Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 20:31:28

Player: NeoBioHazard

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (74)      370
Value Destroyed (2504)     2504
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (347)                347
              TOTAL SCORE: 8301

 Bonus
-------
High Alert Combat Kills    147
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1150
Matter                     134/300
Energy                     75/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -4/Upper Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (6) ---
  Armored Huge Wheel
  Armored Huge Wheel
>         --- UTILITY (7) ------
              (None)
>         --- WEAPON (4) -------
          Mace
>         --- INVENTORY (5) ----
              (None)

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           Gravmag Array
  Improved Antigrav System
>          --- UTILITY ----------
           Gravity Neutralizer
  Advanced Sensor Array
   Layered Medium Armor Plating
>          --- WEAPON -----------
  Improved Arc Projector
           Variable Charge Gun
  Enhanced Gauss Cannon
>          --- INVENTORY --------
               (None)
[Rating: 58]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Slots Evolved              12   | .   .   2   .   2   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   2   .   .   
  Utility                  5    | .   .   2   .   2   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             89   | 6   1   8   14  19  6   5   11  4   13  2   
  Power                    10   | 1   .   1   3   1   .   1   1   .   2   .   
    Engine                 9    | 1   .   1   3   1   .   1   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               22   | 2   .   1   3   5   3   .   3   1   2   2   
    Treads                 9    | 1   .   1   2   2   3   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  9    | 1   .   .   1   3   .   .   2   .   .   2   
    Hover                  3    | .   .   .   .   .   .   .   .   1   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   1   3   2   6   2   .   1   2   5   .   
    Device                 18   | .   1   2   2   5   1   .   1   2   4   .   
    Storage                3    | 1   .   1   .   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   3   6   7   1   4   6   1   4   .   
    Energy Gun             15   | .   .   2   .   4   1   1   4   1   2   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   .   6   2   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   1   .   
    Launcher               2    | .   .   .   .   1   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   .   .   .   .   .   .   1   .   
Parts Lost                 47   | .   .   .   9   12  1   10  3   .   11  1   
  Power                    7    | .   .   .   2   1   .   2   .   .   2   .   
  Propulsion               14   | .   .   .   2   4   1   3   1   .   3   .   
  Utility                  11   | .   .   .   2   2   .   3   .   .   3   1   
  Weapon                   15   | .   .   .   3   5   .   2   2   .   3   .   
  Highest Loss Streak      11   | .   .   .   7   8   1   8   3   .   11  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     60   | .   98  80  88  90  100 65  10  8   21  20  
  Engine                   6    | .   14  11  9   8   7   6   1   .   1   .   
  Treads                   7    | .   14  11  14  6   17  9   .   .   .   .   
  Wheel                    5    | .   14  11  7   10  5   .   1   .   .   10  
  Device                   17   | .   12  14  23  39  37  17  .   4   4   4   
  Storage                  6    | .   14  11  11  9   7   6   .   .   .   .   
  Energy Gun               5    | .   .   2   3   9   23  7   1   .   4   .   
  Ballistic Gun            7    | .   28  15  15  7   .   5   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   5   .   .   2   .   
Peak Build Rating          58   | 6   7   17  17  21  28  28  19  17  58  25  
  Average Rating           15   | 4   6   10  12  17  25  22  5   9   22  24  
  On Entrance              11   | .   6   7   17  14  21  28  1   .   17  10  
Naked Turns                259  | .   .   .   .   .   .   28  105 106 20  .   
Heaviest Build             65   | 14  15  28  28  60  64  65  15  6   44  10  
  Greatest Support         60   | 20  20  23  43  20  60  60  20  11  55  28  
  Greatest Overweight (x)  6    | .   .   1   2   5   6   3   1   .   3   3   
  Average Overweight (x)   .    | .   .   .   1   1   4   1   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   10  10  20  20  20  5   5   5   5   
  Average Capacity         10   | 7   8   8   10  10  20  19  5   5   5   5   
  Most Carried             10   | 4   6   8   10  10  10  10  5   5   5   2   
  Average Carried          5    | 2   4   7   7   7   8   8   3   4   3   .   
