Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 23:29:39 Player: Sooty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2246) 2246 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5406 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 85/100 System Corruption 19% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (10) --- Advanced ECM Suite Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Heavy Laser Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Hardlight Generator Gauss Rifle Proton Missile Launcher Maul [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 80 | 5 4 16 19 21 15 . Power 12 | 1 . 2 3 4 2 . Engine 6 | 1 . 2 2 1 . . Core 6 | . . . 1 3 2 . Reactor . | . . . . . . . Propulsion 18 | 1 2 5 2 3 5 . Treads 8 | . . 1 2 3 2 . Leg 6 | . . 4 . . 2 . Wheel 4 | 1 2 . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 . 3 6 9 5 . Device 14 | . . 3 4 5 2 . Storage 2 | 1 . . . . 1 . Processor 2 | . . . 1 1 . . Hackware 1 | . . . . 1 . . Protection 5 | . . . 1 2 2 . Artifact . | . . . . . . . Weapon 26 | 2 2 6 8 5 3 . Energy Gun 13 | 1 2 3 4 3 . . Energy Cannon 4 | . . 1 3 . . . Ballistic Gun 5 | 1 . 2 1 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 12 | . . . . . 12 . Parts Lost 33 | . . 8 5 8 8 4 Power 5 | . . 1 . 2 1 1 Propulsion 8 | . . 2 1 3 1 1 Utility 12 | . . . 4 2 4 2 Weapon 8 | . . 5 . 1 2 . Highest Loss Streak 8 | . . 4 2 8 4 4 To Critical Strikes . | . . . . . . . Average Backups 4 | 2 4 3 4 4 3 4 Power . | . 1 . 1 . . . Propulsion . | 1 1 1 . . . 1 Utility 1 | . . . 1 1 1 1 Weapon 1 | . 1 1 1 2 . 1 Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . 1 1 1 2 Power 2 | . . . 1 1 . . Propulsion 1 | . 1 . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . 1 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 72 | . 73 76 77 97 53 50 Engine 5 | . 14 11 7 7 . . Core 4 | . . . 1 6 4 5 Treads 8 | . . 2 12 22 . 1 Leg 6 | . . 9 1 . 11 11 Wheel 1 | . 16 5 . . . . Device 9 | . . 15 19 17 1 . Storage 3 | . 14 6 . . 5 7 Processor 7 | . . . 8 10 7 7 Hackware 1 | . . . . 3 . . Protection 6 | . . . . 3 13 8 Energy Gun 10 | . 26 23 7 19 . . Energy Cannon 2 | . . 2 17 . . . Piercing Weapon 2 | . . . . . 6 7 Peak Build Rating 43 | 5 6 14 35 43 28 22 Average Rating 24 | 3 5 8 22 40 20 18 On Entrance 12 | . 5 6 14 29 10 22 Avg Prop Armor Cover (%) 5 | . . . . 5 . . Naked Turns . | . . . . . . . Heaviest Build 41 | 13 14 19 38 35 41 41 Greatest Support 68 | 16 32 32 60 68 20 20 Greatest Overweight (x) 4 | . . 4 1 1 2 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 5 5 10 10 Average Capacity 6 | 7 8 6 5 5 8 10 Most Carried 7 | 4 7 5 5 5 5 4 Average Carried 4 | 2 4 3 4 4 3 3 Final Capacity 10 | 8 8 5 5 5 10 10 Final Carried 6 | 3 6 4 4 5 4 3 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Mutant 17% | Scavenger-Gunner 13% | Scavenger-Skirmisher 10% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1361 | 226 44 192 204 330 365 . Remotely . | . . . . . . . Salvage Created 2842 | . 191 721 886 604 440 . Parts 149 | . 8 39 57 29 16 . Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 3 | . 1 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 57 | . 3 18 17 9 10 . Melee 9 | . . . 1 . 8 . Guns 21 | . 2 10 2 7 . . Cannons 18 | . . 4 13 1 . . AOE 2 | . . 2 . . . . Classes Destroyed 15 | . 5 4 3 1 2 . Worker 4 | . 1 1 2 . . . Builder 5 | . 1 1 3 . . . Tunneler 1 | . . . 1 . . . Hauler 3 | . 1 . 1 1 . . Recycler 2 | . . 1 . 1 . . Mechanic 2 | . 1 . . 1 . . Operator 1 | . . 1 . . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . 3 7 4 . 3 . Grunt 27 | . . 