Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.12 @ 21:12:04 Player: lever1209 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (3640) 3640 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 8656 Bonus ------- Follower Combat Kills 74 Met Data Miner 300 Friendly Fire -248 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 373/625 System Corruption 0% Temperature Critical (517) Movement Walking (470) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Cargo Storage Unit Energy Well Improved Signal Interpreter Advanced Targeting Computer Energy Filter > --- WEAPON (4) ------- Heavy Particle Gun Beamcaster Battle Cannon > --- INVENTORY (30) --- Nuclear Core Nuclear Core Hybrid Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Antimatter Reactor Advanced VSS Leg Experimental Power Amplifier High-capacity Matter Pod (200) Matter Compressor (250) Advanced Weight Redist. System Advanced Weight Redist. System Core Analyzer Particle Charger ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Thermal Defense Suite Improved Shield Generator Improved Shield Generator Improved Shield Generator Heavy Plasma Cannon Minigun Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Thermal Defense Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine Antimatter Reactor Advanced VSS Leg Experimental Power Amplifier High-capacity Storage Unit Energy Well High-capacity Matter Pod Advanced Weight Redist. System Advanced Weight Redist. System Energy Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Beamcaster Minigun Battle Cannon [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Minigun Ballistic Cannon Battle Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . . Power 2 | . . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . 2 . 1 1 . . . . . Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 119 | 6 14 25 31 5 4 9 15 . . 10 Power 15 | 1 4 1 5 . 2 . 1 . . 1 Engine 9 | 1 3 1 3 . . . . . . 1 Core 6 | . 1 . 2 . 2 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 3 6 6 7 1 . . 1 . . 3 Treads . | . . . . . . . . . . . Leg 10 | 2 . 4 1 . . . . . . 3 Wheel 12 | 1 2 2 5 1 . . 1 . . . Hover 5 | . 4 . 1 . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | . 3 8 5 3 1 5 10 . . 2 Device 14 | . . 2 1 2 1 3 4 . . 1 Storage 13 | . 2 3 2 . . . 5 . . 1 Processor 4 | . 1 1 1 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . 2 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 1 10 14 1 1 4 3 . . 4 Energy Gun 10 | . . . 3 . . 4 1 . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 28 | 2 1 10 11 1 1 . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 6 | . . 1 3 . . 1 1 . . . Parts Lost 14 | . . 5 2 . . . 1 . . 6 Power 3 | . . . 1 . . . 1 . . 1 Propulsion 3 | . . 2 . . . . . . . 1 Utility 1 | . . . . . . . . . . 1 Weapon 7 | . . 3 1 . . . . . . 3 Highest Loss Streak 2 | . . 2 1 . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 90 88 87 93 99 88 80 80 78 Engine 8 | . 13 11 8 7 6 6 6 6 6 5 Core 2 | . . . 5 6 10 13 8 . . . Leg 6 | . 3 14 2 . . . . . . 11 Wheel 8 | . 9 3 15 15 13 13 13 13 13 . Hover 2 | . 15 3 . . . . . . . . Device 7 | . . 2 5 6 11 13 11 13 13 12 Storage 8 | . 11 11 11 7 6 6 6 6 6 6 Processor 15 | . 10 21 18 15 13 13 13 13 13 13 Protection 2 | . . 6 1 4 6 5 1 . . . Energy Gun 8 | . . . 2 7 6 12 19 20 20 21 Ballistic Gun 13 | . 28 16 17 14 18 13 4 . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 177 | 6 28 59 67 70 78 83 177 164 164 168 Greatest Support 33 | 20 20 26 24 24 33 33 24 24 24 30 Greatest Overweight (x) 51 | . 3 4 7 2 2 3 7 6 6 51 Average Overweight (x) 2 | . . 