Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 18:47:05

Player: Demo

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (115)     575
Value Destroyed (4507)     4507
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1729)               1729
              TOTAL SCORE: 12671

 Bonus
-------
High Alert Combat Kills    329
Entered Garrisons          400
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     143/300
Energy                     82/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Target Analyzer
                Hacking Suite
   Experimental Hacking Suite
                Authchip [Propulsion]
>               --- WEAPON (2) -------
                Plasma Lance
>               --- INVENTORY (5) ----
           Mini Fusion Reactor
                Centrium Wheel
  Hypervelocity Railgun
       Improved Plasma Cutter
                PL-3XN's Ring of Power

 Peak State 
------------
>          --- POWER ------------
           Fission Core
           Backup Power VII
>          --- PROPULSION -------
    Combat Gravmag System
           Backup Propulsion VII
>          --- UTILITY ----------
  Advanced Power Amplifier
           Machine Analyzer
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Transmission Jammer
  Improved Force Field
           Hacking Suite
  Improved Hacking Suite
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Backup Laser VII
           Impact Mace
>          --- INVENTORY --------
  Improved Matter Compressor
           Stasis Canceller
           Railgun
     Heavy Shock Bomb Launcher
  Improved Remote Datajack
[Rating: 86]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Slots Evolved              12   | .   .   2   .   2   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Utility                  8    | .   .   2   .   .   2   2   .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | 11  1   35  7   14  19  14  15  39  13  20  15  10  35  
  Power                    24   | 1   .   2   1   1   3   .   1   4   2   3   3   1   2   
    Engine                 13   | 1   .   2   1   1   2   .   .   3   1   2   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   1   1   1   3   1   1   
    Reactor                3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Propulsion               52   | 5   .   8   2   3   6   1   3   8   3   3   1   .   9   
    Treads                 4    | 1   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  37   | 4   .   6   2   3   6   1   3   6   3   3   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  88   | 3   1   11  2   6   6   6   7   12  4   2   8   6   14  
    Device                 41   | 2   .   5   .   3   4   4   2   5   1   2   1   4   8   
    Storage                13   | 1   1   2   .   .   .   .   1   3   3   .   1   .   1   
    Processor              11   | .   .   1   .   1   .   1   1   1   .   .   3   2   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   .   3   .   4   
    Protection             16   | .   .   3   2   2   2   1   3   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   .   14  2   4   4   7   4   15  4   12  3   3   10  
    Energy Gun             12   | .   .   5   2   2   1   .   .   1   .   .   1   .   .   
    Energy Cannon          8    | .   .   2   .   .   .   .   .   .   3   3   .   .   .   
    Ballistic Gun          30   | 2   .   5   .   2   2   4   4   4   1   3   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   2   .   .   .   .   .   4   .   5   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Slashing Weapon        13   | .   .   .   .   .   1   3   .   6   .   1   .   2   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   .   1   1   1   .   .   .   .   2   .   6   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Parts Lost                 84   | .   .   16  7   1   1   .   11  8   3   18  .   10  9   
  Power                    12   | .   .   2   1   .   .   .   2   1   1   2   .   3   .   
  Propulsion               27   | .   .   6   2   .   .   .   3   2   1   6   .   2   5   
  Utility                  31   | .   .   4   2   1   1   .   6   3   1   5   .   5   3   
  Weapon                   14   | .   .   4   2   .   .   .   .   2   .   5   .   .   1   
  Highest Loss Streak      15   | .   .   5   7   1   1   .   7   2   2   15  .   5   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 90  91  99  97  92  87  91  95  87  47  78  45  
  Engine                   4    | .   14  9   10  9   5   .   .   4   2   4   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   4   4   8   .   
  Reactor                  1    | .   .   .   .   .   1   6   6   .   .   .   .   .   .   
  Wheel                    18   | .   28  17  19  35  28  20  16  18  20  17  .   .   .   
  Device                   14   | .   14  9   2   5   21  25  19  13  18  19  .   7   3   
  Storage                  7    | .   14  10  11  9   7   6   6   6   13  9   .   .   .   
  Processor                11   | .   .   9   11  3   7   6   12  13  17  17  21  27  15  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   10  13  13  
  Protection               9    | .   .   9   17  17  8   12  12  15  .   .   .   .   .   
