Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 20:31:28 Player: NeoBioHazard Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (74) 370 Value Destroyed (2504) 2504 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 8301 Bonus ------- High Alert Combat Kills 147 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 134/300 Energy 75/100 System Corruption 5% Temperature Cool (9) Movement Rolling (100) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Mace > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System > --- UTILITY ---------- Gravity Neutralizer Advanced Sensor Array Layered Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Variable Charge Gun Enhanced Gauss Cannon > --- INVENTORY -------- (None) [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 . 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . 1 2 . . Utility 5 | . . 2 . 2 . . . . 1 . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 89 | 6 1 8 14 19 6 5 11 4 13 2 Power 10 | 1 . 1 3 1 . 1 1 . 2 . Engine 9 | 1 . 1 3 1 . 1 1 . 1 . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 22 | 2 . 1 3 5 3 . 3 1 2 2 Treads 9 | 1 . 1 2 2 3 . . . . . Leg 1 | . . . . . . . 1 . . . Wheel 9 | 1 . . 1 3 . . 2 . . 2 Hover 3 | . . . . . . . . 1 2 . Flight . | . . . . . . . . . . . Utility 23 | 1 1 3 2 6 2 . 1 2 5 . Device 18 | . 1 2 2 5 1 . 1 2 4 . Storage 3 | 1 . 1 . 1 . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 2 . 3 6 7 1 4 6 1 4 . Energy Gun 15 | . . 2 . 4 1 1 4 1 2 . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 11 | 2 . . 6 2 . 1 . . . . Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher 2 | . . . . 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . . . . 1 . Parts Lost 47 | . . . 9 12 1 10 3 . 11 1 Power 7 | . . . 2 1 . 2 . . 2 . Propulsion 14 | . . . 2 4 1 3 1 . 3 . Utility 11 | . . . 2 2 . 3 . . 3 1 Weapon 15 | . . . 3 5 . 2 2 . 3 . Highest Loss Streak 11 | . . . 7 8 1 8 3 . 11 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 60 | . 98 80 88 90 100 65 10 8 21 20 Engine 6 | . 14 11 9 8 7 6 1 . 1 . Treads 7 | . 14 11 14 6 17 9 . . . . Wheel 5 | . 14 11 7 10 5 . 1 . . 10 Device 17 | . 12 14 23 39 37 17 . 4 4 4 Storage 6 | . 14 11 11 9 7 6 . . . . Energy Gun 5 | . . 2 3 9 23 7 1 . 4 . Ballistic Gun 7 | . 28 15 15 7 . 5 . . . . Ballistic Cannon 1 | . . . . . . 5 . . 2 . Peak Build Rating 58 | 6 7 17 17 21 28 28 19 17 58 25 Average Rating 15 | 4 6 10 12 17 25 22 5 9 22 24 On Entrance 11 | . 6 7 17 14 21 28 1 . 17 10 Naked Turns 259 | . . . . . . 28 105 106 20 . Heaviest Build 65 | 14 15 28 28 60 64 65 15 6 44 10 Greatest Support 60 | 20 20 23 43 20 60 60 20 11 55 28 Greatest Overweight (x) 6 | . . 1 2 5 6 3 1 . 3 3 Average Overweight (x) . | . . . 1 1 4 1 . . . 1 Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 5 5 5 5 Average Capacity 10 | 7 8 8 10 10 20 19 5 5 5 5 Most Carried 10 | 4 6 8 10 10 10 10 5 5 5 2 Average Carried 5 | 2 4 7 7 7 8 8 3 4 3 . Final Capacity 20 | 8 8 10 10 20 20 5 5 5 5 5 Final Carried 10 | 4 6 8 10 8 10 5 1 5 4 . Class Distribution -------------------- 67% | Mutant 13% | Scavenger-Mutant 9% | Gunner 5% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Garrison Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Matter Collected 1491 | 210 29 206 301 354 56 195 109 . 31 . Remotely . | . . . . . . . . . . . Salvage Created 2847 | . 29 335 768 851 56 289 346 . 