Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 20:48:23 Player: WraithDrof Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4736) 4736 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (10314) 10314 TOTAL SCORE: 18605 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 164 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4200 Entered Garrisons 400 Friendly Fire -12 Cogmind --------- Core Integrity 0/510 Matter 290/700 Energy 160/160 System Corruption 0% Temperature Warm (112) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit 0b10 Decoder Chip [Generic] Armor Integrity Analyzer > --- WEAPON (3) ------- Particle Gun Particle Gun Axe > --- INVENTORY (16) --- Light Nuclear Core Enhanced Nuclear Core EM Disruption Field Autogun Remote Datajack Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Armor Integrity Analyzer Actuator Array X0-1V1's Piety Tracker > --- WEAPON ----------- Axe Scimitar of Distortion Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Improved Light Armor Plating EM Disruption Field Gauss Rifle Gauss Rifle EMP Blaster Remote Datajack Axe Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Surge Thruster Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Slashing Weapon Scimitar of Distortion Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . 1 . . 2 . Weapon 1 | . . 1 . . . . Parts Attached 101 | 8 13 10 38 12 6 14 Power 13 | 1 2 3 2 2 1 2 Engine 8 | 1 2 3 1 1 . . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 38 | 4 2 2 16 8 . 6 Treads 4 | 2 2 . . . . . Leg 25 | . . . 14 7 . 4 Wheel 6 | 2 . 2 2 . . . Hover . | . . . . . . . Flight 3 | . . . . 1 . 2 Utility 25 | 1 5 3 7 1 5 3 Device 13 | . 4 2 4 1 1 1 Storage 4 | 1 1 . 1 . 1 . Processor 4 | . . . 2 . 2 . Hackware . | . . . . . . . Protection 4 | . . 1 . . 1 2 Artifact . | . . . . . . . Weapon 25 | 2 4 2 13 1 . 3 Energy Gun 9 | . 2 2 3 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . 1 1 . 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . 1 . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . 7 . . . Piercing Weapon 1 | . . . 1 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Parts Lost 49 | . 2 3 10 5 3 26 Power 6 | . . 1 1 . 1 3 Propulsion 20 | . . . 4 4 . 12 Utility 11 | . 2 . 2 . 2 5 Weapon 12 | . . 2 3 1 . 6 Highest Loss Streak 7 | . 1 2 4 6 2 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 3 13 14 15 11 11 11 Power 1 | . 1 1 2 1 1 2 Propulsion 3 | 2 4 5 4 1 1 . Utility 3 | . 4 5 4 2 1 1 Weapon 4 | . 2 2 4 6 5 5 Tool/Special . | . . . . . . . Unused Backups 38 | . 6 5 18 1 2 6 Power 6 | . . 1 2 . . 3 Propulsion 5 | . 2 2 1 . . . Utility 14 | . 2 1 9 1 . 1 Weapon 12 | . 2 1 6 . 2 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 97 97 95 93 98 74 Engine 6 | . 14 10 5 4 2 . Core 2 | . . . 3 3 4 6 Treads 6 | . 27 8 . . . . Leg 20 | . . . 34 34 32 11 Wheel 2 | . . 13 3 . . . Flight 1 | . . . . 5 2 5 Device 14 | . 12 20 14 16 14 8 Storage 9 | . 14 11 8 8 7 7 Processor 2 | . . . 2 . 8 14 Energy Gun 8 | . 5 20 13 . . 4 Ballistic Gun 5 | . 20 . . . 2 7 Ballistic Cannon 1 | . 1 10 . . . . Slashing Weapon 6 | . . . 8 15 11 5 Piercing Weapon 1 | . . . . 2 7 2 Peak Build Rating 56 | 6 24 34 46 46 53 56 Average Rating 34 | 4 15 30 39 43 47 47 On Entrance 26 | . 6 11 33 39 42 53 Avg Prop Armor Cover (%) 4 | . . . 5 4 4 5 Naked Turns . | . . . . . . . Heaviest Build 43 | 11 32 40 40 40 43 42 Greatest Support 55 | 40 40 40 50 50 55 45 Greatest Overweight (x) 12 | . 1 1 1 . 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 8 15 16 16 16 16 16 Average Capacity 15 | 6 14 15 16 16 16 16 Most Carried 16 | 6 15 16 16 16 16 16 Average Carried 14 | 3 13 14 15 15 15 14 Final Capacity 16 | 8 15 16 16 16 16 16 Final Carried 16 | 6 15 16 13 16 16 8 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Gladiator 22% | Scavenger-Gunner 14% | Scavenger-Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gladiator | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Matter Collected 3289 | 191 872 810 844 254 84 234 Remotely . | . . . . . . . Salvage Created 4303 | . 