1 2 2 2 2 5 6 6 6 Largest Inventory Capacity 30 | 5 15 20 20 20 20 20 30 30 30 30 Average Capacity 21 | 5 11 18 20 20 20 20 27 30 30 30 Most Carried 30 | 3 14 20 20 20 20 20 29 30 30 30 Average Carried 19 | 2 8 17 19 19 16 19 25 29 30 25 Final Capacity 30 | 5 15 20 20 20 20 20 30 30 30 30 Final Carried 30 | 3 14 20 20 19 17 20 28 30 30 26 Class Distribution -------------------- 40% | Mutant 31% | Hauler-Gunner 11% | Gunner 8% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Matter Collected 3775 | 280 243 861 1031 298 . 260 404 250 . 148 Remotely . | . . . . . . . . . . . Salvage Created 5258 | 47 335 1180 1031 450 . 805 509 368 . 533 Parts 280 | . 33 94 73 30 . 4 10 13 . 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . 7 . 20 Prevented 8 | . . . . . . . . . . 8 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 94 | 1 10 30 24 7 . 1 9 6 . 6 Guns 90 | 1 10 30 24 7 . 1 7 5 . 5 Classes Destroyed 14 | 1 2 3 3 2 . 1 . 1 . 1 Worker 2 | . . 1 1 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Recycler 1 | . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 14 | . 3 4 3 3 . . 1 . . . Swarmer 34 | . 6 13 9 4 . . 2 . . . Grunt 23 | 1 4 6 5 . . . 3 . . 4 Brawler 1 | . . 1 . . . . . . . . Sentry 25 | . . 10 9 2 . . 3 . . 1 Hunter 1 | . . . 1 . . . . . . . Programmer 3 | . . . . 1 . . 1 1 . . Behemoth 1 | . . . . . . . . . . 1 Compactor 1 | . . . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . . . 1 Thug 3 | . . . . . . . . 3 . . Savage 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 1 3 4 6 4 . 1 4 3 . 2 Combat Bots Only 5 | 1 3 4 5 4 . 1 3 3 . 2 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . . 1 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Hostile Shots Fired 652 | 1 32 170 137 130 . . 93 21 . 68 Missed 216 | . 9 60 35 51 . . 28 8 . 25 Damage Taken 5079 | 9 206 1024 1152 474 . . 807 156 . 1251 Core 1283 | . 35 172 123 56 . . 241 24 . 632 Absorbed by Shields 12 | . . 12 . . . . . . . . Redirected to Shielding 67 | . . 67 . . . . . . . . Ignored by Resistances 1495 | 3 64 308 325 166 . . 363 45 . 221 Regen/Repaired (Parts) 137 | . . . . 137 . . . . . . Core Remaining (%) 82 | 100 86 57 77 92 . . . . . . Volleys Fired 349 | 5 32 116 86 26 . 23 21 14 . 26 Largest 4 | 2 2 2 3 3 . 4 4 3 . 4 Hottest 219 | 40 40 46 106 105 . 158 208 185 . 219 Shots Fired 791 | 10 64 185 185 76 . 58 80 42 . 91 Gun 789 | 10 64 185 185 76 . 58 80 42 . 89 Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 549 | 10 64 185 161 51 . 46 19 . . 13 Thermal 224 | . . . 24 25 . 12 61 42 . 60 Explosive . | . . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . . 18 Robot Hit Streak 41 | 6 11 24 22 16 . 41 39 23 . 25 Robot Miss Streak 6 | 1 3 4 3 1 . 1 2 2 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 15 | . 1 6 4 1 . . 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . 1 Shots Hit Robots 586 | 7 39 133 142 54 . 51 60 32 . 68 Core Hits 215 | 2 21 55 50 21 . 8 22 13 . 23 Critical Kills 3 | . . 1 2 . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . Critical Strikes 18 | 1 . 2 6 . . 2 1 1 . 5 Burn 11 | . . . 4 . . . 1 1 . 5 Destroy 7 | 1 . 2 2 . . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9599 | 66 425 1801 2243 1017 . 843 1185 677 . 1342 Guns 9560 | 66 425 1801 2214 1007 . 843 1185 677 . 1342 Cannons . | . . . . . . . . . . . Explosions 10 | . . . . 10 . . . . . . Melee . | . . . . . . . . . . . Ramming 29 | . . . 29 . . . . . . . Kinetic 5838 | 66 425 1801 1907 616 . 674 208 . . 141 Thermal 3577 | . . . 307 391 . 169 977 677 . 1056 Explosive . | . . . . . . . . . . . Electromagnetic 155 | . . . . 10 . . . . . 145 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 872 | 6 24 22 485 478 . 