Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 15:43:48 Player: 277 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (175) 875 Value Destroyed (7043) 7043 Prototype IDs (38) 760 Alien Tech Used (4) 800 Bonus (8256) 8256 TOTAL SCORE: 26434 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 1250 Follower Combat Kills 1050 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -44 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 43/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Impulse Thruster Phase Redirector Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Large Storage Unit Improved Targeting Computer Advanced Target Analyzer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Power Shielding Advanced Hacking Suite > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Improved Linear Gravjet Antigrav Array Graphene Brace Phase Redirector Antimissile System Drone Bay Thermic Laser Phase Gun Quantum Rifle Advanced Plasma Cannon Advanced Plasma Cannon Compact Mass Driver Advanced Remote Datajack Power Sword [Rating: 164] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Improved Cooling System Storage Energy Well Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Artifact Phase Redirector Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 2 2 . . 2 . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 . 1 . . . . 1 . 1 . Utility 10 | . . . 1 . . . . . . 2 1 2 . . . 2 . 1 . 1 . Weapon 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Parts Attached 301 | 7 14 6 16 5 5 3 16 25 23 61 12 16 24 1 . 4 8 15 8 6 26 Power 27 | 1 1 1 1 1 . 1 3 2 1 4 1 3 2 . . . . . . 2 3 Engine 17 | 1 1 1 1 . . 1 . 2 1 3 1 2 . . . . . . . 1 2 Core 8 | . . . . 1 . . 3 . . 1 . 1 1 . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 94 | 2 7 2 5 3 . . 4 11 14 14 2 2 7 . . . 3 8 . 2 8 Treads 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . Leg 42 | 2 . . . 3 . . 1 10 14 8 . . 1 . . . . 2 . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . 1 . . 5 2 1 6 . . . 3 2 . 1 1 Flight 27 | . 7 2 5 . . . 1 . . 1 . . . . . . . 4 . 1 6 Utility 77 | 2 2 . 5 1 3 . 2 3 1 14 1 5 10 . . . 3 5 6 1 13 Device 34 | 2 . . 1 . 1 . 2 2 . 10 . 2 5 . . . . 3 1 1 4 Storage 5 | . . . . . . . . . . 2 . . 1 . . . . . 2 . . Processor 20 | . 1 . 1 . 1 . . . . . . 2 4 . . . 1 2 1 . 7 Hackware 11 | . . . 3 . 1 . . 1 1 2 . . . . . . . . 2 . 1 Protection 6 | . 1 . . 1 . . . . . . 1 1 . . . . 1 . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon 103 | 2 4 3 5 . 2 2 7 9 7 29 8 6 5 1 . 4 2 2 2 1 2 Energy Gun 15 | 1 1 1 . . . . 1 . . 6 . 1 1 . . 1 . . . . 2 Energy Cannon 35 | . . . 2 . . . 3 3 3 10 3 3 3 . . 1 1 2 . 1 . Ballistic Gun 7 | 1 1 1 1 . . . 2 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Launcher 16 | . . . . . 1 1 1 3 1 4 3 2 . . . . . . . . . Special Weapon 7 | . . . . . 1 . . 1 1 . 2 . 1 . . 1 . . . . . Impact Weapon 8 | . 2 1 2 . . 1 . . . 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . . . 1 . . 1 . 1 . . Piercing Weapon 6 | . . . . . . . . 1 . 5 . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 2 1 . . . . . . . . 1 . . Unidentified Prototypes 19 | . . . 1 . 3 . . . 2 3 . 1 1 . . 1 4 2 . 1 . Parts Lost 75 | . 1 2 2 4 . 2 1 1 2 6 1 16 . . . . 9 . 2 11 15 Power 6 | . . 1 . 1 . . . . . 1 1 . . . . . . . . 1 1 Propulsion 26 | . . . 1 2 . 1 1 . . 4 . 5 . . . . 3 . 1 2 6 Utility 25 | . 1 . 1 1 . 1 . . . . . 6 . . . . 4 . 1 5 5 Weapon 18 | . . 1 . . . . . 1 2 1 . 5 . . . . 2 . . 3 3 Highest Loss Streak 15 | . 1 2 1 5 . 1 1 1 2 3 1 7 . . . . 9 . 2 11 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 89 96 97 92 99 86 91 99 97 94 89 67 59 92 94 88 78 48 67 76 81 Engine 4 | . 14 12 10 . . 1 3 6 9 6 1 3 . . . . . . . 2 3 Core 1 | . . . . 9 11 9 5 2 . . 4 . 2 . . . . . . . . Leg 15 | . 9 . . 18 22 22 19 31 35 20 . . 2 . . . . 5 . . . Hover 5 | . . . . . . . 5 . . 3 25 13 13 31 31 28 23 4 . . . Flight 5 | . 18 28 33 11 11 9 6 . . . . . . . . . . 5 16 15 22 Device 6 | . 15 . 2 . . . 5 6 . 6 6 7 16 10 10 9 7 8 17 14 5 Storage 1 | . . . . . . . . . . 3 . . 1 5 5 4 3 . 4 4 3 Processor 8 | . 2 14 11 11 11 11 9 9 6 . . 5 15 21 21 19 18 13 17 15 26 Hackware 14 | . . . 15 11 14 11 9 11 20 26 26 19 5 5 5 4 3 . 1 8 6 Protection 1 | . . 14 2 7 7 . . . . . 4 . . . . . 2 4 4 3 . Energy Gun 2 | . 12 2 . . . . 5 . . 3 . . . 5 5 5 . . . . 7 Energy Cannon 7 | . . . 8 11 7 . 8 16 5 10 15 8 . 5 5 3 3 5 4 4 . Ballistic Gun 2 | . 10 16 9 11 11 . 9 4 . . . . . . . . . . . . . Launcher 2 | . . . . . 