  Final Capacity           20   | 8   8   10  10  20  20  5   5   5   5   5   
  Final Carried            10   | 4   6   8   10  8   10  5   1   5   4   .   

 Class Distribution 
--------------------
 67% | Mutant
 13% | Scavenger-Mutant
  9% | Gunner
  5% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Gunner | -7/Garrison
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -4/Factory
               Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Matter Collected           1491 | 210 29  206 301 354 56  195 109 .   31  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2847 | .   29  335 768 851 56  289 346 .   151 22  
  Parts                    144  | .   2   21  51  49  1   8   3   .   9   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Combat Hostiles Destroyed  58   | .   .   6   20  16  1   8   5   .   1   1   
  Melee                    2    | .   .   .   .   .   .   .   1   .   .   1   
  Guns                     36   | .   .   5   14  11  1   4   .   .   1   .   
  Cannons                  7    | .   .   .   5   .   .   2   .   .   .   .   
  AOE                      8    | .   .   .   1   5   .   2   .   .   .   .   
Classes Destroyed          12   | .   1   4   1   3   .   2   1   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   1   .   
  Builder                  5    | .   .   1   .   2   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   2   .   .   1   .   .   .   
  Watcher                  4    | .   1   1   .   2   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   6   .   .   .   3   .   .   1   
  Grunt                    27   | .   .   5   6   10  .   4   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   1   8   4   1   2   .   .   1   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           12   | .   1   5   6   12  1   3   3   .   3   1   
  Combat Bots Only         7    | .   .   2   6   7   1   3   3   .   1   1   
Max Kills in Single Turn   3    | .   1   2   1   3   1   2   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Fac  Upp  
Hostile Shots Fired        853  | .    6    36   116  108  36   219  118  5    198  11   
  Missed                   283  | .    1    7    34   31   17   70   50   2    69   2    
Damage Taken               8145 | .    55   367  1032 1349 132  1450 1006 66   2525 163  
  Core                     2565 | .    11   65   134  227  5    226  677  66   1114 40   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  95   .    50   58   .    67   20   93   .    .    
Volleys Fired              183  | .    1    25   51   55   5    20   8    .    18   .    
  Largest                  3    | .    2    2    2    2    3    3    3    .    2    .    
  Hottest                  190  | .    40   124  124  121  177  177  190  .    132  .    
Shots Fired                365  | .    2    50   102  102  15   55   15   .    24   .    
  Gun                      311  | .    2    42   83   96   15   40   15   .    18   .    
  Cannon                   46   | .    .    8    19   .    .    13   .    .    6    .    
  Launcher                 8    | .    .    .    .    6    .    2    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  192  | .    2    34   70   52   .    28   .    .    6    .    
  Thermal                  151  | .    .    16   32   44   15   25   7    .    12   .    
  Explosive                8    | .    .    .    .    6    .    2    .    .    .    .    
  Electromagnetic          14   | .    .    .    .    .    .    .    8    .    6    .    
  Robot Hit Streak         16   | .    1    6    14   16   9    10   8    .    7    .    
  Robot Miss Streak        6    | .    1    2    6    3    2    4    2    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           268  | .    1    35   69   78   10   40   20   .    14   1    
  Core Hits                140  | .    1    14   28   51   5    31   3    .    7    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    .    .    1    .    .    1    
  Critical Strikes         10   | .    .    2    .    4    1    1    1    .    .    1    
    Burn                   6    | .    .    2    .    3    1    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    1    .    .    1    
Melee Attacks              17   | .    .    .    .    .    .    .    16   .    .    1    
  Impact                   17   | .    .    .    .    .    .    .    16   .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6118 | .    12   529  1193 2112 143  1002 773  1    305  48   
  Guns                     3340 | .    12   401  763  1052 143  526  213  .    230  .    
  Cannons                  782  | .    .    123  351  .    .    243  .    .    65   .    
  Explosions               1372 | .    .    .    79   1060 .    233  .    .    .    .    
  Melee                    608  | .    .    .    .    .    .    .    560  .    .    48   
  Ramming                  16   | .    .    5    .    .    .    .    .    1    10   .    
