Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 20:13:10 Player: QQQQ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2619) 2619 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (903) 903 TOTAL SCORE: 7867 Bonus ------- Follower Combat Kills 312 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Storage Unit Coil Gun Coil Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Improved Targeting Computer Improved Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Aluminum Leg Armored Leg Armored Leg Medium Storage Unit Energy Well Layered Light Armor Plating Thermal Shield Hacking Suite Makeshift System Shield Beamcaster Beamcaster Beamcaster Bore Cannon Phasing Sabre [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 2 . . Weapon 2 | . . . . . . . 2 . . Parts Attached 95 | 7 7 . 25 9 2 6 26 1 12 Power 18 | 1 1 . 7 2 . 1 4 . 2 Engine 7 | 1 . . 5 . . . . . 1 Core 11 | . 1 . 2 2 . 1 4 . 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 5 . 11 5 . 3 5 1 1 Treads 4 | . 3 . 1 . . . . . . Leg 25 | . 2 . 9 5 . 3 5 1 . Wheel 3 | 2 . . 1 . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 21 | 2 1 . 3 . 1 . 8 . 6 Device 7 | 1 . . . . . . 5 . 1 Storage 4 | 1 1 . . . 1 . . . 1 Processor 5 | . . . 3 . . . 1 . 1 Hackware 2 | . . . . . . . . . 2 Protection 3 | . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 23 | 2 . . 4 2 1 2 9 . 3 Energy Gun 8 | 2 . . . . . . 4 . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | . . . 4 2 1 . 3 . . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 34 | . 1 . 6 2 . 1 7 1 16 Power 5 | . . . 1 . . 1 1 . 2 Propulsion 14 | . 1 . 3 2 . . 3 1 4 Utility 7 | . . . 1 . . . 2 . 4 Weapon 8 | . . . 1 . . . 1 . 6 Highest Loss Streak 8 | . 1 . 2 2 . 1 6 1 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 90 98 100 99 79 88 52 Engine 1 | . 9 . 7 3 . . . . 1 Core 7 | . 4 14 2 7 11 10 5 6 3 Treads 3 | . 18 28 7 . . . . . . Leg 23 | . 4 . 23 32 33 33 25 22 11 Device 3 | . 14 14 5 . . . 5 . . Storage 8 | . 14 14 11 11 11 11 6 6 2 Processor 13 | . . . 11 22 22 22 11 13 8 Protection 2 | . . . . . . . 6 13 5 Energy Gun 5 | . 28 28 1 . . . 6 . . Ballistic Gun 12 | . . . 19 22 22 20 4 20 6 Slashing Weapon 1 | . . . . . . 1 2 6 2 Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 15 30 30 32 31 31 32 62 52 65 Greatest Support 88 | 26 40 40 60 39 33 53 88 80 80 Greatest Overweight (x) 4 | . 1 . 1 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 9 Most Carried 15 | 5 9 11 15 15 15 15 15 15 15 Average Carried 12 | 2 7 10 12 13 13 14 13 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 11 15 12 15 14 14 15 5 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Tank 5% | Tank 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Tank | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 2175 | 235 105 76 556 101 57 73 588 93 291 Remotely . | . . . . . . . . . . Salvage Created 3037 | 21 272 104 1041 196 . . 826 110 467 Parts 162 | 2 14 2 73 6 . . 34 5 26 Haulers Intercepted 3 | . 1 . 2 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 14 . 5 45 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 72 | . 9 2 25 8 . . 16 2 10 Melee 2 | . . . . . . . . . 2 Guns 64 | . 9 2 25 8 . . 11 2 7 Cannons 4 | . . . . . . . 4 . . AOE 1 | . . . . . . . 1 . . Classes Destroyed 13 | 1 4 . 2 3 . . 3 . . Worker 1 | . 1 . . . . . . . . Tunneler 2 | 1 . . . . . . 1 . . Hauler 3 | . 1 . 2 . . . . . . Recycler 1 | . . . . . . . 1 . . Watcher 2 | . . . 2 . . . . . . Swarmer 19 | . 6 . 7 . . . 4 . 2 Grunt 30 | . 3 2 14 2 . . 3 2 4 Duelist 2 | . . . . 1 . . 1 . . Sentry 8 | . . . 