Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 17:59:21 Player: Vladmirangel Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2582) 2582 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7192 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Treading (490) Ox4 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Treads > --- UTILITY (7) ------ Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Fission Core Armored Treads Huge Storage Unit Huge Storage Unit Hardened Heavy Armor Plating Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Coil Gun Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Coil Gun > --- INVENTORY -------- Fission Core Fission Core Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Huge Storage Unit Huge Storage Unit Recoil Stabilizer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Heavy Assault Cannon Heavy Assault Cannon [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Light Armor Plating Device Active Sensor Suite Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Slots Evolved 8 | . . . 2 2 2 . 2 . Power . | . . . . . . . . . Propulsion 3 | . . . . 1 . . 2 . Utility 5 | . . . 2 1 2 . . . Weapon . | . . . . . . . . . Parts Attached 125 | 6 17 3 31 34 3 8 8 15 Power 14 | 1 2 . 5 4 . . 1 1 Engine 11 | 1 2 . 5 2 . . 1 . Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 38 | 2 6 . 8 13 . 3 2 4 Treads 36 | 2 5 . 7 13 . 3 2 4 Leg 1 | . 1 . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 6 . 7 8 2 3 2 5 Device 8 | . 1 . 1 2 1 . 1 2 Storage 6 | 1 2 . 1 . . 2 . . Processor 3 | . . . 2 1 . . . . Hackware . | . . . . . . . . . Protection 17 | . 3 . 3 5 1 1 1 3 Artifact . | . . . . . . . . . Weapon 39 | 2 3 3 11 9 1 2 3 5 Energy Gun 17 | 1 2 2 7 5 . . . . Energy Cannon 7 | . . . . . 1 1 1 4 Ballistic Gun 12 | 1 1 . 4 4 . 1 1 . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Corrupted Parts 5 | . . . 4 1 . . . . System Corruption 20 | . . . 19 1 . . . . Parts Lost 36 | . . 3 8 9 . . . 16 Power 4 | . . . 2 . . . . 2 Propulsion 13 | . . . 2 4 . . . 7 Utility 11 | . . . 2 3 . . . 6 Weapon 8 | . . 3 2 2 . . . 1 Highest Loss Streak 4 | . . 2 3 3 . . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 98 98 84 75 75 57 Engine 7 | . 13 14 10 6 . . 5 . Core 1 | . . . . 2 7 7 . . Treads 26 | . 27 28 21 26 23 23 33 22 Device 5 | . 3 . 2 3 15 7 12 3 Storage 9 | . 13 14 11 9 7 7 6 6 Processor 5 | . . . 15 18 7 7 . . Protection 10 | . 9 14 14 13 7 6 6 11 Energy Gun 9 | . 17 27 13 7 . . . . Energy Cannon 2 | . . . . . 1 7 3 9 Ballistic Gun 5 | . 9 . 8 10 13 6 1 . Naked Turns . | . . . . . . . . . Heaviest Build 147 | 14 22 22 35 43 44 120 129 147 Greatest Support 108 | 40 40 40 40 60 60 64 106 108 Greatest Overweight (x) 6 | . 1 . 1 1 . 1 1 6 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 15 15 15 25 25 25 Average Capacity 16 | 6 9 10 14 15 15 23 25 25 Most Carried 25 | 5 10 10 15 15 15 25 25 25 Average Carried 14 | 4 9 9 12 14 12 21 24 14 Final Capacity 25 | 8 10 10 15 15 15 25 25 25 Final Carried 25 | 4 10 9 15 15 15 25 25 13 Class Distribution -------------------- 48% | Mutant 26% | Scavenger-Mutant 24% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Matter Collected 2220 | 247 232 134 374 756 . 169 308 . Remotely . | . . . . . . . . . Salvage Created 4032 | . 702 265 1100 1453 . 98 414 . Parts 248 | . 41 22 69 83 . 8 25 . Haulers Intercepted 10 | . 2 . 3 4 . . 1 . Recyclers Shooed 12 | . 3 . 7 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Combat Hostiles Destroyed 60 | . 8 8 16 20 . 3 5 . Guns 42 | . 8 3 13 17 . 1 . . Cannons 7 | . . . . . . 2 5 . AOE 10 | . . 5 3 2 . . . . Classes Destroyed 13 | . 4 3 1 4 . . 1 . Worker 5 | . . 1 3 1 . . . . Builder 3 | . . 1 . 2 . . . . Hauler 10 | . 2 . 3 4 . . 1 . Recycler 7 | . 2 1 3 . . . 1 . Watcher 5 | . 2 . 1 1 . . 1 . Swarmer 16 | . . 6 8 . . 2 . . Grunt 25 | . 8 2 2 13 . . . . Duelist 1 | . . . . 1 . . . . Sentry 11 | . . . 6 2 . . 3 . Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . 1 . 1 . . Programmer 2 | . . . . . . . 2 . Heavy 1 | . . . . 1 . . . . Best Kill Streak 7 | . 3 7 5 5 . 2 2 . Combat Bots Only 4 | . 