Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.04 @ 03:50:38 // Halloween2019/Abominations Player: GetMeleedScrub Result: Escaped! Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (124) 620 Value Destroyed (15627) 15627 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 25767 Bonus ------- Win 3000 Cogmind --------- Core Integrity 658/1450 Matter 145/300 Energy 209/325 System Corruption 28% Temperature Cool (6) Movement Hovering (58) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Antigrav System Faulty Cooled Gravmag System Combat Gravmag System Combat Linear Gravjet Electron Diverter Cooled Impulse Thruster > --- UTILITY (11) ----- Inertial Stasis Machine Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Maneuvering Thrusters Improved Propulsion Shielding Experimental Thermal Shield Faulty Experimental Reclamation Unit Mini Drone Bay (0/3) > --- WEAPON (4) ------- Flak Cannon Stasis Beam Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (4) ---- Enhanced Nova Cannon Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Core Analyzer Advanced Force Booster Advanced Phase Shifter > --- WEAPON ----------- Coil Gun Improved KE Penetrator Flak Cannon Flak Cannon > --- INVENTORY -------- Enhanced Nova Cannon KE Penetrator KE Penetrator [Rating: 160] Favorites ----------- Power Particle Reactor Engine Backup Power I Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser VII Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Stasis Beam Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . 2 . . . Utility 9 | . . . 2 1 1 2 . 2 1 . Weapon 2 | . . 1 . . . . . . 1 . Parts Attached 242 | 5 12 20 26 4 18 18 27 48 28 36 Power 28 | . . 3 2 1 4 3 4 5 1 5 Engine 11 | . . 3 1 . 3 1 3 . . . Core 7 | . . . 1 1 1 2 1 1 . . Reactor 10 | . . . . . . . . 4 1 5 Propulsion 61 | 4 2 4 9 1 5 8 5 10 4 9 Treads 30 | 2 2 3 4 1 4 2 3 4 4 1 Leg 5 | 2 . . . . 1 . 1 1 . . Wheel 9 | . . . 4 . . 2 . 3 . . Hover 9 | . . 1 . . . 2 . 2 . 4 Flight 8 | . . . 1 . . 2 1 . . 4 Utility 77 | . 5 3 5 2 7 5 12 8 16 14 Device 42 | . 3 2 1 1 2 3 4 2 13 11 Storage 4 | . 1 . 1 . 1 . . 1 . . Processor 21 | . 1 . 2 1 2 2 5 4 3 1 Hackware 2 | . . . . . . . 2 . . . Protection 8 | . . 1 1 . 2 . 1 1 . 2 Artifact . | . . . . . . . . . . . Weapon 76 | 1 5 10 10 . 2 2 6 25 7 8 Energy Gun . | . . . . . . . . . . . Energy Cannon 9 | . . 4 1 . . . 2 2 . . Ballistic Gun 35 | 1 5 3 6 . . . 3 15 2 . Ballistic Cannon 11 | . . 2 1 . 1 . . 1 5 1 Launcher 1 | . . 1 . . . . . . . . Special Weapon 3 | . . . 2 . . . . . . 1 Impact Weapon 4 | . . . . . . . . 4 . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon 11 | . . . . . 1 1 1 3 . 5 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . 2 . 5 4 7 Parts Lost 34 | . . 7 1 . . 4 6 7 2 7 Power 8 | . . 1 . . . 2 . 3 . 2 Propulsion 12 | . . 3 1 . . . 4 3 . 1 Utility 9 | . . . . . . 2 1 . 2 4 Weapon 5 | . . 3 . . . . 1 1 . . Highest Loss Streak 7 | . . 7 1 . . 2 3 4 1 5 Average Slot Usage (%) 79 | . 71 90 90 96 81 60 62 78 80 69 Engine 3 | . . 8 8 . 7 3 5 1 . . Core 1 | . . . . 7 1 2 2 2 . . Reactor 1 | . . . . . . . . 1 6 3 Treads 15 | . 15 26 13 27 25 7 5 10 13 2 Wheel 1 | . . . 7 . . 1 . 2 . . Flight 1 | . . . 1 . . 3 6 . . 