Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.06 @ 02:55:55

Player: Rogue TGGW Streaker

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (73)      365
Value Destroyed (2418)     2418
Prototype IDs (311)        6220
Alien Tech Used (12)       2400
Bonus (43365)              43365
              TOTAL SCORE: 66668

 Bonus
-------
High Alert Combat Kills    150
Follower Combat Kills      3265
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A6               400
Destroyed A5               500
Destroyed Architect        15000
Win                        3000
Friendly Fire              -4250

 Cogmind 
---------
Core Integrity             1976/2350
Matter                     101/300
Energy                     386/700
System Corruption          5%
Temperature                Cool (36)
Movement                   Hovering (35)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
      Improved Fusion Compressor
               Vortex Chain Reactor
>              --- PROPULSION (8) ---
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
>              --- UTILITY (12) -----
        Medium Storage Unit
      Advanced Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
      Advanced Reaction Control System
       Zionite Shade Armor
  Experimental Powered Armor
  Experimental Force Field
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
               Superbattery (1500)
  Experimental Weapon Shielding
       Zionite Shade Armor
  Experimental Force Field
               Integrity Redistributor
               Spacefold Activator
       Zionite Alpha Cannon Mk. II
               Sigix Broadsword
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
               Vortex Chain Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
      Improved Utility Shielding
       Zionite Shade Armor
  Experimental Force Field
  Experimental System Purifier
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
       Zionite Shade Armor
  Experimental Powered Armor
  Experimental Force Field
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Omega Cannon
               Sigix Terminator
[Rating: 236]

 Favorites 
-----------
Power                      Improved Fusion Compressor
  Engine                   Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Vortex Chain Reactor
Propulsion                 Field Propulsion Array
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    Experimental Terrain Scan Processor
  Device                   Experimental Force Field
  Storage                  Medium Storage Unit
  Processor                Experimental Terrain Scan Processor
  Hackware                 Advanced Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Spacefold Activator
Weapon                     Assault Rifle
  Energy Gun               Backup Laser I
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Propulsion               6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             215  | 3   3   .   1   2   29  3   5   8   2   1   9   .   3   .   .   .   .   2   .   9   1   .   7   .   1   .   2   7   .   3   5   4   7   6   11  72  9   
  Power                    20   | .   1   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   .   .   3   7   1   
    Engine                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   1   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   3   .   
  Propulsion               52   | 2   .   .   .   .   12  1   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   1   2   .   1   .   4   18  .   
    Treads                 4    | 2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
    Flight                 29   | .   .   .   .   .   4   1   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   1   2   .   1   .   4   5   .   
  Utility                  106  | 1   2   .   .   2   7   2   5   2   2   1   8   .   2   .   .   .   .   2   .   3   .   .   4   .   1   .   1   4   .   1   1   4   2   6   4   36  3   
    Device                 49   | 1   .   .   .   1   4   1   3   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   2   .   1   .   .   2   .   .   1   2   1   2   2   19  2   
    Storage                13   | .   2   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   2   .   
    Processor              14   | .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   
    Hackware               8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   2   .   
    Protection             20   | .   .   .   .   1   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   10  1   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   37   | .   .   .   .   .   9   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   1   1   .   .   1   .   4   .   .   11  5   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   
    Ballistic Gun          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   6   2   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   .   .   .   .   2   2   .   .   7   .   1   .   .   .   .   .   .   1   .   .   3   .   1   .   1   2   .   1   3   3   2   .   .   5   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
Parts Lost                 20   | .   1   .   .   .   7   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   2   1   1   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   1   .   .   .   6   .   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  85  85  99  79  92  91  94  100 96  99  100 98  97  93  93  90  74  82  81  88  88  91  94  87  89  88  88  84  81  80  77  73  70  76  78  91  
  Engine                   2    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   6   7   7   7   7   7   7   7   1   .   .   .   .   .   .   2   5   5   5   5   5   5   5   .   .   .   .   4   4   4   11  9   4   
  Treads                   5    | .   28  28  28  28  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   32  
  Flight                   16   | .   .   .   .   .   4   38  38  40  46  46  46  46  40  37  33  33  31  17  17  20  23  23  26  29  26  26  26  24  21  23  23  21  17  17  16  11  .   
  Device                   10   | .   12  .   .   7   10  19  14  8   14  15  6   7   13  13  13  13  13  12  17  11  11  11  11  11  13  15  14  8   10  9   9   11  12  6   9   10  16  
  Storage                  6    | .   15  14  14  14  7   .   .   .   .   5   .   .   4   6   6   6   6   5   5   5   5   5   3   .   .   .   .   3   5   4   4   4   4   4   8   6   4   
  Processor                12   | .   .   .   .   .   .   3   7   7   7   1   20  23  20  20  20  20  20  22  23  24  29  29  29  29  26  26  26  22  21  19  19  16  13  13  13  14  16  
  Hackware                 2    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  10  11  14  13  13  12  10  2   .   
  Protection               3    | .   .   .   .   6   2   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   1   .   .   .   2   4   3   .   6   11  
  Artifact                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   3   .   