8 10 4 5 . Brawler 1 | . . . . . 1 . Sentry 5 | . . 3 1 1 . . Hunter 3 | . . . 2 1 . . Programmer 3 | . . . . 3 . . Mutant 1 | . . . . . 1 . Best Kill Streak 9 | . 3 6 9 3 3 . Combat Bots Only 6 | . 2 5 6 3 3 . Max Kills in Single Turn 2 | . 2 2 2 2 1 . Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 2 . . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 601 | . 21 108 122 211 114 25 Missed 196 | . 9 25 28 90 36 8 Hits 405 | . 12 83 94 121 78 17 Melee 11 | . . . . . 5 6 Projectile 394 | . 12 83 94 121 73 11 Critical Strikes 16 | . . 2 8 1 3 2 Part Disruptions 1 | . . . . 1 . . Damage Taken 5369 | . 115 841 1226 1495 1302 390 Core 1150 | . 57 191 196 260 379 67 Absorbed by Shields 233 | . . 73 120 40 . . Ignored by Resistances 18 | . . . . . 18 . Regen/Repaired (Parts) 39 | . . . . 39 . . Core Remaining (%) 73 | 100 77 52 64 . . . Volleys Fired 161 | . 31 50 42 38 . . Largest 3 | . 2 3 3 3 . . Hottest 203 | . 100 164 199 203 . . Shots Fired 399 | . 49 123 113 114 . . Gun 280 | . 49 112 18 101 . . Cannon 119 | . . 11 95 13 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 18 | . . 2 3 13 . . Thermal 336 | . 49 93 110 84 . . Explosive . | . . . . . . . Electromagnetic 45 | . . 28 . 17 . . Robot Hit Streak 14 | . 14 12 8 12 . . Robot Miss Streak 7 | . 3 7 3 5 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 274 | . 33 70 68 76 25 2 Core Hits 105 | . 7 26 32 29 10 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . 2 . Critical Strikes 21 | . 4 7 2 5 3 . Burn 17 | . 4 7 1 5 . . Meltdown 1 | . . . 1 . . . Smash 2 | . . . . . 2 . Sever 1 | . . . . . 1 . Melee Attacks 58 | . . . . . 52 6 Impact 15 | . . . . . 15 . Slashing 5 | . . . . . 5 . Piercing 38 | . . . . . 32 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5801 | . 428 1231 1860 1329 904 49 Guns 2697 | . 428 935 214 1120 . . Cannons 1961 | . . 121 1632 208 . . Explosions 166 | . . 166 . . . . Melee 953 | . . . . . 904 49 Ramming 24 | . . 9 14 1 . . Kinetic 234 | . . . 26 208 . . Thermal 4290 | . 428 991 1820 1051 . . Explosive . | . . . . . . . Electromagnetic 300 | . . 231 . 69 . . Impact 388 | . . . . . 388 . Slashing 125 | . . . . . 125 . Piercing 440 | . . . . . 391 49 Highest Corruption 19 | . . . . 7 19 19 Average Corruption 12 | . . . . 4 16 19 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 151 | . . . . 39 110 2 Message Errors 28 | . . . . 2 26 . Matter Fused 41 | . . . . 11 29 1 Heat Flow Errors 19 | . . . . 5 13 1 Energy Discharges 24 | . . . . 4 20 . Parts Rejected 1 | . . . . 1 . . Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 28 | . . . . 12 16 . Data Loss (major) 3 | . . . . 1 2 . Misfires 2 | . . . . 2 . . Alerts 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 174 | . . 38 16 . 120 . Projectiles 34 | . . 18 16 . . . Explosions 20 | . . 20 . . . . Melee 120 | . . . . . 120 . Knockbacks 4 | . . . . 2 2 . Impact 2 | . . . . . 2 . Kinetic 1 | . . . . 1 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 49 | . . 49 . . . . Shots 1 | . . 1 . . . . Rammed 6 | . . . 5 1 . . Targets Rammed 8 | . . 1 6 1 . . Kicked 1 | . . 1 . . . . Crushed 1 | . . . 1 . . . Highest Temperature 405 | . 268 405 312 366 276 129 Average Temperature 106 | . 128 123 91 89 105 71 Received Heat Transfer 1380 | . . 142 587 156 396 99 Effects 6 | . 3 2 1 . . . Shutdowns 2 | . . 1 1 . . . Energy Bleed 1 | . . 1 . . . . Interference 3 | . 3 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 1 | . . . . . 1 . Impact Corruptions 5 | . . . . . 5 . Robots Melted 6 | . 2 2 1 1 . . Combat Hostiles 5 | . 1 2 1 1 . . Parts Melted 25 | . 