Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 08:05:43 Player: lepire Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (208) 1040 Value Destroyed (6454) 6454 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 12408 Bonus ------- High Alert Combat Kills 1174 Cogmind --------- Core Integrity 0/850 Matter 271/300 Energy 82/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Trap Scanner Enhanced Optical Array Advanced Terrain Scan Processor Improved Particle Charger Weapon Cycler Phase Shifter Insulated Plating Improved Field Recycling Unit (0) Heavy Particle Gun Advanced Assault Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Heat Sink Improved Trap Scanner Enhanced Optical Array Advanced Terrain Scan Processor Improved Particle Charger Phase Shifter Insulated Plating Improved Hardlight Generator Improved Field Recycling Unit Heavy Particle Gun Guided EMP Blaster Long-range Missile Launcher [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . . 2 . . 3 Weapon 2 | . . . 2 . . . . Parts Attached 77 | 3 6 2 20 11 4 1 30 Power 8 | . 1 1 1 2 . . 3 Engine 5 | . 1 1 1 . . . 2 Core 2 | . . . . 2 . . . Reactor 1 | . . . . . . . 1 Propulsion 17 | 2 2 1 4 2 1 . 5 Treads 10 | 1 1 . 3 1 1 . 3 Leg . | . . . . . . . . Wheel 7 | 1 1 1 1 1 . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 . 3 5 1 . 13 Device 14 | 1 . . 1 2 1 . 9 Storage 2 | . 1 . 1 . . . . Processor 4 | . . . 1 1 . . 2 Hackware . | . . . . . . . . Protection 4 | . . . . 2 . . 2 Artifact . | . . . . . . . . Weapon 28 | . 2 . 12 2 2 1 9 Energy Gun 8 | . 1 . 3 . 1 . 3 Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 9 | . . . 7 1 . . 1 Ballistic Cannon 6 | . 1 . 1 . . 1 3 Launcher 4 | . . . 1 . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . 1 Parts Lost 33 | . 1 . 3 3 . . 26 Power 2 | . . . . . . . 2 Propulsion 7 | . 1 . . . . . 6 Utility 10 | . . . 1 . . . 9 Weapon 14 | . . . 2 3 . . 9 Highest Loss Streak 10 | . 1 . 1 1 . . 10 To Critical Strikes 1 | . . . . . . . 1 Average Backups 11 | 4 6 7 9 13 12 13 13 Power . | 1 1 1 . . . . . Propulsion 1 | 2 2 2 2 1 1 1 1 Utility 7 | . . 2 4 9 10 11 8 Weapon 2 | 1 2 2 2 1 1 1 2 Tool/Special . | . . . . . . . . Unused Backups 27 | 8 . . 3 4 1 . 11 Power 2 | 1 . . 1 . . . . Propulsion 6 | 4 . . 1 . . . 1 Utility 13 | 1 . . . 2 . . 10 Weapon 6 | 2 . . 1 2 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 96 98 99 100 89 Engine 4 | . 14 14 11 1 . . 3 Core 3 | . . . . 7 9 9 . Treads 9 | . 14 14 10 9 9 9 7 Wheel 9 | . 10 14 11 9 9 9 9 Device 9 | . 14 14 2 8 9 9 11 Storage 8 | . 14 14 11 9 9 9 6 Processor 10 | . . . 7 9 9 9 16 Protection 4 | . . . . 8 8 9 4 Energy Gun 6 | . 2 14 9 . 5 9 6 Ballistic Gun 15 | . 17 . 26 25 17 18 8 Ballistic Cannon 8 | . 7 14 5 9 8 9 9 Peak Build Rating 65 | 7 7 8 21 36 37 41 65 Average Rating 36 | 6 6 7 17 31 35 39 57 On Entrance 20 | 6 7 7 8 21 36 37 41 Naked Turns . | . . . . . . . . Heaviest Build 78 | 11 19 19 41 54 54 54 78 Greatest Support 52 | 20 20 20 23 12 12 12 52 Greatest Overweight (x) 7 | . 1 1 3 4 4 4 7 Average Overweight (x) 2 | . . . 1 3 4 4 2 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 8 8 10 11 15 15 15 15 Most Carried 15 | 6 8 10 12 15 15 15 15 Average Carried 12 | 4 6 7 9 13 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 Final Carried 15 | 5 7 10 12 15 14 15 13 Class Distribution -------------------- 74% | Gunner 11% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 5410 | 252 210 120 761 1013 471 98 2485 Remotely . | . . . . . . . . Salvage Created 7323 | 143 281 274 1674 1251 633 140 2927 Parts 395 | 9 29 15 99 78 40 7 118 Haulers Intercepted 11 | . 