414 600 96 . 872 Average Temperature 164 | 6 9 7 134 209 . 123 172 22 . 263 Received Heat Transfer 1910 | 6 87 385 486 141 . . 412 105 . 288 Effects 50 | . . . 6 13 . 3 4 . . 24 Shutdowns 11 | . . . 2 2 . 1 3 . . 3 Energy Bleed 6 | . . . . 4 . . . . . 2 Interference 9 | . . . . 1 . 2 . . . 6 Matter Decay 4 | . . . 2 1 . . . . . 1 Short Circuit 4 | . . . 1 1 . . . . . 2 Damage (minor) 2 | . . . 1 . . . . . . 1 Damage (major) 10 | . . . . 4 . . . . . 6 Damage (core) 4 | . . . . . . . 1 . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 1 . 1 Combat Hostiles 4 | . . . . . . . 2 1 . 1 Parts Melted 16 | . . . . 1 . . 8 5 . 2 Heat Transferred 7548 | . . . 1036 740 . 333 1850 1332 . 2257 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Peak Influence 390 | 35 242 217 390 176 74 21 112 . . . Initial 74 | . 19 . . 17 74 21 . . . . Average 69 | 22 74 74 81 92 74 10 62 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . . Low Security (%) 94 | 100 89 98 85 100 100 100 100 . . . Level 1 5 | . 10 1 14 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 3 4 2 . . 3 . . 1 Investigation 2 | . . 1 1 . . . . . . . Extermination 3 | . . . . 1 . . 2 . . . Reinforcement 5 | . . 2 2 . . . 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison 2 | . . . 1 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Distress Signals 8 | . 2 4 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | 2 22 42 41 14 . 1 12 6 . 14 Peak Tracking Total 8 | 1 5 4 7 4 . 1 5 3 . 8 Tactical Retreats 10 | 1 4 1 2 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Traps Triggered 4 | . 2 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Machines Disabled 3 | . . . 2 1 . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Machines Accessed 31 | . 6 9 6 2 2 . 3 . 3 . Terminals 24 | . 6 9 5 1 . . 3 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 73 | . 12 17 18 6 3 . 10 . 7 . Successful 42 | . 7 8 11 2 . . 7 . 7 . Failed 31 | . 5 9 7 4 3 . 3 . . . Catastrophic 7 | . . 3 1 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 12 17 16 2 . . 10 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . . . . 4 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 39 | . 7 8 10 . . . 7 . 7 . Record 2 | . . . . . . . . . 2 . Part Schematic 1 | . . . . . . . 1 . . . Robot Schematic 2 | . . . . . . . . . 2 . Prototype ID Bank 5 | . . 1 . . . . 1 . 3 . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 7 | . 3 . 1 . . . 3 . . . Unreport Threat 3 | . . 1 2 . . . . . . . Locate Traps 4 | . 1 2 1 . . . . . . . Dispatch Records 3 | . 1 1 1 . . . . . . . Maintenance Status 3 | . 1 . 1 . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 6 6 4 2 2 . 2 . . . Full Trace Events 3 | . 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 16 | . . . . 16 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Total Allies 2 | . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . 1 1 . . 1 Highest-Rated Group 96 | . . . . . . 31 31 . . 96 Highest-Rated Ally 96 | . . . . . . 31 31 . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . 1 19 . . 21 Total Damage 748 | . . . . . . 21 275 . . 452 Kills 4 | . . . . . . . 1 . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Turns Passed 12335 | 283 1461 2911 2090 539 220 769 1048 1101 159 1754 Spaces Moved 6785 | 225 1242 1335 1353 378 179 513 527 585 89 359 Core 18 | 17 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 1501 | 206 146 720 111 . . . . . . 318 Wheels 4432 | 2 489 389 1241 378 179 513 527 585 89 40 Hover 834 | . 