Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.24 @ 16:01:46 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1080) 1080 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1068) 1068 TOTAL SCORE: 4468 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 407 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -189 Cogmind --------- Core Integrity 0/550 Matter 121/300 Energy 99/125 System Corruption 2% Temperature Cool (0) Movement Flying (120) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ System Shield > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (5) ---- Reinforced Deuterium Engine Improved Heat Sink Heavy Ion Cannon Heavy Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink Improved Weapon Shielding System Shield > --- WEAPON ----------- Shock Rifle Shock Rifle Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Weapon Shielding Rocket Launcher Rocket Launcher Datajack [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 2 | . . . 2 . . Parts Attached 61 | . 3 22 11 10 15 Power 3 | . . 1 . . 2 Engine 3 | . . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | . 2 9 1 4 . Treads 3 | . . 3 . . . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover 1 | . . . . 1 . Flight 11 | . 2 6 . 3 . Utility 16 | . 1 4 4 3 4 Device 5 | . . . 1 1 3 Storage . | . . . . . . Processor 2 | . 1 . 1 . . Hackware 1 | . . . . 1 . Protection 8 | . . 4 2 1 1 Artifact . | . . . . . . Weapon 26 | . . 8 6 3 9 Energy Gun 8 | . . 3 1 2 2 Energy Cannon 5 | . . 2 3 . . Ballistic Gun 2 | . . 2 . . . Ballistic Cannon 3 | . . . . . 3 Launcher 6 | . . 1 2 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . . 2 Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 12 | . . 3 4 . 5 Power . | . . . . . . Propulsion 7 | . . 3 2 . 2 Utility 4 | . . . 2 . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . 2 3 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 98 93 96 70 65 Engine 10 | . 14 11 9 9 9 Treads 10 | . . 12 23 2 . Leg 4 | . 22 . . . . Hover 1 | . . . . 4 5 Flight 9 | . 5 17 . 12 15 Device 2 | . . . 4 3 6 Storage 6 | . 14 11 1 . . Processor 5 | . 12 7 2 6 . Hackware 1 | . . . . 4 9 Protection 10 | . . 11 18 11 6 Energy Gun 5 | . . 6 7 4 7 Energy Cannon 7 | . . 3 19 7 . Ballistic Gun 8 | . 28 10 . . . Launcher 3 | . . 1 8 4 . Naked Turns . | . . . . . . Heaviest Build 40 | 11 11 29 40 34 22 Greatest Support 66 | 20 20 66 66 16 9 Greatest Overweight (x) 2 | . 1 1 2 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 Average Capacity 6 | . 8 8 5 5 5 Most Carried 8 | . 8 8 7 5 5 Average Carried 6 | . 6 7 4 4 4 Final Capacity 8 | 8 8 8 5 5 7 Final Carried 8 | 6 8 8 5 5 5 Class Distribution -------------------- 45% | Mutant 31% | Tank 11% | Scavenger-Mutant 7% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 827 | 200 82 203 90 218 34 Remotely . | . . . . . . Salvage Created 1179 | . 322 273 425 . 159 Parts 70 | . 23 16 17 . 14 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 26 | . 4 8 12 . 2 Melee 1 | . . 1 . . . Guns 12 | . 4 6 1 . 1 Cannons 5 | . . 1 3 . 1 AOE 8 | . . . 8 . . Classes Destroyed 13 | . 4 1 4 . 4 Worker 1 | . . . . . 1 Builder 2 | . 1 . 1 . . Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 3 | . 3 . . . . Operator 1 | . . . . . 1 Watcher 1 | . . . 1 . . Swarmer 6 | . 2 2 2 . . Grunt 14 | . 2 3 8 . 1 Brawler 1 | . . . 1 . . Sentry 3 | . . 3 . . . Demolisher 1 | . . . 1 . . Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 5 3 7 . 1 Combat Bots Only 4 | . 3 3 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 145 | . 22 55 40 . 28 Missed 45 | . 6 26 8 . 5 Damage Taken 1947 | . 158 413 785 . 591 Core 360 | . 18 115 91 . 136 Absorbed by Shields . | . . . . . . Redirected to Shielding 213 | . . . 10 . 203 Core Remaining (%) 75 | 100 56 69 . . . Volleys Fired 108 | . 25 41 21 6 15 Largest 4 | . 2 2 4 1 4 Hottest 258 | . 40 124 258 50 188 Shots Fired 223 | . 50 81 65 6 21 Gun 158 | . 50 78 10 5 15 Cannon 50 | . . 3 41 . 6 Launcher 15 | . . . 14 1 . Special . | . . . . . . Kinetic 119 | . 50 63 . . 6 Thermal 69 | . . 18 51 . . Explosive 15 | . . . 14 1 . Electromagnetic 20 | . . . . 5 15 Robot Hit Streak 7 | . 7 7 7 1 7 Robot Miss Streak 6 | . 3 6 5 . 