Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 02:55:55 Player: Rogue TGGW Streaker Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (73) 365 Value Destroyed (2418) 2418 Prototype IDs (311) 6220 Alien Tech Used (12) 2400 Bonus (43365) 43365 TOTAL SCORE: 66668 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 3265 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -4250 Cogmind --------- Core Integrity 1976/2350 Matter 101/300 Energy 386/700 System Corruption 5% Temperature Cool (36) Movement Hovering (35) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Improved Fusion Compressor Vortex Chain Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Zionite Shade Armor Experimental Powered Armor Experimental Force Field > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Superbattery (1500) Experimental Weapon Shielding Zionite Shade Armor Experimental Force Field Integrity Redistributor Spacefold Activator Zionite Alpha Cannon Mk. II Sigix Broadsword Enhanced Force Lance Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Improved Utility Shielding Zionite Shade Armor Experimental Force Field Experimental System Purifier Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Zionite Shade Armor Experimental Powered Armor Experimental Force Field Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Omega Cannon Sigix Terminator [Rating: 236] Favorites ----------- Power Improved Fusion Compressor Engine Ion Engine Power Core Improved Fusion Compressor Reactor Vortex Chain Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Field Propulsion Array Utility Experimental Terrain Scan Processor Device Experimental Force Field Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Assault Rifle Energy Gun Backup Laser I Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Propulsion 6 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 10 | . . . . . 2 . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 215 | 3 3 . 1 2 29 3 5 8 2 1 9 . 3 . . . . 2 . 9 1 . 7 . 1 . 2 7 . 3 5 4 7 6 11 72 9 Power 20 | . 1 . 1 . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . 1 1 . . . 3 7 1 Engine 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 4 1 Reactor 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 2 3 . Propulsion 52 | 2 . . . . 12 1 . 5 . . . . . . . . . . . 2 . . 3 . . . . 1 . 1 2 . 1 . 4 18 . Treads 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Flight 29 | . . . . . 4 1 . 5 . . . . . . . . . . . 2 . . 3 . . . . 1 . 1 2 . 1 . 4 5 . Utility 106 | 1 2 . . 2 7 2 5 2 2 1 8 . 2 . . . . 2 . 3 . . 4 . 1 . 1 4 . 1 1 4 2 6 4 36 3 Device 49 | 1 . . . 1 4 1 3 . 1 . 1 . 1 . . . . 1 . 1 . . 2 . 1 . . 2 . . 1 2 1 2 2 19 2 Storage 13 | . 2 . . . . . 2 . . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 2 . 2 . Processor 14 | . . . . . . 1 . . . . 7 . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 2 . Hackware 8 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . 1 2 . Protection 20 | . . . . 1 3 . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 10 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Weapon 37 | . . . . . 9 . . . . . 1 . . . . . . . . 3 1 . . . . . 1 1 . . 1 . 4 . . 11 5 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 Ballistic Gun 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . 6 2 Piercing Weapon 4 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . . . 2 2 . . 7 . 1 . . . . . . 1 . . 3 . 1 . 1 2 . 1 3 3 2 . . 5 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Parts Lost 20 | . 1 . . . 7 . . . . 1 . . . 1 . . 2 . . . . . . . . . 2 2 . . . . . 2 1 1 . Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . . . 4 . . . . . . . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . Utility 9 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 2 1 . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 . . . 6 . . . . 1 . . . 1 . . 2 . . . . . . . . . 2 1 . . . . . 1 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 85 85 99 79 92 91 94 100 96 99 100 98 97 93 93 90 74 82 81 88 88 91 94 87 89 88 88 84 81 80 77 73 70 76 78 91 Engine 2 | . 14 14 14 14 . . . . . . . . . . . . . 4 5 2 . . . . . . . . . . . . . . . . . Core 5 | . . . . . 6 7 7 7 7 7 7 7 1 . . . . . . 2 5 5 5 5 5 5 5 . . . . 4 4 4 11 9 4 Treads 5 | . 28 28 28 28 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 32 Flight 16 | . . . . . 4 38 38 40 46 46 46 46 40 37 33 33 31 17 17 20 23 23 26 29 26 26 26 24 21 23 23 21 17 17 16 11 . Device 10 | . 12 . . 7 10 19 14 8 14 15 6 7 13 13 13 13 13 12 17 11 11 11 11 11 13 15 14 8 10 9 9 11 12 6 9 10 16 Storage 6 | . 15 14 14 14 7 . . . . 5 . . 4 6 6 6 6 5 5 5 5 5 3 . . . . 3 5 4 4 4 4 4 8 6 4 Processor 12 | . . . . . . 3 7 7 7 1 20 23 20 20 20 20 20 22 23 24 29 29 29 29 26 26 26 22 21 19 19 16 13 13 13 14 16 Hackware 2 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 10 10 11 14 13 13 12 10 2 . Protection 3 | . . . . 6 2 7 7 7 7 7 . . . . . . . . . . . . 2 5 5 5 5 1 . . . 2 4 3 . 6 11 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 . Ballistic Gun 5 | . 28 28 28 28 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 7 7 7 7 7 7 7 6 6 6 6 5 . . . 4 5 5 5 5 5 . . . . 3 4 3 4 4 3 3 Piercing Weapon 1 | . . . . . . . . . . . 