Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.18 @ 07:50:51 Player: Rocket Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (301) 1505 Value Destroyed (14747) 14747 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (9925) 9925 TOTAL SCORE: 37517 Bonus ------- High Alert Combat Kills 2077 Follower Combat Kills 2033 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 574 Scanned by Researcher 500 Win 3000 Friendly Fire -359 Cogmind --------- Core Integrity 984/1600 Matter 300/300 Energy 362/380 System Corruption 71% Temperature Cool (12) Movement Walking (105) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine Light Quantum Reactor > --- PROPULSION (7) --- Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Advanced Heat Sink Experimental Cooling System Large Storage Unit Spectral Analyzer Experimental Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler (fused) Advanced Transmission Jammer (fused) SHELL Armor (fused) Long-range Tractor Beam > --- WEAPON (3) ------- Gamma Bomb Array Plasma Sword > --- INVENTORY (15) --- Improved Ion Engine Myomer Leg Structural Scanner Structural Scanner High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Advanced Plasma Rifle Heavy Dispersion Rifle Long-range Phase Cannon Heavy Machine Gun Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Coolant Network Large Storage Unit Spectral Analyzer Long-range IFF Parser Experimental Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Advanced Transmission Jammer SHELL Armor > --- WEAPON ----------- Advanced Plasma Rifle Heavy Dispersion Rifle Heavy Quantum Rifle > --- INVENTORY -------- Centrium Leg Centrium Leg Advanced Heat Sink Advanced Cooling System Experimental Cooling System Experimental Energy Well Structural Scanner Long-range Tractor Beam Advanced Plasma Rifle Long-range Phase Cannon Heavy Machine Gun Enhanced Hardcell Cannon Gamma Bomb Array Neutron Missile Launcher Plasma Sword [Rating: 221] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Spectral Analyzer Hackware System Shield Protection Active Cooling Armor Weapon Proton Burst Cannon Energy Gun Beam Rifle Energy Cannon Proton Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Precision Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . . 2 . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 . . . 1 Utility 10 | . . . 1 . . . 1 2 . . . . . 2 . . . . 1 . . . . . 2 . 1 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 275 | 6 9 . 7 1 1 . 19 13 14 1 2 7 3 30 11 7 4 4 7 . 8 7 13 38 8 13 42 Power 38 | 1 1 . . . . . 1 1 3 . . . . 6 . 1 1 . 1 . 1 . 3 2 . 3 13 Engine 14 | 1 1 . . . . . 1 1 3 . . . . 3 . . . . . . . . . 1 . . 3 Core 4 | . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . Reactor 20 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . 2 1 . 3 10 Propulsion 60 | 2 2 . 4 . . . 7 1 . . 1 . . 5 3 2 . 2 3 . 1 3 3 8 4 7 2 Treads 19 | . . . . . . . 4 1 . . 1 . . 2 2 . . 2 3 . . 2 1 . 1 . . Leg 24 | 2 2 . 1 . . . 1 . . . . . . 1 1 . . . . . 1 . 1 5 . 7 2 Wheel 16 | . . . 3 . . . 2 . . . . . . 2 . 2 . . . . . 1 . 3 3 . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | . 4 . 3 1 1 . 7 6 5 1 1 4 2 12 7 2 3 . 2 . 4 1 4 17 4 2 18 Device 61 | . 1 . 1 1 . . 4 2 2 . 1 . 2 7 5 . 2 . 1 . 3 . 2 13 2 2 10 Storage 9 | . 1 . . . 1 . . . . . . . . 2 1 . . . 1 . . . . 1 . . 2 Processor 20 | . 1 . . . . . . 3 2 . . 4 . 2 . 1 . . . . . . 1 1 . . 5 Hackware 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Protection 18 | . . . 2 . . . 2 1 1 1 . . . 1 1 1 1 . . . 1 1 1 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 66 | 3 2 . . . . . 4 5 6 . . 3 1 7 1 2 . 2 1 . 2 3 3 11 . 1 9 Energy Gun 28 | 2 2 . . . . . 3 2 2 . . . . 3 . 1 . . . . 2 1 . 5 . . 5 Energy Cannon 7 | . . . . . . . . . . . . . . 2 1 . . . . . . 1 1 2 . . . Ballistic Gun 6 | 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 Ballistic Cannon 6 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 2 1 . . . Launcher 10 | . . . . . . . 1 1 . . . . 1 . . 1 . 1 1 . . . . 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Piercing Weapon 5 | . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . 1 . . . 1 . . . 2 . 9 2 . 4 . . . 7 . 1 13 1 . 6 Corrupted Parts 10 | . . . . . . . . . . . . . . . 2 . . 3 . . . 2 . . . . 3 System Corruption 59 | . . . . . . . . . . . . . . . 10 . . 17 . . . 6 . . . . 26 Parts Lost 73 | . . . 2 . . . 6 . 2 . . . 1 17 . . . 1 1 . . 3 8 10 . 1 21 Power 13 | . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 2 . . 6 Propulsion 12 | . . . 1 . . . 1 . . . . . . 5 . . . 1 . . . . 1 2 . . 1 Utility 28 | . . . 1 . . . 2 . 1 . . . . 6 . . . . . . . 1 4 3 . 1 9 Weapon 20 | . . . . . . . 3 . 1 . . . 1 3 . . . . . . . 2 2 3 . . 5 Highest Loss Streak 8 | . . . 2 . . . 3 . 2 . . . 1 8 . . . 1 1 . . 2 4 3 . 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 13 | . 4 7 8 12 13 14 14 14 14 13 14 14 13 12 13 14 14 14 12 12 13 13 12 13 13 13 13 Power . | . 1 1 1 1 1 1 1 1 1 3 3 2 2 1 2 1 1 1 . . . . . . . . . Propulsion 1 | . 1 2 2 6 6 6 4 2 2 2 1 1 1 . . 1 1 1 1 1 1 1 . . . 2 1 Utility 5 | . . 2 3 3 4 5 4 6 6 5 7 8 8 8 7 8 7 6 5 6 6 5 3 4 6 5 3 Weapon 4 | . 1 2 2 2 2 2 3 4 4 3 3 3 2 2 2 3 5 4 4 4 5 5 7 7 5 5 8 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . . . . . . . 6 4 1 . . . . 2 . . 2 3 . 1 3 1 1 9 1 1 14 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 Utility 16 | . . . . . . . 2 . . . . . . 1 . . 2 3 . . 2 . . 2 1 1 2 Weapon 26 | . . . . . . . . 4 1 . . . . 1 . . . . . 1 1 1 . 7 . . 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 87 100 88 100 100 100 94 91 95 96 92 97 100 87 82 87 82 80 77 78 75 72 71 82 84 88 87 Engine 5 | . 