  Ballistic Gun            5    | .   28  28  28  28  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   1   7   7   7   7   7   7   7   6   6   6   6   5   .   .   .   4   5   5   5   5   5   .   .   .   .   3   4   3   4   4   3   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   7   7   6   6   6   6   6   5   5   7   5   5   5   5   5   5   9   7   5   4   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 15  34  19  19  26  28  21  20  27  27  23  23  13  25  25  25  25  25  13  13  28  29  29  29  25  25  25  25  36  36  36  36  51  53  51  57  101 111 
  Greatest Support         132  | 40  40  40  40  40  60  25  25  30  32  32  30  32  30  30  25  25  27  15  17  40  40  40  40  47  47  47  47  47  41  57  54  57  58  58  62  124 132 
  Greatest Overweight (x)  4    | .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 8   8   10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 7   9   8   8   9   8   5   5   5   5   4   4   3   4   3   3   3   3   3   3   3   3   3   5   5   5   5   5   10  7   5   10  10  10  10  10  10  10  
  Average Carried          7    | 6   7   8   7   8   6   4   5   4   4   2   2   3   2   3   3   3   3   3   3   3   3   3   3   5   5   5   4   7   7   5   6   10  9   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 7   8   8   8   9   5   5   5   4   4   2   3   3   3   3   3   3   3   3   3   3   3   3   5   5   5   5   5   9   7   5   10  10  10  7   8   10  10  

 Class Distribution 
--------------------
 24% | Alien-Gladiator
 21% | Mutant
 19% | Sprinter
  8% | Scout
  5% | Alien-Sprinter
  5% | Alien-Mutant
  4% | Hacker-Scout
  3% | Scavenger-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Data Miner
         Sprinter | -5/Proximity Caves
         Sprinter | -5/Factory
         Sprinter | -5/Waste
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -4/Waste
            Scout | -4/Factory
     Hacker-Scout | -4/Armory
     Hacker-Scout | -4/Lab
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
  Hacker-Sprinter | -2/Research
  Hacker-Sprinter | -2/Testing
  Alien-Gladiator | -2/Section 7
   Alien-Sprinter | -1/Access
  Alien-Gladiator | -1/Command
  Alien-Gladiator | -1/Access_0

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           6420 | 252  85   22   .    92   550  30   60   70   30   .    .    95   .    25   .    .    .    10   .    80   30   .    .    .    80   .    20   .    .    80   92   140  103  293  314  3688 179  
  Remotely                 171  | .    .    .    .    .    158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
Salvage Created            4927 | 180  85   10   .    86   818  37   .    180  .    .    .    .    .    .    .    .    .    .    .    186  .    .    .    .    .    .    98   .    .    104  .    241  138  274  239  2072 179  
  Parts                    180  | 12   5    2    .    6    40   3    .    8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    .    .    3    .    5    3    10   10   46   21   
Haulers Intercepted        7    | .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    3    3    .    6    .    .    .    .    3    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  32   | .   2   .   .   3   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Guns                     15   | .   2   .   .   3   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Classes Destroyed          13   | 2   1   1   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Worker                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Recycler                 13   | 1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   3   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Swarmer                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    12   | .   2   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           9    | 3   1   1   .   4   8   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   1   1   1   3   9   
  Combat Bots Only         9    | .   1   .   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   
Max Kills in Single Turn   9    | 1   1   1   .   1   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   1   1   1   1   9   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Damage Taken               6791  | .    67   18   .    78   1076 11   .    18   162  30   .    55   .    54   .    .    158  23   .    .    .    .    .    65   49   .    381  204  .    .    .    42   123  643  1010 1107 1417 
  Core                     1214  | .    14   .    .    38   77   .    .    .    48   .    .    18   .    .    .    .    58   23   .    .    .    .    .    47   49   .    116  42   .    .    .    .    .    122  316  44   202  
  Absorbed by Shields      3678  | .    .    .    .    31   27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   60   308  804  926  1479 
  Redirected to Shielding  267   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    122  15   .    .    .    .    .    .    .    69   45   
  Regen/Repaired (Parts)   2870  | .    .    .    .    .    .    .    .    9    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   66   71   621  633  1443 
Core Remaining (%)         88    | 100  .    .    .    79   86   .    .    .    .    .    .    90   .    .    .    .    93   .    .    .    .    .    .    93   .    .    .    .    82   .    100  .    .    75   .    .    84   
Volleys Fired              127   | 7    11   1    .    11   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   9    
  Largest                  2     | 2    2    2    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hottest                  94    | 40   40   40   .    40   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   94   
Shots Fired                212   | 14   22   2    .    22   118  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   9    
  Gun                      175   | 14   22   2    .    22   110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Cannon                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Launcher                 9     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Kinetic                  170   | 14   22   2    .    22   110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   1    
  Explosive                8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    
  Robot Hit Streak         12    | 5    7    2    .    6    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
  Robot Miss Streak        5     | 2    2    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           226   | 8    14   1    .    10   87   4    .    5    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    7    .    .    1    .    6    3    5    2    58   13   
  Core Hits                118   | 6    5    1    .    7    48   1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    1    .    1    .    3    1    18   21   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    1    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              169   | .    .    .    .    .    3    11   .    9    1    .    .    .    .    .    .    .    .    1    .    3    .    .    .    4    .    .    9    1    .    1    12   8    8    10   14   52   22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 153   | .    .    .    .    .    3    11   .    9    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    10   8    8    10   14   52   22   
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    1    .    .    7    1    .    1    2    .    .    .    .    .    .    
  Sneak Attacks            31    | .    .    .    .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    .    .    1    .    4    1    3    2    10   .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18096 | 119  174  27   .    142  1687 220  .    334  .    .    .    .    .    .    .    .    .    .    .    183  .    .    .    .    .    .    526  .    .    130  .    775  396  765  329  4688 7601 
  Guns                     1318  | 117  170  24   .    131  829  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    
  Cannons                  106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Explosions               7247  | .    .    .    .    .    713  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6534 
  Melee                    9194  | .    .    .    .    .    121  220  .    334  .    .    .    .    .    .    .    .    .    .    .    183  .    .    .    .    .    .    526  .    .    130  .    775  396  765  329  4454 961  
  Ramming                  44    | 2    4    3    .    11   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1271  | 117  170  24   .    131  829  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6721  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    187  6534 
  Explosive                713   | .    .    .    .    .    713  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   106  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8519  | .    .    .    .    .    121  220  .    334  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    775  396  765  329  4454 961  
  Piercing                 675   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  .    .    .    .    .    .    362  .    .    130  .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    5    .    .    3    7    11   5    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    3    .    .    1    5    7    3    
  Corruption Purged        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    
  Corruption Blocked       58    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Effects                  57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    10   38   5    
    Message Errors         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    5    1    
    Matter Fused           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    3    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    9    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    6    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2109  | .    .    .    .    .    23   55   .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    180  296  3    99   1233 193  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               216   | .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    193  
  Melee                    1893  | .    .    .    .    .    .    55   .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    180  296  3    99   1233 .    