7 7 6 6 6 6 6 5 5 7 5 5 5 5 5 5 9 7 5 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 15 34 19 19 26 28 21 20 27 27 23 23 13 25 25 25 25 25 13 13 28 29 29 29 25 25 25 25 36 36 36 36 51 53 51 57 101 111 Greatest Support 132 | 40 40 40 40 40 60 25 25 30 32 32 30 32 30 30 25 25 27 15 17 40 40 40 40 47 47 47 47 47 41 57 54 57 58 58 62 124 132 Greatest Overweight (x) 4 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 8 8 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 7 9 8 8 9 8 5 5 5 5 4 4 3 4 3 3 3 3 3 3 3 3 3 5 5 5 5 5 10 7 5 10 10 10 10 10 10 10 Average Carried 7 | 6 7 8 7 8 6 4 5 4 4 2 2 3 2 3 3 3 3 3 3 3 3 3 3 5 5 5 4 7 7 5 6 10 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 8 8 8 9 5 5 5 4 4 2 3 3 3 3 3 3 3 3 3 3 3 3 5 5 5 5 5 9 7 5 10 10 10 7 8 10 10 Class Distribution -------------------- 24% | Alien-Gladiator 21% | Mutant 19% | Sprinter 8% | Scout 5% | Alien-Sprinter 5% | Alien-Mutant 4% | Hacker-Scout 3% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Waste Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Sprinter | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 6420 | 252 85 22 . 92 550 30 60 70 30 . . 95 . 25 . . . 10 . 80 30 . . . 80 . 20 . . 80 92 140 103 293 314 3688 179 Remotely 171 | . . . . . 158 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Salvage Created 4927 | 180 85 10 . 86 818 37 . 180 . . . . . . . . . . . 186 . . . . . . 98 . . 104 . 241 138 274 239 2072 179 Parts 180 | 12 5 2 . 6 40 3 . 8 . . . . . . . . . . . 3 . . . . . . 3 . . 3 . 5 3 10 10 46 21 Haulers Intercepted 7 | . . . . . 1 . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . Recyclers Shooed 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 3 3 . 6 . . . . 3 . . . . 7 . . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 32 | . 2 . . 3 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 11 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Guns 15 | . 2 . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 12 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Classes Destroyed 13 | 2 1 1 . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Worker 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Builder 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 6 | 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . . 1 . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . Recycler 13 | 1 . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 3 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Swarmer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 12 | . 2 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 9 | 3 1 1 . 4 8 1 . 2 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 1 1 1 3 9 Combat Bots Only 9 | . 1 . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Max Kills in Single Turn 9 | 1 1 1 . 1 2 1 . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 1 1 1 1 1 9 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6791 | . 67 18 . 78 1076 11 . 18 162 30 . 55 . 54 . . 158 23 . . . . . 65 49 . 381 204 . . . 42 123 643 1010 1107 1417 Core 1214 | . 14 . . 38 77 . . . 48 . . 18 . . . . 58 23 . . . . . 47 49 . 116 42 . . . . . 122 316 44 202 Absorbed by Shields 3678 | . . . . 31 27 . . . . . . . . . . . . . . . . . . . . . . . . . . 43 60 308 804 926 1479 Redirected to Shielding 267 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . 122 15 . . . . . . . 69 45 Regen/Repaired (Parts) 2870 | . . . . . . . . 9 . . 11 . . . . . . . . . . . . . . . . . . . . 16 66 71 621 633 1443 Core Remaining (%) 88 | 100 . . . 79 86 . . . . . . 90 . . . . 93 . . . . . . 93 . . . . 82 . 100 . . 75 . . 84 Volleys Fired 127 | 7 11 1 . 11 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 9 Largest 2 | 2 2 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hottest 94 | 40 40 40 . 40 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 94 Shots Fired 212 | 14 22 2 . 22 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 9 Gun 175 | 14 22 2 . 22 110 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Cannon 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Launcher 9 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Kinetic 170 | 14 22 2 . 22 110 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 1 Explosive 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 Robot Hit Streak 12 | 5 7 2 . 6 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Robot Miss Streak 5 | 2 2 . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 226 | 8 14 1 . 10 87 4 . 5 . . . . . . . . . . . 2 . . . . . . 7 . . 1 . 6 3 5 2 58 13 Core Hits 118 | 6 5 1 . 7 48 1 . 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . 1 . 3 1 18 21 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 1 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 169 | . . . . . 3 11 . 9 1 . . . . . . . . 1 . 3 . . . 4 . . 9 1 . 1 12 8 8 10 14 52 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 153 | . . . . . 3 11 . 9 1 . . . . . . . . . . . . . . 3 . . 2 . . . 10 8 8 10 14 52 22 Piercing 16 | . . . . . . . . . . . . . . . . . . 1 . 3 . . . 1 . . 7 1 . 1 2 . . . . . . Sneak Attacks 31 | . . . . . 1 1 . 3 . . . . . . . . . . . 2 . . . . . . 3 . . 1 . 4 1 3 2 10 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Damage Inflicted 18096 | 119 174 27 . 142 1687 220 . 334 . . . . . . . . . . . 183 . . . . . . 526 . . 130 . 775 396 765 329 4688 7601 Guns 1318 | 117 170 24 . 131 829 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . Cannons 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Explosions 7247 | . . . . . 