4 . . . 3 . 1 Demolisher 1 | . . . . 1 . . . . . Hunter 2 | . . . . . . . 1 . 1 Programmer 6 | . . . . . . . 4 . 2 Assembled 4 | . . . . 4 . . . . . Best Kill Streak 10 | 1 3 1 10 3 . . 2 2 3 Combat Bots Only 9 | . 3 1 9 3 . . 2 2 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 6736 | . 209 172 1097 671 . 281 1650 191 2465 Core 1295 | . 22 65 209 88 . 49 202 . 660 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 23 | . . . 23 . . . . . . Core Remaining (%) 59 | 100 . 65 . . . 13 . . . Volleys Fired 197 | 2 28 11 68 15 . 3 42 7 21 Largest 3 | 2 2 2 2 2 . 1 3 3 3 Hottest 250 | 100 100 100 100 46 . 57 250 90 135 Shots Fired 424 | 4 56 21 133 30 . 3 100 22 55 Gun 396 | 4 56 21 133 30 . . 85 22 45 Cannon 28 | . . . . . . 3 15 . 10 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 262 | . . . 112 30 . 3 51 22 44 Thermal 152 | 4 56 21 21 . . . 49 . 1 Explosive . | . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . 10 Robot Hit Streak 19 | 4 6 4 19 9 . . 14 2 6 Robot Miss Streak 9 | . 3 3 3 1 . . 9 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . . . 5 1 . . 2 1 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 1 Shots Hit Robots 296 | 4 36 10 106 22 . . 66 8 44 Core Hits 136 | 1 15 5 43 16 . . 33 4 19 Critical Kills 5 | . . . 1 1 . . 3 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Critical Strikes 16 | . 3 . 2 1 . . 8 . 2 Burn 7 | . 3 . 1 . . . 3 . . Destroy 7 | . . . 1 1 . . 5 . . Sever 2 | . . . . . . . . . 2 Melee Attacks 15 | . . . . . . 2 1 . 12 Impact . | . . . . . . . . . . Slashing 15 | . . . . . . 2 1 . 12 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5930 | 51 463 136 1582 374 . . 1928 204 1192 Guns 5068 | 51 463 136 1582 374 . . 1655 204 603 Cannons 381 | . . . . . . . 207 . 174 Explosions . | . . . . . . . . . . Melee 481 | . . . . . . . 66 . 415 Ramming . | . . . . . . . . . . Kinetic 3310 | . . . 1355 374 . . 774 204 603 Thermal 1965 | 51 463 136 227 . . . 1088 . . Explosive . | . . . . . . . . . . Electromagnetic 174 | . . . . . . . . . 174 Impact . | . . . . . . . . . . Slashing 481 | . . . . . . . 66 . 415 Piercing . | . . . . . . . . . . Highest Corruption 4 | . 3 3 1 1 1 4 1 1 1 Average Corruption 1 | . 2 3 1 1 1 4 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . 5 4 . 2 . . 3 3 9 Message Errors 7 | . . 1 . 1 . . 1 1 3 Matter Fused 6 | . 2 1 . 1 . . 1 . 1 Heat Flow Errors 2 | . . . . . . . 1 . 1 Energy Discharges 6 | . . 1 . . . . . 1 4 Parts Rejected 1 | . 1 . . . . . . . . Data Loss (major) 2 | . 2 . . . . . . . . Misfires 1 | . . . . . . . . 1 . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . . . . . 26 . 3 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 29 | . . . . . . . 26 . 3 Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | 78 256 498 396 14 . 42 538 311 514 Average Temperature 149 | 43 103 233 167 6 . 21 144 147 176 Received Heat Transfer 1651 | . 66 99 447 106 . 33 165 90 645 Effects 17 | . 1 3 1 . . . 4 . 8 Shutdowns 4 | . . . 1 . . . 1 . 2 Energy Bleed 6 | . 1 2 . . . . 2 . 1 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . 1 . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 18 | . 8 1 1 . . . 8 . . Heat Transferred 4685 | 148 1591 407 740 . . . 1799 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 337 | 5 241 79 337 166 . . 226 . . Initial 81 | . 3 29 30 81 . . 63 . . Average 104 | . 153 76 121 143 . . 82 . . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 91 | 100 79 100 78 100 . . 97 . . Level 1 8 | . 20 . 21 . . . 2 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 . 5 . . . 