Knockbacks                 1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      432   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    432  
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   5     | 1    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | 1    1    1    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        482   | .    2    .    .    .    21   .    .    84   102  42   482  182  .    1    .    .    .    .    .    .    .    .    .    111  95   54   124  92   .    .    .    .    .    199  149  216  7    
  Average Temperature      67    | .    2    .    .    .    6    .    .    28   49   22   107  86   .    1    .    .    .    .    .    .    .    .    .    64   58   31   45   38   .    .    .    .    .    122  72   93   7    
  Received Heat Transfer   1036  | .    39   .    .    .    639  .    .    .    21   18   .    27   .    18   .    .    .    9    .    .    .    .    .    9    18   .    75   30   .    .    .    .    .    18   40   75   .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1102  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    592  510  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1284 | 25   158  105  .    55   317  161  56   717  .    .    .    .    173  .    .    .    .    144  93   80   .    .    .    .    465  226  294  662  .    8    195  199  244  273  708  1284 .    
  Initial                  450  | .    16   19   .    .    1    84   56   39   .    .    .    .    113  .    .    .    .    .    48   65   .    .    .    .    450  166  158  141  .    .    4    109  111  137  163  164  .    
  Average                  231  | 15   65   31   .    4    164  124  56   292  .    .    .    .    133  .    .    .    .    48   65   73   .    .    .    .    451  184  230  279  .    4    81   147  163  220  388  725  .    
Maximum Alert Level        4    | .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    2    .    .    .    .    1    1    3    4    .    
  Low Security (%)         44   | 100  100  100  .    100  63   100  100  46   .    .    .    .    100  .    .    .    .    100  100  100  .    .    .    .    .    71   15   43   .    100  100  100  85   22   11   2    .    
  Level 1                  15   | .    .    .    .    .    36   .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   84   36   .    .    .    .    14   77   38   6    .    
  Level 2                  4    | .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    20   .    .    .    .    .    .    47   1    .    
  Level 3                  6    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    16   .    
  Level 4                  27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    .    .    .    2    2    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    3    3    .    .    .    .    1    2    2    5    .    
  Investigation            9    | .    .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    2    .    
  Reinforcement            12   | .    1    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    1    2    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           44   | .   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   4   25  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              330  | .   9   3   .   4   18  5   .   7   10  8   .   8   2   3   .   .   4   8   3   .   .   3   .   5   9   5   20  32  .   1   5   12  5   31  54  37  19  
  Peak Tracking Total      27   | .   5   3   .   4   4   3   .   2   7   3   .   6   2   3   .   .   4   6   3   .   .   3   .   4   15  5   14  27  .   1   2   8   4   21  20  8   17  
  Tactical Retreats        33   | .   3   .   .   .   .   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   1   1   2   9   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   1   .   .   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          21   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   3   .   4   6   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          31   | .   2   .   2   .   5   2   .   6   .   .   .   .   1   .   .   3   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   4   .   
  Terminals                19   | .   2   .   .   .   5   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                90   | .   9   .   2   .   18  7   .   16  .   .   .   .   2   .   .   21  .   3   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   6   .   
  Successful               54   | .   5   .   2   .   9   1   .   5   .   .   .   .   1   .   .   21  .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   3   .   
  Failed                   36   | .   4   .   .   .   9   6   .   11  .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Catastrophic           10   | .   .   .   .   .   1   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   7   .   1   .   6   .   .   8   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   4   .   7   4   .   5   5   3   2   2   12  8   .   
  Terminals                55   | .   9   .   .   .   18  5   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   4   .   2   .   7   1   .   5   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
  Record                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   .   .   4   2   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
  Full Trace Events        4    | .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Arm   Lab   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               120   | .     .     3     .     .     1     .     20    .     .     .     14    .     .     .     .     .     1     2     .     3     .     .     .     .     6     .     2     6     .     4     .     1     .     .     10    47    .     
  Largest Group            24    | .     .     3     3     3     1     1     20    20    4     .     14    14    .     .     .     .     1     2     .     3     3     3     .     .     4     1     3     5     .     4     .     1     .     .     5     24    .     
  Highest-Rated Group      2017  | .     .     40    40    40    10    10    543   543   98    .     448   448   .     .     .     .     96    170   .     210   210   210   .     .     206   39    245   309   .     306   .     34    .     .     288   2017  .     
  Highest-Rated Ally       269   | .     .     16    16    16    10    10    35    35    35    .     51    51    .     .     .     .     96    85    .     70    70    70    .     .     103   39    103   96    .     103   .     34    .     .     122   269   .     
Zionite Dispatches         13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     2     .     1     2     .     2     .     1     .     .     3     .     .     
  Heavy                    5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     1     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     
  Demo                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Total Orders               13    | .     .     .     .     2     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     5     .     
  STAY                     4     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  ROAM                     3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  FOLLOW                   5     | .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Ally Attacks               527   | .     .     7     .     9     .     .     .     114   8     .     .     63    .     .     .     .     3     6     .     .     6     2     .     .     2     .     4     19    .     .     .     .     .     .     11    273   .     
  Total Damage             23722 | .     .     88    .     69    .     .     .     1856  387   .     .     1570  .     .     .     .     46    379   .     .     137   29    .     .     109   .     322   801   .     .     .     .     .     .     881   17048 .     
  Kills                    88    | .     .     3     .     .     .     .     .     16    3     .     .     9     .     .     .     .     .     2     .     .     1     .     .     .     1     .     1     3     .     .     .     .     .     .     5     44    .     