14 14 11 11 11 11 9 7 13 13 13 13 13 6 4 5 2 . . . . . . . 4 1 . Core 1 | . . . . . . . . . . . . . . 1 5 5 4 5 3 . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . . 2 . . 2 5 6 10 8 5 5 11 8 10 11 Treads 13 | . . . . . . . 10 29 26 26 25 26 26 17 16 17 23 15 15 15 14 14 13 3 2 1 1 Leg 6 | . 28 28 18 . . . . . . . . . . . . . . . . . . . . 16 8 16 23 Wheel 3 | . . . 6 33 33 33 24 . . . . . . 1 . 4 . . . . . . . 2 10 5 . Device 12 | . . . 4 11 11 11 9 8 8 9 6 6 11 17 13 7 4 5 12 15 14 15 15 16 17 23 19 Storage 6 | . 5 14 11 11 11 11 9 7 6 6 6 6 6 6 5 8 8 5 7 10 8 5 5 4 4 4 4 Processor 7 | . 2 . . . . . . 5 12 13 13 18 14 7 5 5 11 11 7 5 5 5 4 5 8 6 10 Hackware 1 | . 7 14 6 . . . 5 6 . . . . . . . . . . . . . . . . . . . Protection 6 | . . . 7 10 11 11 8 7 6 6 6 5 6 4 7 10 7 11 7 5 6 9 6 4 5 4 4 Energy Gun 6 | . 28 28 22 22 22 22 17 10 5 . . . . 3 . 4 3 . . . . . 1 8 9 12 6 Energy Cannon 3 | . . . . . . . . . . . . . . 3 7 6 3 10 9 10 9 9 4 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 4 3 3 5 4 5 2 . 5 2 . . . Launcher 1 | . . . . . . . . . 5 6 6 6 6 3 . 1 . . . . 1 4 . . . . 2 Piercing Weapon 1 | . . . . . . . . . 7 13 13 9 6 1 . . . . . . . . . . . . . Peak Build Rating 221 | 5 13 12 17 25 18 18 32 46 62 65 67 75 68 107 108 106 109 121 144 145 158 152 163 159 166 190 221 Average Rating 106 | 3 9 12 14 17 18 18 25 43 55 63 65 67 67 81 99 98 95 115 136 144 146 149 148 143 147 172 204 On Entrance 79 | . 5 12 12 17 18 18 18 30 46 62 65 67 67 66 91 106 97 109 119 144 145 151 149 142 136 138 189 Avg Prop Armor Cover (%) 5 | . . . . . . . 11 . . . . . . 5 2 7 . . . . . . 2 4 7 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 154 | 7 33 33 41 41 41 41 42 57 69 74 74 74 76 117 123 123 117 118 139 139 144 142 147 147 113 141 154 Greatest Support 215 | 20 20 20 36 36 36 36 80 80 80 80 80 80 80 80 90 90 90 140 180 180 180 180 215 167 88 180 210 Greatest Overweight (x) 10 | . 1 1 3 1 1 1 3 . . . 1 . . 10 2 6 1 1 . . . . . 8 3 5 1 Average Overweight (x) . | . . 1 1 . 1 1 . . . . . . . 2 1 3 . . . . . . . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 7 7 12 13 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 4 7 8 12 13 14 14 14 14 13 14 14 14 13 14 14 14 14 14 14 14 14 12 14 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 7 7 12 13 14 14 15 15 13 15 15 15 14 15 15 15 15 15 15 15 15 14 15 15 15 15 14 Class Distribution -------------------- 32% | Mutant 24% | Tank 9% | Scavenger-Mutant 9% | Gladiator 6% | Gunner 5% | Scavenger-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Tank | -5/Factory Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Gunner | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Warlord Tank | -3/Proximity Caves Tank | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -2/DSF Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Matter Collected 11137 | 238 79 . 342 181 . 10 165 175 328 465 20 70 305 593 527 242 280 226 488 . 313 205 1106 1427 187 310 2855 Remotely 5263 | . . . . . . . 54 . 128 465 10 . 265 235 300 39 . . . . 206 . 827 1196 . 221 1317 Salvage Created 14447 | . 239 . 160 82 . 59 356 56 147 278 . . 209 929 358 85 396 560 653 . 182 1617 1307 1468 95 803 4408 Parts 692 | . 18 . 9 3 . 2 12 5 20 7 . . 3 57 13 5 12 28 22 . 8 66 68 69 11 24 230 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 8 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 4 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . . 1 . . 10 . 9 3 7 8 . . . 13 . . . . . Prevented 84 | . . . . . . . . . . . . . 2 . 13 1 . 18 . . . 50 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Combat Hostiles Destroyed 226 | . 6 . 3 2 . 4 9 1 6 11 . . 6 16 4 4 . 15 9 . 4 23 27 21 . 8 47 Melee 5 | . . . . . . . . . 2 1 . . . . . . . . . . . . 1 . . . 1 Guns 65 | . 4 . 2 2 . 4 3 . . . . . . . . . . . . . . 5 7 12 . 6 20 Cannons 45 | . . . . . . . . . . . . . . 8 3 2 . 3 7 . 1 5 7 9 . . . AOE 74 | . 2 . . . . . 4 . 4 10 . . 6 8 . 2 . 10 . . 3 6 7 . . . 12 Classes Destroyed 24 | . 4 . 2 . . . 3 2 1 1 . . . 2 1 . . 2 . . . . 1 1 . 1 3 Worker 23 | . 2 . . . . . . . . . . . . 4 . . . . 2 . . . 1 2 2 . 10 Builder 24 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 3 3 1 . 15 Tunneler 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 10 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 3 . . 5 Mechanic 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Swarmer 45 | . 3 . . . . 4 3 . 4 4 . . . 2 . 4 . 8 . . . 2 5 . . 4 2 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 79 | . 3 . 1 2 . . 1 . . 5 . . 2 9 3 . . 3 2 . 3 12 9 12 . 2 10 Brawler 6 | . . . . . . . . . . 1 . . 1 . 1 . . 1 . . . . . . . . 2 Duelist 6 | . . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 11 | . . . 2 . . . 3 . . . . . . . . . . . 2 . . 2 1 . . . 1 Specialist 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Hunter 22 | . . . . . . . 1 . . . . . . 2 . . . . . . . 4 4 4 . . 7 Programmer 44 | . . . . . . . . 1 2 . . . 1 2 . . . . 5 . 1 2 8 5 . . 17 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 4 . 1 1 . 3 3 1 4 4 . . 3 7 2 4 . 4 3 . 3 7 6 8 2 4 10 Combat Bots Only 7 | . 3 . 1 1 . 3 3 1 4 4 . . 3 4 2 4 . 4 2 . 3 7 6 5 . 4 5 Max Kills in Single Turn 4 | . 3 . 1 1 . 1 2 1 3 2 . . 2 2 1 2 . 3 2 . 2 2 4 2 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploded 3 | . 2 . . . . . 2 . 3 2 . . 2 2 . 2 . 3 . . 2 2 3 . . . 2 Melee 1 | . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Hostile Shots Fired 1611 | . 36 . 20 1 . 27 66 8 31 25 2 . 62 122 9 10 . 49 49 . 20 152 207 262 . 