Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 00:26:02 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2552) 2552 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 6671 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 193 Entered Garrisons 200 Cogmind --------- Core Integrity 279/700 Matter 162/300 Energy 16/100 System Corruption 10% Temperature Cool (0) Movement Hovering (70) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Sensor Array Improved Sensor Array ECM Suite Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating System Shield Dynamic Insulation System > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Airjet Improved Gyrokinetic Inverter Sensor Array Improved Sensor Array ECM Suite Light Armor Plating Dynamic Insulation System Mini Grenade Launcher Spear [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Battle Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . . 1 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 103 | . 17 5 34 21 15 1 . 10 Power 6 | . 2 . 2 1 . . . 1 Engine 5 | . 2 . 2 1 . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 33 | . 8 2 12 5 4 . . 2 Treads 2 | . . . 2 . . . . . Leg 21 | . 8 2 10 1 . . . . Wheel . | . . . . . . . . . Hover 10 | . . . . 4 4 . . 2 Flight . | . . . . . . . . . Utility 32 | . 3 1 10 8 6 1 . 3 Device 8 | . . . 1 4 2 1 . . Storage 4 | . 2 . 2 . . . . . Processor 3 | . 1 1 1 . . . . . Hackware 1 | . . . . . 1 . . . Protection 16 | . . . 6 4 3 . . 3 Artifact . | . . . . . . . . . Weapon 32 | . 4 2 10 7 5 . . 4 Energy Gun 7 | . 3 . 3 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . 1 2 7 1 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon 6 | . . . . 2 2 . . 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 24 | . . . 1 1 4 . . 18 Power 3 | . . . . 1 . . . 2 Propulsion 8 | . . . 1 . 2 . . 5 Utility 8 | . . . . . 1 . . 7 Weapon 5 | . . . . . 1 . . 4 Highest Loss Streak 18 | . . . 1 1 3 . . 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 95 92 92 87 Engine 10 | . 12 14 11 8 7 7 7 2 Treads 2 | . . . 5 . . . . . Leg 23 | . 27 28 27 26 . . . . Hover 5 | . . . . 9 29 30 30 28 Device 3 | . . . . 7 15 15 15 8 Storage 13 | . 23 23 11 9 7 7 7 7 Processor 7 | . 4 4 11 9 . . . . Protection 7 | . . . 10 10 11 15 15 16 Energy Gun 4 | . 6 4 4 8 . . . . Ballistic Gun 14 | . 21 23 17 4 . . . 2 Piercing Weapon 1 | . . . . . 12 . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 12 23 23 31 33 38 34 34 35 Greatest Support 61 | 20 20 20 51 61 36 36 36 36 Greatest Overweight (x) 4 | . 4 1 1 3 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 Average Capacity 9 | . 9 10 10 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 Average Carried 9 | . 8 9 9 9 9 9 10 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 10 4 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1803 | 200 227 136 595 391 114 78 . 62 Remotely . | . . . . . . . . . Salvage Created 2451 | . 430 81 1047 592 102 . . 199 Parts 149 | . 28 5 71 21 13 . . 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 58 | . 10 . 23 15 4 . . 6 Melee 3 | . . . . . 1 . . 2 Guns 41 | . 10 . 23 6 . . . 2 AOE 12 | . . . . 7 3 . . 2 Classes Destroyed 11 | . 4 . 3 2 2 . . . Worker 5 | . 1 1 1 2 . . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . Recycler 3 | . 1 1 1 . . . . . Watcher 5 | . . . 2 3 . . . . Swarmer 13 | . 3 . 3 4 3 . . . Grunt 26 | . 7 . 11 7 . . . 1 Duelist 1 | . . . 1 . . . . . Sentry 14 | . . . 8 3 . . . 3 Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . . 1 . . 2 Best Kill Streak 10 | . 3 2 4 10 3 . . 2 Combat Bots Only 9 | . 2 . 4 9 3 . . 2 Max Kills in Single Turn 4 | . 1 1 1 4 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 3 . . 