Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 00:51:04 Player: Thr33_1Nt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (1936) 1936 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 243 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Heat Sink Gatling Laser Heavy Machine Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Gauss Rifle Power Maul > --- INVENTORY -------- Improved Heat Sink Improved Trap Scanner System Restoration Module Gatling Laser Heavy Machine Gun Improved Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 1 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 120 | 7 13 7 27 20 . 4 . 6 36 Power 12 | 1 2 2 1 1 . . . . 5 Engine 9 | 1 2 1 1 . . . . . 4 Core 3 | . . 1 . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 34 | 2 5 1 8 4 . 1 . 5 8 Treads . | . . . . . . . . . . Leg 1 | . 1 . . . . . . . . Wheel 11 | 2 4 1 4 . . . . . . Hover . | . . . . . . . . . . Flight 22 | . . . 4 4 . 1 . 5 8 Utility 31 | 2 4 3 6 5 . 2 . . 9 Device 16 | 1 2 2 3 1 . . . . 7 Storage 6 | 1 2 1 1 . . 1 . . . Processor 3 | . . . . 2 . 1 . . . Hackware 3 | . . . 2 . . . . . 1 Protection 3 | . . . . 2 . . . . 1 Artifact . | . . . . . . . . . . Weapon 43 | 2 2 1 12 10 . 1 . 1 14 Energy Gun 8 | 2 2 1 1 . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | . . . 8 6 . . . 1 5 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 1 3 . . . . . Special Weapon 2 | . . . . . . 1 . . 1 Impact Weapon 9 | . . . 2 1 . . . . 6 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 30 | . 1 1 . 7 . . . 5 16 Power 6 | . . 1 . 1 . . . 1 3 Propulsion 12 | . . . . 3 . . . 2 7 Utility 9 | . 1 . . 1 . . . 2 5 Weapon 3 | . . . . 2 . . . . 1 Highest Loss Streak 7 | . 1 1 . 7 . . . 3 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 98 99 97 90 76 92 . 83 68 Engine 4 | . 14 7 . 6 . . . . 2 Core 3 | . . 6 10 2 7 7 . 2 . Wheel 14 | . 27 28 30 . . . . . . Flight 12 | . . . 1 34 23 27 . 30 21 Device 11 | . 13 14 14 7 7 7 . 7 10 Storage 9 | . 14 14 11 7 . 7 . 7 5 Processor 6 | . . . . 9 7 9 . 15 12 Hackware 4 | . . . 7 9 7 7 . 7 5 Energy Gun 10 | . 27 28 9 . . . . . . Ballistic Gun 4 | . . . 11 6 15 10 . 9 1 Impact Weapon 1 | . . . . 5 . . . . 4 Naked Turns 24 | . . . . . . . . . 24 Heaviest Build 24 | 15 15 21 22 16 14 20 20 19 24 Greatest Support 30 | 20 20 20 30 19 19 24 24 29 24 Greatest Overweight (x) 4 | 4 1 1 1 . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 8 5 8 8 8 8 Average Capacity 8 | 7 8 9 9 7 5 7 8 8 7 Most Carried 10 | 8 8 10 10 8 5 8 8 8 8 Average Carried 7 | 4 7 9 9 6 4 7 8 7 6 Final Capacity 10 | 8 8 10 8 5 5 8 8 8 5 Final Carried 10 | 8 8 10 8 4 5 8 8 8 5 Class Distribution -------------------- 36% | Scavenger-Mutant 17% | Mutant 16% | Scout 13% | Sprinter 9% | Scavenger-Sprinter 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Sprinter | -7/DSF Scout | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Matter Collected 1733 | 270 100 95 423 16 . 351 . 24 454 Remotely . | . . . . . . . . . . Salvage Created 2957 | 24 729 224 380 272 . . . 18 1310 Parts 138 | 3 50 13 33 15 . . . 3 21 Haulers Intercepted 5 | . 2 . 2 . . . . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Combat Hostiles Destroyed 43 | . 12 7 9 11 . . . 1 3 Guns 28 | . 9 4 8 5 . . . 1 1 AOE 13 | . 2 3 1 6 . . . . 1 Classes Destroyed 13 | 1 7 . 2 . . . . 1 2 Worker 10 | . 1 . . . . . . . 9 Builder 3 | . 2 . . . . . . . 1 Tunneler 2 | 1 . . . . . . . . 1 Hauler 5 | . 2 . 2 . . . . . 1 Recycler 9 | . 1 . . 1 . . . . 7 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . 1 Watcher 3 | . 2 . . . . . . . 1 Swarmer 14 | . 3 3 3 5 . . . . . Cutter 1 | . . . . . . . . 1 . Grunt 22 | . 9 4 4 5 . . . . . Sentry 3 | . . . 2 1 . . . . . Programmer 3 | . . . . . . . . . 3 Best Kill Streak 10 | 1 4 3 3 10 . . . 1 4 Combat Bots Only 9 | . 3 3 3 9 . . . 1 1 Max Kills in Single Turn 7 | 1 2 2 1 7 . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 6 | . 