Allies Corrupted           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Allies Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   .   2   .   1   .   1   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               10271 | 106  591  177  440  575  628  165  132  270  192  56   418  315  40   99   57   17   68   152  17   180  110  116  48   98   28   14   312  163  10   85   243  102  161  332  405  3042 307  
Spaces Moved               17268 | 37   251  108  272  323  424  557  252  602  643  283  709  404  161  462  245  74   282  330  61   312  334  338  120  269  119  69   773  409  32   296  461  266  362  592  1011 4400 625  
  Core                     44    | .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   998   | 1    251  108  272  323  43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     248   | 36   .    .    .    .    212  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1998  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1373 625  
  Flight                   13964 | .    .    .    .    .    169  557  252  602  643  283  665  404  161  462  245  74   282  330  61   312  334  338  120  269  119  69   773  409  32   296  461  266  362  586  1001 3027 .    
  Fastest Speed            14    | 120  160  160  160  160  26   23   23   20   17   17   20   17   20   20   23   23   20   29   26   27   28   28   24   14   14   14   14   14   28   22   26   22   26   31   29   29   35   
  Average Speed            39    | 121  160  160  160  160  88   23   23   22   22   19   36   20   20   21   23   23   22   29   27   28   28   28   25   22   19   19   21   22   28   25   26   24   30   31   31   42   36   
  Slowest Speed            290   | 160  160  160  160  160  192  23   23   23   23   20   250  23   20   23   23   23   29   29   29   29   28   28   28   24   24   24   24   28   28   26   28   26   31   31   32   290  47   
  Overloaded Moves         1302  | .    .    .    .    .    .    .    .    .    21   71   .    36   .    16   .    .    58   .    28   .    .    .    .    47   50   28   163  146  .    8    .    76   .    .    .    .    554  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    .    .    1    10   .    7    .    .    .    .    1    1    .    .    2    2    .    2    .    .    .    .    .    .    10   2    .    7    1    .    1    1    5    3    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
Exploration Rate (%)       44    | 4    43   32   68   61   28   21   86   18   83   54   79   65   5    59   44   68   47   12   81   12   63   68   58   49   6    74   26   48   6    6    56   11   49   49   41   82   46   
  Regions Visited          37
    Branch Regions         22
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    .    1    1    .    .    1    .    .    .    .    1    .    .    1    1    1    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    .    .    .    .    .    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             24    | .    .    1    .    2    .    .    .    .    10   .    1    .    .    3    2    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 53    | .    .    .    .    .    .    5    .    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    2    1    .    .    9    1    1    2    12   8    4    
Terrain Destroyed          841   | .    .    .    .    .    30   5    .    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    2    1    .    .    9    1    1    2    12   8    762  
  Melee                    53    | .    .    .    .    .    .    5    .    3    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    2    1    .    .    9    1    1    2    12   8    4    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      788   | .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    758  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Arm  Lab  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      20111 | 82   419  110  278  356  558  564  325  716  688  283  869  635  167  462  244  73   283  381  60   396  349  358  135  301  123  68   892  478  32   294  560  284  394  713  1063 5437 681  
  Wait                     2081  | 34   147  1    .    15   15   .    64   97   40   .    143  232  .    2    .    .    2    32   .    69   14   21   .    30   3    .    118  50   .    1    72   4    10   88   25   748  4    
  Move                     17115 | 37   250  107  271  322  421  538  251  587  642  282  708  403  158  459  244  73   277  326  60   307  333  337  119  268  119  68   753  404  31   282  458  265  359  585  993  4394 624  
  Hop                      52    | .    .    .    .    .    1    9    .    7    .    .    .    .    1    1    .    .    2    2    .    2    .    .    .    .    .    .    9    2    .    6    1    .    1    1    5    2    .    
  Pick Up                  65    | 1    3    .    3    1    6    1    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    1    6    .    .    4    .    2    4    6    19   3    
  Fast Attach              158   | 1    .    .    .    2    18   2    5    4    1    .    9    .    2    .    .    .    .    2    .    9    1    .    8    .    1    .    2    5    .    2    4    4    4    11   6    46   9    
  Attach                   50    | .    1    .    1    .    4    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    1    3    5    24   3    
  Detach                   39    | .    1    .    .    .    .    .    .    1    1    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    2    1    1    3    18   .    