3 21 2 2 6 1 3 3 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 2 9 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 9 9 8 12 15 15 7 29 31 23 36 38 38 53 56 56 66 80 36 41 46 40 Greatest Support 74 | 20 20 8 12 20 20 20 30 48 66 73 45 53 58 70 58 70 74 60 55 46 60 Greatest Overweight (x) 12 | . . . . 2 . . . 1 . 10 3 1 1 . . 1 1 1 1 1 12 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 5 15 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 7 15 15 15 13 5 5 5 5 Most Carried 15 | . 5 5 5 5 5 4 5 5 5 5 5 5 7 8 8 9 15 5 4 5 5 Average Carried 4 | . 3 4 3 4 4 4 4 4 4 4 4 4 5 7 8 8 11 4 3 4 4 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 5 5 5 5 5 Final Carried 9 | . 4 4 5 5 4 4 5 4 5 4 4 5 5 8 8 9 5 4 4 4 5 Class Distribution -------------------- 29% | Hacker-Mutant 23% | Mutant 16% | Hacker-Skirmisher 12% | Scavenger-Mutant 11% | Scavenger-Skirmisher 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Gunner | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/DSF Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Matter Collected 3924 | 238 236 118 129 109 50 55 345 365 294 765 232 136 208 166 . . 104 . 7 195 172 Remotely 10 | . . . . . . . . . . . . 10 . . . . . . . . . Salvage Created 5896 | 152 384 522 50 163 . 187 528 639 485 1333 347 598 3 45 . . . . . 264 196 Parts 316 | 13 32 17 5 7 . 16 30 37 26 66 30 19 2 . . . . . . 10 6 Haulers Intercepted 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . 2 . . . . . . . 2 . . . . . . . . . Parts Field Recycled 4 | . . . . . . . . . . . . . . . . . . . . . 4 Retrieved Matter 130 | . . . . . . . . . . . . . . . . . . . . . 130 Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Combat Hostiles Destroyed 108 | . 11 5 3 2 . 14 7 18 5 25 10 7 . . . . . . . 1 . Melee 7 | . . . . . . 1 . 2 3 1 . . . . . . . . . . . Guns 32 | . 10 5 3 2 . . 3 3 . 6 . . . . . . . . . . . Cannons 27 | . . . . . . . 3 7 2 8 3 4 . . . . . . . . . AOE 36 | . . . . . . 13 1 6 . 7 7 2 . . . . . . . . . Classes Destroyed 15 | 2 5 1 . . . . 2 2 . 3 . . . . . . . . . . . Worker 17 | . 1 1 . . . . 1 . . 9 4 . . . . . . . . 1 . Builder 7 | . . 1 . . . . . . . 1 4 . 1 . . . . . . . . Tunneler 12 | 3 . 5 . . . 2 . . 1 . . . . . . . . . . 1 . Hauler 3 | . . . . . . . 1 . 2 . . . . . . . . . . . . Recycler 13 | 1 1 4 . 1 . . 1 . 1 1 . 1 . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Operator 5 | . 1 . . . . . . . 2 . 1 . . . . . . . . . 1 Watcher 9 | . 2 . . . . . . . 1 4 . 1 . . . . . . . . 1 Swarmer 38 | . 9 3 3 . . 8 . 4 . 5 6 . . . . . . . . . . Grunt 40 | . 2 2 . 2 . 6 5 7 1 8 4 3 . . . . . . . . . Brawler 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sentry 16 | . . . . . . . 2 3 4 3 . 3 . . . . . . . 1 . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . Programmer 9 | . . . . . . . . 3 . 5 . 1 . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 6 | 2 6 6 3 3 . 6 4 4 2 4 5 3 1 . . . . . . 3 1 Combat Bots Only 6 | . 6 3 3 2 . 4 3 4 1 3 4 3 . . . . . . . 1 . Max Kills in Single Turn 6 | 1 1 1 1 1 . 6 2 4 2 2 3 2 1 1 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 1 4 . 1 3 2 . . . . . . . . . Melee 1 | . . . . . . 1 . 1 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Hostile Shots Fired 1050 | . 41 22 44 17 . 29 16 62 53 209 59 110 2 2 2 4 146 . 6 74 152 Missed 394 | . 18 10 18 1 . 14 7 15 16 73 22 43 1 2 2 1 58 . 1 31 61 Damage Taken 13057 | . 252 121 279 200 . 227 190 903 629 1581 707 1460 23 . . 81 2419 . 455 1111 2419 Core 4049 | . 103 24 57 97 . 45 16 151 71 269 6 491 . . . . 1025 . 91 193 1410 Absorbed by Shields 73 | . . . . . . . . . . 73 . . . . . . . . . . . Redirected to Shielding 93 | . . 3 . . . . . . . . . . . . . . 44 . . 46 . Regen/Repaired (Parts) 455 | . . . 36 . . . . . 87 310 . . . . . . 22 . . . . Core Remaining (%) 67 | 100 . 49 . . . 50 . . 56 61 99 50 . . 100 . 21 . 93 . . Volleys Fired 391 | 7 23 16 6 12 . 9 21 61 20 89 34 48 12 2 . 19 2 . . 8 2 Largest 3 | 2 2 2 2 2 . 2 3 3 2 3 3 3 2 1 . 1 1 . . 1 2 Hottest 265 | 60 60 60 83 83 . 60 143 162 136 265 265 203 183 85 . 98 98 . . 120 182 Shots Fired 657 | 14 44 23 12 24 . 18 48 111 25 175 46 66 16 2 . 19 2 . . 8 4 Gun 206 | 14 44 23 6 12 . . 25 20 . 47 . 2 7 2 . . . . . . 4 Cannon 393 | . . . 6 12 . . 23 84 19 117 35 62 8 . . 17 2 . . 8 . Launcher 51 | . . . . . . 18 . 6 5 11 9 2 . . . . . . . . . Special 7 | . . . . . . . . 1 1 . 2 . 1 . . 2 . . . . . Kinetic 101 | 7 21 20 6 12 . . 15 20 . . . . . . . . . . . . . Thermal 391 | . . . 6 12 . . 23 74 10 150 22 46 15 2 . 17 2 . . 8 4 Explosive 51 | . . . . . . 18 . 