1 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Damage Taken 4670 | . 510 33 795 900 803 . . 1629 Core 876 | . 114 20 133 188 126 . . 295 Absorbed by Shields 69 | . . . . . . . . 69 Redirected to Shielding 203 | . . . . . . . . 203 Regen/Repaired (Parts) 45 | . . . . . . 45 . . Core Remaining (%) 69 | 100 . 46 66 65 . . . . Volleys Fired 181 | . 42 7 79 30 1 . . 22 Largest 2 | . 2 2 2 2 1 . . 2 Hottest 120 | . 70 53 120 120 30 . . 58 Shots Fired 334 | . 82 14 158 57 1 . . 22 Gun 318 | . 82 14 158 54 . . . 10 Cannon . | . . . . . . . . . Launcher 16 | . . . . 3 1 . . 12 Special . | . . . . . . . . . Kinetic 230 | . 59 14 128 19 . . . 10 Thermal 88 | . 23 . 30 35 . . . . Explosive 16 | . . . . 3 1 . . 12 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 7 4 14 11 8 . . 19 Robot Miss Streak 4 | . 3 3 4 2 . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 256 | . 54 8 105 49 8 . . 32 Core Hits 129 | . 24 3 41 22 8 . . 31 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 6 | . . . 3 3 . . . . Critical Strikes 14 | . 2 . 4 4 1 . . 3 Burn 3 | . 2 . . 1 . . . . Destroy 4 | . . . 4 . . . . . Smash 3 | . . . . 3 . . . . Sever 2 | . . . . . . . . 2 Impale 2 | . . . . . 1 . . 1 Melee Attacks 51 | . . . . 11 23 4 . 13 Impact 11 | . . . . 11 . . . . Slashing 14 | . . . . . . 4 . 10 Piercing 26 | . . . . . 23 . . 3 Sneak Attacks 3 | . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . 2 2 . . . Damage Inflicted 6632 | . 620 135 1977 2159 380 . . 1361 Guns 3638 | . 620 135 1977 632 . . . 274 Cannons . | . . . . . . . . . Explosions 1700 | . . . . 986 128 . . 586 Melee 1294 | . . . . 541 252 . . 501 Ramming . | . . . . . . . . . Kinetic 2701 | . 436 135 1666 190 . . . 274 Thermal 1484 | . 184 . 311 989 . . . . Explosive 1153 | . . . . 439 128 . . 586 Electromagnetic . | . . . . . . . . . Impact 541 | . . . . 541 . . . . Slashing 467 | . . . . . . . . 467 Piercing 286 | . . . . . 252 . . 34 Highest Corruption 10 | . . . . . 9 9 9 10 Average Corruption 8 | . . . . . 7 9 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . 4 3 . 8 Message Errors 3 | . . . . . 1 1 . 1 Matter Fused 2 | . . . . . 1 . . 1 Heat Flow Errors 4 | . . . . . 1 . . 3 Energy Discharges 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 2 Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 607 | . . . . 590 7 . . 10 Projectiles . | . . . . . . . . . Explosions 262 | . . . . 252 . . . 10 Melee 345 | . . . . 338 7 . . . Knockbacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 282 | . . . . 58 . . . 224 Shots 12 | . . . . 2 . . . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 276 | . 219 3 276 138 121 . . 199 Average Temperature 60 | . 74 3 59 37 69 . . 84 Received Heat Transfer 1188 | . 270 21 354 288 . . . 255 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . . . 13 . . . . Impact Corruptions 13 | . . . . 13 . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 2707 | . 666 . 629 1412 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Peak Influence 779 | . 236 129 467 779 562 200 155 252 Initial 354 | . . 64 20 44 354 196 140 108 Average 212 | . 102 60 148 534 492 198 143 159 Maximum Alert Level 3 | . 1 . 2 3 2 1 . 1 Low Security (%) 64 | . 92 100 70 11 . 50 100 89 Level 1 15 | . 7 . 21 16 19 49 . 10 Level 2 16 | . . . 7 47 80 . . . Level 3 3 | . . . . 24 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 3 . 1 3 1 . . . Investigation 3 | . 1 . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . 1 1 . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Distress Signals 8 | . 2 . 1 5 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 15 4 41 35 13 . . 10 Peak Tracking Total 11 | . 