Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 01:33:45 Player: Conner Result: Destroyed by as-16106 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (980) 980 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 2380 Bonus ------- Follower Combat Kills 78 Friendly Fire -63 Cogmind --------- Core Integrity 0/400 Matter 58/300 Energy 77/100 System Corruption 9% Temperature Cool (0) Movement Hovering (80) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Hacking Suite Hacking Suite Hacking Suite Pulse Rifle Pulse Rifle Pulse Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Heavy Ion Engine Hacking Suite Hacking Suite Hacking Suite Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Autogun Autogun [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 45 | 11 2 28 4 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 . 14 1 Treads 2 | . . 2 . Leg 2 | . . 2 . Wheel 12 | 2 . 10 . Hover 1 | . . . 1 Flight . | . . . . Utility 9 | 4 . 5 . Device 3 | 2 . 1 . Storage 3 | 1 . 2 . Processor 2 | 1 . 1 . Hackware 1 | . . 1 . Protection . | . . . . Artifact . | . . . . Weapon 15 | 4 2 6 3 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 8 | 1 . 6 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 4 | 2 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . . 7 7 Power 2 | . . 1 1 Propulsion 7 | . . 4 3 Utility 1 | . . 1 . Weapon 4 | . . 1 3 Highest Loss Streak 7 | . . 4 7 Average Slot Usage (%) 94 | . 100 92 90 Engine 11 | . 14 10 8 Treads 1 | . . 2 . Wheel 25 | . 28 23 27 Device 9 | . 14 8 . Storage 7 | . . 11 11 Processor 7 | . 14 2 11 Hackware 7 | . . 10 11 Ballistic Gun 18 | . 14 20 17 Special Weapon 4 | . 14 . . Naked Turns . | . . . . Heaviest Build 31 | 13 9 31 28 Greatest Support 36 | 20 20 36 32 Greatest Overweight (x) 6 | 1 . 3 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 4 10 10 Average Capacity 7 | 5 4 10 10 Most Carried 10 | 6 4 10 10 Average Carried 7 | 4 4 9 9 Final Capacity 10 | 4 4 10 10 Final Carried 10 | 4 4 10 8 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1246 | 379 . 743 124 Remotely . | . . . . Salvage Created 1610 | 294 . 1264 52 Parts 109 | 23 1 84 1 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 24 | . . 20 4 Guns 21 | . . 20 1 AOE 3 | . . . 3 Classes Destroyed 12 | 3 1 7 1 Worker 7 | 4 . 1 2 Builder 5 | . 1 4 . Tunneler 6 | 5 . 1 . Hauler 3 | . . 3 . Recycler 1 | 1 . . . Operator 1 | . . 1 . Watcher 2 | . . 2 . Grunt 10 | . . 10 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 8 | . . 8 . Assembled 4 | . . . 4 Best Kill Streak 5 | 2 1 5 4 Combat Bots Only 5 | . . 5 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1718 | . . 1024 694 Core 407 | . . 176 231 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 162 | 23 20 102 17 Largest 2 | 2 1 2 2 Hottest 120 | 120 100 120 63 Shots Fired 283 | 37 20 200 26 Gun 250 | 34 . 193 23 Cannon . | . . . . Launcher 3 | . . . 3 Special 30 | 3 20 7 . Kinetic 236 | 23 . 193 20 Thermal 44 | 14 20 7 3 Explosive 3 | . . . 3 Electromagnetic . | . . . . Robot Hit Streak 24 | 8 3 24 12 Robot Miss Streak 6 | 3 2 4 6 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 165 | 21 3 121 20 Core Hits 77 | 11 1 52 13 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2672 | 287 72 1829 484 Guns 2267 | 287 . 1709 271 Cannons . | . . . . Explosions 213 | . . . 213 Melee . | . . . . Ramming . | . . . . Kinetic 2102 | 173 . 1709 220 Thermal 357 | 114 72 120 51 Explosive 213 | . . . 213 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 4 9 Average Corruption 4 | . . 4 5 Corruption Purged . | . . . . Effects 10 | . . 6 4 Message Errors 1 | . . 1 . Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Parts Rejected 2 | . . 1 1 Data Loss (minor) 1 | . . 1 . Targeting Errors 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 35 | . 4 18 13 Projectiles 22 | . 4 18 . Explosions 13 | . . . 13 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 127 | . . 33 94 Shots 4 | . . 2 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 226 | 54 100 98 226 Average Temperature 25 | 17 34 18 55 Received Heat Transfer 412 | . . 366 46 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 844 | 333 150 250 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 307 | 50 71 307 102 Initial 78 | . 32 29 78 Average 85 | 20 35 134 83 Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 74 100 Level 1 12 | . . 25 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 5 1 Investigation 4 | . . 3 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 6 37 12 Peak Tracking Total 7 | . 3 7 7 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 5 | . . 5 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 12 | . 3 7 2 Terminals 9 | . 2 6 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 8 24 3 Successful 23 | . 5 16 2 Failed 12 | . 3 8 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 8 14 1 Terminals 28 | . 