6 5 11 9 2 . . . . . . . . . Electromagnetic 107 | 7 23 3 . . . . 10 10 9 14 13 18 . . . . . . . . . Robot Hit Streak 20 | 5 5 6 5 18 . 20 11 13 7 13 15 14 7 9 . 11 . . . 13 15 Robot Miss Streak 3 | 1 3 2 2 2 . 1 1 2 2 3 1 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 431 | 9 37 31 7 19 . 11 28 52 54 105 20 31 1 5 . 2 4 . . 6 9 Core Hits 244 | 4 17 12 3 5 . 23 17 31 19 57 27 17 1 2 . . 2 . . 3 4 Critical Kills 4 | . . . . . . . . . . 1 . 2 . . . . . . . 1 . Critical Parts Destroyed 7 | . 2 1 . 1 . 2 . . . 1 . . . . . . . . . . . Critical Strikes 17 | . 2 1 . 1 . 2 . . 1 6 . 2 . . . . 1 . . 1 . Burn 4 | . . . . . . . . . . 4 . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . 1 . 2 . . . . . . . 1 . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . Smash 6 | . 2 1 . . . 2 . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . . Impale 1 | . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 172 | . 16 19 1 . . 4 . 3 41 31 . . . 5 . 8 7 . . 11 26 Impact 52 | . 16 19 1 . . 4 . . . 12 . . . . . . . . . . . Slashing 61 | . . . . . . . . . . 4 . . . 5 . 8 7 . . 11 26 Piercing 46 | . . . . . . . . 3 29 14 . . . . . . . . . . . Sneak Attacks 40 | . 2 10 . . . . . . 18 2 . . . 2 . . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . Damage Inflicted 17320 | 129 715 820 158 343 . 1415 639 1719 1872 4461 2035 1534 65 271 . . 379 . . 302 463 Guns 2076 | 129 391 159 81 160 . . 254 192 . 566 . 54 . 36 . . . . . . 54 Cannons 5050 | . . . 77 183 . . 277 822 260 1735 625 1001 . . . . . . . 70 . Explosions 6337 | . . . . . . 1336 108 647 431 1861 1410 479 65 . . . . . . . . Melee 3758 | . 324 661 . . . 79 . 58 1181 299 . . . 235 . . 292 . . 232 397 Ramming 99 | . . . . . . . . . . . . . . . . . 87 . . . 12 Kinetic 938 | 78 165 138 81 160 . . 124 192 . . . . . . . . . . . . . Thermal 5987 | . . . 77 183 . . 385 694 135 2269 1032 1052 . 36 . . . . . 70 54 Explosive 4919 | . . . . . . 1336 . 647 431 1542 847 51 65 . . . . . . . . Electromagnetic 1619 | 51 226 21 . . . . 130 128 125 351 156 431 . . . . . . . . . Impact 1223 | . 324 661 . . . 79 . . . 159 . . . . . . . . . . . Slashing 1223 | . . . . . . . . . . 67 . . . 235 . . 292 . . 232 397 Piercing 1312 | . . . . . . . . 58 1181 73 . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 2 2 4 . 3 . . . 1 4 . . . 22 Average Corruption 2 | . . . . . . . . 1 2 3 . 2 . . . 1 1 . . . 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . . . . . 3 11 38 . 4 . . . . 2 . . . . Message Errors 22 | . . . . . . . . 2 4 15 . 1 . . . . . . . . . Matter Fused 10 | . . . . . . . . . 3 5 . 2 . . . . . . . . . Heat Flow Errors 7 | . . . . . . . . . 1 4 . 1 . . . . 1 . . . . Energy Discharges 8 | . . . . . . . . 1 1 6 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . . . 1 4 . . . . . . . . . . . Data Loss (major) 3 | . . . . . . . . . . 3 . . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1449 | . 135 230 7 7 . 129 12 29 113 236 252 93 . 86 . . . . . 37 83 Projectiles 88 | . . . 7 7 . . 12 29 . 11 . 22 . . . . . . . . . Explosions 526 | . . . . . . 50 . . 2 151 252 71 . . . . . . . . . Melee 835 | . 135 230 . . . 79 . . 111 74 . . . 86 . . . . . 37 83 Knockbacks 6 | . 1 2 . . . 1 . . . 1 . . . . . . 1 . . . . Impact 6 | . 1 2 . . . 1 . . . 1 . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 551 | . . . . . . 41 48 192 . 136 . 88 . . . . 41 . . . 5 Shots 12 | . . . . . . 3 1 5 . 2 . 1 . . . . . . . . . Rammed 14 | . . . . . . . . . . . . . . . . . 8 . . . 6 Targets Rammed 14 | . . . . . . . . . . . . . . . . . 8 . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 465 | . 54 6 126 147 . 16 181 359 271 465 301 64 348 166 50 302 165 . . 119 75 Average Temperature 76 | . 15 3 59 72 . 10 59 93 72 93 112 19 199 59 25 113 88 . . 49 15 Received Heat Transfer 1943 | . 60 27 96 111 . 63 81 264 234 283 141 370 . . . 9 141 . . 18 45 Effects 5 | . . . . . . . . 2 . 1 1 . 1 . . . . . . . . Shutdowns 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . Parts Fried 22 | . 1 17 . . . . . . . 1 1 2 . . . . . . . . . Impact Corruptions 24 | . 4 15 . . . 2 . . . 3 . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . 2 . 2 . . . . . . . 1 . Combat Hostiles 4 | . . . . . . . . . . 2 . 1 . . . . . . . 1 . Parts Melted 19 | . . . . . . . . 2 . 11 1 3 . . . . . . . 2 . Heat Transferred 8454 | . . . 111 296 . . 494 1073 222 3810 1050 1150 . 100 . . . . . 74 74 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . 6 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Peak Influence 2037 | 20 370 245 754 279 . 