7 6 4 8 . . Heat Transferred 9368 | . 1554 2690 2701 2423 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 92 | 100 100 95 69 100 . . Level 1 7 | . . 4 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 336 | . 61 219 336 144 . . Initial 144 | . . . 85 144 . . Average 63 | . 27 75 137 32 . . Influence Increases 1815 | . 93 565 589 328 240 . Destroy 0b10 Robot/C 1120 | . 60 360 340 180 180 . Destroy 0b10 Robot/NC 95 | . 20 20 40 15 . . Destroy Leader 268 | . 12 90 74 62 30 . Successful Hack 17 | . . . 11 6 . . Disable Machine 60 | . . 30 . 30 . . Destroy Structure 45 | . 1 5 34 5 . . Lose Combat Pursuer 210 | . . 60 90 30 30 . Influence Decreases 1815 | . 93 362 474 646 240 . Entered New Map 292 | . . . 118 174 . . Time Decay 1273 | . 93 282 315 403 180 . Lost Part 250 | . . 80 41 69 60 . Squads Dispatched 10 | . . 3 2 5 . . Investigation 4 | . . 2 1 1 . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . . 1 1 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . 1 2 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 5 24 27 33 12 3 Peak Tracking Total 12 | . 3 5 5 12 4 3 Tactical Retreats 10 | . . 4 3 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . 1 2 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 5 | . . 2 . 2 1 . Max in Single Turn 1 | . . 1 . 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 11 | . . 1 3 6 1 . Terminals 5 | . . . 2 3 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 25 | . . 4 8 12 1 . Successful 15 | . . 2 5 7 1 . Failed 9 | . . 1 3 5 . . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . 1 . . . . Manual . | . . . . . . . Terminals 11 | . . . 5 6 . . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . 4 3 . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 7 | . . . 3 3 1 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 2 . . . Insert Component 1 | . . 1 . . . . Retrieve Study 3 | . . 1 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . 1 2 3 . . Full Trace Events 3 | . . 1 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating 4 | . . . . 4 . . Part Studies Acquired 3 | . . 1 2 . . . Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 819 | . . . . 819 . . Sensors 819 | . . . . 819 . . ECM 93 | . . . . 93 . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 6120 | 78 227 662 789 1725 2593 46 Spaces Moved 2955 | 67 130 313 313 863 1261 8 Core 314 | 3 . 5 . 47 259 . Treads 1206 | . . 83 276 816 31 . Legs 1007 | . . 144 37 . 818 8 Wheels 428 | 64 130 81 . . 153 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 50 50 120 Average Speed 164 | 97 100 127 171 154 189 233 Slowest Speed 260 | 100 100 250 200 200 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . . . 5 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 34 36 38 24 97 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . Spaces Dug 11 | . . . . 1 10 . Terrain Destroyed 50 | . . 4 33 3 10 . Melee 10 | . . . . . 10 . Projectile 36 | . . . 33 3 . . AOE 4 | . . 4 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3778 | 79 177 477 477 1177 1366 25 Wait 385 | . 3 76 62 216 18 10 Move 2949 | 66 129 312 312 862 1260 8 Hop . | . . . . . . . Pick Up 75 | 8 7 14 16 15 15 . Fast Attach 12 | . . . 4 7 1 . Attach 51 | 5 1 13 9 7 15 1 Detach 5 | . . 1 2 1 1 . Swap 26 | . 3 5 8 10 . . Drop 48 | . 3 5 16 20 4 . Fire 161 | . 31 50 42 38 . . Melee 58 | . . . . . 52 6 Ram 1 | . . . . 1 . . Kick 1 | . . 1 . . . . Crush 6 | . . . 