33 420 Missed 481 | . 14 . 9 . . 7 23 2 7 10 . . 19 47 2 3 . 10 17 . 10 46 64 70 . 13 108 Hits 1130 | . 22 . 11 1 . 20 43 6 24 15 2 . 43 75 7 7 . 39 32 . 10 106 143 192 . 20 312 Melee 26 | . . . . . . . 3 . . 4 2 . . . . . . . . . . . . . . . 17 Projectile 1104 | . 22 . 11 1 . 20 40 6 24 11 . . 43 75 7 7 . 39 32 . 10 106 143 192 . 20 295 AOE 19 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 18 Critical Strikes 50 | . . . . . . . 1 . 1 1 . . 1 3 1 . . 1 2 . . 4 5 11 . 2 17 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Disruptions 13 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 1 7 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage Taken 25008 | . 250 . 309 10 . 163 764 95 556 335 5 . 832 1747 84 74 55 950 641 . 93 2002 2462 3223 . 814 9544 Core 1463 | . 49 . 27 . . 27 113 16 12 . . . 20 220 . . . 64 22 . . 100 72 91 . 114 516 Absorbed by Shields 2595 | . . . . . . . . . 112 . . . 272 439 69 78 . . 127 . 100 357 556 485 . . . Reduced by Siege Mode 178 | . . . . . . . . . . . . . . . . . . 51 4 . . 18 3 8 . . 94 Redirected to Shielding 378 | . . . . . . . . . . . . . . . . 6 . 30 39 . 10 143 150 . . . . Regen/Repaired (Parts) 5669 | . . . . . . . . 82 . . . . . . . . . . . . . . . 1319 . 461 3807 Core Remaining (%) 85 | 100 . 80 . . . 86 79 97 . . . . 96 . . . . 71 . . . 89 . 87 . 92 61 Volleys Fired 705 | 1 18 . 14 6 . 13 34 11 5 15 . . 19 52 22 13 14 24 36 . 9 44 66 90 . 14 185 Largest 3 | 2 2 . 2 2 . 2 2 2 2 1 . . 1 3 1 1 2 2 2 . 2 2 3 3 . 3 3 Hottest 270 | 80 112 . 112 112 . 112 130 138 138 36 . . 36 200 100 100 147 200 200 . 200 200 188 268 . 268 270 Shots Fired 1239 | 2 36 . 28 12 . 26 60 20 6 15 . . 19 71 24 16 19 42 47 1 11 77 117 171 . 34 385 Gun 686 | 2 36 . 28 12 . 26 57 18 3 . . . . 8 . 1 . . . . 1 11 26 111 . 30 316 Cannon 415 | . . . . . . . . . . . . . . 42 24 15 19 37 47 1 4 61 87 60 . . 18 Launcher 138 | . . . . . . . 3 2 3 15 . . 19 21 . . . 5 . . 6 5 4 . . 4 51 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 223 | . . . . . . . . 6 . . . . . 8 7 12 13 1 26 . . . 60 57 . . 33 Thermal 514 | . 6 . 28 12 . 26 57 12 3 . . . . . . . . . . . . . . 66 . 30 274 Explosive 114 | . . . . . . . 3 2 3 15 . . 19 21 . . . 5 . . 6 5 4 . . . 31 Electromagnetic 302 | 2 30 . . . . . . . . . . . . 42 17 4 6 36 21 1 4 61 27 . . 4 47 Entropic 86 | . . . . . . . . . . . . . . . . . . . . . 1 11 26 48 . . . Robot Hit Streak 26 | . 6 . 8 7 . 6 10 2 2 11 . . 17 23 6 3 14 14 10 . 6 15 16 8 . 11 26 Robot Miss Streak 7 | . 3 . 6 1 . 4 4 3 3 . . . . 4 7 5 1 5 4 5 2 6 5 5 . 4 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Secondary Targets 9 | . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 3 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Shots Hit Robots 840 | . 22 . 17 9 . 12 41 7 7 13 1 . 7 42 18 4 15 35 34 . 6 62 78 112 5 22 271 Core Hits 660 | . 13 . 6 4 . 4 17 2 9 22 . . 33 67 11 7 11 28 24 . 10 58 55 58 2 22 197 Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Critical Parts Destroyed 10 | . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . 5 Critical Strikes 41 | . 1 . 2 2 . . 3 1 . . . . . . . 1 . . 1 . . 2 6 4 . . 18 Burn 17 | . 1 . 2 2 . . 3 1 . . . . . . . . . . . . . . . . . . 8 Destroy 12 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 Blast 6 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 4 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Detonate 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . Melee Attacks 93 | . . . . . . . . . 16 5 3 . 1 . . . . . . . . . . 12 5 . 51 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . . . 1 . . . . . . . . . . 12 5 . 51 Piercing 24 | . . . . . . . . . 16 5 3 . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . 5 5 . 15 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Damage Inflicted 42955 | . 394 . 249 131 . 200 817 192 525 1598 35 . 1665 2998 749 303 543 1772 1590 . 816 3529 5248 5215 427 956 13003 Guns 13098 | . 300 . 249 131 . 200 584 174 40 . . . . 51 . . . . . . . 730 1439 2937 . 575 5688 Cannons 10115 | . . . . . . . . . . . . . . 627 640 158 479 770 1590 . 94 1842 2224 1691 . . . Explosions 16816 | . 94 . . . . . 233 . 330 1413 . . 1589 2317 109 145 64 1002 . . 722 957 1541 75 . 381 5844 Melee 2804 | . . . . . . . . . 155 185 35 . 76 . . . . . . . . . . 481 427 . 1445 Ramming 122 | . . . . . . . . 18 . . . . . 3 . . . . . . . . 44 31 . . 26 Kinetic 5114 | . . . . . . . . 43 . . . . . . 217 105 292 . 817 . . . 1426 1622 . . 592 Thermal 10187 | . 154 . 249 131 . 200 584 131 40 . . . . 248 109 145 64 255 . . . 426 701 1230 . 575 4945 Explosive 12214 | . . . . . . . 233 . 330 1413 . . 1589 2069 . . . 747 . . 722 531 840 . . . 3740 Electromagnetic 8494 | . 240 . . . . . . . . . . . . 678 423 53 187 770 773 . 94 1842 798 . . 381 2255 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2429 | . . . . . . . . . . . . . 76 . . . . . . . . . . 481 427 . 1445 Piercing 375 | . . . . . . . . . 155 185 35 . . . . . . . . . . . . . . . . Entropic 4020 | . . . . . . . . . . . . . . . . . . . . . . 730 1439 1851 . . . Highest Corruption 71 | . . . . . . . . . 1 1 1 1 4 9 19 19 19 36 8 8 8 8 12 16 . 1 71 Average Corruption 17 | . . . . . . . . . 1 1 1 1 3 4 14 19 19 28 7 8 8 6 6 14 . 1 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 466 | . . . . . . . . . 1 2 5 1 6 6 46 47 28 60 9 21 2 12 17 57 . . 146 Message Errors 127 | . . . . . . . . . 1 1 1 1 2 4 12 18 5 17 . 4 1 3 7 17 . . 33 Matter Fused 105 | . . . . . . . . . . . . . 1 1 16 3 11 17 2 4 1 2 3 9 . . 35 Heat Flow Errors 50 | . . . . . . . . . . . 1 . 1 . 7 4 4 5 . 2 . 