1 . 3 2 2 . 3 Recyclers Shooed 4 | 1 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 136 | . 9 7 20 25 13 1 61 Guns 78 | . 7 1 16 17 7 1 29 Cannons 42 | . 2 6 1 8 3 . 22 AOE 16 | . . . 3 . 3 . 10 Classes Destroyed 17 | 2 4 1 6 1 . . 3 Worker 10 | . 2 1 5 1 . . 1 Builder 16 | . . . 4 1 . 1 10 Tunneler 6 | 3 . 2 . . . . 1 Hauler 11 | . 1 . 3 2 2 . 3 Recycler 13 | 1 1 1 6 2 1 1 . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . 1 1 . . . Watcher 13 | . 1 . 4 2 2 . 4 Swarmer 29 | . 9 5 . 7 4 . 4 Grunt 67 | . . 2 13 12 4 . 36 Brawler 3 | . . . 1 . . . 2 Duelist 5 | . . . 1 1 . . 3 Protector 1 | . . . . . . . 1 Sentry 23 | . . . 5 4 5 1 8 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . 1 . . . Programmer 5 | . . . . . . . 5 Best Kill Streak 11 | 2 7 3 9 11 5 2 5 Combat Bots Only 10 | . 3 3 5 10 4 1 5 Max Kills in Single Turn 4 | 1 2 1 4 2 4 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 1 . 3 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 791 | . 65 37 83 60 38 8 500 Missed 258 | . 17 10 24 12 16 5 174 Hits 533 | . 48 27 59 48 22 3 326 Melee 7 | . . . 3 3 . . 1 Projectile 526 | . 48 27 56 45 22 3 325 Critical Strikes 19 | . . 2 1 3 . . 13 Damage Taken 7554 | . 426 255 920 735 380 43 4795 Core 1315 | . 75 56 127 110 67 13 867 Absorbed by Shields 459 | . . . . . . . 459 Regen/Repaired (Parts) 435 | . . . . 57 121 . 257 Core Remaining (%) 70 | 100 . 47 68 . . 65 . Volleys Fired 383 | 12 36 26 57 57 32 6 157 Largest 4 | 2 2 2 4 4 4 4 4 Hottest 205 | 40 80 80 154 150 150 145 205 Shots Fired 1201 | 24 72 52 192 214 104 24 519 Gun 811 | 24 43 26 180 156 59 18 305 Cannon 371 | . 29 26 8 58 44 6 200 Launcher 19 | . . . 4 . 1 . 14 Special . | . . . . . . . . Kinetic 921 | 24 68 26 133 213 76 18 363 Thermal 242 | . 4 26 36 1 27 6 142 Explosive 19 | . . . 4 . 1 . 14 Electromagnetic 19 | . . . 19 . . . . Robot Hit Streak 17 | 8 5 5 10 15 9 15 17 Robot Miss Streak 6 | 3 3 6 4 5 4 1 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 4 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 706 | 15 38 26 104 120 49 14 340 Core Hits 391 | 9 22 14 60 55 27 4 200 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 36 | . 2 3 1 2 1 2 25 Burn 10 | . . 2 1 . 1 . 6 Destroy 5 | . . . . 1 . . 4 Blast 21 | . 2 1 . 1 . 2 15 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17588 | 113 416 395 2379 2403 1324 318 10240 Guns 9014 | 110 268 136 1608 1706 633 224 4329 Cannons 4993 | . 148 258 83 697 408 94 3305 Explosions 3505 | . . . 684 . 283 . 2538 Melee . | . . . . . . . . Ramming 76 | 3 . 1 4 . . . 68 Kinetic 10238 | 110 367 258 1127 2381 723 237 5035 Thermal 3777 | . 49 136 411 22 318 81 2760 Explosive 3249 | . . . 589 . 283 . 2377 Electromagnetic 248 | . . . 248 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 1 . . . 5 Average Corruption 3 | . . . 1 . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . 1 . . . 59 Message Errors 13 | . . . . . . . 13 Matter Fused 15 | . . . 1 . . . 14 Heat Flow Errors 8 | . . . . . . . 8 Energy Discharges 10 | . . . . . . . 10 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . . . 3 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 207 | . . 8 21 19 6 . 153 Projectiles 84 | . . 8 . 19 6 . 51 Explosions 123 | . . . 21 . . . 102 Melee . | . . . . . . . . Knockbacks 49 | . 