  Energy Gun               3    | .   .   7   20  9   2   .   .   5   .   .   .   1   .   
  Energy Cannon            1    | .   .   4   1   .   .   .   .   .   8   3   .   .   .   
  Ballistic Gun            6    | .   28  9   .   8   11  9   13  3   .   4   .   .   .   
Peak Build Rating          86   | 7   8   15  16  31  51  61  63  56  71  69  77  86  81  
  Average Rating           43   | 5   7   11  13  24  39  58  59  50  63  60  37  77  48  
  On Entrance              33   | .   7   8   15  15  30  51  61  43  55  66  11  77  29  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 13  48  65  64  74  78  82  84  94  86  86  22  30  14  
  Greatest Support         64   | 26  20  20  20  42  52  52  52  44  58  64  26  26  15  
  Greatest Overweight (x)  7    | 1   2   6   5   3   1   1   6   7   5   5   .   2   2   
  Average Overweight (x)   1    | .   1   2   2   1   1   1   1   3   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   5   
  Average Capacity         17   | 6   19  19  20  20  20  20  20  20  20  18  5   5   5   
  Most Carried             20   | 2   11  20  19  20  20  20  20  20  20  20  5   5   5   
  Average Carried          15   | .   8   15  15  19  19  19  18  18  19  17  3   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 1   11  19  15  20  20  20  14  20  20  2   5   5   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 17% | Mutant
 14% | Hacker-Mutant
 12% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
 Infiltrator-Mutant | -6/Factory
             Mutant | -6/DSF
   Scavenger-Mutant | -6/Garrison
   Scavenger-Mutant | -5/Factory
   Scavenger-Mutant | -5/Garrison
      Hacker-Mutant | -5/Factory
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Armory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Matter Collected           5056 | 187 77  899 .   248 293 137 774 985 462 341 250 101 302 
  Remotely                 704  | .   .   .   .   .   .   .   561 .   .   143 .   .   .   
Salvage Created            4778 | 199 28  905 61  408 318 137 506 770 375 592 .   242 237 
  Parts                    244  | 6   7   66  8   15  29  5   18  38  16  17  .   8   11  
Haulers Intercepted        3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         22   | .   .   22  .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Combat Hostiles Destroyed  79   | .   .   18  1   8   4   2   4   22  .   11  .   5   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     50   | .   .   10  1   8   4   2   4   15  .   4   .   .   2   
  Cannons                  6    | .   .   4   .   .   .   .   .   .   .   2   .   .   .   
  AOE                      20   | .   .   4   .   .   .   .   .   7   .   4   .   5   .   
Classes Destroyed          16   | 3   1   6   .   1   2   .   1   2   .   .   .   .   .   
  Worker                   19   | 2   1   5   3   .   3   .   .   .   4   .   .   1   .   
  Builder                  5    | .   .   4   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   4   1   .   .   .   .   7   .   4   .   5   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Grunt                    29   | .   .   7   .   5   .   .   .   9   .   7   .   .   1   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   6   .   2   1   1   .   1   .   .   .   .   1   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   1   .   1   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | 3   1   7   2   3   2   1   2   4   4   4   .   6   2   
  Combat Bots Only         5    | .   .   4   1   3   1   1   1   4   .   4   .   5   2   
Max Kills in Single Turn   5    | 1   1   5   1   1   1   1   1   2   2   3   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   .   2   .   3   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Arm  
Hostile Shots Fired        922   | .    2    146  25   46   20   62   121  120  15   110  .    72   183  
  Missed                   290   | .    .    28   5    17   6    23   26   37   5    30   .    27   86   
Damage Taken               11462 | .    22   1635 533  396  238  413  2161 1613 224  1298 68   965  1896 
  Core                     2414  | .    11   256  123  39   33   6    233  208  39   229  68   327  842  
  Absorbed by Shields      302   | .    .    .    .    .    .    .    .    10   .    292  .    .    .    
  Redirected to Shielding  32    | .    .    .    .    .    .    .    .    32   .    .    .    .    .    
  Ignored by Resistances   33    | .    .    .    .    29   4    .    .    .    .    .    .    .    .    
Core Remaining (%)         71    | 100  95   .    5    92   95   .    .    47   .    .    66   .    .    