713 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6534 Melee 9194 | . . . . . 121 220 . 334 . . . . . . . . . . . 183 . . . . . . 526 . . 130 . 775 396 765 329 4454 961 Ramming 44 | 2 4 3 . 11 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1271 | 117 170 24 . 131 829 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6721 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 6534 Explosive 713 | . . . . . 713 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 106 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8519 | . . . . . 121 220 . 334 . . . . . . . . . . . . . . . . . . 164 . . . . 775 396 765 329 4454 961 Piercing 675 | . . . . . . . . . . . . . . . . . . . . 183 . . . . . . 362 . . 130 . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 5 . . 3 7 11 5 Average Corruption 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 3 . . 1 5 7 3 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . Corruption Blocked 58 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 50 . Effects 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 10 38 5 Message Errors 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 5 1 Matter Fused 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 3 Heat Flow Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 9 1 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 6 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2109 | . . . . . 23 55 . 21 . . . . . . . . . . . . . . . . . . 6 . . . . 180 296 3 99 1233 193 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 216 | . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193 Melee 1893 | . . . . . . 55 . 21 . . . . . . . . . . . . . . . . . . 6 . . . . 180 296 3 99 1233 . Knockbacks 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 432 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 5 | 1 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | 1 1 1 . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | . 2 . . . 21 . . 84 102 42 482 182 . 1 . . . . . . . . . 111 95 54 124 92 . . . . . 199 149 216 7 Average Temperature 67 | . 2 . . . 6 . . 28 49 22 107 86 . 1 . . . . . . . . . 64 58 31 45 38 . . . . . 122 72 93 7 Received Heat Transfer 1036 | . 39 . . . 639 . . . 21 18 . 27 . 18 . . . 9 . . . . . 9 18 . 75 30 . . . . . 18 40 75 . Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 592 510 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1284 | 25 158 105 . 55 317 161 56 717 . . . . 173 . . . . 144 93 80 . . . . 465 226 294 662 . 8 195 199 244 273 708 1284 . Initial 450 | . 16 19 . . 1 84 56 39 . . . . 113 . . . . . 48 65 . . . . 450 166 158 141 . . 4 109 111 137 163 164 . Average 231 | 15 65 31 . 4 164 124 56 292 . . . . 133 . . . . 48 65 73 . . . . 451 184 230 279 . 4 81 147 163 220 388 725 . Maximum Alert Level 4 | . . . . . 1 . . 3 . . . . . . . . . . . . . . . . 2 1 1 2 . . . . 1 1 3 4 . Low Security (%) 44 | 100 100 100 . 100 63 100 100 46 . . . . 100 . . . . 100 100 100 . . . . . 71 15 43 . 100 100 100 85 22 11 2 . Level 1 15 | . . . . . 36 . . 22 . . . . . . . . . . . . . . . . . 28 84 36 . . . . 14 77 38 6 . Level 2 4 | . . . . . . . . 27 . . . . . . . . . . . . . . . . 100 . . 20 . . . . . . 47 1 . Level 3 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 16 . Level 4 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . 2 2 . 4 . . . . 1 . . . . . . . . . . . 1 . 3 3 . . . . 1 2 2 5 . Investigation 9 | . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . 3 . . . . 1 1 . . . Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 2 . Reinforcement 12 | . 1 . . . 2 1 . 1 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 1 2 . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Construction Impeded 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 44 | . 3 . . 2 2 . . . . . . . . . . . 2 1 . . . . . 1 . . . 2 . . . . . 2 4 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 330 | . 9 3 . 4 18 5 . 7 10 8 . 8 2 3 . . 4 8 3 . . 3 . 5 9 5 20 32 . 1 5 12 5 31 54 37 19 Peak Tracking Total 27 | . 5 3 . 4 4 3 . 2 7 3 . 6 2 3 . . 4 6 3 . . 3 . 4 15 5 14 27 . 1 2 8 4 21 20 8 17 Tactical Retreats 33 | . 3 . . . . 1 . . 3 . . 2 . . . . . . . . . . . . . . 4 4 . . . 1 1 2 9 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 12 | . . . . . . 2 . . . . . . . . . . . 2 . . . . . . 1 . . 1 . 1 . . 2 . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 21 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 3 . 3 3 . 4 6 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 31 | . 2 . 2 . 5 2 . 6 . . . . 1 . . 3 . 1 . 1 . . . . . . . 1 . . . . . 2 1 4 . Terminals 19 | . 2 . . . 5 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Units 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 90 | . 9 . 2 . 18 7 . 16 . . . . 2 . . 21 . 3 . 2 . . . . . . . 1 . . . . . 2 1 6 . Successful 54 | . 5 . 2 . 9 1 . 5 . . . . 1 . . 21 . 1 . 2 . . . . . . . 1 . . . . . 2 1 3 . Failed 36 | . 4 . . . 9 6 . 11 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 3 . Catastrophic 10 | . . . . . 1 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 82 | . 7 . 1 . 6 . . 8 . . . . 2 . . . . 3 . 3 . . . . 4 . 7 4 . 5 5 3 2 2 12 8 . Terminals 55 | . 9 . . . 18 5 . 16 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 4 . 2 . 7 1 . 5 . . . . . . . 21 . . . . . . . . . . . . . . . . . 2 . 3 . Record 7 | . . . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . 1 . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Refit 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 . . . 4 2 . 6 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 3 . Full Trace Events 4 | . 1 . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 120 | . . 3 . . 1 . 20 . . . 14 . . . . . 1 2 . 3 . . . . 6 . 2 6 . 4 . 1 . . 10 47 . Largest Group 24 | . . 3 3 3 1 1 20 20 4 . 14 14 . . . . 1 2 . 3 3 3 . . 4 1 3 5 . 4 . 1 . . 5 24 . Highest-Rated Group 2017 | . . 40 40 40 10 10 543 543 98 . 448 448 . . . . 96 170 . 210 210 210 . . 206 39 245 309 . 306 . 34 . . 288 2017 . Highest-Rated Ally 269 | . . 16 16 16 10 10 35 35 35 . 51 51 . . . . 96 85 . 70 70 70 . . 103 39 103 96 . 103 . 34 . . 122 269 . Zionite Dispatches 13 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . 1 2 . 2 . 1 . . 3 . . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . . . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 13 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . STAY 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . ROAM 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . FOLLOW 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 527 | . . 7 . 9 . . . 114 8 . . 63 . . . . 3 6 . . 6 2 . . 2 . 4 19 . . . . . . 11 273 . Total Damage 23722 | . . 88 . 69 . . . 1856 387 . . 1570 . . . . 46 379 . . 137 29 . . 109 . 322 801 . . . . . . 881 17048 . Kills 88 | . . 3 . . . . . 16 3 . . 9 . . . . . 2 . . 1 . . . 1 . 1 3 . . . . . . 5 44 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Melted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . . 2 . 1 . 1 1 . 1 . . . 1 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 10271 | 106 591 177 440 575 628 165 132 270 192 56 418 315 40 99 57 17 68 152 17 180 110 116 48 98 28 14 312 163 10 85 243 102 161 332 405 3042 307 Spaces Moved 17268 | 37 251 108 272 323 424 557 252 602 643 283 709 404 161 462 245 74 282 330 61 312 334 338 120 269 119 69 773 409 32 296 461 266 362 592 1011 4400 625 Core 44 | . . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 998 | 1 251 108 272 323 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 248 | 36 . . . . 212 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1998 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1373 625 Flight 13964 | . . . . . 169 557 252 602 643 283 665 404 161 462 245 74 282 330 61 312 334 338 120 269 119 69 773 409 32 296 461 266 362 586 1001 3027 . Fastest Speed 14 | 120 160 160 160 160 26 23 23 20 17 17 20 17 20 20 23 23 20 29 26 27 28 28 24 14 14 14 14 14 28 22 26 22 26 31 29 29 35 Average Speed 39 | 121 160 160 160 160 88 23 23 22 22 19 36 20 20 21 23 23 22 29 27 28 28 28 25 22 19 19 21 22 28 25 26 24 30 31 31 42 36 Slowest Speed 290 | 160 160 160 160 160 192 23 23 23 23 20 250 23 20 23 23 23 29 29 29 29 28 28 28 24 24 24 24 28 28 26 28 26 31 31 32 290 47 Overloaded Moves 1302 | . . . . . . . . . 21 71 . 36 . 16 . . 58 . 28 . . . . 47 50 28 163 146 . 8 . 76 . . . . 554 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . 1 10 . 7 . . . . 1 1 . . 2 2 . 2 . . . . . . 10 2 . 7 1 . 1 1 5 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . Exploration Rate (%) 44 | 4 43 32 68 61 28 21 86 18 83 54 79 65 5 59 44 68 47 12 81 12 63 68 58 49 6 74 26 48 6 6 56 11 49 49 41 82 46 Regions Visited 37 Branch Regions 22 Pre-discovered Areas 5 | . . . 1 . . . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . . . 1 . . 1 1 . . 1 . . . . 1 . . 1 1 1 1 1 . . 1 . 1 . . . . . . . . Unknown Exits Taken 19 | 1 1 1 1 1 . . . . . 1 1 . 1 1 1 1 . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 . Scrap Searched 24 | . . 1 . 2 . . . . 10 . 1 . . 3 2 . . . . . 2 3 . . . . . . . . . . . . . . . Spaces Dug 53 | . . . . . . 5 . 3 1 . . . . . . . . 1 . . . . . 3 . . 2 1 . . 9 1 1 2 12 8 4 Terrain Destroyed 841 | . . . . . 30 5 . 3 1 . . . . . . . . 1 . . . . . 3 . . 2 1 . . 9 1 1 2 12 8 762 Melee 53 | . . . . . . 5 . 3 1 . . . . . . . . 1 . . . . . 3 . . 2 1 . . 9 1 1 2 12 8 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 788 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 758 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 20111 | 82 419 110 278 356 558 564 325 716 688 283 869 635 167 462 244 73 283 381 60 396 349 358 135 301 123 68 892 478 32 294 560 284 394 713 1063 5437 681 Wait 2081 | 34 147 1 . 15 15 . 64 97 40 . 143 232 . 2 . . 2 32 . 69 14 21 . 30 3 . 118 50 . 1 72 4 10 88 25 748 4 Move 17115 | 37 250 107 271 322 421 538 251 587 642 282 708 403 158 459 244 73 277 326 60 307 333 337 119 268 119 68 753 404 31 282 458 265 359 585 993 4394 624 Hop 52 | . . . . . 1 9 . 7 . . . . 1 1 . . 2 2 . 2 . . . . . . 9 2 . 6 1 . 1 1 5 2 . Pick Up 65 | 1 3 . 3 1 6 1 . 1 . . . . 2 . . . . . . . . . 2 . . . 1 6 . . 4 . 2 4 6 19 3 Fast Attach 158 | 1 . . . 2 18 2 5 4 1 . 9 . 2 . . . . 2 . 9 1 . 8 . 1 . 2 5 . 2 4 4 4 11 6 46 9 Attach 50 | . 1 . 1 . 4 1 . 1 . . . . 1 . . . . . . . . . . . . . . 2 . 1 2 . 1 3 5 24 3 Detach 39 | . 1 . . . . . . 1 1 . 6 . 1 . . . . . . . . . . . . . . 2 . . 2 2 1 1 3 18 . Swap 24 | 2 2 . . . 7 . . 3 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 . 4 1 Drop 158 | . 3 . 3 1 17 2 5 6 2 . 3 . 2 . . . 2 . . 7 1 . 6 . . . 2 6 1 1 5 1 6 9 6 55 6 Fire 127 | 7 11 1 . 11 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 9 Melee 165 | . . . . . 3 11 . 9 1 . . . . . . . . 1 . 2 . . . 3 . . 7 1 . 