541 795 1555 596 225 591 Parts 217 | . 25 57 78 36 3 18 Haulers Intercepted 8 | . 2 2 4 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 105 | . 14 26 30 18 3 14 Melee 35 | . . . 14 12 1 8 Guns 36 | . 10 8 14 . . 4 Cannons 8 | . 2 5 1 . . . AOE 20 | . 2 13 . 5 . . Classes Destroyed 12 | . 3 7 1 1 . . Builder 1 | . . 1 . . . . Hauler 8 | . 2 2 4 . . . Recycler 3 | . . 1 1 . 1 . Operator 2 | . . 2 . . . . Swarmer 32 | . 5 8 9 7 . 3 Cutter 2 | . . . . 2 . . Grunt 52 | . 9 14 15 5 1 8 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . . . 1 Protector 1 | . . 1 . . . . Sentry 10 | . . 1 4 3 2 . Hunter 5 | . . . 2 1 . 2 Best Kill Streak 12 | . 3 12 7 4 2 3 Combat Bots Only 11 | . 3 11 7 4 1 3 Max Kills in Single Turn 4 | . 2 4 2 2 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 3 . 2 . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Hostile Shots Fired 610 | . 72 68 202 59 46 163 Missed 177 | . 24 21 60 22 12 38 Hits 433 | . 48 47 142 37 34 125 Melee 12 | . . 1 . 1 . 10 Projectile 421 | . 48 46 142 36 34 115 AOE 2 | . . . . 2 . . Critical Strikes 20 | . . 1 7 2 . 10 Actively Blocked 2 | . . . . . . 2 Damage Taken 6191 | . 568 593 1815 533 444 2238 Core 1120 | . 49 133 360 56 34 488 Absorbed by Shields . | . . . . . . . Redirected to Shielding 63 | . . . . . . 63 Regen/Repaired (Parts) 34 | . . . 34 . . . Core Remaining (%) 77 | 100 100 53 . 55 . . Volleys Fired 155 | . 52 40 35 11 2 15 Largest 3 | . 2 3 3 1 1 3 Hottest 177 | . 102 167 177 33 28 130 Shots Fired 335 | . 102 92 98 11 2 30 Gun 271 | . 93 53 95 2 2 26 Cannon 42 | . 7 32 3 . . . Launcher 22 | . 2 7 . 9 . 4 Special . | . . . . . . . Kinetic 144 | . 93 32 3 2 2 12 Thermal 145 | . 7 53 71 . . 14 Explosive 9 | . 2 7 . . . . Electromagnetic 37 | . . . 24 9 . 4 Robot Hit Streak 12 | . 8 11 10 3 4 12 Robot Miss Streak 4 | . 4 3 2 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 310 | . 70 60 102 29 10 39 Core Hits 174 | . 33 47 47 23 3 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 14 | . 1 1 11 . . 1 Burn 7 | . . . 6 . . 1 Destroy 1 | . 1 . . . . . Blast 1 | . . 1 . . . . Corrupt 1 | . . . 1 . . . Sever 4 | . . . 4 . . . Melee Attacks 172 | . . . 60 64 17 31 Impact . | . . . . . . . Slashing 158 | . . . 60 61 15 22 Piercing 14 | . . . . 3 2 9 Sneak Attacks 11 | . . . 7 3 1 . Combat Hostiles 5 | . . . 2 3 . . Follow-up Attacks 20 | . . . 8 5 3 4 Damage Inflicted 8551 | . 931 1923 2925 1379 322 1071 Guns 2645 | . 722 581 967 14 18 343 Cannons 617 | . 128 465 24 . . . Explosions 1458 | . 81 870 . 333 . 174 Melee 3824 | . . . 1934 1032 304 554 Ramming 7 | . . 7 . . . . Kinetic 1541 | . 817 465 24 14 18 203 Thermal 1523 | . 33 581 769 . . 140 Explosive 951 | . 81 870 . . . . Electromagnetic 705 | . . . 198 333 . 174 Impact . | . . . . . . . Slashing 3637 | . . . 1934 1008 270 425 Piercing 187 | . . . . 24 34 129 Highest Corruption 7 | . . 3 7 7 . . Average Corruption 5 | . . 3 5 7 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . 6 30 22 . . Message Errors 13 | . . . 6 7 . . Matter Fused 12 | . . . 8 4 . . Heat Flow Errors 8 | . . 2 4 2 . . Energy Discharges 7 | . . 2 3 2 . . Parts Rejected 2 | . . 1 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 9 | . . 1 5 3 . . Data Loss (major) 3 | . . . . 3 . . Misfires 2 | . . . 2 . . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 202 | . . 24 114 64 . . Projectiles 24 | . . 24 . . . . Explosions . | . . . . . . . Melee 178 | . . . 114 64 . . Knockbacks 5 | . 2 3 . . . . Impact . | . . . . . . . Kinetic 5 | . 2 3 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 21 | . . 3 . . . 18 Shots 1 | . . . . . . 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 367 | . 255 334 367 225 . 144 Average Temperature 76 | . 63 95 69 89 . 57 Received Heat Transfer 2199 | . 249 273 864 153 90 570 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . 1 2 . . 1 Heat Transferred 4004 | . 74 1303 2220 . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped 35 | . . . . 