151 22 Parts 144 | . 2 21 51 49 1 8 3 . 9 . Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Combat Hostiles Destroyed 58 | . . 6 20 16 1 8 5 . 1 1 Melee 2 | . . . . . . . 1 . . 1 Guns 36 | . . 5 14 11 1 4 . . 1 . Cannons 7 | . . . 5 . . 2 . . . . AOE 8 | . . . 1 5 . 2 . . . . Classes Destroyed 12 | . 1 4 1 3 . 2 1 . . . Worker 2 | . . . . 1 . . . . 1 . Builder 5 | . . 1 . 2 . . . . 2 . Tunneler 1 | . . . . . . . 1 . . . Hauler 1 | . . 1 . . . . . . . . Recycler 3 | . . . . 2 . . 1 . . . Watcher 4 | . 1 1 . 2 . . . . . . Swarmer 10 | . . . 6 . . . 3 . . 1 Grunt 27 | . . 5 6 10 . 4 2 . . . Duelist 1 | . . . . . . 1 . . . . Sentry 17 | . . 1 8 4 1 2 . . 1 . Hunter 2 | . . . . 2 . . . . . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 12 | . 1 5 6 12 1 3 3 . 3 1 Combat Bots Only 7 | . . 2 6 7 1 3 3 . 1 1 Max Kills in Single Turn 3 | . 1 2 1 3 1 2 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 1 2 . 2 . . . . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Hostile Shots Fired 853 | . 6 36 116 108 36 219 118 5 198 11 Missed 283 | . 1 7 34 31 17 70 50 2 69 2 Damage Taken 8145 | . 55 367 1032 1349 132 1450 1006 66 2525 163 Core 2565 | . 11 65 134 227 5 226 677 66 1114 40 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 95 . 50 58 . 67 20 93 . . Volleys Fired 183 | . 1 25 51 55 5 20 8 . 18 . Largest 3 | . 2 2 2 2 3 3 3 . 2 . Hottest 190 | . 40 124 124 121 177 177 190 . 132 . Shots Fired 365 | . 2 50 102 102 15 55 15 . 24 . Gun 311 | . 2 42 83 96 15 40 15 . 18 . Cannon 46 | . . 8 19 . . 13 . . 6 . Launcher 8 | . . . . 6 . 2 . . . . Special . | . . . . . . . . . . . Kinetic 192 | . 2 34 70 52 . 28 . . 6 . Thermal 151 | . . 16 32 44 15 25 7 . 12 . Explosive 8 | . . . . 6 . 2 . . . . Electromagnetic 14 | . . . . . . . 8 . 6 . Robot Hit Streak 16 | . 1 6 14 16 9 10 8 . 7 . Robot Miss Streak 6 | . 1 2 6 3 2 4 2 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 268 | . 1 35 69 78 10 40 20 . 14 1 Core Hits 140 | . 1 14 28 51 5 31 3 . 7 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . . 1 . . 1 Critical Strikes 10 | . . 2 . 4 1 1 1 . . 1 Burn 6 | . . 2 . 3 1 . . . . . Destroy 1 | . . . . 1 . . . . . . Blast 1 | . . . . . . 1 . . . . Smash 2 | . . . . . . . 1 . . 1 Melee Attacks 17 | . . . . . . . 16 . . 1 Impact 17 | . . . . . . . 16 . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6118 | . 12 529 1193 2112 143 1002 773 1 305 48 Guns 3340 | . 12 401 763 1052 143 526 213 . 230 . Cannons 782 | . . 123 351 . . 243 . . 65 . Explosions 1372 | . . . 79 1060 . 233 . . . . Melee 608 | . . . . . . . 560 . . 48 Ramming 16 | . . 5 . . . . . 1 10 . Kinetic 2039 | . 12 303 643 517 . 499 . . 65 . Thermal 1891 | . . 221 471 535 143 270 61 . 190 . Explosive 1372 | . . . 79 1060 . 233 . . . . Electromagnetic 192 | . . . . . . . 152 . 40 . Impact 608 | . . . . . . . 560 . . 48 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . . 5 5 Average Corruption 4 | . . . . . . 1 . . 5 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . . 3 . . 11 7 Message Errors 8 | . . . . . . 1 . . 4 3 Matter Fused 5 | . . . . . . . . . 3 2 Heat Flow Errors 4 | . . . . . . 1 . . 2 1 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 394 | . . 21 . 58 . . 267 . . 48 Projectiles 21 | . . 21 . . . . . . . . Explosions 58 | . . . . 58 . . . . . . Melee 315 | . . . . . . . 267 . . 48 Knockbacks 7 | . . . . . . 