8 Device 8 | . 8 9 15 11 4 4 5 6 12 13 Storage 3 | . 4 10 6 7 6 . . . . . Processor 19 | . 4 . 5 10 19 19 23 28 26 23 Hackware 3 | . . . . . . . 4 9 4 . Protection 1 | . . 1 3 7 1 . 1 . . 2 Energy Cannon 2 | . . 20 1 . . . . . . . Ballistic Gun 9 | . 26 7 22 23 11 . . 6 9 . Ballistic Cannon 1 | . . 3 2 . . . . . 4 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 1 38 53 29 30 37 14 17 70 71 59 Greatest Support 235 | 20 40 60 63 83 93 92 22 210 235 215 Greatest Overweight (x) 4 | . . 2 1 . . . 4 1 . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 4 12 12 8 8 12 4 4 12 4 4 Average Capacity 5 | 4 6 11 7 8 7 4 4 4 4 4 Most Carried 12 | 4 8 12 8 8 12 4 4 5 4 4 Average Carried 4 | 2 4 8 5 7 7 2 3 2 3 2 Final Capacity 12 | 4 12 4 8 8 4 4 4 4 4 4 Final Carried 8 | 4 8 3 8 8 1 2 4 1 4 3 Class Distribution -------------------- 36% | Scavenger-Gunner 23% | Mutant 16% | Scavenger-Mutant 15% | Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Matter Collected 5286 | 179 194 464 467 237 588 165 260 862 1672 198 Remotely 569 | . . . . . . 43 . . 336 190 Salvage Created 6567 | . 269 637 361 459 996 114 336 1031 2146 218 Parts 354 | . 14 65 22 14 58 6 18 65 89 3 Haulers Intercepted 3 | . . . 1 . . 1 . 1 . . Recyclers Shooed 2 | . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Combat Hostiles Destroyed 81 | . 5 14 6 8 13 . 2 13 19 1 Melee 7 | . 1 . . . . . 2 3 . 1 Guns 54 | . 4 1 5 8 13 . . 10 13 . Cannons 20 | . . 13 1 . . . . . 6 . Classes Destroyed 14 | . 3 1 3 2 2 . 2 1 . . Worker 13 | . . . . 1 1 1 . . 10 . Builder 11 | . 1 1 . . . . . 1 8 . Tunneler 5 | . . . 2 . 1 . . . 2 . Hauler 3 | . . . 1 . . 1 . 1 . . Recycler 5 | . . . . . 1 . 1 . 3 . Operator 2 | . . . . . . . 2 . . . Watcher 1 | . . . . . . . 1 . . . Swarmer 5 | . . . . . 2 . 1 . 2 . Grunt 16 | . 1 . 3 5 . . . . 7 . Sentry 2 | . . . 1 . . . 1 . . . Hunter 2 | . . . . 1 . . . . 1 . Programmer 2 | . . . . . . . . 2 . . Abomination 53 | . 4 14 2 2 11 . . 11 9 . Anomaly 3 | . . 1 . . 1 . . . 1 . Best Kill Streak 14 | . 2 4 2 5 4 2 2 3 14 1 Combat Bots Only 5 | . 2 4 2 5 3 . 1 3 3 1 Max Kills in Single Turn 3 | . 1 1 1 1 1 1 1 1 3 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . 1 . . . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Damage Taken 18035 | . 376 2792 309 268 2609 698 1402 3677 3738 2166 Core 2519 | . 77 282 30 17 382 167 283 489 328 464 Absorbed by Shields 413 | . . . . . . . . . 413 . Reduced by Siege Mode 344 | . . . . . . . . 44 300 . Core Remaining (%) 70 | 100 69 29 94 97 55 83 75 62 . 45 Volleys Fired 345 | . 25 82 27 23 45 . 15 44 84 . Largest 4 | . 2 3 3 3 3 . 1 3 4 . Hottest 204 | . 40 204 132 75 75 . 110 100 153 . Shots Fired 873 | . 50 167 69 69 130 . 15 85 287 1 Gun 600 | . 50 21 47 69 130 . 2 85 196 . Cannon 268 | . . 143 20 . . . 13 . 91 1 Launcher 3 | . . 3 . . . . . . . . Special 2 | . . . 2 . . . . . . . Kinetic 738 | . 50 55 59 69 130 . 2 85 287 1 Thermal 132 | . . 109 10 . . . 13 . . . Explosive . | . . . . . . . . . . . Electromagnetic 3 | . . 3 . . . . . . . . Robot Hit Streak 156 | . 12 43 11 15 38 . 2 20 156 21 Robot Miss Streak 6 | . 2 6 6 2 2 . 1 1 3 2 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 3 | . 1 . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 . Shots Hit Robots 719 | . 39 133 48 49 107 2 13 80 227 21 Core Hits 371 | . 16 60 20 21 45 2 8 30 160 9 Critical Hits 74 | . 2 5 . 1 6 . 3 15 38 4 Critical Kills 16 | . . 2 . . 2 . 2 4 6 . Critical Parts Destroyed 42 | . 1 2 . 1 3 . 1 3 30 1 Melee Attacks 98 | . . . . . . 15 29 32 . 22 Impact 11 | . . . . . . . . 11 . . Slashing 14 | . . . . . . 11 3 . . . Piercing 73 | . . . . . . 4 26 21 . 22 Sneak Attacks 8 | . . . . . . 2 4 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 Damage Inflicted 17318 | . 366 3076 735 815 1849 212 717 2351 6148 1049 Guns 9855 | . 360 172 469 815 1825 . 5 1719 4490 . Cannons 4714 | . . 2853 264 . . . . . 1565 32 Explosions 23 | . . 23 . . . . . . . . Melee 2539 | . . . . . . 212 710 600 . 1017 Ramming 187 | . 6 28 2 . 24 . 2 32 93 . Kinetic 12567 | . 360 1023 733 815 1825 . 5 1719 6055 32 Thermal 2002 | . . 2002 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 23 | . . 23 . . . . . . . . Impact 93 | . . . . . . . . 93 . . Slashing . | . . . . . . . . . . . Piercing 2446 | . . . . . . 212 710 507 . 1017 Highest Corruption 28 | . . 7 1 . 3 1 2 10 18 28 Average Corruption 5 | . . 4 1 . 2 1 1 5 7 23 Corruption Purged . | . . . . . . . . . . . Effects 154 | . . 28 2 . 4 . 1 36 61 22 Message Errors 30 | . . 5 2 . . . 1 7 8 7 Matter Fused 23 | . . 1 . . 1 . . 10 10 1 Heat Flow Errors 13 | . . 1 . . . . . 3 6 3 Energy Discharges 12 | . . 2 . . . . . 2 8 . Data Loss (minor) 14 | . . 3 . . 3 . . 3 4 1 Data Loss (major) 4 | . . . . . . . . 3 1 . Misfires 2 | . . . . . . . . 1 . 1 Misdirections 12 | . . . . . . . . . 7 5 Targeting Errors 38 | . . 13 . . . . . 6 15 4 Weapon Failures 6 | . . 3 . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 125 | . . 63 . . . . . 29 8 25 Projectiles 53 | . . 45 . . . . . . 8 . Explosions 18 | . . 18 . . . . . . . . Melee 54 | . . . . . . . . 29 . 25 Knockbacks 81 | . . 28 1 . . . . 2 50 . Impact 6 | . . 3 . . . . . 2 1 . Kinetic 71 | . . 23 1 . . . . . 47 . Secondary 4 | . . 2 . . . . . . 2 . Self-Inflicted Damage 73 | . . 60 . . 7 . . 6 . . Shots 3 | . . 3 . . . . . . . . Rammed 28 | . 1 7 1 . 4 . 2 5 8 . Targets Rammed 32 | . 2 7 1 . 6 . 2 5 9 . Kicked . | . . . . . . . . . . . Crushed 4 | . 1 . . . 2 . . . 1 . Highest Temperature 779 | . 4 350 22 2 358 . 121 779 340 240 Average Temperature 114 | . 4 94 8 2 138 . 56 217 101 100 Received Heat Transfer 2336 | . 60 612 99 99 321 48 129 390 437 141 Effects 16 | . . 1 . . 3 . . 10 2 . Shutdowns 4 | . . . . . . . . 3 1 . Energy Bleed 5 | . . . . . 2 . . 2 1 . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 2 | . . . . . 1 . . 1 . . Damage (minor) 1 | . . 1 . . . . . . . . Damage (major) 1 | . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations 7 | . . . . . . . . 3 4 . Total Turns 170 | . . . . . . . . 41 129 . Longest Duration 38 | . . . . . . . . 21 38 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . Heat Transferred 752 | . . 752 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Peak Influence 230 | . 35 84 104 208 194 18 106 147 230 18 Average Influence 50 | . 26 25 42 111 66 6 51 44 70 3 Maximum Alert Level 1 | . . . . 1 . . . . 