607 226 1 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 105 120 120 120 120 135 180 180 285 Average Speed 162 | 114 105 191 131 120 120 129 176 180 180 460 Slowest Speed 2600 | 120 240 300 480 120 120 135 195 180 180 2600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 10 96 88 64 9 2 96 8 53 72 54 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . . 2 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Dat Pro Total 7470 | 239 1335 1511 1523 417 185 570 599 602 88 401 Wait 9 | . 9 . . . . . . . . . Move 6776 | 224 1241 1334 1352 377 179 512 526 584 88 359 Hop . | . . . . . . . . . . . Pick Up 112 | 3 23 22 20 4 2 11 20 3 . 4 Fast Attach 26 | 5 4 . 14 1 . 1 1 . . . Attach 39 | 1 3 11 6 3 4 . 5 . . 6 Detach 7 | 1 1 3 . . . . 2 . . . Swap 54 | . 7 14 11 1 . 8 9 . . 4 Drop 89 | . 15 11 32 5 . 8 15 1 . 2 Fire 349 | 5 32 116 86 26 . 23 21 14 . 26 Melee . | . . . . . . . . . . . Ram 2 | . . . 2 . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 284 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 867 | -10/Materials | Discovered new exit (range 15) 878 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Identified exit to Materials 979 | -10/Materials | Discovered exit to Mines (range 15) 1114 | -10/Materials | Discovered exit to Materials (range 15) 1268 | -10/Materials | Discovered exit to Materials (range 16) 1745 | -10/Materials | Entered another Materials area 1745 | -9/Materials | Evolved 2 slots: Utility x2 1745 | -9/Materials | Discovered new exit (range 8) 1778 | -9/Materials | Identified exit to Mines 2189 | -9/Materials | Discovered exit to Mines (range 10) 2771 | -9/Materials | Discovered new exit (range 16) 2847 | -9/Materials | Identified exit to Materials 3816 | -9/Materials | Discovered exit to Materials (range 4) 3868 | -9/Materials | Build established: Scavenger-Mutant 4534 | -9/Materials | Build established: Mutant 4656 | -9/Materials | Entered another Materials area 4656 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 6102 | -8/Materials | Discovered new exit (range 10) 6102 | -8/Materials | Discovered new exit (range 7) 6132 | -8/Materials | Identified exit to Storage 6148 | -8/Materials | Identified exit to Factory 6722 | -8/Materials | Discovered exit to Factory (range 12) 6725 | -8/Materials | Identified exit to Garrison 6741 | -8/Materials | Garrison activated, responded to threat 6746 | -8/Materials | Entered Factory 6746 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6799 | -7/Factory | Build established: Gunner 6880 | -7/Factory | Repaired Hrd. Light Armor Plating 7225 | -7/Factory | Discovered new exit (range 8) 7245 | -7/Factory | Identified exit to Factory 7246 | -7/Factory | Garrison activated, responded to threat 7285 | -7/Factory | Entered another Factory area 7285 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7505 | -6/Factory | Sucked down chute 7505 | -6/Factory | Entered Waste 7505 | -6/Waste | The area was eerily silent 7506 | -6/Waste | Met a frightened Derelict 7545 | -6/Waste | A Compactor rumbled back to life 7546 | -6/Waste | Destroyed C-40 Crusher 7780 | -6/Waste | Discovered new exit (range 11) 7846 | -6/Waste | Identified exit to Factory 8024 | -6/Waste | Build established: Scavenger-Gunner 8274 | -6/Waste | Entered Factory 8274 | -6/Factory | Accompanied by 1 ally 8406 | -6/Factory | Discovered new exit (range 4) 8410 | -6/Factory | Identified exit to Factory 8800 | -6/Factory | Build established: Hauler-Gunner 9144 | -6/Factory | Discovered new exit (range 14) 9173 | -6/Factory | Identified exit to Lower Caves 9322 | -6/Factory | Entered Lower Caves 9648 | -6/Lower Caves | Attacked by a faux Warlord 9693 | -6/Lower Caves | Learned 4 