Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 02:11:16

Player: Fangrelle

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (1623)     1623
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (310)                310
              TOTAL SCORE: 5563

 Bonus
-------
High Alert Combat Kills    10
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     143/300
Energy                     97/150
System Corruption          8%
Temperature                Cool (0)
Movement                   Walking (112)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
               Carbon-fiber Leg
      Improved Carbon-fiber Leg
       Armored Leg
      Improved VSS Leg
               Gravmag System
>              --- UTILITY (6) ------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Signal Interpreter
>              --- WEAPON (2) -------
               Gatling Laser
               Gauss Cannon
>              --- INVENTORY (15) ---
               Scrap Suit
               Scrap Suit
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
               Hacking Suite
               Remote Datajack
               CPS Tube (2)
               CPS Tube (2)
               CPS Tube (2)
               CPS Tube (2)
               CPS Tube (2)
               Botcube

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
               Flexi-carbon Leg
               Gravmag System
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
               Matter Compressor
      Advanced Signal Interpreter
      Improved Light Armor Plating
       Layered Light Armor Plating
>              --- WEAPON -----------
               Gatling Laser
               Ripper
>              --- INVENTORY --------
               Scrap Suit
               Scrap Suit
  Experimental Terrain Scan Processor
      Advanced Targeting Computer
               Hacking Suite
               Flak Gun
               CPS Tube
               CPS Tube
               CPS Tube
               CPS Tube
               CPS Tube
               CPS Tube
               Botcube
[Rating: 61]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Special Weapon           CPS Tube
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   14  1   3   8   2   43  
  Power                    9    | 1   .   .   .   2   .   6   
    Engine                 7    | 1   .   .   .   1   .   5   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   5   .   1   1   .   17  
    Treads                 12   | 2   5   .   1   1   .   3   
    Leg                    12   | .   .   .   .   .   .   12  
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   3   .   .   3   1   11  
    Device                 7    | .   1   .   .   1   .   5   
    Storage                4    | 1   2   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | 2   6   1   2   2   1   9   
    Energy Gun             8    | 1   5   .   .   .   .   2   
    Energy Cannon          4    | .   1   1   1   .   .   1   
    Ballistic Gun          5    | 1   .   .   .   .   .   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   2   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 25   | .   3   1   .   .   .   21  
  Power                    5    | .   .   .   .   .   .   5   
  Propulsion               8    | .   .   .   .   .   .   8   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   7    | .   3   1   .   .   .   3   
  Highest Loss Streak      6    | .   1   1   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  99  99  100 86  70  
  Engine                   12   | .   14  14  14  11  14  6   
  Treads                   25   | .   28  28  27  28  28  8   
  Leg                      1    | .   .   .   .   .   .   12  
  Device                   5    | .   8   14  14  2   .   8   
  Storage                  13   | .   14  14  14  14  14  10  
  Protection               3    | .   .   .   .   11  .   6   
  Energy Gun               3    | .   24  4   .   .   .   2   
  Energy Cannon            12   | .   2   23  21  16  13  .   
  Slashing Weapon          7    | .   .   .   .   11  14  3   
Peak Build Rating          61   | 6   10  11  11  16  21  61  
  Average Rating           15   | 4   7   10  10  14  14  42  
  On Entrance              10   | .   6   10  11  11  14  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 14  32  34  34  44  38  60  
  Greatest Support         66   | 40  40  40  40  40  40  66  
  Greatest Overweight (x)  7    | 1   .   .   1   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  
  Most Carried             15   | 3   15  15  15  15  15  15  
  Average Carried          13   | .   10  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 3   15  14  14  15  15  14  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -9  -6  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac 
Matter Collected           1542 | 241 267 40  50  147 10  787 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2015 | .   889 103 79  173 .   771 
  Parts                    123  | .   68  7   2   9   .   37  
Haulers Intercepted        2    | .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   13  .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Combat Hostiles Destroyed  46   | .   22  6   1   2   .   15  
  Melee                    6    | .   .   .   .   1   .   5   
  Guns                     26   | .   17  .   .   .   .   9   
  Cannons                  7    | .   1   4   .   1   .   1   
  AOE                      6    | .   4   2   .   .   .   .   