8 16 11 Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Maximum Alert Level 4 | . . 2 2 4 2 3 Low Security (%) 26 | 100 100 16 5 . . . Level 1 27 | . . 51 59 4 . . Level 2 36 | . . 31 34 35 100 99 Level 3 7 | . . . . 46 . . Level 4 2 | . . . . 12 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1216 | . 107 497 566 1216 665 708 Initial 638 | . . 39 143 363 638 427 Average 389 | . 35 337 341 816 628 624 Influence Increases 3839 | . 416 710 1107 903 132 571 Destroy 0b10 Robot/C 2260 | . 280 500 620 520 60 280 Destroy 0b10 Robot/NC 80 | . 10 35 25 . 10 . Destroy Leader 386 | . 64 94 168 20 20 20 Allied During Kill 50 | . . . 7 37 6 . Trap Triggered on 0b10 10 | . . . . . . 10 Successful Hack 107 | . . 17 83 7 . . Select Force Hacks 30 | . . . 30 . . . Disable Machine 150 | . 15 30 30 30 30 15 Anti-Garrison Action 250 | . . . . 200 . 50 Destroy Structure 136 | . 17 34 4 59 6 16 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 255 | . 30 . 15 30 . 180 Miscellaneous 110 | . . . 110 . . . Influence Decreases 3141 | . 321 466 887 246 738 483 Entered New Map 1209 | . . 56 196 196 578 183 Time Decay 1212 | . 301 230 571 . 110 . Lost Part 490 | . 20 30 100 50 30 260 Lost Ally 80 | . . . 20 . 20 40 Purge Threat 150 | . . 150 . . . . Squads Dispatched 20 | . 2 4 13 . 1 . Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement 12 | . 1 2 8 . 1 . Assault 1 | . . 1 . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Distress Signals 11 | . 7 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 160 | . 26 35 43 28 4 24 Peak Tracking Total 9 | . 5 9 7 4 1 8 Tactical Retreats 11 | . 2 . 1 2 . 6 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Traps Triggered 13 | . 5 . 1 3 2 2 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 1 | . . . . . . 1 Most Traps Carried 4 | . . . . 4 4 4 Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Disabled 15 | . 1 2 2 6 2 2 Max in Single Turn 1 | . 1 1 1 1 . 1 Garrison Relay 5 | . . . . 4 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Accessed 24 | . 3 6 11 2 2 . Terminals 18 | . 3 6 6 2 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 61 | . 7 19 31 2 2 . Successful 33 | . 3 10 18 1 1 . Failed 27 | . 4 9 12 1 1 . Catastrophic 5 | . . . 4 1 . . Database Lockouts 1 | . . . 1 . . . Manual 34 | . 11 11 10 1 1 . Terminals 51 | . 7 19 22 2 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 22 | . 3 8 10 1 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 6 | . . 4 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Patrol Status 2 | . . . 2 . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . . 2 4 . . . Terminals 5 | . . 2 3 . . . Botnet 4 | . . 2 2 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 5 9 1 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 24 | . . . . 19 . 5 Machine Destruction 24 | . . . . 19 . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Total Allies 6 | . . . 2 2 . 2 Largest Group 2 | . . . 1 1 1 2 Highest-Rated Group 142 | . . . 142 51 51 52 Highest-Rated Ally 142 | . . . 142 51 51 26 Initial Warlord ECA Mod 5 | . . . . . 5 5 Total Orders . | . . . . . . . Ally Attacks 54 | . . . 5 36 7 6 Total Damage 1071 | . . . 99 583 105 284 Kills 10 | . . . 1 8 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 105 | . 28 5 32 10 10 20 Good Acts 40 | . 7 3 16 8 2 4 Bad Acts 27 | . 1 2 19 . . 5 Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Active Infowar (turns) 1099 | . 386 . . . 216 497 Terrain 386 | . 386 . . . . . Decoding 713 | . . . . . 216 497 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 21 | . . . . . 6 15 Traps 2 | . . . . . . 2 Emergency Access 1 | . . . . . . 1 Items 14 | . . . . . 5 9 Machines 1 | . . . . . 1 . Patrols 3 | . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Turns Passed 4889 | 55 1082 496 1732 804 223 497 Spaces Moved 2860 | 41 524 237 1178 551 138 191 Core 4 | 1 . . . . . 3 Treads 593 | 3 524 66 . . . . Legs 2005 | . . . 1128 551 138 188 Wheels 258 | 37 . 