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 117 | . 30 42 27 1 17 Core Hits 66 | . 15 15 30 1 5 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2781 | . 320 530 1636 3 292 Guns 1162 | . 320 490 101 3 248 Cannons 556 | . . 21 491 . 44 Explosions 1044 | . . . 1044 . . Melee . | . . . . . . Ramming 19 | . . 19 . . . Kinetic 704 | . 320 340 . . 44 Thermal 939 | . . 171 768 . . Explosive 868 | . . . 868 . . Electromagnetic 251 | . . . . 3 248 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked 1 | . . . . 1 . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 71 | . . . 71 . . Projectiles . | . . . . . . Explosions 71 | . . . 71 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . 48 . . Shots 1 | . . . 1 . . Rammed 6 | . . 6 . . . Targets Rammed 7 | . . 7 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 450 | . 10 166 450 8 99 Average Temperature 117 | . 7 57 173 5 48 Received Heat Transfer 261 | . 60 66 135 . . Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1500 | . . 444 1056 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 799 | . 349 648 799 500 331 Initial 391 | . . 146 189 391 243 Average 360 | . 136 404 454 457 261 Maximum Alert Level 3 | . 1 2 3 2 1 Low Security (%) 18 | . 56 15 13 . . Level 1 39 | . 43 27 33 19 100 Level 2 37 | . . 56 37 80 . Level 3 4 | . . . 14 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 5 4 . 2 Investigation 6 | . 1 3 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 2 1 . 1 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 2 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 14 20 24 3 13 Peak Tracking Total 11 | . 11 8 6 4 6 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . . 3 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 6 | . . 1 2 2 1 Max in Single Turn 2 | . . 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 9 | . 2 1 2 1 3 Terminals 6 | . 2 . 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 45 | . 7 4 9 3 22 Successful 24 | . 2 4 4 1 13 Failed 21 | . 5 . 5 2 9 Catastrophic 6 | . 2 . . 1 3 Database Lockouts . | . . . . . . Manual 12 | . 3 1 1 2 5 Terminals 30 | . 7 . 7 3 13 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 4 . . . Scanalyzers 9 | . . . . . 9 Garrison Access 2 | . . . 2 . . Terminal Hacks 9 | . 2 . 2 1 4 Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . . . . . 2 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 8 | . . . . . 8 Insert Component 4 | . . . . . 4 Analyze 4 | . . . . . 4 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . . 1 1 . 1 Terminals 2 | . . . 1 . 1 Botnet 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 1 1 1 3 Full Trace Events 6 | . 2 . 1 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . . 4 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 271 | . . 271 . . . Retrieved Matter 382 | . . 382 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . . . 4 Part Schematics Acquired 4 | . . . . . 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 2 | . . . . . 2 no_distress 2 | . . . . . 2 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 74 | . 57 64 70 74 74 Highest-Rated Ally 74 | . 57 64 70 74 74 Total Orders . | . . . . . . Ally Attacks 96 | . 26 12 40 . 18 Total Damage 2173 | . 91 430 1052 . 600 Kills 27 | . 7 5 11 . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 1498 | . 271 477 408 176 166 Spaces Moved 1055 | 1 115 407 185 221 126 Core . | . . . . . . Treads 250 | . . 96 154 . . Legs 103 | 1 102 . . . . Wheels 65 | . . . 31 34 . Hover 149 | . . . . 74 75 Flight 488 | . 13 311 . 113 51 Fastest Speed 32 | 120 117 32 130 37 40 Average Speed 91 | 120 119 74 156 65 68 Slowest Speed 240 | 120 120 160 240 130 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . 11 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 2 27 36 26 45 12 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . . . 126 . 3 Melee . | . . . . . . Projectile 17 | . . . 14 . 3 AOE 112 | . . . 112 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1406 | . 210 492 264 248 192 Wait 85 | . 42 4 23 . 16 Move 1027 | . 114 384 184 219 126 Hop 11 | . . 11 . . . Pick Up 36 | . 14 8 11 1 2 Fast Attach 23 | . 1 9 2 6 5 Attach 21 | . 