Classes Destroyed          14   | .   8   .   2   2   .   2   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   
  Swarmer                  19   | .   12  6   .   .   .   1   
  Grunt                    16   | .   10  .   .   .   .   6   
  Sentry                   5    | .   .   .   .   2   .   3   
  Specialist               3    | .   .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   .   2   
  Subdweller               1    | .   .   .   1   .   .   .   
Best Kill Streak           6    | .   6   3   1   2   .   2   
  Combat Bots Only         6    | .   6   3   1   1   .   2   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -9   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Hostile Shots Fired        656  | .    93   31   15   8    .    509  
  Missed                   213  | .    24   11   5    1    .    172  
Damage Taken               4697 | .    681  170  135  99   .    3612 
  Core                     1068 | .    131  47   8    28   .    854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  42   | .    .    .    .    .    .    42   
  Ignored by Resistances   12   | .    .    .    .    .    .    12   
  Regen/Repaired (Parts)   263  | .    .    .    .    .    263  .    
Core Remaining (%)         57   | 100  .    .    .    .    14   .    
Volleys Fired              179  | .    91   10   9    4    .    65   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  128  | .    96   112  112  112  .    128  
Shots Fired                295  | .    174  18   17   8    .    78   
  Gun                      249  | .    169  6    .    .    .    74   
  Cannon                   46   | .    5    12   17   8    .    4    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  61   | .    .    .    .    .    .    61   
  Thermal                  17   | .    .    .    .    .    .    17   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          217  | .    174  18   17   8    .    .    
  Robot Hit Streak         11   | .    10   4    4    5    .    11   
  Robot Miss Streak        7    | .    7    3    2    1    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           215  | .    82   11   11   9    .    102  
  Core Hits                133  | .    38   5    2    4    .    84   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    .    1    .    5    
    Corrupt                2    | .    1    1    .    .    .    .    
    Sever                  6    | .    .    .    .    1    .    5    
Melee Attacks              40   | .    .    .    .    5    .    35   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    5    .    35   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4879 | .    1458 273  208  309  .    2631 
  Guns                     2624 | .    1113 43   .    .    .    1468 
  Cannons                  647  | .    70   148  208  103  .    118  
  Explosions               357  | .    275  82   .    .    .    .    
  Melee                    1249 | .    .    .    .    206  .    1043 
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  1159 | .    .    .    .    .    .    1159 
  Thermal                  784  | .    275  82   .    .    .    427  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1685 | .    1183 191  208  103  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1249 | .    .    .    .    206  .    1043 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    1    1    1    1    .    8    
  Average Corruption       1    | .    1    1    1    1    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  62   | .    6    8    14   21   .    13   
    Message Errors         13   | .    2    .    4    4    .    3    
    Matter Fused           18   | .    1    3    1    9    .    4    
    Heat Flow Errors       9    | .    1    2    3    1    .    2    
    Energy Discharges      9    | .    1    2    2    3    .    1    
    Parts Rejected         2    | .    .    .    1    1    .    .    
    Data Loss (minor)      9    | .    1    1    3    2    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            63   | .    16   11   3    .    .    33   
  Projectiles              14   | .    .    11   3    .    .    .    
  Explosions               16   | .    16   .    .    .    .    .    
  Melee                    33   | .    .    .    .    .    .    33   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    39   .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        323  | .    272  220  224  270  .    323  
  Average Temperature      63   | .    55   84   61   82   .    95   
  Received Heat Transfer   1344 | .    192  .    60   54   .    1038 
  Effects                  1    | .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              8    | .    6    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         1237 | .    350  100  .    .    .    787  
Parts Sabotaged            7    | .    .    .    .    .    .    7    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    6    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Peak Influence             428  | .   428 278 .   68  .   305 
  Initial                  142  | .   .   142 .   33  .   .   
  Average                  98   | .   263 102 .   13  .   61  
Maximum Alert Level        2    | .   2   1   .   .   .   1   
  Low Security (%)         76   | 100 23  83  .   100 .   89  
  Level 1                  21   | .   67  16  .   .   .   10  
  Level 2                  2    | .   9   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   .   3   
  Investigation            4    | .   3   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   41  6   9   2   .   30  
  Peak Tracking Total      13   | .   6   3   1   1   .   13  
  Tactical Retreats        14   | .   4   .   2   .   .   8   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Traps Triggered            5    | .   2   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         51   | .   .   .   51  .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   
  Disarmed                 2    | .   .   .   2   .   .   .   