405 357 1441 1264 1123 2037 1511 1002 . . 521 1649 1100 828 663 527 Initial 1100 | . 13 90 95 261 . . 157 169 702 436 550 1100 674 . . 393 292 1100 828 472 385 Average 612 | 8 203 150 411 275 . 150 240 806 1044 312 1355 1289 751 . . 449 1610 1100 813 529 440 Maximum Alert Level 5 | . 1 1 3 1 . 2 1 4 4 4 5 4 3 . . 2 5 4 3 2 2 Low Security (%) 23 | 100 53 78 20 . . 70 35 9 . 46 . . . . . . . . . . . Level 1 17 | . 46 21 23 100 . 27 64 8 . 24 . . . . . 4 . . . . 15 Level 2 22 | . . . 53 . . 2 . 17 . 19 25 . 49 . . 95 . . . 100 84 Level 3 17 | . . . 2 . . . . 42 67 8 6 . 50 . . . . . 100 . . Level 4 16 | . . . . . . . . 22 32 . 27 100 . . . . . 100 . . . Level 5 . | . . . . . . . . . . . 23 . . . . . . . . . . High Security . | . . . . . . . . . . . 16 . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . 99 . . . . Squads Dispatched 48 | . 1 . 4 . . . . . 8 8 4 3 6 . . 1 6 . . 2 5 Investigation 11 | . . . 2 . . . . . 2 2 . . 2 . . . . . . . 3 Extermination 9 | . . . . . . . . . . 5 . 1 1 . . 1 . . . . 1 Reinforcement 13 | . 1 . 2 . . . . . 3 1 2 1 2 . . . . . . 1 . Assault 11 | . . . . . . . . . . . 1 1 1 . . . 6 . . 1 1 Garrison 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . 1 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Distress Signals 25 | . . . 3 . . . 3 . 4 6 3 1 3 . . . 1 . . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . 4 . Times Spotted 407 | . 20 5 42 2 . 12 13 26 21 33 28 33 9 5 1 4 46 2 1 11 93 Peak Tracking Total 84 | . 4 3 15 2 . 4 5 6 4 5 7 13 5 6 2 4 32 3 2 8 84 Tactical Retreats 34 | . 1 . 10 . . . . 2 . 4 1 5 3 3 . . 1 . . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Traps Triggered 13 | . 1 . 1 . . . . 5 1 2 . 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 27 | . 2 . . . . . . . 1 8 10 . 6 . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Machines Disabled 117 | . . . 1 . . . 4 8 3 30 48 6 6 . . 1 3 . . 2 5 Max in Single Turn 16 | . . . 1 . . . 2 2 1 6 16 2 3 . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Relay 5 | . . . . . . . . 5 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Machines Accessed 107 | . 9 . 9 . 1 . 7 4 10 29 5 12 9 . . 4 . 2 . 2 4 Terminals 70 | . 7 . 6 . . . 6 4 6 17 4 5 5 . . 2 . 2 . 2 4 Fabricators 7 | . . . . . . . . . . 3 1 2 1 . . . . . . . . Repair Stations 6 | . . . 1 . . . . . 1 4 . . . . . . . . . . . Recycling Units 9 | . 2 . . . . . . . 1 3 . 2 1 . . . . . . . . Scanalyzers 11 | . . . 2 . . . . . 1 2 . 3 1 . . 2 . . . . . Garrison Access 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . Total Hacks 388 | . 23 . 52 . 1 . 23 9 30 111 36 51 24 . . 9 . 5 . 4 10 Successful 247 | . 11 . 38 . 1 . 8 2 25 87 20 32 16 . . 3 . 1 . 1 2 Failed 140 | . 12 . 13 . . . 15 7 5 24 16 19 8 . . 6 . 4 . 3 8 Catastrophic 22 | . 4 . 1 . . . 1 2 . 3 3 . 3 . . 1 . 1 . . 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 210 | . 18 . 30 . 1 . 18 2 18 48 31 15 15 . . 3 . 2 . 1 8 Terminals 259 | . 19 . 35 . . . 22 9 14 78 30 16 12 . . 5 . 5 . 4 10 Fabricators 23 | . . . . . . . . . . 9 6 5 3 . . . . . . . . Repair Stations 15 | . . . 2 . . . . . 2 11 . . . . . . . . . . . Recycling Units 28 | . 4 . . . . . . . 3 8 . 11 2 . . . . . . . . Scanalyzers 54 | . . . 15 . . . . . 6 5 . 19 5 . . 4 . . . . . Garrison Access 8 | . . . . . . . 1 . 5 . . . 2 . . . . . . . . Terminal Hacks 101 | . 3 . 14 . 1 . 5 2 4 44 13 8 4 . . 1 . 1 . 1 . Record 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . 8 . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 4 . 1 . . . . . . . . . Robot Analysis 17 | . 2 . 2 . . . 1 . 1 7 3 1 . . . . . . . . . Prototype ID Bank 11 | . . . 2 . . . 2 . . 5 1 . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . Open DSF 5 | . . . . . . . . . . 2 . 1 1 . . . . 1 . . . Level Access Points 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Branch Access Points 6 | . . . 1 . . . . . 1 1 1 1 . . . . . . . 1 . Emergency Access Points 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 6 | . . . 1 . . . 1 . 1 1 1 . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . . 1 1 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Investigation Status 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Coupling Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 8 | . . . 2 . . . 1 . . 4 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 4 . 2 . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Build 4 | . . . . . . . . . . 2 . 2 . . . . . . . . . Repair Station Hacks 14 | . . . 2 . . . . . 