2 2 1 6 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Damage Taken 3589 | . 402 114 257 568 3 72 . 447 1726 Core 1376 | . 99 11 16 134 . . . 263 853 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 27 | . . . . . . . . . 27 Regen/Repaired (Parts) 109 | . 37 . 72 . . . . . . Core Remaining (%) 77 | 100 . 56 96 75 . . . 62 . Volleys Fired 132 | 2 38 9 33 15 . 4 . 3 28 Largest 2 | 2 2 2 2 2 . 1 . 1 2 Hottest 105 | 90 90 105 105 59 . 7 . 25 105 Shots Fired 235 | 4 76 18 66 28 . 4 . 3 36 Gun 228 | 4 76 18 65 27 . . . 3 35 Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . Special 5 | . . . . . . 4 . . 1 Kinetic 103 | . . . 45 27 . . . 3 28 Thermal 39 | 2 15 3 12 . . . . . 7 Explosive 2 | . . . 1 1 . . . . . Electromagnetic 86 | 2 61 15 8 . . . . . . Robot Hit Streak 23 | 1 23 7 7 6 . 1 . 1 4 Robot Miss Streak 11 | 3 2 1 5 11 . 1 . 5 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 2 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 174 | 1 58 15 38 17 . 2 . 1 42 Core Hits 85 | 1 26 10 20 16 . . . 1 11 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . . . 8 Critical Strikes 11 | . 1 1 . . . . . 1 8 Destroy 3 | . . . . . . . . 1 2 Corrupt 2 | . 1 1 . . . . . . . Smash 6 | . . . . . . . . . 6 Melee Attacks 36 | . . . . 1 . . . . 35 Impact 36 | . . . . 1 . . . . 35 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 13 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5621 | 13 894 318 564 1069 8 . . 14 2741 Guns 2263 | 13 772 212 533 222 . . . 14 497 Cannons . | . . . . . . . . . . Explosions 1461 | . 122 106 31 819 . . . . 383 Melee 1889 | . . . . 28 . . . . 1861 Ramming 8 | . . . . . 8 . . . . Kinetic 1012 | . . . 385 222 . . . 14 391 Thermal 723 | 13 223 139 87 . . . . . 261 Explosive 1078 | . . . 31 819 . . . . 228 Electromagnetic 911 | . 671 179 61 . . . . . . Impact 1889 | . . . . 28 . . . . 1861 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . . . . . 4 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 1596 | . . . . 119 . . . . 1477 Projectiles . | . . . . . . . . . . Explosions 302 | . . . . 119 . . . . 183 Melee 1294 | . . . . . . . . . 1294 Knockbacks 8 | . . . . . . . . . 8 Impact 8 | . . . . . . . . . 8 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 396 | . 81 40 . 171 3 . . . 101 Shots 7 | . 2 1 . 3 . . . . 1 Rammed 3 | . . . . . 3 . . . . Targets Rammed 3 | . . . . . 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 400 | 30 153 105 400 12 . . . . 224 Average Temperature 67 | 17 63 33 106 4 . . . . 99 Received Heat Transfer 480 | . 147 51 78 90 . 9 . . 105 Effects 2 | . . . 2 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 25 | . 3 1 . . . . . . 21 Impact Corruptions 39 | . . . . . . . . . 39 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1027 | 37 346 224 222 . . . . . 198 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Peak Influence 550 | 5 360 278 229 531 241 107 21 60 550 Initial 241 | . 3 85 29 96 241 31 21 14 21 Average 145 | . 167 218 117 241 170 52 21 37 132 Maximum Alert Level 2 | . 1 1 1 2 1 . . . 2 Low Security (%) 70 | 100 55 39 85 61 46 100 100 100 75 Level 1 24 | . 44 60 14 8 53 . . . 15 Level 2 5 | . . . . 29 . . . . 9 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 3 . 1 3 . . . 2 7 Investigation 3 | . 2 . . . . . . . 1 Extermination 2 | . . . . . . . . . 2 Reinforcement 11 | . 1 . 1 3 . . . 2 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Distress Signals 3 | . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 102 | . 21 6 17 23 . 6 . 9 20 Peak Tracking Total 11 | . 4 2 3 11 . 2 . 6 11 Tactical Retreats 5 | . 1 . 1 1 . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Traps Triggered 4 | . . . . 1 1 . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Machines Disabled 33 | . 3 1 . 3 . . . . 26 Max in Single Turn 7 | . 2 1 . 3 . . . . 7 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Machines Accessed 17 | . 3 . 4 2 2 . 1 . 5 Terminals 11 | . 2 . 