 5 16 18 11 13 15 . 36 14 18 60 6 37 . 53 Peak Tracking Total 37 | . . 7 1 18 18 2 5 3 . 13 . 7 15 3 10 13 8 12 8 . 17 9 8 37 15 31 . 15 Tactical Retreats 44 | . . 2 . . 1 2 2 1 . 2 . 2 3 1 1 3 1 1 2 . 4 2 3 3 . 1 . 7 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 6 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . 1 6 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 25 | . . 1 . 1 1 . . . . . . . . . 1 . 2 . 1 . . . 3 3 1 1 . 10 Max in Single Turn 9 | . . 1 . 1 1 . . . . . . . . . 1 . 2 . 1 . . . 1 1 1 1 . 9 Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 44 | . . 1 1 1 4 3 . . 2 . . . . . 2 . . . . 4 . 2 8 3 . . 3 10 Terminals 31 | . . . 1 . 4 1 . . . . . . . . . . . . . . . 2 8 3 . . 2 10 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 100 | . . 1 2 1 9 11 . . 9 . . . . . 7 . . . . 17 . 4 12 5 . . 3 19 Successful 60 | . . 1 1 1 3 3 . . 9 . . . . . 7 . . . . 17 . 2 7 2 . . 1 6 Failed 40 | . . . 1 . 6 8 . . . . . . . . . . . . . . . 2 5 3 . . 2 13 Catastrophic 7 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . . 2 1 . 3 . . . . . . . . . . . . . . . 3 2 . . . 1 15 Terminals 59 | . . . 2 . 9 6 . . . . . . . . . . . . . . . 4 12 5 . . 2 19 Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 49 | . . 1 . . 3 1 . . 9 . . . . . 7 . . . . 17 . 1 6 2 . . . 2 Record 7 | . . . . . . . . . 2 . . . . . . . . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . Open Door 8 | . . 1 . . 2 . . . . . . . . . 1 . . . . . . . 2 1 . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . 1 1 . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 4 Terminals 8 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . 1 4 Assimilate 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Botnet 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . . 1 . 2 3 . . . . . . . . . . . . . . . 2 5 3 . . 2 9 Full Trace Events 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 50 | . . 2 1 . . . . . . 1 . . . . . . . . . . . 1 1 . 8 . 13 23 Largest Group 13 | . . 2 3 1 . . . . . 1 . . . . . . . . . . . 1 1 . 8 . 4 13 Highest-Rated Group 183 | . . 43 53 10 . . . . . 96 . . . . . . . . . . . 10 10 . 114 . 56 183 Highest-Rated Ally 96 | . . 31 31 10 . . . . . 96 . . . . . . . . . . . 10 10 . 15 . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . 59 Total Damage 1413 | . . . . . . . . . . 277 . . . . . . . . . . . . . . . . . 1136 Kills 7 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . . 1 . . 3 1 . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 4133 | 12 24 180 56 53 144 261 149 138 36 83 42 82 162 145 430 170 128 46 71 79 171 116 217 184 28 62 140 724 Spaces Moved 8684 | 25 47 330 107 104 246 482 259 239 73 154 93 146 377 322 631 416 421 141 205 156 392 308 742 536 68 98 273 1293 Core 1767 | 25 47 242 . . 235 465 259 239 73 154 15 . 12 . . . . . . . . . . 1 . . . . Treads 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Legs 2003 | . . . . . . . . . . . . . . . . . . . . . . . . 271 68 98 273 1293 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 460 | . . . . . . . . . . . . . . . . . . . . 67 369 24 . . . . . . Flight 4451 | . . 88 107 104 8 17 . . . . 78 146 365 322 631 416 421 141 205 89 23 284 742 264 . . . . Fastest Speed 19 | 50 50 37 34 34 40 50 50 50 50 50 40 40 34 45 32 28 25 26 29 29 30 21 19 23 30 30 30 30 Average Speed 36 | 50 50 46 35 37 50 51 50 50 50 50 41 40 38 45 40 32 26 28 29 36 40 29 23 28 30 30 30 32 Slowest Speed 150 | 50 50 50 37 40 145 100 50 50 50 50 50 40 50 45 98 37 37 29 29 150 42 35 27 50 30 30 30 90 Overloaded Moves 40 | . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . 2 2 7 . . . . . . . . 4 . . 5 3 1 1 . 4 12 30 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 16 63 17 22 44 12 52 52 67 34 4 8 58 55 80 70 21 31 43 60 64 10 80 53 2 17 10 37 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 7 | . . 1 . 1 . . . . 1 . . . 1 . . . . . . 