1 3 . 11 5 . 29 Impact . | . . . . . . . . Kinetic 48 | . 1 3 . 10 5 . 29 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 363 | . . . 118 . . . 245 Shots 11 | . . . 4 . . . 7 Rammed 11 | 1 . 1 1 . . . 8 Targets Rammed 11 | 1 . 1 1 . . . 8 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 551 | . 54 162 390 446 405 165 551 Average Temperature 103 | . 12 44 96 100 107 71 131 Received Heat Transfer 2289 | . . 57 339 297 126 18 1452 Effects 23 | . . . 8 1 2 . 12 Shutdowns 3 | . . . . . . . 3 Energy Bleed 6 | . . . 1 1 2 . 2 Interference 6 | . . . 6 . . . . Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . 1 . 1 . 9 Heat Transferred 8328 | . 148 555 988 37 629 148 5823 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Maximum Alert Level 4 | . . 1 1 2 1 . 4 Low Security (%) 49 | 100 100 99 59 42 56 100 18 Level 1 26 | . . . 40 48 43 . 20 Level 2 13 | . . . . 9 . . 31 Level 3 4 | . . . . . . . 12 Level 4 6 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1494 | 10 195 205 316 427 311 114 1494 Initial 171 | . . 60 12 124 171 104 52 Average 309 | . 81 117 149 224 209 34 581 Influence Increases 5054 | 20 324 250 788 823 490 71 2288 Destroy 0b10 Robot/C 2700 | . 180 140 400 500 260 20 1200 Destroy 0b10 Robot/NC 365 | 20 25 20 120 45 25 10 100 Destroy Leader 658 | . 34 30 114 118 78 . 284 Successful Hack 126 | . 10 . . 21 23 25 47 Disable Machine 495 | . 15 15 60 30 75 . 300 Destroy Structure 300 | . . . 79 19 29 1 172 Advance Influence 50 | . . . . . . . 50 Lose Combat Pursuer 360 | . 60 45 15 90 . 15 135 Influence Decreases 3662 | 20 169 373 524 712 628 333 903 Entered New Map 693 | . . 95 20 172 236 165 5 Time Decay 2619 | 20 159 278 474 510 392 168 618 Lost Part 330 | . 10 . 30 30 . . 260 Lost Ally 20 | . . . . . . . 20 Squads Dispatched 36 | . 1 . 2 3 2 . 28 Investigation 4 | . 1 . 1 1 . . 1 Extermination 6 | . . . . . . . 6 Reinforcement 13 | . . . 1 2 1 . 9 Assault 2 | . . . . . . . 2 Garrison 11 | . . . . . 1 . 10 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 10 | . . 1 1 3 1 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 15 8 27 43 18 2 88 Peak Tracking Total 8 | . 4 3 5 8 5 1 7 Tactical Retreats 16 | . 3 1 1 4 . 1 6 Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered 7 | . 2 . 2 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 33 | . 1 1 4 2 5 . 20 Max in Single Turn 9 | . 1 1 1 1 1 . 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 31 | . 4 2 2 7 5 4 7 Terminals 20 | . 4 1 2 4 4 3 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . . . 2 1 . 1 Recycling Units 3 | . . . . 1 . 1 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Total Hacks 65 | . 12 2 2 19 11 10 9 Successful 45 | . 7 2 2 11 9 8 6 Failed 20 | . 5 . . 8 2 2 3 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 1 2 . Terminals 45 | . 12 1 2 11 9 8 2 Fabricators 1 | . . . . . . . 1 Repair Stations 10 | . . . . 6 2 . 2 Recycling Units 5 | . . . . 2 . 2 1 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 32 | . 7 2 2 6 7 6 2 Robot Analysis 2 | . . . . . 1 . 1 Prototype ID Bank 7 | . . . . 2 2 2 1 Open Door 2 | . . 1 . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . . . . 1 1 1 . Locate Traps 4 | . 2 . . 1 1 . . Patrol Status 1 | . . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 2 | . . . . 1 . 1 . Registered Components 1 | . . . . . . 1 . Zone Layout 6 | . 3 1 1 . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 7 | . . . . 3 2 . 