Volleys Fired              341   | 16   2    73   11   31   21   14   32   77   8    41   .    9    6    
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    .    1    2    
  Hottest                  162   | 40   40   105  105  108  108  56   60   119  162  162  .    46   80   
Shots Fired                620   | 32   4    130  18   58   40   28   64   136  16   75   .    9    10   
  Gun                      502   | 32   4    95   16   58   40   28   64   127  1    27   .    .    10   
  Cannon                   82    | .    .    27   2    .    .    .    .    .    15   38   .    .    .    
  Launcher                 36    | .    .    8    .    .    .    .    .    9    .    10   .    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  349   | 32   4    49   .    31   35   28   64   68   1    27   .    .    10   
  Thermal                  132   | .    .    28   13   27   5    .    .    59   .    .    .    .    .    
  Explosive                27    | .    .    8    .    .    .    .    .    9    .    10   .    .    .    
  Electromagnetic          112   | .    .    45   5    .    .    .    .    .    15   38   .    9    .    
  Robot Hit Streak         24    | 5    8    20   7    15   12   10   18   17   20   24   .    5    6    
  Robot Miss Streak        9     | 3    .    3    3    3    9    2    2    4    .    2    .    1    1    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    .    1    .    .    1    
  Secondary Targets        6     | .    .    1    .    .    .    .    .    4    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           426   | 19   3    88   8    45   25   21   49   82   14   54   .    8    10   
  Core Hits                230   | 7    2    45   7    20   15   5    13   60   10   34   .    8    4    
  Critical Kills           4     | .    .    .    .    .    1    .    .    2    .    .    .    .    1    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    1    2    .    1    .    1    4    
  Critical Strikes         16    | .    .    1    .    1    1    .    1    4    .    1    .    1    6    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    1    .    .    1    .    1    4    .    1    .    .    4    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              96    | .    .    .    .    .    3    12   .    32   .    5    .    6    38   
  Impact                   40    | .    .    .    .    .    .    .    .    .    .    .    .    6    34   
  Slashing                 52    | .    .    .    .    .    3    12   .    32   .    5    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Sneak Attacks            3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11115 | 244  36   2122 119  740  605  554  1071 2625 431  1784 .    551  233  
  Guns                     6641  | 244  36   962  119  740  605  410  1034 1883 22   482  .    .    104  
  Cannons                  1000  | .    .    295  .    .    .    .    .    .    248  457  .    .    .    
  Explosions               3047  | .    .    864  .    .    .    .    .    742  147  845  .    449  .    
  Melee                    368   | .    .    .    .    .    .    144  .    .    .    .    .    99   125  
  Ramming                  59    | .    .    1    .    .    .    .    37   .    14   .    .    3    4    
  Kinetic                  4597  | 244  36   489  .    372  541  410  1034 863  22   482  .    .    104  
  Thermal                  2245  | .    .    581  65   368  64   .    .    1020 147  .    .    .    .    
  Explosive                2256  | .    .    578  .    .    .    .    .    742  .    845  .    91   .    
  Electromagnetic          1590  | .    .    473  54   .    .    .    .    .    248  457  .    358  .    
  Impact                   152   | .    .    .    .    .    .    .    .    .    .    .    .    99   53   
  Slashing                 144   | .    .    .    .    .    .    144  .    .    .    .    .    .    .    
  Piercing                 72    | .    .    .    .    .    .    .    .    .    .    .    .    .    72   
Highest Corruption         9     | .    .    .    .    .    2    5    8    9    .    .    .    8    8    
  Average Corruption       6     | .    .    .    .    .    1    4    5    8    .    .    .    8    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  98    | .    .    .    .    .    8    3    7    63   .    .    .    1    16   
    Message Errors         24    | .    .    .    .    .    1    .    1    18   .    .    .    .    4    
    Matter Fused           20    | .    .    .    .    .    2    .    2    12   .    .    .    1    3    
    Heat Flow Errors       17    | .    .    .    .    .    1    1    2    9    .    .    .    .    4    
    Energy Discharges      20    | .    .    .    .    .    3    2    1    10   .    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    1    .    1    5    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            323   | .    .    93   .    .    .    74   .    49   5    20   .    29   53   
  Projectiles              5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Explosions               163   | .    .    93   .    .    .    .    .    49   .    20   .    1    .    