2 2 2 . 1 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . 1 . 1 . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 56 | . 7 . 22 6 5 . 1 . 15 Successful 32 | . 2 . 17 4 2 . 1 . 6 Failed 24 | . 5 . 5 2 3 . . . 9 Catastrophic 3 | . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 19 | . 3 . 8 4 4 . . . . Terminals 31 | . 3 . 11 6 5 . 1 . 5 Fabricators 2 | . . . . . . . . . 2 Repair Stations 21 | . 4 . 9 . . . . . 8 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . . . 9 4 2 . 1 . 2 Record 2 | . . . . 1 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . . Open DSF 2 | . . . . . . . 1 . 1 Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Unreport Threat 4 | . . . 2 . 1 . . . 1 Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 11 | . 2 . 6 . . . . . 3 Scan Component 6 | . 1 . 3 . . . . . 2 Repair 5 | . 1 . 3 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 . 3 2 2 . 1 . 3 Full Trace Events 3 | . 2 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 3 . . . . . . Time 166 | . 26 . 84 . . . . . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . 1 Non-combat 1 | . . . . . . . . . 1 Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . 1 . . 1 parse_system 2 | . . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Total Allies 22 | . . 2 . . . 20 . . . Largest Group 20 | . . 2 2 . . 20 . . . Highest-Rated Group 506 | . . 50 50 . . 506 . . . Highest-Rated Ally 35 | . . 31 31 . . 35 . . . Total Orders . | . . . . . . . . . . Ally Attacks 172 | . . . 12 . . 160 . . . Total Damage 5315 | . . . 164 . . 5151 . . . Kills 15 | . . . 4 . . 11 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Turns Passed 3605 | 67 607 448 693 233 77 129 3 118 1230 Spaces Moved 3359 | 47 419 426 407 288 210 335 10 133 1084 Core 99 | 12 . . . . 4 . . . 83 Treads . | . . . . . . . . . . Legs 2 | . 2 . . . . . . . . Wheels 1240 | 35 417 426 362 . . . . . . Hover . | . . . . . . . . . . Flight 2018 | . . . 45 288 206 335 10 133 1001 Fastest Speed 26 | 50 80 80 32 28 32 28 28 28 26 Average Speed 54 | 91 80 87 75 29 33 28 28 29 43 Slowest Speed 250 | 250 190 95 112 32 100 32 28 32 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . 5 4 . . . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 4 60 82 29 43 8 88 . 92 30 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 9 | . . . . . . . . . 9 Terrain Destroyed 171 | . 2 6 10 48 . . . . 105 Melee 9 | . . . . . . . . . 9 Projectile 1 | . . . . . . . . . 1 AOE 161 | . 2 6 10 48 . . . . 95 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Total 4810 | 63 616 483 726 392 214 365 9 210 1732 Wait 1043 | . 125 33 225 70 . 17 . 42 531 Move 3327 | 46 418 425 406 277 202 334 9 132 1078 Hop 12 | . . . . 5 4 . . . 3 Pick Up 50 | 8 7 3 12 3 3 5 . 3 6 Fast Attach 45 | 7 5 2 9 4 . 1 . 2 15 Attach 22 | . . 1 3 6 . 2 . . 10 Detach 11 | . . 1 2 . . . . . 8 Swap 53 | . 8 4 15 10 . 1 . 4 11 Drop 58 | . 15 5 21 1 2 1 . 6 7 Fire 132 | 2 38 9 33 15 . 4 . 3 28 Melee 36 | . . . . 1 . . . . 35 Ram 3 | . . . . . 3 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 11) 605 | -10/Materials | Repaired EM Pulse Gun 675 | -10/Materials | Entered Mines 706 | -10/Mines | Assembled infested the area 756 | -10/Mines | Found a hidden stash of uninstalled traps 837 | -10/Mines | Build established: Scavenger-Mutant 840 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1072 | -10/Mines | Discovered new exit (range 8) 1079 | -10/Mines | Discovered new exit (range 2) 1095 | -10/Mines | Discovered new exit (range 9) 1123 | -10/Mines | Entered Materials 1123 | -9/Materials | Accompanied by 2 allies 1123 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1124 | -9/Materials | Identified exit to Mines 1128 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1341 | -9/Materials | Repaired Wheel 1407 | -9/Materials | Repaired Wheel 1441 | -9/Materials | Repaired Particle Gun 1499 | -9/Materials | Identified exit to Materials 