6 20 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 2 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 1 8 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Open Door 1 | . . . 1 Alert Level 3 | . . 3 . Unreport Threat 2 | . . 2 . Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 11 | . 4 7 . Terminals 9 | . 3 6 . Track 3 | . 1 2 . Botnet 6 | . 2 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Mask 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 3 7 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 3 | . . . 3 Largest Group 3 | . . . 3 Highest-Rated Group 40 | . . . 40 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 10 | . . . 10 Total Damage 79 | . . . 79 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2083 | 355 529 1039 160 Spaces Moved 1256 | 228 195 703 130 Core 4 | 1 . . 3 Treads 3 | . . 3 . Legs 20 | . . 20 . Wheels 1229 | 227 195 680 127 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 83 Average Speed 88 | 79 80 94 88 Slowest Speed 350 | 90 80 210 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 9 39 60 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . 12 . . Terrain Destroyed 31 | . 14 . 17 Melee . | . . . . Projectile 14 | . 14 . . AOE 17 | . . . 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1927 | 364 513 897 153 Wait 408 | 81 291 35 1 Move 1253 | 227 194 702 130 Hop . | . . . . Pick Up 27 | 12 2 13 . Fast Attach 22 | 9 1 11 1 Attach 5 | . . 3 2 Detach . | . . . . Swap 18 | 2 1 14 1 Drop 32 | 10 4 17 1 Fire 162 | 23 20 102 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 356 | -11/Scrapyard | Entered Materials 357 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 9) 566 | -10/Materials | Discovered new exit (range 10) 822 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -9/Materials | Lost 4 parts (3n1w) 1526 | -9/Materials | Discovered new exit (range 16) 1693 | -9/Materials | Discovered new exit (range 16) 1924 | -9/Materials | Entered Mines 1964 | -9/Mines | Assembled infested the area 1966 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2005 | -9/Mines | Build established: Scavenger-Mutant 2029 | -9/Mines | Met a Derelict shopkeep closing up shop 2052 | -9/Mines | Core integrity fell below 50% 2072 | -9/Mines | Core integrity fell below 20% 2084 | -9/Mines | Destroyed by as-16106 with Assembled Rifle Last Messages --------------- 02057_ Destroyed Sml. Laser. 02060_ Arm. Wheel destroyed. 02063_ System corrupted: Energy discharge (-29). 02063_ The unstable cave ceiling collapses. 02065_ Autogun destroyed. 02070_ Destroyed Asb. Hover Unit. 02071_ U-05 Engineer builds a Wall. 02072_ as-63134 destroyed. 02072_ U-05 Engineer lays Concrete. 02073_ Mercenary 2a destroyed. 02073_ U-05 Engineer builds a Wall. 02073_ Mni. Grenade Launcher destroyed. 02076_ U-05 Engineer lays Concrete. 02077_ U-05 Engineer builds a Wall. 02078_ R-06 Scavenger collects Carbon-fiber Leg. 02080_ Pulse Rifle destroyed. 02081_ U-05 Engineer lays Concrete. 02081_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 02082_ U-05 Engineer lays Concrete. 02084_ Acquired Cmb. Airjet. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ###### ###?# | | ??????????????????????????????? #???# #???# | | ?????????????????????????? ??? ##??# ##### | | ???????????????????????? ?? #??# ! | | ????????????????????????? ?? #??####### | | ????????????????????????? ?? #????????# | | ?????????????????????????# ?? #????????## | | ???????????????????????### ?? #???????### | | ???????????????????????? ? ##???????# | | ????????????????????????? ?# ##????????# | | ?????????????????????###?# #?## ##?????????# | | ????????????????????## ## #### ##?????######## | | ????????????????????# ## #???????# | | ????????????????????# #???????# | | ?????????????????????# #???????# ###### | | ?????????????????????# ######### #????? | | ??????????????????????# #?# #????? | | ??????????????????????# #?# #????? | | ????????????????####?### ### #######????? | | ????????????????#"!### ## #??????????? | | ????????????????#"! = ## #??????????? | | ????????????????#"] #??????????? | | ????????????????#"[ [ #??????????? | | ????????????????#"| ! # #??????????? | | ????????????????#"]# ## #??????????? | | ????????????????#### r = @ ## #??????????? | | ??????????????????## %! % #??????????? | | ??????????????#####u !**%! #??????????? | | ??????????# ]#= ## ###??????????? | | ???????????########g gg ### # #????????????? | | ?????????????????# a #?## ###????????????? | | ?????????????????## a #??######??????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# % % #?????????????????????? | | ??????????????????## a ##?????????????????????? | | ???????????????????#### %##??????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? $ ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????? #???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumMiniImmobilizer Manual? 0 Play Time 00:16:28 Cumulative 32.9 hours Start 2022.02.06 @ 01:19:17 End 2022.02.06 @ 01:33:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9827fb03-6b03-4311-b4e0-1a9524cc9cd1