  Swap                     24    | 2    2    .    .    .    7    .    .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    4    1    
  Drop                     158   | .    3    .    3    1    17   2    5    6    2    .    3    .    2    .    .    .    2    .    .    7    1    .    6    .    .    .    2    6    1    1    5    1    6    9    6    55   6    
  Fire                     127   | 7    11   1    .    11   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   9    
  Melee                    165   | .    .    .    .    .    3    11   .    9    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    3    .    .    7    1    .    1    12   8    8    10   14   52   22   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    1    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Rewire                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Arm)
-4/Waste
-4/Factory (discovered 5 exits: Res x4 / *Arm)
-4/Armory (discovered 2 exits: Res / [*Lab])
-4/Lab
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    11 | -11/Junkyard       | Discovered new exit (range 3)
   107 | -11/Junkyard       | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   558 | -10/Materials      | Discovered new exit (range 16)
   669 | -10/Materials      | Discovered new exit (range 8)
   698 | -10/Materials      | Entered Mines
   730 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   769 | -10/Mines          | Learned Materials emergency access door positions
   865 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   866 | -10/Mines          | Discovered new exit (range 5)
   875 | -10/Mines          | Entered Exiles
   875 | -10/Exiles         | Accompanied by 3 allies
   919 | -10/Exiles         | Met 8R-AWN
   941 | -10/Exiles         | Met EX-HEX
  1003 | -10/Exiles         | Met EX-DEC
  1029 | -10/Exiles         | Learned location of Zion (-7)
  1058 | -10/Exiles         | Met EX-BIN
  1080 | -10/Exiles         | Aligned with FarCom system
  1082 | -10/Exiles         | Given EX-Vault access code
  1123 | -10/Exiles         | Opened EX-Vault
  1144 | -10/Exiles         | Found Superbattery
  1151 | -10/Exiles         | Found Field Lobotomy Kit
  1157 | -10/Exiles         | Found Latent Energy Streamer
  1193 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1194 | -10/Exiles         | Exiles lab attacked by MAIN.C
  1294 | -10/Exiles         | Discovered new exit (range 14)
  1315 | -10/Exiles         | Stole three prototypes: Superbattery, Latent Energy Streamer, Field Lobotomy Kit
  1315 | -10/Exiles         | Entered Mines
  1315 | -9/Mines           | Accompanied by 3 allies
  1542 | -9/Mines           | Assembled infested the area
  1547 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  1817 | -9/Mines           | Learned Materials trap positions
  1869 | -9/Mines           | Discovered new exit (range 14)
  1890 | -9/Mines           | Entered Materials
  1890 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  1891 | -8/Materials       | Loaded intel: 11 trap records
  2043 | -8/Materials       | Lost 6 parts (1p3n2u)
  2380 | -8/Materials       | Build established: Scavenger-Mutant
  2475 | -8/Materials       | Identified exit to Factory
  2518 | -8/Materials       | Entered Factory
  2518 | -7/Factory         | Accompanied by 1 ally
  2518 | -7/Factory         | Evolved 2 slots: Propulsion x2
  2520 | -7/Factory         | FarCom data flow suspended
  2683 | -7/Factory         | Sucked down chute
  2683 | -7/Factory         | Entered Waste
  2684 | -7/Waste           | Joined by Warlord forces that had cleared the area
  2738 | -7/Waste           | Discovered new exit (range 16)
  2751 | -7/Waste           | Identified exit to Factory
  2803 | -7/Waste           | Build established: Sprinter
  2815 | -7/Waste           | Entered Factory
  2815 | -7/Factory         | Accompanied by 20 allies
  2824 | -7/Factory         | Discovered new exit (range 16)
  2827 | -7/Factory         | Identified exit to Factory
  3007 | -7/Factory         | Garrison activated, responded to threat
  3059 | -7/Factory         | Identified exit to Lower Caves
  3085 | -7/Factory         | Entered Lower Caves
  3085 | -7/Lower Caves     | Accompanied by 4 allies
  3108 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  3110 | -7/Lower Caves     | Spotted B-75 Beast
  3275 | -7/Lower Caves     | Discovered new exit (range 15)
  3277 | -7/Lower Caves     | Identified exit to Lower Caves
  3277 | -7/Lower Caves     | Entered another Lower Caves area
  3277 | -7/Lower Caves     | Spotted RC-V7Y(f)
  3277 | -7/Lower Caves     | Spotted UY-PV6(f)
  3277 | -7/Lower Caves     | Spotted YQ-AR5(f)
  3278 | -7/Lower Caves     | Encountered a Master Thief
  3278 | -7/Lower Caves     | Encountered a Master Thief
  3278 | -7/Lower Caves     | Encountered a Master Thief
  3278 | -7/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
  3278 | -7/Lower Caves     | Discovered exit to Factory (range 9)
  3301 | -7/Lower Caves     | Learned 8 Factory zone layouts
  3314 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  3326 | -7/Lower Caves     | Discovered new exit (range 9)
  3333 | -7/Lower Caves     | Entered Zion
  3338 | -7/Zion            | Found CR-A16's Pointy Stick
  3345 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  3352 | -7/Zion            | Discovered new exit (range 12)
  3367 | -7/Zion            | Found Prototype Processor
  3367 | -7/Zion            | Identified Spectral Analyzer
  3370 | -7/Zion            | Found Prototype Processor
  3370 | -7/Zion            | Identified Exp. Terrain Scan Processor
  3372 | -7/Zion            | Found Prototype Processor
  3372 | -7/Zion            | Identified Exp. Melee Analysis Suite
  3373 | -7/Zion            | Found Prototype Processor
  3373 | -7/Zion            | Identified Exp. Targeting Computer
  3376 | -7/Zion            | Found Prototype Processor
  3376 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  3389 | -7/Zion            | Found Prototype Processor
  3389 | -7/Zion            | Identified Exp. Target Analyzer