171 50 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 90 105 105 105 Average Speed 122 | 93 160 120 109 107 107 160 Slowest Speed 650 | 160 240 160 120 112 175 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . 4 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 75 33 83 46 5 20 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . . . . 12 3 . Terrain Destroyed 66 | . 15 31 1 12 3 4 Melee 15 | . . . . 12 3 . Projectile 8 | . . 3 1 . . 4 AOE 43 | . 15 28 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Total 3730 | 54 669 374 1461 667 191 314 Wait 212 | . 32 56 65 10 12 37 Move 2854 | 40 523 236 1178 548 138 191 Hop . | . . . . . . . Pick Up 101 | 6 20 15 39 7 8 6 Fast Attach 49 | 6 15 1 13 2 5 7 Attach 46 | . 2 6 14 7 4 13 Detach 8 | . 1 . 5 1 . 1 Swap 62 | 2 7 9 23 12 4 5 Drop 84 | . 17 10 43 6 6 2 Fire 155 | . 52 40 35 11 2 15 Melee 137 | . . . 46 53 12 26 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 10 . 10 Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 10) 480 | -10/Materials | Discovered new exit (range 6) 496 | -10/Materials | Prayed at D.C.S.S. Altar Unit 603 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | X0-1V1 upgraded hostiles (x1) 804 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Identified exit to Materials 892 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 956 | -10/Materials | Derelicts attacked the area 1107 | -10/Materials | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 1138 | -10/Materials | Entered another Materials area 1138 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1248 | -9/Materials | Destroyed 11 combat bots 1346 | -9/Materials | Discovered new exit (range 12) 1399 | -9/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 1500 | -9/Materials | X0-1V1 activates XOMVISION 1620 | -9/Materials | Discovered new exit (range 13) 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Propulsion x2 1692 | -8/Materials | Repaired Imp. Heat Sink 1768 | -8/Materials | Destroyed 7 combat bots 1859 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 1871 | -8/Materials | X0-1V1 sent allied H-71 Marshal (x1) 2097 | -8/Materials | Build established: Scavenger-Gunner 2168 | -8/Materials | Identified exit to Factory 2168 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2215 | -8/Materials | X0-1V1 announced a LAN party 2318 | -8/Materials | Central database locked down 2507 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 17) 2528 | -8/Materials | Propulsion slot count permanently improved by X0-1V1 (+1) 2562 | -8/Materials | Met 7R-MNS 2758 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2761 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 2762 | -8/Materials | Core integrity restored by X0-1V1 (+54) 2764 | -8/Materials | X0-1V1 enhanced Transport squad support 2778 | -8/Materials | X0-1V1 activates XOMVISION 2781 | -8/Materials | X0-1V1 tapped a No Entrance sign 2785 | -8/Materials | X0-1V1 sent you into danger 2827 | -8/Materials | Core integrity restored by X0-1V1 (+100) 2957 | -8/Materials | Build established: Scavenger-Gladiator 2961 | -8/Materials | Garrison activated, responded to threat 2984 | -8/Materials | X0-1V1 turns hostiles against one another 3008 | -8/Materials | X0-1V1 sent you to a vault 3018 | -8/Materials | Found Prototype Slashing Weapon 3018 | -8/Materials | Identified Scimitar of Distortion 3179 | -8/Materials | Discovered exit to Factory (range 15) 3232 | -8/Materials | X0-1V1 sent you into danger 3360 | -8/Materials | Core integrity fell below 50% 3366 | -8/Materials | Identified exit to Garrison 3366 | -8/Materials | Entered Garrison 3381 | -8/Garrison | Triggered checkpoint 3406 | -8/Garrison | Garrison Relay disabled 3416 | -8/Garrison | Lost 6 parts (1p4n1w) 3492 | -8/Garrison | Rescued a captive Derelict 3604 | -8/Garrison | Triggered checkpoint 3708 | -8/Garrison | X0-1V1 upgraded ally (x1) 3746 | -8/Garrison | X0-1V1 activates XOMVISION 3768 | -8/Garrison | Garrison Relay disabled 3804 | -8/Garrison | X0-1V1 revealed exit location to -7/Factory 3852 | -8/Garrison | Garrison Relay disabled 3932 | -8/Garrison | Core integrity restored by X0-1V1 (+100) 3963 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3973 | -8/Garrison | Build established: Scavenger-Mutant 4042 | -8/Garrison | Triggered checkpoint 4062 | -8/Garrison | Triggered checkpoint 4086 | -8/Garrison | Garrison Relay disabled 4096 | -8/Garrison | X0-1V1 activates XOMVISION 4156 | -8/Garrison | Discovered exit to Factory (range 12) 4170 | -8/Garrison | Entered Factory 4170 | -7/Factory | Accompanied by 1 ally 4170 | -7/Factory | Evolved 2 slots: Utility x2 4393 | -7/Factory | Identified exit to Garrison 4393 | -7/Factory | Entered Garrison 4399 | -7/Garrison | X0-1V1 sent you into danger 4446 | -7/Garrison | Identified exit to Factory 4446 | -7/Garrison | X0-1V1 revealed exit location to -7/Factory 4465 | -7/Garrison | Triggered checkpoint 4471 | -7/Garrison | Build established: Scavenger-Gladiator 4501 | -7/Garrison | Garrison Relay disabled 4504 | -7/Garrison | Lost 5 parts (1p4n) 4570 | -7/Garrison | Lost 4 parts (2n2u) 4756 | -7/Garrison | Triggered checkpoint 4775 | -7/Garrison | X0-1V1 upgraded hostiles (x2) 4792 | -7/Garrison | X0-1V1 sent allied Guru (x2) 4807 | -7/Garrison | Lost 6 parts (1p2n3w) 4809 | -7/Garrison | Core integrity fell below 50% 4846 | -7/Garrison | Lost 3 parts (1n1u1w) 4866 | -7/Garrison | Core integrity fell below 20% 4890 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04860_ Acquired 57 matter. 04860_ Aluminum Leg+ destroyed. 04862_ Slug penetrates Garrison Relay. 04863_ Penetrated by Slug. 04865_ Axe follow-up attack on H-55 Commando. 04866_ Penetrated by Slug. 04868_ Aluminum Leg+ destroyed. 04869_ Sight range returns to normal. 04869_ Penetrated by Slug. 04871_ Imp. Core Shielding destroyed. 04871_ H-55 Commando destroyed. 04874_ >> DECODED: Imp. Heat Sink location. 04874_ Penetrated by Slug. 04877_ Mak. Spear destroyed. 04880_ Penetrated by Slug. 04882_ H-55 Commando suffers critical hit (Burn). 04883_ Penetrated by Slug. 04885_ Targeting Computer melted. 04885_ H-55 Commando destroyed. 04890_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????######### #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ##########??????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #??#######??????????????????? | | ??????????????????# #??#" %!"#??????????????????? | | ??????????????????# ##### !!###?????????????????? | | ??????????????????# ; %g@[!!*=#?????????????????? | | ??????????????????# ##!######%#?????????????????? | | ??????????????????# #???????#%#####?????????????? | | ???????############ ##?????##!# #?????????????? | | ???????# ^^ ## ????#!=### #?????????????? | | ???????# ## #####/=! #???????????????? | | ???????# ######### ## ! #???????????????? | | ???????# #???????# ###"""# #???????????????? | | ???????# #???#???# ##""""" ###???????????????? | | ???????# #??? + * [ % ##???????????????? | | ???????# #???# ??# ###""" #???????????????? | | ???????# #???# ??# #?# ##???????????????? | | ##"" ## #???# ??# #?#### # ##????????????????? | | #### ### #????# ## #?????????????????? | | / #????#### #?????????????????? | | #???????###?????????????????? | | ## ## ###########???????????????????????????? | | ?# ????# ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ??? ???????????????????????????????????????? | | ? ???????????????????????????????????????? | | ## ## ???????????????????????????????????????? | | ?# ?# ???????????????????????^???!???????????? | | ?? ????????????????????????????=???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 14 Energy Capacity 1665 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 15% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed ReactionInterdictionDatajack Manual? 0 Play Time 01:34:33 Cumulative 190.2 hours Start 2026.07.06 @ 13:37:53 End 2026.07.06 @ 20:48:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c47d279-ed40-48a5-a37a-78a1b10588cd