2 Scan Component 4 | . . . . 2 1 . 1 Repair 3 | . . . . 1 1 . 1 Recycling Unit Hacks 5 | . . . . 2 . 2 1 Report Inventory 3 | . . . . 1 . 1 1 Retrieve Components 2 | . . . . 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 . 1 4 3 2 4 Full Trace Events 4 | . 1 . . 1 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 1 1 . 1 Time 107 | . . . . 44 44 . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . . . . 3 . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . 1 1 EXPLORE 2 | . . . . . . 1 1 Ally Attacks 14 | . . . . . . 5 9 Total Damage 68 | . . . . . . 13 55 Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Active Infowar (turns) 2243 | 28 547 607 190 . . . 871 Traps 869 | . . . . . . . 869 Seismic 1374 | 28 547 607 190 . . . 2 Robot Analysis Total 2 | . . . . . 1 . 1 Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 5 | . . . . . . 3 2 Drone Recoveries 2 | . . . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 8731 | 110 547 607 1357 1390 932 594 3194 Spaces Moved 4733 | 45 294 387 744 759 457 380 1667 Core 2 | . . . . . . . 2 Treads 807 | 45 240 148 198 . . . 176 Legs . | . . . . . . . . Wheels 3924 | . 54 239 546 759 457 380 1489 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 160 95 115 115 120 150 150 120 Average Speed 147 | 160 148 132 149 146 150 150 148 Slowest Speed 350 | 160 160 160 240 150 150 150 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 53 69 51 53 55 95 37 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 269 | . . . 78 15 23 1 152 Melee . | . . . . . . . . Projectile 69 | . . . 2 15 10 1 41 AOE 200 | . . . 76 . 13 . 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 5716 | 63 341 428 875 926 638 390 2055 Wait 379 | . 1 12 21 74 130 . 141 Move 4727 | 45 293 386 743 758 456 379 1667 Hop . | . . . . . . . . Pick Up 37 | 1 2 1 11 11 2 1 8 Fast Attach 25 | 1 1 . 3 7 1 . 12 Attach 22 | . . . 5 2 . . 15 Detach 10 | . . . 2 . . . 8 Swap 68 | 2 5 2 17 8 6 2 26 Drop 47 | 2 3 . 15 9 3 2 13 Fire 383 | 12 36 26 57 57 32 6 157 Melee . | . . . . . . . . Ram 9 | . . . 1 . . . 8 Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 111 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 11) 142 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 658 | -10/Materials | Entered Mines 868 | -10/Mines | Core integrity fell below 50% 893 | -10/Mines | Build established: Scavenger-Mutant 1115 | -10/Mines | Discovered new exit (range 9) 1147 | -10/Mines | Discovered new exit (range 15) 1217 | -10/Mines | Found the Drone Emporium 1218 | -10/Mines | Learned location of Zion (-7) 1220 | -10/Mines | Learned Materials garrison access intel 1224 | -10/Mines | Found Prototype Device 1265 | -10/Mines | Entered Materials 1265 | -9/Materials | Evolved 2 slots: Weapon x2 1575 | -9/Materials | Identified Thief Drone Bay 1653 | -9/Materials | Build established: Scavenger-Gunner 1731 | -9/Materials | Discovered new exit (range 12) 2129 | -9/Materials | Build established: Gunner 2203 | -9/Materials | Discovered new exit (range 8) 2351 | -9/Materials | Discovered new exit (range 12) 2622 | -9/Materials | Entered another Materials area 2622 | -8/Materials | Evolved 2 slots: Utility x2 2623 | -8/Materials | Loaded intel: 1 garrison access location 2817 | -8/Materials | Found Powered Armor 2833 | -8/Materials | Discovered new exit (range 13) 3054 | -8/Materials | Identified exit to Storage 3240 | -8/Materials | Destroyed 10 combat bots 3357 | -8/Materials | Discovered new exit (range 11) 3556 | -8/Materials | Repaired Powered Armor 4012 | -8/Materials | Entered Storage 4123 | -8/Storage | Garrison activated, responded to threat 4327 | -8/Storage | Repaired Powered Armor 4337 | -8/Storage | Discovered new exit (range 14) 4584 | -8/Storage | Discovered new exit (range 16) 4939 | -8/Storage | Used back door to open Recycling access 4944 | -8/Storage | Entered Recycling 5264 | -8/Recycling | Discovered new exit (range 27) 5538 | -8/Recycling | Entered Factory 5538 | -6/Factory | Accompanied by 1 ally 5538 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5792 | -6/Factory | Garrison activated, responded to threat 6156 | -6/Factory | Garrison activated, responded to threat 6304 | -6/Factory | Cargo convoy interrupted 7637 | -6/Factory | Repaired Hvy. Armor Plating 7735 | -6/Factory | Garrison activated, responded to threat 7898 | -6/Factory | Lost 3 parts (1n1u1w) 8083 | -6/Factory | Garrison activated, responded to threat 8132 | -6/Factory | Core integrity fell below 50% 8338 | -6/Factory | First assault squad dispatched 8445 | -6/Factory | Lost 3 parts (1p1n1w) 8708 | -6/Factory | Discovered new exit (range 7) 8727 | -6/Factory | Core integrity fell below 20% 8732 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08715_ Imp. Signal Interpreter tumbles out of TF Node. 08717_ Assault Cannon destroyed. 08719_ H-61 Shepherd calls for reinforcements. 08719_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08719_ Penetrated by Slug. 08719_ Lrn. Missile Launcher destroyed. 08723_ System corrupted: Gatling Laser fused. 08724_ Penetrated by Slug. 08724_ Adv. Heat Sink destroyed. 08726_ Imp. Hardlight Generator destroyed. 08726_ Gatling Laser destroyed. 08726_ Imp. Medium Treads destroyed. 08726_ Knocked back. 08727_ Acquired 12 matter. 08728_ Knocked back. 08729_ Acquired 5 matter. 08732_ Adv. Targeting Computer destroyed. 08732_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#########??####### | | ?????????????????# # | | ?????????????????# """"""""" # | | ?????????????????# # | | ?????????????????# """"""""" # | | ????????####?????# # | | ???????## ?????# """"""""" # | | ???????? H ?????# # | | ????????? ?????# ! """"""""" | | ?????????# #?????# | | ?????????# ##????############# | | ????????##@%###########????# % ## | | ????????#% !%! * ###### | | ????????#% == | | ????????#% = ###### | | ????????#% ######## ##????# # | | ????????# #?#????#^#?????## # | | ????????# #?? ???# #??????# ## | | ????????# #??#"###+######## ## | | ????????# #??# # ## | | ????????#Y #??# # ## | | ????????# #??# # ### | | ???????# ?## % # # | | ???????# ## ! " # # | | ???????+ + "%[# # | | ???????# !! ## =]# # | | ???????# ?# = # # | | ???????### ##?# ! *# # | | ????###### #??# " *[+ + | | ????# ## ##### ! "Y" # # | | ????# """ # % # | | ????# [########## # ######## # | | ????## ##??????? ??????# # | | ?????# #???????# ??????# # | | ?????# #???????# " ""?????# ### | | ?????# #???????# "" ""?????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Powered Armor | 68% | -8/Materials Powered Armor | 32% | -8/Storage Hvy. Armor Plating | 14% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyMeleeShield Manual? 0 Play Time 01:20:46 Cumulative 62.2 hours Start 2025.09.22 @ 06:44:11 End 2025.09.22 @ 08:05:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 47 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab5e1ff6-241e-4a79-9454-3c418d5a09fc