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -8/Materials | Destroyed 9 combat bots 2040 | -8/Materials | Lost 7 parts (1p3n1u2w) 2044 | -8/Materials | Discovered new exit (range 16) 2048 | -8/Materials | Identified exit to Factory 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Utility x2 2072 | -7/Factory | Build established: Sprinter 2126 | -7/Factory | Sucked down chute 2126 | -7/Factory | Entered Waste 2127 | -7/Waste | Met a frightened Derelict 2132 | -7/Waste | Spotted C-40 Crusher 2133 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2149 | -7/Waste | Warlord forces began an assault 2162 | -7/Waste | Allies destroyed C-40 Crusher 2172 | -7/Waste | Allies destroyed C-40 Crusher 2203 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Spotted C-40 Crusher 2211 | -7/Waste | Spotted C-40 Crusher 2212 | -7/Waste | Discovered new exit (range 14) 2237 | -7/Waste | Allies destroyed C-40 Crusher 2253 | -7/Waste | Identified exit to Factory 2255 | -7/Waste | Entered Factory 2258 | -7/Factory | Identified exit to DSF 2258 | -7/Factory | Entered DSF 2292 | -7/DSF | Additional patrols routed to DSF 2322 | -7/DSF | Lost 3 parts (1p1n1u) 2368 | -7/DSF | Discovered new exit (range 14) 2376 | -7/DSF | Identified exit to Factory 2376 | -7/DSF | Entered Factory 2376 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2684 | -6/Factory | Lost 6 parts (1p3n1u1w) 2982 | -6/Factory | Lost 4 parts (2n2u) 3276 | -6/Factory | Build established: Scout 3567 | -6/Factory | Core integrity fell below 50% 3576 | -6/Factory | Released all parts (5) 3599 | -6/Factory | Core integrity fell below 20% 3606 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03482_ System corrupted: Heat flow error (+227). 03489_ R-10 Processor collects Wheel. 03503_ Dropped Gauss Rifle. 03503_ Dropped Imp. Ion Engine. 03511_ R-10 Processor collects Gauss Rifle. 03524_ R-10 Processor collects Imp. Ion Engine. 03526_ Adv. Sensor Array destroyed. 03545_ ALERT: Cargo convoy en route, clear transfer corridor. 03562_ Broken Xenon Bombardment Thruster destroyed. 03568_ Lgt. Deuterium Engine destroyed. 03570_ System Shield destroyed. 03573_ Imp. VTOL Module destroyed. 03576_ Released Adv. Visual Processing Unit. 03576_ Released Imp. Signal Interpreter. 03576_ Released Sml. Storage Unit. 03576_ Released Power Maul. 03576_ Released Utility Shielding. 03582_ Lgt. Ion Engine destroyed. 03602_ U-05 Engineer destroyed. 03603_ Acquired Wheel. Map ----- +----------------------------------------------------+ | ???????????? # #???????? | | ???????????? # #???????? | | ???????????? / #???????? | | ???????????? # #???????? | | ???????????? # #???????? | | ?????????????########## #? #???????? | | ??????????????????????# #? ! #???????? | | ??????????????????????# ^ #?? #???????? | | ?????????????????????## #??########+##???????? | | ?????????????????????# #????????????????????? | | ?????????????????????#T #????????##??????????? | | ?????????????????????## #?????? #??????????? | | ??????????????????????# #???? = #??????????? | | ??????????????????????# #?? #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# + "" "" ?????????????? | | ??????????????????????# # ""F"" ?????????????? | | ??????????????????????# Y#??""" ??????????????? | | ??????????????????????#u #???? ??????????????? | | ??????????????????????# * #????????????????????? | | ??????????????????????# !%! #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#R #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#k #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 20 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up I Spy Quick And Dirty Shopping List We Are Legion Challenges ------------ None Game ------ Seed PhasingCannonNanoactuators Manual? 0 Play Time 01:13:03 Cumulative 14.1 hours Start 2022.03.20 @ 23:12:03 End 2022.03.21 @ 00:51:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 578ad409-5c80-46a6-9a1f-fcb99d333b9e