  Kinetic                  2039 | .    12   303  643  517  .    499  .    .    65   .    
  Thermal                  1891 | .    .    221  471  535  143  270  61   .    190  .    
  Explosive                1372 | .    .    .    79   1060 .    233  .    .    .    .    
  Electromagnetic          192  | .    .    .    .    .    .    .    152  .    40   .    
  Impact                   608  | .    .    .    .    .    .    .    560  .    .    48   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    2    .    .    5    5    
  Average Corruption       4    | .    .    .    .    .    .    1    .    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    3    .    .    11   7    
    Message Errors         8    | .    .    .    .    .    .    1    .    .    4    3    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    3    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    .    .    2    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            394  | .    .    21   .    58   .    .    267  .    .    48   
  Projectiles              21   | .    .    21   .    .    .    .    .    .    .    .    
  Explosions               58   | .    .    .    .    58   .    .    .    .    .    .    
  Melee                    315  | .    .    .    .    .    .    .    267  .    .    48   
Knockbacks                 7    | .    .    .    .    .    .    1    6    .    .    .    
  Impact                   6    | .    .    .    .    .    .    .    6    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      394  | .    .    .    66   195  .    62   .    .    71   .    
  Shots                    10   | .    .    .    1    6    .    2    .    .    1    .    
  Rammed                   4    | .    .    1    .    .    .    .    .    1    2    .    
Targets Rammed             4    | .    .    1    .    .    .    .    .    1    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | .    .    207  155  .    .    229  60   .    272  121  
  Average Temperature      77   | .    .    94   65   .    .    48   25   .    120  78   
  Received Heat Transfer   2077 | .    30   168  351  423  36   495  192  .    361  21   
  Effects                  5    | .    .    .    .    .    .    2    .    .    3    .    
    Interference           5    | .    .    .    .    .    .    2    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    .    .    6    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    4    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    5    .    .    .    
  Impact Corruptions       14   | .    .    .    .    .    .    .    13   .    .    1    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    4    1    2    4    3    .    .    .    .    
  Heat Transferred         4625 | .    .    592  888  1554 444  666  148  .    333  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Peak Influence             634  | .   21  212 469 634 267 311 437 273 239 .   
  Initial                  213  | .   .   8   89  197 213 186 157 213 123 .   
  Average                  240  | .   12  78  315 425 238 211 243 250 177 .   
Maximum Alert Level        2    | .   .   1   2   2   1   1   2   1   1   .   
  Low Security (%)         31   | 100 100 95  18  4   .   22  36  .   41  .   
  Level 1                  51   | .   .   4   48  24  100 77  58  100 58  .   
  Level 2                  16   | .   .   .   33  70  .   .   4   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   2   2   6   1   .   2   .   .   .   
  Investigation            5    | .   .   1   1   3   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   1   2   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Distress Signals           6    | .   .   1   1   3   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   3   9   22  28  2   13  17  2   9   3   
  Peak Tracking Total      9    | .   2   3   5   9   1   6   5   2   7   3   
  Tactical Retreats        9    | .   .   .   1   1   .   .   3   1   3   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Traps Triggered            4    | .   .   .   .   2   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Machines Disabled          3    | .   .   .   1   .   .   .   .   .   2   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Machines Accessed          13   | .   4   1   3   1   1   1   2   .   .   .   
  Terminals                9    | .   3   1   2   1   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   .   
Total Hacks                32   | .   6   6   10  3   1   2   4   .   .   .   
  Successful               10   | .   5   1   2   .   1   .   1   .   .   .   
  Failed                   22   | .   1   5   8   3   .   2   3   .   .   .   
    Catastrophic           8    | .   .   1   4   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   1   5   7   3   .   .   .   .   .   .   
  Terminals                24   | .   3   6   8   3   .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   1   .   2   .   .   .   
Terminal Hacks             7    | .   3   1   2   .   .   .   1   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   3   1   .   1   1   .   .   .   
