Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 14:13:15 Player: Coronach Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (2957) 2957 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 8283 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 25 Met Imprinter 300 Friendly Fire -147 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 4/290 System Corruption 2% Temperature Cool (12) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Experimental Targeting Computer Makeshift ECM Suite Improved Light Armor Plating Improved Shield Generator > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Improved Shield Generator Gauss Rifle Rocket Array Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Hacking Drone Bay > --- WEAPON ----------- Makeshift Sword Great Axe > --- INVENTORY -------- Improved Heat Sink Structural Scanner Experimental Targeting Computer Makeshift ECM Suite Makeshift Light Armor Plating Improved Shield Generator Rocket Array Ripper Phasing Sabre CR-A16's Pointy Stick [Rating: 82] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 . . . . 1 . Utility 4 | . . . 2 . 1 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 179 | 4 8 5 4 10 16 5 29 32 14 7 43 2 Power 11 | . . 2 . 1 . . . 2 2 . 4 . Engine 10 | . . 1 . 1 . . . 2 2 . 4 . Core 1 | . . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . . . . 4 1 2 5 1 . 14 . Treads 11 | 2 . . . . 3 1 . 1 . . 4 . Leg 7 | . . . . . . . . 2 . . 5 . Wheel 7 | . . . . . 1 . . 2 1 . 3 . Hover 3 | . . . . . . . 2 . . . 1 . Flight 1 | . . . . . . . . . . . 1 . Utility 95 | 1 4 1 2 5 8 2 20 22 5 6 19 . Device 64 | 1 . 1 1 4 5 . 14 17 1 4 16 . Storage 3 | . 3 . . . . . . . . . . . Processor 8 | . 1 . 1 1 . 1 . . 3 . 1 . Hackware 1 | . . . . . 1 . . . . . . . Protection 19 | . . . . . 2 1 6 5 1 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 1 4 2 2 4 4 2 7 3 6 1 6 2 Energy Gun 12 | 1 1 1 2 2 2 1 2 . . . . . Energy Cannon 3 | . . . . . . . 2 1 . . . . Ballistic Gun 4 | . . . . . . . 3 . . . 1 . Ballistic Cannon 5 | . 2 . . . . . . 1 2 . . . Launcher 3 | . . . . . . . . . 2 . 1 . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 6 | . . 1 . 2 2 1 . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . 1 4 1 Piercing Weapon 3 | . . . . . . . . . 2 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . 4 . 3 . Parts Lost 27 | . . . . . . . 2 6 . 1 15 3 Power 3 | . . . . . . . . 1 . . 2 . Propulsion 9 | . . . . . . . 2 2 . . 5 . Utility 11 | . . . . . . . . 3 . 1 5 2 Weapon 4 | . . . . . . . . . . . 3 1 Highest Loss Streak 13 | . . . . . . . 1 5 . 1 13 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 100 99 93 93 90 91 74 87 Engine 7 | . 14 12 . 4 9 7 7 6 7 7 6 6 Core 1 | . . 1 11 6 . . . . . . . . Treads 15 | . 28 28 22 22 18 23 17 7 7 7 2 . Leg 3 | . . . . . . . . 12 9 . 2 33 Wheel 4 | . . . . . 9 7 . 3 9 15 11 . Hover 1 | . . . . . . . 6 2 . . 1 . Device 17 | . 14 14 22 22 17 15 11 20 25 14 11 17 Storage 8 | . 10 14 11 11 9 7 7 7 7 7 4 . Processor 8 | . 2 . 11 11 4 6 7 7 7 23 18 10 Hackware 1 | . . . . . 4 7 7 2 . . . . Protection 2 | . . . . . 9 7 10 3 . . . 6 Energy Gun 4 | . 1 1 11 21 14 9 2 . . . . . Energy Cannon 1 | . . . . . . . 1 6 1 . . . Ballistic Gun 2 | . 3 . . . . . 10 . . . . 5 Ballistic Cannon 5 | . 20 25 . . . . . 5 1 . . . Launcher 1 | . . . . . . . . . 2 7 1 4 Slashing Weapon 1 | . . . . . . . . . 2 . 9 . Piercing Weapon 1 | . . . . . . . . . 3 6 . 