6 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 510 | -9/Materials | Lost 4 parts (2n2w) 520 | -9/Materials | Central database locked down 950 | -9/Materials | Discovered new exit (range 16) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1312 | -8/Materials | Build established: Gunner 1695 | -8/Materials | Discovered new exit (range 10) 1757 | -8/Materials | Entered Factory 1757 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1822 | -7/Factory | Build established: Scavenger-Gunner 2017 | -7/Factory | Repaired Gauss Rifle 2141 | -7/Factory | Fabricated Proton Missile Launcher (x1) 2923 | -7/Factory | Build established: Scavenger-Skirmisher 3416 | -7/Factory | Cargo convoy interrupted 3435 | -7/Factory | Garrison activated, responded to threat 3472 | -7/Factory | Discovered new exit (range 15) 3479 | -7/Factory | Identified exit to Lower Caves 3482 | -7/Factory | Entered Lower Caves 3483 | -7/Lower Caves | Encountered a Warlord checkpoint 3487 | -7/Lower Caves | Lost 8 parts (2p3n2u1w) 3548 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3651 | -7/Lower Caves | Core integrity fell below 50% 3665 | -7/Lower Caves | System corruption reached 10% 3748 | -7/Lower Caves | Build established: Mutant 3775 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 3810 | -7/Lower Caves | Learned location of 1 exit from Factory 3828 | -7/Lower Caves | Learned 4 Factory zone layouts 4010 | -7/Lower Caves | Core integrity fell below 20% 4388 | -7/Lower Caves | Build established: Scavenger-Mutant 4564 | -7/Lower Caves | Learned Factory security intel 6031 | -7/Lower Caves | Discovered new exit (range 12) 6057 | -7/Lower Caves | Identified exit to Lower Caves 6075 | -7/Lower Caves | Entered another Lower Caves area 6121 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05936_ System corrupted: Component data lost. 05951_ System corrupted: Heat flow error (+213). 05971_ System corrupted: IFF burst signal emitted. 05971_ Acquired 17 matter. 05992_ System corrupted: Matter fused (-6). 06010_ System corrupted: Energy discharge (-36). 06031_ System corrupted: Matter fused (-8). 06031_ EXIT=FOUND 06057_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 06081_ System corrupted: Heat flow error (+147). 06099_ Imp. Light Armor Plating destroyed. 06101_ Med. Reactive Plating destroyed. 06106_ System corrupted: Matter fused (-8). 06109_ Aluminum Leg severed. 06114_ Lgt. Nuclear Core destroyed. 06119_ Aluminum Leg destroyed. 06120_ Arm. Treads severed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ????????????????????## ??????????????????????????? | | ???????????????????## ??????????????????????????? | | ?????????????????### ??????????????????????????? | | ???????? ???????## ??????????????????????????? | | ???????? ????## #??????????????????????????? | | ??????? ### #####??????????????????????? | | ??????? ##@#??????????????????????? | | ?????? l=##?????????????????????? | | ??????? g #?????????????????????? | | ??????? ### g #?????????????????????? | | ?????????????????## #?????????????????????? | | ??????????????????# ## #?????????????????????? | | ??????????????????# #?## #?????????????????????? | | ??????????????????##???## ##?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Resistance: KI 30 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded Repaired ---------- Gauss Rifle | 72% | -7/Factory Studied --------- Med. Laser | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Maul | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed ShockStormPlating Manual? 0 Play Time 00:56:53 Cumulative 33.6 hours Start 2025.10.24 @ 17:46:17 End 2026.01.03 @ 23:29:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eba376ed-cf1e-4658-92e8-fc16e54f5937