Factory zone layouts 10245 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10264 | -6/Lower Caves | Identified exit to Data Miner 10423 | -6/Lower Caves | Entered Data Miner 10423 | -6/Data Miner | Discovered new exit (range 6) 10438 | -6/Data Miner | Identified exit to Proximity Caves 10463 | -6/Data Miner | Met Data Miner 10537 | -6/Data Miner | Received God Mode back door access code from Data Miner 10582 | -6/Data Miner | Entered Proximity Caves 10917 | -5/Proximity Caves | Spotter reported a threat 11026 | -5/Proximity Caves | Spotted B-75 Beast 11056 | -5/Proximity Caves | Core integrity fell below 50% 11060 | -5/Proximity Caves | Escorted by Enhanced Grunt 11061 | -5/Proximity Caves | Destroyed B-75 Beast 11348 | -5/Proximity Caves | Spotter reported a threat 11391 | -5/Proximity Caves | Spotter reported a threat 11781 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12296 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12329 | -5/Proximity Caves | Core integrity fell below 20% 12337 | -5/Proximity Caves | Core destroyed Last Messages --------------- 12330_ Overheating: System interference. 12330_ Beamcaster temporarily disabled. 12330_ Shock Rifle temporarily disabled. 12330_ ECM Suite temporarily disabled. 12330_ B-60 Warrior overheating. 12330_ Shock Rifle destroyed. 12331_ Battle Cannon broken. 12331_ Overheating: Short circuit. 12331_ B-60 Warrior heat damages Hvy. Mace, Imp. Treads, Rnf. Fission Core. 12331_ B-60 Warrior overheating. 12331_ Knocked back. 12331_ Acquired 63 matter. 12332_ Overheating: Adv. Targeting Computer damaged (-5). 12334_ B-60 Warrior heat short circuits Imp. Treads. 12334_ B-60 Warrior overheating. 12337_ Power failure, Deuterium Engine shutdown. 12337_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???#???????????????? | | ??????????????????????## ### #???????########? | | ??????????????????????# !;; #???????# ## | | ??????????????????????# = g%!####??##### | | ??????????????????????# b =b! #?# [ | | ??????????????????????## %!##""" ## | | ???????????????????????# @[%#???# #?# ####### | | ???????????????????????# #???# #?##### #?????? | | ???????????????????????# ##+#???# ### #?????# | | ???????????????????????# ? ???# ####### | | ??????????????????????? ? ???# ####### | | ?????????????????????? ?"""???# ####### | | ????????????????????? # ?####### ### | | ????????????????????? ## %##?## | | ???????????????????? #?### #### ##### ##???# | | ??????????????????? ????# ?????### #???###????# | | ??????????????????? ???????????????# #?????????# | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ####????## | | ???????????????????????????????????# # ###???## | | ???????????????????????????????????# # #????## | | ???????????????????????????????????# #?????# | | ???????????????????????????????????##### ##????? | | ??????????????????????????????????????## #????? | | ????????????????????????????????????### #????? | | ????????????????????????????????##### #????? | | ???????????????????????????????## #????? | | ???????????????????????????????# ##???? | | ???????????????????????????????# ###?? | | ???????????????????????????????# ## ### | | ???????????????????????????????## #?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Fusion Compressor | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Packrat Part-time Mechanic Tank The Oracle Troublemaker Challenges ------------ None Game ------ Seed ImprovedPulseMatrix Manual? 0 Play Time 02:14:45 Cumulative 7.3 hours Start 2024.04.12 @ 18:51:55 End 2024.04.12 @ 21:12:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa3eaab1-42d5-46e8-afba-7a3c070d8854