  Full Trace Events        4    | .   .   1   2   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          11   | .   11  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         11   | .   11  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   3   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   3   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   4   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
-------------              Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Turns Passed               3734 | 69  196 287 621 538 222 527 391 274 439 170 
Spaces Moved               2466 | 38  142 108 314 240 104 170 527 302 426 95  
  Core                     890  | 3   .   .   .   .   .   56  471 199 101 60  
  Treads                   346  | 33  73  28  67  8   23  114 .   .   .   .   
  Legs                     27   | .   .   .   .   .   .   .   27  .   .   .   
  Wheels                   775  | 2   69  80  247 232 81  .   29  .   .   35  
  Hover                    428  | .   .   .   .   .   .   .   .   103 325 .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 95  95  170 50  50  50  50  100 
  Average Speed            106  | 148 130 121 122 111 187 259 55  53  81  163 
  Slowest Speed            410  | 160 160 160 160 240 410 410 120 60  200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 4   33  15  57  28  3   31  19  15  13  14  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   1   .   1   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   .   1   .   1   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   1   .   
Terrain Destroyed          82   | .   .   .   17  27  .   5   .   .   33  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   .   .   .   .   4   .   
  AOE                      78   | .   .   .   17  27  .   5   .   .   29  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Fac Upp 
Total                      3181 | 48  149 213 447 401 120 211 580 413 490 109 
  Wait                     385  | 1   4   63  64  86  .   12  15  102 27  11  
  Move                     2456 | 37  141 107 313 239 103 169 526 301 425 95  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  27   | 4   2   3   4   2   4   .   1   4   3   .   
  Fast Attach              44   | 6   1   6   5   7   1   .   6   3   9   .   
  Attach                   30   | .   .   .   5   7   3   3   5   1   4   2   
  Detach                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Swap                     15   | .   .   2   4   5   2   2   .   .   .   .   
  Drop                     14   | .   .   6   1   .   2   .   2   1   2   .   
  Fire                     183  | .   1   25  51  55  5   20  8   .   18  .   
  Melee                    17   | .   .   .   .   .   .   .   16  .   .   1   
  Ram                      3    | .   .   .   .   .   .   .   .   1   2   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Garrison
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   70 | -11/Scrapyard  | Entered Materials
  110 | -10/Materials  | Identified exit to Materials
  266 | -10/Materials  | Entered another Materials area
  266 | -9/Materials   | Evolved 2 slots: Utility x2
  315 | -9/Materials   | Build established: Mutant
  530 | -9/Materials   | Discovered new exit (range 12)
  543 | -9/Materials   | Discovered new exit (range 12)
  553 | -9/Materials   | Entered Storage
  678 | -9/Storage     | Identified exit to Materials
  788 | -9/Storage     | Lost 7 parts (1p2n2u2w)
 1174 | -9/Storage     | Entered Materials
 1174 | -8/Materials   | Evolved 2 slots: Utility x2
 1370 | -8/Materials   | Lost 8 parts (1p2n2u3w)
 1372 | -8/Materials   | Destroyed 7 combat bots
 1470 | -8/Materials   | Lost 3 parts (1n2w)
 1574 | -8/Materials   | First assault squad dispatched
 1697 | -8/Materials   | Discovered new exit (range 4)
 1712 | -8/Materials   | Entered Factory
 1712 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1896 | -7/Factory     | Identified exit to Garrison
 1934 | -7/Factory     | Entered Garrison
 2008 | -7/Garrison    | Triggered checkpoint
 2107 | -7/Garrison    | Lost 8 parts (1p2n3u2w)
 2318 | -7/Garrison    | Triggered checkpoint
 2358 | -7/Garrison    | Build established: Gunner
 2414 | -7/Garrison    | Triggered checkpoint
 2433 | -7/Garrison    | Released all parts (6)
 2438 | -7/Garrison    | Triggered checkpoint
 2454 | -7/Garrison    | Discovered new exit (range 13)
 2461 | -7/Garrison    | Entered Factory
 2461 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2702 | -6/Factory     | Garrison activated, responded to threat
 2722 | -6/Factory     | Build established: Mutant
 2789 | -6/Factory     | Lost 3 parts (1n2w)
 2797 | -6/Factory     | Released all parts (6)
 2835 | -6/Factory     | Core integrity fell below 50%
 2845 | -6/Factory     | Discovered new exit (range 15)
 2852 | -6/Factory     | Entered another Factory area
 2852 | -5/Factory     | Evolved 2 slots: Propulsion x2
 2995 | -5/Factory     | Discovered new exit (range 17)
 3126 | -5/Factory     | Entered another Factory area
 3126 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 3498 | -4/Factory     | Core integrity fell below 50%
 3500 | -4/Factory     | Released all parts (1)
 3528 | -4/Factory     | Lost 11 parts (2p3n3u3w)
 3544 | -4/Factory     | Spotted B-86 Titan
 3550 | -4/Factory     | Core integrity fell below 20%
 3554 | -4/Factory     | Discovered new exit (range 6)
 3565 | -4/Factory     | Entered Upper Caves
 3733 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3735 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
03554_ B-86 Titan activates siege mode.