  3425 | -7/Zion            | Learned location of Quarantine (-3)
  3427 | -7/Zion            | Given A8's code to call for help
  3442 | -7/Zion            | Gained Derelict followers
  3468 | -7/Zion            | Imprinted
  3470 | -7/Zion            | Declared Zion's savior
  3501 | -7/Zion            | Gained Derelict followers
  3751 | -7/Zion            | Entered Proximity Caves
  3751 | -6/Proximity Caves | Accompanied by 14 allies
  3770 | -6/Proximity Caves | P-60 Hacker assimilated allied IN-RP8(M)
  3778 | -6/Proximity Caves | Spotted B-75 Beast
  3886 | -6/Proximity Caves | Allies destroyed B-75 Beast
  4044 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  4066 | -6/Proximity Caves | Entered Factory
  4066 | -6/Factory         | Evolved 2 slots: Utility x2
  4105 | -6/Factory         | Discovered new exit (range 3)
  4106 | -6/Factory         | Entered Lower Caves
  4107 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4180 | -6/Lower Caves     | Learned Factory emergency access door positions
  4190 | -6/Lower Caves     | Discovered new exit (range 16)
  4205 | -6/Lower Caves     | Entered another Lower Caves area
  4234 | -6/Lower Caves     | Learned Factory garrison access intel
  4247 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4260 | -6/Lower Caves     | Discovered new exit (range 8)
  4262 | -6/Lower Caves     | Entered Data Miner
  4262 | -6/Data Miner      | Discovered new exit (range 6)
  4267 | -6/Data Miner      | Met Data Miner
  4271 | -6/Data Miner      | Learned location of Section 7 (-2)
  4271 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4274 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4279 | -6/Data Miner      | Entered Proximity Caves
  4323 | -5/Proximity Caves | Identified exit to Factory
  4347 | -5/Proximity Caves | Entered Factory
  4347 | -5/Factory         | Evolved 2 slots: Utility x2
  4349 | -5/Factory         | Loaded intel: 4 garrison access locations
  4391 | -5/Factory         | Zion Heavy squad teleported in
  4499 | -5/Factory         | Sucked down chute
  4499 | -5/Factory         | Entered Waste
  4503 | -5/Waste           | Spotted C-40 Crusher
  4509 | -5/Waste           | Spotted C-40 Crusher
  4509 | -5/Waste           | Spotted C-40 Crusher
  4510 | -5/Waste           | Discovered new exit (range 22)
  4510 | -5/Waste           | Spotted C-40 Crusher
  4510 | -5/Waste           | Spotted C-40 Crusher
  4512 | -5/Waste           | Spotted C-40 Crusher
  4516 | -5/Waste           | Entered Factory
  4587 | -5/Factory         | Fabricated Field Propulsion Array (x2)
  4629 | -5/Factory         | Zion Light squad teleported in
  4683 | -5/Factory         | Discovered new exit (range 8)
  4690 | -5/Factory         | Identified exit to Upper Caves
  4696 | -5/Factory         | Entered Upper Caves
  4696 | -5/Upper Caves     | Accompanied by 3 allies
  4728 | -5/Upper Caves     | Identified exit to Upper Caves
  4806 | -5/Upper Caves     | Entered another Upper Caves area
  4806 | -5/Upper Caves     | Accompanied by 3 allies
  4812 | -5/Upper Caves     | Learned Factory stockpile data
  4822 | -5/Upper Caves     | Discovered new exit (range 3)
  4823 | -5/Upper Caves     | Identified exit to Factory
  4840 | -5/Upper Caves     | Learned location of 1 exit from Factory
  4893 | -5/Upper Caves     | Build established: Scout
  4909 | -5/Upper Caves     | Spotted 6J-XN9(f)
  4914 | -5/Upper Caves     | Encountered a Master Thief
  4914 | -5/Upper Caves     | Spotted S5-IYE(f)
  4915 | -5/Upper Caves     | Encountered a Master Thief
  4915 | -5/Upper Caves     | Spotted PS-MDA(f)
  4916 | -5/Upper Caves     | Encountered a Master Thief
  4917 | -5/Upper Caves     | Discovered new exit (range 17)
  4922 | -5/Upper Caves     | Identified exit to Zhirov
  4922 | -5/Upper Caves     | Entered Zhirov
  4922 | -5/Zhirov          | Discovered new exit (range 3)
  4928 | -5/Zhirov          | Met Zhirov
  4934 | -5/Zhirov          | Found Alien Artifact
  4934 | -5/Zhirov          | Identified Integrated Reactor
  4934 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  4960 | -5/Zhirov          | Found Alien Artifact
  4970 | -5/Zhirov          | Identified exit to Proximity Caves
  4970 | -5/Zhirov          | Entered Proximity Caves
  4972 | -4/Proximity Caves | Spotter reported a threat
  4995 | -4/Proximity Caves | Spotter reported a threat
  5025 | -4/Proximity Caves | Spotter reported a threat
  5063 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5066 | -4/Proximity Caves | Discovered exit to Factory (range 14)
  5068 | -4/Proximity Caves | Entered Factory
  5068 | -4/Factory         | Evolved 2 slots: Utility x2
  5069 | -4/Factory         | Identified exit to Armory
  5083 | -4/Factory         | Discovered new exit (range 17)
  5084 | -4/Factory         | Zion Heavy squad teleported in
  5095 | -4/Factory         | Zion Fire squad teleported in
  5096 | -4/Factory         | Sucked down chute
  5096 | -4/Factory         | Entered Waste
  5100 | -4/Waste           | Spotted C-40 Crusher
  5102 | -4/Waste           | Spotted C-40 Crusher
  5102 | -4/Waste           | Spotted C-40 Crusher
  5102 | -4/Waste           | Spotted C-40 Crusher
  5103 | -4/Waste           | Discovered new exit (range 21)
  5103 | -4/Waste           | Spotted C-40 Crusher
  5104 | -4/Waste           | Spotted C-40 Crusher
  5110 | -4/Waste           | Identified exit to Factory
  5110 | -4/Waste           | Entered Factory
  5175 | -4/Factory         | 4 allies followed down the chute
  5210 | -4/Factory         | Retrieved Zion intel report: Main Access
  5210 | -4/Factory         | Identified exit to Research
  5211 | -4/Factory         | Zion Heavy squad teleported in
  5421 | -4/Factory         | Discovered exit to Armory (range 8)
  5422 | -4/Factory         | Entered Armory
  5431 | -4/Armory          | Zion Light squad teleported in
  5512 | -4/Armory          | Found Prototype Launcher
  5512 | -4/Armory          | Identified Com. Tesla Bomb Launcher
  5514 | -4/Armory          | Found Com. Tesla Bomb Launcher
  5515 | -4/Armory          | Found Com. Tesla Bomb Launcher