3 2 7 . . 14 Energy Discharges 40 | . . . . . . . . . . . 1 . . . 1 5 5 3 . 4 . 1 . 6 . . 14 Parts Rejected 6 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . 4 . . . Parts Fused 10 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . . 6 Data Loss (minor) 55 | . . . . . . . . . . . . . 2 . 8 8 . 8 2 4 . . 3 4 . . 16 Data Loss (major) 22 | . . . . . . . . . . 1 1 . . 1 . 3 . 3 2 1 . . 1 1 . . 8 Misfires 22 | . . . . . . . . . . . . . . . 2 3 2 2 2 1 . 3 1 2 . . 4 Alerts 6 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . 1 . . 1 Misdirections 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 5 Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 937 | . . . . . . . 5 . 106 15 . . 8 28 . . 2 26 86 . 9 2 54 195 143 . 258 Projectiles 231 | . . . . . . . . . . . . . . . . . 2 26 86 . . 2 43 72 . . . Explosions 245 | . . . . . . . 5 . 91 15 . . 2 28 . . . . . . 9 . 11 . . . 84 Melee 461 | . . . . . . . . . 15 . . . 6 . . . . . . . . . . 123 143 . 174 Knockbacks 29 | . . . . . . . . . . . . . . . 3 1 . . 4 . . . 6 15 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 26 | . . . . . . . . . . . . . . . 3 1 . . 4 . . . 5 13 . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 1778 | . 6 . . . . . 67 . 313 . . . . 95 . 48 55 . . . . 70 219 . . 13 892 Shots 51 | . 1 . . . . . 2 . 5 . . . . 2 . 1 1 . . . . 1 3 . . 1 34 Rammed 7 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 3 2 . . . Targets Rammed 11 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 4 3 . . 2 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 652 | 3 240 . 243 24 . 216 182 . 32 39 150 . 198 34 208 133 201 171 . 53 . 197 153 301 . 271 652 Average Temperature 89 | 2 101 . 72 16 . 87 41 . 12 20 144 . 52 16 89 65 87 74 . 34 . 114 28 90 . 99 151 Received Heat Transfer 2452 | . 114 . 66 6 . . 216 . . 81 . . 203 61 46 . . 153 42 . 9 178 244 680 . 63 290 Effects 19 | . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . 15 Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 17 | . . . . . . . . . . . . . . . . . . 1 1 . 1 4 1 1 . 2 6 Total Turns 357 | . . . . . . . . . . . . . . . . . . 32 10 . 3 60 10 17 . 13 212 Longest Duration 114 | . . . . . . . . . . . . . . . . . . 32 10 . 3 26 10 17 . 9 114 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 30 | . . . . . . . . . . . . . . . 1 . . 2 2 . . 7 5 . . 2 11 Combat Hostiles 30 | . . . . . . . . . . . . . . . 1 . . 2 2 . . 7 5 . . 2 11 Parts Fried 71 | . 1 . . . . . . . . . . . . . 1 . . 4 11 . . 15 6 . . 6 27 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 8 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 7 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . 3 Parts Melted 52 | . . . 6 1 . 2 4 1 . . . . . 1 2 . . . . . . . . 1 . 4 30 Heat Transferred 16283 | . 322 . 777 481 . 481 1665 296 74 . . . . 250 100 200 50 250 . . . 250 600 1521 . 666 8300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . 1 . . . . . . . . . . . . 3 1 1 1 4 . . . 2 2 . . . 7 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Maximum Alert Level 5 | . . . . . . . . . . . . . . 3 . . . . 1 . . . 2 2 1 2 5 Low Security (%) 46 | 100 100 100 100 100 . 100 100 100 100 . . . . 44 . . . . 51 . . . 14 . . . 2 Level 1 21 | . . . . . . . . . . . . . . . . . . . 48 . . . 22 29 100 91 38 Level 2 20 | . . . . . . . . . . . . . . 10 . . . . . . . . 63 70 . 8 32 Level 3 7 | . . . . . . . . . . . . . . 44 . . . . . . . . . . . . 17 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1784 | . 102 . 162 56 . 75 142 31 191 . . . . 1004 . . . . 308 . . . 597 585 320 438 1784 Initial 321 | . . . . 39 . . 21 . . . . . . 130 . . . . 98 . . . 101 321 320 202 262 Average 299 | . 26 . 81 11 . 21 57 1 61 . . . . 516 . . . . 190 . . . 406 453 296 271 582 Influence Increases 10393 | . 182 . 290 112 . 105 289 61 334 250 . . 563 1600 258 90 15 310 704 . 80 565 960 843 20 246 2516 Destroy 0b10 Robot/C 5560 | . 120 . 180 80 . 80 180 20 120 220 . . 360 660 180 80 . 260 300 . 80 460 540 480 . 160 1000 Destroy 0b10 Robot/NC 440 | . 15 . 5 . . . 5 5 5 . . . . 65 . . 15 10 35 . . . 30 40 20 . 190 Destroy Leader 976 | . 20 . 52 20 . 10 60 10 30 30 . . 30 96 20 10 . 40 80 . . 60 112 70 . 20 206 Allied During Kill 695 | . . . 22 12 . . . . . . . . 173 332 28 . . . 67 . . . . . . . 61 Successful Hack 111 | . 10 . . . . . 11 15 18 . . . . . . . . . . . . . 24 9 . . 24 Disable Machine 855 | . . . 30 . . . 15 . 90 . . . . 315 . . . . 30 . . . 75 180 . 15 105 Destroy Structure 1561 | . 2 . 1 . . . 18 11 56 . . . . 132 . . . . 192 . . . 164 64 . 6 915 Lose Combat Pursuer 195 | . 15 . . . . 15 . . 15 . . . . . 30 . . . . . . 45 15 . . 45 15 Influence Decreases 8620 | . 182 . 188 214 . 50 344 61 171 371 42 . 356 815 828 485 42 154 622 238 80 414 540 844 320 78 1181 Entered New Map 1661 | . . . . 63 . . 34 . . 61 9 . . 77 368 81 27 . 58 89 . . 50 250 250 68 176 Time Decay 5848 | . 182 . 108 151 . 50 279 61 151 310 33 . 346 428 440 404 15 154 434 149 80 384 410 494 70 . 715 Lost Part 691 | . . . 20 . . . 31 . 20 . . . 10 170 . . . . 10 . . 30 80 100 . 10 210 Lost Ally 420 | . . . 60 . . . . . . . . . . 140 20 . . . 120 . . . . . . . 80 Squads Dispatched 47 | . . . 1 . . . . 1 3 . . . 1 6 . . . . 5 . . 1 6 7 . . 16 Investigation 5 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . Extermination 21 | . . . . . . . . 1 2 . . . . 2 . . . . 3 . . . 2 2 . . 9 Reinforcement 12 | . . . . . . . . . . . . . . 2 . . . . 1 . . . 4 4 . . 1 Assault 9 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Distress Signals 6 | . . . . . . . 1 . 1 . . . . 2 . . . . . . 1 . 