3 . . . . . . . . Known Exits Taken 22 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 8 | . . . . . . . 1 1 . . . . 2 . . . . 1 . . 3 . . . . . . . Spaces Dug 261 | . . . 19 . 18 . . 7 . . . . 45 . 13 24 . 11 30 . 57 . 13 7 . 3 4 10 Terrain Destroyed 3796 | . . 9 19 13 18 . . 39 . 9 . . 45 . 50 24 9 26 34 . 73 . 27 52 7 5 4 3333 Melee 15 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 4 8 Projectile 27 | . . . . . . . . . . . . . . . . . . . . . . . . 8 7 5 . 7 AOE 3754 | . . 9 19 13 18 . . 39 . 9 . . 45 . 50 24 9 26 34 . 73 . 25 43 . . . 3318 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 9263 | 24 46 351 119 104 261 494 268 252 72 157 94 167 383 321 785 436 430 143 210 170 396 318 743 553 70 122 321 1453 Wait 249 | . . 14 5 . . 4 . 4 . . . . . . 117 11 . . . . . . 4 . . 10 30 50 Move 8523 | 24 46 325 102 91 245 481 258 238 72 153 92 145 369 321 630 405 414 138 202 155 385 283 685 535 67 97 272 1293 Hop 62 | . . 2 2 5 . . . . . . . . 3 . . 5 3 1 1 . 2 12 26 . . . . . Pick Up 15 | . . 1 2 . . 3 . 1 . . . . . . . . 1 . . 2 . . 4 . . . 1 . Fast Attach 83 | . . 4 4 . 4 1 . 1 . . 2 1 2 . 5 4 6 . . 7 1 10 6 2 . 1 6 16 Attach 33 | . . 1 1 1 2 1 2 1 . 1 . 1 2 . 2 2 1 1 1 2 1 2 3 1 . . 3 1 Detach 30 | . . 1 1 1 2 1 2 1 . 1 . 1 2 . 4 2 1 1 1 . 1 1 1 1 . . 1 3 Swap 10 | . . 1 . . . . . . . . . . . . 4 . . . 1 . 1 2 1 . . . . . Drop 49 | . . 1 . . 1 2 . 1 . . . . . . 9 2 3 . . 1 1 7 3 1 . . 4 13 Fire 69 | . . 1 2 6 2 . . 5 . 2 . . 5 . 10 2 1 2 3 . 4 1 3 9 3 4 . 4 Melee 104 | . . . . . . . 6 . . . . 1 . . 4 3 . . 1 3 . . 5 4 . . 4 73 Ram 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . 18 . . . . . . . . . . 2 . . 7 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 13) 13 | -11/Junkyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 16) 37 | -10/Materials | Entered Mines 39 | -10/Mines | Learned 2 Materials zone layouts 42 | -10/Mines | Found the Drone Emporium 43 | -10/Mines | Found Prototype Device 43 | -10/Mines | Identified Sensor Drone Bay 78 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 163 | -10/Mines | Core integrity fell below 50% 194 | -10/Mines | Learned location of Zion (-6) 201 | -10/Mines | Discovered new exit (range 8) 217 | -10/Mines | Entered Materials 217 | -9/Materials | Accompanied by 2 allies 217 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 218 | -9/Materials | Identified exit to Materials 223 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 259 | -9/Materials | Discovered exit to Materials (range 10) 273 | -9/Materials | Entered another Materials area 273 | -8/Materials | Accompanied by 1 ally 273 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 295 | -8/Materials | Garrison activated, responded to threat 314 | -8/Materials | Core integrity fell below 50% 319 | -8/Materials | Discovered new exit (range 15) 324 | -8/Materials | Identified exit to Storage 326 | -8/Materials | Entered Storage 432 | -8/Storage | Core integrity fell below 20% 465 | -8/Storage | Discovered new exit (range 10) 469 | -8/Storage | Identified exit to Factory 470 | -8/Storage | Entered Factory 470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 584 | -7/Factory | Build established: Mutant 636 | -7/Factory | Identified exit to Lower Caves 731 | -7/Factory | Entered Lower Caves 828 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 869 | -7/Lower Caves | Discovered new exit (range 7) 879 | -7/Lower Caves | Identified exit to Lower Caves 880 | -7/Lower Caves | Entered another Lower Caves area 881 | -7/Lower Caves | Discovered new exit (range 12) 1016 | -7/Lower Caves | Discovered new exit (range 5) 1018 | -7/Lower Caves | Identified exit to Data Miner 1018 | -7/Lower Caves | Entered Data Miner 1018 | -7/Data Miner | Discovered new exit (range 6) 1028 | -7/Data Miner | Met Data Miner 1037 | -7/Data Miner | Learned location of Section 7 (-3) 1037 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1042 | -7/Data