1 . Low Security (%) 97 | 100 100 100 100 88 100 100 100 100 89 100 Level 1 2 | . . . . 11 . . . . 10 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 168 | . 3 11 11 14 32 16 28 17 36 . Investigation 34 | . 1 3 4 4 5 . 8 1 8 . Extermination . | . . . . . . . . . . . Reinforcement 42 | . 2 1 3 4 8 7 7 5 5 . Assault 39 | . . 7 1 1 7 1 4 6 12 . Garrison 53 | . . . 3 5 12 8 9 5 11 . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 2 . Haulers Reinforced 16 | . . . . 3 3 4 4 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Distress Signals 96 | . 2 10 2 4 16 9 12 20 21 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 217 | . 9 21 7 9 46 15 36 31 35 8 Peak Tracking Total 12 | . 2 6 3 3 11 10 8 12 11 6 Tactical Retreats 47 | . 1 1 1 1 13 6 10 6 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Traps Triggered 6 | . . . . . . 2 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Disabled 2 | . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . 1 . . . . . 1 . Garrison Access 5 | . . . . . 1 . 1 1 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Machines Accessed 43 | . . 3 8 2 7 1 7 10 5 . Terminals 22 | . . 2 4 1 3 . 3 6 3 . Fabricators 4 | . . . . . 1 . 1 1 1 . Repair Stations 8 | . . . 1 1 1 1 2 1 1 . Recycling Units 6 | . . 1 1 . 1 . 1 2 . . Scanalyzers 3 | . . . 2 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 106 | . . 7 22 3 23 2 19 16 14 . Successful 50 | . . 5 15 1 7 1 9 6 6 . Failed 55 | . . 2 6 2 16 1 10 10 8 . Catastrophic 15 | . . . . 2 8 . 3 2 . . Database Lockouts 1 | . . . 1 . . . . . . . Manual 30 | . . 5 5 . 6 . 1 7 6 . Terminals 62 | . . 5 12 2 14 . 10 11 8 . Fabricators 11 | . . . . . 2 . 3 1 5 . Repair Stations 15 | . . . 2 1 3 2 5 1 1 . Recycling Units 10 | . . 2 1 . 3 . 1 3 . . Scanalyzers 8 | . . . 7 . 1 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . . 3 6 . 4 . 4 3 1 . Part Schematic 2 | . . . . . 1 . 1 . . . Robot Schematic 1 | . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . Prototype ID Bank 3 | . . . 3 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . . Alert Level 3 | . . . 1 . 1 . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . Fabricator Hacks 4 | . . . . . 1 . 1 . 2 . Load Schematic 2 | . . . . . . . 1 . 1 . Build 2 | . . . . . 1 . . . 1 . Repair Station Hacks 7 | . . . . 1 1 1 2 1 1 . Refit 7 | . . . . 1 1 1 2 1 1 . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . Retrieve Components 2 | . . . . . . . 1 1 . . Scanalyzer 8 | . . . 7 . 1 . . . . . Insert Component 4 | . . . 3 . 1 . . . . . Analyze 4 | . . . 4 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . . 2 2 . . . 1 1 2 . Terminals 6 | . . 1 1 . . . 1 1 2 . Track 4 | . . . 1 . . . 1 . 2 . Botnet 1 | . . . . . . . . 1 . . Sabotage 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . Tunnel 2 | . . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . . 1 5 1 6 1 5 8 5 . Full Trace Events 17 | . . 1 2 1 5 . 5 1 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 1 . 1 . . . Parts Built 4 | . . . . . 2 . . . 2 . Matter 380 | . . . . . 234 . . . 146 . Time 75 | . . . . . 39 . . . 36 . Total Part Build Rating 20 | . . . . . 14 . . . 6 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . . . . . . . 9 3 . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 26 | . . . . . 4 . 5 2 15 . Machine Destruction 7 | . . . . . . . 1 2 4 . Programmers 19 | . . . . . 4 . 4 . 11 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total Allies 6 | . . . . . . . . 3 3 . Largest Group 3 | . . . . . . . . 3 2 . Highest-Rated Group 138 | . . . . . . . . 138 92 . Highest-Rated Ally 46 | . . . . . . . . 46 46 . Total Orders 9 | . . . . . . . . 1 . 8 ROAM 2 | . . . . . . . . . . 2 EXPLORE 7 | . . . . . . . . 1 . 6 Ally Attacks 32 | . . . . . . . . 24 8 . Total Damage 744 | . . . . . . . . 503 241 . Kills 4 | . . . . . . . . 3 1 . Allies Corrupted 2 | . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Robot Analysis Total 1 | . . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 15 | . . . . . . . . 2 . 13 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Turns Passed 7308 | 35 214 734 585 312 1113 453 754 1136 1692 280 Spaces Moved 5706 | 40 133 274 351 144 1114 478 1007 958 959 248 Core 2265 | 38 112 38 . . 812 29 416 484 324 12 Treads 1678 | 2 21 236 171 144 302 9 . 149 635 9 Legs 48 | . . . . . . . . 48 . . Wheels 371 | . . . 180 . . . . 191 . . Hover 339 | . . . . . . 193 . 86 . 60 Flight 1005 | . . . . . . 247 591 . . 167 Fastest Speed 30 | 50 50 50 80 162 50 50 32 50 50 30 Average Speed 89 | 55 67 146 124 162 80 79 56 80 119 55 Slowest Speed 250 | 160 160 200 165 163 162 158 250 160 158 158 Overloaded Moves 115 | . . . . . . 77 38 . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 30 43 35 3 44 23 35 46 34 100 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . . . . . . Known Exits Taken 4 | . 1 . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 46 | . . . 2 . . 11 14 17 . 2 Terrain Destroyed 66 | . . . 2 . . 11 25 21 5 2 Melee 38 | . . . . . . 11 12 13 . 2 Projectile 28 | . . . 2 . . . 13 8 5 . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Lai Total 7061 | 50 200 428 458 201 1258 522 1126 1203 1265 350 Wait 392 | . 16 37 24 21 35 1 24 70 140 24 Move 5695 | 39 133 273 350 143 1113 475 1007 957 958 247 Hop 1 | . . . . . . 1 . . . . Pick Up 68 | 5 6 7 10 4 17 1 4 6 6 2 Fast Attach 148 | 3 5 6 16 2 7 14 17 27 22 29 Attach 57 | . 2 7 6 1 7 4 7 14 2 7 Detach 62 | . 2 . 8 1 2 5 10 16 11 7 Swap 38 | 2 5 7 4 1 4 . 3 7 5 . Drop 133 | 1 5 2 12 5 22 8 12 24 28 14 Fire 345 | . 25 82 27 23 45 . 15 44 84 . Melee 87 | . . . . . . 13 26 32 . 16 Ram 3 | . . . . . 2 . . 1 . . Kick . | . . . . . . . . . . . Crush 27 | . 1 7 1 . 4 . 1 4 9 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . 1 . 4 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 161 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 548 | -9/Materials | Build established: Gunner 642 | -9/Materials | Discovered new exit (range 15) 874 | -9/Materials | Lost 7 parts (1p3n3w) 952 | -9/Materials | Core integrity fell below 50% 952 | -9/Materials | Released all parts (7) 972 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Utility x2 1092 | -8/Materials | Garrison activated, responded to threat 1492 | -8/Materials | Discovered new exit (range 15) 1539 | -8/Materials | Central database locked down 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -7/Factory | Garrison activated, responded to threat 1791 | -7/Factory | Discovered new exit (range 16) 1835 | -7/Factory | Garrison activated, responded to threat 1881 | -7/Factory | Entered another Factory area 1881 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1958 | -6/Factory | Fabricated Adv. Thermal Shield (x2) 1990 | -6/Factory | Build established: Scavenger-Gunner 2035 | -6/Factory | Garrison activated, responded to threat 2116 | -6/Factory | Garrison activated, responded to threat 2220 | -6/Factory | Garrison activated, responded to threat 2549 | -6/Factory | Garrison activated, responded to threat 2566 | -6/Factory | Garrison activated, responded to threat 2763 | -6/Factory | Found Prototype Device 2765 | -6/Factory | Identified Exp. Sensor Array 2805 | -6/Factory | Build established: Mutant 2905 | -6/Factory | Garrison activated, responded to threat 2975 | -6/Factory | Discovered new exit (range 4) 2994 | -6/Factory | Entered another Factory area 2994 | -5/Factory | Evolved 2 slots: Utility x2 3016 | -5/Factory | Garrison activated, responded to threat 3025 | -5/Factory | Garrison activated, responded to threat 3338 | -5/Factory | Garrison activated, responded to threat 3440 | -5/Factory | Discovered new exit (range 9) 3447 | -5/Factory | Entered another Factory area 3447 | -4/Factory | Evolved 2 slots: Propulsion x2 3483 | -4/Factory | Garrison activated, responded to threat 3484 | -4/Factory | Garrison activated, responded to threat 3530 | -4/Factory | Discovered new exit (range 14) 3849 | -4/Factory | Garrison activated, responded to threat 3941 | -4/Factory | Lost 3 parts (2n1w) 4107 | -4/Factory | Identified exit to Upper Caves 4171 | -4/Factory | Identified exit to Research 4185 | -4/Factory | Garrison activated, responded to threat 4188 | -4/Factory | Garrison activated, responded to threat 4201 | -4/Factory | Entered Research 4201 | -3/Research | Evolved 2 slots: Utility x2 4250 | -3/Research | Build established: Hacker-Mutant 4316 | -3/Research | Garrison activated, responded to threat 4421 | -3/Research | Garrison activated, responded to threat 4570 | -3/Research | Lost 4 parts (1p2n1w) 4871 | -3/Research | Build established: Scavenger-Gunner 5175 | -3/Research | Identified exit to Testing 5189 | -3/Research | Discovered new exit (range 27) 5227 | -3/Research | Build established: Scavenger-Mutant 5273 | -3/Research | Garrison activated, responded to threat 5331 | -3/Research | System corruption reached 10% 5336 | -3/Research | Identified exit to Research 5337 | -3/Research | Entered another Research area 5337 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5384 | -2/Research | Garrison activated, responded to threat 5387 | -2/Research | Garrison activated, responded to threat 5394 | -2/Research | Fabricated Flak Cannon (x2) 5588 | -2/Research | Garrison activated, responded to threat 5696 | -2/Research | Build established: Scavenger-Gunner 5701 | -2/Research | Found Prototype Processor 5701 | -2/Research | Identified Spectral Analyzer 5837 | -2/Research | Garrison activated, responded to threat 5901 | -2/Research | Discovered new exit (range 6) 6451 | -2/Research | Garrison activated, responded