1 . . . . Communications Jammed 114 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 107 Distress Signals 112 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 107 Times Spotted 400 | . 12 . 12 3 . 5 20 5 11 11 1 . 20 43 9 4 . 13 11 . 40 27 25 28 . 11 89 Peak Tracking Total 13 | . 3 . 3 2 . 4 7 2 5 4 1 . 7 13 3 4 . 5 3 . 11 7 5 4 . 5 8 Tactical Retreats 11 | . 1 . . . . 1 . . 1 1 . . . . 2 . . . . . . 1 1 . . 2 1 ECM-based Alert Blocks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Traps Triggered 8 | . . . . . . . . 2 . . . . . . . . . . 1 . . . 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Machines Disabled 65 | . . . 2 . . . 1 . 6 . . . 2 21 . . 3 . 2 . 1 1 5 13 . 1 7 Max in Single Turn 4 | . . . 1 . . . 1 . 4 . . . 1 1 . . 1 . . . 1 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Machines Accessed 34 | . 2 . 2 . 1 . 4 2 2 . . . . . 1 1 3 . . . 3 1 1 5 1 . 5 Terminals 14 | . 2 . 2 . . . 4 1 2 . . . . . . . . . . . . 1 . 1 1 . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Total Hacks 72 | . 4 . 3 . 4 . 8 12 7 . . . . . 1 1 4 . . . 3 6 1 8 3 . 7 Successful 47 | . 3 . 3 . 4 . 4 6 2 . . . . . 1 1 4 . . . 3 6 1 5 1 . 3 Failed 25 | . 1 . . . . . 4 6 5 . . . . . . . . . . . . . . 3 2 . 4 Catastrophic 6 | . . . . . . . 1 1 2 . . . . . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 4 . 3 . . . 8 1 7 . . . . 4 . . . . 12 . . . 6 3 . . 7 Terminals 39 | . 4 . 3 . . . 8 6 7 . . . . . . . . . . . . 6 . 2 3 . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Repair Stations 8 | . . . . . . . . 6 . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 3 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Terminal Hacks 26 | . 1 . 1 . 4 . 1 2 . . . . . . 1 1 4 . . . 3 6 . 1 1 . . Record 15 | . . . . . 4 . . . . . . . . . . . 4 . . . 1 6 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . 1 1 . . . . 2 . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . Scan Component 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Repair 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Retrieve Study 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 2 . . . 3 1 2 . . . . . . . . . . . . . . . . . . Terminals 10 | . 2 . 2 . . . 3 1 2 . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . . . 3 1 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 . . . 3 2 2 . . . . . . . . . . . . 1 1 3 1 . 4 Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Part Studies Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . 19 . . . . . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Total Allies 28 | . . 3 . 2 . . . . . . . 4 2 6 . . . . 7 . . . . . . . 4 Largest Group 8 | . . 3 3 2 2 . . . . . . 4 6 8 3 . . . 3 . . . . . . . 4 Highest-Rated Group 402 | . . 40 40 46 46 . . . . . . 154 233 402 210 . . . 288 . . . . . . . 156 Highest-Rated Ally 96 | . . 16 16 31 31 . . . . . . 41 49 70 70 . . . 96 . . . . . . . 39 Zionite Dispatches 5 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 Light 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 359 | . . . 36 6 . . . . . . . . 72 128 50 . . . 35 . . . . . . . 32 Total Damage 8261 | . . . 416 107 . . . . . . . . 1774 2790 971 . . . 1732 . . . . . . . 471 Kills 65 | . . . 6 2 . . . . . . . . 12 25 6 . . . 10 . . . . . . . 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Active Infowar (turns) 19137 | . 129 . . 5 . . . 1028 636 699 546 1278 136 835 1081 976 611 1192 1060 597 1020 1215 983 1303 143 370 3294 Optics 18107 | . 129 . . . . . . 424 636 699 546 1278 136 414 1081 976 611 1192 1060 597 1020 1215 983 1303 143 370 3294 Sensors 349 | . 3 . . 5 . . . . . . . . . . . . . . . . . . . 270 71 . . IFF 3336 | . . . . . . . . . . . . . . 313 1066 976 184 . . . . . . . . . 797 Terrain 673 | . . . . . . . . . . . . . . . . . . . . . . . 605 68 . . . Structural 1806 | . . . . . . . . . . . . . . . . . . . . . . . . 225 87 370 1124 Seismic 943 | . . . . . . . . . . . . . . . . . . . . . . . . . 72 370 501 Decoding 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Machine Analysis 408 | . . . . . . . . 408 . . . . . . . . . . . . . . . . . . . Cloaking 1411 | . . . . . . . . . . . 74 1278 59 . . . . . . . . . . . . . . Jamming 6366 | . . . . . . . . 497 4 . . . . . . . . . . . . . 846 1303 143 370 3203 ECM 714 | . . . . . . . . . 79 391 . . . 108 . . . . . . . . . . . . 136 Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 3 . . . . . . 2 2 3 . 1 . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Turns Passed 23550 | 98 677 378 289 791 172 226 685 1151 636 699 546 1278 1026 1053 1081 976 611 1192 1060 597 1020 1215 983 1303 143 370 3294 Spaces Moved 12187 | 73 406 194 136 699 163 179 469 603 317 384 316 735 541 428 348 428 254 563 575 382 584 652 449 549 80 194 1486 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7475 | . . . . . . . 100 603 317 384 316 735 541 309 348 206 254 563 575 382 584 652 449 80 . 17 60 Legs 2794 | 70 406 194 90 . . . 8 . . . . . . . . . . . . . . . . 434 9 157 1426 Wheels 1915 | . . . 46 699 163 179 361 . . . . . . 119 . 222 . . . . . . . 35 71 20 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 105 90 105 105 90 170 170 170 170 170 170 155 246 155 167 160 155 155 155 155 160 108 105 105 105 Average Speed 155 | 117 145 190 164 104 105 105 111 170 170 170 170 170 170 192 279 200 212 190 157 155 155 155 160 140 124 128 110 Slowest Speed 330 | 120 190 190 260 105 105 105 260 170 170 170 250 170 170 330 330 247 247 250 163 155 160 160 163 245 178 225 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . 6 Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 4 68 35 19 99 50 52 30 20 12 68 67 90 70 11 57 64 63 80 16 44 81 79 14 62 2 97 29 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 5 | . . . . 2 1 . . . . . . . . . . . . 1 . 1 . . . . . . . Known Exits Taken 10 | . 1 . 1 . . 1 1 . . . . . . 1 . . . 1 1 . . . 1 1 1 . . Unknown Exits Taken 16 | 1 . 1 . 1 1 . . 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . . . . . Scrap Searched 14 | . . . . 1 . . . . . 3 1 2 1 . 1 1 . 1 . 1 . 2 . . . . . Spaces Dug 81 | . . . . . . . . . 8 . . . . 23 . 7 . . 5 . . . 5 3 . . 30 Terrain Destroyed 1138 | . 2 . . . . . 15 9 69 90 . . 49 80 6 17 . 94 8 . 39 104 82 31 . 2 441 Melee 21 | . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . 17 Projectile 145 | . . . . . . . . . . . . . . 12 2 13 . 1 8 . . 12 26 25 . 2 44 AOE 972 | . 2 . . . . . 15 9 67 90 . . 49 68 4 4 . 93 . . 39 92 56 4 . . 380 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Tes Res DSF Acc Total 15503 | 81 455 204 172 743 163 191 577 712 381 406 320 764 626 580 428 533 307 635 677 388 687 769 590 904 116 296 2798 Wait 1511 | . 14 11 4 35 . . 22 41 5 . . 13 42 17 25 56 14 24 34 3 50 47 26 87 . 36 905 Move 12157 | 72 405 193 135 698 162 178 468 602 316 383 315 734 540 425 347 427 253 562 574 381 583 651 448 548 79 193 1485 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 1 4 . 7 1 . . 12 11 7 . . 1 . 14 3 7 3 5 5 2 7 6 11 14 4 7 27 Fast Attach 222 | 6 6 . 6 1 . . 10 13 7 1 1 7 2 19 10 6 9 2 5 . 12 5 9 44 5 9 27 Attach 85 | . . . 2 . . . 4 4 7 . 1 1 1 17 2 1 . . 4 . . 3 7 5 5 3 18 Detach 41 | . . . . . . . 1 2 1 2 1 . . 8 2 2 . . 1 . . . . 11 1 3 6 Swap 208 | . 3 . . 1 1 . 7 8 6 . . . 3 5 7 10 2 8 7 . 7 4 13 39 7 14 56 Drop 292 | 1 5 . 4 1 . . 19 19 13 . . 8 2 20 10 11 12 10 9 2 19 9 6 49 10 17 36 Fire 705 | 1 18 . 14 6 . 13 34 11 5 15 . . 19 52 22 13 14 24 36 . 9 44 66 90 . 14 185 Melee 90 | . . . . . . . . . 14 5 2 . 1 . . . . . . . . . . 12 5 . 51 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Crush 8 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 4 2 . . . Escape Stasis 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Rewire 18 | . . . . . . . . . . . . . 16 . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 5) 296 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 776 | -10/Materials | Entered Mines 799 | -10/Mines | Learned 4 Materials zone layouts 902 | -10/Mines | Discovered new exit (range 10) 1047 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1113 | -10/Mines | Discovered new exit (range 8) 1154 | -10/Mines | Entered Materials 1154 | -9/Materials | Accompanied by 3 allies 1154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Identified exit to Mines 1328 | -9/Materials | Lost 3 allies 1427 | -9/Materials | Discovered exit to Mines (range 10) 1443 | -9/Materials | Entered Mines 1463 | -9/Mines | Learned location of Storage (-9) 1576 | -9/Mines | Found a hidden stash of uninstalled traps 1669 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1675 | -9/Mines | Found Prototype Device 1675 | -9/Mines | Identified Exp. Sensor Array 1731 | -9/Mines | Discovered exit to Materials (range 14) 1971 | -9/Mines | Discovered exit to Materials (range 8) 2218 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2218 | -9/Mines | Discovered new exit (range 5) 2234 | -9/Mines | Entered Exiles 2234 | -9/Exiles | Accompanied by 2 allies 2261 | -9/Exiles | Met 8R-AWN 2264 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2278 | -9/Exiles | Met EX-HEX 2321 | -9/Exiles | Met EX-DEC 2329 | -9/Exiles | Learned location of Zion (-6) 2393 | -9/Exiles | Discovered new exit (range 14) 2406 | -9/Exiles | Entered Mines 2620 | -8/Mines | Discovered exit to Materials (range 4) 2632 | -8/Mines | Entered Materials 2632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2633 | -8/Materials | Identified exit to Factory 2737 | -8/Materials | Lost 3 parts (1u2w) 3182 | -8/Materials | Discovered exit to Factory (range 10) 3317 | -8/Materials | Entered Factory 3317 | -7/Factory | Evolved 2 slots: Utility x2 3898 | -7/Factory | Repaired Arm. Treads 4257 | -7/Factory | Discovered new exit (range 12) 4468 | -7/Factory | Entered another Factory area 4468 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4876 | -6/Factory | Discovered new exit (range 5) 4929 | -6/Factory | Discovered new exit (range 8) 5104 | -6/Factory | Entered Lower Caves 5788 | -6/Lower Caves | Discovered new exit (range 7) 5803 | -6/Lower Caves | Entered another Lower Caves area 5948 | -6/Lower Caves | Learned 4 Factory zone layouts 5963 | -6/Lower Caves | Spotted B-75 Beast 6225 | -6/Lower Caves | Learned location of 1 exit from Factory 6337 | -6/Lower Caves | Discovered new exit (range 8) 6349 | -6/Lower Caves | Entered Zion 6389 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6433 | -6/Zion | System corruption cleaned by Quarantine Array 6533 | -6/Zion | Identified exit to Deep Caves 6553 | -6/Zion | Given A8's code to call for help 6594 | -6/Zion | Learned location of 1 exit from Factory 6697 | -6/Zion | Found Prototype Processor 6697 | -6/Zion | Identified Exp. Melee Analysis Suite 6700 | -6/Zion | Found Prototype Processor 6700 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6883 | -6/Zion | Learned location of 1 exit from Factory 6926 | -6/Zion | Met Imprinter 6953 | -6/Zion | Imprinted 6955 | -6/Zion | Declared Zion's savior 6983 | -6/Zion | Build established: Gladiator 7035 | -6/Zion | Learned Factory emergency access door positions 7289 | -6/Zion | Found CR-A16's Pointy Stick 7590 | -6/Zion | Discovered new exit (range 15) 7627 | -6/Zion | Entered