1 Peak Build Rating 82 | 6 8 19 23 20 28 33 40 43 60 64 82 63 Average Rating 32 | 5 7 9 22 18 25 31 36 35 40 59 62 59 On Entrance 30 | 6 6 8 19 20 18 27 33 40 37 60 60 63 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 43 | 10 22 24 25 26 31 31 39 43 36 36 41 37 Greatest Support 90 | 40 40 40 40 40 16 63 63 48 44 44 90 90 Greatest Overweight (x) 3 | . . . . . 1 1 1 3 2 1 2 . Average Overweight (x) . | . . . . . 1 . . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 4 8 9 9 9 9 9 9 8 9 9 8 4 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 5 9 10 10 10 10 10 10 10 10 9 5 4 Class Distribution -------------------- 34% | Scavenger-Mutant 33% | Mutant 27% | Derelict-Mutant 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gladiator | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 3010 | 258 432 202 . 140 160 . 418 658 130 275 335 2 Remotely . | . . . . . . . . . . . . . Salvage Created 3200 | 109 327 350 . 165 120 . 397 525 . 408 799 . Parts 168 | 2 27 24 . 15 6 . 28 17 . 18 31 . Haulers Intercepted 4 | . 2 . . . . . . . . . 2 . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 23 16 . 10 . . Prevented 4 | . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 74 | . 7 12 . 5 2 . 13 10 . 15 10 . Melee 11 | . . . . . . . . . . 1 10 . Guns 20 | . . 3 . 5 1 . 11 . . . . . Cannons 27 | . 7 9 . . . . 1 10 . . . . AOE 15 | . . . . . . . 1 . . 14 . . Classes Destroyed 16 | 2 4 2 . 1 . . 1 2 . 3 1 . Worker 1 | . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 4 | . 2 . . . . . . . . . 2 . Recycler 2 | 1 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . 2 . . Watcher 3 | . 3 . . . . . . . . . . . Swarmer 25 | . 3 6 . 3 . . 10 . . 3 . . Grunt 28 | . 4 6 . . 1 . . 8 . 6 3 . Brawler 2 | . . . . . . . . . . 2 . . Duelist 2 | . . . . . . . . 1 . 1 . . Sentry 9 | . . . . 2 1 . 1 . . 1 4 . Hunter 1 | . . . . . . . . . . . 1 . Programmer 4 | . . . . . . . 2 . . . 2 . Behemoth 1 | . . . . . . . . 1 . . . . Zionite 1 | . . 1 . . . . . . . . . . Best Kill Streak 11 | 2 3 3 . 3 1 . 4 2 . 11 5 . Combat Bots Only 10 | . 2 3 . 3 1 . 4 2 . 10 5 . Max Kills in Single Turn 3 | 1 2 2 . 2 1 . 1 1 . 3 1 . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . . . . . . . 1 . . 3 . . Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Hostile Shots Fired 684 | . 40 28 . 19 10 . 116 79 . 38 322 32 Missed 211 | . 10 11 . 4 1 . 34 24 . 16 104 7 Damage Taken 6458 | . 285 150 . 185 139 . 1128 1111 . 470 2387 603 Core 1238 | . 47 28 . 19 14 . 118 114 . 48 786 64 Absorbed by Shields 117 | . . . . . . . . . . . . 117 Regen/Repaired (Parts) 564 | . . . . . . . . . 564 . . . Core Remaining (%) 84 | 100 . 70 . 95 97 . . . . 60 . . Volleys Fired 178 | 6 39 38 . 6 6 . 27 45 1 10 . . Largest 2 | 2 2 2 . 2 2 . 2 2 1 1 . . Hottest 130 | 70 100 75 . 90 90 . 130 122 65 45 . . Shots Fired 304 | 12 67 56 . 12 12 . 55 79 1 10 . . Gun 118 | 12 6 22 . 12 12 . 53 1 . . . . Cannon 167 | . 52 34 . . . . 2 78 1 . . . Launcher 10 | . . . . . . . . . . 10 . . Special 9 | . 9 . . . . . . . . . . . Kinetic 166 | 6 54 34 . . . . 26 46 . . . . Thermal 77 | 6 13 22 . . . . 2 33 1 . . . Explosive 10 | . . . . . . . . . . 10 . . Electromagnetic 51 | . . . . 12 12 . 27 . . . . . Robot Hit Streak 19 | 7 6 5 . 13 10 . 19 7 . 9 . . Robot Miss Streak 6 | 1 3 6 . 1 2 . 3 2 . 4 . . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 3 | . . . . 1 . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . Shots Hit Robots 234 | 9 30 31 . 10 11 . 42 49 . 11 39 2 Core Hits 166 | 3 15 18 . 8 6 . 23 24 . 49 20 . Critical Kills 3 | . . . . . . . 1 2 . . . . Critical Parts Destroyed 11 | . . . . . . . . 11 . . . . Critical Strikes 28 | 1 . 2 . . . . 1 15 . . 9 . Burn 2 | 1 . 1 . . . . . . . . . . Destroy 16 | . . . . . . . 