2 4 4 3 . 2 1 . Max Kills in Single Turn 3 | . 1 3 1 2 . 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Damage Taken 9722 | . 556 480 765 2083 . 343 556 4939 Core 1615 | . 96 88 101 383 . 42 72 833 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 183 | . 183 . . . . . . . Core Remaining (%) 64 | 100 . 26 74 30 . 94 . . Volleys Fired 351 | 1 56 16 63 99 . 7 36 73 Largest 2 | 1 2 2 2 2 . 2 2 2 Hottest 160 | 20 80 80 80 65 . 105 108 160 Shots Fired 632 | 1 111 29 126 198 . 14 41 112 Gun 485 | 1 111 29 126 198 . 7 13 . Cannon 147 | . . . . . . 7 28 112 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 274 | 1 52 . 35 123 . 7 35 21 Thermal 104 | . . . . . . 7 6 91 Explosive . | . . . . . . . . . Electromagnetic 254 | . 59 29 91 75 . . . . Robot Hit Streak 20 | . 10 7 10 19 . 10 20 . Robot Miss Streak 6 | . 6 3 2 2 . 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 380 | . 74 18 88 160 . 9 31 . Core Hits 156 | . 27 14 43 58 . 4 10 . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 13 | . 4 . 2 3 . . 4 . Destroy 2 | . 1 . . 1 . . . . Blast 4 | . . . . . . . 4 . Corrupt 7 | . 3 . 2 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7325 | . 1092 654 1302 2672 . 182 1423 . Guns 4905 | . 1001 237 1035 2481 . 58 93 . Cannons 1394 | . . . . . . 124 1270 . Explosions 949 | . 91 413 227 158 . . 60 . Melee . | . . . . . . . . . Ramming 77 | . . 4 40 33 . . . . Kinetic 3640 | . 466 . 276 1627 . 58 1213 . Thermal 1163 | . 91 413 227 158 . 124 150 . Explosive 60 | . . . . . . . 60 . Electromagnetic 2385 | . 535 237 759 854 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . 1 1 19 2 . . . 36 Average Corruption 9 | . 1 1 7 1 . . . 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 82 | . . 8 15 15 . . . 44 Message Errors 25 | . . 3 6 3 . . . 13 Matter Fused 16 | . . 2 2 4 . . . 8 Heat Flow Errors 10 | . . . 2 1 . . . 7 Energy Discharges 9 | . . 2 1 1 . . . 5 Parts Rejected 2 | . . . 1 . . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 8 | . . 1 2 2 . . . 3 Data Loss (major) 3 | . . . . 1 . . . 2 Misfires 5 | . . . . 1 . . . 4 Alerts 2 | . . . 1 . . . . 1 Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . 33 . 2 . 2 22 . Projectiles 24 | . . . . . . 2 22 . Explosions 35 | . . 33 . 2 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 584 | . 54 124 95 148 . . 163 . Shots 14 | . 2 3 3 4 . . 2 . Rammed 13 | . . 1 8 4 . . . . Targets Rammed 13 | . . 1 8 4 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 380 | . 219 380 280 303 . 60 11 362 Average Temperature 86 | . 89 147 48 72 . 26 6 109 Received Heat Transfer 1353 | . 285 135 162 675 . . 96 . Effects 4 | . . 1 . . . . . 3 Energy Bleed 2 | . . . . . . . . 2 Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 10 | . 1 1 3 5 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1350 | . 100 350 250 100 . 250 300 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 2 4 4 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Peak Influence 338 | . 150 206 338 308 86 158 165 66 Initial 103 | . . 5 21 103 86 63 82 57 Average 76 | . 46 52 128 165 86 119 52 13 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 89 | 100 100 95 68 66 100 100 100 100 Level 1 10 | . . 4 31 33 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . . 5 . 2 5 . Investigation 5 | . 2 . . 1 . . 2 . Extermination 2 | . . . . . . . 2 . Reinforcement 8 | . 1 . . 4 . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 2 | . . . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Distress Signals 8 | . 3 . 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 19 9 24 29 . 9 5 10 Peak Tracking Total 6 | . 3 5 4 5 . 4 2 6 Tactical Retreats 10 | . 1 1 . 2 . 1 . 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Traps Triggered 5 | . 2 . 1 . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Machines Disabled 12 | . 2 . 2 6 . . 2 . Max in Single Turn 2 | . 1 . 1 2 . . 2 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Machines Accessed 24 | . 9 . 6 3 3 . 3 . Terminals 16 | . 6 . 3 2 2 . 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 74 | . 32 . 