  Melee                    155   | .    .    .    .    .    .    74   .    .    .    .    .    28   53   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      463   | .    .    74   .    .    66   .    18   194  36   44   .    29   2    
  Shots                    12    | .    .    3    .    .    1    .    .    4    1    1    .    2    .    
  Rammed                   9     | .    .    2    .    .    .    .    3    .    1    .    .    1    2    
Targets Rammed             9     | .    .    2    .    .    .    .    3    .    1    .    .    1    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    .    398  234  332  91   229  61   264  .    .    .    23   230  
  Average Temperature      88    | .    .    86   87   99   55   133  43   73   .    .    .    12   115  
  Received Heat Transfer   2424  | .    12   549  .    162  .    93   270  463  108  236  .    142  389  
  Effects                  3     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Parts Fried              10    | .    .    1    .    .    .    .    .    .    2    1    .    4    2    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    .    1    1    .    .    3    .    .    .    .    .    
  Heat Transferred         4309  | .    .    892  161  954  150  .    .    1952 200  .    .    .    .    
Parts Sabotaged            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    3    .    .    .    .    .    .    1    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Peak Influence             870  | 30  176 453 173 228 248 133 106 870 541 772 373 415 446 
  Initial                  456  | .   19  74  163 49  63  67  21  34  456 242 352 182 178 
  Average                  243  | 11  74  234 130 110 108 43  62  409 491 541 354 218 276 
Maximum Alert Level        3    | .   .   2   .   1   1   .   .   3   2   3   1   2   2   
  Low Security (%)         54   | 100 100 34  100 91  84  100 100 33  .   .   .   75  9   
  Level 1                  22   | .   .   46  .   8   15  .   .   20  4   19  100 7   82  
  Level 2                  18   | .   .   18  .   .   .   .   .   29  95  71  .   17  7   
  Level 3                  4    | .   .   .   .   .   .   .   .   16  .   9   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   3   .   7   1   1   2   .   1   .   1   2   8   
  Investigation            8    | .   1   1   .   3   .   .   .   .   .   .   1   1   1   
  Extermination            3    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   
  Reinforcement            10   | .   .   2   .   1   .   .   2   .   .   .   .   1   4   
  Assault                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Distress Signals           6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              187  | .   6   28  5   10  10  4   12  23  8   24  2   21  34  
  Peak Tracking Total      9    | .   4   6   4   4   2   3   6   4   5   5   3   8   9   
  Tactical Retreats        26   | .   1   3   .   2   2   1   1   .   1   4   .   2   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Traps Triggered            21   | .   .   .   .   .   .   3   .   8   .   1   1   1   7   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Machines Disabled          32   | .   .   5   .   .   6   2   1   3   1   3   .   2   9   
  Max in Single Turn       4    | .   .   2   .   .   4   1   1   1   1   1   .   2   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Machines Accessed          46   | .   2   6   1   7   6   6   .   2   2   2   2   3   7   
  Terminals                31   | .   1   6   1   4   4   4   .   2   .   2   .   1   6   
  Fabricators              5    | .   .   .   .   .   1   1   .   .   1   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          5    | .   1   .   .   1   .   1   .   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                113  | .   8   19  2   27  10  12  .   5   4   5   4   6   11  
  Successful               54   | .   6   8   1   16  2   6   .   1   1   2   2   2   7   
  Failed                   58   | .   2   10  1   11  8   6   .   4   3   3   2   4   4   
    Catastrophic           17   | .   1   3   .   4   3   1   .   2   1   1   .   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   9   20  2   6   7   1   .   .   3   2   .   .   6   
  Terminals                77   | .   7   19  2   13  7   8   .   5   .   5   .   2   9   
  Fabricators              10   | .   .   .   .   .   2   2   .   .   2   .   .   2   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          9    | .   1   .   .   1   .   2   .   .   .   .   3   2   .   
  Scanalyzers              13   | .   .   .   .   13  .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   
Terminal Hacks             27   | .   5   7   .   4   .   4   .   1   .   2   .   1   3   
  Record                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   1   1   .   .   .   .   .   1   2   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   1   2   .   .   .   .   .   .   .   .   2   
  Terminals                5    | .   .   1   1   1   .   .   .   .   .   .   .   .   2   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   1   6   1   6   4   6   .   2   2   2   1   3   3   
  Full Trace Events        6    | .   1   1   .   1   .   .   .   1   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   40  
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Part Schematics Acquired   5    | .   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   2   4   .   .   7   .   5   .   .   .   