  Reprogrammed             5    | .   .   .   5   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   1   .   3   .   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Accessed          31   | .   9   .   .   13  7   2   
  Terminals                13   | .   7   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   6   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                123  | .   24  .   .   45  51  3   
  Successful               107  | .   14  .   .   40  51  2   
  Failed                   16   | .   10  .   .   5   .   1   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   36   | .   21  .   .   13  .   2   
  Terminals                34   | .   20  .   .   13  .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          15   | .   4   .   .   9   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             79   | .   1   .   .   27  51  .   
  Record                   70   | .   .   .   .   23  47  .   
  Robot Analysis           5    | .   .   .   .   1   4   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   .   8   .   .   
  Report Inventory         6    | .   .   .   .   6   .   .   
  Retrieve Components      3    | .   1   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   12  .   .   5   .   2   
  Terminals                16   | .   10  .   .   5   .   1   
    Track                  1    | .   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 13   | .   7   .   .   5   .   1   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   .   7   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     8    | .   2   .   .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Robot Analysis Total       5    | .   .   .   .   1   4   .   
Derelict Logs Recovered    3    | .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -9   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Turns Passed               13461 | 115  1794 1031 1608 2695 4656 1562 
Spaces Moved               6669  | 69   890  616  383  1265 2893 553  
  Core                     12    | 8    .    .    .    .    .    4    
  Treads                   6260  | 61   890  616  383  1265 2893 152  
  Legs                     393   | .    .    .    .    .    .    393  
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    4     | .    .    .    .    .    .    4    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  110  
  Average Speed            172   | 151  160  160  161  207  160  202  
  Slowest Speed            400   | 160  160  160  240  240  160  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    93   83   16   98   91   9    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4     | .    2    1    1    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             13    | .    .    .    4    .    9    .    
Spaces Dug                 1     | .    .    .    .    1    .    .    
Terrain Destroyed          17    | .    13   2    .    1    .    1    
  Melee                    1     | .    .    .    .    1    .    .    
  Projectile               1     | .    .    .    .    .    .    1    
  AOE                      15    | .    13   2    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Total                      8259 | 77   1091 644  1353 1325 2931 838  
  Wait                     1122 | .    55   18   901  37   1    110  
  Move                     6663 | 68   889  615  382  1264 2892 553  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 3    25   .    3    1    17   5    
  Fast Attach              50   | 6    4    .    1    4    .    35   
  Attach                   11   | .    3    1    .    .    2    5    
  Detach                   4    | .    .    .    .    1    .    3    
  Swap                     16   | .    7    .    2    4    .    3    
  Drop                     55   | .    17   .    3    5    19   11   
  Fire                     179  | .    91   10   9    4    .    65   
  Melee                    40   | .    .    .    .    5    .    35   
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    
  Escape Stasis            10   | .    .    .    .    .    .    10   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     52   | .    .    .    52   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   116 | -11/Scrapyard | Entered Materials