Miner | Received God Mode back door access code from Data Miner 1053 | -7/Data Miner | Identified exit to Proximity Caves 1054 | -7/Data Miner | Entered Proximity Caves 1077 | -6/Proximity Caves | Escorted by Enhanced Grunt 1077 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1125 | -6/Proximity Caves | Discovered new exit (range 14) 1131 | -6/Proximity Caves | Identified exit to Factory 1137 | -6/Proximity Caves | Entered Factory 1137 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -6/Factory | Discovered new exit (range 10) 1178 | -6/Factory | Identified exit to Factory 1179 | -6/Factory | Entered another Factory area 1179 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1180 | -5/Factory | Identified exit to Upper Caves 1261 | -5/Factory | Entered Upper Caves 1272 | -5/Upper Caves | Learned Factory terminal intel 1352 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1369 | -5/Upper Caves | Identified exit to Upper Caves 1386 | -5/Upper Caves | Spotted B-75 Beast 1423 | -5/Upper Caves | Entered another Upper Caves area 1451 | -5/Upper Caves | Lost 5 parts (2n3u) 1465 | -5/Upper Caves | Learned Factory terminal intel 1560 | -5/Upper Caves | Core integrity fell below 50% 1564 | -5/Upper Caves | Discovered new exit (range 9) 1568 | -5/Upper Caves | Identified exit to Warlord 1568 | -5/Upper Caves | Entered Warlord 1584 | -5/Warlord | System corruption cleaned by Quarantine Array 1733 | -5/Warlord | Visited the Vortex Lab 1738 | -5/Warlord | Found Prototype Energy Gun 1738 | -5/Warlord | Identified Vortex Rifle 1753 | -5/Warlord | Warlord's base attacked by MAIN.C 1772 | -5/Warlord | Met Warlord 1979 | -5/Warlord | Warlord forces counterattacked 1994 | -5/Warlord | Discovered new exit (range 15) 1997 | -5/Warlord | Identified exit to Proximity Caves 1998 | -5/Warlord | Entered Proximity Caves 2079 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2105 | -4/Proximity Caves | Spotter reported a threat 2129 | -4/Proximity Caves | Discovered new exit (range 11) 2155 | -4/Proximity Caves | Found Prototype Processor 2155 | -4/Proximity Caves | Identified Exp. Core Analyzer 2168 | -4/Proximity Caves | Identified exit to Factory 2168 | -4/Proximity Caves | Entered Factory 2168 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2169 | -4/Factory | Loaded intel: 26 terminal locations 2292 | -4/Factory | Build established: Sprinter 2293 | -4/Factory | Discovered new exit (range 10) 2295 | -4/Factory | Identified exit to Upper Caves 2296 | -4/Factory | Entered Upper Caves 2317 | -4/Upper Caves | Learned Research emergency access door positions 2334 | -4/Upper Caves | Discovered new exit (range 9) 2337 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2341 | -4/Upper Caves | Identified exit to Upper Caves 2342 | -4/Upper Caves | Entered another Upper Caves area 2344 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2344 | -4/Upper Caves | Discovered new exit (range 5) 2374 | -4/Upper Caves | Lost 5 parts (2p3n) 2386 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 2412 | -4/Upper Caves | Discovered new exit (range 7) 2413 | -4/Upper Caves | Identified exit to Zhirov 2413 | -4/Upper Caves | Entered Zhirov 2413 | -4/Zhirov | Discovered new exit (range 4) 2419 | -4/Zhirov | Met Zhirov 2424 | -4/Zhirov | Learned location of Quarantine (-3) 2424 | -4/Zhirov | Learned location of Testing (-2) 2424 | -4/Zhirov | Learned location of Command (-1) 2427 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2431 | -4/Zhirov | Found Alien Artifact 2431 | -4/Zhirov | Identified Integrated Reactor 2431 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2475 | -4/Zhirov | Found Alien Artifact 2492 | -4/Zhirov | Identified exit to Proximity Caves 2492 | -4/Zhirov | Entered Proximity Caves 2554 | -3/Proximity Caves | Lost 3 parts (2n1w) 2636 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 2637 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2662 | -3/Proximity Caves | Discovered new exit (range 6) 2663 | -3/Proximity Caves | Identified exit to Research 2663 | -3/Proximity Caves | Entered Research 2663 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -3/Research | Lost 3 parts (1p1n1u) 2753 | -3/Research | Identified exit to Quarantine 2779 | -3/Research | Entered Quarantine 2824 | -3/Quarantine | Found Alien Slashing Weapon 2834 | -3/Quarantine | Lost 3 parts (3n) 2841 | -3/Quarantine | Met incapacitated Sigix Warrior 2841 | -3/Quarantine | Lockdown squad dispatched 2859 | -3/Quarantine | Identified exit to Research 2868 | -3/Quarantine | Incoming investigation squad redirected 2884 | -3/Quarantine | Spotted Alpha 7 2929 | -3/Quarantine | Found Alien Artifact 2929 | -3/Quarantine | Identified Core Reset Matrix 2929 | -3/Quarantine | Identified Transdimensional Reconstructor 2929 | -3/Quarantine | Identified Sigix Broadsword 2929 | -3/Quarantine | Used Core Reset Matrix 2933 | -3/Quarantine | Sensed 10 artifacts in vicinity 2950 | -3/Quarantine | Found Sigix Terminator 2968 | -3/Quarantine | Found Subatomic Replicator 2970 | -3/Quarantine | Used Subatomic Replicator to create Supercharged Sigix Terminator 2978 | -3/Quarantine | Spotted Fortress 2995 | -3/Quarantine | Discovered new exit (range 5) 2995 | -3/Quarantine | Identified exit to Section 7 2996 | -3/Quarantine | Entered Section 7 2997 | -3/Section 7 | Sensed 21 artifacts in vicinity 3013 | -3/Section 7 | Found Integrated Reactor 3013 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 3061 | -3/Section 7 | Spotted Executioner 3061 | -3/Section 7 | Spotted Executioner 3064 | -3/Section 7 | Destroyed 8 combat bots 3087 | -3/Section 7 | Released all parts (11) 3088 | -3/Section 7 | Integrated with Sigix Exoskeleton 3095 | -3/Section 7 | Lost 4 parts (3n1u) 3097 | -3/Section 7 | Spotted Executioner 3097 | -3/Section 7 | Spotted Executioner 3100 | -3/Section 7 | Spotted Striker 3100 | -3/Section 7 | Spotted Striker 3140 | -3/Section 7 | Spotted Striker 3142 | -3/Section 7 | Spotted Executioner 3175 | -3/Section 7 | Discovered exit to Research (range 18) 3180 | -3/Section 7 | Entered Research 3180 | -2/Research | Warlord forces began assault on 0b10 3180 | -2/Research | Evolved 2 slots: Weapon x2 3181 | -2/Research | Discovered new exit (range 15) 3185 | -2/Research | Emitted hypermatrix ping 3190 | -2/Research | Assembled emerged from beneath the floor 3208 | -2/Research | Entered Testing 3243 | -2/Testing | Discovered new exit (range 17) 3257 | -2/Testing | Scanned by Researcher 3270 | -2/Testing | Entered Access 3270 | -1/Access | Evolved 2 slots: Utility x2 3275 | -1/Access | Emitted hypermatrix ping 3280 | -1/Access | Assembled emerged from beneath the floor 3330 | -1/Access | Found Unknown Device 3330 | -1/Access | Identified Quantum Capacitor 3359 | -1/Access | Assembled emerged from beneath the floor 3397 | -1/Access | Discovered new exit (range 15) 3399 | -1/Access | Build established: Alien-Sigix 3410 | -1/Access | Entered Command 3415 | -1/Command | Emitted hypermatrix ping 3420 | -1/Command | Assembled emerged from beneath the floor 3449 | -1/Command | Assembled emerged from beneath the floor 3503 | -1/Command | Assembled emerged from beneath the floor 3547 | -1/Command | Found Unknown Device 3547 | -1/Command | Identified Launcher Loader 3688 | -1/Command | Disengaged cave seal 3728 | -1/Command | Welcomed Warlord to Command 3729 | -1/Command | Attacked by Warlord 3830 | -1/Command | Spotted M Guard 3830 | -1/Command | Spotted M Guard 3830 | -1/Command | Spotted Combat Programmer 3830 | -1/Command | Spotted Combat Programmer 3869 | -1/Command | Spotted 82-LZ4(g) 3995 | -1/Command | Destroyed M Guard 3995 | -1/Command | All MAIN.C guards destroyed 4020 | -1/Command | Met MAIN.C 4024 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4037 | -1/Command | 0b10 Conduit disabled 4075 