1 12 8 8 10 14 52 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . 1 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . 30 . Rewire 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -4/Waste -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory (discovered 2 exits: Res / [*Lab]) -4/Lab -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 3) 107 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Entered Mines 730 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 769 | -10/Mines | Learned Materials emergency access door positions 865 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 866 | -10/Mines | Discovered new exit (range 5) 875 | -10/Mines | Entered Exiles 875 | -10/Exiles | Accompanied by 3 allies 919 | -10/Exiles | Met 8R-AWN 941 | -10/Exiles | Met EX-HEX 1003 | -10/Exiles | Met EX-DEC 1029 | -10/Exiles | Learned location of Zion (-7) 1058 | -10/Exiles | Met EX-BIN 1080 | -10/Exiles | Aligned with FarCom system 1082 | -10/Exiles | Given EX-Vault access code 1123 | -10/Exiles | Opened EX-Vault 1144 | -10/Exiles | Found Superbattery 1151 | -10/Exiles | Found Field Lobotomy Kit 1157 | -10/Exiles | Found Latent Energy Streamer 1193 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1194 | -10/Exiles | Exiles lab attacked by MAIN.C 1294 | -10/Exiles | Discovered new exit (range 14) 1315 | -10/Exiles | Stole three prototypes: Superbattery, Latent Energy Streamer, Field Lobotomy Kit 1315 | -10/Exiles | Entered Mines 1315 | -9/Mines | Accompanied by 3 allies 1542 | -9/Mines | Assembled infested the area 1547 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1817 | -9/Mines | Learned Materials trap positions 1869 | -9/Mines | Discovered new exit (range 14) 1890 | -9/Mines | Entered Materials 1890 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1891 | -8/Materials | Loaded intel: 11 trap records 2043 | -8/Materials | Lost 6 parts (1p3n2u) 2380 | -8/Materials | Build established: Scavenger-Mutant 2475 | -8/Materials | Identified exit to Factory 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Accompanied by 1 ally 2518 | -7/Factory | Evolved 2 slots: Propulsion x2 2520 | -7/Factory | FarCom data flow suspended 2683 | -7/Factory | Sucked down chute 2683 | -7/Factory | Entered Waste 2684 | -7/Waste | Joined by Warlord forces that had cleared the area 2738 | -7/Waste | Discovered new exit (range 16) 2751 | -7/Waste | Identified exit to Factory 2803 | -7/Waste | Build established: Sprinter 2815 | -7/Waste | Entered Factory 2815 | -7/Factory | Accompanied by 20 allies 2824 | -7/Factory | Discovered new exit (range 16) 2827 | -7/Factory | Identified exit to Factory 3007 | -7/Factory | Garrison activated, responded to threat 3059 | -7/Factory | Identified exit to Lower Caves 3085 | -7/Factory | Entered Lower Caves 3085 | -7/Lower Caves | Accompanied by 4 allies 3108 | -7/Lower Caves | Attracted the attention of an 0b10 base 3110 | -7/Lower Caves | Spotted B-75 Beast 3275 | -7/Lower Caves | Discovered new exit (range 15) 3277 | -7/Lower Caves | Identified exit to Lower Caves 3277 | -7/Lower Caves | Entered another Lower Caves area 3277 | -7/Lower Caves | Spotted RC-V7Y(f) 3277 | -7/Lower Caves | Spotted UY-PV6(f) 3277 | -7/Lower Caves | Spotted YQ-AR5(f) 3278 | -7/Lower Caves | Encountered a Master Thief 3278 | -7/Lower Caves | Encountered a Master Thief 3278 | -7/Lower Caves | Encountered a Master Thief 3278 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 3278 | -7/Lower Caves | Discovered exit to Factory (range 9) 3301 | -7/Lower Caves | Learned 8 Factory zone layouts 3314 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3326 | -7/Lower Caves | Discovered new exit (range 9) 3333 | -7/Lower Caves | Entered Zion 3338 | -7/Zion | Found CR-A16's Pointy Stick 3345 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3352 | -7/Zion | Discovered new exit (range 12) 3367 | -7/Zion | Found Prototype Processor 3367 | -7/Zion | Identified Spectral Analyzer 3370 | -7/Zion | Found Prototype Processor 3370 | -7/Zion | Identified Exp. Terrain Scan Processor 3372 | -7/Zion | Found Prototype Processor 3372 | -7/Zion | Identified Exp. Melee Analysis Suite 3373 | -7/Zion | Found Prototype Processor 3373 | -7/Zion | Identified Exp. Targeting Computer 3376 | -7/Zion | Found Prototype Processor 3376 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3389 | -7/Zion | Found Prototype Processor 3389 | -7/Zion | Identified Exp. Target Analyzer 3425 | -7/Zion | Learned location of Quarantine (-3) 3427 | -7/Zion | Given A8's code to call for help 3442 | -7/Zion | Gained Derelict followers 3468 | -7/Zion | Imprinted 3470 | -7/Zion | Declared Zion's savior 3501 | -7/Zion | Gained Derelict followers 3751 | -7/Zion | Entered Proximity Caves 3751 | -6/Proximity Caves | Accompanied by 14 allies 3770 | -6/Proximity Caves | P-60 Hacker assimilated allied IN-RP8(M) 3778 | -6/Proximity Caves | Spotted B-75 Beast 3886 | -6/Proximity Caves | Allies destroyed B-75 Beast 4044 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4066 | -6/Proximity Caves | Entered Factory 4066 | -6/Factory | Evolved 2 slots: Utility x2 4105 | -6/Factory | Discovered new exit (range 3) 4106 | -6/Factory | Entered Lower Caves 4107 | -6/Lower Caves | Encountered a Warlord checkpoint 4180 | -6/Lower Caves | Learned Factory emergency access door positions 4190 | -6/Lower Caves | Discovered new exit (range 16) 4205 | -6/Lower Caves | Entered another Lower Caves area 4234 | -6/Lower Caves | Learned Factory garrison access intel 4247 | -6/Lower Caves | Encountered a Warlord checkpoint 4260 | -6/Lower Caves | Discovered new exit (range 8) 4262 | -6/Lower Caves | Entered Data Miner 4262 | -6/Data Miner | Discovered new exit (range 6) 4267 | -6/Data Miner | Met Data Miner 4271 | -6/Data Miner | Learned location of Section 7 (-2) 4271 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4274 | -6/Data Miner | Received God Mode back door access code from Data Miner 4279 | -6/Data Miner | Entered Proximity Caves 4323 | -5/Proximity Caves | Identified exit to Factory 4347 | -5/Proximity Caves | Entered Factory 4347 | -5/Factory | Evolved 2 slots: Utility x2 4349 | -5/Factory | Loaded intel: 4 garrison access locations 4391 | -5/Factory | Zion Heavy squad teleported in 4499 | -5/Factory | Sucked down chute 4499 | -5/Factory | Entered Waste 4503 | -5/Waste | Spotted C-40 Crusher 4509 | -5/Waste | Spotted C-40 Crusher 4509 | -5/Waste | Spotted C-40 Crusher 4510 | -5/Waste | Discovered new exit (range 22) 4510 | -5/Waste | Spotted C-40 Crusher 4510 | -5/Waste | Spotted C-40 Crusher 4512 | -5/Waste | Spotted C-40 Crusher 4516 | -5/Waste | Entered Factory 4587 | -5/Factory | Fabricated Field Propulsion Array (x2) 4629 | -5/Factory | Zion Light squad teleported in 4683 | -5/Factory | Discovered new exit (range 8) 4690 | -5/Factory | Identified exit to Upper Caves 4696 | -5/Factory | Entered Upper Caves 4696 | -5/Upper Caves | Accompanied by 3 allies 4728 | -5/Upper Caves | Identified exit to Upper Caves 4806 | -5/Upper Caves | Entered another Upper Caves area 4806 | -5/Upper Caves | Accompanied by 3 allies 4812 | -5/Upper Caves | Learned Factory stockpile data 4822 | -5/Upper Caves | Discovered new exit (range 3) 4823 | -5/Upper Caves | Identified exit to Factory 4840 | -5/Upper Caves | Learned location of 1 exit from Factory 4893 | -5/Upper Caves | Build established: Scout 4909 | -5/Upper Caves | Spotted 6J-XN9(f) 4914 | -5/Upper Caves | Encountered a Master Thief 4914 | -5/Upper Caves | Spotted S5-IYE(f) 4915 | -5/Upper Caves | Encountered a Master Thief 4915 | -5/Upper Caves | Spotted PS-MDA(f) 4916 | -5/Upper Caves | Encountered a Master Thief 4917 | -5/Upper Caves | Discovered new exit (range 17) 4922 | -5/Upper Caves | Identified exit to Zhirov 4922 | -5/Upper Caves | Entered Zhirov 4922 | -5/Zhirov | Discovered new exit (range 3) 4928 | -5/Zhirov | Met Zhirov 4934 | -5/Zhirov | Found Alien Artifact 4934 | -5/Zhirov | Identified Integrated Reactor 4934 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4960 | -5/Zhirov | Found Alien Artifact 4970 | -5/Zhirov | Identified exit to Proximity Caves 4970 | -5/Zhirov | Entered Proximity Caves 4972 | -4/Proximity Caves | Spotter reported a threat 4995 | -4/Proximity Caves | Spotter reported a threat 5025 | -4/Proximity Caves | Spotter reported a threat 5063 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5066 | -4/Proximity Caves | Discovered exit to Factory (range 14) 5068 | -4/Proximity Caves | Entered Factory 5068 | -4/Factory | Evolved 2 slots: Utility x2 5069 | -4/Factory | Identified exit to Armory 5083 | -4/Factory | Discovered new exit (range 17) 5084 | -4/Factory | Zion Heavy squad teleported in 5095 | -4/Factory | Zion Fire squad teleported in 5096 | -4/Factory | Sucked down chute 5096 | -4/Factory | Entered Waste 5100 | -4/Waste | Spotted C-40 Crusher 5102 | -4/Waste | Spotted C-40 Crusher 5102 | -4/Waste | Spotted C-40 Crusher 5102 | -4/Waste | Spotted C-40 Crusher 5103 | -4/Waste | Discovered new exit (range 21) 5103 | -4/Waste | Spotted C-40 Crusher 5104 | -4/Waste | Spotted C-40 Crusher 5110 | -4/Waste | Identified exit to Factory 5110 | -4/Waste | Entered Factory 5175 | -4/Factory | 4 allies followed down the chute 5210 | -4/Factory | Retrieved Zion intel report: Main Access 5210 | -4/Factory | Identified exit to Research 5211 | -4/Factory | Zion Heavy squad teleported in 5421 | -4/Factory | Discovered exit to Armory (range 8) 5422 | -4/Factory | Entered Armory 5431 | -4/Armory | Zion Light squad teleported in 5512 | -4/Armory | Found Prototype Launcher 5512 | -4/Armory | Identified Com. Tesla Bomb Launcher 5514 | -4/Armory | Found Com. Tesla Bomb Launcher 5515 | -4/Armory | Found Com. Tesla Bomb Launcher 5516 | -4/Armory | Found Com. Tesla Bomb Launcher 5522 | -4/Armory | Spotted B-86 Titan 5538 | -4/Armory | Zion Fire squad teleported in 5561 | -4/Armory | Discovered exit to Research (range 12) 5565 | -4/Armory | Incoming investigation squad redirected 5573 | -4/Armory | Discovered new exit (range 24) 5585 | -4/Armory | Entered Lab 5586 | -4/Lab | Discovered exit to Research (range 9) 5595 | -4/Lab | Entered Research 5595 | -3/Research | Evolved 2 slots: Propulsion x2 5597 | -3/Research | Discovered new exit (range 2) 5607 | -3/Research | Zion Heavy squad teleported in 5630 | -3/Research | Zion Demo squad teleported in 5680 | -3/Research | Entered Quarantine 5715 | -3/Quarantine | Cryocooling Duct disabled 5730 | -3/Quarantine | Ambient heat levels rising (+20) 5730 | -3/Quarantine | Non-combat units ordered to evacuate 5740 | -3/Quarantine | Found Alien Slashing Weapon 5740 | -3/Quarantine | Identified Sigix Broadsword 5769 | -3/Quarantine | Build established: Hacker-Scout 5816 | -3/Quarantine | Found Alien Artifact 5816 | -3/Quarantine | Identified Core Reset Matrix 5816 | -3/Quarantine | Identified Transdimensional Reconstructor 5816 | -3/Quarantine | Used Core Reset Matrix 5820 | -3/Quarantine | Detected hypermatrix surge 5820 | -3/Quarantine | Sensed 12 artifacts in vicinity 5861 | -3/Quarantine | Found Subatomic Replicator 5888 | -3/Quarantine | Spotted Alpha 7 5889 | -3/Quarantine | Discovered new exit (range 23) 5896 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 5918 | -3/Quarantine | Found Sigix Terminator 5923 | -3/Quarantine | Entered Research 5923 | -2/Research | Evolved 2 slots: Utility x2 5929 | -2/Research | Discovered new exit (range 12) 5965 | -2/Research | Zion Defense Resupply teleported in 5968 | -2/Research | Found Prototype Device 5968 | -2/Research | Identified Exp. EM Disruption Field 5970 | -2/Research | Found Prototype Device 5970 | -2/Research | Identified Exp. Force Field 5973 | -2/Research | Found Prototype Protection 5973 | -2/Research | Identified Zio. Heavy Carapace 6025 | -2/Research | Entered Testing 6067 | -2/Testing | Found Prototype Energy Cannon 6067 | -2/Testing | Identified Cld. Nova Cannon 6100 | -2/Testing | Found Prototype Energy Gun 6100 | -2/Testing | Identified Hyp. EM Gauss Rifle 6161 | -2/Testing | Spotted Fortress 6183 | -2/Testing | Discovered new exit (range 5) 6186 | -2/Testing | Entered Section 7 6187 | -2/Section 7 | Sensed 21 artifacts in vicinity 6203 | -2/Section 7 | Found Spacefold Activator 6222 | -2/Section 7 | Found Integrity Redistributor 6237 | -2/Section 7 | Warped through subspace 6260 | -2/Section 7 | Incoming investigation squad redirected 6271 | -2/Section 7 | Found Transdimensional Reconstructor 6272 | -2/Section 7 | Found Transdimensional Reconstructor 6274 | -2/Section 7 | Found Transdimensional Reconstructor 6290 | -2/Section 7 | Spotted B-99 Colossus 6294 | -2/Section 7 | Build established: Hacker-Sprinter 6320 | -2/Section 7 | Found Integrated Dissipator 6320 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6322 | -2/Section 7 | Found Integrated Dissipator 6322 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6324 | -2/Section 7 | Found Integrated Dissipator 6324 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6338 | -2/Section 7 | Found LRC Armor 6338 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6341 | -2/Section 7 | Found LRC Armor 6341 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6343 | -2/Section 7 | Found LRC Armor 6343 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 6461 | -2/Section 7 | Spotted Alpha 7 6462 | -2/Section 7 | Spotted Alpha 7 6462 | -2/Section 7 | Warped through subspace 6509 | -2/Section 7 | Spotted B-90 Cyclops 6511 | -2/Section 7 | Warped through subspace 6515 | -2/Section 7 | Discovered new exit (range 8) 6518 | -2/Section 7 | Entered Access 6518 | -1/Access | Evolved 2 slots: Power x2 6558 | -1/Access | Zion Zionite Resupply teleported in 6724 | -1/Access | Retrieved Zion intel report: Active Terminals 6725 | -1/Access | Zion Infowar Resupply teleported in 6750 | -1/Access | Spotted B-99 Colossus 6751 | -1/Access | Spotted B-99 Colossus 6785 | -1/Access | Zion Heavy squad teleported in 6817 | -1/Access | Search patrols dispatched 6921 | -1/Access | Discovered new exit (range 8) 6923 | -1/Access | Entered Command 6986 | -1/Command | Retrieved Zion intel report: Branch Access 6993 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 6995 | -1/Command | Spotted B-99 Colossus 7036 | -1/Command | Build established: Alien-Sprinter 7110 | -1/Command | Disengaged cave seal 7110 | -1/Command | Zionites emerged from the dark tunnel 7194 | -1/Command | Disengaged cave seal 7194 | -1/Command | Zionites emerged from the dark tunnel 7286 | -1/Command | Allies destroyed B-99 Colossus 7290 | -1/Command | Found Prototype Ballistic Gun 7302 | -1/Command | Spotted M Guard 7302 | -1/Command | Spotted M Guard 7302 | -1/Command | Spotted Combat Programmer 7302 | -1/Command | Spotted Combat Programmer 7320 | -1/Command | Spotted Striker 7321 | -1/Command | Spotted Alpha 7 7323 | -1/Command | Allies destroyed Striker 7449 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 7476 | -1/Command | Allies destroyed Alpha 7 7477 | -1/Command | Allies destroyed M Guard 7486 | -1/Command | Destroyed M Guard 7508 | -1/Command | Zionites emerged from the dark tunnel 7571 | -1/Command | Found Prototype Protection 7571 | -1/Command | Identified Zio. Weapon Casing 7615 | -1/Command | Build established: Alien-Gladiator 7625 | -1/Command | Spotted B-99 Colossus 7663 | -1/Command | Allies destroyed Combat Programmer 7666 | -1/Command | Allies destroyed Combat Programmer 7666 | -1/Command | All MAIN.C guards destroyed 7709 | -1/Command | First assault squad dispatched 7750 | -1/Command | Met MAIN.C 7754 | -1/Command | 0b10 Conduit disabled 7759 | -1/Command | System corruption reached 10% 7769 | -1/Command | Destroyed MAIN.C Shell 7772 | -1/Command | MAIN.C activated Command garrisons 7792 | -1/Command | Destroyed MAIN.C 7795 | -1/Command | Discovered new exit (range 49) 7795 | -1/Command | Discovered new exit (range 95) 7795 | -1/Command | Identified Multirail 7795 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 7797 | -1/Command | Found Centrium Heavy Armor Plating 7799 | -1/Command | Found Exp. Powered Armor 7806 | -1/Command | Found Omega Cannon 7905 | -1/Command | Found Prototype