19 10 3 . 10 . Successful 44 | . 20 . 10 6 1 . 7 . Failed 30 | . 12 . 9 4 2 . 3 . Catastrophic 7 | . 2 . 3 2 . . . . Database Lockouts . | . . . . . . . . . Manual 48 | . 25 . 11 5 1 . 6 . Terminals 50 | . 24 . 8 6 2 . 10 . Fabricators . | . . . . . . . . . Repair Stations 5 | . 5 . . . . . . . Recycling Units 10 | . 3 . 7 . . . . . Scanalyzers 9 | . . . 4 4 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . . 1 1 . 4 . Record 4 | . . . . 1 . . 3 . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . Retrieve Components 3 | . 1 . 2 . . . . . Scanalyzer 8 | . . . 4 4 . . . . Insert Component 4 | . . . 2 2 . . . . Analyze 4 | . . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 15 . 4 1 . . 3 . Terminals 20 | . 14 . 2 1 . . 3 . Track 5 | . 4 . . . . . 1 . Assimilate 3 | . 2 . . . . . 1 . Botnet 9 | . 5 . 2 1 . . 1 . Operators 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Monitor 1 | . 1 . . . . . . . Reject 2 | . . . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 7 . 4 3 2 . 3 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 52 | . 52 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 10 . 10 . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Turns Passed 9928 | 93 2189 811 1329 1619 171 389 1870 1457 Spaces Moved 3705 | 54 873 469 610 715 100 149 602 133 Core 11 | 11 . . . . . . . . Treads 3694 | 43 873 469 610 715 100 149 602 133 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 235 230 Average Speed 178 | 137 160 160 161 161 160 218 235 261 Slowest Speed 650 | 160 240 160 240 240 160 240 235 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 18 | . . . . . . . . 18 Exploration Rate (%) 47 | 5 96 88 39 43 3 91 11 51 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 79 | . . . . . . . . 79 Terrain Destroyed 172 | . 5 20 15 13 . . 37 82 Melee . | . . . . . . . . . Projectile 83 | . . . . . . . 1 82 AOE 89 | . 5 20 15 13 . . 36 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac DSF Fac Was Total 6444 | 70 1556 500 833 1029 112 206 1010 1128 Wait 2014 | 3 563 10 69 115 4 6 346 898 Move 3692 | 53 872 468 609 714 99 148 602 127 Hop . | . . . . . . . . . Pick Up 137 | 7 29 2 32 32 4 19 9 3 Fast Attach 30 | 3 9 . 6 9 . 1 2 . Attach 69 | 3 3 3 16 20 2 2 5 15 Detach 4 | . . . . . . 1 . 3 Swap 26 | . 5 . 9 5 1 5 1 . Drop 99 | . 19 . 21 31 2 14 9 3 Fire 351 | 1 56 16 63 99 . 7 36 73 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 13 | . . 1 8 4 . . . . Escape Stasis 8 | . . . . . . 2 . 6 Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 14) 94 | -11/Junkyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 303 | -10/Materials | Build established: Mutant 1127 | -10/Materials | Discovered new exit (range 14) 1963 | -10/Materials | Repaired Lgt. Treads 1993 | -10/Materials | Repaired Med. Storage Unit 2049 | -10/Materials | Discovered new exit (range 5) 2113 | -10/Materials | Discovered new exit (range 8) 2283 | -10/Materials | Entered Mines 2381 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2588 | -10/Mines | Discovered new exit (range 16) 2606 | -10/Mines | Learned location of Storage (-7) 2787 | -10/Mines | Core integrity fell below 50% 2956 | -10/Mines | Learned Materials stockpile data 3016 | -10/Mines | Found a hidden stash of uninstalled traps 3049 | -10/Mines | Discovered new exit (range 6) 3094 | -10/Mines | Entered Materials 3094 | -9/Materials | Evolved 2 slots: Utility x2 3386 | -9/Materials | Build established: Scavenger-Mutant 3902 | -9/Materials | Build established: Mutant 4062 | -9/Materials | Discovered new exit (range 4) 4176 | -9/Materials | Lost 3 parts (1n1u1w) 4204 | -9/Materials | System corruption reached 10% 4423 | -9/Materials | Entered another Materials area 4423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4445 | -8/Materials | Build established: Scavenger-Mutant 5291 | -8/Materials | Discovered new exit (range 10) 5688 | -8/Materials | Core integrity fell below 50% 5753 | -8/Materials | Lost 3 parts (1n1u1w) 5783 | -8/Materials | Found Prototype Device 6042 | -8/Materials | Entered Factory 6042 | -7/Factory | Evolved 2 