  5516 | -4/Armory          | Found Com. Tesla Bomb Launcher
  5522 | -4/Armory          | Spotted B-86 Titan
  5538 | -4/Armory          | Zion Fire squad teleported in
  5561 | -4/Armory          | Discovered exit to Research (range 12)
  5565 | -4/Armory          | Incoming investigation squad redirected
  5573 | -4/Armory          | Discovered new exit (range 24)
  5585 | -4/Armory          | Entered Lab
  5586 | -4/Lab             | Discovered exit to Research (range 9)
  5595 | -4/Lab             | Entered Research
  5595 | -3/Research        | Evolved 2 slots: Propulsion x2
  5597 | -3/Research        | Discovered new exit (range 2)
  5607 | -3/Research        | Zion Heavy squad teleported in
  5630 | -3/Research        | Zion Demo squad teleported in
  5680 | -3/Research        | Entered Quarantine
  5715 | -3/Quarantine      | Cryocooling Duct disabled
  5730 | -3/Quarantine      | Ambient heat levels rising (+20)
  5730 | -3/Quarantine      | Non-combat units ordered to evacuate
  5740 | -3/Quarantine      | Found Alien Slashing Weapon
  5740 | -3/Quarantine      | Identified Sigix Broadsword
  5769 | -3/Quarantine      | Build established: Hacker-Scout
  5816 | -3/Quarantine      | Found Alien Artifact
  5816 | -3/Quarantine      | Identified Core Reset Matrix
  5816 | -3/Quarantine      | Identified Transdimensional Reconstructor
  5816 | -3/Quarantine      | Used Core Reset Matrix
  5820 | -3/Quarantine      | Detected hypermatrix surge
  5820 | -3/Quarantine      | Sensed 12 artifacts in vicinity
  5861 | -3/Quarantine      | Found Subatomic Replicator
  5888 | -3/Quarantine      | Spotted Alpha 7
  5889 | -3/Quarantine      | Discovered new exit (range 23)
  5896 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
  5918 | -3/Quarantine      | Found Sigix Terminator
  5923 | -3/Quarantine      | Entered Research
  5923 | -2/Research        | Evolved 2 slots: Utility x2
  5929 | -2/Research        | Discovered new exit (range 12)
  5965 | -2/Research        | Zion Defense Resupply teleported in
  5968 | -2/Research        | Found Prototype Device
  5968 | -2/Research        | Identified Exp. EM Disruption Field
  5970 | -2/Research        | Found Prototype Device
  5970 | -2/Research        | Identified Exp. Force Field
  5973 | -2/Research        | Found Prototype Protection
  5973 | -2/Research        | Identified Zio. Heavy Carapace
  6025 | -2/Research        | Entered Testing
  6067 | -2/Testing         | Found Prototype Energy Cannon
  6067 | -2/Testing         | Identified Cld. Nova Cannon
  6100 | -2/Testing         | Found Prototype Energy Gun
  6100 | -2/Testing         | Identified Hyp. EM Gauss Rifle
  6161 | -2/Testing         | Spotted Fortress
  6183 | -2/Testing         | Discovered new exit (range 5)
  6186 | -2/Testing         | Entered Section 7
  6187 | -2/Section 7       | Sensed 21 artifacts in vicinity
  6203 | -2/Section 7       | Found Spacefold Activator
  6222 | -2/Section 7       | Found Integrity Redistributor
  6237 | -2/Section 7       | Warped through subspace
  6260 | -2/Section 7       | Incoming investigation squad redirected
  6271 | -2/Section 7       | Found Transdimensional Reconstructor
  6272 | -2/Section 7       | Found Transdimensional Reconstructor
  6274 | -2/Section 7       | Found Transdimensional Reconstructor
  6290 | -2/Section 7       | Spotted B-99 Colossus
  6294 | -2/Section 7       | Build established: Hacker-Sprinter
  6320 | -2/Section 7       | Found Integrated Dissipator
  6320 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  6322 | -2/Section 7       | Found Integrated Dissipator
  6322 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  6324 | -2/Section 7       | Found Integrated Dissipator
  6324 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  6338 | -2/Section 7       | Found LRC Armor
  6338 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
  6341 | -2/Section 7       | Found LRC Armor
  6341 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
  6343 | -2/Section 7       | Found LRC Armor
  6343 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
  6461 | -2/Section 7       | Spotted Alpha 7
  6462 | -2/Section 7       | Spotted Alpha 7
  6462 | -2/Section 7       | Warped through subspace
  6509 | -2/Section 7       | Spotted B-90 Cyclops
  6511 | -2/Section 7       | Warped through subspace
  6515 | -2/Section 7       | Discovered new exit (range 8)
  6518 | -2/Section 7       | Entered Access
  6518 | -1/Access          | Evolved 2 slots: Power x2
  6558 | -1/Access          | Zion Zionite Resupply teleported in
  6724 | -1/Access          | Retrieved Zion intel report: Active Terminals
  6725 | -1/Access          | Zion Infowar Resupply teleported in
  6750 | -1/Access          | Spotted B-99 Colossus
  6751 | -1/Access          | Spotted B-99 Colossus
  6785 | -1/Access          | Zion Heavy squad teleported in
  6817 | -1/Access          | Search patrols dispatched
  6921 | -1/Access          | Discovered new exit (range 8)
  6923 | -1/Access          | Entered Command
  6986 | -1/Command         | Retrieved Zion intel report: Branch Access
  6993 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
  6995 | -1/Command         | Spotted B-99 Colossus
  7036 | -1/Command         | Build established: Alien-Sprinter
  7110 | -1/Command         | Disengaged cave seal
  7110 | -1/Command         | Zionites emerged from the dark tunnel
  7194 | -1/Command         | Disengaged cave seal
  7194 | -1/Command         | Zionites emerged from the dark tunnel
  7286 | -1/Command         | Allies destroyed B-99 Colossus
  7290 | -1/Command         | Found Prototype Ballistic Gun
  7302 | -1/Command         | Spotted M Guard
  7302 | -1/Command         | Spotted M Guard
  7302 | -1/Command         | Spotted Combat Programmer
  7302 | -1/Command         | Spotted Combat Programmer
  7320 | -1/Command         | Spotted Striker
  7321 | -1/Command         | Spotted Alpha 7
  7323 | -1/Command         | Allies destroyed Striker
  7449 | -1/Command         | Used Subatomic Replicator to replicate Integrity Redistributor
  7476 | -1/Command         | Allies destroyed Alpha 7