1 6 . . . Impact 6 | . . . . . . . 6 . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 394 | . . . 66 195 . 62 . . 71 . Shots 10 | . . . 1 6 . 2 . . 1 . Rammed 4 | . . 1 . . . . . 1 2 . Targets Rammed 4 | . . 1 . . . . . 1 2 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 272 | . . 207 155 . . 229 60 . 272 121 Average Temperature 77 | . . 94 65 . . 48 25 . 120 78 Received Heat Transfer 2077 | . 30 168 351 423 36 495 192 . 361 21 Effects 5 | . . . . . . 2 . . 3 . Interference 5 | . . . . . . 2 . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 6 . . . Combat Hostiles 4 | . . . . . . . 4 . . . Parts Fried 5 | . . . . . . . 5 . . . Impact Corruptions 14 | . . . . . . . 13 . . 1 Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 14 | . . 4 1 2 4 3 . . . . Heat Transferred 4625 | . . 592 888 1554 444 666 148 . 333 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Peak Influence 634 | . 21 212 469 634 267 311 437 273 239 . Initial 213 | . . 8 89 197 213 186 157 213 123 . Average 240 | . 12 78 315 425 238 211 243 250 177 . Maximum Alert Level 2 | . . 1 2 2 1 1 2 1 1 . Low Security (%) 31 | 100 100 95 18 4 . 22 36 . 41 . Level 1 51 | . . 4 48 24 100 77 58 100 58 . Level 2 16 | . . . 33 70 . . 4 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 2 2 6 1 . 2 . . . Investigation 5 | . . 1 1 3 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . 1 1 2 1 . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 2 | . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Distress Signals 6 | . . 1 1 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 108 | . 3 9 22 28 2 13 17 2 9 3 Peak Tracking Total 9 | . 2 3 5 9 1 6 5 2 7 3 Tactical Retreats 9 | . . . 1 1 . . 3 1 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Traps Triggered 4 | . . . . 2 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Machines Disabled 3 | . . . 1 . . . . . 2 . Max in Single Turn 2 | . . . 1 . . . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Machines Accessed 13 | . 4 1 3 1 1 1 2 . . . Terminals 9 | . 3 1 2 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . Total Hacks 32 | . 6 6 10 3 1 2 4 . . . Successful 10 | . 5 1 2 . 1 . 1 . . . Failed 22 | . 1 5 8 3 . 2 3 . . . Catastrophic 8 | . . 1 4 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 5 7 3 . . . . . . Terminals 24 | . 3 6 8 3 . 2 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 2 . 1 . 2 . . . Terminal Hacks 7 | . 3 1 2 . . . 1 . . . Record 1 | . . 1 . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Level Access Points 2 | . 1 . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 1 3 1 . 1 1 . . . Full Trace Events 4 | . . 1 2 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 11 | . 11 . . . . . . . . . Retrieved Matter 11 | . 11 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 3 | . . . . . . . . 3 . . EXPLORE 3 | . . . . . . . . 3 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Turns Passed 3734 | 69 196 287 621 538 222 527 391 274 439 170 Spaces Moved 2466 | 38 142 108 314 240 104 170 527 302 426 95 Core 890 | 3 . . . . . 56 471 199 101 60 Treads 346 | 33 73 28 67 8 23 114 . . . . Legs 27 | . . . . . . . 27 . . . Wheels 775 | 2 69 80 247 232 81 . 29 . . 35 Hover 428 | . . . . . . . . 