  Machine Destruction      14   | .   .   .   .   2   .   .   .   7   .   5   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Highest-Rated Group      56   | .   .   .   .   .   .   .   .   .   .   29  .   .   56  
  Highest-Rated Ally       56   | .   .   .   .   .   .   .   .   .   .   29  .   .   56  
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Ally Attacks               24   | .   .   .   .   .   .   .   .   .   .   1   .   .   23  
  Total Damage             636  | .   .   .   .   .   .   .   .   .   .   19  .   .   617 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Gar Fac Gar Fac Fac Arm 
Robot Analysis Total       7    | .   5   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   8   6   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Arm  
Turns Passed               8170 | 131  198  950  110  688  1105 996  206  1711 419  467  234  382  573  
Spaces Moved               5676 | 80   168  524  55   511  901  640  65   841  198  281  278  358  776  
  Core                     365  | 19   .    4    .    .    .    .    .    .    .    66   84   2    190  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4175 | 61   168  520  55   511  901  640  65   841  198  215  .    .    .    
  Hover                    835  | .    .    .    .    .    .    .    .    .    .    .    194  356  285  
  Flight                   301  | .    .    .    .    .    .    .    .    .    .    .    .    .    301  
  Fastest Speed            34   | 50   80   95   110  95   97   108  108  111  110  50   50   50   34   
  Average Speed            100  | 79   107  119  124  96   99   108  117  144  123  101  70   87   43   
  Slowest Speed            300  | 95   110  200  155  125  108  108  180  195  175  300  80   220  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 5    29   33   12   40   24   17   55   80   7    42   7    14   53   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    1    1    1    1    1    .    .    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 128  | .    .    .    .    .    3    9    .    80   .    5    .    4    27   
Terrain Destroyed          502  | .    .    66   .    .    83   9    .    157  .    123  .    37   27   
  Melee                    67   | .    .    .    .    .    3    9    .    19   .    5    .    4    27   
  Projectile               8    | .    .    .    .    .    1    .    .    7    .    .    .    .    .    
  AOE                      426  | .    .    66   .    .    79   .    .    131  .    117  .    33   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Gar  Fac  Gar  Fac  Fac  Arm  
Total                      7359 | 111  181  711  78   657  1072 895  137  1140 357  376  313  405  926  
  Wait                     618  | .    2    27   3    61   90   202  6    51   121  7    10   9    29   
  Move                     5659 | 79   167  523  54   510  900  639  65   840  198  279  277  358  770  
  Hop                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  141  | 2    9    38   3    21   15   2    6    20   8    6    4    1    6    
  Fast Attach              100  | 9    .    10   .    2    4    6    3    12   4    1    13   8    28   
  Attach                   71   | .    .    16   7    6    4    2    7    10   4    7    2    .    6    
  Detach                   15   | .    .    1    .    1    .    .    1    5    .    .    2    1    4    
  Swap                     77   | 2    1    9    .    6    11   6    5    17   5    12   .    2    1    
  Drop                     125  | 3    .    12   .    19   24   4    9    13   9    8    5    8    11   
  Fire                     341  | 16   2    73   11   31   21   14   32   77   8    41   .    9    6    
  Melee                    96   | .    .    .    .    .    3    12   .    32   .    5    .    6    38   
  Ram                      6    | .    .    1    .    .    .    .    3    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            92   | .    .    .    .    .    .    8    .    63   .    8    .    .    13   
  Rewire                   9    | .    .    .    .    .    .    .    .    .    .    2    .    .    7    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: DSF / DSF)
-6/DSF
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison
-5/Factory