4 2 6 11 7 . . 5 Tactical Retreats 12 | . . . 3 4 4 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 5 | . 3 . . . 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Machines Disabled 6 | . . . 1 4 . . . 1 Max in Single Turn 3 | . . . 1 3 . . . . Garrison Access 2 | . . . . 1 1 . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 20 | . 2 . 11 2 3 . 1 1 Terminals 13 | . 1 . 8 1 2 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 60 | . 6 . 39 5 5 . 3 2 Successful 32 | . 5 . 22 1 2 . 1 1 Failed 27 | . 1 . 16 4 3 . 2 1 Catastrophic 3 | . 1 . 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 34 | . 5 . 22 3 4 . . . Terminals 46 | . 4 . 34 2 4 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 7 | . . . . 3 1 . 3 . Terminal Hacks 14 | . 2 . 11 . . . . 1 Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 2 | . . . 2 . . . . . Unreport Threat 3 | . . . 3 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 12 | . 2 . 8 1 1 . . . Terminals 10 | . 1 . 8 . 1 . . . Track 2 | . . . 2 . . . . . Botnet 7 | . 1 . 5 . 1 . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Jam 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 . 9 2 2 . . 1 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Total Allies 21 | . . 1 . . . 20 . . Largest Group 20 | . . 1 1 . . 20 8 8 Highest-Rated Group 465 | . . 31 31 . . 465 112 112 Highest-Rated Ally 35 | . . 31 31 . . 35 14 14 Total Orders . | . . . . . . . . . Ally Attacks 36 | . . 10 6 . . . . 20 Total Damage 572 | . . 192 126 . . . . 254 Kills 7 | . . 4 1 . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Turns Passed 3817 | . 685 461 1569 528 315 95 27 137 Spaces Moved 2581 | 1 346 247 864 376 413 186 61 87 Core 1 | . 1 . . . . . . . Treads 208 | . . . 208 . . . . . Legs 1434 | 1 345 247 656 185 . . . . Wheels . | . . . . . . . . . Hover 938 | . . . . 191 413 186 61 87 Flight . | . . . . . . . . . Fastest Speed 40 | 120 120 120 120 48 40 40 40 40 Average Speed 106 | 120 150 164 132 87 53 40 40 41 Slowest Speed 260 | 120 250 190 190 260 112 40 40 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 38 | 2 64 47 80 36 17 79 2 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 11 | . . . . . 7 4 . . Terrain Destroyed 135 | . . 2 2 44 12 4 . 71 Melee 11 | . . . . . 7 4 . . Projectile 4 | . . 2 2 . . . . . AOE 120 | . . . . 44 5 . . 71 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Was Fac Gar Total 3238 | . 433 289 1146 501 472 197 62 138 Wait 227 | . 22 22 125 42 11 2 2 1 Move 2573 | . 345 246 863 375 412 185 60 87 Hop . | . . . . . . . . . Pick Up 26 | . 2 2 12 7 2 1 . . Fast Attach 35 | . 7 2 6 10 8 . . 2 Attach 18 | . 2 . 3 3 3 . . 7 Detach 8 | . 1 . 1 2 3 . . 1 Swap 50 | . 8 3 25 8 4 1 . 1 Drop 66 | . 4 7 32 16 6 1 . . Fire 181 | . 42 7 79 30 1 . . 22 Melee 46 | . . . . 8 21 4 . 13 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 1 . . 4 Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 3) 676 | -10/Materials | Discovered new exit (range 6) 686 | -10/Materials | Entered Mines 730 | -10/Mines | Learned Materials garrison access intel 787 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1056 | -10/Mines | Received a Mining Laser from a helpful Derelict 1107 | -10/Mines | Discovered new exit (range 6) 1112 | -10/Mines | Core integrity fell below 50% 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 1 ally 1147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -9/Materials | Build established: Scavenger-Mutant 1709 | -9/Materials | Discovered new exit (range 8) 2313 | -9/Materials | Identified exit to Mines 2405 | -9/Materials | Central database locked down 2713 | -9/Materials | Discovered new exit (range 3) 2716 | -9/Materials | Entered another Materials area 2716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -8/Materials | Loaded intel: 1 garrison access location 2827 | -8/Materials | Destroyed 9 combat bots 2841 | -8/Materials | Build established: Mutant 3116 | -8/Materials | First assault squad dispatched 3225 | -8/Materials | Discovered new exit (range 11) 3244 | -8/Materials | Entered Factory 3244 | -7/Factory | Evolved 2 slots: Utility x2 3418 | -7/Factory | Crushed by falling debris 3463 | -7/Factory | Lost 3 parts (2n1w) 3559 | -7/Factory | Sucked down chute 3559 | -7/Factory | Entered Waste 3560 | -7/Waste | Joined by Warlord forces that had cleared the area 3634 | -7/Waste | Discovered new exit (range 16) 3654 | -7/Waste | Entered Factory 3654 | -7/Factory | Accompanied by 8 allies 3678 | -7/Factory | Identified exit to Garrison 3681 | -7/Factory | Entered Garrison 3681 | -7/Garrison | Accompanied by 8 allies 3702 | -7/Garrison | Triggered checkpoint 3708 | -7/Garrison | Garrison Relay disabled 3811 | -7/Garrison | System corruption reached 10% 3814 | -7/Garrison | Core integrity fell below 50% 3818 | -7/Garrison | Self-destructed Last Messages --------------- 03785_ Gravmag System destroyed. 03785_ Destroyed Gravmag System. 03786_ P-60 Hacker springs to life. 03792_ Lgt. Nuclear Core destroyed. 03794_ Mni. Grenade Launcher destroyed. 03794_ Imp. Light Armor Plating destroyed. 03795_ Imp. Airjet destroyed. 03799_ System corrupted: Component data lost. 03800_ P-60 Hacker destroyed. 03804_ System corrupted: Flak Gun jammed. 03804_ Airjet destroyed. 03804_ Lgt. Armor Plating destroyed. 03807_ Imp. Airjet destroyed. 03810_ P-60 Hacker destroyed. 03810_ Flak Gun destroyed. 03810_ Imp. Airjet destroyed. 03810_ System Shield destroyed. 03813_ Dynamic Insulation System destroyed. 03814_ The unstable cave ceiling collapses. 03816_ Spear destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????###????????????????? | | ????????????????????????#### #????????????????? | | ????????????????????????+ !##????????????????? | | ????????????????????????#p#! #????????????????? | | ?????????????????????##+# %*#?????????????????? | | ?????????????????????#![/@ #?????????????????? | | ?????????????????????#!!%Y #?????????????????? | | ?????????????????????#### ## #????????????????? | | ????????????????????????# #?###????????????????? | | ????????????????????????#Y#??"#????????????????? | | ????????????????????????# #??"######???????????? | | ???????????????????????## ###""""""#???????????? | | ???????????????????????# " "#???????????? | | ?????????????#####?????# "#???????????? | | ????????????## ##????# "#???????????? | | ????????????# ###### " "#???????????? | | ????????????# + """ ""#???????????? | | ????????????# ###### " ##???????????? | | ??????????#### ##????# #????????????? | | ?????????? ## #?????# #????????????? | | ?????????? ## #?????# #????????????? | | ??????????# ## #?????# #????????????? | | ??????????# ## #?????#### ###????????????? | | ??????????# ## #?????## # #??????????????? | | ??????????# ## #?????# #??????????????? | | ??????###?# ## #?????## #??????????????? | | ?## ###T### ## #??????# # [=#??????????????? | | ?# +??????# * ##?????????????? | | ?# #??????# #?????????????? | | ?# ####### ###++#??????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 EM Shielding 2 Armor Coverage 450 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredStructuralLog Manual? 0 Play Time 00:41:25 Cumulative 136.9 hours Start 2023.07.10 @ 23:39:58 End 2023.07.11 @ 00:26:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 134 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: c6077cbc-ff97-4f9d-9a2e-6c42e9d7b008