Proximity Caves 7627 | -5/Proximity Caves | Accompanied by 4 allies 7649 | -5/Proximity Caves | Learned Factory security intel 7656 | -5/Proximity Caves | Learned 8 Factory zone layouts 7874 | -5/Proximity Caves | Learned Factory emergency access door positions 8102 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8416 | -5/Proximity Caves | Discovered new exit (range 15) 8653 | -5/Proximity Caves | Entered Factory 8653 | -5/Factory | Accompanied by 5 allies 8653 | -5/Factory | Evolved 2 slots: Utility x2 8654 | -5/Factory | Identified exit to Factory 8654 | -5/Factory | Identified exit to Extension 8655 | -5/Factory | Identified exit to Upper Caves 8673 | -5/Factory | Zion Light squad teleported in 9222 | -5/Factory | Cargo convoy interrupted 9253 | -5/Factory | First assault squad dispatched 9271 | -5/Factory | Found Prototype Device 9271 | -5/Factory | Identified Exp. Actuator Array 9273 | -5/Factory | Lost 8 parts (1p2n4u1w) 9276 | -5/Factory | Lost 4 allies 9278 | -5/Factory | Found Prototype Protection 9278 | -5/Factory | Identified Active Cooling Armor 9292 | -5/Factory | Found Prototype Processor 9292 | -5/Factory | Identified Spectral Analyzer 9309 | -5/Factory | Found Prototype Processor 9309 | -5/Factory | Identified Exp. Target Analyzer 9541 | -5/Factory | Crushed by falling debris 9545 | -5/Factory | Crushed by falling debris 9576 | -5/Factory | Lost 5 parts (1p1n2u1w) 9630 | -5/Factory | Zion Light squad teleported in 9706 | -5/Factory | Entered Upper Caves 9706 | -5/Upper Caves | Accompanied by 3 allies 9837 | -5/Upper Caves | Build established: Mutant 10154 | -5/Upper Caves | System corruption reached 10% 10274 | -5/Upper Caves | Found Prototype Protection 10274 | -5/Upper Caves | Identified Zio. Weapon Casing 10687 | -5/Upper Caves | Build established: Tank 10711 | -5/Upper Caves | Discovered new exit (range 7) 10721 | -5/Upper Caves | Learned Factory non-interactive machine intel 10787 | -5/Upper Caves | Entered another Upper Caves area 10839 | -5/Upper Caves | Discovered exit to Factory (range 11) 11455 | -5/Upper Caves | Build established: Scavenger-Skirmisher 11625 | -5/Upper Caves | Spotted B-75 Beast 11728 | -5/Upper Caves | Discovered new exit (range 13) 11763 | -5/Upper Caves | Entered Zhirov 11763 | -5/Zhirov | Discovered new exit (range 3) 11898 | -5/Zhirov | Found Alien Artifact 11898 | -5/Zhirov | Identified Integrated Dissipator 11898 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11924 | -5/Zhirov | Found Alien Artifact 12302 | -5/Zhirov | Build established: Gunner 12374 | -5/Zhirov | Entered Proximity Caves 12823 | -4/Proximity Caves | Spotted B-86 Titan 12844 | -4/Proximity Caves | Destroyed B-86 Titan 12888 | -4/Proximity Caves | System corruption reached 30% 13006 | -4/Proximity Caves | Learned location of Testing (-3) 13193 | -4/Proximity Caves | Build established: Tank 13524 | -4/Proximity Caves | Discovered exit to Factory (range 22) 13566 | -4/Proximity Caves | Entered Factory 13566 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13568 | -4/Factory | Loaded intel: 184 non-interactive machine locations 13873 | -4/Factory | Build established: Gunner 13905 | -4/Factory | Discovered new exit (range 8) 14059 | -4/Factory | Retrieved Zion intel report: Branch Access 14059 | -4/Factory | Identified exit to Upper Caves 14060 | -4/Factory | Zion Fire squad teleported in 14274 | -4/Factory | Build established: Tank 14544 | -4/Factory | Zion Light squad teleported in 14626 | -4/Factory | Entered Upper Caves 14629 | -4/Upper Caves | Lost 3 allies 15206 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15223 | -4/Upper Caves | Entered Warlord 15279 | -4/Warlord | System corruption cleaned by Quarantine Array 15557 | -4/Warlord | Rebuked by Warlord 15582 | -4/Warlord | Warlord's base attacked by MAIN.C 15757 | -4/Warlord | Found Prototype Energy Gun 15757 | -4/Warlord | Identified Vortex Rifle 15765 | -4/Warlord | Found Vortex Rifle 15770 | -4/Warlord | Found Prototype Energy Gun 15773 | -4/Warlord | Identified Vortex Shotgun 15776 | -4/Warlord | Found Vortex Shotgun 15845 | -4/Warlord | Found Prototype Reactor 15845 | -4/Warlord | Identified Vortex Chain Reactor 15858 | -4/Warlord | Found Prototype Device 15858 | -4/Warlord | Identified Thermal Barrier 15932 | -4/Warlord | Warlord forces counterattacked 16011 | -4/Warlord | Lost 4 allies 16013 | -4/Warlord | Spotted Striker 16014 | -4/Warlord | Spotted Striker 16083 | -4/Warlord | Spotted Striker 16142 | -4/Warlord | Lost 10 allies 16202 | -4/Warlord | Opened side exit 16233 | -4/Warlord | Discovered new exit (range 9) 16243 | -4/Warlord | Entered Proximity Caves 16245 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16875 | -3/Proximity Caves | Attracted the attention of an 0b10 base 16929 | -3/Proximity Caves | Destroyed 7 combat bots 16933 | -3/Proximity Caves | Learned Extension emergency access door positions 16933 | -3/Proximity Caves | Learned Armory security intel 16933 | -3/Proximity Caves | Learned Extension terminal intel 17075 | -3/Proximity Caves | Spotted B-86 Titan 17087 | -3/Proximity Caves | Destroyed B-86 Titan 17448 | -3/Proximity Caves | Discovered new exit (range 5) 17458 | -3/Proximity Caves | Entered Research 17458 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 17589 | -3/Research | Spotted B-86 Titan 17954 | -3/Research | Retrieved Zion intel report: Branch Access 17954 | -3/Research | Identified exit to Armory 17954 | -3/Research | Identified exit to Testing 18113 | -3/Research | Lost 3 parts (2u1w) 18153 | -3/Research | System