-4/Factory (discovered 3 exits: Upp x2 / *Arm)
-4/Armory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  132 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Discovered new exit (range 5)
  318 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Entered another Materials area
  330 | -9/Materials  | Evolved 2 slots: Utility x2
  522 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  794 | -9/Materials  | Build established: Scavenger-Mutant
  887 | -9/Materials  | Discovered new exit (range 11)
 1015 | -9/Materials  | Core integrity fell below 50%
 1046 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1249 | -9/Materials  | Identified exit to Mines
 1256 | -9/Materials  | Central database locked down
 1280 | -9/Materials  | Entered Mines
 1281 | -9/Mines      | Assembled infested the area
 1304 | -9/Mines      | Core integrity fell below 20%
 1334 | -9/Mines      | Discovered new exit (range 11)
 1343 | -9/Mines      | Lost 7 parts (1p2n2u2w)
 1347 | -9/Mines      | Identified exit to Materials
 1390 | -9/Mines      | Entered Materials
 1390 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1405 | -8/Materials  | Garrison activated, responded to threat
 1919 | -8/Materials  | Discovered new exit (range 10)
 2022 | -8/Materials  | Identified exit to Factory
 2078 | -8/Materials  | Entered Factory
 2078 | -7/Factory    | Evolved 2 slots: Utility x2
 2288 | -7/Factory    | Discovered new exit (range 15)
 2350 | -7/Factory    | Identified exit to Factory
 2986 | -7/Factory    | Fabricated Lgt. Antimatter Reactor (x2)
 3130 | -7/Factory    | Build established: Mutant
 3183 | -7/Factory    | Entered another Factory area
 3183 | -6/Factory    | Evolved 2 slots: Utility x2
 3469 | -6/Factory    | Build established: Infiltrator-Mutant
 3602 | -6/Factory    | Identified exit to DSF
 4179 | -6/Factory    | Identified exit to DSF
 4179 | -6/Factory    | Entered DSF
 4213 | -6/DSF        | Additional patrols routed to DSF
 4296 | -6/DSF        | Discovered new exit (range 15)
 4384 | -6/DSF        | Identified exit to Garrison
 4385 | -6/DSF        | Entered Garrison
 4412 | -6/Garrison   | Lost 7 parts (1p2n4u)
 4472 | -6/Garrison   | Build established: Mutant
 4566 | -6/Garrison   | Triggered checkpoint
 4611 | -6/Garrison   | Garrison Relay disabled
 4808 | -6/Garrison   | Build established: Scavenger-Mutant
 4901 | -6/Garrison   | Triggered checkpoint
 5031 | -6/Garrison   | Triggered checkpoint
 5317 | -6/Garrison   | Discovered new exit (range 15)
 5389 | -6/Garrison   | Identified exit to Factory
 5525 | -6/Garrison   | Discovered exit to Factory (range 13)
 5811 | -6/Garrison   | Garrison Relay disabled
 5835 | -6/Garrison   | Triggered checkpoint
 5945 | -6/Garrison   | Core integrity fell below 50%
 5994 | -6/Garrison   | Installed Relay Interface Framework
 6058 | -6/Garrison   | Discovered exit to Factory (range 15)
 6096 | -6/Garrison   | Entered Factory
 6096 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6473 | -5/Factory    | Identified exit to Garrison
 6506 | -5/Factory    | Garrison activated, responded to threat
 6515 | -5/Factory    | Entered Garrison
 6606 | -5/Garrison   | Phase Generator disabled
 6631 | -5/Garrison   | Triggered checkpoint
 6821 | -5/Garrison   | Garrison Relay disabled
 6878 | -5/Garrison   | Triggered checkpoint
 6895 | -5/Garrison   | Spotted B-75 Beast
 6899 | -5/Garrison   | Triggered checkpoint
 6956 | -5/Garrison   | Spotted B-75 Beast
 6958 | -5/Garrison   | Discovered new exit (range 10)
 6962 | -5/Garrison   | Identified exit to Factory
 6980 | -5/Garrison   | Triggered checkpoint
 6982 | -5/Garrison   | Entered Factory
 7012 | -5/Factory    | Lost 15 parts (2p5n4u4w)
 7119 | -5/Factory    | Discovered new exit (range 10)
 7126 | -5/Factory    | Identified exit to Factory
 7216 | -5/Factory    | Entered another Factory area
 7216 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7312 | -4/Factory    | Build established: Hacker-Mutant
 7414 | -4/Factory    | Lost 7 allies
 7448 | -4/Factory    | Identified exit to Upper Caves
 7448 | -4/Factory    | Identified exit to Armory
 7558 | -4/Factory    | Lost 4 parts (2p1n1u)
 7598 | -4/Factory    | Entered Armory
 7627 | -4/Armory     | Lost 5 parts (1p1n3u)
 7870 | -4/Armory     | Fabricated G-34 Mercenary?