03554_ EXIT=FOUND
03558_ Critical hit (Burn: +37).
03558_ Slug penetrates Wall.
LOCATION=UNKNOWN
GOAL=ESCAPE
03571_ System corrupted: Matter fused (-6).
03588_ System corrupted: Component data lost.
03618_ :S6D<GIR7AO>DKOJSOAZBB=
03644_ QHLMWP111PSWEBJUDH DCBSEF 
03668_ P,MM=Z|5KYB>G6P9<ERP
03683_ System corrupted: Heat flow error (+164).
03720_ Penetrated by Slug.
03720_ Imp. Force Booster destroyed.
03730_ System corrupted: Matter fused (-8).
03733_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
03733_ S-27 Virus suffers critical hit (Smash).
03733_ Destroyed Lgt. Nuclear Core.
03733_ S-27 Virus system corrupted by crushing effect.
03733_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????######????????????????????????????????????? |
| ???????#     #???????????????????????????????????? |
| ????????      ???????????????????????????????????? |
| ??????????    ###????????????????????????????????? |
| ????????????    ##???????####????????????????????? |
| ?????????????#   #####???   #????????????????????? |
| ??????????????#      ####   #????????????????????? |
| ??????????????#             #????????????????????? |
| ##???????????##            #?????????????????????? |
|   #?????????##            ##?????????????????????? |
|    #????#####    ###      ##?????????????????????? |
|     #??## ##     #?#       #?????????????????????? |
|      ###         #?#       #?????????????????????? |
|                  #?#      ##????????##  ?????????? |
| ??#              ####     ##????????    ?????????? |
| ??##              ####     #???????      ????????? |
| ???#                ###    #??????       ????????? |
| ???#                 ##   ##?????       ?????????? |
| ???#          ####  ####  #??????     #??????????? |
| ???##         #??## #??# @##????      #??????????? |
| ????##       ##???###??# % #???       #??????????? |
| ?????#       #?????????#  Y##?        #??????????? |
| ?????##      ##????????## g ##        #??????????? |
| ??????###     #????????##           #????????????? |
| ????????##    #??###???#            #????????????? |
| ????????##    ###  #??#             #????????????? |
| ???????##    ###  #??#              #????????????? |
| ???????#     ##   #??#######        #????????????? |
| ???????##         #????????#        #????????????? |
| ????????##       ##????????        ##????????????? |
| ?????????#       ##????????       ##?????????????? |
| ?????????##       #????????      ##??????????????? |
| ??????????##     ##????????     ##???????????????? |
| ???????????#     #?????????######????????????????? |
| ???????????###   ##??????????????????????????????? |
| ?????????????#    #??????????????????????????????? |
| ?????????????##   #??????????????????????????????? |
| ??????????????## ##??????????????????????????????? |
| ???????????????###???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3
Force Boost                30

 Item Schematics 
-----------------
 Corruption Screen | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridAuthchipScythe
  Manual?         0
Play Time         00:45:33
  Cumulative      77.6 hours
  Start           2025.01.30 @ 17:29:13
  End             2025.01.30 @ 20:31:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          163
  Rogue           95
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7eea87ff-a1eb-4cef-ab56-25a2d787163a