103 325 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 95 95 170 50 50 50 50 100 Average Speed 106 | 148 130 121 122 111 187 259 55 53 81 163 Slowest Speed 410 | 160 160 160 160 240 410 410 120 60 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 33 15 57 28 3 31 19 15 13 14 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 82 | . . . 17 27 . 5 . . 33 . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 . AOE 78 | . . . 17 27 . 5 . . 29 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp Total 3181 | 48 149 213 447 401 120 211 580 413 490 109 Wait 385 | 1 4 63 64 86 . 12 15 102 27 11 Move 2456 | 37 141 107 313 239 103 169 526 301 425 95 Hop . | . . . . . . . . . . . Pick Up 27 | 4 2 3 4 2 4 . 1 4 3 . Fast Attach 44 | 6 1 6 5 7 1 . 6 3 9 . Attach 30 | . . . 5 7 3 3 5 1 4 2 Detach 1 | . . . . . . . 1 . . . Swap 15 | . . 2 4 5 2 2 . . . . Drop 14 | . . 6 1 . 2 . 2 1 2 . Fire 183 | . 1 25 51 55 5 20 8 . 18 . Melee 17 | . . . . . . . 16 . . 1 Ram 3 | . . . . . . . . 1 2 . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 530 | -9/Materials | Discovered new exit (range 12) 543 | -9/Materials | Discovered new exit (range 12) 553 | -9/Materials | Entered Storage 678 | -9/Storage | Identified exit to Materials 788 | -9/Storage | Lost 7 parts (1p2n2u2w) 1174 | -9/Storage | Entered Materials 1174 | -8/Materials | Evolved 2 slots: Utility x2 1370 | -8/Materials | Lost 8 parts (1p2n2u3w) 1372 | -8/Materials | Destroyed 7 combat bots 1470 | -8/Materials | Lost 3 parts (1n2w) 1574 | -8/Materials | First assault squad dispatched 1697 | -8/Materials | Discovered new exit (range 4) 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1896 | -7/Factory | Identified exit to Garrison 1934 | -7/Factory | Entered Garrison 2008 | -7/Garrison | Triggered checkpoint 2107 | -7/Garrison | Lost 8 parts (1p2n3u2w) 2318 | -7/Garrison | Triggered checkpoint 2358 | -7/Garrison | Build established: Gunner 2414 | -7/Garrison | Triggered checkpoint 2433 | -7/Garrison | Released all parts (6) 2438 | -7/Garrison | Triggered checkpoint 2454 | -7/Garrison | Discovered new exit (range 13) 2461 | -7/Garrison | Entered Factory 2461 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2702 | -6/Factory | Garrison activated, responded to threat 2722 | -6/Factory | Build established: Mutant 2789 | -6/Factory | Lost 3 parts (1n2w) 2797 | -6/Factory | Released all parts (6) 2835 | -6/Factory | Core integrity fell below 50% 2845 | -6/Factory | Discovered new exit (range 15) 2852 | -6/Factory | Entered another Factory area 2852 | -5/Factory | Evolved 2 slots: Propulsion x2 2995 | -5/Factory | Discovered new exit (range 17) 3126 | -5/Factory | Entered another Factory area 3126 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3498 | -4/Factory | Core integrity fell below 50% 3500 | -4/Factory | Released all parts (1) 3528 | -4/Factory | Lost 11 parts (2p3n3u3w) 3544 | -4/Factory | Spotted B-86 Titan 3550 | -4/Factory | Core integrity fell below 20% 3554 | -4/Factory | Discovered new exit (range 6) 3565 | -4/Factory | Entered Upper Caves 3733 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3735 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03554_ B-86 Titan activates siege mode. 03554_ EXIT=FOUND 03558_ Critical hit (Burn: +37). 03558_ Slug penetrates Wall. LOCATION=UNKNOWN GOAL=ESCAPE 03571_ System corrupted: Matter fused (-6). 03588_ System corrupted: Component data lost. 03618_ :S6DDKOJSOAZBB= 03644_ QHLMWP111PSWEBJUDH DCBSEF 03668_ P,MM=Z|5KYB>G6P9