2 5 4 3 7 Detach 16 | . . 3 . 4 9 Swap 17 | . . 8 5 1 3 Drop 53 | . 12 12 14 8 7 Fire 108 | . 25 41 21 6 15 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . 7 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 8) 244 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 410 | -9/Materials | Discovered new exit (range 14) 414 | -9/Materials | Identified exit to Materials 749 | -9/Materials | Build established: Mutant 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Weapon x2 1014 | -8/Materials | Garrison activated, responded to threat 1076 | -8/Materials | Build established: Tank 1077 | -8/Materials | Lost 3 parts (1n2u) 1156 | -8/Materials | Identified exit to Garrison 1157 | -8/Materials | Entered Garrison 1157 | -8/Garrison | Warlord forces raided the area 1178 | -8/Garrison | Warlord forces retreated 1180 | -8/Garrison | Triggered checkpoint 1190 | -8/Garrison | Triggered checkpoint 1194 | -8/Garrison | Triggered checkpoint 1211 | -8/Garrison | Installed Relay Interface Framework 1212 | -8/Garrison | Triggered checkpoint 1234 | -8/Garrison | Triggered checkpoint 1269 | -8/Garrison | Lost 3 allies 1282 | -8/Garrison | Discovered new exit (range 12) 1333 | -8/Garrison | Entered Materials 1448 | -8/Materials | Core integrity fell below 50% 1476 | -8/Materials | Lost 5 parts (2n2u1w) 1496 | -8/Materials | Core integrity fell below 20% 1499 | -8/Materials | Core destroyed Last Messages --------------- 01455_ Player 2 knocked back. 01460_ U-05 Engineer builds a Wall. 01462_ Targeting Computer fried. 01462_ H-61 Shepherd destroyed. 01469_ E8U6OQTT=H7A J3# MDLL W T4,ZZREOY7 ,QM 01470_ Player 2 attaches Corrupted Lgt. Nuclear Core. 01478_ Dropped Lgt. Ion Engine. 01480_ Dropped Shock Rifle. 01481_ Acquired Lgt. Ion Engine. 01484_ Dropped Rocket Launcher. 01485_ Acquired Hvy. Ion Cannon. 01489_ System corrupted: Matter fused (-7). 01489_ Acquired Adv. ECM Suite. 01491_ Dropped Adv. ECM Suite. Player 2: "I need another Field Laser, we can't win without it!" 01496_ Player 2 removes Hvy. Particle Cannon. 01496_ G-47 Trooper destroyed. 01496_ Player 2 attaches Lgt. Cannon. 01498_ U-05 Engineer builds a Wall. 01499_ Player 2 suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????? ###??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ?????????????????????????????? | | ??????? ???? #?????????????????????????????? | | ???????? !???"" #?????????????????????????????? | | ????????? 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""" # #???????????????????????? | | ? ???"""" # g #???????????????????????? | | ?????""""?# g #???????????????????????? | | ?????"""??# % g ##+##???????????????????????? | | ??????""??# t# ^ ???????????????????????? | | ??????????# " # """ ?????????????????????? | | ??????????# " = ! # """ #????????????????????? | | ??????????# " %!%=# """ #????????????????????? | | ?????????? [ # #????????????????????? | | ?????????? # """ #????????????????????? | | ????????? """ %=# ""???????????????????????? | | ????????? """!%%# "????????????????????????? | | ??????????? ???!% # ????????????????????????? | | ????????????????????#"" ????????????????????????? | | ????????????????????#"T ????????????????????????? | | ????????????????????#"" ????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Weapon Shielding | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . 2 2 . . . Power . | . . . . . . Propulsion 3 | . 1 2 . . . Utility . | . . . . . . Weapon 1 | . 1 . . . . Parts Attached 50 | . 10 9 15 6 10 Parts Lost 15 | . 1 . 3 . 11 Damage Taken 2130 | . 324 27 556 . 1223 Core 437 | . 91 6 60 . 280 Player 2/Cogmind (%) 54 | . 83 4 39 . 67 Absorbed by Shields . | . . . . . . Damage Inflicted 2173 | . 91 430 1052 . 600 Player 2/Cogmind (%) 43 | . 22 44 39 . 67 Combat Hostiles Destroyed 21 | . 6 4 8 . 3 Player 2/Cogmind (%) 44 | . 60 33 40 . 60 Game ------ Seed DirtyFireCore Manual? 0 Play Time 00:18:23 Cumulative 616.4 hours Start 2024.01.24 @ 15:46:14 End 2024.01.24 @ 16:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 565 Rogue 292 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 79 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48a77c6d-d0cd-49c8-943c-5ef4977d4f40