4 . . Investigation 3 | . 1 . 2 . . . . . . Extermination 4 | . . . . . . . 4 . . Reinforcement 4 | . 1 . 3 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 6 | . 2 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 14 1 32 12 . 12 20 3 31 Peak Tracking Total 8 | . 5 1 7 8 . 5 4 3 8 Tactical Retreats 14 | . . . 4 1 . 1 . 1 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 4 | . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 2 | . . . 1 . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 12 | . 3 . 4 . . . 3 . 2 Terminals 7 | . 2 . 3 . . . 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 46 | . 10 . 17 . . . 6 . 13 Successful 29 | . 5 . 8 . . . 3 . 13 Failed 17 | . 5 . 9 . . . 3 . . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 23 | . 4 . 7 . 1 . 11 . . Terminals 32 | . 9 . 13 . . . 3 . 7 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 4 . . . 1 . . Recycling Units 3 | . 1 . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 4 . 5 . . . 1 . 13 Record 13 | . . . . . . . . . 13 Prototype ID Bank 3 | . 1 . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 3 . . . 1 . . Scan Component 3 | . . . 2 . . . 1 . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . Report Inventory 2 | . 1 . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 4 . . . 2 . . Full Trace Events 2 | . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 11 | . . . . . 6 . 4 . 1 Largest Group 6 | . . . . . 6 6 4 . 1 Highest-Rated Group 345 | . . . . . 345 345 112 . 127 Highest-Rated Ally 127 | . . . . . 96 96 28 . 127 Zionite Dispatches 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . 1 . . Total Orders . | . . . . . . . . . . Ally Attacks 72 | . . . . . . 61 11 . . Total Damage 1653 | . . . . . . 1486 167 . . Kills 13 | . . . . . . 11 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 1 3 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . Component Stockpiles 1 | . . . . . . . 1 . . Component Schematics 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 6709 | 60 483 374 855 329 1440 425 1639 347 757 Spaces Moved 4447 | 42 257 206 398 220 1137 271 1018 261 637 Core 350 | 2 . . . . . . . . 348 Treads 461 | . 175 206 80 . . . . . . Legs 3463 | . 29 . 311 220 1137 271 1018 261 216 Wheels 100 | 40 53 . 7 . . . . . . Hover 73 | . . . . . . . . . 73 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 115 120 120 120 120 120 50 Average Speed 121 | 87 142 160 128 120 120 132 125 120 93 Slowest Speed 250 | 90 240 160 190 120 120 133 130 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 39 39 32 50 91 53 24 59 54 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 6 | . . . . 1 3 1 . . 1 Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 15 | . . . . . 3 . . 4 8 Spaces Dug 3 | . . . . . . 3 . . . Terrain Destroyed 12 | . . . . . . 3 9 . . Melee 2 | . . . . . . 2 . . . Projectile 10 | . . . . . . 1 9 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 5325 | 57 314 229 607 253 1217 331 1293 281 743 Wait 435 | 2 16 11 77 6 57 46 167 11 42 Move 4438 | 41 256 205 397 219 1136 270 1017 260 637 Hop . | . . . . . . . . . . Pick Up 84 | 5 6 2 24 2 11 2 23 2 7 Fast Attach 26 | 7 1 . 6 . . . 6 . 6 Attach 30 | . 1 . 4 3 . 1 15 1 5 Detach 7 | . . . . . . . 3 . 4 Swap 39 | . 5 . 15 6 2 5 5 . 1 Drop 54 | . 1 . 16 2 11 2 14 . 8 Fire 197 | 2 28 11 68 15 . 3 42 7 21 Melee 15 | . . . . . . 2 1 . 