to threat 6624 | -2/Research | Garrison activated, responded to threat 6641 | -2/Research | Detected disturbance from likely dimensional gate 6704 | -2/Research | Found Adv. Force Booster 6760 | -2/Research | System corruption reached 10% 6923 | -2/Research | Garrison activated, responded to threat 7019 | -2/Research | Discovered exit to Lair (range 15) 7029 | -2/Research | Entered Lair 7039 | -1/Lair | Found Enh. Force Lance 7113 | -1/Lair | Found Enh. Force Lance 7160 | -1/Lair | Found Prototype Slashing Weapon 7160 | -1/Lair | Identified Nanosword 7196 | -1/Lair | Lost 5 parts (2p1n2u) 7223 | -1/Lair | Spotted CK-745(B) 7229 | -1/Lair | Core integrity fell below 50% 7262 | -1/Lair | Found Prototype Device 7262 | -1/Lair | Identified Exp. Thermal Shield 7304 | -1/Lair | Destroyed Final Abomination 7309 | *** | Escaped! Last Messages --------------- 07285_ Final Abomination absorbs Enh. Nova Cannon. 07287_ HV Slug penetrates Wall. 07287_ HV Slug penetrates Earth. 07287_ Enh. Force Lance follow-up attack on Final Abomination. 07290_ System corrupted: Heat flow error (+200). 07290_ Penetrated by HV Slug. 07290_ HV Slug penetrates Wall. 07294_ Penetrated by HV Slug. 07294_ Penetrated by Slug. 07297_ Enh. Force Lance follow-up attack on Final Abomination. 07297_ Penetrated by HV Slug. 07297_ HV Slug penetrates Wall. 07297_ Penetrated by Slug. 07300_ Enh. Force Lance follow-up attack on Final Abomination. 07301_ Penetrated by HV Slug. 07301_ HV Slug penetrates Wall. 07304_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 07304_ Final Abomination destroyed. 07305_ T,KL0JP66TL7=TWCE NZGA== 22OAZB Map ----- +----------------------------------------------------+ | ??#! ! ] ## | | ??# ] [ ! | | ?##! ! # = | | | ?## ! ## !###### | | ?##= ! ## % %#????# | | ?#] ] =#????## ! | | ?# = ! !#####??#=! | | ?# ! /## #?##== | | ?# ! = ==### / | | ?#!! !| | | ?# | | ] ! ! | | ?# | | | ?# =[ = | | ?# !! / ][ [ = | | ?# [ | | ?## = | | ??# ! ##### ! | | ??# ! ! ##???## ! ! | | ??#! |#?????##! | | ?## ! #?????## ] | | ?## [ = # ????## | | ??# ! ]! ! |###??### ! ! | | ?##! ! [ ###??##= | | ?##!!! ! = ##### | | | ??#! ]! =]!! ==!! = | | ??#!!!@!## ! ] ! | | ??#! %] ;# ! = ! ! | | ??# = = ! ! | | ??# = [ [ | | ??# ! ### | | ??##! = = | ## | | ???# == ! ]] ! / | | ???#!!/ ! =! ! = | | ???##=!!= |[ ] ! | | ????#######= !! ! ! ####### | | ??????##??#;;;### ] ###### ##? | | ???????????? #####"####??## ##? | | ????????????##?????#??????###?? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 160 ECM Strength 3 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 160 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Imp. Core Analyzer | -6/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Adv. Thermal Shield | x2 | -6/Factory | Preloaded Flak Cannon | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotLinearBlade Manual? 0 Play Time 01:45:51 Cumulative 1535.7 hours Start 2020.09.04 @ 01:56:25 End 2020.09.04 @ 03:50:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 2444 Rogue 2437 Adventurer 0 Explorer 7 Win Type 0 Total 131 Types 40/11/56/3/3/3/15 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cb71276-6554-4701-8fba-478f964cd120