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4075 | -1/Command | Destroyed MAIN.C Shell 4075 | -1/Command | Spotted M Shell/Def 4075 | -1/Command | Spotted M Shell/Atk 4075 | -1/Command | Spotted M Shell/Def 4075 | -1/Command | Spotted M Shell/Atk 4075 | -1/Command | Spotted M Shell/Atk 4075 | -1/Command | Spotted M Shell/Def 4075 | -1/Command | Spotted M Shell/Atk 4075 | -1/Command | Spotted M Shell/Def 4078 | -1/Command | MAIN.C activated Command garrisons 4082 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4082 | -1/Command | Fired Supercharged Sigix Terminator 4082 | -1/Command | Destroyed M Shell/Def 4082 | -1/Command | Destroyed M Shell/Def 4082 | -1/Command | Destroyed M Shell/Def 4082 | -1/Command | Destroyed M Shell/Atk 4082 | -1/Command | Destroyed M Shell/Atk 4082 | -1/Command | Destroyed M Shell/Atk 4082 | -1/Command | Destroyed M Shell/Def 4093 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4102 | -1/Command | Core integrity fell below 50% 4103 | -1/Command | Destroyed 10 combat bots 4110 | -1/Command | Destroyed M Shell/Atk 4117 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 4134 | -1/Command | Exoskeleton Destroyed Last Messages --------------- 04117_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 04117_ Destroyed Prototype Ballistic Gun. 04118_ System corrupted: Adv. Force Field rejected. 04118_ Knocked back. 04119_ Penetrated by Slug. 04121_ Acquired Adv. Force Field. 04121_ Knocked back. 04126_ Slug penetrates MAIN.C. 04126_ Penetrated by Slug. 04127_ Knocked back. 04129_ Penetrated by Slug. 04129_ C-30 ARC bursts open, deploying its payload. 04129_ L-61 Swordsman unfolds itself. 04129_ G-73 Enforcer unfolds itself. 04131_ Knocked back. 04132_ Penetrated by Slug. 04132_ Slug penetrates MAIN.C. 04134_ P-80 Master resets D-83 Annihilator, system corruption cleaned. 04134_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????? ????????? | | ????????????????????????? ? "???#?? | | ???????????????????? " ##### | | ????????????????? " " ### | | ???????????????? " " "## | | ?????????????? " " " # | | ????????????? " " " | | ???????????? " " " | | ??????????? " " " | | ??????????? " " " | | ?????????? " " " | | ????????? " " " | | ????????? ";;;;;;;;;;;;;;;;;;;;;;;;;" " " " | | ????????? ; ; " " " | | ????????""" ; ;;;;;;;;;;;;;;;;;;;;;;; ; " " " | | ???????? " ; ; p ;;;""""""""""" | | ???????? " ; ; gg; ; | | ???????? " ; ; l ;%;;""#""""""" | | ???????? ; ; ; h% | | ??????? ; ; ; M x h p | | ??????? "; ; ; X d xx b | | ??????? ; ; ; % ;;g;;""""""""" | | ??????? ; ; ; ; ; | | ??????? " ; ; * ;;;;"""""""""" | | ??????? " ; ; ; ; " " " | | ???????? " ; ; ; ; " " " | | ???????? " ; ; ; ; " " " | | ???????? " ; ; % ; ; " " " | | ???????? " " ; ; " " " " | | ???????? """;; ; " " " " # | | ????????? ; " " " "## | | ????????? ; " " " ### | | ????????? " " " "#### | | ??????????""""" " " " ##### | | ??????????? " " " " "###### | | ??????????? " " " " "###### | | ????????????" """"""""""""""""""""""" " ####### | | ????????????? " ######## | | ??????????????""""""""""""""""""""""""" ##?###### | | ???????????????? ??????#### | | ????????????????? #????????### | | ??????????????????? ???????????## | | ?????????????????????? ???????????????# | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 81 Energy Capacity 1000 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 90 Evasion (%) 75 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Sigix Exoskeleton Sigix Sheargun Sigix Broadsword Supercharged Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseBeamInverter Manual? 0 Play Time 01:12:35 Cumulative 261.6 hours Start 2023.05.31 @ 19:51:43 End 2023.05.31 @ 22:08:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 772 Rogue 772 Adventurer 0 Explorer 0 Win Type - Total 13 Types 8/0/3/2/0/0/0/0/0 Lore% 87 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347b6719-aabf-47aa-a8a2-bf3fb9ab9eab