 7915 | -4/Armory     | Core integrity fell below 50%
 7968 | -4/Armory     | Found Prototype Hackware
 7968 | -4/Armory     | Identified Exp. Hacking Suite
 7972 | -4/Armory     | Found Prototype Device
 7972 | -4/Armory     | Identified Exp. ECM Suite
 8026 | -4/Armory     | Spotted B-86 Titan
 8058 | -4/Armory     | Lost 3 parts (2n1u)
 8070 | -4/Armory     | Lost 4 allies
 8112 | -4/Armory     | Core integrity fell below 20%
 8131 | -4/Armory     | Spotted Armor Guard
 8131 | -4/Armory     | Spotted Armor Guard
 8138 | -4/Armory     | Spotted Armor Guard
 8138 | -4/Armory     | Spotted Armor Guard
 8150 | -4/Armory     | Breached Obliterator storage
 8168 | -4/Armory     | Found PL-3XN's Ring of Power
 8171 | -4/Armory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
  Derelicts to be an immensely powerful new
  weapon designed by the Tinkerer "PL-3XN". I
  sent a force after them, deep into the Wild
  [Caves], and even succeeded in catching the
  Tinkerer and seizing their prototype, but by
  then they'd dismantled parts of it. They have
  been very uncooperative, though extracted
  information suggests the necessary components
  are sets of rings which were subsequently
  scattered throughout the caves. I am tracking
  several possible locations for more of these
  rings, and look forward to seeing what the
  completed device can do.
08153_ Reinforced Shell breached.
08157_ Triggered Alarm Trap.
08157_ An alarm sounds.
08157_ ALERT: Alarm triggered, dispatching
  investigation squad.
08158_ Reinforced Shell breached. <x2>
08168_ Acquired PL-3XN's Ring of Power.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#############??????????????????? |
| ??????????????????#"""""""""""#?####?????????????? |
| ??????????????????#         T"###  #?????????????? |
| ??????????????????# """ """        #?????????????? |
| ??????????????????# "   "?"        #?????????????? |
| #?????????????????# """ """ ""###  #?????????????? |
| #?????????????????#         ""#?#  #?????????????? |
| #?????????????????# """ """ ""#?#  #?????????????? |
| #?????????????????#   " " " ""#?#  #?????????????? |
| #?????????????????# """ "@" ""#?#  #?????????????? |
| "#????????????????#     p  """#?#  #?????????????? |
| ##????????????????#############?#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ???????????????????????##########  #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????##    "######?????????????? |
| ????????????????????????#    ##??????????????????? |
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| ???????????????#        #    #############???????? |
| ???????????????#  """   #    #            /  ????? |
| ???????????????#  """   +    +    ]]]     #??????? |
| ###????????????#  """   #    #    ]]]     #??????? |
|   #????????????#        #    #    ]]]     #??????? |
|   #????????????#= """   #    #?           #??????? |
|   ##############  """   #    #?############??????? |
|                +  """   #    #???????????????????? |
|    #############        #    #???????????????????? |
|    #???????????##########    #???????????????????? |
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|    #????????????????????+    #???????????????????? |
|    #????????????????????#    #???????????????????? |
| ## #????????????????????#    #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          37
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Power Amplification        30
Corruption Containment     16
Armor Coverage             1050
Resistance: KI             20
Propulsion Shielding       33
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            8
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          26
Relay Coupler Types        1
Relay Coupler Value        25
Authchip Count             3

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials | Hacked
          Reactive Plating | -8/Materials | Scanalyzed
                Arm. Wheel | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
  Hrd. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials | Hacked
 T-07 Excavator | -9/Materials | Hacked
 G-34 Mercenary | -9/Materials | Hacked

 Fabricated
------------
 Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded
          G-34 Mercenary | x3 | -4/Armory  | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionForceCycler
  Manual?         0
Play Time         01:25:14
  Cumulative      146.5 hours
  Start           2025.01.09 @ 17:20:21
  End             2025.01.09 @ 18:47:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          173
  Rogue           173
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          72
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71a14f7e-4dfe-4d24-a5f2-fdf79ebdb84b