Protection 7905 | -1/Command | Identified Zio. Shade Carapace 7911 | -1/Command | Found Prototype Protection 7911 | -1/Command | Identified Zio. Shade Armor 7937 | -1/Command | Found Femtoactuators 7984 | -1/Command | Found Exp. System Purifier 8212 | -1/Command | Found Zio. Shade Armor 8213 | -1/Command | Found Zio. Shade Armor 8279 | -1/Command | Found Vortex Chain Reactor 8712 | -1/Command | Found Exp. Core Analyzer 9337 | -1/Command | Build established: Alien-Mutant 9544 | -1/Command | Found Exp. Force Field 9574 | -1/Command | Found Prototype Energy Cannon 9575 | -1/Command | Identified Zio. Alpha Cannon Mk. II 9591 | -1/Command | Found Zio. Weapon Casing 9813 | -1/Command | Build established: Alien-Gladiator 9961 | -1/Command | Warped through subspace to slip node 9961 | -1/Command | Discovered new exit (range 4) 9965 | -1/Command | Entered Access_0 9966 | -1/Access_0 | Sensed 4 artifacts in vicinity 9966 | -1/Access_0 | Met Architect 9998 | -1/Access_0 | Subspace Access Node disabled 10008 | -1/Access_0 | Subspace Access Node disabled 10031 | -1/Access_0 | A6 warped into view 10075 | -1/Access_0 | Destroyed A6 10097 | -1/Access_0 | Found Corrupted Enh. Force Lance 10104 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-192) 10108 | -1/Access_0 | Found Integrated Reactor 10108 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 10141 | -1/Access_0 | Found Core Regenerator 10141 | -1/Access_0 | Used Core Regenerator, restored core integrity (+587) 10154 | -1/Access_0 | Subspace Access Node disabled 10160 | -1/Access_0 | A5 warped into view 10167 | -1/Access_0 | Destroyed A5 10248 | -1/Access_0 | Subspace Access Node disabled 10264 | -1/Access_0 | Fired Sigix Terminator 10264 | -1/Access_0 | Destroyed Architect 10265 | -1/Access_0 | Architect triggered a singularity event 10269 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 10269 | -1/Access_0 | Warped through subspace to slip node 10269 | -1/Access_0 | Discovered new exit (range 8) 10272 | *** | Escaped singularity! Last Messages --------------- 10240_ Quantum Shear penetrates Wall. 10248_ System corrupted: Heat flow error (+114). 10248_ Subspace Access Node disabled. 10249_ Quantum Shear penetrates Wall. 10256_ Dropped Sigix Broadsword. 10258_ Acquired Sigix Broadsword. 10264_ System corrupted: Matter fused (-7). 10264_ Sigix Terminator expended. 10265_ A0_COM: Initiating irreversible singularity event. Goodbye. 10266_ A0_COM: 10. 10267_ A0_COM: 9. 10268_ A0_COM: 8. 10268_ Dropped Imp. Utility Shielding. 10269_ A0_COM: 7. 10269_ Acquired Hpw. Transdimensional Reconstructor. 10269_ Warped through subspace, drawn to slip node. 10269_ EXIT=FOUND 10270_ A0_COM: 6. 10271_ A0_COM: 5. 10272_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????#?##?#??#??#??#???????#?#??????????? | | ???????????##?#?#####?#??##??#???????????????????? | | ??????????#?#???#?????????????????????#??????????? | | ?????????#?#???##?#?#???#????###?#?#??##?????????? | | ?????????#???#?????#?##???###???#??#?????????????? | | ???????????????#?###???#?????#???#???####????????? | | ?????????#??????#?#???#?###???????##?#??#????????? | | ??????????#???###??#??### ##?????#??#???#????????? | | ???????????#####??#??### ####??##??#?##????????? | | ??????????#????#??#??#?# @ #???##???????????#????? | | ??????#?#???#??#?##?#?## ####?#??????##??#?????? | | ????????#???#?##?#?#??# #?###????#??##????????? | | ????????##????##???#?## ###?#?#???#???##???????? | | ??????#?????#????##???## #??##??#???#??????????? | | ???????????????????##?# ##????##??#?#????#????? | | ??????????##?#?#???#??# ##???#?#?###????#??????? | | ?????#???#??##????#???# < #?##??????##?#?##?????? | | ?????#??#??##?#??#????# ###?#???#????##?##?????? | | ????????#####?????#???## #??#?????#????#????????? | | ???????#??????#??#?????####?#????????###?????????? | | ??????????##??#?????#?????#??#?###????????#??????? | | ????????#???##?????#??????#?##??##?????#?#???????? | | ?????????##?#?#??##??????????#?##???#?##?#???????? | | ???????###?##???##??#????#?????????#??????#??????? | | ??????#?##?#??#?##?#??##?????????????????#???????? | | ?????????##????????#????#?##??????????###????????? | | ????????????#???#??????##???#??##?##??##?????????? | | ??????????#???????#??????????????????#???????????? | | ??????????#??#??#?#?#?????#??#??#?#??#???????????? | | ?????????#??????????#??#??#?????????#????????????? | | ????????????????????????###????????#?????????????? | | ?????????????#????#???#????#?#???#?##????????????? | | ??????????????#??????????#?????#?????????????????? | | ???????????????#??????????#???#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 150 Energy Generation 105 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Additional Mass Support 12 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Spacefold Activator Transdimensional Reconstructor Integrated Dissipator LRC Armor Subatomic Replicator Integrity Redistributor Core Regenerator Sigix Terminator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovCoreDoublenader Manual? 0 Play Time 02:03:33 Cumulative 2436.4 hours Start 2023.03.06 @ 00:49:00 End 2023.03.06 @ 02:55:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2756 Rogue 2748 Adventurer 0 Explorer 8 Win Type 6 Total 294 Types 49/32/101/3/3/5/98/2/1 Lore% 97 Gallery% 97 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69d00229-0599-4a72-b2b5-196d7b1ac62c