2 10 . . . . . . . . . . . Scan Component 7 | . . . 1 . . . . . 1 5 . . . . . . . . . . . Repair 7 | . . . 1 . . . . . 1 5 . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . . . 2 4 . 4 . . . . . . . . . Report Inventory 5 | . . . . . . . . . 1 2 . 2 . . . . . . . . . Retrieve Components 5 | . . . . . . . . . 1 2 . 2 . . . . . . . . . Scanalyzer 42 | . . . 14 . . . . . 6 4 . 12 5 . . 1 . . . . . Insert Component 21 | . . . 6 . . . . . 3 2 . 7 2 . . 1 . . . . . Analyze 21 | . . . 8 . . . . . 3 2 . 5 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Unlock Access 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Unauthorized Hacks 72 | . 8 . 8 . . . 2 . 11 21 7 6 6 . . 1 . . . . 2 Terminals 54 | . 7 . 7 . . . 2 . 7 14 7 2 5 . . 1 . . . . 2 Track 6 | . 2 . 2 . . . . . . 1 1 . . . . . . . . . . Assimilate 7 | . 1 . 1 . . . . . 2 2 . . 1 . . . . . . . . Botnet 20 | . 2 . 2 . . . 2 . 2 5 2 2 2 . . 1 . . . . . Detonate 8 | . 1 . . . . . . . 1 3 2 . 1 . . . . . . . . Disrupt 6 | . . . 1 . . . . . 1 2 1 . 1 . . . . . . . . Operators 5 | . 1 . 1 . . . . . 1 1 1 . . . . . . . . . . Search 2 | . . . . . . . . . . . . . . . . . . . . . 2 Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . . . . . . . 4 . 4 1 . . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . . . Reject 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Mask 7 | . 1 . . . . . . . . 3 . 2 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . . . . . . . . . Broadcast 1 | . . . . . . . . . 1 . . . . . . . . . . . . Redirect 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intercept 1 | . . . . . . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 88 | . 7 . 8 . . . 6 4 9 22 4 9 8 . . 4 . 2 . 1 4 Full Trace Events 5 | . . . . . . . . . . 2 . . 2 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 4 . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 8 . . . . . 2 10 . 9 2 . . . . . . . . Parts Built 5 | . . . . . . . . . . 4 . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . . . 84 . 64 . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . 22 . 8 . . . . . . . . . Parts Repaired 7 | . . . 1 . . . . . 1 5 . . . . . . . . . . . Time 201 | . . . 26 . . . . . 32 143 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 19 | . . . 6 . . . . . 2 2 . 6 2 . . 1 . . . . . Part Schematics Acquired 17 | . . . 6 . . . . . 2 2 . 5 2 . . . . . . . . Parts Damaged 3 | . . . 1 . . . . . . . . 1 . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . 6 1 2 . . . . 2 . . . . . Non-combat 9 | . . . . . . . . . 6 1 . . . . . 2 . . . . . Combat 2 | . . . . . . . . . . . 2 . . . . . . . . . . Robot Hacks Applied 12 | . . . . . . . . . 9 1 . . . . . 2 . . . . . no_distress 4 | . . . . . . . . . 4 . . . . . . . . . . . . ignore_repairs 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . find_fabricator 1 | . . . . . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . . . . . . . ignore_parts 2 | . . . . . . . . . 2 . . . . . . . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . 20 . . . . . . . . . . . . . Machine Destruction 20 | . . . . . . . . 20 . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 1 . . . . . . . . . Autooverrided 2 | . . . . . . . . . . . 2 . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Total Allies 16 | . 1 . . . . . . 5 2 2 4 . 2 . . . . . . . . Largest Group 4 | . 1 1 1 . . . . 4 3 2 2 . 2 . . . . . . . . Highest-Rated Group 185 | . 10 10 10 . . . . 166 185 36 175 . 126 . . . . . . . . Highest-Rated Ally 116 | . 10 10 10 . . . . 85 90 26 90 . 116 . . . . . . . . Total Orders 20 | . . . . . . . . 2 3 5 4 . 4 . . . . . 1 . 1 STAY 9 | . . . . . . . . 1 2 2 2 . 2 . . . . . . . . FOLLOW 9 | . . . . . . . . 1 1 3 2 . 2 . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Ally Attacks 87 | . . . . . . . . 29 30 . 20 . 8 . . . . . . . . Total Damage 3500 | . . . . . . . . 758 1253 . 1112 . 377 . . . . . . . . Kills 34 | . . . . . . . . 12 15 . 5 . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 1 1 . 2 . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Robot Analysis Total 15 | . 2 . 2 . . . 1 . 1 6 2 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . . . 2 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Turns Passed 12522 | 74 530 294 296 221 624 372 474 1553 976 3134 373 861 655 334 71 322 193 215 84 291 575 Spaces Moved 12326 | 38 708 490 670 144 512 273 303 900 598 2078 548 1098 1034 640 178 326 235 191 91 313 958 Core 527 | 3 . . . . . . . . . 2 . 384 23 . . . 53 61 . . 1 Treads 25 | . . . . . . . . 2 . . . 