corruption reached 10% 18186 | -3/Research | Lost 4 parts (1p1n2u) 18441 | -3/Research | Entered Testing 18502 | -3/Testing | Build established: Scavenger-Tank 18601 | -3/Testing | Scanned by Researcher 18619 | -3/Testing | Found Prototype Protection 18619 | -3/Testing | Identified SHELL Armor 18624 | -3/Testing | Found Prototype Protection 18628 | -3/Testing | Found Prototype Protection 18628 | -3/Testing | Identified Med. Regenerative Plating 18632 | -3/Testing | Found Prototype Protection 18888 | -3/Testing | Lost 3 parts (1p1n1u) 19292 | -3/Testing | Found Prototype Energy Gun 19292 | -3/Testing | Identified Tachyon Dispersion Ray 19372 | -3/Testing | Found Gamma Bomb Array 19390 | -3/Testing | Found Prototype Energy Cannon 19390 | -3/Testing | Identified Hpw. Disruptor Cannon 19587 | -3/Testing | Discovered new exit (range 4) 19590 | -3/Testing | Identified exit to Research 19652 | -3/Testing | Terminal network hard line cut 19744 | -3/Testing | Entered Research 19744 | -2/Research | Evolved 2 slots: Utility x2 19748 | -2/Research | Identified Hvy. Regenerative Plating 19885 | -2/Research | Identified exit to DSF 19887 | -2/Research | Entered DSF 19918 | -2/DSF | Additional patrols routed to DSF 20136 | -2/DSF | Discovered new exit (range 14) 20257 | -2/DSF | Entered Access 20257 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 20666 | -1/Access | Identified Transdimensional Reconstructor 20666 | -1/Access | Warped through subspace 20934 | -1/Access | Retrieved Zion intel report: Active Terminals 20935 | -1/Access | Zion Fire squad teleported in 21122 | -1/Access | Fabricated Coolant Network (x1) 21274 | -1/Access | System corruption reached 10% 21317 | -1/Access | Lost 3 parts (1p2u) 21331 | -1/Access | Found Prototype Processor 21331 | -1/Access | Identified Exp. Targeting Computer 21348 | -1/Access | Found Exp. Targeting Computer 21462 | -1/Access | Terminal network hard line cut 21596 | -1/Access | Build established: Scavenger-Gunner 21710 | -1/Access | System corruption reached 30% 21839 | -1/Access | Spotted B-99 Colossus 22333 | -1/Access | Discovered new exit (range 2) 22449 | -1/Access | Found Prototype Launcher 22449 | -1/Access | Identified Enh. Gamma Bomb Array 22507 | -1/Access | First assault squad dispatched 22540 | -1/Access | Build established: Scavenger-Mutant 22629 | -1/Access | Lost 3 parts (1p1u1w) 23390 | -1/Access | Lost 3 parts (2p1w) 23551 | *** | Escaped! Last Messages --------------- 23523_ IJ38UDYLF#MHG7NYWCXAMVJ 23531_ Acquired 25 matter. 23532_ U-05 Engineer call for reinforcements jammed. 23532_ U-05 Engineer distress signal jammed. 23533_ Acquired 25 matter. 23534_ U-05 Engineer destroyed. 23534_ Wave Collapse Detector explodes. 23535_ Acquired 25 matter. 23536_ The unstable cave ceiling collapses. 23536_ Neutron Missile Launcher destroyed. 23538_ System corrupted: Matter fused (-6). 23539_ Acquired 6 matter. 23539_ The unstable cave ceiling collapses. 23543_ K-01 Serf collects debris. 23545_ The unstable cave ceiling collapses. 23549_ C-45 Heavy ARC bursts open, deploying its payload. 23549_ G-73 Enforcer unfolds itself. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????? #???????? | | ?????????????????????????????????? #???????? | | ????????????#+?????#""""""""""#??? #???????? | | ????????????# ?????# #??? #???????? | | ????????????# ?????# """" " #??? #???????? | | ????????????# ?????# " " #??? #???????? | | ???????????? ?????# " "" #??? #???????? | | ???????######/##???# " "@ !#??? #???????? | | ???????# #???# " ==#??? #???????? | | ???????# #???# " = #??# #???????? | | ???????# #???# = =#??# #???????? | | ???????# #???# !!! #??# #???????? | | ???##??# #??#""""""=!%=!"### #???????? | | ???+ ??# #??## =*!g ### #???????? | | ???# ??# ## ## = # # #???????? | | ???# ??# ### = g#g" ###?????? | | ???# ?# # =%! ### # #????? | | ???# # ## # ## ##???? | | ???# # ## # #???? | | +### #### ##### | | % ! | | k % " | | #### # ## #################### | | ???# # ## # # ##???? | | ???+ # ## #????? | | ?? + ## # ##????? | | ?? # # """"" ###?????? | | ?? # # + / ""R"" #???????? | | ?? # # ####### " " ! #???????? | | ?? # # #?????# #???????? | | ?? # # #?????# #???????? | | ?? # ########+##?????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 193 Energy Generation 85 Energy Capacity 1130 Matter Stores 700 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 EM Shielding 4 Armor Coverage 2250 Resistance: TH 50 Resistance: EX 50 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 24 Melee Accuracy 12 Launcher Accuracy 20 Target Analysis 10 Core Analysis 6 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Neutron Cannon | -3/Testing | Archive Coolant Network | -3/Testing | Archive Adv. Variable Charge Gun | -3/Testing | Archive Adv. Matter Compressor | -3/Testing | Archive Tesla Bomb Launcher | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -3/Testing | Archive O-32 Director | -3/Testing | Archive Fabricated ------------ Coolant Network | x1 | -1/Access | Authchip Repaired ---------- Arm. Treads | 72% | -7/Factory Studied --------- Imp. Heavy Treads | -3/Research | Hacked Quantum Rifle | -3/Testing | Hacked Flexi-carbon Leg | -3/Testing | Hacked Centrium Leg | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- More Power To You Tester Ultimate Loadout Challenges ------------ None Game ------ Seed HypercooledBattleActivator Manual? 0 Play Time 04:34:11 Cumulative 147.1 hours Start 2026.04.18 @ 01:56:29 End 2026.04.18 @ 07:50:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50238ddf-81a9-488f-b035-a041cf6baf47