12 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 520 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Entered Mines 625 | -10/Mines | Discovered new exit (range 16) 646 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 914 | -10/Mines | Discovered new exit (range 3) 918 | -10/Mines | Entered Materials 918 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1471 | -9/Materials | Repaired Lgt. Ion Engine 1690 | -9/Materials | Core integrity fell below 50% 1736 | -9/Materials | Destroyed 9 combat bots 1739 | -9/Materials | Discovered new exit (range 12) 1772 | -9/Materials | Identified exit to Mines 1773 | -9/Materials | Entered Mines 1774 | -9/Mines | Learned location of Storage (-7) 1888 | -9/Mines | Assembled infested the area 2017 | -9/Mines | Discovered new exit (range 13) 2030 | -9/Mines | Identified exit to Materials 2070 | -9/Mines | Learned Materials security intel 2097 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2101 | -9/Mines | Identified exit to Zion 2102 | -9/Mines | Entered Zion 2146 | -7/Zion | System corruption cleaned by Quarantine Array 2176 | -7/Zion | Learned location of Armory (-4) 2287 | -7/Zion | Build established: Scavenger-Mutant 2294 | -7/Zion | Learned location of Recycling (-7) 2369 | -7/Zion | Learned location of Warlord (-5) 2463 | -7/Zion | Learned Factory stockpile data 2554 | -7/Zion | Given A8's code to call for help 2975 | -7/Zion | Imprinted 2977 | -7/Zion | Declared Zion's savior 3126 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3127 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3316 | -7/Zion | Discovered new exit (range 15) 3501 | -7/Zion | Found Prototype Energy Gun 3535 | -7/Zion | Identified exit to Proximity Caves 3542 | -7/Zion | Entered Proximity Caves 3542 | -6/Proximity Caves | Accompanied by 6 allies 3648 | -6/Proximity Caves | Identified exit to Factory 3760 | -6/Proximity Caves | Learned Factory trap positions 3860 | -6/Proximity Caves | Build established: Mutant 3874 | -6/Proximity Caves | Spotted B-75 Beast 3925 | -6/Proximity Caves | Core integrity fell below 20% 3967 | -6/Proximity Caves | Entered Factory 3967 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3968 | -6/Factory | Loaded intel: 102 trap records 3971 | -6/Factory | Identified Storm Laser 3975 | -6/Factory | Identified exit to DSF 4052 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4053 | -6/Factory | Zion Fire squad teleported in 4072 | -6/Factory | Spotted B-75 Beast 4280 | -6/Factory | Build established: Gunner 4535 | -6/Factory | P-60 Hacker assimilated allied XP-O0S(i) 4743 | -6/Factory | Retrieved Zion intel report: Component Schematics 4875 | -6/Factory | Lost 6 parts (1p3n1u1w) 4916 | -6/Factory | Discovered new exit (range 15) 4992 | -6/Factory | Identified exit to Factory 5179 | -6/Factory | Terminal network hard line cut 5206 | -6/Factory | Discovered new exit (range 5) 5209 | -6/Factory | Identified exit to Lower Caves 5606 | -6/Factory | Entered Lower Caves 5901 | -6/Lower Caves | Encountered a Warlord checkpoint 5930 | -6/Lower Caves | Discovered new exit (range 8) 5939 | -6/Lower Caves | Identified exit to Lower Caves 5953 | -6/Lower Caves | Entered another Lower Caves area 5974 | -6/Lower Caves | Discovered exit to Factory (range 12) 5980 | -6/Lower Caves | Encountered a Warlord checkpoint 6032 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6282 | -6/Lower Caves | Lost 8 parts (2p1n3u2w) 6317 | -6/Lower Caves | Core integrity fell below 50% 6329 | -6/Lower Caves | Learned 8 Research zone layouts 6329 | -6/Lower Caves | Learned Extension emergency access door positions 6329 | -6/Lower Caves | Learned Armory emergency access door positions 6349 | -6/Lower Caves | Lost 4 parts (2n2w) 6391 | -6/Lower Caves | Learned Factory trap positions 6396 | -6/Lower Caves | Core integrity fell below 20% 6434 | -6/Lower Caves | Attracted the attention of an 0b10 base 6440 | -6/Lower Caves | Lost 3 parts (1n1u1w) 6447 | -6/Lower Caves | CL-ANK showed up to help 6451 | -6/Lower Caves | CL-ANK revealed a hidden path 6476 | -6/Lower Caves | Learned Armory emergency access door positions 6476 | -6/Lower Caves | Learned Factory garrison access intel 6615 | -6/Lower Caves | Build established: Hacker-Mutant 6710 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06598_ Found Lrg. Matter Pod. 06598_ Found Imp. Field Recycling Unit. 06598_ Found 12 Matter. 06603_ Searching scrap... 06603_ Found Imp. Heat Sink. 06603_ Found 19 Matter. 06604_ Searching scrap... 06604_ Found Adv. Terrain Scan Processor. 06604_ Found Salvage Targeting Computer. 06604_ Found Adv. Terrain Scan Processor. 06604_ Found Imp. Deuterium Engine. 06604_ Found 15 Matter. 06655_ Searching scrap... 06655_ Found Com. Matter Pod. 06655_ Found Terrain Scan Processor. 06655_ Found Recalibrator. 06655_ Found Imp. Thermal Generator. 06655_ Found 30 Matter. 06694_ System corrupted: Energy discharge (-36). 06701_ Dropped Coil Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # ? | | ?????????????????????????????????????????# # ? | | ?????????????????????????????????????????#[!# ? | | ?????????????????????????????????????????#%]# ?? | | ?????????????????????????????????????????#] # ?? | | ?????????????????????????????????????????# ## ??? | | ??????????????????????????????####???????# ###??? | | ????????????????????????????### ######### #????? | | ????????????????????????????# #????? | | ???????????????????????????## #????? | | ???????????????????????????# ###### #????? | | ???????????????????????????# ##????#% #????? | | ???????????????????????????## ##?????# ##????? | | ?????????????????#??????????# ##?#### % ##?????? | | ????????????????## ????####### #?? %%##??????? | | ???????????????## ??## ## ### #????????? | | ?????????????? ## !! % #????????? | | ???????????????? !%! #????????? | | ???????????????? #### #????????? | | ????????????????? ### g #???####????????? | | ???????????????????????##@ g ###?????????????? | | ????????????????????##### g## #?????????????? | | ??????????????????### ###[ #?????????????? | | ??????????????????# ### ##?????????????? | | ?????????????????## ##?????????????? | | ?????????????????# #?????????????? | | ?????????????????# #######???????? | | ?????????????????# ##### ## ## ##??? | | ?????????????????##????## #### #??? | | ????????????????????????## #??## #??? | | ?????????????????????????# #???## | | ?????????????????????????# ##????### ##? | | ?????????????????????????####????????# #?? | | ?????????????????????????????????????? # #?? | | ??????????????????????????????????????? #### ##?? | | ??????????????????????????????????????? #????##??? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 20 Evasion (%) 59 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Lrn. Tractor Beam | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Sml. Battery | -6/Factory | Z-intel Maul | -6/Factory | Z-intel Terrain Scan Processor | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Survived The Infestation Robot Respite The One Challenges ------------ None Game ------ Seed SigixMetafiberDevice Manual? 0 Play Time 01:54:01 Cumulative 19.8 hours Start 2022.04.24 @ 17:39:40 End 2022.04.24 @ 20:13:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 21 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee3bab75-3b8c-4375-8952-1cc164823b30