23 . . . . . . . . . Legs 4703 | 35 125 . . 142 512 273 303 898 598 1772 . . . . . . . 45 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 3932 | . . . . . . . . . . 304 548 691 1011 640 178 326 182 49 . 3 . Flight 3139 | . 583 490 670 2 . . . . . . . . . . . . . 36 91 310 957 Fastest Speed 21 | 50 37 37 34 120 120 120 120 120 120 27 40 33 40 36 40 36 36 34 34 31 21 Average Speed 72 | 114 51 37 34 122 120 120 120 120 122 115 43 53 44 38 40 38 42 72 53 33 29 Slowest Speed 650 | 120 120 37 34 200 120 120 120 240 127 550 230 240 120 40 40 104 110 131 122 110 650 Overloaded Moves 20 | . . . . . . . . . . 9 . 11 . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Robots Hopped 40 | . 8 2 7 . . . . . . . . . . . . . . . . 3 20 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 95 97 67 27 92 71 37 96 57 57 17 31 16 82 19 11 45 6 89 8 39 Regions Visited 21 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 . . . 1 . . 1 1 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 . . . 1 1 . 1 1 . . . 1 . . . . Scrap Searched 6 | . . 2 . 1 . . . . . . . . . 3 . . . . . . . Spaces Dug 111 | . 1 . . . . . 3 . 1 33 1 27 4 1 . 23 2 . . 6 9 Terrain Destroyed 993 | . 1 . . 3 . 137 8 112 33 247 218 61 132 1 . 23 2 . . 6 9 Melee 44 | . 1 . . . . . . . 1 19 . . . 1 . 7 2 . . 4 9 Projectile 64 | . . . . 3 . . 3 . . 10 3 23 4 . . 16 . . . 2 . AOE 885 | . . . . . . 137 5 112 32 218 215 38 128 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Upp Upp Res Qua Res DSF Acc Com Total 14983 | 51 791 542 717 164 523 292 372 1273 774 2612 633 1298 1208 718 177 491 310 262 123 467 1185 Wait 1554 | . 26 12 17 . . 3 20 211 72 298 37 124 125 68 . 134 39 52 21 132 163 Move 12238 | 37 692 485 655 143 511 272 303 899 597 2077 547 1097 1033 639 177 325 234 190 90 306 929 Hop 28 | . 7 2 7 . . . . . . . . . . . . . . . . 3 9 Pick Up 60 | . 5 1 5 2 1 . 3 1 5 10 2 5 5 3 . 1 3 1 . 1 6 Fast Attach 154 | 7 1 2 4 3 3 1 9 6 7 27 3 13 16 1 . 1 4 13 7 4 22 Attach 41 | . 1 . 6 1 2 . 1 1 2 4 2 2 7 . . . 4 2 1 1 4 Detach 20 | . 1 . 4 . 1 . 1 1 . 3 . 1 2 . . . 5 . 1 . . Swap 107 | . 12 4 6 1 . 2 6 18 14 30 7 1 1 . . 3 1 . . 1 . Drop 142 | . 7 1 6 2 5 1 8 19 16 34 1 7 7 . . . 3 4 3 . 18 Fire 391 | 7 23 16 6 12 . 9 21 61 20 89 34 48 12 2 . 19 2 . . 8 2 Melee 168 | . 16 19 1 . . 4 . 3 41 27 . . . 5 . 8 7 . . 11 26 Ram 14 | . . . . . . . . . . . . . . . . . 8 . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . 20 . 13 . . . . . . . . . . . Rewire 33 | . . . . . . . . 33 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 2 exits: [*Upp] / Gar) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/DSF -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 372 | -10/Materials | Discovered new exit (range 14) 513 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Entered Mines 605 | -10/Mines | Accompanied by 1 ally 606 | -10/Mines | Met a Derelict bent on vengeance 659 | -10/Mines | Learned location of 1 exit from Materials 722 | -10/Mines | Discovered new exit (range 8) 800 | -10/Mines | Discovered new exit (range 9) 834 | -10/Mines | Core integrity fell below 50% 899 | -10/Mines | Entered Materials 899 | -9/Materials | Accompanied by 1 ally 899 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Identified exit to Materials 962 | -9/Materials | Discovered exit to Materials (range 15) 1058 | -9/Materials | Repaired Lgt. Ion Engine 1086 | -9/Materials | Central database locked down 1116 | -9/Materials | Identified exit to Mines 1195 | -9/Materials | Entered Mines 1236 | -9/Mines | Lost 5 parts (1p3n1u) 1273 | -9/Mines | Discovered exit to Materials (range 6) 1411 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1411 | -9/Mines | Discovered new exit (range 5) 1416 | -9/Mines | Entered Exiles 1444 | -9/Exiles | Met 8R-AWN 1466 | -9/Exiles | Met EX-HEX 1511 | -9/Exiles | Met EX-DEC 1531 | -9/Exiles | Build established: Scavenger-Mutant 1548 | -9/Exiles | Visited The Gauntlet 1722 | -9/Exiles | Met EX-BIN 1803 | -9/Exiles | Aligned with FarCom system 1804 | -9/Exiles | Given EX-Vault access code 1832 | -9/Exiles | Opened EX-Vault 1840 | -9/Exiles | Found Prototype Special Weapon 1840 | -9/Exiles | Identified Field Lobotomy Kit 1846 | -9/Exiles | Found Prototype Device 1846 | -9/Exiles | Identified Skeleton Box 1850 | -9/Exiles | Found Prototype Processor 1850 | -9/Exiles | Identified 0b10 Alert Chip 1919 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2023 | -9/Exiles | Discovered new exit (range 14) 2040 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2040 | -9/Exiles | Entered Mines 2378 | -8/Mines | Discovered exit to Materials (range 6) 2412 | -8/Mines | Entered Materials 2412 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2804 | -8/Materials | Build established: Scavenger-Skirmisher 2886 | -8/Materials | Identified exit to Garrison 2886 | -8/Materials | Entered Garrison 3051 | -8/Garrison | Garrison Relay disabled 3109 | -8/Garrison | Triggered checkpoint 3115 | -8/Garrison | Triggered checkpoint 3237 | -8/Garrison | Discovered new exit (range 13) 3287 | -8/Garrison | Phase Generator disabled 3356 | -8/Garrison | Garrison Relay disabled 3366 | -8/Garrison | Triggered checkpoint 3388 | -8/Garrison | Installed Relay Interface Framework 3426 | -8/Garrison | Triggered checkpoint 3456 | -8/Garrison | Garrison Relay disabled 3514 | -8/Garrison | Discovered new exit (range 15) 3798 | -8/Garrison | Spotted B-75 Beast 3800 | -8/Garrison | Assimilated B-75 Beast with FLK Orb 4041 | -8/Garrison | Discovered new exit (range 10) 4066 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Garrison Relay disabled 4219 | -8/Garrison | Build established: Scavenger-Mutant 4308 | -8/Garrison | Triggered checkpoint 4343 | -8/Garrison | Garrison Relay disabled 4439 | -8/Garrison | Entered Materials 4439 | -8/Materials | Accompanied by 1 ally 4643 | -8/Materials | Repaired Imp. Aluminum Leg 4739 | -8/Materials | Met 7R-MNS 4765 | -8/Materials | Build established: Hacker-Mutant 5241 | -8/Materials | Discovered new exit (range 3) 5242 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 5415 | -8/Materials | Entered Factory 5415 | -7/Factory | Accompanied by 1 ally 5415 | -7/Factory | Evolved 2 slots: Utility x2 5416 | -7/Factory | Caught up to 7R-MNS 5732 | -7/Factory | Fabricated Energy Well (x2) 6007 | -7/Factory | Repaired Lance 6044 | -7/Factory | Repaired Rocket Launcher 6482 | -7/Factory | Identified exit to Storage 6482 | -7/Factory | Identified exit to Lower Caves 6962 | -7/Factory | Lost 3 parts (1p2n) 7022 | -7/Factory | Discovered new exit (range 5) 7350 | -7/Factory | Repaired Carbon-fiber Leg 7630 | -7/Factory | Repaired Imp. Cooling System? 7897 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 7983 | -7/Factory | Repaired Imp. Titanium Leg 8019 | -7/Factory | Discovered new exit (range 7) 8156 | -7/Factory | Build established: Hacker-Skirmisher 8298 | -7/Factory | Discovered new exit (range 15) 8549 | -7/Factory | Entered another Factory area 8549 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8550 | -6/Factory | Caught up to 7R-MNS 8579 | -6/Factory | Spotted B-75 Beast 8579 | -6/Factory | Assimilated B-75 Beast with FLK Orb 8829 | -6/Factory | Assimilated H-61 Shepherd with FLK Orb 8859 | -6/Factory | High security lockdown imminent 8879 | -6/Factory | Identified exit to Factory 8891 | -6/Factory | Identified exit to Lower Caves 8916 | -6/Factory | Garrison activated, responded to threat 8922 | -6/Factory | Entered another Factory area 8922 | -5/Factory | Evolved 2 slots: Utility x2 9343 | -5/Factory | Fabricated Adv. Remote Datajack (x1) 9507 | -5/Factory | Lost 3 parts (1n1u1w) 9522 | -5/Factory | First assault squad dispatched 9622 | -5/Factory | Lost 7 parts (3n2u2w) 9689 | -5/Factory | Discovered new exit (range 10) 9728 | -5/Factory | Discovered new exit (range 4) 9758 | -5/Factory | Identified exit to Upper Caves 9783 | -5/Factory | Entered another Factory area 9783 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9877 | -4/Factory | Discovered new exit (range 14) 9905 | -4/Factory | Spotted B-86 Titan 9907 | -4/Factory | Assimilated B-86 Titan with FLK Orb 10033 | -4/Factory | First assault squad dispatched 10065 | -4/Factory | Build established: Mutant 10228 | -4/Factory | Identified exit to Garrison 10438 | -4/Factory | Entered Upper Caves 10465 | -4/Upper Caves | Learned 4 Research zone layouts 10727 | -4/Upper Caves | Identified exit to Upper Caves 10772 | -4/Upper Caves | Entered another Upper Caves area 10793 | -4/Upper Caves | Identified exit to Research 10843 | -4/Upper Caves | Entered Research 10843 | -3/Research | Evolved 2 slots: Utility x2 10844 | -3/Research | Identified exit to Quarantine 10913 | -3/Research | Spotted B-86 Titan 11165 | -3/Research | Entered Quarantine 11166 | -3/Quarantine | Maximum security lockdown engaged 11173 | -3/Quarantine | Found Alien Slashing Weapon 11175 | -3/Quarantine | Identified Sigix Broadsword 11182 | -3/Quarantine | Spotted Alpha 7 11218 | -3/Quarantine | Found Alien Artifact 11218 | -3/Quarantine | Identified Phase Redirector 11289 | -3/Quarantine | Found Alien Energy Cannon 11289 | -3/Quarantine | Identified Core Cannon 11299 | -3/Quarantine | Spotted Striker 11299 | -3/Quarantine | Spotted Executioner 11316 | -3/Quarantine | Spotted Striker 11343 | -3/Quarantine | Found Alien Artifact 11343 | -3/Quarantine | Identified Core Reset Matrix 11343 | -3/Quarantine | Used Core Reset Matrix 11347 | -3/Quarantine | Detected hypermatrix surge 11347 | -3/Quarantine | Sensed 8 artifacts in vicinity 11348 | -3/Quarantine | Core integrity fell below 50% 11352 | -3/Quarantine | Discovered new exit (range 13) 11358 | -3/Quarantine | Entered Research 11358 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11363 | -2/Research | Lost 9 parts (3n4u2w) 11573 | -2/Research | Identified exit to DSF 11573 | -2/Research | Entered DSF 11624 | -2/DSF | Additional patrols routed to DSF 11646 | -2/DSF | Discovered new exit (range 14) 11657 | -2/DSF | Entered Access 11657 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11713 | -1/Access | Identified exit to Command 11907 | -1/Access | First assault squad dispatched 11922 | -1/Access | Spotted B-99 Colossus 11939 | -1/Access | Spotted B-99 Colossus 11942 | -1/Access | Spotted B-99 Colossus 11948 | -1/Access | Entered Command 11978 | -1/Command | Lost 11 parts (1p2n5u3w) 12486 | -1/Command | First assault squad dispatched 12491 | -1/Command | Spotted M Guard 12493 | -1/Command | Spotted M Guard 12493 | -1/Command | Spotted Combat Programmer 12493 | -1/Command | Spotted Combat Programmer 12518 | -1/Command | Core integrity fell below 50% 12520 | -1/Command | Emitted hypermatrix ping 12520 | -1/Command | System corruption reached 10% 12522 | -1/Command | Core integrity fell below 20% 12523 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12517_ Dropped Energy Well. 12517_ Penetrated by EMDS Slug. 12517_ P-80 Master resets P-80 Master, system corruption cleaned. 12518_ Slammed into P-80 Master. 12518_ Adv. Targeting Computer destroyed. 12519_ Slammed into P-80 Master. 12519_ Imp. System Guard destroyed. 12520_ Emitted hypermatrix ping. 12520_ Slammed into P-80 Master. 12520_ P-80 Master resets P-80 Master, system corruption cleaned. 12521_ Slammed into P-80 Master. 12521_ Destabilizing: System interference. 12521_ Armor Integrity Analyzer temporarily disabled. 12521_ Adv. Signal Interpreter temporarily disabled. 12521_ Adv. Visual Processing Unit destroyed. 12521_ Adv. Targeting Computer destroyed. 12522_ Slammed into P-80 Master. 12522_ Penetrated by EMDS Slug. 12523_ Slammed into P-80 Master. 12523_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????#########################??????# | | ??????????????????# #?????# | | ??????????????????# #?????# | | ??????????????????# x p #?????# | | ??????????????????# ppsh ggg #?????# | | ??????????????????##/e###p/###g##########????????# | | ???????????????????#xp#?# #??p??????????????????# | | ???????????????????#he#?#hp#??g??????????????????# | | ???????????????????#xe#?#pp#??gg?????????????????# | | ???????????????????#gh#?#pp#??g??????????????????# | | ???????????????????#hg#?#pp#??gg?????????????????# | | ???????????????????#ss#?#pp#??g??????????????????# | | ??????????????????##ss###@p#??p??????????????????# | | ??????????????????#xebg# pp #????????????????????# | | ??????????????????#xess#ppp #????????????????????# | | ??????????????????#xegs# p #????????????????????# | | ??????????????????# "s%#p p #????????????????????# | | ??????????????????# "%%# ppp#????????????????????# | | ??????????????????# b%# #????????????????????# | | ??????????????????###"####p#####?????????????????# | | ????????????????????#p#??# #?# #?????????????????# | | ????????????????????#g#??#s#?# #?????????????????# | | ????????????????????# ####C### #### #????????????# | | ????????????????????# ppb #????????????# | | ????????????????????#########"#######????????????# | | ???????????????????????????# #?????????????????# | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 150 Resistance: EX 25 Core Shielding 30 Power Shielding 66 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded Adv. Plasma Cannon | x2 | -7/Factory Adv. Remote Datajack | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Core Cannon Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageQuantumAxe Manual? 0 Play Time 04:46:09 Cumulative 327.8 hours Start 2024.08.03 @ 16:44:28 End 2024.08.04 @ 15:43:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d723d1a-b400-4bd1-b685-a7099db462b4