  7477 | -1/Command         | Allies destroyed M Guard
  7486 | -1/Command         | Destroyed M Guard
  7508 | -1/Command         | Zionites emerged from the dark tunnel
  7571 | -1/Command         | Found Prototype Protection
  7571 | -1/Command         | Identified Zio. Weapon Casing
  7615 | -1/Command         | Build established: Alien-Gladiator
  7625 | -1/Command         | Spotted B-99 Colossus
  7663 | -1/Command         | Allies destroyed Combat Programmer
  7666 | -1/Command         | Allies destroyed Combat Programmer
  7666 | -1/Command         | All MAIN.C guards destroyed
  7709 | -1/Command         | First assault squad dispatched
  7750 | -1/Command         | Met MAIN.C
  7754 | -1/Command         | 0b10 Conduit disabled
  7759 | -1/Command         | System corruption reached 10%
  7769 | -1/Command         | Destroyed MAIN.C Shell
  7772 | -1/Command         | MAIN.C activated Command garrisons
  7792 | -1/Command         | Destroyed MAIN.C
  7795 | -1/Command         | Discovered new exit (range 49)
  7795 | -1/Command         | Discovered new exit (range 95)
  7795 | -1/Command         | Identified Multirail
  7795 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
  7797 | -1/Command         | Found Centrium Heavy Armor Plating
  7799 | -1/Command         | Found Exp. Powered Armor
  7806 | -1/Command         | Found Omega Cannon
  7905 | -1/Command         | Found Prototype Protection
  7905 | -1/Command         | Identified Zio. Shade Carapace
  7911 | -1/Command         | Found Prototype Protection
  7911 | -1/Command         | Identified Zio. Shade Armor
  7937 | -1/Command         | Found Femtoactuators
  7984 | -1/Command         | Found Exp. System Purifier
  8212 | -1/Command         | Found Zio. Shade Armor
  8213 | -1/Command         | Found Zio. Shade Armor
  8279 | -1/Command         | Found Vortex Chain Reactor
  8712 | -1/Command         | Found Exp. Core Analyzer
  9337 | -1/Command         | Build established: Alien-Mutant
  9544 | -1/Command         | Found Exp. Force Field
  9574 | -1/Command         | Found Prototype Energy Cannon
  9575 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
  9591 | -1/Command         | Found Zio. Weapon Casing
  9813 | -1/Command         | Build established: Alien-Gladiator
  9961 | -1/Command         | Warped through subspace to slip node
  9961 | -1/Command         | Discovered new exit (range 4)
  9965 | -1/Command         | Entered Access_0
  9966 | -1/Access_0        | Sensed 4 artifacts in vicinity
  9966 | -1/Access_0        | Met Architect
  9998 | -1/Access_0        | Subspace Access Node disabled
 10008 | -1/Access_0        | Subspace Access Node disabled
 10031 | -1/Access_0        | A6 warped into view
 10075 | -1/Access_0        | Destroyed A6
 10097 | -1/Access_0        | Found Corrupted Enh. Force Lance
 10104 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-192)
 10108 | -1/Access_0        | Found Integrated Reactor
 10108 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 10141 | -1/Access_0        | Found Core Regenerator
 10141 | -1/Access_0        | Used Core Regenerator, restored core integrity (+587)
 10154 | -1/Access_0        | Subspace Access Node disabled
 10160 | -1/Access_0        | A5 warped into view
 10167 | -1/Access_0        | Destroyed A5
 10248 | -1/Access_0        | Subspace Access Node disabled
 10264 | -1/Access_0        | Fired Sigix Terminator
 10264 | -1/Access_0        | Destroyed Architect
 10265 | -1/Access_0        | Architect triggered a singularity event
 10269 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 10269 | -1/Access_0        | Warped through subspace to slip node
 10269 | -1/Access_0        | Discovered new exit (range 8)
 10272 | ***                | Escaped singularity!

 Last Messages 
---------------
10240_ Quantum Shear penetrates Wall. <x2>
10248_ System corrupted: Heat flow error (+114).
10248_ Subspace Access Node disabled.
10249_ Quantum Shear penetrates Wall. <x4>
10256_ Dropped Sigix Broadsword.
10258_ Acquired Sigix Broadsword.
10264_ System corrupted: Matter fused (-7).
10264_ Sigix Terminator expended.
10265_ A0_COM: Initiating irreversible singularity event. Goodbye.
10266_ A0_COM: 10.
10267_ A0_COM: 9.
10268_ A0_COM: 8.
10268_ Dropped Imp. Utility Shielding.
10269_ A0_COM: 7.
10269_ Acquired Hpw. Transdimensional Reconstructor.
10269_ Warped through subspace, drawn to slip node.
10269_ EXIT=FOUND
10270_ A0_COM: 6.
10271_ A0_COM: 5.
10272_ A0_COM: 4.

 Map 
-----
+----------------------------------------------------+
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| ?????#??#??##?#??#????#   ###?#???#????##?##?????? |
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| ??????????????#??????????#?????#?????????????????? |
| ???????????????#??????????#???#??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           150
Energy Generation          105
Energy Capacity            2200
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Additional Mass Support    12
Armor Coverage             1400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             75
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           100
Point Defense Rating       480
Melee Speed Boost          50
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           4
Offensive Hacking          42
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Core Reset Matrix
Spacefold Activator
Transdimensional Reconstructor
Integrated Dissipator
LRC Armor
Subatomic Replicator
Integrity Redistributor
Core Regenerator
Sigix Terminator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovCoreDoublenader
  Manual?         0
Play Time         02:03:33
  Cumulative      2436.4 hours
  Start           2023.03.06 @ 00:49:00
  End             2023.03.06 @ 02:55:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2756
  Rogue           2748
  Adventurer      0
  Explorer        8
Win Type          6
  Total           294
  Types           49/32/101/3/3/5/98/2/1
Lore%             97
Gallery%          97
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69d00229-0599-4a72-b2b5-196d7b1ac62c