1 15 . . . . Blast 1 | . . 1 . . . . . . . . . . Sever 9 | . . . . . . . . . . . 9 . Melee Attacks 99 | . . . . 2 3 2 . 1 . 4 82 5 Impact 7 | . . . . 2 3 2 . . . . . . Slashing 83 | . . . . . . . . 1 . . 82 . Piercing 9 | . . . . . . . . . . 4 . 5 Sneak Attacks 3 | . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . 8 . Damage Inflicted 7346 | 114 580 648 . 143 210 . 774 1486 . 1699 1626 66 Guns 1564 | 114 65 358 . 143 210 . 674 . . . . . Cannons 2267 | . 515 290 . . . . 35 1427 . . . . Explosions 1729 | . . . . . . . 64 . . 1665 . . Melee 1780 | . . . . . . . . 59 . 34 1621 66 Ramming 6 | . . . . . . . 1 . . . 5 . Kinetic 1846 | 51 544 290 . . . . 438 523 . . . . Thermal 1460 | 63 36 358 . . . . 99 904 . . . . Explosive 1665 | . . . . . . . . . . 1665 . . Electromagnetic 589 | . . . . 143 210 . 236 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1680 | . . . . . . . . 59 . . 1621 . Piercing 100 | . . . . . . . . . . 34 . 66 Highest Corruption 3 | . 2 2 . . . . 3 3 . . 2 2 Average Corruption 2 | . 2 2 . . . . 2 2 . . 1 2 Corruption Purged 3 | . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 73 | . 7 15 . . . . 20 14 . . 14 3 Message Errors 18 | . 1 5 . . . . 4 4 . . 3 1 Matter Fused 15 | . 2 2 . . . . 4 3 . . 3 1 Heat Flow Errors 7 | . 1 2 . . . . 1 1 . . 2 . Energy Discharges 11 | . 1 1 . . . . 5 3 . . 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . 3 . . . . 1 2 . . 5 . Data Loss (major) 2 | . 1 1 . . . . . . . . . . Misfires 4 | . . 1 . . . . 2 1 . . . . Alerts 3 | . 1 . . . . . 1 . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . . . . 18 2 . Projectiles . | . . . . . . . . . . . . . Explosions 18 | . . . . . . . . . . 18 . . Melee 2 | . . . . . . . . . . . 2 . Knockbacks 12 | . 5 3 . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . Kinetic 12 | . 5 3 . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . . . . 55 . . Shots 3 | . . . . . . . . . . 3 . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . . 1 . . . 1 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 382 | 54 126 382 . 48 20 . 88 243 . 11 124 212 Average Temperature 59 | 28 30 83 . 20 8 . 36 87 . 4 56 118 Received Heat Transfer 1661 | . 81 15 . 72 99 . 48 288 . 75 684 299 Effects 2 | . . 2 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 4 | . . . . 1 1 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . . . Heat Transferred 2307 | 259 111 703 . . . . 87 1147 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 723 | 10 184 252 51 70 133 2 . . . . 723 . Initial 278 | . 6 13 24 19 27 . . . . . 278 . Average 120 | 5 82 62 41 14 58 1 . . . . 440 . Maximum Alert Level 3 | . . 1 . . . . . . . . 3 . Low Security (%) 80 | 100 100 95 100 100 100 100 . . . . . . Level 1 10 | . . 4 . . . . . . . . 49 . Level 2 7 | . . . . . . . . . . . 41 . Level 3 1 | . . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . . . . . 1 11 . Investigation 3 | . . . . . . . . . . . 3 . Extermination 2 | . . . . . . . . . . . 2 . Reinforcement 2 | . 1 . . . . . . . . . 1 . Assault 3 | . . . . . . . . . . 1 2 . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 4 | . 2 . . . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 12 13 1 5 3 . 14 16 . 17 33 1 Peak Tracking Total 9 | . 4 3 1 3 2 . 4 4 . 5 9 1 Tactical Retreats 18 | . . 3 . . 1 . 1 4 . 2 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . 1 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 1 | . . . . . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 21 | . 7 . 3 . 5 . 1 . . . 5 . Terminals 15 | . 5 . 2 . 5 . . . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . Total Hacks 65 | . 24 . 6 . 26 . 1 . . . 8 . Successful 41 | . 19 . 3 . 15 . 1 . . . 3 . Failed 24 | . 5 . 3 . 11 . . . . . 5 . Catastrophic 4 | . 1 . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 53 | . 22 . 2 . 23 . . . . . 6 . Terminals 52 | . 17 . 4 . 26 . . . . . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . 7 . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 8 | . 3 . . . 4 . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 30 | . 15 . 1 . 11 . . . . . 3 . Terminals 24 | . 10 . 1 . 11 . . . . . 2 . Track 4 | . 1 . 1 . 2 . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . Botnet 6 | . 3 . . . 2 . . . . . 1 . Operators 2 | . . . . . 1 . . . . . 1 . Skim 10 | . 5 . . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 7 . 3 . 5 . . . . . 4 . Full Trace Events 3 | . . . 1 . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . . . Highest-Rated Group 50 | . . 50 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . 4 . FOLLOW 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . 2 . Ally Attacks 7 | . . 7 . . . . . . . . . . Total Damage 127 | . . 127 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . 2 1 2 2 . . Drone Launches 3 | . . . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 11429 | 48 939 1442 239 1347 553 139 1727 1441 1422 970 1063 99 Spaces Moved 6755 | 13 351 770 127 782 360 105 959 577 1163 670 811 67 Core 45 | . . . . . . . . . . . 45 . Treads 3517 | 13 351 770 127 782 . 1 952 374 1 146 . . Legs 194 | . . . . . . . . 89 . . 38 67 Wheels 2821 | . . . . . 360 104 7 114 1162 524 550 . Hover . | . . . . . . . . . . . . . Flight 178 | . . . . . . . . . . . 178 . Fastest Speed 40 | 160 160 160 160 160 115 115 115 125 100 100 40 120 Average Speed 141 | 160 160 160 160 160 115 115 164 205 117 130 86 120 Slowest Speed 330 | 160 160 160 160 160 115 163 165 330 240 240 150 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 54 98 16 101 30 4 98 68 89 92 27 10 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . 1 . . 1 . . . 1 1 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 18 | . . 3 . 1 . . 2 6 2 4 . . Spaces Dug 41 | . 9 . . 2 3 2 . . . . 25 . Terrain Destroyed 229 | . 9 . . 2 3 2 5 13 . 170 25 . Melee 32 | . . . . 2 3 2 . . . . 25 . Projectile 22 | . 9 . . . . . . 13 . . . . AOE 175 | . . . . . . . 5 . . 170 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total 8100 | 30 644 928 163 860 483 119 1050 741 1220 735 1052 75 Wait 752 | 1 230 104 25 56 81 6 21 64 16 44 103 1 Move 6742 | 12 350 769 126 781 359 104 958 576 1162 669 809 67 Hop 1 | . . . . . . . . . . . 1 . Pick Up 64 | 1 8 5 5 3 8 2 5 12 7 . 8 . Fast Attach 51 | 1 5 2 . . 1 . 5 6 7 1 23 . Attach 27 | 2 . . 2 . 3 2 . 3 3 1 10 1 Detach 15 | 3 2 . . . 1 . . . 6 . 3 . Swap 101 | 1 3 3 2 10 12 3 24 23 4 5 10 1 Drop 84 | 3 7 7 3 2 9 . 9 11 14 1 18 . Fire 178 | 6 39 38 . 6 6 . 27 45 1 10 . . Melee 83 | . . . . 2 3 2 . 1 . 4 66 5 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 49 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 4) 128 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 9) 555 | -10/Materials | Discovered exit to Materials (range 12) 727 | -10/Materials | Learned 4 Recycling zone layouts 777 | -10/Materials | Loaded intel: 17 trap records 819 | -10/Materials | Learned location of Recycling (-7) 852 | -10/Materials | Learned location of 1 exit from Storage 874 | -10/Materials | Learned 2 Storage zone layouts 886 | -10/Materials | Learned 2 Storage zone layouts 910 | -10/Materials | Identified exit to Subcaves 988 | -10/Materials | Learned 2 Storage zone layouts 988 | -10/Materials | Entered Mines 1378 | -10/Mines | Discovered exit to Materials (range 3) 1453 | -10/Mines | Discovered exit to Materials (range 12) 1477 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1479 | -10/Mines | Discovered new exit (range 5) 1843 | -10/Mines | Learned location of 1 exit from Materials 2302 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2430 | -10/Mines | Entered Materials 2430 | -9/Materials | Evolved 2 slots: Utility x2 2431 | -9/Materials | Identified exit to Mines 2554 | -9/Materials | Build established: Scavenger-Mutant 2669 | -9/Materials | Entered Mines 2865 | -9/Mines | Learned location of Storage (-7) 2869 | -9/Mines | Learned Materials trap positions 2877 | -9/Mines | Discovered new exit (range 6) 2888 | -9/Mines | Identified exit to Materials 3101 | -9/Mines | Discovered exit to Materials (range 4) 3260 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3678 | -9/Mines | Build established: Mutant 4016 | -9/Mines | Entered Materials 4016 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4017 | -8/Materials | Loaded intel: 22 trap records 4346 | -8/Materials | Discovered new exit (range 5) 4451 | -8/Materials | Learned Factory security intel 4487 | -8/Materials | Learned Factory trap positions 4515 | -8/Materials | Learned Factory emergency access door positions 4542 | -8/Materials | Identified exit to Factory 4543 | -8/Materials | Learned 4 Factory zone layouts 4545 | -8/Materials | Learned location of 1 exit from Storage 4551 | -8/Materials | Learned 4 Lower Caves zone layouts 4569 | -8/Materials | Learned location of 1 exit from Recycling 4569 | -8/Materials | Entered Factory 4569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4570 | -7/Factory | Identified exit to Lower Caves 4572 | -7/Factory | Loaded intel: 93 trap records 4708 | -7/Factory | Entered Lower Caves 4766 | -7/Lower Caves | Learned location of 1 exit from Factory 5151 | -7/Lower Caves | Build established: Scavenger-Mutant 5276 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5317 | -7/Lower Caves | Discovered new exit (range 7) 5569 | -7/Lower Caves | Build established: Derelict-Mutant 6435 | -7/Lower Caves | Entered another Lower Caves area 6817 | -7/Lower Caves | Build established: Scavenger-Mutant 6973 | -7/Lower Caves | Spotted B-75 Beast 7022 | -7/Lower Caves | Destroyed B-75 Beast 7045 | -7/Lower Caves | Lost 5 parts (1p1n3u) 7793 | -7/Lower Caves | Discovered new exit (range 9) 7812 | -7/Lower Caves | Learned location of Zion (-7) 7876 | -7/Lower Caves | Entered Zion 8006 | -7/Zion | Discovered new exit (range 15) 8014 | -7/Zion | Given the Hacking Drone Bay 8014 | -7/Zion | Found Prototype Device 8014 | -7/Zion | Identified Hacking Drone Bay 8102 | -7/Zion | Given A8's code to call for help 8311 | -7/Zion | Found CR-A16's Pointy Stick 8359 | -7/Zion | Met Imprinter 8530 | -7/Zion | Found Prototype Launcher 8530 | -7/Zion | Identified Rocket Array 8619 | -7/Zion | Learned location of Armory (-4) 9091 | -7/Zion | Build established: Derelict-Mutant 9093 | -7/Zion | Found Prototype Processor 9093 | -7/Zion | Identified Exp. Target Analyzer 9095 | -7/Zion | Found Prototype Processor 9095 | -7/Zion | Identified Exp. Core Analyzer 9100 | -7/Zion | Found Prototype Processor 9256 | -7/Zion | Visited the Megawrench Repair Shop 9256 | -7/Zion | Megawrench repaired 7 parts 9298 | -7/Zion | Entered Proximity Caves 9529 | -6/Proximity Caves | Spotter reported a threat 9622 | -6/Proximity Caves | Learned 4 Factory zone layouts 9860 | -6/Proximity Caves | Learned Factory garrison access intel 10193 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10243 | -6/Proximity Caves | Discovered new exit (range 14) 10256 | -6/Proximity Caves | Destroyed 10 combat bots 10268 | -6/Proximity Caves | Entered Factory 10268 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10269 | -6/Factory | Identified exit to Factory 10271 | -6/Factory | Loaded intel: 4 garrison access locations 10429 | -6/Factory | Discovered exit to Factory (range 5) 10805 | -6/Factory | Discovered exit to Factory (range 4) 10869 | -6/Factory | Build established: Derelict-Gladiator 10968 | -6/Factory | First assault squad dispatched 11093 | -6/Factory | Identified Exp. Targeting Computer 11095 | -6/Factory | Core integrity fell below 50% 11128 | -6/Factory | Core integrity fell below 20% 11135 | -6/Factory | Lost 13 parts (2p4n5u2w) 11186 | -6/Factory | Discovered new exit (range 6) 11318 | -6/Factory | Search patrols dispatched 11331 | -6/Factory | Entered Lower Caves 11349 | -6/Lower Caves | Build established: Mutant 11398 | -6/Lower Caves | Spotted B-75 Beast 11430 | -6/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 11326_ System corrupted: Component data lost. 11331_ Kicked T-07 Excavator out of the way. LOCATION=UNKNOWN GOAL=ESCAPE 11345_ System corrupted: Matter fused (-5). 11370_ 3| 1< RP6D<3>U XG%VZ>JNEXQ>4,J% 11392_ System corrupted: IFF burst signal emitted. 11399_ Reaction Control System destroyed. 11399_ Critical hit (Blast). 11399_ Knocked back. 11400_ Acquired 2 matter. 11402_ Knocked back. 11405_ Exp. Target Analyzer destroyed. 11405_ Knocked back. 11415_ Critical hit (Meltdown: +230). 11415_ Knocked back. 11421_ Gauss Rifle blasted off. 11421_ Knocked back. 11424_ Phasing Sabre destroyed. 11427_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# """"#??????????????????? | | ????????????????????????#" ""#??????????????????? | | ???????########????####??"" "#??????????????????? | | ???##### ## ###### #### "#???????????????????? | | ???# # "##??????????????????? | | ???## "" "##?????????????????? | | ????### ## #?????????????????? | | ??????## #### #?????????????????? | | ??????## ## #??## ## ## ##?????????????????? | | ?????## ### #??# ## #####??????????????????? | | ?????# ##?# ##??# ## #;#???????????????????? | | ????## ##?###???# #???????????????????? | | ????# ###?????# #???????????????????? | | ????# ##????# #???????????????????? | | ????## #????#### #???????????????????? | | ?????#### ##???????## ###?????????????????? | | ????????####?????????# % ####??????????????? | | ?????????????????????#### ##?????????????? | | ??????????????????##????##% ##????????????? | | ???????????????#### ##### ##???????????? | | ???????????????# $ % #???????????? | | ???????????????# ; ##???????????? | | ???????????????# @BB #????????????? | | ???????????????# BB #######????????????? | | ?????????????# ##??????????????????? | | ??????????? #???????????????????? | | ?????????? ##;### #???????????????????? | | ??????????? ####? #??## #??????????????????? | | ??????????? ?????##????? #??????????????????? | | ??????????? ???????????????# #??????????????????? | | ????????????????????????????$ #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flak Gun | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceVisualSuite Manual? 0 Play Time 03:02:57 Cumulative 226.9 hours Start 2024.09.02 @ 10:47:49 End 2024.09.02 @ 14:13:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 84 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25776104-abc4-4c2b-9f69-37f1e0e36628