slots: Utility x2 6043 | -7/Factory | Identified Active Sensor Suite 6213 | -7/Factory | Identified exit to DSF 6213 | -7/Factory | Entered DSF 6214 | -7/DSF | Joined Warlord attack on 0b10 via DSF 6230 | -7/DSF | Additional patrols routed to DSF 6342 | -7/DSF | Build established: Scavenger-Skirmisher 6519 | -7/DSF | Discovered new exit (range 16) 6600 | -7/DSF | Identified exit to Factory 6602 | -7/DSF | Entered Factory 6602 | -6/Factory | Evolved 2 slots: Propulsion x2 8472 | -6/Factory | Sucked down chute 8472 | -6/Factory | Entered Waste 8574 | -6/Waste | Spotted C-40 Crusher 8593 | -6/Waste | Crushed by falling debris 8624 | -6/Waste | Spotted C-40 Crusher 8626 | -6/Waste | Spotted C-40 Crusher 8628 | -6/Waste | Spotted C-40 Crusher 8631 | -6/Waste | Spotted C-40 Crusher 8664 | -6/Waste | Spotted C-40 Crusher 8708 | -6/Waste | Crushed by falling debris 8714 | -6/Waste | Crushed by falling debris 8755 | -6/Waste | Crushed by falling debris 8756 | -6/Waste | System corruption reached 10% 8762 | -6/Waste | Crushed by falling debris 8808 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8811 | -6/Waste | Crushed by Compactor (1 part destroyed) 8840 | -6/Waste | Crushed by falling debris 8871 | -6/Waste | Lost 4 parts (1p2n1u) 8924 | -6/Waste | Crushed by falling debris 8932 | -6/Waste | Crushed by falling debris 8947 | -6/Waste | Crushed by falling debris 8947 | -6/Waste | Core integrity fell below 50% 8978 | -6/Waste | Lost 3 parts (1n2u) 8983 | -6/Waste | Crushed by falling debris 8988 | -6/Waste | Crushed by falling debris 9057 | -6/Waste | Crushed by falling debris 9103 | -6/Waste | Build established: Mutant 9445 | -6/Waste | Crushed by falling debris 9716 | -6/Waste | Crushed by falling debris 9717 | -6/Waste | System corruption reached 30% 9792 | -6/Waste | Crushed by falling debris 9804 | -6/Waste | Crushed by falling debris 9846 | -6/Waste | Crushed by falling debris 9846 | -6/Waste | Core integrity fell below 20% 9930 | -6/Waste | Crushed by falling debris 9930 | -6/Waste | Smashed by cave-in Last Messages --------------- ZF7ZXH5CSBOEZ8YHBNSAXEMMTB&ZEYFBTKO Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Treads destroyed. System corrupted by crushing effect (+1). System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Crushed by falling debris. Hrd. Heavy Armor Plating destroyed. System corrupted by crushing effect (+1). System corrupted: Matter fused (-9). System corrupted: Matter fused (-1). System corrupted: Heat flow error (+165). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#?????????????????????????????????????????? | | ????? #?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ### #?????????????????????????????????????????? | | ##" #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ### #???????????? ????????????????????????????? | | ### #??????????? ?????????????????????????????? | | ### #?????????? #?????????????????????????????? | | ### #????????? #?????????????????????????????? | | # # #???????? #?????????????????????????????? | | # # #??????? #???###???????????????????????? | | ### ######## ###?####??????????????????????? | | # # #?##@#??????????????????????? | | ### #?#####?????????????????????? | | ### #?### #?????????????????????? | | ## #??# ##?????????????????????? | | ## ###=#### #????####?????????????????????? | | # #?####????????????# #?????????????????????? | | # " #?## ###??????????# #?????????????????????? | | ### #??## ##?????????####?????????????????????? | | ??#] #???## #????###### ##?????????????????????? | | ??######????# ######## # #?????????????????????? | | ????????????## ### # # #####?????????????????????? | | ?????????????###########?????????????????????????? | | ??????????????## ##??????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 5 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayAlloyMace Manual? 0 Play Time 01:40:48 Cumulative 60.8 hours Start 2023.08.01 @ 15:57:29 End 2023.08.01 @ 17:59:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 72 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 152ae762-d2ad-4530-a76a-866813c3ee35