   305 | -10/Materials | Build established: Mutant
   340 | -10/Materials | Discovered new exit (range 10)
   550 | -10/Materials | Discovered new exit (range 15)
   674 | -10/Materials | Discovered new exit (range 16)
  1478 | -10/Materials | Discovered new exit (range 5)
  1535 | -10/Materials | Core integrity fell below 50%
  1910 | -10/Materials | Entered Mines
  1913 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1968 | -10/Mines     | Learned location of 2 exits from Materials
  2288 | -10/Mines     | Discovered new exit (range 5)
  2933 | -10/Mines     | Discovered new exit (range 6)
  2941 | -10/Mines     | Entered Subcaves
  3299 | -10/Subcaves  | Learned location of Zion (-7)
  3343 | -10/Subcaves  | Discovered new exit (range 9)
  4517 | -10/Subcaves  | Discovered new exit (range 13)
  4549 | -10/Subcaves  | Entered Recycling
  5039 | -9/Recycling  | Discovered new exit (range 16)
  5362 | -9/Recycling  | Core integrity fell below 20%
  7207 | -9/Recycling  | Scanned before Scraplab entrance
  7230 | -9/Recycling  | Entered Scraplab
  7243 | -9/Recycling  | Discovered new exit (range 2)
  7244 | -9/Recycling  | Entered Scraptown
  7244 | -9/Scraptown  | System corruption cleaned by C-Scrubber
  7533 | -9/Scraptown  | Discovered new exit (range 11)
  7626 | -9/Scraptown  | Visited SPCMW
  7660 | -9/Scraptown  | Visited Spacefarers
  7685 | -9/Scraptown  | Visited Bundlers
  8049 | -9/Scraptown  | Visited UFD Registry
  8049 | -9/Scraptown  | Registered with UFD as "Rusthacker"
  8306 | -9/Scraptown  | Visited Observation Area
  8349 | -9/Scraptown  | Visited Scrapoid Pod Storage
  8383 | -9/Scraptown  | Visited Science Testing Area
  8404 | -9/Scraptown  | Visited Scrapoid Research Area
  8449 | -9/Scraptown  | Visited LU-1G1's Boring Crew
  8525 | -9/Scraptown  | Visited Curators Association
  8625 | -9/Scraptown  | Visited Cyclists
  8732 | -9/Scraptown  | Visited Awakened
  9324 | -9/Scraptown  | Visited Comm Corps
  9349 | -9/Scraptown  | Visited CR-KLE's Repair Center
  9786 | -9/Scraptown  | Visited Infowarlord's Domain
  9800 | -9/Scraptown  | Found Exp. Terrain Scan Processor
  9870 | -9/Scraptown  | Found Scrapoid Pod
  9966 | -9/Scraptown  | Visited Botcube Research
  9978 | -9/Scraptown  | Found Botcube
 10005 | -9/Scraptown  | Visited Analyses Database
 10040 | -9/Scraptown  | Visited Science Guys
 10316 | -9/Scraptown  | CR-KLE repaired 6 parts
 10446 | -9/Scraptown  | Entered Cyclist Reading Room
 10980 | -9/Scraptown  | Guru changed UFD alias to "Novabox"
 11767 | -9/Scraptown  | Found Scrap Suit
 11822 | -9/Scraptown  | Found Scrap Suit
 11885 | -9/Scraptown  | Discovered new exit (range 3)
 11900 | -9/Scraptown  | Entered Factory
 11900 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x3, Utility x4
 12252 | -6/Factory    | Build established: Scavenger-Mutant
 12380 | -6/Factory    | Lost 6 parts (1p2n2u1w)
 13035 | -6/Factory    | Core integrity fell below 50%
 13074 | -6/Factory    | Lost 3 parts (1p1u1w)
 13208 | -6/Factory    | Cargo convoy interrupted
 13417 | -6/Factory    | Core integrity fell below 20%
 13462 | -6/Factory    | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
13393_ K-01 Serf collects debris.
13401_ Acquired Propulsion Shielding.
13405_ Acquired Carbon-fiber Leg.
13405_ Slug penetrates Wall.
13408_ System corrupted: Component data lost.
13408_ Penetrated by Slug.
13420_ Acquired Imp. Carbon-fiber Leg.
13430_ Penetrated by Slug.
13433_ Acquired Lyr. Light Armor Plating.
13433_ Slug penetrates Wall.
13436_ Penetrated by Slug.
13436_ Lyr. Light Armor Plating destroyed.
13441_ Acquired Mic. Fission Core.
13441_ Penetrated by Slug.
13443_ System corrupted: Matter fused (-10).
13452_ Acquired Gatling Laser.
13453_ Penetrated by Slug.
13455_ Acquired Gauss Cannon.
13456_ Propulsion Shielding destroyed.
13459_ Destroyed Targeting Computer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeNetworkChainsaw
  Manual?         0
Play Time         01:04:29
  Cumulative      34.1 hours
  Start           2024.11.10 @ 00:45:48
  End             2024.11.10 @ 02:11:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          27
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          89%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8281c0d-f731-4d14-bc5a-546e62fed24f